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Director: Baltasar Kormákur
By Roderick Heath
Mount Everest has always loomed in my imagination, a behemoth of rock standing like some exposed bone of the earth, puncturing the sky. When I was a kid, I watched the documentary Conquest of Everest (1953), which depicted Tenzing Norgay and Edmund Hillary’s triumphant ascent, fixated by the scale of the feat. Hillary’s photos of Norgay on the summit, wearing his mask and breathing oxygen, made him look like the first true astronaut, the pair of humans balancing on a pebble and touching the void. A lot of people obviously share this fascination, but some aren’t happy to just watch it on a screen. Forty years later, climbing Everest became a commercial tourist enterprise, professional climbers leading parties of variably rich and enthusiastic amateurs to the peak. The subject of Baltasar Kormákur’s Everest is the mountain’s dormant treachery, the danger always present when climbing its bulk to heights usually traversed only in jets.
In 1996, journalist Jon Krakauer had the painful and dubious fortune to join an Everest climbing party and find himself in the midst of a tragedy that he would report on in his book Into Thin Air. His account inspired a popular telemovie; a small industry of other accounts by survivors, some aimed at rebutting his take on the story; and now, a big-budget feature film. Recently, even worse disasters have struck would-be climbers of the great peak, lending timeliness to a tale that counsels respect for the power nature can still wield over us. Icelandic filmmaker Kormákur, began his directing career 15 years ago with a very different piece of work, the droll and raunchy Almodovar-esque comedy 101 Reykjavik (2000). He has been making movies ever since in both Iceland and in Hollywood, and here makes an overt stab at epic stature.
Mountain-climbing movies have a long pedigree, harking back to the craze for them in Weimar Germany, exemplified by Arnold Fanck and G.W. Pabst’s The White Hell of Piz Palu (1928), a film that defined a finite blend of wrenching physical intensity and spiritual romanticism associated with great heights where people can die and yet remain, frozen and unchanged, for ages. Mountain climbing is an innately cinematic activity during which even the most banal maneuvers can be charged with visual beauty and a sense of fraught peril. The Challenge (1938) depicted the first climb of the Matterhorn, whilst films over the years of varying degrees of seriousness and excitement, including The White Tower (1948), The Mountain (1956), Third Man on the Mountain (1959), Five Days One Summer (1982), K2 (1992), and Vertical Limit (2000), have all plied varieties of high-altitude melodrama. Everest, in telling a true and largely grim story, has no plot contrivances or great, driving stakes to lean on (like Vertical Limit, which was essentially 1953’s The Wages of Fear on a mountain), leaving Kormákur to create his sense of drama by paying attention to the contrasting spectacles of human-scale ambition and suffering, and the vast, dwarfing vista of the mountain, ignorant of the tiny creatures perambulating up its flanks. The chief players in the impending tragedy are professional mountain climbers Rob Hall (Jason Clarke) and Scott Fischer (Jake Gyllenhaal), men who pioneered opening the mountain to tourism by acting as guides to small, relatively select groups of amateur climbers, who find themselves merely two of many competing operations.
Rob and Scott couldn’t be much more different as personalities: Rob is a sturdy, circumspect New Zealander who leaves his pregnant wife Jan (Keira Knightley) at home to ply his trade, whilst Scott is a scruffy, blissed-out Yank fond of a good drink until he snaps into action. Rob is described as a “hand holder” who does his utmost to get all of his clients, no matter how shaky, to the top. Scott prefers a more Darwinian approach, believing only people capable of getting themselves to the summit under their own steam should make the trip—those who can’t hack it can head back down. Both men are intrinsically aware of the disconnect between the mores of dedicated, experienced mountain climbers and the concessions to the people they’re now dedicated to aiding. Mountain climbing can be a group activity, but treats strong, prudent, self-sufficient people the best. The vagaries of nature are indifferent to the timetables and expectations of paying customers. Scott’s tough, terse righthand man, Anatoli Boukreev (Ingvar Eggert Sigurðsson), avoids climbing with oxygen, as he feels they lend an air of false security, preferring hard, fast ascents and descents. This approach, however, asks more of the less rugged and experienced types their business depends on than some can manage.
Michael Kelly plays Krakauer, who was going to make the ascent with Scott’s Mountain Madