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Director/Screenwriter: Andrew Bujalski
By Roderick Heath
Contrary to its long-presumed nature as a purely ephemeral, commercial cult of the new, pop culture today seems powerfully concerned with the study of its own roots. Faced with a panoply of devices for making slicker and slicker creative product, recreating the elusive texture of a rough-hewn past has become a kind of alchemic ambition for many artists. Bands with computer synthesising programmes, which can make just about any sound known to humankind, labour to recreate the tweets and bleeps of the synthesisers their ancient forebears wielded. Some filmmakers, faced with detachment from actual film, have become increasingly preoccupied not just with past genres or movies, but also with recreation of past styles and the specific inflection bygone technological modes brought to cinema. Such is a fascinating turnaround from creators of low-budget and independent cinema who struggled to find parity with mainstream works until new technology allowed artisanal films to look just as good as blockbusters—to reject that quality and delve into the medium as message unto itself. Once, to have shot a film on a crappy video camera would have branded you as a try-hard amateur. Now it’s the latest in craft-art branding.
Like Pablo Larrain’s No (2012), Andrew Bujalski’s Computer Chess is built around a singular aesthetic choice to shoot on an old black-and-white video camera, conveying the texture of the time via a technological conduit that, even at the time, was considered pretty lame. Bujalski’s film moves into a more literal zone as it obeys this instinct, insofar as that its proper subject is once cutting-edge technology from which a new realm of human activity would spring. Its subject is, in part, the creation of a world the film is itself implicitly rejecting.
Bujalski’s Funny Ha Ha (2002) is considered the first film of the peculiar niche of independent film wryly dubbed “Mumblecore,” a new variation on some old ideas in cinema. Personages to emerge from that movement of naturalistic, witty no-budget films made for, by, and about young, urban, creative types include Joe Swanberg, Lynn Shelton, brothers Mark and Jay Duplass, and Greta Gerwig, who have moved out into the mainstream without excessive compromise. Swanberg’s work this year, Drinking Buddies, is a small gem that assimilates and liberates marquee names like Olivia Wilde and Anna Kendrick, without a blink. Bujalski remains distinct from the improvisatory bent of the Mumblecorps in that he always heavily scripted his films, and Computer Chess again takes a different course from his fellows, fashioning a work as determinedly rarefied as anything to emerge from American independent film in the past 20 years. Computer Chess is set around 1980, when the idea that the computer could play a part in people’s everyday lives was starting to look more realistic and yet still undefined. The culture developing around this new machinery was still one that largely attracted fixated brainiacs, absent-minded would-be professors, entrepreneurial savants, and other exotics who can only flourish in carefully controlled environments.
The film revolves around a chess tournament played by computers, pitting rival programmers, computer models, and software against each other in a stolidly controlled and enclosed environment where petty jealousies, insecurities, asocial traits, and enigmas percolate. The event is held in a distinctly mid-market Austin, Texas hotel, and hosted by chess master Pat Henderson (Gerald Peary), who tries to play the avuncular, good-humoured host, but lets slip a tetchier side occasionally. At the beginning, he berates the crew documenting the tournament on his video camera not to point his camera at the sun. As the competition commences, he brings together several of the major team leaders for a panel discussion about the future chances of a program being good enough to beat him in a match, whilst also exploring some of the past problems in design the teams have encountered. Carbray (James Curry), a bashful, but articulate British software designer, predicts that Henderson will probably win his bet that a computer won’t beat him until 1984, but that he’ll be cutting it close. The highly touted MIT team, led by Roland McVey (Bob Sabiston), was humiliated the year before when their programme, instead of achieving an easy checkmate, got lost in a looping series of checks, which resulted in victory for their rivals from Caltech.
The Caltech team was led by the now-venerated, but mysteriously absent Todd Schoesser (Gordon Kindlmann), who has left the team in the hands of his assistant, Martin Beuscher (Wiley Wiggins, long-ago hero of Dazed and Confused, 1993) and neophyte Peter Bishton (Patrick Riester), whilst MIT have consulted with grandmasters and recruited the tournament’s first female programmer, Shelly (Robin Schwartz), as part of their team. Another man on the panel, Mike Papageorge (Myles Paige), a dapper but truculent and arrogant “independent programmer,” derides the tournament even as he engages in it, and claims to be looking far beyond the petty preoccupations of those about him. Papageorge’s comeuppance proves rapidly forthcoming, as he learns his room booking hasn’t been recorded. With the hotel full up, he’s left wandering the hallways at night, and lacking any cash, trying to find someone who’ll give him a place to crash. He alienates other teams and even the friendly neighbourhood drug dealers when he takes some of their stash but can’t pay for it. Most of the programmers are engaged in low-level drug abuse, taking uppers to sustain them through marathon coding sessions and bug hunts in their digital children. The introverted Peter is faced with trying to rescue the Caltech team’s flagging fortunes as their computer keeps performing disastrously in matches.
Computer Chess examines the little whorl of subcultures and period details it encompasses less with the cheap gaudery of nostalgia than with the finicky exactitude of anthropology. The haircuts, the clothes, the bland environs of the hotel and its surrounds, the boxy cars, all are employed with fidelity and transcend the usual chuckle-worthy recreations for retro send-ups, becoming rather part of a project of holistic depth. Bujalski offers an undoubted sense of kinship between fashioners of off-road artistry like himself and these pioneer mongers of technological ingeniousness, seeing the common roots of obsessiveness, curiosity, and alienation from the imperatives of a larger “real” world. The alternative-capitalist triumphalism portrayed by a films like The Social Network (2010) and Jobs (2013), in which asocial geniuses become world conquerors, are still scarcely conceivable, distant horizons. The programming world portrayed here is wedged between the counterculture and technocrats, neatly trimmed institution men and hairy, dishevelled hobbits fond of puffing weed coexisting and indeed blurring in this realm, unified by their devotion to the obscure beauty of code. Only Papageorge seems to have an eye on the necessity, even in the computer business, to project authority and professionalism, but he’s constantly thwarted by his overweening sense of superiority unmatched by a sense of salesmanship and charm.
Whilst the tournament seems a clear-cut affair, zones of mystery, ambiguity, and even outright surrealism begin to open around it. Rumours of military interest in these seemingly benign, almost inane inventions and their possible uses add to undercurrents of paranoia. Schoesser’s absences and distracted manner give some credence to this suspicion, as does the presence of John (Jim Lewis), one of a pair of hotel guests who sell drugs to the programmers, a burly man who chuckles in sardonic amusement at the programmers whom he seems to regard as an the alien species even whilst probing them about potential military applications. He reports to the cameraman that he’s come to see “the end of the world” in the making, and in a way, he’s right, if not in the way he expects. Meanwhile, Peter seems to be spiralling down the rabbit hole trying to understand the Caltech computer’s erratic behaviour. When Schoesser does finally turn up, he explains to Peter that the new programme is supposed to learn as it plays, absorbing new methods of play. Theoretically, it should adapt quickly to the other programmes, but instead, it seems almost wilfully bad. Bewildered and increasingly spaced out by his all-night coding sessions exacerbating his already deep introversion, Peter takes the Caltech machine to Shelly’s room in the middle of the night to test out a theory that proves correct: having Shelly rather than the MIT computer play his, the Caltech programme finally starts working properly. It wants to play against humans.
Have the Caltech crew failed to create a great computer chess programme, but instead created artificial intelligence? Or are they just so strung out, paranoid, and distracted that Peter and Beuscher are imagining things? Henderson mentions earlier the original “chess-playing machine,” the Mechanical Turk, an apparently brilliant device that defeated Napoleon at chess; its secret was that a human chess player was hidden within it. Now will humans have machines hidden inside them? Schoesser, in explaining the program’s workings to Peter, says that “everything is not everything—there’s more,” a seemingly contradictory piece of guff that accidentally reveals potentials beyond what he and his colleagues have imagined, opening the gates into unknown realms of intelligence and discovery. Bujalski stages a witty quote from 2001: A Space Odyssey (1968) as he offers a computer’s eye view of two humans talking to each other, except where in Stanley Kubrick’s film, the sentient computer was defensively vigilant about the threat of his human charges, here the new artificial intelligence seems frustrated by how stilted and pedantic its human creators are and begins steering them toward new paradigms. Later, Beuscher nervously tells Peter about an exchange he had with the computer late at night when it seemed to start interacting sarcastically with him before prodding him to “ask your questions.” Beuscher asked, “Who are you?”, and the computer showed him a brief picture of an embryo in utero, before switching itself off. Rather than offering either maniacal super-intelligence as per scifi cliché or the benign boxes of helpfulness we’re used to, Bujalski intimates a Frankensteinlike aspect to the creation of computers, but more faithful to the original theme of Mary Shelley insofar as the creations map, mimic, and invert the faults and qualities of their creator. The good-humoured irony at the heart of Computer Chess is the notion that computers translate their programming into an urge to create connections, between each other and between their creators, the people who use them. It could be argued that the film is also a jokey metaphor for the roots of the internet age; with its billion-fold opportunities for linkage, one of the programmers only hesitantly ventures that one day computers may be used for dating.
For added piquancy, Bujalski turns the hotel into a strangely nebulous zone that acts like the programming limits of the games themselves, complete with mysterious glitches that suddenly puncture holes in reality. During one of his midnight rambles in search of a place to sleep, Papageorge encounters a single cat reclining in the laundry room. Soon the cats start proliferating, like bad patches of software. Papageorge has an allergy to the cats, and when he’s finally given a room, he picks up the hooker who constantly hovers outside the hotel and takes her there, only to find the room filled with cats, preventing him from entering. At first it seems like the cats are Papageorge’s hallucination, stemming from his sleep-deprived state, except that later, Henderson passes on the hotel’s apologies for the cats infesting the place. Papageorge is forced to continue his search for a spot to sleep, and camps out in the convention room. But this place has its own infestation: the hotel is splitting the use of the room between the chess competition and an encounter group run by an alleged African guru Keneiloe (Tishuan Scott) for his congregation of middle-aged hippies. Papageorge’s ordeal by humiliation thus reaches an apogee as he’s dragged into the group’s games, undergoing a ritualised rebirth.
Bujalski’s casting of a large number of nonprofessional actors, many from either the film world (Peary, Schwartz, Riester) or the computer world (Curry, Kindlmann) points to a neorealist sensibility, and indeed it gives the film its peculiar texture of veracity, particularly with the likes of Peary’s wonderfully awful MC work. But for all its esoteric flavour, Computer Chess has real and recognisable roots in a very Hollywood genre, the screwball comedy. The basic situation of a collection of weirdoes gathered in a hotel, indeed two different and irreconcilable kinds of weirdo, readily calls to mind films starring the Marx Brothers or Cary Grant. It’s easy to picture Papageorge in another era played by Grant, increasingly frustrated by his inability to find a place to sleep, a problem Grant indeed went through in Howard Hawks’ I Was a Male War Bride (1949). The gently affectionate mockery of nerds who need to get in touch with their inner troglodyte calls to mind other Hawks comedies like Bringing Up Baby (1938), Ball of Fire (1941), and Monkey Business (1953), in all of which the breakdown of order and scientific rationality is correlated to the impudence of nature’s version of the science the heroes try to corral. Peter and Shelly’s meet geek threatens to move into ’80s teen comedy or Jerry Lewis territory. Bujalski channels these influences tellingly, though whereas another kind of order underlies that surface anarchy in Hawks, here things are far more complicated. Irreconcilable systems are blurring. Artificial and organic intelligence are meeting and melding. Biology has been invaded. A cybernetic age is beginning.
Computer Chess also reminded me strongly of some quintessential films from the era in which it’s set, such as Dark Star (1974) and Repo Man (1984)—incidentally constructed, but richly composed works with a similarly, cheekily oddball spirit. Indeed, Bujalski seems almost nostalgic for the blurring of the present and the future in those films, for Computer Chess recreates that feeling, but in what is, for the filmmaker, the past. It has hints and hues, too, of Jacques Tati’s comedies of modernism and Brian De Palma’s formative works, whilst the black and white and lack of artifice call to mind early Jim Jarmusch. Whilst evoking such classic models, however, Computer Chess dives into the argot of the recent past. The video shooting facilitates this, but there’s more to it than that: a lot of contemporary directors have nostalgically referenced bygone modes of filmmaking, for example, J.J. Abrams’ much-noted efforts to recreate the flavour of ’70s cinematography, but Bujalski’s references are far less common. He tries to recreate the tone of no-budget documentaries, public TV specials, corporate training videos, and most particularly, the sort of filmmaking that came out of regional and university workshops, from a very specific era. The photography gets pixelated, blown out, and even riddled with hazy, smeared impressions from bright lights (not for nothing does Henderson warn the cameramen).
Some of Bujalski’s forebears in smart, independent cinema, including Jarmusch and John Sayles, have often been tagged less as film minds than writers with cameras, a problematic attitude. But in spite of the self-imposed technical limitations that endow this film with its lo-fi look, Bujalski’s framing and cutting are lissom, lively, and laced with a wide repertoire of film devices utilised in a deadpan and simple fashion—iris shots, abstruse framings, delicate tracking shots, split-screen effects, flashbacks, looping shots, even a truly peculiar special effect towards the end—that evince a sophisticated filmmaker trying archly not to seem like one. Lightly surreal humour and images that seem to have stumbled out of cheap, but inventive scifi TV shows coexist with nonchalant realism. The setting, an incredibly bland hotel and concrete surrounds, offers not the slightest photogenic purchase, but, of course, it helps the precision of the misè-en-scene in presenting a land beyond taste and character, like the starting point for an alternative timeline in which machines could well take over because human beings have become deadly dull.
Perhaps the most interesting aspect of Computer Chess is based in Bujalski’s contemplation on the roots of one part of the contemporary zeitgeist. He’s aware that most artists have, so far, generally failed to contemplate just how much the computer and internet age have created a new epoch. He delves into this new age, a very different kind of new age than the one conceived during the ’60s counterculture era, and yet stemming in part from aspects of that ideal. Bujalski focuses on a time when culture was in a state of flux after the ructions of the 1960s, and not doing it via the sexy story of some zillionaire like Steve Jobs, who did indeed provide a link between the ’60s era and the dawn of the personal-computer age in the’80s.
The technocrats of the tournament, living through supposedly serene, digitised simulacrums, and the encounter group faithful searching for immediate, sensitising tactile and experiential awareness, are directly contrasted, but also identified as similarly weird and interesting alternative worlds within worlds. Both have characters capable of speaking derisively about them, as Papageorge mocks the comp and one of the encounter group readily concedes Keneiloe might just be an entertaining fraud. There is mindfulness here of how both systems have apparently opposite worldviews but shared roots, and are linked by a hunger for new ways of experiencing and ordering the world. During the film’s most uncomfortable, sustained comic sequence, a couple from the encounter group, Dave (Chris Doubek) and Pauline (Cindy Williams) try to sell Peter on having a threesome with them. Pauline tries to prod Peter with appeals to expand his mind and experiences from the narrowness of his technological obsessions, to which Peter ripostes that the possible permutations of positions in his computer chess programme are staggeringly large, and his world of the mind equally vast, so Pauline’s rhetoric is in a way close-minded. Peter flees the couple in a panic, understandably, as Bujalski cunningly roots the discomfort of the scene not so much in the sexual offer, or even their disparate ages, so much as the weirdly parental method of seduction Pauline tries. Peter remains blocked, however, even as he catches Shelly’s eye. She instead has to bat off Papageorge’s entreaties, like his grimly hilarious chat-up line: “I’d be willing to bet that you and I are the only ones here who even understand that programming has a feminine side.” This aspect of Bujalski’s satire, the perception of the tech world’s awkward record of gender inclusivity, is perhaps the timeliest, although his touch is light: Shelly, like Peter, is an archetypal nerd.
Most of Computer Chess’s first two-thirds is fairly straightforward, and only in the endgame, as per the early discussion, does the program begin to break down; Bujalski achieves the sense of disordering in the way he puts the film together, revealing the genuine cinematic intelligence at work here. Papageorge’s program lives up to his reputation for avant-garde thought, but still fails to best Carbray’s more conventional, reliable invention, and the Brit takes out the competition. Whilst Papageorge and Peter vie to be protagonist in their sharply contrasting ways of being computer savants, Carbray emerges as the quiet hero, with his successful program, his intellectually curious and defensive engagements with John, and his likeably old-school approach to mood-altering: he announces that he’s scientifically determined that “a man on three scotches could program his way out any problem in the world.” John has his own opinion, as he berates the victory as “Goliath beating David.”
Having clearly counted on winning the tournament for the prize money, Papageorge is left broke and reduced to searching his house for money to pay off John’s partner Freddy (Freddy Martinez) for drugs he gave him, rushing back and forth whilst his mother regales Freddy with a biblical reading. Finally, Papageorge is caught in a looping segment of the film itself, which has shifted into blurry Super 8 colour as the setting has changed. Bujalski equates Papageorge’s existential situation with the faults of the old MIT computer, doomed to circle endlessly because of his own blind spots. Henderson takes on Carbray’s computer for an exhibition match, but finds that a problem with the booking means that the convention hall belongs to the encounter group. The group agree to share the space and become so interested, they crowd in on Henderson, who suffers a meltdown when the group reach out to absorb him into their number as a fellow sufferer in the new age. Peter seems on the verge of grand, new discoveries, both personal and technical, when he learns that Schoesser has indeed ceded the team’s work to the military for exploitation. He accidentally leaves open a window, and rain gets to the team’s computer, ruining it.
Peter is then left alone and in disgrace, unable to connect properly to Shelly, with her attention newly sensitised by Peter’s experiment and her own observations of how the people at the tournament move like chess pieces themselves in systems play for the sake of defence and offence. She and her team leave. Like Papageorge, Peter finally picks up the hooker, as if making a logical-minded attempt to purge his hang-ups and inexperience. The hooker strips off her clothes and sits on the bed beside him; Peter is carefully framed, downcast and quite literally oppressed by the drab, lifeless décor of the hotel. But then the hooker casually removes the side of her head, revealing flashing lights and gadgets within.
Perhaps Peter is the one hallucinating now, or perhaps he’s having a vision of the future when the technical and the human will conjoin, or merely wishing that humans could be opened up and rewired to work properly like his machines can. Either way, it’s a marvellous climactic image that reminded me of the conclusion of Andrei Tarkovsky’s Stalker (1979), a sudden swerve into outright strangeness that signals things wonderful and frightening are happening, and the way we perceive reality is shifting. It’s undoubted that Computer Chess, like Berberian Sound Studio from earlier this year, a film with distinct similarities of focus and aesthetics, will prove a huge turn-off for many in its wonky form and mannerisms. But at a time when empty junk is passed off as game-changing cinematic brilliance, I found Bujalski’s wealth of ideas and quirk a tonic, and if not the best, Computer Chess is perhaps the most original American movie I’ve seen in 2013.
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Director: Sebastián Cordero
By Marilyn Ferdinand
Even as the big-money people in the United States are freaking out about how our children are lagging behind those in other countries in science, technology, engineering, and math (STEM) and pouring tons of their ill-gotten booty into STEM education, Hollywood and indie films alike continue to push fear and superstition as the major consequences of exploring nature and the universe. From the horrors of cloning (Moon , Primer ) and dangers of space exploration (Apollo 13 , Red Planet ) to the wrong-headedness of atheism (Contact , Gravity ) and threat of aliens (all the Alien movies), our movies are telling us to remain god-fearing people who will only be safe and happy in our own backyard.
Certainly there are dangers involved in exploration, and have been since the first human beings migrated from humanity’s place of origin millennia ago. But even as Dorothy Gale told herself over and over that there’s no place like home, she enthused to Auntie Em and Uncle Henry that most of Oz was absolutely beautiful, a place of color that contrasted the black-and-white bleakness of Kansas, and a place where she made lasting friendships. I have been hoping that one day we’d emerge from our self-imposed prison of fear and start declaring and acting on, as Frank Zappa said, how “fucking great [it is] to be alive.” While Gravity chose to dazzle and frighten us and take us back to safety, an indie film that has garnered more buzz than box office, Europa Report, offers us a dangerous journey of discovery that sends back to us a message of hope and wonder untainted by superstition and narrow-focused fear, a feeling the world as a whole has not experienced since the first person walked on the moon in 1969.
Reflecting the reality that governments are no longer willing to support space exploration, a private company is behind the mission to send a six-person, international team of scientists and engineers to Europa, a moon of Jupiter. The expedition’s mission is to see if there may be life on Europa, following a real-life theory that massive oceans may be flowing beneath the moon’s ice sheet. The film toggles between a talking-heads-style documentary of the company’s executive team, Dr. Unger (Embeth Davidtz), Dr. Sokolov (Dan Folger), and Dr. Pamuk (Isaiah Whitlock, Jr.), who describe what happened when ground control lost communication with the spacecraft, and the details of the mission.
Before communication with Earth is interrupted, we get the kind of footage most of us are used to seeing of life on a spacecraft—messages to loved ones, a communal meal, demonstrations of weightlessness and how the crew works out to keep their muscles from shriveling. The actual loss of communication is very realistic, as the picture being transmitted breaks up, freezes, and finally dies. Thereafter, all the footage we see is from the on-board video recorders and the video feeds in the crew’s spacesuits during out-of-craft missions. The ever-present logo in the lower right corner of the screen, as well as the identifying stamps of the mission cameras, seem to disappear as we become enveloped in the crew’s drama of discovery, but they also provide a subtle link to the documentary-like footage of the company executives that puts the entire film into perspective.
Like real-life space travel, the Europa mission is a hazardous one, and crew members do die along the way. One of the crew is shut out of the craft when his suit becomes contaminated with a highly toxic substance during a repair job that could kill them all. He doesn’t want to die—and we don’t want him to die after seeing his obvious love for the family he left behind—but he takes his fate philosophically. The crew member who was with him, also in danger from a puncture to his space suit, is only dissuaded from helping his crew mate because he passes out from lack of oxygen. When he revives in the airlock of the ship, his cry of anguish is wrenching and real.
The landing on Europa doesn’t go exactly as planned, as the crew misses the target landing space by 100 meters because of an unexpected heat vent that blows the landing craft off course. This is a lovely touch, showing that the precise planning of the mission is always subject to change due to unknown natural conditions the crew may encounter. So many fact-based science fiction films make everything seem to run like clockwork, with the only snafus coming from human error or equipment mishaps. They forget what we have sought in space—the unknown wonders of the universe.
What else is extraordinarily refreshing, something that harkens back to the fictions produced during the early days of space exploration, is a sense of excitement and awe the crew displays. We only see what the crew sees—some narrowly delineated looks at the surface of Europa, for example, though director Cordero ensures that we see an entrancing image of Jupiter on the horizon. The crew drills a large hole through the ice sheet, and a camera records a first look at the predicted, and now confirmed, ocean below. When marine biologist Katya (Karolina Wydra) goes out to collect samples after the remote collection equipment fails, we see her unscrewing and resealing jars, and then move toward some lights in the distance. Her enthusiasm and curiosity sweep us along with her.
The film’s budget seems relatively modest, with the personnel and the spacecraft (green screens were employed for the out-of-craft shots) the major expenditures in what is essentially a one-set film. Despite the craft looking like an exploded hardware store later in the film, Europa Report creates an impressive, largely believable world of its own. Crew actions make sense, except perhaps for Katya’s refusal to return to the landing craft after being ordered to twice.
The overall feeling of the film is one of camaraderie, dedication, and self-sacrifice. William Xu (Daniel Wu) is a believable mission leader who is both decisive and willing to sacrifice life and limb for his crew. Russian crew members Andrei (Michael Nyqvist) and Katya huddle from time to time to check on each other’s state of mind, a concern for their mutual welfare part and parcel of the mission. Andrei’s and crew member Rosa’s (Anamaria Marinca) dedication to Katya, in fact, ensures that her discoveries on Europa will be communicated back to Earth. The final takeaway of this film is that some causes are worth any sacrifice, including one’s life and peace of mind. We live in unusually selfish times, so this message delivered by an international cast and crew in a thoughtfully rendered, exciting, and entertaining film is timely and welcome.
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Director/Coscreenwriter: Alfonso Cuarón
By Roderick Heath
Here there be spoilers.
To judge by the early reception of Alfonso Cuarón’s new space adventure movie, it’s the most super-duper, amazing, staggering work of filmic genius of all time, a thrilling successor to 2001: A Space Odyssey (1968) as evocation of the awe of space, combined with an elementally thrilling, limited-cast survival quest of the likes of, oh, say, The Perfect Storm (1999). With such unceasing and elated praise, a certain level of scepticism going in and disappointment coming out becomes almost inevitable. Cuarón is a talented, observant, technically ingenious filmmaker who can wring a fablelike sense of macrocosmic beauty of some peculiar material, like his 2001 classic Y Tu Mama Tambien, whilst the Harry Potter franchise owed everything to his forcible reinvention of it with 2004’s The Prisoner of Azkaban. He can also be a prissy bore, as his 1998 version of Great Expectations transmuted Dickens’ drama into the worst kind of Miramax mush. Gravity seems born of the praise for his 2006 scifi dystopian allegory Children of Men, or, more accurately, the praise for the most superficially impressive aspects of it.
Cuarón has an interest in and great facility for creating the one technical act by a filmmaker that can still set cinephiles foaming at the mouth in nerdish delight: the epic unbroken shot that seems to defy all inherent limits of perspective and staging. Gravity offers up one at the beginning that takes the form to new heights, seeming to drift as weightlessly as the characters in space whilst recording the action with precision. Indeed, the whole of Gravity is a technical marvel, a sprawling, eye-gorging example of all that contemporary film photography and special-effects units can offer. It’s just that the film is so remarkably banal, even embarrassing, on a dramatic level.
Cuarón’s protagonists are a pair of American astronauts, Matt Kowalski (George Clooney) and Dr. Ryan Stone (Sandra Bullock), introduced nearing the end of a long, exhausting spacewalk from their shuttle, Explorer, to work on upgrades to the Hubble space telescope. Matt is the old hand, on his last mission, garrulously yammering to keep nerves dulled and spirits high, and coaching rookie Stone, a former medico. Fellow astronaut Shariff (Phaldut Sharma) putters idly as word comes through that some sort of missile accident has caused a Russian satellite to disintegrate, and soon, waves of space debris fly toward Explorer. Explorer is smashed, Shariff and the other crew are killed, and Ryan is sent spinning off into the void. Fortunately Matt, who has a thruster pack, also survives the calamity and retrieves her. They make their way back to the ruin of Explorer, and then head on to the International Space Station (ISS), hoping to use the Soyuz modules docked there for an emergency landing. As they near the space station, with Matt’s thruster power running low, they see that the crew has abandoned the damaged station. Can Matt and Ryan make it aboard the ISS and maneuver the damaged craft to Tiangong, a Chinese-manned station?
Standing well apart from the space opera traditions of galactic warships and the like, the more realistic mystique and danger of existence in space has wrung interesting representations from filmmakers for decades now. The James Bond film You Only Live Twice (1967), directed by Lewis Gilbert, commences with a surprisingly, poetically chilling scifi vision of a space capsule being swallowed by another: a spacewalking astronaut’s tether is cut by the closing jaws of the larger craft, leaving him to drift off into eternity. So striking was this moment that Pauline Kael, with a hint of accuracy, said that with 2001, Stanley Kubrick seemed to have fallen in love with it and tried to stretch it out into a feature film. Certainly one of the remarkable aspects of Kubrick’s film is that, whilst sustaining its larger, semi-mystical programme of parable, its fastidious attention to space detail provided a genuinely gruelling sense of life and death in the vacuum in a fashion that felt uniquely authentic, extracting every echoing spacesuit breath and agonising moment of laborious action outside the craft to invoke the dread of the void: many of the film’s most poetic moments are achieved through the conscience avoidance of poetic licence. Peter Hyams did a good job on a similar level in the memorable sequence depicting a scientist’s (John Lithgow) first spacewalk. Brian De Palma’s severely underrated pop version of 2001, Mission to Mars, sported one amazing sequence of prolonged suspense in which Tim Robbins’ space captain, drifting away from his friends in a spacewalk, finally ends their efforts to save him by removing his own helmet, a climax to one of De Palma’s many scenes of operatic construction and power.
By comparison, likening Gravity to 2001 is a bit like comparing Lawrence of Arabia to a Road Runner cartoon because they’re both set in the desert. The exhausting raves for Gravity only seem to prove how deeply the hooks of Hollywood technocrats are now lodged in the general consciousness. I refuse to become used to the repudiation of the need for a first act, where the viewer is introduced properly to characters who are then developed with detail and portrayed with substance, giving the audience time to engage with their individuality and then their plight. The dialogue in the first 10 minutes of Gravity is pitched on the same level of crappy conversational exposition I expect from a ’50s B-movie; only the staging distinguishes it.
Cuarón commences with an immense vista of a gorgeous CGI Earth, slowly allowing Explorer and Hubble and the tiny humans darting around it to drift into view. Cuarón repeatedly returns to similar vistas of the Earth, evidently intending for us to soak in the impersonal grandeur and spiritual significance of the view, but what I got from it was the sense that he’s entered a novel dimension of artistic experience: filming the average college student’s screensaver. But anyway. . . soon disaster erupts, and the serenity of weightless orbit, which Ryan says she could get used to, is abruptly transformed into a churning maelstrom. Apparently the missile accident that starts the havoc was Russian. Ha, those Russians. Wait, what? Are we really blaming the Russians for everything that goes wrong again? Hunks of speeding metal hit Explorer and smash it to pieces, killing Shariff—that’ll teach us to quit doing what Matt describes as a “version of the Macarena” and other goofy acts and behave only in an utterly professional manner. Perhaps he was meant to edge into the role of Doomed Ethnic Guy, except that’s still too substantial. If this film had been made in the ’60s, Shariff would’ve been played by Red Buttons, would have had actual screen time.
After the disaster, Ryan goes spinning off into emptiness unlimited in the film’s most effective shot, directly cribbed from the one in You Only Live Twice. The basic limitations and challenges that Cuarón sets himself are admirable and certainly worthy of a great filmmaker: a tiny cast, little space on either side of the crisis it portrays, no flashbacks or digressions from sustaining a unified authenticity. Except that as Gravity continues, the realism which Cuarón and his production team strive for exactingly and constantly devolves as the pressures of maintaining the sort of breathless thrill ride he’s constructed means piling plot devices, coincidence, and absurdity on top of each other. Spurning the initially cool sense of extraterrestrial physics, the film favours increasingly silly, cartoonish-looking, cliffhanger stunts. When Matt and Ryan make it back to Explorer after the initial disaster, they encounter the drifting, frozen bodies of their shipmates, one of them suddenly looming out of the hull with all the blunt force of a cheap horror movie scare: even the music gives regulation “boo!” underlining.
It’s obvious why Clooney was cast as Matt. He has the kind of stoic, adaptable, good-humoured attitude that only someone who’s starred in a couple of Killer Tomato movies, but whose career survived, can radiate. More importantly, his instincts are strong enough to turn a god-awful line like “You’ve gotta learn to let go” into a professional charmer’s last, weak gag as he gently encourages Ryan to release him to certain death. But Clooney can’t make Matt more than a cliché wrapped in a cliché, a compendium of archetypes. He’s that goofy guy who’s always got a corny story about that time he was in New Orleans to keep things light and earthbound. He’s the veteran superior who’s only a day away from retirement, damn it. He’s the noble, experienced, self-sacrificing captain passing the torch onto his Girl Friday. At no point does he feel like a real person. There’s no fear or pain in him when he tells Ryan to let him go, and Cuarón turns his death into a kind of joke as he goes back to listening to his cowboy music, in a touch that feels like an outtake from Dark Star (1974): now there was a space movie.
And Dr. Ryan Stone, what is she, apart from a woman with an unlikely name? She admits, during a particularly fraught passage through space, that her daughter died in a softball accident, and that ever since she’s been inclined to drive aimlessly, dissociating, until whatever quirk of fate turned her into an astronaut (it seems to be something to do with adapted medical imaging tech she developed). Now, whilst it would’ve violated the conceptual purity of this project (though few things are starting to shit me more than conceptual purity), I found myself wondering what another director might’ve done with this contrast of earthly and celestial wandering, what poetic resonance they might’ve garnered by contrasting the image of a grief-stricken woman driving the lonely Illinois plains and floating high above the Earth. Cuarón can only give me literalism: Matt and Ryan are drifting around to the dark side.
Truth be told, Ryan’s backstory of loss is only brought up to give her the thinnest of emotional identities, and to justify Cuarón’s repeated, deeply corny images of rebirth. Bullock, not generally an actress I like, is restrained and efficient in her role, thankfully. Here, as in many of the film’s numerous, repetitive moments of cliffhanger tension, the visuals and the way the human figures are manipulated within them began to resemble not convincing approximations of space, but rather the sorts of mechanistic inventions found in a lot of completely computer-animated films these days. This feeling gets strongest with a shot Cuarón repeats twice, when Ryan opens an airlock, the interior pressure flipping over and back with cartoonish speed, and her grip suddenly seeming to have become superhuman. Another technically bravura moment depicts the return of the wave of debris, slamming into the ISS and carving it to pieces, with Ryan, who’s been trying to cut away a cable restraining the Soyuz, surrounded by whirling debris and crumbling infrastructure. That Ryan survives such an experience for the second time, this time without even losing her slight grip on her buffeted craft and left completely untouched by a multitude of flying metal shards, seems patently ridiculous.
The sensation that Gravity represents the Pixar-fication of “live-action” cinema increased with every passing minute. It reflects the same delight in turning a ruthless movie scenario into a mechanistic, Rube Goldberg construction. Logic and likelihood seem aspects Cuarón and his coscreenwriter, his son Jonás, decided to avoid early on to concentrate on sheer rollercoaster thrills, plus Cuarón’s getting at something the crystallises in the film’s most amazingly bad sequence. Ryan makes it aboard the ISS after being forced to abandon Matt, a moment that’s curiously unaffecting, partly because Matt’s demeanour of professional acceptance and humour doesn’t waver. Matt has alerted Ryan that the debris field will be returning about 90 minutes after the first strike judging by the speed it’s moving in orbit, and when it comes back it destroys the ISS and almost takes out Ryan’s Soyuz. The 90-minute interval seems set up to accord closely with the film’s initial real-time mission brief, for Gravity runs just over an a hour and a half, but Cuarón throws that felicity away as he plays games with story progression in the last third. Ryan’s first entrance to the ISS sees the wryest of Cuarón’s several nods to earlier scifi films, as Ryan strips off her spacesuit to reveal her lithe female form beneath, evoking the famous opening zero-g striptease of Barbarella (1967), but with sniggering sexuality replaced with the grace of mere biology. Except that Cuarón instantly gets too cute by having Ryan curl up in a foetal ball, to underline her own renaissance, and possibly invoke the star child of 2001, but only achieving the status of laboured symbolism. This isn’t the only moment in the film where one of Cuarón’s better touches segues instantly into one of his worst.
The cinematography of Emmanuel Lubezki is, as expected, superlative throughout, though as Christopher Doyle complained about last year’s Oscar-winning Life of Pi, to what extent a film as relentlessly post-produced as this can be said to be have photographed is increasingly dubious. Lubezki shot the last film to earn a lot of 2001 comparisons, Terrence Malick’s The Tree of Life (2011), and he has a gift for making even mundane objects seem blessed to exist and bathed in holy luminescence. But whereas Malick’s loopy epic shared a vital trait of thematic adventure and aesthetic risk with Kubrick’s work, Cuarón’s film is infinitely more conventional on all levels but the technical. Kubrick took risks to offer up his space-age tale as a metaphor for the search for divine transcendence one can’t imagine a contemporary big-budget filmmaker being allowed to take, and indeed now, his work was largely greeted with querulous confusion. By comparison, Cuarón’s attempts to invoke religious, spiritual, and philosophical dimensions to his tale range from the cringe-worthy to insulting. After the ISS’s destruction, Ryan is left alone in a seemingly broken-down craft contemplating a solitary death. Again Cuarón offers up one of his best moments here, as Ryan contacts a Japanese ham radio operator and begs him to listen to the barking dogs and crying babies she hears in the background, and begins forlornly howling along with the dogs herself.
There’s riskiness here, an embrace of a note of black comedy as well as a threat of existential absurdity that does achieve something like what Cuarón’s aiming for. But he immediately destroys the effect as Ryan moans, “Nobody ever taught me how to pray!” Give me a fucking break! The film’s dramatic credibility slides precipitously towards the level of a bad soap on a Christian TV channel. Ryan decides to die by turning off the air supply, but Matt, either his shade or Ryan’s feverish, oxygen starved imagining of him, returns and lets himself into the Soyuz to give her pep talk and tell her how to get out of her fix. I will admit as this crap piled up, I very nearly left the movie theatre. A good genre smith would’ve let the angst, the fear, and the desolation in the story all speak for themselves, but Cuarón pretentiously underlines his points in such a way to only highlight how obvious, slick, packaged, and greeting-card-worthy the sentiments here are. We couldn’t just take it for granted that the woman doesn’t want to die and would like to get back to Earth. Cuarón’s presumption to evoking cosmic awe and human frailty in the face of infinite has, lurking behind it, a religious presumption that’s as tinny as a late-night preacher’s homily. One has been warned of Cuarón’s fondness for cheesy symbolism before: to wit, the ship called “Tomorrow” that picks up the heroes at the end of Children of Men, but that was more forgivable as it was akin to a sort of sign-off admission of the story’s fable qualities after constructing his world with some rigour. Here the lurking stickiness of vague New Age spirituality is recalled right at the end as Ryan breathes a grateful thank you, perhaps to God, perhaps to the Academy of Motion Picture Arts and Sciences. Or are they the same thing? Of course they are.
There’s no real curiosity about the universe, about the nature of humanity, the contrast between the scale of space and the finite nature of human endurance, to be found here. This is a popcorn-selling, fantasy-action film, no mistake. Some are celebrating it as a riposte to the emptiness of many special-effects blockbusters, and yet it’s no smarter than many of those; in fact, in some ways it’s interchangeable with them, and in other ways worse. At least Avatar (2009) had some actual ideas. Gravity has lots and lots of scenes of Sandra Bullock trying to hold onto metal bars in repetitive cliffhangers. Indeed, consider the title’s similarity to Bullock’s star-making vehicle, Speed (1994), and the close relationship of the two works emerges. Perhaps the greatest lack here is any kind of story complication that might have offered some moral or actual psychological depth, a la Tom Godwin’s famous scifi short story “The Cold Equations,” or various cinematic permutations on it (like precursor realist space movies Destination Moon  and Marooned ). Structurally, Gravity is another recent movie that owes quite a bit to video games as well as Pixar, with its first-person shots and the series of rolling crises that defines the story to quite ridiculous lengths. Really, the tidal wave of technical carnage takes out every satellite, which are all on exactly the same orbital level? Can your average spacesuit really take that much punishment? Are we really supposed to swallow Ryan being saved by the ghost of Matt? Because make no mistake, Matt’s reappearance does have a functional effect on the story: he tells Ryan how to get the Soyuz going and get to the Chinese station. Can we buy this as Ryan’s subconscious telling her how to do it? Either way, it’s really stupid.
Some proponents of the film have dismissed the validity of remarks on its science and implausibilities, as if this was somehow incidental in a film that’s being sold around its realism. I’d like to say that at least on the level of a thrill ride, I enjoyed Gravity, but even there I’d be stretching it somewhat. I often found the film’s technical cleverness to work against the nominal effects it was trying to achieve—the sense of claustrophobic vulnerability violated by the camerawork, the keynote of physical danger degraded by the precision control of the special effects, which, in spite of their grandeur, still rarely looked like actual objects that pose immediate tactile danger to the actors. The opening single shot is deeply admirable as spectacle, and yet I felt irritated by it on a fundamental level: it’s nothing, really, that the many recent fake-found-footage filmmakers haven’t already done. Certainly, this manner of filming has come on in leaps and bounds since Hitchcock’s Rope (1948) had to awkwardly hide cuts in close-ups. Now all sorts of astonishing, reality-jamming things can be accomplished. But the reason why so many filmmakers, critics, and theorists cream their jeans about unbroken tracking shots it’s because they’re supposedly more realistic and offer a more open sense of detail, a challenge to the usual precepts of movie construction, direction of attention, and coherence of space and time.
Such shots in a film like Gravity are more like an extended stunt, not provided to give detail but to wow with how good the staging and effects are. Instead of the potential to awaken the viewer’s receptivity, here it helps to narcotise it, to make us stop paying attention to details and give ourselves up to the experiential haymaker. I will admit to betrayed expectations. This sort of story seems to me more fit for a dark, meditative, mostly psychological thriller, rather than a pompous arcade attraction. Steven Price’s clod-witted scoring has all the subtlety of a day-glo thong. Cuarón has only done one major work not based on strong preexisting material, and that was Y Tu Mama Tambien: if not for that film’s quality, I’d readily put the weakness of this one down to the lack of such a basis. As for the finale, well, remember how Apollo 13 (1995) went into all that detail about descent trajectories and how if they’re not met correctly, you burn up? Yeah, well apparently that doesn’t matter in a Chinese space capsule. Yeah, that was another good space movie. Finally Ryan crawls out of a lake that somehow looks faker, more generic and art-directed, than the space she’s just been in: the real world has become phony.
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Director: Jack Arnold
By Roderick Heath
A clawed hand, seeming to reach out like the living spirit of a deadly, animalistic past trying to grab at prey, looms at the camera. But it’s only a fossil jutting from a rock face, uncovered by the workmen of geologist Carl Maia (Antonio Moreno) in the heart of the Amazon. Carl knows he’s found something remarkable and immediately intends returning to civilisation to exhibit the world-changing artifact, even as a very live, very dangerous-looking counterpart to the hand reaches out of the water and rests on the riverbank, indicating the lurking presence of a creature watching Maia pluck free his ancestor’s remains. During the night, whilst Maia is away, his two workmen, camping in the jungle, are attacked by the roaring, scaled beast and brutally killed…
For people who delight in the brassy glories of ’50s scifi cinema, William Alland must count as a relatively unsung hero. He began his career under Orson Welles at the Mercury Theatre, and won a claim to cinematic immortality playing the shadowy journalist Thompson in Citizen Kane (1941) before becoming a film producer. Alland’s success in this field was found in a comparatively peculiar niche. Like Val Lewton before him at RKO, Alland captained a series of productions for Universal-International aimed at artfully exploiting a popular trend in a profitable, but not especially prestigious cinema: scifi movies, built around the lurid, poster-ready appeal of impressive bug-eyed monsters, a subgenre with which Alland’s name became synonymous.
Universal was reacting to the success other filmmakers like George Pal had gained in this territory, but also aimed to reinvigorate their brand as the home of movie monsters, shifting the official genre prism from the horror style the studio had found such success in over 20 years earlier, that had nearly gone extinct. By the mid ’50s, the trickle of scifi became a flood of movies replete with UFOs, aliens, robots, and rampaging beasts, with all their quotidian metaphors for Atomic Age anxieties and frontiers. Alland’s success as a producer was relatively brief, a six-year reign during which he also made several B-Westerns, but in that time, he produced 11 scifi works that run the gamut from major classics to tepid time wasters.
Alland displayed one gift his mentor Welles would have appreciated—an eye for apt and talented collaborators, one of whom was director Jack Arnold, who successfully lobbied Universal and Alland to helm It Came from Outer Space (1953). Arnold started out as an actor but moved behind the camera under Robert Flaherty during World War II. The Oscar-nominated pro-union documentary With These Hands (1950) made his name, and he soon broke into helming B-movies. What made his collaboration with Alland particularly fruitful was that, unlike so many filmmakers trying to make a few bucks from the scifi craze, Arnold had real affection for the genre from his boyhood spent devouring books. Arnold could well be the first proper auteur of scifi cinema, in close competition with Ishirô Honda, who emerged the following year with Godzilla (1954). Fritz Lang, James Whale, Howard Hawks, and Robert Wise were some major directors who had all displayed affinity for scifi, but their works in the mode were limited and used it to offer variations on a worldview expostulated equally well in other genres. Arnold, on the other hand, although he would make some fine noir works and Westerns, was clearly most at home in this field. His influence through his handful of major variations on basic themes—aliens in It Came from Outer Space, the primal monster of The Creature from the Black Lagoon, the Atomic Age giant in Tarantula (1955), the transformed man in The Incredible Shrinking Man (1957), and antiwar parable in The Space Children (1958)—echoes through the next few decades of filmmaking in the genre. Even something like his bizarre teen thriller High School Confidential (1958) seem almost scifi in its shrill evocation of modern anxiety and moral rot.
The idea for Creature from the Black Lagoon reputedly began forming when Alland met the great Mexican cinematographer Gabriel Figueroa at a party in 1941 and heard from him the legend of a half-man, half-fish that haunted the waters of the Amazon. Years later, Alland carefully developed this notion as a follow-up to It Came from Outer Space, with a story by Maurice Zimm and a script by Harry Essex and Arthur Ross. Whereas It Came from Outer Space had struck a peculiarly ambivalent and intelligent approach to ideas of the alien, Creature represented an attempt to craft a genuine crossbreed of the motifs Universal had exploited so well in its ’30s horror films with a more contemporary edge. Indeed, the specific success of the Alland-Arnold model was in its deeper awareness and embrace of the psychological element of the genre, the notion that, as in the horror genre, the monstrosities seen on screen were essentially signifying something else, something within the psyche.
The strange humanity of the monstrous (and vice versa), a theme most obviously explored in the canonical Frankenstein and Wolf Man films, was in Creature grafted onto an explicitly evolutionary investigation of both humanity’s progress and limitations, unpeeling the notion that under the stellar-aimed mindset of modernity lurks the slavering, adapted beast for which the basic drives of sex and eating are the only true motives. These motifs are introduced in a prologue that strikes the same pedagogical stance that a lot of these films did, but with an underlying quality of curiosity and a faintly haunting note, as a chronicler narrates the birth of the Earth in fire and cataclysm, and then then emergence of life, seen as strange-looking footprints dotting a primeval beach. This immediately segues into an image of the past looming into the present with fearsome immediacy of the fossil hand.
Primeval past and space age present soon come into jarring contact as Maia presents the fossil hand to the remarkably good-looking collective of American nerds running the Brazilian Instituto de Biologia Maritima. Maia gains the interest of guest field researchers David Reed (Richard Carlson) and Kay Lawrence (Julie Adams), and they, in turn, present the find to their boss Mark Williams (Richard Denning), a blonde he-man who’s always eager for anything that can bring glory and funding to the institute. Along with another of the institute’s brainiacs, Dr. Ed Thompson (Whit Bissell), they form an expedition to head to Maia’s dig site and extract the rest of the remains, hiring the steam launch Rita, captained by the shabby genial Capt. Lucas (Nestor Paiva) for the voyage upriver. Finding the mutilated bodies of the diggers, the scientists are momentarily shaken, but press on to find the rest of the skeleton. They have no luck because much of the rock face has been washed away by the river, and the fossil bones along with it. Deciding to take a chance on the theory that the eroded fragments might have collected downstream in the fabled Black Lagoon, the expedition packs up and moves into the recessed waterway, only to discover they’re not alone: the immensely powerful and devastatingly violent Gill Man proves to be the product of an evolutionary cul-de-sac that is nonetheless smart and aggressive enough to have survived into the twentieth century in this locale. Mark, hungry for glory and the thrill of battling something as relentless and motivated as he is, sets out to trap or kill the beast, browbeating David and the others into helping. But it soon becomes clear that the Gill Man has its own hunt in mind: the solitary anthropoid recognises Kay as a potential breeding partner and traps the expedition whilst making constant attempts to snatch her away.
Scifi cinema in the ’50s is now recognised as occupying the same place as film noir did in the late ’40s, that is, that in beholding the genre, one sees the id of the age closest to the surface: aliens in place of Communists, monsters in place of A-bombs, UFOs in place of ICBM missiles and jets. Like most of Arnold’s best films, The Creature from the Black Lagoon actively invites symbolic readings, in part because it’s a meld of styles, with its chiaroscuro visual style and reflexes of phobic intensity in the narrative that stray very close to the gothic horror film. Other aspects of the film fit the ’50s scifi craze at its broadest: there’s a high level of pedagogy, straining to relate all fields of scientific interest with the great and glorious projects of the space and nuclear age. David gives a speech, nominally to his fellow scientists but really for the audience’s benefit, linking research into life on Earth with space exploration and questions of adaptability. The film’s cosmic overtones, set in play at the outset, soon resolve into something more interesting, however, as the story unfolds. Both the forward rush of evolution and its basic, unchanging driving impulses are observed in unison, and the lack of evolution on display becomes crucial. Scratch the rational man and quickly the bully, the mighty hunter, the mate-shielding chest-beater, the savant of survival, the animal on top of the food chain makes clear its determination to claim dominion. All it takes is a close cousin with two-inch claws to shake it all out.
Another hallmark of the Alland’s series was his efforts to always entwine a strong genre concept with a kind of core social or psychological idea and character conflict to feed into its themes and give propulsion to the plot. As in the later, under-budgeted but interesting The Land Unknown (1957), here the propensity of human rationality to devolve quickly and accept arcane principles, particularly those to do with sex and power, are explored. The central conflict between thoughtless enquiry and defensive authority explored in Howard Hawks and Christian Nyby’s genre-defining The Thing from Another World (1951) here is reversed and reconfigured into a pattern that’s become, over the years, close to an essential motif in cinematic scifi. David’s conscientious, curious perspective becomes the default heroic pole against which Mark’s grasping, greedy, warmongering delight in the hunt is contrasted. Mark is identified quickly as a man who takes credit for the work of others, a relentless political operator who represents the corruption of the institutional sensibility, whereas David is a proto-hippie environmentalist in a film that does, indeed, have some claim to being one of the first to engage with this vital modern idea. Creature avoids total didacticism, however, as both sides are ultimately revealed to have strengths and weaknesses. David’s refusal to countenance killing the Gill Man soon appears naïve, whilst Mark’s ferocity proves equal to the task of combating the beast, a nightmare figuration that taunts and fascinates him like some gnawing part of his own id that must be beaten. But he eventually overreaches in trying to wrestle the monster; in the film’s most floridly epic sequence, man and monster seem locked in a death match, churning in the mud on the lagoon floor that is akin to some extraordinarily weird mating clinch.
The actual heart of The Creature from the Black Lagoon is the darkly erotic frisson provided by the beast’s pursuit of the gorgeous Adams. The Gill Man becomes a phobic reconfiguration of the basest masculine desire turned on the most fetishized of feminine physiques. In this regard, Creature reveals is roots in the kinds of pulp magazine covers of Amazing Stories and Weird Tales where tentacles and otherwise repulsive things drooled and fondled scantily clad damsels, id-beasts in adolescent fantasias of lust. There’s also the long shadow of King Kong (1933) as a variant on the Beauty and the Beast theme, as the monster in the heart of darkness is stricken by the woman it can’t have. Unlike with Kong, however, where the mechanics were obviously difficult, there’s a more genuine sexual as well as physical danger in the situation. Creature would scarcely exist without Adams as its raison d’être, as the object of desire all events flow to and from. The cleverest and most specific spin on the Beauty/Beast figuration found here, in fact, is the idea of making a kind of eternal triangle into more a quadrangle, with a sliding scale of eligible masculinity offered by David, Mark, and Gill Man. David and Kay are introduced as a couple, with David resisting marriage: “I’m waiting for Williams to give her that raise—then she can afford me.” But David’s laggard romanticism and Kay’s excessively grateful demeanour give Mark a toehold in his initial project of prying Kay away from David, before the even greater challenge of the catching the Gill Man. The two projects become entwined for him, signalled in a hilarious display of phallic aggression early on when Mark exhibits the spear gun he’s brought for hunting, firing it off with pointedly potent accuracy after catching David and Kay canoodling: “All you have to do is aim it and squeeze.”
Ironically, of course, ’50s prudery precluded the Gill Man costume from sporting a phallus—his enormous claws serve as stand-ins. One of Arnold’s gifts as a director was his ability to root scifi in a gamy physicality, mapped out at its most extreme in the endless castration of the hero of Shrinking Man, which begins when mysterious fluids coat his bared body, and the switchbacks of familiar guises and repugnant actuality in It Came from Outer Space. Creature is all about sex, and Arnold’s eye through the intermediary of William E. Snyder’s photography, laps up the barely coded fetishism that fuels the tale, replete with Denning and Carlson constantly going shirtless and the proximity of the Gill Man’s scaly form to Adams’ bubble-butt shorts and bare legs. From practically the first moment Kay steps ashore in the Amazon, the Gill Man’s webbed hand comes groping out of the water, desiring tactile communion with the glossy perfection of Adams’ calves. Adams, who had been an agreeable starlet in a couple of westerns for good directors (Raoul Walsh’s The Lawless Breed, 1952, Anthony Mann’s Bend of the River, 1953), never had another moment like this one, which put her name up there with Fay Wray and Evelyn Ankers in the annals of monster-sought damsels, setting a record for Amazonian costume changes and a dip in a bathing suit that would make Esther Williams jealous. Although no one could ever really take her seriously as a scientist, Adams’ Kay feels throughout much of the film like the islet of amity and good-natured openness compared with the thickening atmosphere of macho neurosis. She refused to have her genuine feelings of conflict between David and Mark dismissed by Thompson when he tries to play elder-knows-best with her.
The film’s most singular and famous sequence is the perversely romantic scene in which Kay goes swimming in the lagoon. The Gill Man, fascinated, swims after her and begins to mimic her motions underwater, unseen and unsuspected by her until she treads water and the creature tries again to touch her legs. That image echoes back to Jacques Tourneur’s famous pool scene in Cat People (1942) (inspired by Tourneur’s own near-drowning whilst swimming at night) in invoking an intensely reactive sense of personal vulnerability. Many ’50s scifi movies are held today as examples of ‘50s cinematic sexism, filled with brainy heroines reduced to quivering balls of fear in the face of monstrosities, and to a very large extent that charge is true, including here. And yet the era’s genre entries are also curiously driven by the powerful question of gender relations and equality, in part as a necessary gimmick for putting pretty faces into some otherwise sweaty masculine jobs and locations, or even bravely ignoring them altogether, as Roger Corman’s fascinating no-budget movies of the period tended to do. Kay’s scientific know-how is never doubted, but keeping the female safe is still the major plot stake: “Well there’s just one thing Mark,” David warns when the proposal to venture into the Black Lagoon is first raised: “Going into unexplored territory with a woman.” Kay laughs him off, and Mark himself drawls that “I’ve always found Kay can take care of herself.” David’s caution is vindicated, naturally, but the voluble urgency of the film’s notion that biology drives everything undercuts even his wisdom: in the end, it all boils down to the survival of the fittest.
One of the less bracing aspects of Creature’s immediate success was the number of tacky imitations it sparked in the following decades: sticking a guy in a hair or rubber suit and having him terrorise sundry isolated people became a basic template for B-movie makers. On the other hand, Steven Spielberg remembered Arnold’s vision for his own variation on the theme with Jaws (1975), echoing this swimming scene for the opening and quoting elements of the visuals and storytelling in his blockbuster, as in a sequence in which the Gill Man gets caught up in the Rita’s boom net and almost rips off its mast trying to escape. The specific influence of Creature on a single, later blockbuster hides its larger contribution to modern genre film as a model of dramatic compression and intensity. Once the Rita reaches the Black Lagoon, the narrative scarcely relents, in a fashion that looks forward to works like Aliens (1986), as the Gill Man’s campaign of terror commences. Arnold’s reveal of the Gill Man’s full appearance, like Spielberg’s revelation of the shark in his film but coming much earlier in the film, is a real surprise, with the creature suddenly rearing up out of the depths behind Mark and David when they’re casually patrolling the lagoon. Once seen, the creature scarcely disappears, constantly probing the Rita, attacking and murdering Lucas’ crewmen. As the cast dwindles, the expedition team find themselves hard-pressed to even keep the Gill Man off the boat, paying off in a delightfully odd moment in which the Gill Man reaches in through a porthole whilst a bandaged, faceless, voiceless man tries in vain to alert his comrades. Nine years before Hitchcock’s The Birds (1963), the idea that nature can throw up terrors that can encage all-conquering humankind still is clearly mooted, and indeed as in the Hitchcock film, there’s a sense of confluence between the still-present dark of the primal in the human soul and the strange, inimical wisdom of the inhuman world even in the over-lit age of science and reason.
Snyder’s photography expertly charts the sensatory communication of this essential theme: daylight shots are blazes of light, but nighttime sequences are semigothic, noir-influenced islets where the lights on the Rita seem lonely and assailed bastions against the terrible dark. In spite of the moments of cheese and patronisation, Creature still rises to the best of its genre in its conscientious, inquisitive spirit. Thompson is presented as a voice of reasoned contrast to the rest of the team, pointing out early on to a careless Mark that “Dedication doesn’t mean risking the lives of others,” and playing relationship counsellor for Kay moments before he’s assaulted and horribly mangled by the Gill Man. The challenge of defeating the Gill Man on his own turf with wits is raised by David, and in spite of Mark’s drive to turn it all into a raw battle, the native trick of drugging fish with a root-derived drug is repurposed into a method of catching him and holding him at bay. David and Mark do manage to finally catch the Gill Man with the drug, but only after it kills another crewman, and the monster still manages to escape from its cage. Thompson manages to bash it with a lantern after it mauls him, in a striking shot of wild motion and fire as the burning monster struggles, wreathed in flames, before leaping into the water. A major aspect of the film’s stature and appeal is, unavoidably, the creature itself. The Gill Man was designed by Millicent Patrick; the bodysuit was executed by Jack Kevan, who had made prosthetics for World War II vets; and Chris Mueller Jr did the mask. Although limited in some ways and certainly an exemplary “man in a rubber suit” monster, the Gill Man is nonetheless easily one of the most recognisable and tangible screen monsters of all time, particularly when animated by the gutsy underwater adventurer Ricou Browning, who did shot after shot in the costume holding his breath and going for broke.
It’s not really belittling the film to note that an enormous part of its appeal lies in its cheesiness, particularly the blaring, alarmist score provided by Hans J. Salter’s scoring company, with contributions from Henry Mancini, amongst others. Creature is constantly spiked by blasts of brass and ferociously churning strings that underpin appearances of the Gill Man, unsubtle but certainly contributing to the headlong rush of the film’s pace. Paiva provides a sweet counterpoint to the main drama with his gleefully insouciant performance as Lucas, lounging about watching the savants labour, blissfully unconcerned with scientific knowledge, and utterly immune to the temptations and pressures apparent in the other characters: when Mark tries to bully him as he does the others, Lucas simply pulls out a knife, holds it to his throat, and asks, oh so cheerfully, “You wish to say something, señor?”
Happily, Arnold was able to bring back his character, albeit briefly, for the following year’s sequel, Revenge of the Creature, after the finale of this film, which showed the bullet-riddled Gill Man drifting in the inky depths, was just ambiguous enough to justify a sequel. Arnold and Alland did their best to sustain an organic connection in the series, but budget limitations and weak scripting make Revenge a bit of a chore to sit through. A third film in the series, The Creature Walks Among Us (1956), directed by John Sherwood, had far too little action, but managed to reinvigorate the basic concept with some interesting twists. All three films end ambiguously, the monster seeming to die each time but with a crack left open for survival (and another sequel, of course). For all his deadliness, the Gill Man even by the end of the first film clearly represents something we both fear and prize: the essential pride of natural force.
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Director/Coscreenwriter: Guillermo Del Toro
By Roderick Heath
Here there be spoilers
One of the great filmmakers working in modern genre cinema, Guillermo Del Toro has worked his way up to becoming one of the anointed few: a director of Hollywood mega-productions. And yet, although Del Toro has affinity for the sort of material that today fuels most blockbusters, a true top-tier success seems frustratingly out of reach for the portly Mexican auteur. Since his debut with the haunting, witty fable Cronos in 1992, he’s found his greatest critical success in the Spanish-language diptych of dark fairy tales, The Devil’s Backbone (2001) and Pan’s Labyrinth (2006). Many of his films for the Hollywood market, like the fun and stylish Mimic (1997) and the Hellboy films, did middling box office, but gained fearsome cult followings. Well, at least they did with me. Hellboy II: The Golden Army was probably the best film of the past ten years to have a comic book source, offering both rigorous personality and teeming strangeness. That film’s sequence with the forest god clearly signalled Del Toro’s desire to make an unrestrained monster movie. Only Blade 2 (2004) has proved a true big hit in ratio to its budget, whilst Del Toro’s involvement with bringing Tolkien’s The Hobbit to the big screen ultimately proved a wasted effort, and he handed reins back to fellow nerd-lord Peter Jackson.
Del Toro’s surprising incapacity to truly score with a mass audience, which seems confirmed by his latest attempt at a world-conquering work achieving only soft box office, seems rooted perhaps in the fact that his affection for fantastic film retains a nerdish delight in genre esoterica, his desire to build rather than merely remake franchises, and an old-fashioned ethic that’s determinedly inclusive, refusing fashionable filmmaking postures in favour of emphasising character interaction and particularity in the worlds he creates. In short, Del Toro is a native of this land rather than an interloper, and he lets viewers know the difference.
Nonetheless, Pacific Rim is an overt bid by Del Toro to claim his rightful place at the top of the cinematic food chain. The oneiric, decidedly adult fantasy visions of his Spanish films that ironically involve children and their place in a dangerous world are balanced by the looser, goofier studies in misfits and oddballs cohering in his American works. But the hemispheres of his oeuvre still feel unitary not only in their lexicon of images and ideas harvested from centuries of folk tradition and mythology, but also in their essential tone, their emotional largesse and formal beauty, rendered in bold and fleshy, Renaissance-art colours and highly mobile, vigorous camerawork that maintains nonetheless classical rigour. Pacific Rim nominally annexes territory laid waste by Michael Bay, but is at odds with the preferred approach of most Hollywood big-movie directors like Bay.
The annoyingly vague title, which seems to have aimed for a Cloverfield-esque obfuscation, should have bit the dust during production: to get a sense of this film’s gleeful inner nature, it should’ve been called “Fury of the Mecha-Men” or “Hell-Beasts from the Deep”—something flashy, trashy, and vulgarly poetic, perfectly in tune with this film’s B-movie roots. Easily the best big-budget film of the year so far, Pacific Rim is gloriously corny and entirely unashamed of it, and no small work of formal artistry. It suggests a joie de vivre in its own absurdity and cinematic nature as well as confidence in its cornball dramatics and audio-visual force that’s been frustratingly lacking from the endless series of reboots and franchise instalments of the past couple of years. Even this year’s estimable Man of Steel had an uphill battle to erase memories of earlier versions. Del Toro, on the other hand, may well have made the best monster movie since the original King Kong (1933).
Of course, I am biased, both towards Del Toro as a filmmaker and his choice of references here. How much one enjoys Pacific Rim depends on one’s hunger for adventure, mayhem, and spectacle on the big screen, but will almost inevitably be augmented by a certain affection for ’50s scifi cinema and Japanese fantastic cinema and anime or kaiju, exemplified by the first and greatest, Godzilla (1954), and massive super-technology that offers symbiosis between human and machine, found in the likes of Godzilla director Ishirô Honda’s follow-ups like The Mysterians (1958) and Atragon (1961). Del Toro co-penned the script with Travis Beacham, who previously penned the lackluster Clash of the Titans (2010) remake, which shared at least two qualities Del Toro could appreciate: love of big, monsterish thingies and a certain democratic quality to the way it approached heroic quests. In pointed contrast to Bay’s fascist visions, Del Toro’s desire to create a more internationalist, multicultural vision of world saviours than one usually gets certainly comes out in the course of Pacific Rim, but that again is another way the film accords with old models, like Earth vs. the Flying Saucers (1956) and Conquest of Space (1955). With some emphasis on cooperation between talents of different nationalities and cultural resources, and brave new world solutions, the main plot hinges on the desperate need to create subliminal accord between two historically polarised entities, an American male and a Japanese female.
This accord becomes vital because, sometime in the near future, colossal monsters start crawling out the Pacific seabed, and attacking major cities. Del Toro gives an immediate nod to It Came from Beneath the Sea (1955) as the first monster attacks the Golden Gate Bridge, severing its span while assaulted by jet fighters who find their weapons hopelessly outclassed by the terrifying beast. The animal is finally brought down after several days and apocalyptic damage to several cities. Soon, however, a steady number of of the so-called kaiju crawl out of some kind of dimensional portal hidden deep in the Pacific rift to create more havoc. A counter-weapon to the epidemic of monsters is rapidly developed and deployed: colossal, hard-to-control robots called jaegers (German for “hunters”) that are piloted by specially chosen people who have the ability to “drift,” that is, symbiotically join minds through technological linkages. People tend to drift best with people they already share connections with, so many jaeger pilots are related or have similarly close bonds. Charlie Hunnam plays Raleigh Becket, who pilots a jaeger with his brother Yancy (Diego Klattenhoff). Vigorous and unorthodox fighters with an elastic approach to the rules of their trade, Raleigh and Yancy venture out of their designated defence zone off the Alaska coast one night during a fearsome storm to save a fishing trawler in the path of a kaiju. Although they succeed, the kaiju they thought they killed surfaces. The monster slices open the jaeger, and Yancy is ripped away to his death. Raleigh manages to keep enough control over the machine to finish the beast off and bring the mangled jaeger to the coast, where it flops on a beach before a grandfather and grandson (David Fox and Jake Goodman), fleetingly reminiscent of the main characters of Cronos.
Yancy’s death marks another turn in the tide of the kaiju war, as more of the tougher, more intelligent breed of beast that killed him emerge. Raleigh, left bereft and mentally scarred in more ways than one by the loss of his brother and drift partner, spends years in exile working construction shifts on the new sea wall the United Nations has directed be built to hold out the kaiju. There seems here to be a bit of a satirical pot-shot at the infamous Israeli security wall as well as “pragmatic” solutions to the eventuality of flooding from global warming, or a genre conflation of the idea with Hadrian’s Wall or the Great Wall of China. But it’s still really a broad metaphor for any problem that can be blocked out of sight and thence out of mind. Of course, that doesn’t last long. Meanwhile the jaegers have their ranks thinned, and finally the marshall of the force, Stacker Pentecost (Idris Elba), is told by assorted bigwigs that the jaegers are to be decommissioned. Just as soon as Pentecost is informed of this, however, a kaiju easily bashes a hole through the wall in Sydney, and is brought down by Aussie father and son jaeger pilots Herc and Chuck Hansen (Max Martini and Robert Kazinsky).
The jaeger force’s science team, garrulous American nerd Geiszler (Charlie Day), who finds the kaiju unremittingly cool, and snooty, fussy Oxbridge type Gottlieb (Burn Gorman), who loves numbers far more than the messy elements, predict that kaiju will start to arrive in massed groups. Realising that the human race’s days might be numbered, Pentecost tries to get as many jaegers in the field as possible for a last-ditch attempt to close the portal, and particularly wants Raleigh because he’s the only one apart from Pentecost himself who ever managed to pilot a jaeger alone. Nonetheless, a new drift partner for Raleigh is sought, and the best candidate proves to be Pentecost’s assistant Mako Mori (Rinko Kikuchi). In good contemporary fashion, Mako proves her grit and equality by besting Raleigh in a kendo battle. But Pentecost is reluctant to field Mako, for good reasons: she has personal, tragic spurs to want to take on the kaiju, with the kind of trauma in her past that can turn drifting into a destructive psychodrama. As both she and Raleigh share such trauma, they are a combustive team—risky, but also potentially extraordinary. Many films have explored how traumatic past experiences can both bring people close in kinship and retard their capacities to operate in the urgent flow of life, but here they’re quite crucial to the way the plot unfolds.
An immediate, stand-out quality of Pacific Rim is how good it looks, not an entirely superficial piece of praise. There’s been some criticism in various quarters of the photography of the fight scenes, and indeed, Del Toro occasionally frames his action close to the battles in that modish fashion that makes them blurry, dizzying studies in motion. But Del Toro never lets the action devolve into the kind of gibberish that some directors like Bay or Jonathan Liebesman have wrought lately, trying rather to break up the potential visual monotony of big things hitting each other. Del Toro knows how far to take it, and where to step back, and frankly, the inability of some observers to discern the difference worries me. Raleigh and Yancy’s first battle takes place in a churning squall: following Raleigh’s comment that the jaegers make their pilots feel able to take on hurricanes, the notion that these machines can compete with the very elemental nature of the Earth is rendered thrillingly literal in combat. More importantly, Del Toro sees no reason why special-effects-based cinema can’t be not just thrilling, but actually beautiful in a fashion that avoids the plasticity of a lot of CGI work. Pacific Rim is absolute eye candy. The lysergic vivacity of the colours comes to resemble some brand of modern art, with a palette close to Ridley Scott’s early films, in a peculiar, visual tone poem of modern urban noir, except on a far larger scale and blended with a techno-gothic largesse. His delight in swathing battles in rain and night helps contribute to the sort of visual density that distracts from flaws in the effects, of course, but also helps Del Toro create a rich atmosphere for his battles, apt for a director who loves his Universal horror films.
To expect Del Toro to offer the kind of polymorphic strangeness of his far smaller films in something like this would be pretty foolish. Pacific Rim doesn’t try to upset the apple cart in terms of genre rules; on the contrary, it tries to recreate the naïve tone and deceptive simplicity of classic models whilst blending it with the supercharged spectacle modern cinema can offer. Whereas Jackson’s take on King Kong (2005) was an enormous, gorgeous, but defanged and unwieldy love letter to the ideals of the monster movie, Del Toro keeps focused on the mode’s basics: titanic entities wailing on each other. At the same time, Pacific Rim manages to introduce some scifi gimmickry with genuine depth without getting bogged down in its own conceptualism: the concept of “drifting” delves into cyberpunk territory where barriers of the psyche are broken and definitions of physical reality and human intimacy lose some of their traditional meaning. It also presents a speedier version of the construction of empathy between people, which in most human experience, begins on a familial level, then extends to romantic partners and, if we’re lucky, close friends and immediate colleagues. When Raleigh and Mako first drift and take charge of their jaeger, Raleigh’s traumatic recollection of Yancy’s death shoves spiralling Mako into a recollection of her own formative trauma: the memory of wandering the lanes of decimated Tokyo with a colossal kaiju stalking her after killing her family.
Del Toro’s feel for the roots of such fantasy in childhood phobia is keen here in the nightmarish evocation of abandonment and the fear of a colossal force that feels straight out of any number of childhood bad dreams, and plugs back into the same mythopoeic zone Del Toro investigated with Pan’s Labyrinth, particularly in the totemic red shoe which Mako clutches in her memory and which adoptive father Pentecost hands to her to signal her graduation to monster killer. However, here the children are not abandoned in the face of horror, but rather the jaegers stand for all parental strength to hold back the nightmares, according with Mako’s ascension to full adulthood. Pacific Rim doesn’t mimic the feel of a fairy tale, and yet its underpinnings certainly maintain those qualities, as well as employing a delightful fetishism for taxonomy and offering peeks into bazaars of the esoterically charming and strange, in the colossal barns that house the jaegers and the kaiju party emporium run by Hannibal Chow (Ron Perlman) that captures the essence of being a kid and wandering into some pit of nerdish delight. Another thing Del Toro succeeds in which filmmakers who try to make monster movies often fumble is making their creatures not only malicious enough but also tough enough to make seeing them smote actually enjoyable, as the difficulty in killing colossal monsters is charted vividly: the rise of Raleigh and Mako is depicted purely in relation to their building ability to kill kaiju, from desperate and frantic tussles to lethal efficiency.
The film’s central battle takes place in Hong Kong, as the kaiju seem to hunt Geiszler following his invasion of their hive-mind, tracking him down to a public shelter, whilst the jaegers are faced with defeat by the new, specifically engineered beasts, including one that generates a charge that knocks out the electrics of the jaegers. Only Mako and Raleigh can save the day, and save it they do, marching into battle with a container ship wielded like a club, and finally bisecting a winged demon with their suddenly revealed super-sword, a compulsory mecha flourish saved for the most beautiful reveal and pay-off. The ebullient absurdity and grandeur of Pacific Rim can and should impress itself upon any receptive viewer, but if you’ve ever shared any of the fetishes I listed earlier, you’ll be especially tickled.
Neither the monster movie nor the concept of the giant or humanoid robot are concepts peculiarly native to Japan, of course. Godzilla was directly inspired by the Ray Harryhausen-enabled The Beast from 20,000 Fathoms (1953), whilst men driving robots has been a genre fixture since the early 20th century. But the kaigu eiga or “strange creature film” that Godzilla defined has its roots in the moment following World War II, as Japan faced modernisation in the face of atrocious destruction. Godzilla stood in for all the awful, impersonal threats of the atomic bomb and the modern age, and the kaigu eiga became a hugely popular style as a result; overseas, they became perhaps the key introduction to Japanese cinema and literary culture for most people. Soon enough, in the likes of The Mysterians and King Kong Escapes—epic technological reactions to these metaphoric menaces—began to appear, big enough and brash enough to answer such awful figurations with force, but requiring evolutionary boldness from humankind. The notion of humans forming symbiosis with machines became a fulcrum of the mecha genre, which has analogues in the American tradition like Iron Man, but which remains distinctively Japanese nonetheless. In mecha, an emphasis on collective power is always nascent, the notion of parts fitting together to make a whole on both a human and a technological level, a sort of gestalt power.
This aspect is realised in perhaps the most surprising and resonant edge of the traditions Del Toro is quoting here in how Del Toro perceives and draws out the faint mystical quality that often underlies them. Having recently made a repeat viewing of Tsui Hark’s gloriously loony-tunes Zu: Warriors from the Magic Mountain (1981) just a few days before seeing Pacific Rim, I was freshly attuned to the degree Del Toro and Beacham evoke the same conceptual fulcrums as their models. As in Zu, the ultimate unity of two different people linked on a supraphysical level to become a greater entity becomes the necessary ideal for conquering evil, though here it’s achieved on a techno-psychic level, rather than a spiritual one, but the difference is negligible, especially as there’s often a mystical edge underlying the fetishized futurism of a lot of anime. Notably, another recent film to channel the same influence and with similar configurations was Scott Pilgrim vs. the World (2010), which also paraded an anime influence, but in an entirely different key. The functioning accord needed between Mako and Raleigh is echoed by the need for the entire jaeger team to work together with their multitudinous nationalities, and the biology/abstraction schism of Geiszler and Gottlieb’s concepts of science and their radically different personalities, and the brain/hand link between the scientists and the warriors. Geiszler eventually decides to try drifting with the brains of the kaiju to learn about their motives, and successfully divines the forces employing them. Not surprisingly for Del Toro, Pacific Rim eventually edges into the sort of Lovecraftian territory he adores, that realm on the borderline between science fiction and psychological monstrosity.
Del Toro also finds peculiar humour and thematic heft in the sight of a whole kind of illicit industry growing off the literal detritus of the kaiju wars, giving him a chance to revisit the kind of mischievous black-market economics and underworld life he’s explored before in Hellboy II’s troll market sequences, evoked here as Geiszler travels down into the boondocks of Hong Kong, in a neighbourhood called the Bone District that’s sprouted in the shadow of a gigantic kaiju skeleton. Geiszler searches for an intact kaiju brain he can drift with, and with Pentecost’s guidance, he tracks down the distinctly un-Chinese Chow: “I got the name from my favourite military leader and my second favourite Szechuan restaurant in Brooklyn,” Chow explains, which sounds exactly like Del Toro and Beacham explaining how they thought the name up. Perlman’s appearance gained an appreciative laugh from the audience at my screening: he’s finally become a popular cinematic icon.
Geiszler is startled and excited to discover that Chow’s operation has mastered preservation and exploitation of the kaiju in a way the biologist thought impossible, with grotesquely amusing touches, like the colossal, squirming ticks Chow’s operatives pry off the fallen beasts. Chow ends up as, well, chow for a baby kaiju after airily proclaiming one dead, but Geiszler and Gottlieb joins forces in drifting to invade the kaiju’s mind and extract the dreadful truth about their origins and purpose. Geiszler’s adventures in Hong Kong see the bespectacled boffin singled out for annihilation by the kaiju who attack the city, and, thrown out by Chow who realises this, he’s forced to take refuge in a public shelter, where the panicking denizens thrash around him trying to get away from this Typhoid Mary but unable to escape their supposed shelter, as a kaiju bashes its way in from above.
The character postures—Pentecost is the armour-assed leader, Raleigh the bruised saviour, Mako the talented neophyte who only needs to get her act together—are fundamental, but handled with such verve and straight-faced force by cast and director that it fits this fare perfectly. There’s a merciful lack of Joss Whedon-esque flippery or pseudo-hip humour. Even Del Toro’s casting of two Americans to put on cheesy accents as an Australian father and son, and perpetual xenomorph Clifton Collins Jr. as the team’s Chinese-monickered tech wiz, has a certain aptness in recreating the pasteboard tone of many B-movies, and there is a music hall sense of humour underlying the regulation Alpha male head-butting of Raleigh and Chuck. Although this could just be a by-product of watching it as an Aussie with an audience of such: hoots of delighted derision were exploding around me whenever Martini and Kazinsky opened their mouths. Even if there’s nothing as happily off-message in the film as Hellboy 2’s hilarious Barry Manilow sing-along, Del Toro still manages to offer fillips of character comedy, from making Mako a bit of a perv, constantly trying to catch a glimpse of Raleigh with his shirt off through her cabin door peephole, to Gottlieb enthusiastically, if cluelessly trying to match Geiszler’s homeboy handshake. Del Toro’s riffs on stock characters are much like his riffs on anime: gleeful in recreating their essence whilst also subtly undermining them or warping them to his individual purpose.
Hunnam, who’s been hovering on the edge of a major career ever since appearing in the original British version of TV’s “Queer as Folk,” and his enticing performances in Nicholas Nickleby (2002) and Cold Mountain (2004), leaves behind his smooth-cheeked Dickens hero for a modern variety with bruises on his soul. He’s entirely likeable, to the degree Raleigh’s an upright and solid hero, though the film’s one lack is a protagonist as flagrantly cool and richly conceived as Hellboy. Kikuchi and Elba ultimately own the film. Kikuchi, who broke out with her performance in Gael Garcia Bernal’s very different fable about internationalism, Babel (2006), and provided a slyer pleasure in The Brothers Bloom (2009), still looks barely out of her teens even though she’s over 30, and offers a slightly oddball elegance to her roles; here the mix of supple humour and emotional immediacy she brings to her part is vital. Normally I don’t like iron leader characters (in films or real life), but the compensating factor for Pentecost is being played by Elba, whose capacity to project formidable authority overlaying a contemplative depth, hinted at in Thor (2011) and Prometheus (2012), is utilised here and mixed with a certain fearsome humour, as when he chides Raleigh, “Rule number one, don’t ever touch me. Rule number two, don’t ever touch me,” and serves the lippy Chuck a harsh character analysis.
The thunderous finale is gloriously over-the-top, as multiple hell-beasts attack our heroes, noble sacrifices and hair’s-breadth escapes are made, dimensions are crossed, and alien swine are righteously roasted. It’s certainly possible to wish that Pacific Rim had more down time for its characters and time to expand on some of its trippier ideas, but it ultimately remains faithful to its chosen brand. Many films try to make me feel eight years old again; this one succeeded.
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Director: Maurice Elvey
by Marilyn Ferdinand
One of the best things about being a cinephile in Chicago is the wealth of informed, passionate fellow travelers who are in a position to bring the best from the world of cinema into our theaters week after week. I have mentioned the Northwest Chicago Film Society here before as one of the best of the programming outfits around town. The NCFS has had a rough time lately, first losing the theater that housed the 40-year-old classic film series they took over; then facing a battle with a Christian congregation that wanted to buy and convert their new home, the Portage Theater, into a church; and now with the theater’s current owner, who abruptly locked the doors of the Portage over a dispute regarding the theater’s liquor license.
Nonetheless, there’s nothing quite like the solidarity of the film community here, as two other movie palaces helped the show go on by lending their facilities to the NCFS to continue their summer schedule—and what a schedule it has been! With the addition of the estimable Kyle Westphal, late of George Eastman House, as a partner and programmer, NCFS has learned of and been able to secure prints of rare films and restorations that have flown under the radar of most other venues. I was fortunate to be part of a packed audience at the Patio Theater to see High Treason, an extremely rare British talkie made on the cusp of the conversion from silent to sound pictures, with both silent and sound versions created and released. The restoration of the spotty nitrate and badly damaged soundtrack was funded by the Library of Congress/National Film Preservation Foundation and The Film Foundation, but the new print has only been shown once before at the Library of Congress Packard Campus Theater. Thus, we were only the second American audience in more than 80 years to see the sound version of High Treason on the big screen.
High Treason, an ambitious production that clearly was influenced by Fritz Lang’s Metropolis (1927), is set in the future—1940!—when, after the horrible destruction of World War I, individual countries are now formed into federations throughout the world to work in harmony. A sustained period of peace, encouraged by a worldwide organization called the Peace League, has caused an economic downturn for those in the business of war. Thus, a cabal of monied industrialists plots to inflame passions and start the war machine rolling again. The peace is disturbed in Europe by a border incident instigated by the cabal in which a vacationing couple and a slew of border guards are gunned down. When this first incident isn’t enough to shake the peace, a train traveling through a tunnel beneath the English Channel from England to France is bombed, killing all aboard. When the decision to go to war is considered, President Stephen Deane (Basil Gill) breaks a tie vote and casts his lot for war. His soldier son Michael (Jameson Thomas) prepares to mobilize, while Evelyn Seymour (Benita Hume), Michael’s sweetheart and daughter of the leader of the Peace League, Dr. Seymour (Humberston Wright), tries to dissuade him and eventually breaks with him in bitter anger. As men and women all over are called up to fight, Dr. Seymour makes a last, desperate bid for peace.
What may strike you from this brief synopsis is how eerily accurate this film was in predicting the European Union and the Chunnel, and how the idea of a military-industrial complex, which was criticized by progressive movements during the 1960s, is presented here credibly, not as some delusional conspiracy theory that would be ridiculed today. High Treason, however, stays very much of its time in celebrating the Jazz Age. Michael takes Evelyn, in full flapper mode, out on the town for an extended and very enjoyable scene in a nightclub full of fashionable Gatsby-esque extras dancing and drinking the night away. The parallels to the nightclub scene in Metropolis are obvious, as the first vision from inside the club is of a gigantic nude statue of a woman overseeing the revelers. While there is no actual nudity in this or any other scene, as there is in Metropolis, there were enough long takes of women in their silk undies that the film was actually banned in New York.
Elvey produced another fine set-piece in the train sequence. A first train goes through the tunnel, and the conspirators on board drop a time bomb out the train window and onto the tracks. With the dread of the inevitable gripping the audience, he then offers a scene of high comedy, as the doomed second train teems with lively characters, particularly a rich, elderly woman doting on a small puppy, which she puts in her bag and hangs on a hook while she and her husband have their supper. The sweetness of the scene contrasts suddenly and violently with the explosion that upends the train and collapses the wall of the tunnel, sending cascades of water in to drown the passengers. Again, the parallel with the flood scene in Metropolis is hard to ignore, but the scene has a drama and integrity all its own.
The critique of the idle rich that was present in Metropolis is absent here, as the message of the film is not so much about class struggle as about maintaining a lasting peace in a world programmed for conflict. This perspective is another unique aspect of High Treason. The film takes its pacifism—itself a rarity in world cinema—to a logical, if extreme conclusion. Dr. Seymour is as influential a figure on the world scene as any warlike world leader might be today. President Deane allows him to make a statement before Deane announces over the radio that war has been declared; Seymour uses this time to kill Deane and announce that the nation will remain at peace, but he has destroyed another human life and refuses to defend his action as necessary for the greater good. Elvey frames Seymour as a Christlike figure, with a circular window in the background surrounding his head like a halo at his trial. However, Seymour is no martyr, simply a man who sees moral relativism as the greatest danger to the common good, to peace, by suggesting that one life is more important than another. This Eastern notion of the godhead in all of us put me in mind of another utopian vision put to film, Lost Horizon (1937).
Aside from its status as a rarity and important transitional film, High Treason has other qualities to recommend it. While the acting is generally overwrought, particularly from Thomas, the film perfectly exemplifies the transition of acting styles from the broad pantomime needed in the silent era to a more naturalistic rendering of dialogue and expression. The ramp-up to war that has young women lining up to work in an aerodrome factory, guarded by Deane and his troops, is offered in a high crane shot as a moving tableau not only of the legions of lives hanging in the balance, but also of how war reduces human beings to little more than identically uniformed ants marching in line. This impression, however, is mitigated by one woman who begs an intake worker not to accept her; the worker guesses that she has children at home and stamps her orders with an exemption, offering the possibility of mercy against the tidal wave of violence. In perhaps the most compelling scene in the film, the women, led by Evelyn, are prepared to defy Michael and his troops. Seeing the two sides square off in deadly earnest is a genuinely tense moment perfectly staged and paced by Elvey.
Gaumont British had high hopes for High Treason, a prestige export they hoped would put them on the map. Unfortunately, its lackluster box office and complete absence from New York doomed it, and High Treason vanished quickly from view. Thanks to the Library of Congress and The Film Foundation, High Treason is back. Urge an arthouse in your neighborhood to book it today!
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Director: J. J. Abrams
By Roderick Heath
Here there be spoilers.
I know modern movies are essentially treated by many viewers as dialogue filler between action sequences: certainly young audiences in movie theatres act that way. But I’m still stuck back in the age of storytelling, antediluvian-hearted animal that I am. When I wrote about the first entry in J. J. Abrams’ cycle back to a retrofitted version of the original Star Trek in 2009, I commented that although the USS Enterprise was back boldly going where no one had gone before, what it seemed likely to find was far more limited and generic than in Gene Roddenberry’s epochal, probing, often weirdly poetic TV classic. To a great extent, Star Trek: Into Darkness realized my expectations, provoking schismatic reactions in me.
Abrams offers fun and derring-do with only a thin veneer of the inquisitive humanism and speculative eccentricity that was the point of Roddenberry’s creation. This edition provokes suspicion, reinforced by Abrams’ own admissions, that he uses the superstructure of the Trek mythos in service to space opera malarkey whilst ignoring the richer and stranger texture of the source, the patina of flower-child idealism emphasising the multitudinous possibilities for contact and communication in the universe. Of course, that tone coexisted in a vision of the future with corny politics, guys in polyester stockings wrestling with men in plastic lizard suits, and storylines synthesised to justify whatever spare costumes and sets were lying around the Paramount backlot, from Nazi uniforms to gangster threads. The best movies in the Trek cinematic strand are essentially fast-paced pulp yarns that play ably on the fact that with all of the elements of essential drama long in place, it was easy to whip through worlds and ideas.
A greater problem that Abrams courts here is having his take compared to Nicholas Meyer’s Star Trek II: The Wrath of Khan (1982), a gold standard of scifi and franchise filmmaking. The stature of The Wrath of Khan lay in the near-perfection of its balance of character, theme, action, and plot rather than in its wobbly production, making it the complete opposite to so much big-budget fare today. The older film’s balance came to a certain extent from the accumulated affection for its cast and the substance of its repeated motifs, something a relatively callow franchise can’t swing nearly so confidently, especially one that has to fight for space on the multiplex screens and win over the popcorn crowd. Into Darkness doesn’t compete in regards to storytelling skill or provocation of wistful emotion. On the other hand, Meyer invested a depth into the characters that they’d never really had before, and played up their aging, worrisome quirks to deliver that rarest of creations, a zippy pop-culture work that grazed the edges of tragedy and myth. Therein lay a contradiction: Meyer both fulfilled and reinvented the brand. Abrams does the same thing, by dealing with a version of the characters defined by youthful volatility and the struggle to learn who they are, rather than the warhorses of the older movies and the crisp professionals of the series. Abrams’ signature touch at the start of his first instalment, one indeed he’s finding hard to top, was an epic sequence of generational loss and birth, signalling his intent to annex Star Trek as a place for genuine character drama. With its early reliance on broad stereotypes and the later series’ generally flaccid placeholders, the human element has always been the weak point of Trek, ironically only really gaining urgency through the perspective of characters who were not human, but who sought to understand that state, like Spock and The Next Generation’s Data.
Never mind the old show: some of the best qualities Abrams and company instilled in their revision aren’t really done further justice. John Cho’s butched-up Sulu, Zoë Saldana’s substantial Uhura, Karl Urban’s DeForest Kelley-by-way-of-Robert Newton take on Bones McCoy, and Anton Yelchin’s comedic Chekhov, all ripe for expanded roles, get odd moments of action, but are all somewhat left holding the bag. Abrams concentrates again on the Kirk and Spock Dioscuri, though the tricky relationship dynamic of Spock and Uhura—sage and communicator—pays off with a satisfying sop to the strength of mutual care. Klingons make it into this entry, but they’re just swarthy menaces who provide story fodder and a fight scene without much chance to show off their weirdly specific, perverse warrior pride and intelligence. Okay, one could wax lyrical about how Into Darkness doesn’t encompass the old Trek brand. It’s still a very enjoyably, impeccably made action flick that follows its predecessor and (mostly) surpasses it, standing up with John Carter (2012) as a rocking yarn that breathes life back into the near-asphyxiated field of mainstream scifi spectacle, purely through the vivacity of its visuals and pacing and the energy of its conceptual universe, coming at a time when scifi spectacle has seen entertaining entries like Avatar (2009) and Oblivion (2013) that are nonetheless dispiriting in their derivativeness. Rejigging Trek for the umpteenth time is also derivative, I’ll grant, but Abrams, having jolted the timeline of the series into an alternative reality for the sake of giving a shock to the material (and to the inertia of fan-obsessive continuity), at least has a sense of purpose, glazed in a sense of colour, light, humour, and movement that approximates the best of the old popcorn flicks we all watched as kids.
However, Abrams’ screenwriters, Damon Lindelof, Roberto Orci, and Alex Kurtzman, having proven themselves gifted at harvesting the tropes and ideas of other, better writers and remixing them into superficially clever narratives, have benefited greatly from the annexation of scifi properties by blockbuster cinema. Lindelof’s incoherent screenplay for last year’s Prometheus pointed sadly to just how much artisanal love and craft have deserted the medium. Yet Star Trek has a strong, but malleable, bedrock of lore that can accommodate almost any mode of storytelling, whilst Abram’s gusto and love for his medium is reliable. Abrams dumps the audience into an extended fusion of Indiana Jones adventure and the TV show’s cheerily tacky evocation of the alien as James T. Kirk (Chris Pine) and Bones distract a hostile aboriginal tribe on a far-flung planet long enough for Spock (Zachary Quinto) to drop a cold fusion device into an erupting volcano that’s threatening to wipe the planet out. Spock takes a tumble into the volcano’s mouth and expects to die. After escaping the natives, Kirk violates the Starfleet Prime Directive of not interfering with the evolution of species, and reveals the Enterprise in order to beam Spock aboard. Spock officiously reports the incident to Starfleet: Kirk is dressed down by his mentor Captain Pike (Bruce Greenwood) and fired from his captaincy. Pike takes over the Enterprise and rehires a chastened Kirk as first officer. But a mysterious schemer named John Harrison (Benedict Cumberbatch) has engineered a terrorist attack that decimates a Starfleet facility in London, and a meeting is called of senior commanders to consider the danger.
Evoking The Godfather Part III (1990), Harrison assaults the meeting with a hovering attack ship, killing Pike and other Starfleet grandees. Senior commander Admiral Marcus (Peter Weller) survives and gives Kirk the Enterprise to chase Harrison to where he’s fled: Kronos, the home world of the ever-ornery Klingons. Marcus equips Kirk with a number of drone photon torpedos to decimate the remote region in which Harrison is hiding. Scotty (Simon Pegg) and Spock argue the foolishness of such an act when relations with the Klingons are so fragile, and Kirk relents, choosing instead to capture Harrison with the help of Spock and Uhura. The Klingons are less than welcoming, and the trio are forced to fight, only to be saved by an awesomely talented warrior who proves to be Harrison. Harrison surrenders to Kirk upon learning of his strange cargo, and reveals his true identity: he’s Khan, a genetically engineered, super being exiled from Earth three centuries before. He was reawakened when the spaceship taking him and his fellow genetically engineered savants into exile was rediscovered in deep space, and Khan’s intelligence had been put to use by Marcus. The torpedoes actually contain his shipmates, held hostage to the Admiral’s nefarious designs.
The opening sets a template Abrams follows efficiently: essential Star Trek tropes are employed in a witty style that doesn’t forestall serial-like escapades, paying off in a boiled-down version of many an episode’s lesson, as the natives have an epiphany, drawing the image of the Enterprise in the dirt as a new sky-god. Abrams’ attempts to dovetail the TV show’s traditional themes with a good-humoured, spring-heeled approach are at their most successful here. The consequences of Kirk’s brazen style, in saving Spock who had been entirely willing to die according to the limits of his role, are also followed through in a way that the series rarely required of Kirk. This rule evoked the similar ones holding Superman and Doctor Who at bay from dabbling in social engineering. A hesitation here is that Kirk’s actions are only reprehensible from a strict rule-book perspective: he saves a native species and his first officer both from annihilation at the small expense of providing the natives with a glimpse of things strange and wonder-provoking, a possibly mixed blessing. Kirk’s disgrace puts in motion a drama about the inefficacy of always obeying seniors, even as Kirk has an extended crisis about his own leadership capacity clashing with his tendency to buckaroo improvisation: “I don’t know what I should do,” he says to Spock at a crucial juncture, “I only know what I can do.”
The original Star Trek asked questions redolent of the era’s concerns regarding race, war, and society: what constitutes “humanity” and life worthy of respect? How does one maintain a balance of peace against inimical opponents? Does one intervene in societies beset by growing pains or keep hands off for fear of playing god? What indeed is “god” in such a universe? Stirring and engaging as these questions were in such a medium, they were already pretty old-hat for science fiction by the 1960s. Whilst ethical and scientific inquiries are far less important in the context of Abrams’ films, here the questions are manifested in the push and pull of the Kirk-Spock relationship, with a new third corner in Khan, relating to morality and responsibility in leadership, whilst the larger story almost too obviously seeks to channel anxiety over terrorist blowback, manufactured war-justifying threats, and drone warfare. This “dark” slant of terrorist supervillains and warmongers is actually thematically similar to Meyer’s other Trek film, The Undiscovered Country (1992), which reconstructed the Cold War endgame into scifi argot. Into Darkness’ assumptions about institutional power are, at least before the plot cleans up neatly, far from the semi-utopian assumptions of the old Trek. But it does give a new urgency to Kirk’s desire to puzzle out how to do the most good when the responsibility is his, one Spock reiterates in the classic formula from The Wrath of Khan, “The needs of the many outweigh the needs of the few or the one.”
Roddenberry’s patina of idealism was also always inseparable from the surprising rigidity and old-fashioned quality of its space-age notions of hierarchy and responsibility, something Meyer recognised when he played up Starfleet’s Hornblower qualities, and which Abrams tweaks here to more menacing purpose. Starfleet’s attitude and costuming are becoming distinctly more militarised: Kirk and his crew now occasionally wear peaked caps, which hint this future is now only a stone’s throw from the overt fascism of Starship Troopers (1997), and Scotty quits the Enterprise crew in protest of this creeping militarisation. Here, much of the leadership of Starfleet is exterminated, except for the very head honcho who proves to be a ranting General Ripper-esque psycho. Thus, Kirk and company find themselves caught between two different versions of the same evil. This narrative is definitely more sceptical than the traditional Trek story, but not necessarily more cynical. What’s more frustrating about Into Darkness is that where Abrams proved with his extended movie brat homage Super 8 (2011) that he could replicate the careful unfolding of narrative that made the brand of Spielberg et al. so powerful back in the day, here he’s still at the mercy of the lazier reflexes of the contemporary blockbuster. Khan’s motivation, history, and perspective aren’t gradually and effectively revealed, but dumped in an exposition speech delivered in the now-compulsory interlude where the villain is briefly imprisoned, as per The Dark Knight (2008), Skyfall, and The Avengers (both 2012).
The story is complex, but all of its elements are essentially in place already as the film jumps into it. Khan is awake. His crew are already stowed in cryogenic chambers hidden in photon torpedos with no convincing explanation for this strange choice of hiding place, nor how Marcus found them. Marcus’ plot has already largely progressed, and he chooses the least sensible patsy imaginable to deliver his Pearl Harbor/Gulf of Tonkin/9-11 on the Klingons. Khan and his crew’s backstory begs so many questions, most of which remain unanswered, that it could cause your forehead to turn inside out if you think about it too much. Into Darkness exacerbates an ever-more apparent problem with a lot of contemporary screenwriting—a story that is at once dense but also essentially treated as baggage. The story has already happened: Kirk and company are roped-in patsies who have to mop up the debris. What is left, then, is basically an extended third act of chase and battle. Whereas in The Wrath of Khan, the war to control the Genesis device was beautifully contoured into the story on several levels, providing thematic gravity, motive, and payoff, here Khan himself is turned into a variation on the device—apt as he is always associated with cyclical destruction and rebirth, which give the Vedic overtones of his name some coherence, with his blood possessing incredible healing properties. At the film’s outset he gains himself a suicide bomber (Thomas Harewood) by saving his deathly ill daughter with a transfusion, whilst this element bides time to provide a deus-ex-machina in the finale. The larger drama in play—Marcus’ attempt to force a war between the Federation and the Klingons—is timely, but not forceful, a significant idea dismissed as mere plot device.
But there I go again comparing, and to a large extent that’s unfair. I can only illustrate why it’s unfair by example: it’s akin to faulting Raiders of the Lost Ark (1981) for not concentrating on the same elements of an evident inspiration like Only Angels Have Wings (1939). Whilst definably linked by aspects of character and image and genre, the older film is an exotic adventure movie, but also a situation-comedy about character, whereas the later movie is a full-throttle action film built around linked set-pieces. There’s still room for character and thematic depth in the action film, but it’s subordinated to an ethic of rolling cliffhangers. The problem here is that we already have so many would-be roller-coaster rides on modern cinema screens, making one ache for a more considered brand of genre delight. The positive aspect is that so many of those rides suck, whereas Star Trek’s rigid place in the pop cultural firmament helps give this style rare integrity and power. The day when Kirk and Khan could not only trade physical blows, but also blows of wit and ego laced with literary references seem sadly gone. One of the reasons Khan made such an impact on Trekkies and casual fans alike was because his leonine intellectualism, as well as great physical strength, made him a rare kind of villain befitting a show with a penchant for cerebral stimulation. Khan’s genius is stated, but scarcely given real scope: the film is filled with products of his brilliance, like the souped-up warship he’s designed for Marcus, but again, they’re already present and ready for use.
In its middle third, Into Darkness does shift into the kind of strategic gamesmanship The Wrath of Khan did so well, once again forcing the heroes to take on an enemy who seems to have all the advantages. A seemingly impossible situation is set up, which must be solved with both grit and smarts—a common quality of all versions of the series. Caught in deep space, sabotaged by Marcus in his plan to make them magnets for punitive Klingon action, the Enterprise crew first have to get their ship going, but then are chased by Marcus in the massive and lethal new Dreadnought-class spaceship Vengeance Khan designed. The Vengeance knocks the Enterprise out of warp close to Earth, and only the fact that Scotty has smuggled himself aboard prevents the Enterprise’s complete destruction. Kirk forges a brittle alliance with Khan to take out their mutual enemy, and the two make a thrilling, high-speed flight through a debris field to plunge into a narrow airlock that Scotty has to pop whilst under guard. Khan unleashes unvarnished, megalomaniacal rage, crushing Marcus’ head with his bare hands in another movie nod (to Blade Runner ) and forcing the Enterprise to beam over the torpedoes containing his frozen friends. However, Bones and Sulu pull off a (not too) malicious switcheroo, allowing them to blow Khan out of the sky just as he fires on them.
Into Darkness pulls off something that some other recent films, like the awful Robert Downey Sherlock Holmes series, have tried but not quite swung: putting characters better known for brains into situations requiring brawn, whilst not entirely asking them to abandon the former. Casting Cumberbatch, who plays a modernised Holmes on television, as Khan suggests a move towards embracing the intellectual as well as violent kind of villainy and in keeping with Ricardo Montalban’s characterisation of Khan as a wily, chess-playing, Moriarty-ish kind of enemy as well as a bristling he-man who delighted in his prowess and competitiveness but could only find the satisfaction of exercising his gifts against challenging opponents. That promise doesn’t really eventuate here, in part because he’s bestowed with a new trait that makes him less Nietzschean but also a more apt, shadowy doppelganger to Kirk: he’s consumed by his sense of care and duty toward his fellow mutants as a crew equal that dampens his capacity to act according to the ruthless predatory instincts of his genetic programming. This is a clever exacerbation of the basic theme flowing throughout Abrams’ Star Trek: finding drama in two inimical versions of the same sense of duty. The Kirk-Khan death dance takes on new dimensions, then, as each is forced into positions and choices that test their essential makeup. Cumberbatch invests Khan with pride and an exclusive variety of empathic feeling reserved strictly for his fellow übermensch, but also apocalyptic anger when offended. The “otherness” of Khan, with his distinct ethnic identity, has been removed, relying rather on Cumberbatch, with a mop of black hair and a deep, mordant voice, to embody malefic brilliance. That voice is capable of the same purr, redolent of a panther starting to think about its next meal, that made a star of Alan Rickman. Cumberbatch, whose early roles mostly stuck him playing swots and bluebloods, was hitherto best used for villainous purposes in Atonement (2007). I half-hoped he could find someone on the Enterprise to enjoin, “You have to bite it!” Even if Khan can’t be all that he should be in a modern multiplex blockbuster, Cumberbatch still inflates himself to fill Montalban’s large shoes.
Likewise Quinto, who doesn’t possess Leonard Nimoy’s lode of abyss-throated gravitas, makes up for it with his poise. Some have said that the new Trek has essentially become Spock’s series, and there’s a lot of truth to this, if only because the contemporary sensibility finds the internally divided, outwardly stoic figure much more compelling than the squarer Kirk. This seems to be the season for digging up fallen ’80s heroes, following William Sadler and Miguel Ferrer’s contributions to Iron Man 3; Abrams goes one much better in giving former Robocop Weller a lip-smacking bad-guy role. Rounding out the cast is Alice Eve, playing Marcus’ daughter Carol, a scientist who gets aboard the Enterprise to find out what her father’s up to: according to Trek lore, of course, she’s destined to be the mother of Kirk’s son David and supply a dash of silly cheesecake to a Peeping Tom Kirk, suggesting sexuality in Hollywood hasn’t progressed beyond the 1950s. Also, why Admiral Marcus has an American accent and Carol a British one is left sadly opaque.
Chris Pine’s performance is stretched in ways here that threaten to reveal its limitation: Shatner’s Kirk was always smug, but supremely competent, a man who wore his captaincy naturally. Pine’s, on the other hand, still feels a bit too much like a high school football captain suddenly beset by existential angst about life after graduation. But he and Quinto do still pull off the propulsive aspect of mutual reliance and affection in spite of violently contrasting temperaments. The harum-scarum rush of bluff and double-dealing, mixed with intense, vivid, physical action, is pretty tremendous stuff, and once Abrams is in his action element, Into Darkness rips and roars. The major set-pieces of the finale see Abrams trying to one-up the crashing spaceship sequence of George Lucas’ Star Wars – Episode III: Revenge of the Sith (2005), first by having the Enterprise go into free-fall in Earth’s atmosphere, the heroes caught inside what amounts to a colossal tumble-dryer, and then Khan crashing the Dreadnought into San Francisco Bay in a suicide run at Starfleet Headquarters.
Abrams revels here in the scale and detail and force of what the contemporary special-effects palette can do for him, rejoicing in assaulting the prim environs of the Enterprise and the whole idea of colossal battleships in space, and subjecting them to violence on a grand and entertaining scale. Abrams, a famously transplanted TV talent, has been displaying ever-evolving cinematic gifts since his debut, the strong Mission: Impossible III (2006), a film driven by a peculiar tension between his grasp of kinetic pace and the sense-battering editing endemic to contemporary Hollywood. Abrams has been conquering the latter trait, and though his first Star Trek still displayed those bad habits. The classicism he forced on himself with Super 8 has paid dividends here: the spectacle is gorgeous and the fighting mostly comprehensible. But what really keeps Into Darkness humming is the clarity of Abrams’ focus on emotion that, in spite of the whiz-bang elements, still provides a sturdy superstructure. Where the first instalment ran with one of Abrams’ favourite themes—personality crises in the young and talented played out through the heightening tropes of genre urgency—here the crux is rites of passage that could also be life climaxes. Kirk loses Pike, the last link to his youth, right after he’s sent back to the minors, and, as in The Avengers, the swaggering hero is forced to make the ultimate sacrifice, saved only by convenient screenwriting (and the mutual model for both films is, again, The Wrath of Khan).
The gag is that whereas The Wrath of Khan saw Spock giving his life to restart the Enterprise’s engines, here it’s Kirk, building to an outrageously conceited yet peculiarly stirring mirroring scene to the older film’s climax. Spock sets off in vengeful pursuit of Khan culminating in an essentially superfluous but aptly grandiose and thrilling chase across the futuristic San Francisco skyline, battling on the backs of flying vehicles hundreds of feet above the ground, with Khan’s super-strength, lethal to humans, checked by Spock’s alien physique and way with a mind-meld. The beauty of this battle is twofold: the running theme of Abrams’ films—Spock’s deep-buried, but powerful sense of rage and feeling for his friends—is stoked and leashed upon an apt opponent. And, of course, there’s the sneaky joy of Spock, killed by Khan’s machinations in another reality, now kicking the superman’s ass, with some help from Uhura.
What’s ultimately true here is that Abrams has made a spectacular, bouncy, ripping-paced swashbuckler, largely transcending its flaws and niggling disappointments, but not the moment of its creation. Whether anyone will still watch this in 30 years’ time like they do The Wrath of Khan is a minor point; perhaps more important is that we’ll be watching it for different reasons if we are. The film’s very rushed wrap-up dismisses Kirk’s revival from the dead like something that happens every day, flinging Khan back into deep freeze and sending the crew off on their canonical five-year mission without any note of promise, mystery, or new horizons. By any standard, this is a weak and frustrating conclusion to a good ride, one that again reminds me too sharply of how much emotional fullness and storytelling relish are held as less important than getting the film wrapped up in the permitted running time. Even at its corniest, Star Trek was about wonderment, curiosity, and awe, but these seem to be aspects our screen culture has lost. At least we have gained a good action series.
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The Days of High Adventure: A Journey Through Adventure Film
Director: Nicholas Meyer
By Roderick Heath
It might seem like a leap from the earthbound historicism of The Sea Hawk to the second instalment of a 1980s TV-derived scifi franchise, and yet they’re both, essentially, pirate movies. Lately, pondering the synergy of elements necessary to create great adventure films, I had to admit that, in revisiting Star Trek: The Wrath of Khan (the numerical was added after initial release), I saw it has just about all of them: wonder, action, character, myth, darkness, depth of concept and execution, originality and also noble cliché, a sense of fun, and a sense of legacy, both future and historical.
Gene Roddenberry’s adored TV series “Star Trek”, which ran from 1966 to 1968, ironically became a much bigger hit after cancellation, through syndication showings in the ’70s. The show possessed a ragged, trippy, perfervid energy and channelled scifi’s essential creeds and some fresh ideas into some generically familiar archetypes, stereotypes, and situations—not for nothing did Roddenberry label it “‘Wagon Train’ in space” when pitching it to execs. It survived in part because it channelled a post-counterculture hunger for New Age ideals and inclusivity into a futuristic context, and resulted in the birth of the Trekkie, still the emblematic scifi fan of a strong and obsessive breed. So strong was the series’ belated following that an animated series resulted, and then a push for a movie edition, which reached fruition after the success of Star Wars (1977). The initial result, Star Trek: The Motion Picture (1979), directed by that sturdiest of old pros, Robert Wise, modelled itself after the show’s more inquisitive episodes, whilst pinching liberally from Arthur C. Clarke. Wise’s sense of visual grandeur and the probing script partly made up for a stiff reintroduction for the old cast and a weak grip for the series’ familiar human element. The general feeling was that the result was a flabby disappointment. Roddenberry’s fussy creative control got the blame, and it’s clear in retrospect that he was trying to revive his creation with a tone anticipatory of “Star Trek: The Next Generation” (1987-1994), which, with its ponderously plastic air and drones for heroes, was still similarly curious in its best moments. The Motion Picture made enough money to warrant a sequel, but for the second spin around the galaxy, producer Harve Bennett hired a fresher director with a zippier understanding of the underpinnings of such feverishly followed cult works.
Nicholas Meyer started off as a writer, with the likes of the campy comedy Invasion of the Bee Girls (1972) and the novel The Seven-Percent-Solution, adapted by Herbert Ross for the screen in 1976, before he made a directorial debut with Time After Time (1979). Meyer revealed a grasp on the minutiae of figures like Sherlock Holmes and H. G. Wells, and understood the curious nostalgia that resided within the survival of those characters, revelling in the ironic contrast between the Victorian sensibility that spawned them and the modern perspective on their charm—a sensibility that was ironically similar to the inner, fantastical spirit of Star Trek. Certainly, the catchphrases of Star Trek, like Spock’s “Fascinating,” were becoming as specific as Holmes’ “Elementary,” and Meyer understood that. Meyer responded to his new job by going to school on the original series to carefully recreate its essentials, and did an uncredited overhaul on Jack B. Sowards’ script. The Wrath of Khan was perhaps the first film to provide a nominal sequel to a TV episode, 1967’s “Space Seed,” in which Ricardo Montalban had guest-starred as Khan, a genetically engineered superman exiled centuries before from Earth with his followers, who, when salvaged by the Enterprise on its five-year mission, tried to take it over. They were defeated and left to start a colony on a new planet. Whilst such continuity tickled series fans, having seen “Space Seed” was in no way necessary to understanding the plot of the movie. Indeed, it was slightly confusing, as Khan had never met Enterprise crewman Chekhov (Walter Koenig, who joined the old show after “Space Seed”) but recognises him here. Khan was reconstituted in the film as a phantom from the past of James T. Kirk (William Shatner) who emerges to torture and terrorise him precisely as he’s looking down the barrel of a dull and barren middle age, his swashbuckling days as a space captain behind him.
Star Trek II: The Wrath of Khan is today often identified by its moments of unfettered camp, and yet it’s actually a deftly balanced work: warm, funny, dashing, often tongue-in-cheek, and yet emotionally and intellectually quite earnest, filled with lush, fluidic imagery and well-paced action. It’s a film that manages to do many different sorts of thing at once, and for very good reason, it’s become a kind of code word for a movie series highpoint. Meyer gave Wise’s stately approach a kick in the pants, and whilst the same elements of wonder and speculative intelligence that The Motion Picture belaboured are still in evidence, here they’re carefully dovetailed with the onrush of a plot that’s more than a little like Master and Commander: The Far Side of the World (2003) in space.
Meyer’s most personal and effective touch was to remake Kirk, Spock (Leonard Nimoy), and Dr. Leonard “Bones” McCoy (DeForrest Kelly) into men reminiscent of his earlier takes on Holmes and Wells. They are men out of their time, aware of retro paraphernalia and culture, offering a continuity with the geeks of Earth past, and possessed of an energy and idealism that’s all the more vital in a future world. The film’s very opening depicts one of Kirk’s prize pupils, Saavik (a pre-Cheers Kirstie Alley), a humourless Vulcan neophyte who nettles under the painful lesson of the “Kobayashi Maru,” a test that places potential officers in a situation where they have to find their grace under the imminent inevitability of death. As well as offering up a memorable fillip of series lore, the fact that Kirk administers the test which he himself successfully subverted in his student days presents a thematic echo that rings out through the rest of the story up to its tragic climax. Kirk, with his recurring refusal to believe in the kind of no-win scenarios the test prescribes, must face the real cost of such a situation.
Meanwhile, Chekhov, working under Captain Terell (the late, great Paul Winfield) aboard the Reliant, is searching for a lifeless planet to conduct a vast new scientific experiment with the fantastic new Genesis Device. Beaming upon a planet they believe to be the lifeless Ceti Alpha 6, they fall into the hands of Khan and his fellow survivors, who had been left to form a colony on that planet’s neighbour by Kirk: the planet is, in fact, their former Eden, laid waste by cosmic calamity, and they have only just clung to existence. Now mad for vengeance for the suffering of their exile and the deaths of his wife and several crew from attacks by native animals, Khan takes control of Chekhov and Terell with brain-infesting slugs and sets out to trap Kirk and take control of the Genesis Device. The device has been developed by scientist Dr. Carol Marcus (Bibi Besch), her son David (Merritt Butrick), and a team of researchers on a space station neighbouring the lifeless moon of Regula 1. The device is an incredibly powerful mechanism with the capacity to reshape planets into life-supporting spheres, albeit with the caveat that any life that exists there already would be obliterated, thus making it a work of terraforming wonder that could also be a terrible weapon. David is paranoid about possible military uses of the Device and interference by the Federation, and when Chekhov, under Khan’s control, messages the station ordering the Device to be handed over, pretending the order comes from Kirk, that paranoia seems justified. Carol tries to contact Kirk to demand an explanation, but her message fades out. The Enterprise, on a training mission for the young recruits, heads to Regula 1 to see what’s going on, only to fly headlong into Khan’s ambush.
The Wrath of Khan‘s reduced budget impacted the quality of production noticeably, littered with rather pasteboard-looking sets and props. There are some clunker line readings redolent of a rushed shoot, and Khan’s crew, all strangely much younger than him, look like escapees from a futuristic roller disco musical. But that’s all part of the fun, and otherwise, the film retains the polished look of an A-grade saga. The film’s colour rich and futuristic, yet also fleshy and colourful in an aptly pulpy fashion, is thanks to Gayne Rescher’s photography. The special effects were done by George Lucas’ Industrial Light and Magic outfit, and included a ground-breaking use of computer-generated imagery for the demonstration film of the Genesis Device’s purpose. The effects are very uneven, and yet still possess an epic lustre. I can’t help but admire the suspense Meyer can wring out of scenes of grim-looking crewmen marching about with what look like vibrators with light globes attached: god knows what they’re going to do with them, but damn if doesn’t look important. Similarly, it’s fascinating how poetic the moment in which Carol brings Kirk into the cavern transformed into a paradise by the Genesis Device is, in spite of the obvious matte paintings, in a way that still dwarfs all the CGI landscapes of Avatar (2009). Much of the film’s impact, it has to be said, is due to composer James Horner, who two years earlier had been working on Roger Corman quickies before he gained notice for his mock-epic work on Battle Beyond the Stars (1980). Horner’s soaring, seafarer-like score permeates The Wrath of Khan with a sense of galloping excitement and swooning awe in such moments as the Enterprise’s sailing out from it space dry dock and Kirk’s first glimpse of the Genesis cave.
Whilst the series’ egalitarian, progressive ideals were certainly heartfelt, “Star Trek” simultaneously always sustained an element of retrograde, imperialist thinking in its assumptions, with a future universe where political stability is enforced by gunboat diplomacy. Khan’s name emphasises this aspect. Rather than revise the discrepancy, Meyer emphasises links with Victorian drama and an imperialist adventuring tradition. Kirk and Khan constantly quote favourite novels, Moby-Dick and A Tale of Two Cities respectively, whilst the story and visuals make reference to a charming retention of seafaring codes in space. The Federation uniforms (redesigned from the hideous things sported in The Motion Picture) make the crew look awfully like Redcoats, and a crewwoman blows a futuristic version of a midshipman’s whistle when Kirk first boards the Enterprise. Simultaneously, The Wrath of Khan does something the series, with its limited budget and effects, and episodic style, could never do properly, which was offer, at last, a genuine space battle.
So perfectly does The Wrath of Khan lay out a form of a swashbuckler that the number of similarities in plot and theme between it and Master and Commander demand a few moments to list. In both, the heroes fight off a superior enemy who gets the jump on them in an initial ambush. The emphasis on the battle of wits between captains is all-important. Spock and McCoy are to Kirk as Maturin is to Aubrey, presenting the schism of man of action and man of thought in the context of the supposedly well-oiled machine of these ships of war. The Genesis Device and resulting planet are equivalent to the Galapagos Islands as cradles of wonderment and new potential that excite that scientific mind, a mind which is stifled in being merely obeisant to militaristic exigencies. In both, the physical maiming of a younger crew member is a major tragedy and spur to action. An ambush is facilitated through one ship pretending to be another: Aubrey’s ploy of disguising his ship as a whaler contrasts Khan’s use of a captured Federation ship to sucker in Kirk. Major acts of sacrifice are required to save the heroes’ ship: Spock’s fatal venturing into the reactor to repower the Enterprise matches Hollum’s suicide in belief he’s the Jonah that haunts his ship, and Aubrey’s hacking free a fallen mast, though its means a man must drown.
In spite of its interludes of cheese, The Wrath of Khan builds story and character with a novelistic intelligence, as individual scenes that often seem discursive and casual actually contribute to the thematic imperatives of the tale. The opening joke, where the revelation that the chaos that engulfs Saavik’s captaincy is, in fact, the Kobayashi Maru test—McCoy, sprawled on the floor, demands praise for his performance—will inexorably lead to a moment where such chaos erupts for real around Kirk. He’s the only candidate who ever beat the test, and did so by creative cheating, and, of course, has to stare down the barrel of exactly the situation it was supposed to depict. Mortality is already weighing on Kirk’s mind at the outset, as it’s his birthday. Spock’s and McCoy’s birthday presents to the aging admiral are both antiques for his collection, a leather-bound copy of A Tale of Two Cities and a pair of ancient reading spectacles, apt for Kirk’s retro sensibility, but also reminding him of the march of years. The film actually lets us see Kirk’s apartment in San Francisco, as McCoy breaks out a bottle of illegal Romulan ale—that’s the sort of throwaway touch that I love and that gives this phase in the franchise real personality. McCoy warns him against letting himself become an antique, too, and to get back to captaining, not training callow recruits.
Saavik is posited as a potential love interest for Kirk: she tries to flirt with him whilst trying to understand the purpose of the Kobayashi Maru test, but proves fatally unreceptive to his sense of humour. But she’s also a potential replacement for both him and Spock, an heir to both their legacies. Carol, Kirk’s former lover, and David, actually his son, albeit one he’s barely had any contact with before, present shades of alternative lives he gave up in his love for gallivanting through space, and give immediate, personal flesh to the film’s recurring motifs of existence as a chain of creation and destruction, birth and death. In spite of the futuristic setting, The Wrath of Khan feels intimately contemporary to the early ’80s, as David’s outright contempt and suspicion for Kirk and the Federation channels obvious hints of the ’60s Generation Gap, whilst Carol’s decision to keep David in her world suggests the impact of feminism and new parenting options, leaving alpha male Kirk in a slightly befuddled mid-life crisis.
Meanwhile, the extraordinary potential of the Genesis Device seems to invoke all of the characters’ essential quandaries and capacities, promising both apocalyptic destruction and miraculous creation. Carol, to cheer up Kirk when he’s feeling depressed about the carnage that’s struck his ship and his son’s ferocious antipathy for what he stands for, ushers him along to take stock of a miracle: the grand cave within the Regular moon that she’s turned into a slice of Eden with the Genesis Device, her gift of maternal beneficence to all. Spock and McCoy, upon first learning of the Device’s existence, swing immediately into one of their classic ethical debates. Spock’s coolly measured curiosity striking sparks against McCoy’s fiery, knee-jerk humanism. McCoy mocks the Genesis Device by channelling advertising speak: “According to myth, God created the Earth in six days. Now watch out! Here comes Genesis! We’ll do it for you in six minutes!’ The thematic conflict of the human and the destructive is even acted out on the level of the canonical texts that preoccupy the characters—the shamanistic nihilism of Moby-Dick and the humanistic idealism and sacrifice that defines A Tale of Two Cities. Spock is, of course, the tragic hero, the Sidney Carton of The Wrath of Khan. His logical and unemotive persona, which McCoy always assumes to be inimical to humane concerns, proves, as Kirk croaks in delivering a eulogy for his dead friend, redolent of the most human soul. Spock, now actually the captain of the Enterprise, hands over command to Kirk without concern when crisis is nigh, reminding his reluctant friend that “You proceed from a false assumption—I have no ego to bruise,” and giving Kirk exactly what everyone knows he needs at the same time. Spock becomes the paragon of selfless action and finds his fulfilment of logic in the act of giving his life to save the Enterprise’s crew from certain destruction.
Spock’s achievement of a kind of transcendence paves the way for a resurrection (though Nimoy was actually hoping to jump ship permanently), befitting his new status as demigod. He thus fulfils the religious imagery that he’s been associated with since the first film, which found him engaged in a rite to cleanse himself of feeling in primal landscape. Spock’s nirvana overtly contrasts Khan’s failed attempt to become the Destroyer of Worlds. Khan, genetically engineered and clearly associated with a remnant spirit of Nazi eugenics and an accompanying übermensch mentality, his own constantly stated superiority itself is a kind of godhead for his supporters—“Yours is a Superior Intellect,” as their salute to him goes, and one which his lieutenant Joachim can’t quite complete in dying as both salute and curse—proves weakened by exactly the egotism that Spock resists. Khan’s ruthless intelligence proves constantly susceptible to elements he can’t master, and his monomaniacal focus, like that of Ahab whom he constantly quotes, proves both infinitely destructive and yet quaintly impotent. “I shall avenge you!” he promises the dead Joachim, suggesting that in spite of his brilliance, he’s got all the capacity to learn from his mistakes of a goldfish.
The film’s booming moments of melodrama, such as Shatner’s immortal scream of “Khaaaaaaaaan!”, are either flaws or strengths depending on taste, but surely a helluva lot of fun either way. More to the point, such touches are part and parcel with the film’s resolutely nonironic, defiantly old-fashioned air. Meyer invests the film with an outsized quality that seems distinctly operatic: indeed, Kirk’s scream comes at the conclusion of a sequence that builds like an aria, as the two bull males gibe and wound each other with a spiritual ferocity that befits the talents of Shatner and Montalban, each capable of being both very good actors and colossal show-offs. Montalban, at the time a prime-time staple in “Fantasy Island” and still showing off his marvellous physique at 62, latched onto the role with gleefully outsized zest and finally gave Shatner a run for his money as the franchise’s biggest pork roast. That said, “Khaaaaaaaaan!” notwithstanding, Shatner’s at his best in the film, swinging from flip, sardonic good humour to introspection to larger-than-life heroism with a few well-judged bats of his eyelids and shifts of the inimitable Shatner voice. If Spock is the film’s tragic hero, Kirk here finally ascends to something like warrior-poet status, conjuring grace notes of wisdom hard-won from tragedy and gazing at the Genesis Planet with a truly affecting sense of wonder and rejuvenated spirit.
Whilst it would stretching things a little to call The Wrath of Khan an intellectual adventure movie, nonetheless, it is distinguished by the genuine intelligence that permeates through the various layers of its plot, character, and theme, and how the film plays them for dramatic value. The central, biblical invocations of the Genesis Device are then overlaid with the Christlike sacrifice of Spock, lending the film a mythopoeic quality of actual depth. Too many modern, action-oriented, scifi films today treat their specific genre’s basis, in science and inquisitive theory, as a source of glib MacGuffins. The contrast with J. J. Abrams’ entertaining yet comparatively shallow 2009 reboot of the series is constantly tempting: whereas that film treated its scifi gimmicks and pivots of plot with throwaway contempt or utilitarian purpose in the name of composing a straightforward adventure, Meyer wrings such flourishes and moments to heighten suspense. Thus, the key moments of the cleverness of the heroes are relishable in staging and impact: Kirk’s foiling of Khan’s apparently complete victory by taking advantage of his superior knowledge of the Federation ships, managing to remotely lower Khan’s shields and hit him with devastating and unexpected force; the rabbit-out-of-the-hat glee of the revelation that he and Spock have fooled Khan into thinking repairs that would take two hours would actually take two days by the simplest of ruses; and the final battle where, at Spock’s suggestion, Kirk taunts Khan into following him into the Mutara Nebula, where interference leaves the two ships blind and lacking shields. There, the greater experience of Kirk and Spock sees them best Khan by simply thinking in the three-dimensional terms that a spaceship offers, whereas Khan’s mind is stuck hopelessly in the 20th century, culminating at last when the nearly crippled and dying Enterprise can still sneak up behind the Reliant and pulverise it to a drifting ruin.
Even with Khan defeated, however, the danger is still not past, as he triggers the Genesis Device as his final apocalyptic stab at a pyrrhic victory: the device’s capacity to bring life means nothing to him, but it comes to mean everything for those left to behold it. In spite of the film’s wobbles, the contrivance of the finale, as the down-to-the-wire crisis demands Spock venture into a radiation-flooded room to restore the ship’s power, is nothing short of storytelling perfection. Meyer’s willingness to reach again for operatic heights is apparent in Kirk’s forlorn cry of “Spock!” as his hideously seared and dying friend makes his last salutary “Live long and prosper” sign through the Perspex that divides them. As his body is fired off in a photon torpedo tube in a scene inspired by a similar stellar funeral in Byron Haskin’s Conquest of Space (1955), “Amazing Grace” surges on the soundtrack as his casket plummets onto the Genesis planet at the same moment a sun emerges from behind: it’s like Wagner in space by this stage. The final effect, ironically, wasn’t entirely what Meyer was after, presenting rather a sop to old Trekkies who couldn’t stand Spock’s death being taken too lightly, and yet it gives the film its truly grand final lustre. The Wrath of Khan fulfilled not only the best elements of Roddenberry’s original series, but connected it to the oldest and most complete forms of adventure mythology, positing the struggles of its sky-shaking heroes in the context of the birth and death of titans and worlds.
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Director/Screenwriter: Joss Whedon
By Roderick Heath
The Avengers could well be the most hyped movie ever made, surpassing the likes of Gone with the Wind (1939), Ben-Hur (1959), and other singular icons of globe-conquering audience awareness, if you consider that some of the predecessors in the series of Marvel Comics adaptations were basically teasers, primers, and set-ups for the cast of superheroes it features. The task of living up to such hype would be unenviable for any director, let alone one with only a single, middlingly successful feature to his credit, but the job of tethering together a dizzying sprawl of characters and plot gimmicks from other films into a single, grandiose bash-‘em-up finally fell to such a man: Joss Whedon. Whedon, who has long been known as the nerd’s nerd thanks to his engaging TV series Buffy The Vampire Slayer, Firefly, and Dollhouse, and stints writing storylines for some of the proper source comic books, inspires cultish devotion from many and an equal detestation from others. I confess to considering him rather a talent with great but hitherto unfulfilled potential. Whedon’s actual filmography is slight, having directed the cinematic conclusion for Firefly, Serenity (2005). Serenity suggested that Whedon’s talent for creating interesting characters in a stylised genre milieu, and witty, if occasionally gratingly arch, dialogue could be transferred to the compressed demands of a feature film, and that he could mount an exciting adventure story.
But it also frustrated with its lack of visual imagination and blandly TV-shaped sense of staging, and faltered in clarifying the whirl of storylines being resolved from the show for a new audience. Neither lack in Whedon’s touch was a good sign in approaching The Avengers. The first 20 minutes or so of The Avengers could be switchback-inducing for anyone who hasn’t watched the earlier Marvel films, Captain America: The First Avenger (2011) and Thor (2011) in particular, and, indeed, for those who didn’t wait through the end credits of those films to see their hidden kickers. Whedon also has to revive a rather different kind of film, one with deep roots in Hollywood but which has been fairly quiescent for a long time now: the all-star extravaganza, a form not simply defined by featuring a number of famous faces, but by having to sustain and balance them in parts that suit their aptitudes, fans, and dramatic necessity. Yes, this is the Grand Hotel of superhero flicks.
Thus The Avengers hits the ground running with Nick Fury (Samuel L. Jackson), director of the clandestine SHIELD security service, and scientist Eric Selvig (Stellan Skarsgard), trying to deal with the sudden coming to life of a powerful alien artefact, the Tesseract, which was retrieved along with the frozen Captain America from a watery Arctic grave. For a few minutes even I, who did watch those earlier movies, felt a little riled at such a headlong introduction, and the film takes a while to settle down, as it reintroduces the characters and sets the story into motion: because we already “know” the team, Whedon only goes through the motions of the Seven Samurai-esque gathering of the heroes. Loki (Tom Hiddleston), exiled brother of “god” Thor (Chris Hemsworth) and former usurping king of the alien realm of Asgard, has hooked up with a race of mysterious and very ugly extra-terrestrials who control a galaxy-crossing portal, and the Tesseract, as it happens, is the other end of that portal. Loki, having successfully sold the aliens on invading Earth and installing him as ruler, teleports into the SHIELD headquarters and takes psychic control of Selvig and Agent Clint Barton (Jeremy Renner), dubbed “Hawkeye” thanks to his awe-inspiring prowess with bow and arrow, and Fury fails to prevent the Tesseract’s theft by bringing down the headquarters about their ears. Fury, recognising that the sort of situation he’s been preparing for has arrived, calls in his sinuous superspy Natasha “Black Widow” Romanoff and sets about tracking down the various powerful weirdoes who will comprise his Avengers team.
Bruce “The Hulk” Banner (Mark Ruffalo) is tracked down to where he’s working as a medic in an Indian slum. Captain America, aka Steve Rogers (Chris Evans), is still trying to adjust to life in the new millennium. Tony “Iron Man” Stark (Robert Downey Jnr) has just built a New York skyscraper powered entirely by his miraculous arc reactor and resents being called away from the arms of his lover-assistant Pepper Potts (Gwyneth Paltrow). Thor is still apparently trapped on Asgard, having demolished the portal between the two worlds. Whedon’s rush of opening action betrays an uncertainty, perhaps inevitable, about how to get this contraption off the ground: still, I don’t think David Lean could have taken on such a burden and managed to make it flow perfectly. The opening offers a little tough-gal action with Cobie Smulders as Maria Hill, a cool and sturdy SHIELD agent who continues to bob up distractingly throughout the rest of the film, but whilst Whedon does snap into focus, unsurprisingly, when he can focus on a kick-ass female hero, it is in this case Johansson, who, after enlivening the torturous Iron Man 2 (2010), maintains her form as Natasha in a droll introduction. In the middle of being tortured by sleazy Slavic arms dealers, Agent Coulson (Clark Gregg) calls Natasha’s mobile phone and she irritably resists having her mission cancelled now that the “interrogators” are inadvertently telling her everything she needs to know, but, obediently, she clobbers her captors whilst still tied to a chair and makes her escape. She is sent to track down Banner, whose Hulk alter ego, although he’s been keeping a lid on it successfully of late, is regarded as an unreasonable danger; it’s Banner’s scientific knowledge SHIELD wants.
Ruffalo, taking over a seemingly cursed role after Eric Bana and Edward Norton, far outshines them for grasping Banner’s essence, not having the physical presence of Bana and more convincingly anxious than Norton; he instead pitches his performance as a savant gnawed at by the beast within, his skin sallow and his soul seeming to droop nearly as much as his purposefully oversized wardrobe, and so the Hulk stands as the Most Improved Superhero in this movie. Loki makes his presence known in Stuttgart, Germany, where he tries to browbeat a crowd into kneeling before him, only for an old man (Kenneth Tigar), having seen all this before, to resist. Before Loki can blast him away, Captain America arrives to block the exterminating bolt with his shield: he too has seen this sort of thing before. Such a scene is a punchy reminder that Whedon grasps not only the essence of good melodrama but also the powerful underlying thematic ties of this material to the anxieties of the last century. Whereas Stark’s Iron Man, who arrives to give Rogers some needed aid, constantly trails the association of the Cold War his father fought and the American hegemony and embodies the cognitive dissonance of this age, Rogers is still the WW2 fascist-fighter, and recognises Loki’s übermensch mentality. Interestingly, as the least colourful and the most old-fashioned of the heroes, Rogers emerges as the film’s axiom, all the more surprising as Captain America was saddled with the least inspired of introduction films. But Rogers’ air of faintly forlorn, antiquated idealism is compelling as Fury states apologetically that “we’ve made mistakes…some very recently”, and inevitably grazes against the post-modern wise-assed diva act of Stark.
Evans, a surprisingly restrained and grounded actor considering that he first came to attention playing the insufferable Johnny Storm in the Fantastic Four movies, absorbs Downey’s stream of flip with a shield of earnestness far more impressive than the metallic one he carries. Whedon aptly makes Coulson a closet Captain America fanboy, and wants his childhood hero to sign the trading cards he’s collected. Rogers offers Whedon an obvious avatar for exploring not simply the boyish fantasies at the heart of the superhero mythology, but also the powerful pull of nostalgia, and the sense of being a devotee to any creation with a legacy, not just seventy-year-old comic book heroes, which means living both in the past and the present. Rogers searches for something, anything, to give him purpose and direction: when, having sat through a stream of modern techno and military babble, someone’s crack about “flying monkeys” makes him shout with joy that he recognises the reference. Rogers however instantly adapts to crisis situations, and emerges in the finale as the team’s natural leader, as an experienced soldier and strategist, barking out a stream of instructions to the team to take up positions, ending with the immortal last order to his least sophisticated warrior: “Hulk…smash!” That said, Downey, so beleaguered in Iron Man 2, is in fine form here, especially as he mocks Thor’s initial appearance as “Shakespeare in the park,” (“Doth your mother know that you weareth her draps?”) and later dubbing him “Point Break”, and, surprised to recognise in Banner a fellow genius, taking pause to praise him for his work, including turning into an “enormous green rage monster.”
Hemsworth’s Thor, still charmingly arcane in speech and unsubtle in method, arrives trailing fraternal issues, and makes several ill-advised attempts to talk his brother into ending his campaign of violence. Loki’s familial status is key to one of the film’s funniest lines, as Thor demands respect for the villain from the humans because he’s part of the Asgard royalty: when Natasha points out he’s killed eighty people, Thor can only bleat, “He’s adopted.” Whilst it would be easy to make The Avengers sound like a stream of Whedon-speak, the erstwhile writer-director actually for the most part contours his style into the material, which demands a more consistently classical sense of weight than Whedon’s usual pitch offers, with success. Somehow, he manages to squeeze in the great Polish director Jerzy Skolimowski, an early sign that Whedon’s aiming higher than usual, as the leader of the baddies Natasha bests at the start, and Jenny Agutter and Harry Dean Stanton also make some wryly stirring cameos for the movie fan with more than the goldfish memory of current pop culture. The Avengers takes some time to find its groove, in part because there’s so much going on, usually the opposite problem to what comic book adaptations have to deal with, and Whedon’s experience at smoothly drawing together story elements as an audio-visual as well as literary entity still isn’t that strong. Whedon instead feels his way along through what is for him the much more comfortable device of making The Avengers, in essence, a TV episode about forty minutes long, getting his characters into a small space, in this case on SHIELD’s amusing new command base, an aircraft carrier that turns into a near-invisible flying fortress, and listening to them argue, snipe, quip, cajole, threaten, butt heads, and bond. Rather than hurting the film, this segment gives the film its traction and the vitally needed human element, as Whedon carefully exposes the raw nerves of the team, their isolation, traumas, guilty legacies, and potential weakness. This puts The Avengers unshakeably on track for the first of the film’s two genuinely epic-scaled action sequences.
Before they start working as a team, in time honoured tradition the heroes clash incessantly, even violently, as they first come into close proximity, as when Thor first appears on the scene, manifesting on the back of a plane and snatching the captured Loki away from Stark and Rogers, sparking a forest-levelling tussle between the demi-god and the mechanical man, which finally the thawed-out ‘40s square has to quell like a teacher interrupting a schoolyard brawl. Later, as it turns out that Loki is plotting to destroy the Avengers before they even really get going by exploiting their fractiousness and unleashing the supposedly uncontrollable Hulk, Hulk rampages first after Natasha, who, although tough as nails, finishes up a quivering foetal ball in hiding at the spectacle of the green monster, and Thor finishes up having to take him in a ship-shaking brawl. In terms of story structure and imagery, it wouldn’t be too inaccurate to call The Avengers a cross between The League of Extraordinary Gentlemen (2003) and Sky Captain and the World of Tomorrow (2004). Like the former, there’s a team of famous if conflicted and volatile personalities drawn together to fight a nefarious villain, and they initially prove their mettle by saving a super-futuristic craft from sabotage, a craft which looks like something out of the latter movie, as do the flying alien invaders they take on in the finale. Perhaps that merely reflects the relatively limited lexicon of the supposedly endless permutations of such fantasy material. It does however behove me to point out that Whedon’s film does everything bigger and, more importantly, better: better detail, better effects, better characterisation, better drama.
Most vitally, Whedon knows that this sort of tale has to reach a moment of iconic power where the heroes click as a team, and he offers this as the heroes gather in a circle with their enemies about them, but also that the heroes have to all have their distinctive moment of glory, which requires coherence in the style and saves the finale from being a singular mass of tedious action. And everyone gets one, from Natasha pulling off an astounding hijack of an alien flying craft thanks to her gymnastic skills, to the Hulk, irritated by Loki’s mockery, grasping him and slapping him about like a rag, finally reducing the sneering hunk of malevolence to a groaning wreck in a moment that could well come out of a Chuck Jones Looney Tunes cartoon. Loki isn’t as interesting a villain as he was in Kenneth Branagh’s terrific Thor, where his pathos and pathetic neediness underscored his treachery; now he’s a mad and unrepentant would-be dictator, but Hiddleston still serves him well, playing him as the most vicious English boarding school bully imaginable, with a strut archer than Ziggie Stardust-era Bowie and a nice line in antique insults. Renner has the most thankless task in the film, playing the one team member who hasn’t had a substantial prior introduction, and he spends half of it under Loki’s mind control to boot. Hints of his and Natasha’s connection through a personal debt and perhaps, although she denies it, something deeper, does nonetheless clear the way for some emotional urgency in Hawkeye’s return to the fold. Renner projects the same taciturn sensibility of a warrior wit honed to the finest edge that caught the eye in The Hurt Locker (2008), with an added hint of reserved gallantry: thus Hawkeye seems, in his way, the most “real” character in the film.
Of course, whilst the outlay of story elements is busy, the actual plot, once in motion, is actually very simple, even scanty, an excuse to give the Avengers a decent threat to go up against – not always an element these films remember to provide, as Superman Returns (2006) sadly forgot. The real stress is on character conflict, and Whedon smartly makes this the essence of Loki’s plans as well as the general story dynamic: he pricks the heroes, especially Natasha, with their own hang-ups, in his attempts to divide and conquer. The team comes close to disintegrating when they learn Fury and SHIELD have been trying to create new weapons with the Tasseract’s power, the act which alerted the aliens to its presence in the first place. But when Coulson is fatally wounded by Loki, Fury gives them a little propagandist push by soaking Coulson’s trading cards in his blood and presenting them to the team as a spur, an interesting stab at trying to complicate the film’s morality, and consider how such spurs can be both manipulative and dishonest, but perhaps sometimes also necessary. Fury himself has to defy unscrupulous masters in trying to hold off a shadow World Security Council from using the nuclear option on Manhattan, something he fails in, demanding a final sacrificial effort from Stark. On a purely incidental level, it’s cool to see Jackson’s Fury finally get to do some proper badass work, and I kind of wish someone would make a “Young Nick Fury” movie: surely there’s room for a black superhero with ‘70s Blaxploitation motifs in his background and atomic-age power in his hands in the modern pantheon.
When it comes to the crunch, The Avengers provides a properly spectacular and visually well-organised special effects extravaganza, in production terms one of the best ever done, staged with ebullient energy: it’s certainly trying to be such, although it can’t reach the level of imperative Peter Jackson managed in The Lord of the Rings: Return of the King (2003), where there’s a dizzying sensation in the action of multiple elements long in the setting up colliding head on, or the finale of George Lucas’ Star Wars: Episode III – The Revenge of the Sith (2005), where the settings and the effects ebulliently describe the emotions being enacted. This is more spectacle for spectacle’s sake, turning a basic punch-up into something like three-dimensional chess using a city as a playing board, but damn, what spectacle. Whedon, or at least the special effects team provided him, invokes the dreaded Transformers movies at points, especially as the final battle in a cityscape superficially resembles the climax of the first of Michael Bay’s series. The always unpleasant sensation Bay’s films radiate, with their unreconstructed militarist fetishism and sense-contorting editing styles, has been seen by many as transmitting a kind of covert fascism; Whedon answers this by not simply emphasising democratic themes in his tale, but by making his film entirely fluent and thrilling through access, not assault, for eye and mind. I don’t know if it can yet be said that Whedon has any kind of definable visual style, but he does have a fondness for long-take sequences as a way of facilitating that democratic spirit, and this strategy culminates in one utterly bravura shot that seems to move along the breadth of Manhattan, finding each of his individualist heroes engaged in their station of battle in a fashion that unites them strategically and emotionally, from Captain America brawling on street level to Hawkeye atop a skyscraper to Thor and the Hulk riding the back of one of the grotesque mechanical leviathans the aliens employ.
The sight of Thor’s red cape swirling as he rides a colossal beast of dull grey steel over the equally dull grey New York skyline catches the eye like the essence of some secret genre poetry, in which both fantastic invaders and familiar urban architecture are equally complicit in a war against the unrelieved colour and power of the primal individual, and both lose big time. Whedon shoots for some of the supercharged emotion glimpsed once upon a time in the climaxes of the early Superman films or Star Trek: The Wrath of Khan (1982) as Stark tries to call an oblivious Pepper for a goodbye as he prepares to sacrifice himself for humankind, an act Rogers earlier said he could never consider: Whedon doesn’t quite hit those heights, but it’s nice that he tried. Some touches do become repetitive, especially characters falling from great heights for bruising landings, but all in all this is a brilliantly made sequence that dwarfs almost all rivals. The Avengers doesn’t escape all the familiar blind spots of this kind of filmmaking. In addition to the stuttering start, it sadly forgets to include a satisfying ending where the characters have a proper farewell, there’s a tacked on promise for another sequel, and a certain amount of fragmentation sets in with Whedon’s need to keep all his elements in some sort of focus.
There’s a constant, uncomfortable reminder with these Marvel movies that they can never just be movies sufficient unto themselves. Romance is mere theory, and sexuality is expressed through the tight pants of its heroines. It’s these lacks that repeatedly stand in the way of the superhero genre truly becoming the heir of the swashbuckler, which was always defined not only by its basis in the immediate reality of the athleticism of its actors, but also by the incision of personal concerns that are definably adult – looking forward to the future, trying to reproduce, and reshape nominal barriers of gender and class to find a place in a society worth living in – rather than the kind of pouting angst, detached from such concerns, so often found in modern superheroes and which makes them so relatable for teens; the reasonably strong romantic element of Thor was one reason it stood head and shoulders above most of the recent pack, and Tony Stark’s former playful licentiousness is down for the count. But it feels a bit churlish to stress such lacks considering that The Avengers as a whole really does hit the mark as surely as one of Hawkeye’s arrows. It has to be said that between this and the fiscally ill-fated but still glorious John Carter, 2012 has seen the blockbuster bar raised pretty darn high for the next few years.
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Director: Brian De Palma
By Roderick Heath
Made four years after Phantom of the Paradise, The Fury is a radically different piece of filmmaking in many ways, and yet also vitally similar to its wayward predecessor. Phantom of the Paradise is De Palma’s swan song for laissez-faire youth; The Fury is a new master taking his final step toward becoming a big-budget director with a vast array of technical and financial resources at his command, big stars to work with, and a story that demanded his visualisations maintain a more traditional rhythm, though hardly free of freewheeling invention. In between, he had made Carrie and Obsession (both 1976), films where he revisited the Hitchcockian template he hit on with Sisters (1973), but also developed a more rigorous and coherent style and a richer, less insistently hip emotional palate that veers between the earnest and the ironic with often breakneck speed. They were still filled with his acerbic sense of humour and character, and maintained a socially critical vibe, but they were also rendered with a refreshed and deepened directorial sensibility, full of swooning, sensually loaded, mobile camerawork that often serves the purpose of binding together seemingly disparate events into textured wholes. In short, De Palma had grown up, and rather than seeming to be neutered by his full emergence as a mainstream filmmaker, he revelled in it, even if mainstream audiences and critics hardly always knew what to do with him.
The Fury was adapted from his own novel by John Farris, but it became in every sense a De Palma film, a coherent development of themes in Sisters, Phantom of the Paradise and Carrie that represents a dazzling dance of form and function that builds towards a crescendo that some critics have rightly likened to a cinematic orgasm. It’s also one of De Palma’s most oddly unappreciated movies from his career-defining run of amplified cinema made between the mid ’70s and mid ’80s. What’s specifically remarkable about The Fury is the way, as with Carrie, he turns pulpy material into pure and personal cinema invested with a sense of emotion far beyond the sources. De Palma invested Carrie with a romanticism that was spiritually little like Stephen King’s work in which Carrie herself was as noxious a scion as her persecutors. Like Carrie, too, The Fury revolves around psychokinetic powers in adolescents, redolent of all the supercharged passions of youth, but it offers two young psychics rather than one, whose eventual meeting, fusion, and reproduction are the logical narrative and biological pay-off, but one which is complicated in an impudently clever fashion.
Whereas Gillian Bellaver, played by Amy Irving (thus suggesting her character in Carrie) has inherited the gift/curse of psychic ability and has to face similar social ostracism once her peculiarity emerges in the mercilessly bitchy realm of high school, her male counterpart Robin (Andrew Stevens) is transformed into a pampered psychopath by dint of his extraordinary abilities. De Palma’s usual, sneaky political overtones enter right at the start as a terrorist attack on an Israeli seaside town proves to have been stage-managed by repellent American government agent Childress (John Cassavettes), who runs an organisation known as PSI, which collects and develops psychic talent as the next generation of game-changing weaponry. He betrays his friend Peter Sandza (Kirk Douglas) and claims his son Robin, whose gifts he wants untrammelled use of. Robin thinks Peter is killed when he tries to escape in a Zodiac and machine gun bullets causes the engine to explode. Robin is bustled away, but Peter crawls out of the ocean and sees Childress bossing about the killers; snatching up the gun of one slain attacker, Peter tries to shoot Childress, only succeeding in wounding him in the arm before fleeing and going underground. Two years later, Peter is in Chicago, close to where Childress is operating. He has hired greasy local psychic Raymond Dunwoodie (William Finley) to find Robin, a move Childress has anticipated.
Dunwoodie contacts Peter when he notices Gillian on a Lake Michigan beach, recognising her as a superior talent who could find Robin more easily. But Childress closes the net on Peter. Peter’s escape cues a lengthy, elaborate, funny sequence in which he dives out of a hotel window in just his underwear, and holes up in the apartment of a pair of loudmouths (Gordon Jump and Jane Lambert) who, in the design of the story, stand in for the most absurd components of Middle America, and a crotchety but sympathetic grandmother (Eleanor Merriam) who’s all too pleased when Peter’s arrival with a gun places her irritating daughter and son-in-law in her command. Peter then kidnaps two off-duty policemen (Dennis Franz and Michael O’Dwyer) and makes them drive him away from the goons on his tail, finally fooling one team of agents to gun down another and then crash themselves. Peter then contacts his new girlfriend, Hester (Carrie Snodgress), who works at an institute devoted to psychic research, a place through which many powerful young talents pass. Peter first met with her in the hope Robin may have been placed at the institute at some point, a well-founded assumption, as the institute’s director Dr. McKeever (Charles Durning) is, in spite of his misgivings, essentially a talent scout for Childress. When Gillian causes one of her obnoxious school friends (Hilary Thompson) to bleed spontaneously during a cafeteria argument, she decides to take refuge at the institute, accidentally putting herself in Childress’ hands, but also soon picking up traces of Robin’s presence and current whereabouts.
De Palma’s mature style always pulsates with a deeply corporeal sensibility in films that often become a tötentanz of blood, sex, and carnal excess, innately infused with an eroticised quality. That quality is apparent in this film’s very structuring, down to its offhand jokes, like building scenes that tweak casual sex gags into moments of narrative consequence—for example, Dunwoodie’s girl-watching, which creeps out Gillian and her friend, proving to be a different and even more invasive kind of cruising, or Hester receiving what seems to be an obscene call from a heavy breather who turns out to be Peter, freezing cold after his dip in the lake. De Palma’s feel for eruptions of violence that transfigure flesh and spirit is the key for all the narrative’s pivotal moments, as when Gillian accidentally grasps McKeever’s scarred hand, and has a psychic vision of Robin’s near-fatal attempt to escape the institute, with De Palma achieving one of the keenest moments of voyeuristic switchback by back-projecting Gillian in front of the action she’s “seeing.” Later, she hooks directly into Robin’s mind as he’s experiencing one of the experimental procedures Childress and his research team are inflicting on him, becoming the subject herself, a prone participant in an act of forced viewing of what he thinks was his father’s death: it’s as elaborately cruel as Swan’s videotaping of Winslow Leach in Phantom. Both moments are sparked by Gillian touching someone, and she causes the spontaneous bleeding that finally proves near-fatal for Dr. Ellen Lindstrom (Carol Rossen), McKeever’s number two and lover, who collapses in a bloody mess when Gillian finally returns from her trance. Gillian offers a similar take on the Typhoid Mary character to that of Rogue from the X-Men movies in that, as her gift becomes more pronounced, she becomes increasingly dangerous and unable to make simple human contact. Childress offers her the promise of control of her gifts, but, like the promise to polish Winslow Leach’s gifts, it’s a Faustian bargain of the worst kind, because Childress’ real programme is to turn his psychics not into warriors, which implies a personal sovereignty even in battle and bloodshed, but into weapons, malleable and directed.
De Palma, in his way, helped usher in the era of modern blockbuster filmmaking, defined by a string of elaborate wind-ups with punchy pay-offs, and yet his works finally end up at odds with that format. The Fury was often fiercely criticised when it was released, but like some other signal works of the Movie Brats, like Star Wars (1977)—much less adult than De Palma’s works, but in some ways just as sophisticated in relying on an audience to put together the drama in instinctive, visually associative fashion rather than via literary ways—it represents an evolution in the form that finally threw away the stage roots of the mainstream cinema model. De Palma’s overt worship of the likes of Hitchcock, Lean, and Leone is apparent in the way he constructs sequences in his mature films like symphonic movements, serving their own self-contained sense of grammar as much as an overall narrative.
Whilst De Palma is often thought of as a maven of raw cinematic values and not a dramatist, that reputation often ignores his ear for dialogue and touch with actors. Having stoked Oscar-nominated performances from Sissy Spacek and Piper Laurie in Carrie—a miracle for a horror movie in the ’70s—here he gives Douglas one of his best roles of the decade and gets great stuff from the rest of the cast. Irving, a fascinating starlet with a hint of the leonine to her glam, is terrific as Gillian, the film’s pivotal figure as a girl who grows from object of ogling to empowered engine of wrath. De Palma is also keen to the offbeat magnificence of Snodgress, Oscar-nominated herself several years earlier for Diary of a Mad Housewife (1970) but little used afterwards, and Durning, who gets a marvellous mid-movie scene where, hurt and squirming under the weight of evil forces, he fends off Ellen’s solicitous invitations in wanting to remain alone and get drunk. It’s the sort of moment that contributes immeasurably to the texture of the film, and reveals an empathy for middle-aged compromise relatively rare in De Palma’s work, even if it doesn’t actually serve the story one iota.
De Palma constantly offers technically demanding shots, with the aid of cinematographer Richard H. Kline, that bind together multiple actions in single frames, and the editing by Paul Hirsch is something close to genius, in moments as seemingly minor as the test for psychic power Ellen and Hester hold at Gillian’s high school, her overpowering talent revealed as she sends an electric train run by mental power at a rocketing rate around a table, zipping past a chart, the clauses of which, the graduating levels of psychic power, are counted off one by one as Gillian’s power becomes clearer and clearer. Another is the shot towards the end where Gillian’s hand, trembling with new-found authority, fills the screen, Childress, with his withered hand redolent of secret impotence no matter how powerful he acts, in the background vibrating as vengeful energy is unleashed on him. The Fury is a tale of colliding and binding forces. The concurrent plotlines of Peter and Gillian are distinct, if destined to coincide, in their personal issues, ages, genders, sense of the world, and even rhythms of storytelling. Peter is already aware of the trap Gillian is walking into unawares, and the film’s deceptively action-thriller-toned first act segues into a quieter, sinister build-up as Gillian’s tale comes to the fore.
Hers is one of apparent homecoming, settling in at the institute where there’s an atmosphere of cheery fellowship and prodigious possibility: The Fury, in that sense, anticipates not only the X-Men films, but also the basic motif of the Harry Potter series, exploiting that atmosphere, and the attendant sense of longing that the exceptional and the outcast share in looking for good fellowship. But whereas in those films, the institutions are positive and offer refuge from harsh realities, as ever in De Palma here the institution is corrupt, the benign care a façade, albeit one that makes McKeever, Ellen, and Hester uneasy in sustaining. McKeever makes a weak attempt at rebelling against Childress by lying about Gillian’s talents, but Childress doesn’t have to share his charges psychic talents to spot he’s being bullshitted. De Palma builds his web of enmeshed parallels not only though crucial moments where Gillian accesses Robin’s mind and has flash visions of the future, but also in a teasing moment when Hester tells Gillian about her boyfriend, the younger woman unaware that she’s talking about the father of the boy she’s become psychically tethered to, describing him as a great dancer who’s only frustratingly difficult to get hold of.
When the two plot strands do finally meet, it comes in one of De Palma’s most ebulliently staged set pieces, as, at Peter’s insistence, Hester plans an escape for Gillian before Childress’s goons can take her out of the institute, going through an elaborately comic routine to arrange the crucial moment when Gillian can take off out the back door; she and Hester fly in a customary De Palma use of agonising slow motion where chains of cause and effect are identified in their components before they crash together and create chaos. John Williams’ largely Herrmann-esque score here offers for a few brief moments that would sound equally at home in E.T. – The Extra-Terrestrial (1982) in conveying momentary, joyous liberation. Liberation, however, turns on a dime to desperation, as Hester accidentally knocks over an agent rushing to catch them, one moment of happenstance that gives them a clear run, and the pair converges on the taxi in which Peter waits, aiming a pistol at the pursuing car filled with more agents. But his excellent aim proves his undoing, for when he takes out the driver, the car swerves and strikes Hester, sending her crashing through a parked car’s window, a bloodied, instantly fatal demise. Another agent charges out of the neighbouring park and grasps Gillian: Peter, horrified at the sight of Hester in and act he is unwittingly caused (another constantly recurring De Palma touch), turns and shoots down the agent with punitive fury; Gillian regards the gun-wielding stranger who is her “saviour” with bewildered terror. It’s not the most expansive of De Palma’s set pieces, but it is still one of his most ruthless and lucidly composed, not only in the way he physically binds actions together and pursues them with dark irony, but for its thematic intelligence in illustrating the notion that violent resistance always claims innocent lives no matter how good the cause.
Like many of De Palma’s high career films, The Fury becomes a metaphorical tale of resistance to a corrupt order, with outsider heroes flailing in their attempts to penetrate the figurative (and sometimes literal) castles of their persecutors, who usually affect parental or romantic concern: such is true of Sisters, Phantom, Carrie, and Dressed to Kill (1980), Blow Out (1982), The Untouchables (1987), and Mission: Impossible (1996). Scarface (1983) and Femme Fatale (2002) would in differing fashions see the figures converge in epics of interior character conflict. Cassavettes’ marvellously malevolent Childress is a perverter and corrupter in the guise of friend and guide; like Sisters’ villainous psychiatrist and Phantom’s Swan, his plots begin to give way under the strain of trying to maintain a façade, but tearing that façade down properly usually comes at a punishing cost. The Fury also works as another parable of how a society rewards and destroys talent, like Phantom, as Robin can easily be construed as simply an inflated version of any heroic young jock. He is rewarded by being treated “like a prince”, to the extent of being basically given his attractive supervising doctor, Susan Charles (Fiona Lewis), as concubine, even as his aggressive instincts are tweaked and his rage unleashed by the regimen Childress has prescribed, to make the best of his abilities. The chief target of his new licence is, then, his lover, whom he finally kills in the most hideous fashion. What is created is a monster in control of his powers but not his mind or emotions, a perfect end product of Childress’ philosophy. Even here, there’s a dark, erotic joke at work, as Robin’s fulminating frustration is based in how his level of psychic control is not matched by physical control, still messy in a young man’s fashion and unable to sexually please Susan.
The inevitable disintegration is signalled when Susan coaxes Childress into letting her take Robin out to a fun fair in a brief break from experiments, unaware that Robin has already become too crazed and immoral: seeing a group of Arab men accompanying a prince, reminding him of the (fake) killers on the beach, he sends the prince’s Ferris wheel spinning out of control, car flying off through the air and crashing through a window upon his retinue. Robin repeats the trick later when he tortures Susan to death, spinning her around until her blood is painting the walls of their ritzy apartment in the PSI’s mansion headquarters. And, of course, in Robin himself and Childress’ operation, the centre cannot hold. Thus, when Peter and Gillian finally reach the PSI mansion, Gillian’s presence enrages Robin, who sees her as someone brought in to replace him. He kills Susan and two of Childress’s goons, and when Childress finally sends Peter to calm him down, Robin instead causes his own death, driving himself and his father out through a window to dangle from a high parapet. His personality disintegrates at precisely the moment he becomes a virtual god, and he tries to hurt his father rather than save himsef., and Peter hurls himself over the same high parapet in grief. It’s the stuff of Shakespearean tragedy, but Childress doesn’t have any time for that: waving his hands disgustedly (“Go on, get ‘em outta my sight!”), he instead sets about seducing Gillian as the next candidate.
Many of De Palma’s heroes finally fail in their attempts to undo evil and are left traumatised, if not dead, but Gillian evolves into one of his most triumphant, if finally frightening, heroes. Having absorbed from Robin at the point of death his honed gifts, now blended with her still-present moral awareness, she turns on Childress in the most memorable and effective of revolts, first blinding him, his gore-dripping eyes reminiscent of X: The Man the X-Ray Eyes (1963), and then giving him exactly what he wants, proof of an awesome new power, but not in the manner he intended. Reminiscent of the finale of Zabriskie Point (1970)—and, of course, De Palma would soon make a more overt tribute to Antonioni with Blow Out—Gillian blows Childress to pieces in a moment De Palma offers in distended instant replay, an orgasmic celebration of, yes, fury unleashed on the false father. It’s one of the great comeuppances in movie history, and not for the first or last time, De Palma proved that he was a bastard, but a magnificent kind of bastard.
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Director: Steven Soderbergh
By Roderick Heath
Time advances, aesthetics shift, technologies update, morals and social maxims evolve, but some things remain constant. Especially movie clichés. The disaster movie, for instance, has hardly changed in form in more than six decades. You take a threat to a slice of, or all of, humanity, and pit against it characters from all walks of life who try to survive and/or nullify the threat. It’s a nifty generic conceit that allows storytellers to work at once on panoramic and microcosmic levels and tap into common anxieties and fantasies about what might happen when things go to hell. One subgenre located at the nexus of the disaster and science fiction movies is bi-fi, where a biological threat is the agent of destruction.
Bi-fi nominally exploits the wonder and terror in quite real and immediate concerns about potential pandemics, perceiving how the porous boundaries in our global village render us ever less insulated against such shocks. But it often tends to exploit other, less specific anxieties as well: that doctors, those virtual new priests of the modern world, might suddenly stop being able to offer us absolution from fear; that governments might gleefully let slip their most authoritarian impulses given half the chance and muster us all into neat rows to die; or that our neighbours, friends and we ourselves might, with the provocations of impending chaos, suddenly turn into marauding looters and killers when society starts crumbling. Steven Soderbergh’s Contagion, from a script by Scott Z. Burns, is immediately identifiable as belonging to the genre, and yet it possesses a veneer of the dispassionate analytical cinema Soderbergh turned on the likes of Traffic (2001) and Che (2008).
There’s no kind way to say that Contagion is one of the worst major recent films I’ve seen, so…that’ll have to do. The only wonder and terror Contagion generates is at the profligate expenditure of talent and the dizzying shapelessness of the filmmaking that can’t even rise to the level of the cheesiest ’70s all-star disaster flick or the average mid-’90s telemovie. I’ve confessed before my long-running distrust of Soderbergh’s oeuvre, and whereas Che made me consider laying down my arms, Contagion has me all guns blazing again. There’s something threatening about this terminally bland, unfocused, stake-free collage of reputable thespians achieving poses of mild concern in a procession of offices and labs, as if it presages an era in which, freed from the necessity engendered by shooting on real film, Hollywood’s technocrats can just slap together a project over the weekend and pass it off as a movie. Soderbergh directs with a pretence to docudrama spareness, and yet, as ever, I wonder if he’s ever watched a good one, so completely does he forget to include the “drama” half of the equation and so badly does he fumble the “docu” part. In Contagion, near-apocalyptic forces are unleashed, and yet even the few glimpses we get of chaos and dissolution are so neat and tritely staged that I seriously started to wonder if anyone in Hollywood knows what the rest of the world looks like, beyond the confines of select hotels and institutions.
Soderbergh, to his credit, kicks things off with some fast-paced montage work, as he introduces a Patient Zero, Beth Emhoff (Gwyneth Paltrow), from whom a ripple of unintentional calamity spreads outwards. People she met in a Hong Kong casino, including a Ukrainian model (Daria Strokous) and a young local waiter (Chui Tien You), begin folding up and dying all around the world. After a stopover in Chicago for a quickie with a former boyfriend, Beth returns home to Minneapolis to her husband, Mitch (Matt Damon), and her kids. She collapses in a fit in the kitchen and is rushed to hospital, where a postmortem reveals signs of a contagion so terrifying the pathologist tells his assistant to “call everyone!” The A-Team of medical science springs into action, as various health organisations rush to identify and find a solution to the disease, which begins to prove untreatable and fatal to a staggering number of the population. Dr. Ellis Cheever (Laurence Fishburne), a bigwig at the Centers for Disease Control and Prevention (CDC) in Atlanta, contends first with the problem of arranging a response whilst worrying it might all prove to be another over-hyped menace.
Cheever sets Dr. Erin Mears (Kate Winslet) on the task of tracking the disease’s landfall in America and then arranging treatment and containment strategies. WHO official Dr. Leila Orontes (Marion Cotillard) tries to zero in on the source of infection, contending with obstructive Chinese officials, before finally being kidnapped by her liaison, Sun Feng (Chin Han), who feels obliged to try to use her as barter for a supposed secret cure the American and French governments are sitting on to save the remnants of his village. As the crisis worsens, Mitch, who’s immune, tries to weather the storms in the Minnesota suburbs as mass hysteria and mortality set in: after his stepson dies from the disease, he tries to keep his daughter Jory (Anna Jacoby-Heron) safe, fending off visits from her boyfriend Andrew (Brian J. O’Donnell). Meanwhile some plucky researchers, including CDC research wizards Ally Hextall (Jennifer Ehle) and David Eisenberg (Demetri Martin), and Ian Sussman (Elliott Gould), a grizzled outsider who plays by his own rules, become the first to grow the microbes successfully and lay the groundwork for finding a vaccine.
I don’t think I’ve ever seen a less convincing and compelling portrait of an international crisis than in this movie. Whilst Soderbergh is obviously trying to avoid the trashy hype of the likes of Outbreak (1995), he doesn’t succeed in filling his work with anything else that’s persuasive. The pretensions to realism are constantly undercut by the proliferation of famous movie actors playing characters with romance novel names, glimpsed in stodgy vignettes (some, like Martin and Gould, wasted to an astonishing degree). Any intended commitment to procedural integrity and continuity is quickly jettisoned as major plot elements, like Sussman’s and Hextall’s labours, are reduced to glib throwaways, in contrast with a ’30s biopic like The Story of Louis Pasteur (1936) that was able to develop not only a sense of process but also of drama in the process of trying to combat a microbe, not to mention a real classic of bi-fi like The Andromeda Strain (1970). There’s a far too cute piece of insta-exposition when the researchers manage to obtain security recordings that show Beth meeting several of the other infected people in pristine clarity and perfect situated detail.
In failing to deal interestingly with the disease itself, therefore, one might expect the real weight of Contagion’s interests to fall on another area, but instead it spreads itself so thinly that it communicates absolutely nothing with depth. There’s no continuity of mood or even detail from scene to scene: whilst there are occasional cutaways to shots of soldiers amassing to impose and maintain blockades, the film fails utterly to evolve a proper visual and thematic pattern of deepening crisis and desperate straits, as it doesn’t even seem able to decide on what level we should take the impact of the disease. Even in the brief vignettes of lawlessness and chaos glimpsed through Mitch’s eyes, there’s something stilted and antiseptic about the whole affair, with barely any sense of contiguity between the various story and character strands. Soderbergh’s idea of upsetting audience expectations is to give a shot of Gwyneth Paltrow’s head being peeled open in an autopsy. Any five minutes of George Romero’s The Crazies (1972) have more existential angst, ruthlessness, and bitter irony than the entirety of this addled slop.
Soderbergh can’t even decide how serious the problem he’s depicting is. While in one frame we’re seeing desperation and danger in the suburbs, as things around Mitch start to resemble The Omega Man (1972) or something, and rows of corpses are buried in mass graves a la The Devils (1971), in another we have our doctor heroes in their still perfectly functional labs looking like they just stepped out of the pages of a Vogue Oscar preview spread. Characters come and go with rapidity and jarring disconnection that borders on contempt for storytelling, for example, when Hextall’s doctor father (Dan Flannery), who falls sick after weeks of labouring with disease victims, is trucked in three-quarters of the way through the film in a rather limp stab at stirring emotional involvement for Hextall, who has taken an experimental vaccine to test its effectiveness. Even Irwin Allen’s terrible The Swarm (1978) manages to extract more drama out of such an act than this film does, failing as it does to shake Ehle’s Mona Lisa smile a fraction of a millimetre. For a film that seems to propose itself as being about detail and studying chains of cause and effect, Contagion looks and feels so segmented and disconnected that it ends up operating a bit like a terrorist organisation full of cells who have no idea what each other are up to. Soderbergh has long had pretences to being a politically conscious filmmaker, and yet his politics and methods of relaying them are hackneyed, and here they are so sketchy and silly as to beggar belief. In the cheesiest attempt to raise a sort of everything-is-connected consciousness I can possibly imagine, the very last scene is the worst in this regard, as Soderbergh returns to the actual process of the first contamination of a pig Beth eats as having resulted from the bulldozing of forest by the corporation for which Beth was an executive.
Along the way, there are portraits of the untrustworthiness of Asians on both the official and personal level, with the latter supposedly leavened by Leila’s eventual empathy and collusion with her kidnappers, as she is seen tutoring kids in Sun Feng’s village—maybe more third world villages should shanghai brilliant white women—and rushing back to them when she learns they’ve been given a placebo in exchange for her. Like many other things in the movie, but perhaps most representative, this subplot is so weakly developed and offhandedly treated that it results in head-scratching bewilderment as to what Soderbergh and Burns thought they were accomplishing. Jude Law contributes the film’s most hilariously awful element, playing blogger and freelance Aussie journalist Adam Krumwiedler, the first of what will undoubtedly be many gross caricatures of Julian Assange in movies, who spreads whipped-up stories about corruption, secret cures, and malfeasance via the internet—because the internet and especially bloggers are evil, don’t you know—and turns out to be trying to make money by flogging a product called Forsythia that falsely claims to be a cure for the disease. Soderbergh gives us repeated scenes of Krumwiedler, complete with crooked front teeth, meeting with a hedge fund rep, billed in the credits as “Hedge Fund Man in Park” (Randy Lowell) to give you an idea of the precision screenwriting that went into this aspect, selling him on helping him flog Forsythia to a populace whom Krumwielder manipulates with rumours and conspiracy theories. It’s the partnership of the hypocritical scare-mongering left and the greedy, feckless right we’ve all not been waiting to see in a movie. Speaking of scene progressions that fail to make sense: in one scene Krumwiedler’s wearing a full-body suit to avoid being infected, and yet soon after he’s back chatting to the Hedge Fund guy in a public place without any protection at all, making it utterly apparent Soderbergh shot these scenes contiguously without pausing to think about the psychological or practical considerations of these characters in the flow of such a situation.
Krumwiedler’s wickedness continues when he attempts to disgrace Cheever by uncovering how Cheever tried to get his wife (Sanaa Lathan) to leave Chicago, and, of course she, like all foolish wives, lets it slip to friends, and so on and so forth—not that this plot element has actual consequences apart from causing Fishburne’s affect of stony decency to become slightly stiffer during press conferences. That Cheever’s actually a decent bloke is illustrated through his conversations with cleaning man Roger (John Hawkes, who might have reasonably expected his Winter’s Bone work might elevate out of parts like this), to whose son he gives his own dose of the vaccine once it arrives, because, well, he’s just good that way. Krumwiedler and taciturn Asians are not the limits of the film’s shallow villains, for Mears also has to deal with a ludicrously nasty Minnesota Department of Health official (Tara Mallen) on the way. One of the film’s few moments of any incipient menace and tragedy comes when Mears awakens in a hotel room to find herself infected, and hurries to track down the hotel employees she may have passed it on to. She is later glimpsed lying with other victims in the disease centre she helped set up, but Soderbergh can’t wring any irony out of that, chiefly because he segues into another cheap piece of pseudo-irony, as Cheever learns he can’t extract her to bring her to the CDC’s better facilities because the plane used for this has commandeered for a sick congressman.
Damon’s part as the lone assailed Everyman in this scenario has rightly been regarded as the best element of the film: certainly Damon plays Mitch, who staves off grief and anger at the sudden loss of wife and stepson and discovery of her infidelity to get down to the hard necessities of survival, with his usual cagey skill. He’s particularly good in the moment when he’s told his wife has died, the reporting medicos stating it in such a dispassionate fashion he doesn’t register the fact and goes on to ask to see her. But even in his subplot, the only real street-level vignette of the movie, Contagion displays a woeful lack of challenging darkness or skill in staging. Mitch glimpses riots in supermarkets—one infected woman comes up to him and gives a stage cough that sets him shepherding Jory away again—and signs of murder and pillage in neighbouring houses. But the biggest problem he has to deal with is keeping Andrew away from his daughter, who pouts and pounds out her frustrations on her iPhone, thus reminding us that, as bloggers are evil, so, too, all modern teens are self-involved and tech-addled to the point where even a major modern disaster all around them won’t inspire them to get their heads out of their asses. The profundity just keeps on a-comin’, folks. Even some of the smaller bits of business are clichéd, like an early moment where an infected man wanders dazedly in front of a truck, this being the second recent movie in a row I saw with this scene in it.
Not very long into Contagion I began to think about Fernando Mireilles’s popularly dismissed Blindness (2008), which, whilst overlong and excessively self-conscious, nonetheless employed and explored much of the same imagery and situational dynamics as Soderbergh’s film, whilst actually managing to invest them with personal and philosophical weight, as well as a grinding corporeal effect. Contagion, whilst a nominally more “believable” and parable-free approach to such a calamitous story, actually startled me with the lack of substance, the lack of immediacy, the lack of any genuine thought-provocation, invested in it. One aspect that particularly struck me was the fashion in which Contagion recycles a motif from one of the earliest bi-fi movies, Val Guest’s 80,000 Suspects (1963), in which Yolande Donlan’s unfaithful wife is a Typhoid Mary spreading disease throughout London. The fascinating repetition of the association of adultery and female sexual transgression reveals that, under all the new-age hype and facile realism, very little has changed in the (probably unconscious) minds of many mainstream filmmakers. Contagion finally limps through to a final narrative phase where the threat dissipates and yet the movie steadfastly refuses to end until we get some unearned emotional milking (Mitch weeping for Beth at last, and Jory getting to dance with Andrew in a makeshift living room Prom Night). All that said, there are one or two scenes, as when Mears chases down one of Beth’s infected coworkers on a bus and particularly that in which Mears reports her own illness to Cheever, in which the strength of this high-caliber cast wasn’t wasted entirely—but not for want of trying. Soderbergh has reportedly been kicking about the idea of retiring. He should have done it sooner, because if this is what the end of the world looks like, we’ll go out with not a bang, but with a whimper of boredom.
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Director/Screenwriter: Benedek Fliegauf
By Roderick Heath
Films that use the ideas of the science fiction genre to genuinely serious investigatory or poetic ends are pretty few and far between in today’s cinema. If they are taking those ideas seriously at all, it’s more likely to be on a conceptual, rather than psychological or emotional, plane. A coldly beautiful and quietly dazzling exercise in psychosexual provocation, as well as a meditation on mortality and personality with a blend of genre with high Freudian perversity, Womb easily bests the last mainstream film to tackle the moral and humanitarian ramifications of cloning, 2010’s unfocused and soapy Never Let Me Go, for narrative density and effect. Fleigauf’s film expands its ideas with genuinely unsettling and affecting permutations that retain a touch of the otherworldly and yet also proceeds with a nerveless logic.
Strangely, Womb has gained little attention, though not too surprisingly, as it’s inevitably noncommercial; I only came across it by chance, dumped onto DVD, in spite of sporting two excellent young stars: Eva Green, an actress who embodies something intelligent yet provocative and insinuatingly decadent even in the most humdrum of parts, and the rubbery-limbed Matt Smith, currently inhabiting the role of Doctor Who. Indeed, it’s been a good year for dumped Green films, also including the lesser but still interesting Cracks.
At the outset of Fleigauf’s film, Green is a solitary woman sitting on the balcony of her remote house, perched on stilts in the midst of a tidal plain, cradling a belly bulging with pregnancy, thanking, in voiceover, someone for this gift. Fliegauf then jumps back many years in the past to when Green’s character, Rebecca, was nine years old (played at that age by Ruby O. Fee), and staying for a vacation with her grandfather. She encountered a boy, Thomas (Tristan Christopher), when he took a break from being chased about by local hooligans to say hello, and they swiftly became inseparable friends, with Rebecca practically absorbed by Thomas’ parents, Ralph and Judith (Mike Leigh regulars Peter Wight and Lesley Manville), into their family. The two children spent an idyllic vacation in spite of the typically northern European, tempestuous, and glowering atmosphere of the seaside locale, with its pebbly beaches and beautifully blasted shores and sands, until Rebecca finally had to leave to join her mother who was taking a job in Tokyo. The night before she leaves, Tom announces he’s going to see her off and give her a going-away present, but he never shows up.
Rebecca returns over a decade later, having gained a degree and a profession as a designer of software for acoustic devices, to take over her since-deceased grandfather’s house and to look for Tom. When she finds him, he’s grown into the agreeable adult form of Smith. When Rebecca finds his current abode, still in the same seaside town that he loves too much to leave, she finds Rose (Natalia Tena) sitting on the floor in her undies, reading a book. But she’s just a casual pick-up, and she gets frustrated and stomps out when faced with Rebecca and Tom’s instantaneously resumed mutual fascination: “Maybe you two should start sniffing each other.” Tom gives Rebecca the present she was supposed to receive, a matchbox containing a snail, now long dead.
Tom, who is now a biology student and an activist, is planning a demonstration at a new cloning centre called Sparkling Park, and has a crate full of cockroaches ready to release to cause alarm amongst the security staff. Rebecca joins him for this jaunt, but when she gets him to pull his car over so she can go take a pee in the grass, and he starts to get out after her, she hears the unmistakeable sound of another car hitting him at speed. Fleigauf and Green pull off this scene with terrific dispassion and a proper sense of the jarring shock of sudden, complete, irretrievable loss registered in the ever so slightly widening eyes of Rebecca as she surveys Tom’s broken body. Except that it’s not irretrievable, not anymore. As Tom’s parents grieve, Rebecca retains her sphinx-like smile, and presents them with a solution: that they clone Tom, and she will act his surrogate mother. Judith rejects the notion, stating that, “We’re atheists…but that doesn’t mean we can rummage in our deceased’s grave…we are not farm animals…we accept what life gives us!” Rebecca presses ahead, however, going to Sparkling Park, where Rose, who works there, catches sight of her. Months later, Rebecca gives birth to Tom redux, and begins to raise him as her own son.
What end such an act can possibly have, and all its manifold and troubling imputations, looms with constant tension throughout Womb, as Fleigauf describes young Tommy’s growth from bulge in Rebecca’s belly to upright young man. Whether Rebecca can continue to treat Tommy as simply her own child who happens to also be giving the genetic material of her great love a second chance at life, or if she’s nursing a darker, if still possibly inchoate, plan to make him a substitute, and what his reaction to the inevitable, practically Greek tragic moment of realisation will be is the crucial question, one that hovers as not entirely resolved until the very end.
In the meantime, Rebecca keeps the truth of Tommy’s origins from him, and when he has an encounter with another cloned youngster, Dima (Gina Stiebitz), he learns of the intense social hatred toward clones. Other concerned mothers, worried when Rebecca invites Dima unknowingly to Tommy’s birthday party, meet with her and explain, in a note-perfect transposition of such anxieties from more familiar worrisome types, how they don’t want their children exposed to the unknown influence of these strange, unnatural entities. But word soon reaches the parents of Tommy’s friends about his genetic origins, thanks to Rose, and when Tommy asks Rebecca why nobody came to his party, Rebecca only says, “Because they’re stupid!” The next day she packs up and moves them both out to the remote house glimpsed at the beginning, where Rebecca continues to live until Tommy is grown, burgeoning into a man eerily similar to his earlier incarnation, with a deep interest in nature and a loopy sense of childish fun. When he moves a girlfriend from college, Monica (Hannah Murray), into the house, the stage is set for possibly the strangest ménage-a-trois, seething beneath the surface and constantly sensed by all parties without quite taking shape, in cinema history.
Fliegauf maintains a tremendous formal control over Womb, which could easily have toppled into torpid psychodrama or arty sterility. His film bears a distinct resemblance, in setting as well as style and the chilly anthropological deconstruction, to the early work of Roman Polanski. Shot in the Sylt region in Germany, near the Danish border, with its many gradations in hazy beauty, the setting presents a perfect barometer for the oedipal drama unfolding with the mood of increasing isolation from the real world. As far as films that use natural settings to define and dominate the mood of a film, Womb stands far above just about any work of recent cinema, except ironically Polanski’s The Ghost Writer (2010).
The womb of the title is both Rebecca’s physical womb, of course, cradle and battlefield of this experiment in human intransigence and longing, but also the house into which she moves to continue her experiment in peace. Fliegauf pieces together telling detail as he effectively describes a warped family situation with cues, usually subliminal and yet constantly accumulating, occasionally to overflowing, as when Rebecca offers herself to a barely adolescent Tommy in a fashion he doesn’t at all understand. Simultaneously, there’s a distinct echo of biblical myth in the very Garden of Eden where the second-generation man Cain must marry his mother Eve as a precursor to new life: Rebecca retreats into her own little Eden. Images of mother and infant bearing distinct similarities to those seen in The Tree of Life flow by, except whereas there is mystery in familiar human growth—no one’s ever quite sure what a child will look like as it grows—here there is a chilly, preordained sense of how Tommy is going to grow up, what he’ll think, feel, what he’ll be excited by—and what he’ll be turned on by.
There’s a particularly keen condensation of parental affection, childish destructiveness, and unspoken suspicion in a movement in which Rebecca gives Tommy a toy robotic dinosaur, as cruelly adorable as possible, which Tommy along with a boy he befriends then buries in the sand: it’s the sort of thing a boy his age does to toys, an act that’s usually thoughtless but that parents can feel is somehow a rejection of them, and imbued here with another layer as Tommy acts out a detestation of simulacrums. Fliegauf relies on the audience blanching at a lifelike thing being treated in such a fashion, aware that Tommy himself would be considered such a thing, requiring Rebecca’s retreat to the edge of the earth to pillow him from that treatment. “Dima is the victim of artificial incest!” one of the village mothers says in a key, wryly amusing, yet highly discomforting scene: “Her mother gave birth to her own mother!” The ground seems set for another portrayal of small-mindedness and reactionary impulses through a gimmicky prism, but Fliegauf loads the situation thanks to the awareness that Rebecca’s intentions for her own clone are not entirely wholesome. Rebecca, sensing the danger of being caught outside the herd, immediately acquiesces and plays along. Where exactly all the ethics review panels went to in this brave new world isn’t stated, but it’s clear the act of cloning has already been commercialised out of sight, as one of the reasons Tom was protesting the cloning centre was its plan to make most of its money out of “cyberbitches”, cloned prostitutes, and endlessly reproduced household pets.
At the outset, Womb seems cast in the mould of something like Julio Medem’s Lovers of the Arctic Circle (1999) in portraying Rebecca and Tom’s intense connection as something almost sublime and preordained, and Tom’s quirky energy seems quite in line with that familiar variety of lively young man. Smith, however, has a gift for suggesting something slightly alien and asocial in his characters as well as charming and zany. When Rebecca walks back into Tom’s life after years, she doesn’t even need to say her name for him to recognise her, and soon they’re so fixated on each other that they completely ignore anyone else in their world. Their initial reuniting is painfully brief, so Rebecca seems to hope that this innate bond will be sustained as Tommy grows into a man. Yet, for the most part, she plays the almost-perfect mother, with a job that allows her to work from home and continue constant interaction; when Tommy’s grown, she tiptoes into his bedroom to lay down a breakfast tray for him and Monica, whom she’s never met. Monica’s arrival starts a breakdown in Rebecca’s equilibrium: she’s lived without any kind of sexual contact all these years—it’s revealed in the most alarming fashion possible that she’s still a virgin—and her still-manifest physical desire for Tommy, and, it becomes increasingly clear in spite of all his presuppositions, his for her, begins to boil over.
Incest seems to be emerging as a new subject for would-be provocateurs in the artier cinema brackets, whilst films that try to describe and encompass the repetitive chains of birth, growth, and creation that govern human life seem to reflect a current wave in the zeitgeist: some of the year’s other top films, include The Tree of Life, Hanna, Attenberg, and Mysteries of Lisbon, all present some consistent thematic concerns with this developmental theme, as children become products of, and vessels for, the ambitions and mistakes of their parents. Rarely has the most profound taboo been approached with such supple, nerveless skill as in this film, whilst the theme is carefully leavened by the story frame: there is awareness that Tommy is not a natural son as it would once have been defined, and yet he’s bound to Rebecca in the most intimate way as a product of her body, if not of her genes. Whether Tommy retains an actual bond with Rebecca that transcends the liminal, or whether he’s just responding to endless subtle signals in her manner over the years, is impossible to discern; nor, is it easy to tease apart the specific ramifications of the situation it presents, with their scifi impetus, from any normal mother’s relationship with a grown son who in some ways personifies her husband grown young again. In any event, Womb is a film infused with a sonorous cool and an emotional intensity that builds to an inevitable outburst, which comes when his other mother, Judith, turns up at the house, looking like a gorgon of gnawed conscience, not speaking a word as she partakes of this remake of her son and reels away with profound and baleful knowledge.
This episode lodges a fresh disquiet in Tommy which Smith realises as a marvellous climax of actorly slow burn. Tommy, Rebecca, and Monica are at the breakfast table, his final exhaustion with Rebecca’s evasions and estrangement exploding as he slams a clogged salt shaker repeatedly upon the table and turns the kitchen upside down until he procures a handful of salt to smother his meal, before pointing to his mother and saying the fateful words in regards to Judith, “I know her.” Monica’s pathos in trying to plead for her lover to emerge from the bathroom where he locks himself and realising that she’s the superfluous point in this triangle, causes her to flee. At last, Rebecca delivers self-knowledge to Tommy, and he rests for a bleak and terrible moment on an edge of powerful feeling that will resolve either in matricide or sex—either way, a primal taboo. As it happens, sex prevails. Tommy finally ends Rebecca’s virginity and then flees the house, having fulfilled exactly what Rebecca wanted—to have a real child by Tommy—and finally free to find some purpose for himself. The mood seems at last unbearable, except that in the final shot, as Tommy disappears into the murk, Rebecca switches on a light within the house: now, at last, each is only just recommencing life. Womb is a strange, troubling, fascinating waking dream.
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Director: Mike Hodges
By Roderick Heath
It’s a little difficult to write a coherent piece on Mike Hodges’ cult classic Flash Gordon without descending into fetishising its variegated fragments of dazzling impression like a Gustav Klimt painting: Colour! Queen music! Ornella Muti’s thighs! Brian Blessed’s thighs! Today, the popular cinema culture feels an overwhelming need to validate and pump up the mythical seriousness of comic book fare, complete with epic-scaled special effects in which “believability” is a constant maxim. Look at the way Michael Bay tries to cloak his ludicrous Transformers movies with images of martial nobility and heavy-duty patriotism whilst his robots brawl in pseudo-realistic blurs of incoherent motion. Our age is a complete inversion of the camp, pop-art-inflected likes of the Batman TV series and films like Danger: Diabolik (1967) and Barbarella (1968). There’s some good reason for that inversion: campy, self-conscious superhero and comic book flicks eventually became embarrassing to their fans, because camp too often became a lazy creative crutch.
In 1980, Dino De Laurentiis, producer of Danger: Diabolik and Barbarella, and Lorenzo Semple Jr., occasional writer on Batman, collaborated on an adaptation of Alex Raymond’s Flash Gordon, the seminal ’30s Buck Rogers rip-off that became one of the most recognisable icons of juvenile derring-do, interspersed with fantastical landscapes and dollops of soft-core sexuality. De Laurentiis and Semple had already collaborated on their sorry sack of a King Kong (1976) remake, and the Italian maestro’s attempts to conquer Hollywood through science fiction and horror movies were mostly disastrous, often both aesthetically and financially. George Lucas developed his original Star Wars material because De Laurentiis had bought the rights to Flash Gordon before he could. After trying to interest several high-profile directors in giving their distinctive personal stamp on the material, including Federico Fellini and Nicholas Roeg, De Laurentiis finished up hiring perhaps the least likely candidate for such a project: British director Mike Hodges, most famous for his bone-crunching gangster film Get Carter (1971).
The jump between such cast-iron fare and the delirious psychedelia and playful action of Flash Gordon seems colossal, though Hodges’ previous film was a step in a science-fiction direction—an adaptation of Michael Crichton’s The Terminal Man (1973). Even more problematic was the fact that Hodges, working with De Laurentiis’ mostly Italian crew, essentially had to improvise everything but the dialogue and basic story from day to day during the shoot. Hodges’ Flash Gordon, which provided a sort of postdated antecedent and satiric mirror of Star Wars, nonetheless retains a rollicking verve and delicious sense of fun, as well as a genuinely rich evocation of those pop-art roots. It’s far better than Barbarella, and sustained by a remarkably sturdy sense of when to take the material seriously and when to send it up.
Flash (Sam J. Jones) is in this incarnation an American football champion on holiday in the off season. He meets travel agent Dale Arden (Melody Anderson) on a plane just when Earth is beset by showers of fiery meteorites that announce the campaign of terror begun by alien dictator Ming the Merciless (Max Von Sydow). The very opening of the film depicts Ming being presented with Earth as a suitable plaything and target for destruction by his vizier Klytus (Peter Wyngarde) to sate Ming’s boredom. The pilots of Flash and Dale’s plane are sucked out of the cockpit when it is punctured by a meteorite, forcing Flash to use his rudimentary flying skills to make an emergency landing.The plane crashes into the remote observatory/laboratory in which Dr. Hans Zarkov (Chaim Topol), a genius kicked out of NASA because of his much-derided fear of alien invasion, has built a homemade rocket ship. Zarkov is near-crazed by his determination to search for the alien threat, and needing a second passenger to help him operate the controls after his assistant Munson (William Hootkins) runs off, he kidnaps Flash and Dale by convincing them his ship is a telephone booth. After a tussle, they’re launched into space, sucked into a wormhole, and emerge on Mongo, Ming’s home planet, where they’re taken prisoner and presented to Ming’s court.
Hodges’ flashy visuals, with inestimable contributions by Danilo Donati’s wild production fancies and Gilbert Taylor’s terrific photography, present a vision of totalised style that suits this material perfectly. Hodges’ accounts of the film’s shooting reveal the vast difference between the kind of production De Laurentiis, Donati, and their crew were used to, compared with the oncoming age of Hollywood’s ruthlessly pedantic blockbuster infrastructure, as Donati hurled together gigantic sets for the hell of it and hired famous artists to work for weeks on background paintings, none of which could be used. This style of working perhaps explains why so many of De Laurentiis’ genre excursions finished up as giant messes; but Hodges seems to have had exactly the right sort of wit to make it all work for him.
The opening credits, offering fleeting visions of Raymond’s strip flickering by in a pop-culture dream to the driving throb and declarative choruses of Queen’s theme song, give context for what follows in the same bold, Sunday comic colour and two-dimensional illustrative elegance as Raymond’s pictures. Ming’s kingdom is a candy-tint sprawl of fantastically attired aliens and settings, from the oddly delightful, much-victimised lizard-men who appear throughout, to the army of scantily dressed concubines, and the winged, jockstrap-clad Hawkmen led by Prince Vultan (Brian Blessed at his most spectacularly hambone). Jones, a minor hunk of beefcake whose greatest claim to fame before this was as a Playgirl centrefold, doesn’t display great acting chops, and yet, this makes him oddly perfect as Flash, who’s defined by his slightly dim, utterly innocent approach to life’s problems. “This guy’s a psycho!” he blurts when he witnesses Ming’s rough justice for the first time. He’s immediately plunged into a parade of cliffhangers and deadly situations. In perhaps the film’s most inspired coincidence of comedy and action, Flash starts a brawl with Ming’s henchmen, and, initially outmatched, he catches a ball-shaped ornament Zarkov tosses to him and immediately starts devastating them with his football prowess, with Dale giving pep-rally cheers. Klytus recognises the “barbaric game” and gives plays to the guards, while Zarkov finally accidentally knocks Flash out with a pass. Flash is sentenced to death in a gas chamber, whilst Dale is enslaved by Ming as a prospective bride. But Flash is saved by the conniving of Ming’s lusty daughter Aura (Ornella Muti), who arranges with one of her lovers, a doctor (Stanley Lebor), to help Flash survive the gas. She then spirits him away to the forest kingdom of Arboria, and begs another of her lovers, Prince Barin (Timothy Dalton), to shelter Flash.
Hodges treads a tightrope throughout Flash Gordon and stays on it for the most part, never allowing the film to become too silly whilst keeping tongue in cheek all the time. It helps that he plays the film’s serial-like set-pieces seriously, including Flash’s being forced by Vultan to engage in a deadly test of manhood for the Arboreans by reaching into different cavities in a tree stump where a poisonous creature lives, and later his death-match with Barin on a moving disc out of which lethal spikes randomly protrude. Dale even gets in on the act, besting a bunch of Ming’s blind pig-men guards with kick-ass élan, yet with the witty little touch of her constantly pausing to move out of the way the ludicrously glam high heels she kicked off to do battle until she’s done and can put them on again. The special effects are a different proposition, an advancement on the tinny craft usually seen zipping about on wires with firecrackers in the the ’30s and ’40s serial versions of the strip, and yet still paying more than a wink to their cheesy glee, as hordes of Hawkmen dive through the clouds bouncing about on wires, and suspiciously phallic rockets zip through the hallucinogenic skies of Mongo and its moons.
Hodges’ film came out eight years after Michael Benveniste and Howard Ziehm’s Flesh Gordon satirised the strip in a semi-pornographic, but startlingly accurate fashion, and some critics actually prefer that version. A not entirely dissimilar sense of the strip’s sexuality percolates more subtly throughout this one; after some surprise, Hodges admitted he had learnt just how strong the strip’s influence was on American friends’ early sexual fantasies, and pays some tribute to it, with Aura’s provocative horniness and the eventual S&M-accented torture of Flash and Aura. “We don’t like doing this at all!” claims spandex-clad bitch-queen General Kala (Mariangela Melato) in between lusty blows of a whip on Aura’s back; Klytus stops her with the even more insidious proposal: “Bring me the bore-worms!” Hodges even has famed playwright John Osbourne appear as a high priest whom he frames to look as if he’s masturbating, though he’s actually just engaged in a religious rite. A great pleasure of the film is that everyone seems to be in the right key of overlarge and funny, yet not excessive or mocking, performance. Von Sydow, relishing his first truly nonsensical role after two decades of suffering antiheroes and icy villains, makes a gloriously stylish, even sexy, but deeply psychopathic Ming, strutting through the proceedings with a concise physicality and arch attitude. Just as good is the mordant purr of Wyngarde’s masked Klytus. Muti’s overripe sexuality, practically a cult fetish in itself, neatly contrasts Anderson’s perfectly pitched turn as Dale—I have no idea why the only other film I’ve seen her in is Dead and Buried (1981)—and of course there’s a catfight between the pair. Dalton clearly laid his claim not only to his ill-fated, underrated turn as James Bond, but also his Errol Flynn-esque bad guy in The Rocketeer (1991) with his amazingly dashing performance as Barin, whose instant enmity for Flash is countered by Flash’s gentlemanliness, and he catches on to this whole Earthling decency thing.
This Flash Gordon was misinterpreted as a spoof by some at the time of release, but it’s really a classic swashbuckler with a grand sense of humour about itself. It’s the film’s refusal to modernise its plot and visuals or cynically mock the values it embodies, even whilst being very funny about everything else, that finally make it more than colour and motion. Flash is a patently outdated figure, but like Richard Donner’s similarly strong Superman (1978), the disparity is shoved aside when Flash is stuck into a situation that requires precisely his kind of naïveté. Throughout the film, treated with an ironic glint but with a hint of enough substance to hold it together dramatically, is the spectacle of the human values Flash, Dale, and Zarkov retain that easily, constantly better the cruel, powerful, yet rather sloppy omnipotence of Ming and his followers. There’s a witty and affecting episode in which Klytus and Kala try to brainwash Zarkov, parsing through his memories back to his Jewish roots in Hitler’s Germany: “Now he showed promise,” Klytus purrs upon seeing the dictator. But Zarkov thwarts them by keeping a litany of human arts and sciences flowing through his mind. Flash’s example impresses Barin and also Vartan and his Hawkmen, who follow him into battle, and Flash, with his guileless purity, resists Ming’s offer to give him Earth to reign over. Ming’s attempt to marry Dale comes as circling spacecraft trail signs that read, “All creatures will make merry…Under pain of death,” and the High Priest (Philip Stone) has to amend his marriage vows for Ming: “Do you promise…not to blast her into space…ah, until such time as you grow weary of her?”
Late in the film, Hodges offers a battle sequence that strikes a sturdy balance between genuine spectacle and tacky absurdity, as Flash and Vartan entrap one of Ming’s spaceships and board in a sequence that suggests a mating of The Sea Hawk (1940), Wagnerian myth, and a Peter Pan pantomime. Flash makes a suicide drive into Ming’s defences to bring about a catastrophic explosion that will allow the conquest of his citadel, but Barin’s action within helps Flash make Ming see the point in an hilariously apt finale. Key to a lot of the film’s high-flying impact, particularly in this sequence, is the terrific score provided by Queen (all together now: Flash! Ahh-ahhh!), standing in some contrast to the band’s overblown contribution to Highlander (1986), and orchestrations by Howard Blake. The film’s final shot pays a winking tribute to the end of Terence Fisher’s Dracula (1958) as Ming’s hypnotic ring is all that’s left of his dissolved body, yet suggesting his survival: The End? asks the closing title, but no sequels were forthcoming. Which perhaps is just as well, as it’s hard to imagine how this film’s raucous invention could have been extended without descending into excess. But when Transformers 3 steals the box office and Bay’s notion of fantastic cinema poisons minds like the sputum of some fantastic space slug, it’s not hard to wish for an alternative dimension where Flash stills stands for every one of us.
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Director: Andrei Tarkovsky
By Roderick Heath
Andrei Tarkovsky is both notorious and adulated amongst movie fans as the maker of some of the most objectively forbidding films ever made, as well as several of the greatest. His patient, immersive, defiantly ambiguous works represent what is often considered to be one definitive extreme in cinema style. Tarkovsky’s movies are exemplified by their attempts to articulate things that are virtually inexpressible, and yet still, somehow, are part of the common pool of experience. Tarkovsky wanted to provoke his audience to higher levels of awareness of just what’s going on in the cinematic space before them, but also to force the viewers to deal with their own preoccupations and interpretations. As such, his films manage to convey two almost disparate visions of film as an art, as the working definition of eccentric, anti-populist, “challenging” cinema, and yet also the products of an artistic sensibility that prizes the viewer’s receptivity. Tarkovsky’s approach could become enigmatic, even abstract, but at the same time he seemed to be trying to avoid mere obscurity or alienation: for the most part his images, conveyed through his famous fondness for long takes and extended shots that sometimes seem to be searching for some event or epiphany to give them purpose, are deceptively lucid, even guileless. And yet he knew precisely when and how to starve the audience’s flow of information, to force their interactive engagement with his material, the opposite of becoming absorbed by a standard narrative flow. For Tarkovsky cinema was not so much an intellectual game to be solved and broken down, but rather to be experienced on an emotional and intuitive level as well as the intellectual, but with a far broader and less forced definition of experience and emotion than that offered by most commercial cinema. Tarkovsky could offer some of the familiar elements of fine cinema, like smart writing, a vivid story, and nuanced acting, as much as any director, but subordinated them to his own cinematic ideals. In any event, his road less travelled represented a partial rejection of the hitherto definitive Griffith-Eisenstein model of filmmaking, even as Tarkovsky expanded on some of Eisenstein’s later impulses.
Stalker, his fifth film, was adapted by sibling writers Boris and Arkady Strugatsky from their own novel, and followed up Tarkovsky’s Solaris (1971) as an eminently different kind of science fiction movie. Stalker commences in a hovel in an industrial wasteland, the camera scanning the three sleeping members of a family sharing a bed in seemingly perfect contentment, and also noting the objects sprawled on the bedside table, including two enigmatic pills. The man (Alexander Kaidanovsky) is the film’s eponymous protagonist: he’s known as Stalker, but he’s only one of a number who apparently share his profession as Stalkers. This one, our Stalker, awakens and dresses. He tries to sneak out without his wife’s knowledge, but she awakes and upbraids him for recommencing a dangerous line of work that’s already seen him thrown in prison. He meets up with two men in a local tavern that’s as seamy as his place. The two men agree at the outset to only use nicknames based on their occupations—thus “Writer” (Anatoli Solonitsin) and “Professor” (Nikolai Grinko)—and begin the difficult process of penetrating the Zone. The Zone is a mysterious area, so the Professor tells the Writer, that seems to have sprung up since some kind of meteorite or other mysterious object came from the sky and devastated an area of ground. A legend sprang up that a room in one of the buildings in the area had become a space where any entrant’s wish might come true. This, more than the fear of fallout or other danger, made the authorities paranoid enough to entirely fence off the Zone and place armed patrols around it.
Yet the authorities are also deadly afraid of stepping within the Zone for reasons the Stalker tries to sensitise his charges to: the Zone’s environment is constantly changing, full of unseen forces that can kill a man in the blink of an eye. He can only navigate about the place by gut instinct and by tossing objects, usually nuts tied up in cloth, in a random direction. Stalker was schooled in the way of the Zone by a man nicknamed Porcupine, who mysteriously became rich after leaving the Zone, and then killed himself a week later. Stalker spots evidence of Porcupine’s final, apparently malicious damage and rearranging of landmarks within the Zone, something that makes the already precarious job of navigation all the more difficult. Fragments of mysterious magic are glimpsed: the earth at one point seems to throb as if on fire within; later, two birds are seen to fly over a sandpit, with one disappearing and the other flying safely past. Yet none of the dangers Stalker warns about actually strike the Writer and the Professor: the latter turns back to collect his knapsack in spite of Stalker’s imperative command not to, and the Writer safely crosses the threshold of a sandpit before the Stalker shouts a belated warning. Debating about the nature of the Zone, about their own life assumptions and what exactly finding a room that grants a wish might entail, the trio steadily approaches the object of their journey.
Tarkovsky’s career is often considered in tandem with Stanley Kubrick’s. Tarkovsky’s first science fiction film Solaris is called a more romantic, less Nietzschean 2001: A Space Odyssey (1968). Stalker, in its way, also suggests the latter film’s notions of humanity on the cusp of great transcendence or total degradation and anticipates aspects of The Shining (1981) in exploring the ambiguities of empirical existence and presenting situations where psychological credulity and supernatural obscurity are difficult to distinguish. Stalker is an epic odyssey, a purified quest narrative with roots in the most ancient myth and the traditions of folkloric parable, which, ironically, involves only the most minimalist props and actions. In spite of the film’s ambling pace and stark yet dreamy, paranoid yet becalmed atmosphere, it’s a work of cerebral but clear-cut ideas familiar from both its essential genre of science fiction, and from a distinctive strand of Eastern European fantastic and satiric drama. But the ideas are almost entirely manifested through talk, gesture, and emotion, rather than visualisation: the world around the character rarely deviates from the same old solid, empirical reality. Stalker can be described, on one level, simply as a film about three guys who walk around an overgrown industrial site for three hours, except for certain moments when something amazing and bizarre happens, possessing a precise, coiled, yet still inscrutable strength.
The bulk of Stalker was shot around a disused hydroelectric plant in Estonia, and some believe the pollution around the site was directly responsible for Tarkovsky, Solonitsin, and several others who worked on the film all dying of cancer within a decade. If true, such a tragic real-life consequence feels nonetheless all too harshly appropriate considering some of Stalker’s essential themes. Retrospective analysis has recast the film as a prediction of Chernobyl, a notion that seems absurd, and yet there’s no deep mystery to this seeming echo of future horrors. Soviet industrialisation, not to mention Nazi invasion, had long been making an environmental hell out of swathes of the country. To this day, millions of hectares in Siberia are caked in oil spewed out by decayed infrastructure. Chernobyl was merely the loudest, climactic act in that process of breakdown and despoiling, and the dark imprint of industrialisation’s by-products were surely already quite familiar to Tarkovsky and the Strugatskys. Other aspects are equally suggestive: Stalker’s daughter is a slightly mongoloid-looking girl who can’t walk because she reportedly has no legs, and misshapen children are apparently common amongst Stalkers’ families. Such information is immediately redolent of thalidomide and radiation birth defects.
The haze of everything malefic in the modern industrial world therefore hangs over the film in a thick pall, both metaphorically and, in the early scenes, quite literally. There’s a bleak, totalitarian aspect to the world we catch glimpses of, with the roaming security guards who randomly shoot off guns to try to cut down infiltrators of the Zone, factories billowing out smoke and grime, and locomotives that thunder past Stalker’s house. It could all be a particularly scabrous portrait of the decaying Soviet Union, a notion that’s particularly hard to resist considering that Stalker, with his shaven head redolent of the Gulag, angrily states “everywhere is a prison!”, and the Professor contends with his threatening, authoritarian boss over the phone. And yet they may also be just carefully structured visions of a perfectly ordinary modern nation, most of which have their rust belts, petty official and state-sponsored thugs, and top-secret areas.
When the Writer first appears, he’s come directly from a party, still pretty drunk, driven to the rendezvous by a chicly dressed young woman in a slick car who wants to join the expedition. The pair could easily belong to any society circle: Stalker simply, strictly tells the girl to go, and she speeds away, her whim casually extinguished. The Zone can be interpreted as a bomb-testing site or battlefield that’s become overgrown, but within which radiation or landmines still lurk. Shattered, rusting tanks and armament litter the Zone, remnants of the ill-fated attempts by the government, so Stalker recounts, to penetrate the Zone with military force. The detritus of a pulverised patch of civilisation is likewise scattered: in a long, seemingly pointless, but actually vital moment half-way through the film, Tarkovsky’s camera drifts away from his protagonists to study the material scattered in a waterway. Icons, books, prints, documents, ornamentation, machinery, medical equipment, a gun, utensils, and sundry other remnants of civilisation lie in a kind of dreamy stasis in the water. The Zone itself is steadily reclaiming all human materials into itself, which, whilst seemingly dominated by nature, has its own withholding, inhuman mystery restored.
Meanwhile, the Writer and the Scientist bicker and debate as they follow Stalker. That they stand in not only for their different professions, but also for philosophical disparities, is all too obvious, and the Writer lives up to his part with moments of sodden boorishness and self-pity with a certain level of stereotypical zest. He needles the Professor, a physicist who worked for a government department that seemingly oversees the Zone, over the inadequacies of his empirical worldview in the face of a place like the Zone, and the universe in general. Stalker’s natural, almost primitivist, crypto-spiritual intuition stands in contrast to both men’s forms of intellectualism. Writer nicknames him, half-pejoratively, “Chingachgook,” after James Fenimore Cooper’s Indian hero, and “Pathfinder” would be just as apt for Stalker, who feels rather than thinks his way across the landscape. What lends these schematic figures weight is the way everything is both abstracted to the point where almost nothing literal and everyday is identified definitively, so that the drama unfolding here can stand in for any era and many potential parables, and yet it’s all composed of entirely three-dimensional images and settings so potent in the physical details that you can practically smell the landscape, the characters sharply played and defined. In a way, Stalker is akin to a children’s game—remember how you once declared some random object a castle, and the ground suddenly became lava, and you had to find a way over it?
A similar sense of random danger and reality’s familiar rules rendered capricious dominates in the Zone. Indeed, Stalker expressly describes the Zone as capricious. Stalker relates to the Zone as a religion, a god, and quotes scripture incessantly: one of his more suggestive quotes comes directly after that long view of the detritus in the water, in which he speaks of men who did not recognise Jesus when he came to them because of his altered garb, suggesting that something within the story – the Zone perhaps, or perhaps Stalker himself, or his daughter – may be another divine messenger. At another point, Stalker recites passages from Revelations, and the mysterious object that fell to earth suddenly suggests the “star called Wormwood” from the same book, thus shifting the resonances of the story towards the apocalyptic.
Stalker defines the Zone as a place for people in a state of crisis and without hope; only the desperate can survive the Zone’s caprices, and perhaps only the Wishing Room can solve their problem. The Writer comes to view the Zone essentially as a heart of darkness, a regressive place that will reduce one’s will to a core, key desire, one that will become the “wish” in contradiction of any false (civilised) value one holds and tries to assert. An idealist may also be driven by covert misanthropy, and this hidden aspect will then define the wish. This view seems highlighted by the recounted fate of Porcupine, an enigmatic tale the Writer slowly unravels thanks to some of Stalker’s stories. Porcupine lured his talented poet brother there to be annihilated, and then, breaching the Stalkers’ code, entered the Wishing Room himself and received wealth. His suicide upon returning to the world was because he regretted killing his brother, but when he returned to wish for his brother’s return, the Zone would not grant it, because the original wish was truer. The threat of the wishes of utopians and religious freaks is as terrifying to the Writer and the Professor as those of the vengeful and the vicious. The Writer suggests his crises of faith and imagination at the outset when he tells the girl, “The world is governed by cast-iron laws, and it’s excruciatingly boring!” Cynical and driven by doubt, as he readily, even proudly, admits, he also seeks a proof of a god that will imbue his efforts with meaning. And yet he ultimately doesn’t want proof: he begins to understand that his doubt is a kind of weapon. The Professor is so scared of the Wishing Room’s potential that his own personal mission is to detonate an atomic bomb he’s been carrying in his knapsack in the Wishing Room, thus ridding the world of the threat entirely. Stalker tries to stop this, but Writer instead holds Stalker back, accusing Stalker of enjoying playing God in helping people reach the Wishing Room.
Stalker defends himself merely as a mediator, a man who tries to lead other men to the edge of something restorative. He seems more like a holy fool, and when he returns home he convulses in pain, both physical and emotional—that’s what those two pills (aspirin) were for—as he frets over the misanthropy and distrust of the two savants. On whatever level he believes in the Zone, as manifestation of the alien or even of the imagination itself, he worships its power. The possibility that the preternatural qualities of the Zone are an invention of Stalker’s is mooted, for the Professor learned everything about the place from him. There’s certainly something strange about the Zone is certain, confirmed by an opening scrawl written by a “Professor Wallace,” who may or may not be the same Professor in the film, the efforts of the guardians to keep people out of it, and the warnings of the Professor’s boss, but the peculiarity of the Zone might not necessarily be what Stalker says it is. What is certain is that Stalker takes his devotion to his job as seriously as any medieval monk. Such devotion is echoed by his wife, who recites a monologue directly to the camera stating that in spite of her writhing ecstatic tantrum at the outset, she’s never been unhappy with Stalker, knowing what she did about the dangers and how their children often ended up right from the start. Whether this can be read as a simple encomium to devotion as a trait in itself, or connected more deeply to her understanding of his sense of mission, such familial completeness as is seen at the start is both outset and endpoint of Stalker’s own journey. Stalker considers, at one point, moving his family into the Zone, reasoning they’ll be beyond harassment there.
For all the oblique, pensively intellectual, arty qualities of the film, it’s worth noting how unfussy the visuals are, and the workmanlike expertise with which Tarkovsky builds tension, particularly in the long, brilliantly orchestrated scene in which Stalker has the Writer enter a tunnel he dubs “the meat-grinder” because of the number of people who have died trying to traverse its length, and his subsequent stumbling into the sandtrap. Likewise, a certain wry, even black comedy percolates throughout, as when the Professor disappears and Stalker gives him up for dead, only to come upon him eating his lunch with ingenuous calm. This aspect of the film provides a definitive punch line once the three are inside the centremost building, only metres away from the Wishing Room. A telephone starts ringing, which the Writer, who was in the midst of one of his rants, picks up. He listens to the voice on the other end, shouts “No this is not a clinic,” slams the receiver down, turns away, and then all three men freeze dead still in sudden awareness of what just happened: this moment is delivered with the comedic precision of a Marx Brothers routine. The Professor’s response to realising there’s still a working telephone in the Zone is to call up his boss, who forbade him going on this mission, to mock him and gloat. The shadows of Beckett and Kafka lay over much of this material, even if the film’s specific flavour is less bludgeoning and negative than their work, and closer in spirit to magic-realism.
Finally, whilst the debates, confessions, and petty in-fighting of the three main characters are fascinating, it’s in Tarkovsky’s images where true wonder and ambiguity lie, refusing any simple reduction of the many interpretations and dimensions of the story, moving beyond the literal, and the literary, and into a realm of total cinema. It’s as if Tarkovsky set himself the task of pitting his images against intellectual formulae, and, amazingly, winning. The Zone retains its threat and mystery when the Writer and the Scientist and even Stalker himself have done everything to reduce its meaning and potential within coherent boundaries. More matter-of-factly, the film’s atmosphere is palpable, and Tarkovsky draws out the strange, poetic beauty of industrial wreckage invaded and infused by rebellious nature, as if in the median ground between civilisation, past, and future.
Where the film’s bookend scenes back in the city are filmed in a near-monochrome with a faintly bronzed tint, the Zone is a sprawl of muted, lustrous colour that returns in two concluding shots of Stalker’s daughter, immediately zeroing in on her as the vessel for something as strange and wondrous as in the Zone. Stalker’s devotion to her, carrying her on his shoulders across the inhospitable landscape, is both pathetic and joyous all at once, almost Dickensian, and yet the very last scene moves into a new realm. Like another, more earthbound, yet equally wondrous version of 2001’s star child, the girl sits in her little hovel vibrating to the passage of trains, stares dimly at glasses on the kitchen table, and begins to move them about telekinetically. Stalker’s adventures in the Zone have resulted in his offspring possessing something deeply abnormal, perhaps inhuman, and potentially terrifying. Yet Tarkovsky lets a snatch of Beethoven’s “Ode to Joy” creep into the soundtrack, suggesting that where now the world shakes her house, some day she’ll shake the world right back.
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Director/Screenwriter: Alejandro Chomski
2010 Chicago International Film Festival
By Marilyn Ferdinand
I really like when films creep up on me—tell me I’m going one way and then take a sharp detour to an unexpected destination. Asleep in the Sun is a charming, unnerving film whose picture-postcard, 1950s setting lulls viewers into a sweet dream of nostalgia, only to turn a character’s moderate neurosis into a nightmare for all those in her circle.
Lucio (Luis Machín) is a watchmaker who works out of the boyhood home he inherited from his parents when they died in an accident. He lives with his adored, but troubled wife Diana (Esther Goris), who is fixated on dogs and attached to Prof. Standle (Enrique Piñeyro), who runs a dog clinic. Diana visits his clinic frequently to play with the dogs, and hopes one day to get herself a bitch puppy—females make the best watchdogs, says Standle. One day, the professor comes to Lucio and observes that it is not normal for a person to be so indecisive about choosing a dog. Intuiting that Diana has mental problems, he suggests a “phrenopathic” clinic that will cure her in a matter of mere days, not years of expensive psychoanalysis. Lucio, who has endured separation from Diana before while she pursued cures at other mental hospitals, resists. Eventually, however, he agrees to let Diana try to get well at the clinic. “We must trust the professor,” Diana says.
Bad idea. Lucio is denied access to his wife, something that never happened at the other hospitals. When Diana is released after what the imperious head of the clinic, Dr. Samaniego (Carlos Belloso), says is a complete cure, she doesn’t seem the same. She suddenly likes to take walks and perform fellatio, and she doesn’t recognize her nephews or make her corn pie using her usual recipe. Lucio’s housekeeper, Cerefina (Vilma Ferrán), finds a photo of a woman among Diana’s belongings and thinks there is some connection. When Lucio confronts Dr. Samaniego about the disturbing alteration in his wife’s personality, he puts everyone in his household in danger.
As the movie unfolds, it’s not hard to guess what has happened to Diana, but the journey is so enjoyable and the dawning realization that we’re in a science-fiction horror movie is so surprising that I fell for this movie hard. Visually, it is a complete treat—the vintage cars with windshields that open, the kitschy wallpaper inside Diana and Lucio’s home so bizarre I kept trying to decide what it depicted (I settled on a golfer), the decorative prints on the walls so in keeping with the 50s aesthetic of artificial nature. I loved the cash-register-sized phone in Dr. Samaniego’s office, looking the world like a hotline to hell, and the full-length tile walls in places other than the bathroom, their turquoise glaze giving the room inhabitants a queasy look.
Chomski’s inventive opening—a rapid-moving steadicam at ground level with a slightly hazy focus depicting a dog’s point of view—had me at hello. A dreamy interlude of a dog laying on a raft and drifting on water under a warm sun intrudes at key moments; only slowly do we come to understand what this image signifies and put the pieces of the puzzle together.
Chomski attended the screening, only the second of this film anywhere in the world. He told of the genesis of the film, which arose from his friendship with Argentine writer Adolfo Bioy Casares and his admiration for his novel Asleep in the Sun. The pair talked about adapting the book for the cinema, and when Casares died, Chomski decided to push on. He retained the spirit of the book, though many plot points had to be added—for example, an explanation of what had happened to Diana was devised based on quack-science research Chomski conducted—to render the story coherent. And he decided to film it as a period piece, as originally written, instead of updating it to the present because he felt the story was too delicate to stand up to today’s information-soaked scrutiny. This was, indeed, a great choice.
The actors appearing in the film, great in their quietly comic sincerity, with faces straight out of a Coen brothers film, are well known in Argentina. Chomski said he is very curious to see whether familiarity with these actors will affect how Argentinians will receive the film, and he was gratified to see how we reacted without this baggage to mitigate our perceptions of what was on the screen.
Chomski added a very slight political agenda to the film by showing that people often are powerless to stop bad things from happening in their countries and communities. He used the examples of Americans who opposed the invasion of Iraq and Argentinians who did not want a military dictatorship who had these things foisted upon them with no recourse. Of course, history catches up with every event. I wonder how it will catch up with Lucio and Diana. I heartily recommend that festival goers check out this engaging, sly film.
Asleep in the Sun screens Thursday, October 14, 9:15 p.m., and Monday October 18, 1:30 p.m. The director will be present to take questions. All screenings take place at the AMC River East 21 Theatres, 322 E. Illinois St.
Previous CIFF coverage
Tuesday, After Christmas: A beautifully photographed story of adultery poses a potent metaphor for Romania in its new prosperity. (Romania)
On Tour: A French TV producer returns from “exile” in America with a troupe of burlesque dancers to try to get back on top in this amiable, improvisational comedy. (France)
Circus Kids: The St. Louis Arches youth circus travels to Israel to join forces with the Galilee Circus to help bridge the gap between Arabs and Jews in this optimistic documentary. (Israel/USA)
The Matchmaker: Magical coming-of-age drama in which a teenage boy learns a message of love and tolerance from a Holocaust survivor. (Israel)
Ten Winters: Love will find a way, but it takes its time in this wise, realistic story of a young man and woman whose mutual attraction and friendship take some interesting turns over 10 years. (Italy)
Certified Copy: Elliptical tale of seduction by renowned director Abbas Kiarostami in which two strangers pretend to be a married couple in crisis. (Iran/Italy/France)
The Princess of Montpensier: The French Catholic persecution of Protestants forms the backdrop for this period drama about the travails suffered by a beautiful noblewoman desired by four men. (France/Germany)
Cameraman: The Life and Work of Jack Cardiff: Legendary British cinematographer Jack Cardiff and others who knew him discuss his career, including such highlights as The Red Shoes and Black Narcissus. (UK)
Waste Land: A moving examination of the positive transformation of workers in Brazil’s largest landfill when artist Vik Muniz comes to photograph them. (Brazil/USA)
Uncle Boonmee Who Can Recall His Past Lives: This 2010 Palme d’Or winner chronicles the final days of Boonmee using magic realism and experimental techniques to explore universal myths and symbols. (Thailand)
The Last Report on Anna: A dreamy, romantic film centering on Anna Kéthly, real-life Hungarian minister in exile, and a spy’s attempt to silence her by seducing her into returning to their communist-controlled country. (Hungary)
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Director: Christopher Nolan/Mary Harron
By Marilyn Ferdinand
The big movie of the 2010 summer season, by amount of attention paid, seems to be Inception. This latest outing by the man who set the cinematic world on fire with his mind-bending mystery Memento (2000) and left fanboys panting with devotion in 2008 with The Dark Knight, his version of the Batman myth, has critics and the general public admiring it as the blockbuster with a brain. Isn’t it nice, they say, to actually walk out of an action film with something to think about?
I must say that I’m a bit dumbfounded by this reaction. “What could they be thinking about?” I ask myself. It’s possible, I suppose, that some of the archetypal images Nolan used in the film, for example, the malevolent anima represented by main protagonist Cobb’s “wife” Mal (French for “bad”) or the fortress that represents the Self of Cobb’s supposed target Robert Fischer, could have reacted with unconscious material in the male audience’s mind. As a woman, I wouldn’t react to an anima image, so I readily admit to a built-in block toward a kind of thinking this film could generate.
And is it inherently more intriguing to think that you can, as Roger Ebert put it, think your way into a dream than, say, being plugged into the hive mind of the Borg in Star-Trek or fight the soma-like virtual reality created by the machines in The Matrix? Say, aren’t those Matrix agents kind of just like the “projections” that attack Cobb and his team in Inception? Well, that’s another argument for another day.
Personally, I don’t think people are using their post-movie think time to consider the possibilities of the unconscious, the richness of dream material in understanding ourselves and our world, or any other larger implications that could arise from such a film. Sadly, Nolan has contented himself to enter the realm of the psyche as though it were merely a soundstage to film yet another loud, crashing movie. So I think the only thing Inception accomplishes in the way of thought is encouraging audiences to figure out what really happened. Did Cobb and his team succeed in their mission to plant an idea in Fischer’s psyche, or did the entire movie happen in Cobb’s head? Most people concede that Nolan’s dreamscape doesn’t resemble real dreaming, and assumptions the film makes, for instance, that lucid dreaming actually exists, are open to debate. (Jungian psychologist Marie-Louise von Franz contends that dreamers believe they are consciously controlling something the psyche was doing on its own anyway.) Nonetheless, a movie can make its own rules as long as they don’t have too many internal inconsistencies and don’t stretch the suspension of disbelief too far. That the ambiguous ending of Inception is neither disturbing to consider, nor particularly memorable, speaks to just how modest the film’s ambitions are—and how overblown its reception has been.
A film that debuted the same year as Memento—and that was as mysterious and involved in the inner workings of the mind as that movie—was American Psycho. Based on the 1991 notoriously violent book of the same name by flavor du jour writer of the East Coast literati, Bret Easton Ellis, the film was a disappointment at the box office—perhaps backlash to the perceived misogyny of the book—and faded from view. Yet, the genuinely disturbing implications of that blackly comic film have a heft and longevity that the humorlessly drab imaginings of the mind of Nolan will never approach.
The confusion American Psycho plants is much more subtle and, therefore, more powerful. Patrick Bateman, a narcissistic 27-year-old graduate of Harvard and its business school, works on Wall Street, dates graduates from the Seven Sisters colleges who couldn’t figure their way out of a paper bag, and competes with his peers over everything from the look of their business cards to the size and location of their apartments. Driven crazy by the supposed perfection of the business card of colleague Paul Allen, Bateman gets him drunk, takes him home with him, puts on a CD of Huey Lewis and the News, and hacks him to pieces with an axe. When several of his colleagues catch him stuffing the body, now encased in a two-suiter, into his car, one of them asks Bateman where he got the luggage. “Jean-Paul Gauthier,” says Bateman, relieved that they hadn’t questioned him about what was inside it.
Indeed, what’s inside doesn’t count for anything to the characters in this movie, forming the flipside to the philosophy of Inception that ideas can only take hold if the person believes they have come from within. However, American Psycho takes its cynicism about the manipulation of identity seriously, whereas Inception, whether or not you believe Cobb’s mission was real, suggests that brainwashing in service of a noble cause—in this case, breaking up a monopoly that could concentrate control of virtually all the natural resources of the world in a single man’s hands—is the right thing to do. Much of the thrilling suspense Inception offers comes from our fear that our heroes will be “killed” in the dream and stuck like Sleeping Beauty in something called limbo forever.
In American Psycho, barely perceptible differences in various black-type, whitish-paper business cards form a literal case of life and death. The derisive laughter of a woman at Bateman’s impassioned treatise on the depth of Whitney Houston’s music dooms her as well. Bateman represents a type for whom marketing has become gospel to such an extent that he convinces himself of the profundity of the superficial. He complains, for example, that a hooker he has picked up for an evening threesome is not drinking his very fine chardonnay without even realizing that labeling a wine by the grape used to make it is a generics marketing strategy of recent vintage that disassociates the product from the producer.
In both Inception and American Psycho, the central character starts to lose control of himself. Cobb can’t keep thoughts of Mal out of the engineered dreams of his team, leaving them vulnerable to attacks by the imaginary people Fischer deploys like white corpuscles to rid his mind of their foreign presence; Bateman can’t control his irritation with people and finds himself in the throes of an uncontrollable bloodlust that will see him shoot, chainsaw, eat, blow up, and dismember, by his own count, 20 or more people. Yet, it is the original murder of Allen that has him the most worried about getting away with his crimes, as a police detective has been snooping into that one. We can see a rough correspondence between Bateman’s guilt over Allen and Cobb’s guilt over causing the death of his wife.
Yet, Mary Harron implicates the audience in Bateman’s nightmare by allowing us many moments of black humor to distance us from his sickening deeds. Bateman’s dissertation-like dissection of the lyrics of a lot of catchy, meaningless tunes (“Take the lyrics to ‘Land of Confusion.’ In this song, Phil Collins addresses the problems of abusive political authority.”) while giving orders to two prostitutes is one of several comic vignettes bordering on genius, recreating the bread and circuses of the 1980s that distracted citizens (“don’t worry, be happy”) and allowed radical conservatives to begin their assault on America’s political, financial, and social landscape. She reinforces the madness of that assault and the delusions that clouded our judgment by presenting a final nighttime action sequence, complete with exploding cars and shattering plate-glass windows, and then making us wonder if Bateman hasn’t been imagining everything we’ve just seen. His nearly incomprehensible conversation with a man he made a rambling confession to over the phone may be entirely in his head, or his very identity and life as Bateman may be fictitious.
The final lines of the film coming to us from the go-go 80s are portentous of where we are today: “My pain is constant and sharp and I do not hope for a better world for anyone, in fact I want my pain to be inflicted on others. I want no one to escape, but even after admitting this, there is no catharsis. My punishment continues to elude me, and I gain no deeper knowledge of myself, no new knowledge can be extracted from my telling. This confession has meant nothing.” Thanks to the deft handling of this despicable story by Mary Harron, the confession is hardly meaningless. Bateman’s desperate grasping at externals has driven him to a psychotic break, one, she seems to suggest, we may all be headed toward if we don’t find ourselves in time.
Inception’s final moments are simply a plot twist that may involve a person to whom we have never been properly introduced who has, perhaps, solved a personal problem we can’t trust is even real. And/or he perhaps really has saved the world from a dangerous corporate monopoly through some kind of scifi magic no one can take seriously. This is not progress of thought or introspection. As we shoot impotently into the giant maw of international corporate rule, it looks like the Batemans have won.
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Directors: Don Chaffey, Pat Jackson, Patrick McGoohan, Peter Graham Scott, David Tomblin
By Roderick Heath
The Prisoner, an epochal surrealist-satiric thriller series, feels as much a commentary on the television show itself as it is on politics or society: the construction of a bogus living space that’s constantly filmed; the random-seeming changes of cast; the ongoing, enclosed situation that may have no discernable outcome; the unvarying efforts to create and force story and character arcs and spark behaviours with predetermined ends whilst mimicking the happenstance flow of life. Quite apart from the anticipation of the inane horrors of reality television, even the episodes that bend the boundaries of genre, transposing the essential plot into Western and comic book settings, reveals the often interchangeable elements of sausage-factory entertainment. Star and co-mastermind Patrick McGoohan was partly inspired by his own exhausting workload on his hit show Danger Man. He and key collaborators George Markstein and David Tomblin presented a perfect metaphor for the way television, cranked out day and night, with shows that either run impossibly long or get cancelled before they can logically and succinctly end, becomes a kind of ongoing existential nightmare.
The Prisoner wasn’t one of those shows of the kind I’ve mentioned above; at just 17 episodes, it describes a fascinating and relatively contiguous narrative back when that was still a rare idea. McGoohan sold the concept of The Prisoner to ITV boss Lew Grade after considerable wrangling over how long the series would be, and the final episode count sports some obvious filler episodes towards the end (not to say they aren’t entertaining anyway). Although it’s not a uniformly executed unit, the core concept, and the way the major elements are introduced and illustrated, possess energy unique and obvious more than 40 years later. I’ll try not to bore you with comments on how the show anticipated more recent creations like Lost, The X-Files, Twin Peaks, Dennis Potter’s works and myriad other permutations throughout popular culture (though I think I just did); the list of influences could go on and on, especially on scifi movies since the early 1970s. And that’s not to mention a pitch-perfect episode of The Simpsons in 2000, when about 80% of the audience would have had no idea what all those gags about Number Six were referring to.
It’s taken me a long time to catch up with the series, and the experience was certainly tinged bittersweet in finally watching it over a year after McGoohan’s death. McGoohan had a terrific, compact force as a screen actor, and even as late as Braveheart (1995), it was delightful to watch him galvanise overblown claptrap into something like delicious melodrama. The Prisoner’s later episodes were affected by McGoohan’s work on the film Ice Station Zebra (1968), which is chiefly worth watching today for the spectacle of McGoohan giving Rock Hudson an acting lesson. Considering the deep involvement he had in The Prisoner, it is, in its way, testimony to a talent that never was quite fulfilled—but then again the compressed brilliance of the series with its unmistakeable tropes and intricately orchestrated ideas was a hard act to repeat. The atmosphere of The Village, a fake community with its false front of jollity, jaunty uniforms, omnipresent sloganeering and surveillance, and the roaming, shapeless, unnerving “Rover” security guards, is minutely conceived and indelibly portrayed.
The Prisoner accounts the experience of its unnamed protagonist when, having abruptly quit his post with a British government intelligence service, he’s gassed and awakens some time later in a room that looks like his own home, but proves to be a replica. He’s now in The Village, a locality that soon proves to be both a jail and a home for “people who know too much or too little,” where prisoners and Guardians are indistinguishable except for certain elite members, and everyone has a number, not a name. Coded as Number Six, the hero contends with a power system that is arranged to flatten all resistance, and quickly distinguishes the few genuine rebels from natural conformists. Although he, because of his nominal importance, is spared most of the worst methods on hand, Number Six is still subjected to a merciless and gruelling procession of manipulations, plots, and scientific procedures to crush his spirit and extract his reasons for resigning. The Village is located on a remote island, and escape is virtually impossible thanks to the Rovers, giant plastic balls that swallow up escapees. In each episode, Number Six faces off against Number Two, the supposedly elected administrator of the island, but the person in the post in constantly changing and answers to a mysterious Number One and the rest of their organisation.
The first episode, ‘Arrival,’ establishes most of the essentials with clarity and a surprisingly cinematic style, with the rapid, choppy editing and forceful, almost abstracting camerawork offering an expressive intensity TV still doesn’t offer much. The debut was put together by Don Chaffey, who had directed Jason and the Argonauts (1963) for Ray Harryhausen and worked on several Hammer films. The filmic, pop-art-infused look and structure of the series is just one of its stand-out qualities, and though some episodes dip close to the look and plotting of more average action series like The Saint, The Avengers, and Danger Man itself, that’s more the exception than the rule. The bewildering clash of textures that is The Village—the faux-Italianate architecture of the town centre, the seaside pleasantness of the neighbouring port with its mocking fake boat, and ultra-futuristic hidden abodes of the Guardians—establishes the matryoshka-like multiplicity of hidden truths. A serious question for Number Six is whose “side” runs The Village. Although clearly still conceived in the schismatic structures of the Cold War, the “sides” are kept purposefully vague, and soon enough, the notion that there are or soon will be no sides, that The Village is the future world in miniature, is introduced with relish by one of the Number Twos. A distinct pleasure of the show, over and above its Byzantine complications, is the impressive array of then-contemporary British acting talent, with the likes of Eric Portman, Leo McKern, Derren Nesbitt, George Baker, Guy Doleman, and Mary Morris popping up throughout, particularly in the Number Two spot.
It’s bordering on the obvious to say that although aspects of The Prisoner are certainly late-’60s modish, with aspects of its style and satirical approach now hackneyed. And yet, in other ways, it’s even more relevant today than when it was made, now that Britain’s been turned into a giant CCTV playground, the spectacles of Guantanamo Bay and the War on Terror’s renditions, and an increasingly high level of distracting gibberish infuses contemporary media and political sources. The dark heart of The Village’s purpose is glimpsed in brief, but telling vignettes when Number Six visits the hospital and sees people being subjected to therapies to make them compliant members of the society—methods that both take aim at quack psychiatric practises of the era, such as the aversion therapies being inflicted on homosexual people, and also anticipating today’s “enhanced interrogation techniques.” The image of the prisoners caught by a Rover, their faces distorted in terrified masks while being smothered by plastic, is a grotesque one. The show’s opening credits are ritualised in depicting Number Six’s kidnapping, turning his plight into an Oroborus-like experience of constantly awakening in the strange locale, his shout of “I am not a number, I am a free man!” met with the hilarity of whoever’s Number Two that week.
Whilst Number Six is supposedly being saved from the worst punishments of the operation, the cruelty that is part and parcel of The Village (underneath the smiling threat of the Number Twos and the stern, hysterical outrage of the citizens’ committees, and inherent in the various manipulations enforced on Number Six) is mind-boggling—at one point, in ‘Many Happy Returns,’ he’s allowed to escape the island temporarily as a mocking birthday present. And yet the series suggests many people put up with such sadisms every day and call it being a member of society. Not all the anticipations are negative: it’s hard to believe that modern internet-fuelled alternative culture wasn’t anticipated and indeed partly based on Number Six’s methods, and also those of his fellow prisoners. In ‘It’s Your Funeral,’ the villagers who are still resisting indulge in a game they call “jamming” (hence the ’90s fad for anarchic “culture jamming”?), feeding the authorities disinformation: “It’s one of the most important ways of fighting back!” declares one participant (Annette Andre). But their need to muddy the waters is then used by their enemies for their own ends.
Whilst Number Six is an empathetic hero, the notion he’s not all that much different to his oppressors is repeatedly mooted. Thanks to McGoohan’s superlative, sustained performance, he’s cool, relentless, and aggressive, self-satisfied in his public schoolboy ideal of rugged individuality, seemingly as asocial outside The Village as in it. His private war with the world is only literalised when he’s put there, a notion that echoes when he finally escapes the island in the last episode, but with the world now taking on aspects of The Village. McGoohan’s extremely Catholic dislike of playing love scenes means the only time Number Six kisses a woman is when his mind’s been transferred into another body (that of Nigel Stock) and then it’s a fiancée (Zena Walker), daughter of his boss, who hadn’t been mentioned before; that aspect only reinforces the miasma of alienation that surrounds Number Six. In ‘Checkmate,’ Number Six puts together a cabal of resistors after developing a method to discern prisoners from jailers though their behaviour, only to have his escape plot foiled when his people turn on him because he acts more like a Guardian. In ‘Hammer Into Anvil,’ Number Six is at both his most righteous and most vicious: he uses the atmosphere of paranoia, distrust, and elusive truth for his own ends, when he sets out to destroy the current Number Two (Patrick Cargill) after he causes the suicide of a woman he’s interrogating, by faking evidence that suggests Number Two is being plotted against by his own side, reducing his quarry to a quivering, hysterical mental wreck.
There’s a tone of satire of macho values and more specifically the action-man ethos of a lot of ’60s pop culture (McGoohan and Markstein disagreed for years afterwards as to whether Number Six was Danger Man’s protagonist John Drake), with the fact that Number Six is physically indomitable—a champion boxer and fencer, he never loses a fight where he isn’t outnumbered five to one—and yet this usually does him no good at all. In ‘A Change of Mind,’ he’s relentlessly hounded precisely because he resists a couple of bullies, a touch that might remind a few of us of high school. Number Six’s great mental fitness usually serves him better in resisting all the attempts to subsume his personality and distort his sense of reality, whether they involve fooling him into thinking he’s an impostor created by the Guardians to take on the “real” Number Six, in ‘The Schizoid Man’; making him think he’s undergone a behaviour-controlling lobotomy, in ‘A Change of Mind’; or, most bizarrely, feeding him full of psychedelic drugs and making him play out a western scenario, in ‘Living in Harmony.’ The latter episode introduces a particularly good performance from Alexis Kanner as The Kid, a young subordinate of Number Two posing as a hotshot gunslinger, who’s driven mad by that pose and kills a woman and then himself—only to be resurrected later as the spirit of youthful, countercultural rebellion.
Some of the show’s metaphors were corny even in its time—the characters being likened to chess pawns in ‘Checkmate,’ Number Six sabotaging The Village’s controlling supercomputer project by asking it the illogical question, “Why?”—but many others are still potent. In the pungently funny satire ‘Free For All’ (an episode McGoohan wrote and directed), Number Six is encouraged by the current Number Two (Eric Portman) to run for his job in the annual elections because his reputation as an aggressive resister lends the vote an veneer of authenticity. What follows analyses the processing of authentic statesmen into regulation politicians, as The Village journalist replaces his initial lack of comment into standard political cliché before he’s then drugged and brainwashed into speaking mindless rhetoric to wildly enthusiastic crowds. He wins the election, but then the woman (Rachel Herbert) who’s been his assigned driver throughout the campaign and has spoken only in foreign gibberish and acted childishly slaps him silly and imperiously takes Number Two’s chair. In ‘The Chimes of Big Ben,’ Number Six enters an art contest where all the other artists, having succumbed to the cult of star-fucking, have all produced works that idolise the only celebrity about—Number Two.
McKern was the obvious choice to bring back for the final two episodes, ‘Once Upon a Time’ and ‘Fall Out,’ where the series takes a wild swing towards allegorical surrealism and doesn’t come back: ‘Fall Out’ was nominated for a Hugo Award, losing out to 2001: A Space Odyssey of all things. McKern’s Number Two is brought back to break Number Six at all costs, with the death of one of them certain. Number Two tries to deconstruct Number Six by devolving his mind back to childhood and leading him through his experiences, only to find that Number Six’s presumed asocialness is actually derived from his social values, and his individualism finally triumphs. But Number Two is revived, along with The Kid, as examples of failed rebellion to contrast Number Six, who’s presented to a bizarre cabal of masked people, each representing some segment of society, ready to accept him as ruler. But when he is ushered in to meet Number One, the head honcho proves to be a lunatic wearing a monkey mask, and the whole enterprise is a self-perpetuating delusion. The series resolves in a kind of hallucinatory anarchy close to that same year’s If…., as Number Six, Number Two, and The Kid machine-gun their captors to the strains of “All You Need is Love” and flee by a mysterious underground route directly into London. The technocratic world of the Guardians coalesces into a final vision of a madman blasting off into outer space, whilst the three rebels ride along the highway in a cage, dancing to “Dem Dry Bones.” It’s a finish that manages to be threatening and elating all at once, as close to genius as anything I’ve ever seen in television. l
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Director/Screenwriter: Jamin Winans
By Marilyn Ferdinand
The technical wizardry and straightforward, heroic storytelling of James Cameron has again captured the world, as the science-fiction actioner Avatar is thrilling audiences and earning back its stratospheric cost in spades. But there’s another 2009 action-fantasy movie pitting good against evil that manages to razzle-dazzle on a modest $250,000. Jamin Winans is younger and less experienced than Cameron, and the ambitions he set himself with Ink seem a little beyond his capabilities. Nonetheless, Ink has its huge heart in the right place and some dazzling special effects that provide an intriguing alternate reality for audiences to ponder.
The film opens with a man in a highly agitated state screaming “fuck” repeatedly, getting into his car, screaming some more, looking around at people going about their business, and getting broadsided by a car crossing an intersection. The scene switches to nighttime. Some hip young men and women we later learn are called storytellers appear in the deserted streets and enter homes through doors and second-story windows. They lay hands on some of the sleeping people we were introduced to earlier in short vignettes. The dreams of these people are very good. Another set of beings called incubi also appear; they have screens in front of their faces onto which ghoulishly grinning faces with glowing eyeglasses are projected. When they enter homes and send their black fog across other sleepers, nightmares are the result. In one house, a fierce battle between the storytellers and Ink, a fearsome-looking creature dressed in a tattered cloak and hood, takes place. He is trying to make off with a seven-year-old girl named Emma (Quinn Hunchar). Despite the storytellers’ best efforts, Ink taps on a small drum that opens a portal and disappears into thin air with the girl.
As the storytellers plot ways to rescue Emma by enlisting the help of the ironically blind pathfinder Jacob (Jeremy Make) to locate her, an angelic, but strong storyteller named Liev (Jessica Duffy) projects herself to Emma and Ink’s side. Ink tells her that if he delivers Emma to the assembly of incubi he will be made numb. After unmasking the grotesque Ink, Liev sees that he entered their otherworldly realm by violence—a suicide—and imagines that someone in such pain must covet numbness. She offers herself as a prisoner instead of Emma, but Ink decides to take them both to the assembly as gifts. In the living world, the storytellers are trying to reunite Emma, who has been in a coma since Ink abducted her spirit, with John (Chris Kelly), the car crash victim who is Emma’s estranged father. “The girl needs her father,” everyone agrees. Everyone but John, that is.
At the heart of this story is how we direct our destinies by our ability or inability to feel and love. John lost his beloved wife Sarah (Selby Malone) in a car accident, a loss we are made to feel acutely by observing their shy and warm first meeting, courtship, and the birth of Emma. Winans shoots these scenes using soft edges and golden tints. He contrasts John’s empty present-day life as a workaholic finance executive who lost custody of Emma to Sarah’s parents with these more idyllic scenes to emphasize the extend of John’s pain and the difficulty the storytellers will have bringing him and Emma back together. At the same time, Liev works on Ink’s despairing resolve, comforting Emma with games of imagination and acceding to Ink’s wishes because, she reveals to Ink’s amazement, she did not come to help Emma, but rather to help Ink.
The meshing of the imaginary and real worlds is cleverly handled, particularly in a hospital scene in which John, realizing that he has been taken to the same hospital where Emma lies comatose, walks absently toward her room as the incubi who wish to block his journey and the storytellers battle furiously around him. I liked the rendering of the incubi—machinelike with assembly-line movements. Winans did a good job of differentiating with color and image sharpness the worlds of the incubi, the storytellers, Ink, and the living, even if the shifts were rather too frequent, making them seem a bit gimmicky.
Jacob the pathfinder was oddly costumed with a large, black “x” taped over each eye, as though he were a cartoon baddie who has just been conked on the head. His method of finding paths is aural, and setting people on a certain path is a matter of striking the right rhythms. As he arranges the car accident that puts John in the same place as Emma, I was reminded of a Rube Goldberg machine crossed with the 2000 Volkswagen Jetta “Synchronicity” commercial, not exactly a deep philosophy or mode of expression from which to draw.
I also thought that the film would have been more personally resonant and wouldn’t have begged the question of why Emma was so important in the spirit world if the ideas it expressed were more allegorical than literal. I think it hurt Winans’ story to actually posit a land of the physically and spiritually dead, essentially putting human beings on a path of predestination and divine intervention rather than owning their own faults of attention, emotional poverty, and self-loathing. It appears that Winans might have started down the less-literal road with the anagram names he gave some of his characters (Liev = Live, Ink = Kin), but changed course. Yet, the fact that these ideas came through to me with a good deal of clarity shows that the film simply needed to get out of its way and believe in its own ideas more.
In general, the cast of unknowns did a decent job with the material, especially young Quinn Hunchar in a large and pivotal role. An extra on the DVD in which Kelly and Hunchar talk about the film was strange and unintentionally echoed some of the themes of the film. When Quinn asked Chris what he thought the film was about, he said “redemption” and waxed philosophic in language far above the young actress’ head. When he asked Quinn what part of the film was her favorite to act, she said one in which she is playing imaginatively with her stuffed animals because it was most like what she does in real life. The high-falutin’ actor in Kelly was clearly nonplussed by this, very much in the way John found it almost impossible to play a game of imagination with Emma. Obviously, Winans cast these two actors perfectly, and he came very close to making an unequivocally good film. As it stands, Ink is a thought-provoking and impressive effort from a talent to watch. l
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Director/Screenwriter: James Cameron
By Roderick Heath
The entertainment value of entertainment sometimes seems to have become less and less valued. A more broad-minded way of looking at genre fare has entered contemporary criticism, transformed by an academic reading of subtext and semantics that can often invert the presumed value of high and low culture in movie-making, with the potential message-making power of generic films acknowledged. An instance of this can be seen in numerous commentaries I’ve read on 2009’s diptych of scifi allegory, Neill Blomkamp’s District 9 and James Cameron’s Avatar, many of which made both films sound like sticky tracts on racism and environmentalism rather than the rip-snorting action flicks they are. Nor is it hard to see why this element still tends to be emphasised: an action-adventure film still can’t really be just an action-adventure film without having some variety of pretension attached to it to justify its existence.
All of this is a long way of saying that I didn’t know until I’d watched it that Cameron’s Avatar is vintage Cameron, probably his best film since The Abyss (1989) and an unabashed scifi swashbuckler.
Here’s the plot. A couple of hundred years in the future, humans are now engaging in gleeful colonial rape of neighbouring planets, executed by the people who obviously never took a cultural studies class at college. The people who did are represented by Sigourney Weaver, as Dr. Grace Augustine, a humane scientist who’s trying to communicate with the understandably xenophobic natives of Pandora, the Na’vi (Native, get it?), who, with their glamorous blue complexions and long, pendulous bodies, resemble nothing so less than a race of Kate Mosses. She does so by creating hybrid bodies, or avatars, that can be mentally controlled by human operators. The mining company whose concerns take precedence over all projects, represented by Parker Selfridge (Giovanni Ribisi, caricaturised, if not ineffectively) and their hordes of mercenary bullyboys, led by the formidable Miles Quaritch (Stephen Lang), want the Na’vi shifted from their home over a particularly large and juicy seam of “Unobtainium,” an obscure ore that, like everything else on Pandora, seems part of its amazingly interconnected ecosphere, which, Grace realises, resembles a colossal brain.
Into this scenario comes Jake Scully (Sam Worthington), a paraplegic ex-marine whose identical-twin brother, intended to be one of the anthropologist avatar operators, dies just before embarkation. Thus, Jake, having the same genetic make-up, can plug into his brother’s intended body. Grace is initially appalled by having a solider imposed on her team, and Selfridge and Quaritch immediately presume him to be a malleable tool to gather information. But Scully takes to his new part-time body like a duck to water, and his mysteriously anointed status, bestowed by the Na’vi’s nature-deity, which proves to be rather more than a merely ethereal being, gives him a foothold in the Na’vi tribe. Quicker than you can say “A Man Called Horse,” Jake is trained by whippet-hipped Na’vi chick Neytiri (Zoe Saldana) in Na’vi ways, earns induction into their tribe and religion, and gets busy Na’vi style with Neytiri. And, when the time comes, and the humans’ bulldozers and gunships come rocking in, Scully’s loyalties are, of course, brought into desperate question. When Quaritch kills Grace, Jake and a few human confederates, including tough-girl helicopter pilot Trudy (Michelle Rodriguez) and nerd Norm Spellman (Joel Moore) are left with few options. Will Jake man up and show the Na’vi how to fight off the invaders? Well, duh.
Avatar has much in common with the last major Hollywood swashbuckler, Peter Weir’s Master and Commander: The Far Side of the World (2003), in the way it contrasts and intertwines yearning, conscientious, scientific spirit and Enlightenment idealism with martial vainglory and ra-ra action: if it’s not half as smart and nuanced as Weir’s film, it executes action better. Of course, the uptown guy in me kept thinking that it was an inferior variant on Malick’s The New World, with hero Jake and Neytiri taking the place of John Smith and Pocahontas and utilising a battery of special effects to evoke the same feeling of wonder and awe in the natural world that Malick was able to conjure with some stalks of grass. Where Malick turns the familiar into the spectrally strange, Cameron specialises in turning the utterly alien into the cosily familiar.
But, if it’s a stock story, the film knows it, and stock stories have always been a motif of space opera upon which to hang evocations of wonderment. There’s a reason why such a plot has survived a couple of thousand years: scenes of Jake taming and riding a kind of dragon to rouse the Na’vi to follow him is pure Joseph Campbell (or is it Robert E. Howard?), backed up by the Dickensian character names. It’s long been Cameron’s stand-out trait to fuse intriguing genre ideas pilfered from a multitude of sources with a rocking matinee pace: just because it’s older doesn’t mean The Terminator is any different in this regard, even if, like Spielberg and Jackson and George Miller and many others, Cameron has long ago left behind the bargain-basement gore and cruder provocations for blockbuster blandness, a development that film fans can never quite forgive. But Avatar sports great ideas, with its concept of a biological version of the internet conjoining organisms in a web of awareness and reliance, lending the hippy-dippy nature mysticism an unexpected solidity. And, of course, the metaphoric potential for on-line networking and gaming, and traditional cinephilia, in the avatar concept will launch a thousand term papers in the near future.
Although Avatar is indeed cutting-edge technical cinema redefined, Cameron remains utterly, blissfully indifferent to many modern Hollywood faults, like its love of excessively tight framing, space-distorting editing, and wobbling cameras that destroy most contemporary would-be thrill rides. His sense of spectacle is just as cleanly organised and visually easy to read as it was 20 years ago. If you don’t have a taste for action and spectacle, that’s all well and good; I’ll see you later at the Tarkovsky festival, no fear. But then again, a shot of one of the Na’vi’s six-legged riding beasts running away from battle engulfed in flames evokes the stumbling horse in the battle scene of Andrei Rublev, and like that film, it raises the question of whether the divisions of pagan nature-worship and more polite creeds might be wrong-headed, with an overall concept of humanity and nature fatally out of balance. Avatar is also, like The New World, about the American dream of an Eden, and, like The Last of the Mohicans, a fantasy of cross-cultural merging that promises the growth of a new and better kind of man by embracing values rejected by the Old World. When Wes Studi turns up playing the Na’vi chief, I nearly laughed out loud, not knowing if this was a cunning or corny casting cue. Both? I could say that of the whole film. But Studi isn’t playing Magua here, the embodied spirit of the savage in man: that part is reserved for Lang’s Quaritch.
Ironically, and amusingly, that Old World is now one of super-technology and asshole corporate types, and the New conceptualises god as a unified natural scheme, pantheism with some organic cyberpunk jive thrown in. Some right-wingers have criticised Cameron for offering greenie propaganda, and they have a point—in fact, it’s utterly, thumpingly obvious—but Cameron is a bundle of contradictions as a director. He doesn’t analyse the divides between his preoccupations, but sets his disparate selves in highly unironic conflict, which is perhaps why he’s so popular. A supreme Hollywood technocrat who began in special-effects production, he’s also an unabashed romantic who gives us a love affair between two animated cat-people that’s warmer than most of those found in modern romantic comedies. A fetishist of military lingo, hardware, and attitude, he often deals out ruthless punishment to soldierly and authoritarian types for blind arrogance and aggression. A pillar of Hollywood cultural imperialism, he, like George Lucas, constructs fables of embattled outsiders fighting to overcome unstoppable monopolies and spends huge sums of money on making films that metaphorically reflect the exploitation of third-world populaces.
Cameron’s not very subtle—anyone who’s seen his award speeches knows that—but he is a canny filmmaker and curiously ardent one: Avatar, even more than Titanic, flies a long way on pure enthusiasm. If it’s a better film than Titanic, a film I liked well enough for its visual beauty, strong stars, and felicitous quotations of ’30s screwball comedies and Victorian melodrama, it’s because Cameron’s love of antisocial rebelliousness and resolutely contemporary sense of character and dialogue fit far more easily into the not-too-distant future than into the not-too-distant past. Where he never had a hope of successfully grafting his American love of the fighting chance onto a situation defined by accepting the inevitable, he’s in his element with Avatar. In engaging with his conjured alien milieu, he maintains a depth and care in his scifi and metaphorical concepts that eluded the less detailed, more self-congratulatory analogies of District 9, whilst also cranking his narrative up to an action climax that is too long, but brilliantly done. What’s inherently likeable about Avatar is that it wears its values on its sleeve: it’s not busy hiding behind a glaze of hip alienation and elusive visuals.
It’s not perfect. Not nearly. Cameron’s habit of writing dialogue that drops like lead weights now and then hasn’t altered, his storytelling in the first third is occasionally choppy, and if the imagery doesn’t tap into your sense of wonder, the obvious narrative will leave you cold. The special effects are indeed amazing in their immersive detail, but the film’s greatest avatar is Stephen Lang: building on his impressive, if brief, turn in Public Enemies, his face carved to an Easter Island idol under a mean crop of white stalks standing at parade attention, his villain is the best kind—one you both enjoy enormously and badly want to see get it in the neck. Requiring no more props than some make-up scars, Lang as Quaritch offers a hybrid of every gung-ho hard-ass in screen history and the mean gym teacher from your nightmares, embodying everything malevolent about the über-macho type. His and Scully’s relationship, defined at first by patronising paternalism, and then, finally, by nakedly bellicose warfare, evokes the clash of John Wayne and Montgomery Clift in Red River. Like that film, it’s fundamentally about the irreconcilable clash of force and felicity, frontier and civilisation, but it also reveals changes in the popular zeitgeist ever since: the world’s gone native, and the best cowboys have joined the Indians.
Worthington himself is, well, worthy: his capacity to play undoubted masculinity with low-key soul is intact, and it’s to her amazing credit that Saldana projects as much charisma CGI’d nearly out of existence as she did in her other scifi hit of 2009, Star Trek. But it’s Lang who animates the film and drags it toward sheer mythic confrontation. Of course, I can see through all of Cameron’s tricks, but I’d be lying if I didn’t say I enjoyed them enormously, though, admittedly, my expectations were mild. Avatar will probably win a lot of Oscars and make a mountain of money. For once I won’t mind. l
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Director: Matt Reeves
By Marilyn Ferdinand
A strange unease has overtaken me in the waning days of 2009. Suddenly, the filmic hills are alive with lists and best-ofs not only of this year, but of the entire decade. We’ve reached another tick on the artificial ruler of time, and I’m feeling I ought to produce some Aught talk. Fortunately, I was presented with a question last week that asked me about the film that most conveys the spirit of the double-0s. It was a question I could answer easily; indeed, I have been meaning to address just this question and film for some time. It was thus with a sense of purpose not only to my own intentions, but also to my many colleagues who can’t seem to exist without placing each film into its properly ranked cubbyhole, that I steeled myself to endure the queasicam extravaganza Cloverfield.
Cloverfield is one of the most cleverly constructed films in recent memory. A monster movie in the classic tradition—giant monster inexplicably pitches up in big city to wreck inexplicable havoc, while a small band of plucky civilians mess around in the war zone of monster and military on a rescue mission—it updates the possible source of and response to the threat by posing electronic communications and mass-marketed DV cameras as the worm-riddled fruit of the 21st century tree of knowledge that atomic energy was to the 20th century. In so doing, it provides commentary not only on the seminal event in recent American history (and because of its position as the ascendant nation of the 20th century, the world)—the terrorist attack on New York City—but also on the cultural self-absorption that comes with mitigated reality that far exceeds the almost quaint film critiques of television that came in the previous few decades in such classics in the field as Network (1976) and To Die For (1995).
Reeves prepares us for a movie within a movie by opening with a title card, an apparent military description of footage from an operation code-named Cloverfield from a camera found in a sector “previously known” as Central Park. Cut to the video showing Central Park from a posh 39th-floor apartment that borders it. The video was shot by Rob Hawkins (Michael Stahl-David), who has just spent the night with Beth McIntyre (Odette Yustman), whom he then ambushes with his camera as she lounges in bed. Cute love talk ends with a plan to go to Coney Island and an abrupt shift, time-stamped a month later, to a going-away party for Rob in lower Manhattan.
In a nod to the antecedents of Cloverfield, scriptwriter Drew Goddard has written Rob a promotion to vice president (of what is never revealed) whose new job is in Japan. Rob’s best friend Hudson Platt (T. J. Miller) is given the job of recording farewell messages from the partygoers by Lily (Jessica Lucas), the girlfriend of Rob’s brother Jason (Mike Vogel). Hud gets in the face of Marlena Diamond (Lizzy Caplan), a girl he’d like to get to know better, despite her insistence that she barely knows Rob, doesn’t want to record a message, and definitely doesn’t want Hud hanging around her. When Beth shows up at the party with a date, Rob is jealous; Hud follows Rob and Beth out of the apartment to record Beth’s complaint that after the Coney Island trip, Rob never tried to contact her. Hud can’t contain himself; the juicy story of two long-time friends suddenly becoming lovers makes the rounds of the party, only to be interrupted by a sudden jolt. Earthquake? People pour out of the surrounding buildings. They witness a bomb burst, flames, and then the head of the Statue of Liberty comes bowling down the street, skidding to a stop in front of Lily’s building. Cellphones come out to photograph the sight.
Soon, a figure is spotted in the distance. On television, live feeds show an enormous creature breaking down buildings and depositing spiderlike “babies” that begin attacking people. Back at Lily’s, Marlena says she saw “it” eating people. The race away from the death zone is underway until Rob gets a call on his cell from Beth saying she is trapped and hurt in her father’s apartment. Rob decides to go to her rescue; Lily, Hud, and Marlena agree to accompany him. Their bleak odyssey through the streets, subways, and finally through Central Park forms the rest of the film.
As a film, Cloverfield sets up believable actions for its main characters—avoiding the firefight aboveground by making their way to midtown through the subway system, creating a plan to rescue Beth that within the conventions of science fiction work well, even having Marlena join the band because she really doesn’t have anywhere else to go. The effects work well, and Reeves understands the effectiveness of the symbology he has chosen to strike horror into viewers, from the decapitated Lady Liberty to a gaping hole of fire in a tall building in lower Manhattan. The film is masterfully shot as well, with the monster obscured tantalizingly at first, great camera angles making scenes such as the crossing from one building to another look possible and yet still treacherous, and editing with precise pacing to keep our hearts pounding with dread and hope.
But it is as a work of sociology and social critique that Cloverfield works so brilliantly. Putting the video camera in Hud’s hands is the first great move Reeves makes. The character is socially awkward, a clown. He wants to chat up Marlena but doesn’t know how, so he forces her to provide a farewell message just so he’ll have a pretext to keep talking to her. He absentmindedly brings up a horror story of homeless people being set on fire in the subways while the band is making its way through the tunnels, then suddenly realizes that his comments are in poor taste. He hangs onto the camera even while making a dangerous crossing from the hi rise Beth’s crumbling building is leaning against: “People need to see this, you know? It’s gonna be important. People are going to watch this.” It’s hard to argue this point given the circumstances he is recording—not to mention the fact that the fictitious military authorities viewing this archive of Operation Cloverfield and we are, in fact, watching—but the comment is eerily similar to one Suzanne makes in To Die For: “On TV is where we learn about who we really are. Because what’s the point of doing anything worthwhile if nobody’s watching?” Hud is enough of a narcissist to think that what HE is doing is important, regardless of what he’s filming.
In fact, most of the characters in this film are afflicted with some level of narcissistic disorder. Rob is very concerned that Hud is using the tape that recorded his day with Beth: “I had a tape in there…something important.” His record of his love affair is precious, yet he didn’t see a reason to keep in touch with Beth herself. “What’s the point?” Rob tells himself. “I’m leaving.” Then what was the point of making love in the first place? His actions reduce their relationship to that of “friends with benefits,” an incredibly blasé relational designation of the X generation, and his brush-off little more than a delete-unread e-mail. His brother calls him a douche bag, so all understanding of interpersonal contact has not disappeared. Yet Cloverfield is more interested in the failure to connect, the deep penetration of mitigated reality into our social fabric. In this film, Rob breaks into an electronics store instead of a gun shop to arm himself—with what?—with a new battery for his cellphone so he can call Beth. His crisis is not that a monster may eat him; it’s that he can’t connect without his gadgets.
Marlena seems a truly lost soul—angry, blunt, staring at her cellphone instead of engaging with Hud. Based on her farewell-to-Rob video, admitting to being drunk every time she’s “met” Rob, it’s pretty clear that she absents herself in any way possible from the world around her. Later, Marlena saves Hud from one of the spiderlike creatures. He thanks her for coming back to help him. She can only reply defensively, “Do you think I’m the kind of person who wouldn’t do that?” When he says he “knows” she’s not that kind of person, she softens. But how would he know that? Based on her previous actions, even she seems to know that he’d be justified to think she wouldn’t lift a finger to help his sorry ass.
And what of Beth? What of sacrificing all for love? She set out to hurt Rob at his party instead of talking to him long before that when he failed to call. She’s a girl who clearly has internalized “The Rules,” except that The Rules are written for players, not real people. The phoniest part of the film comes at the end when Rob and Beth give a foxhole declaration of love to each other. Reeves wisely ends with the last bit of the original Coney Island tape, with Beth saying, “I had a good day.” This smiling, shallow assessment of a day that supposedly meant the world to her is as honest as it gets.
The larger lesson comes from Hud and Rob’s speculations about where the monster came from: Deep-sea trenches? Outer space? The elitist world is teetering like Beth’s leaning tower of privilege on Central Park. We might easily have noticed the enemies from without and the American-born and bred monsters within our own borders. But the media shined its light elsewhere. And we didn’t stop texting soon enough to see the evidence with our own eyes. l
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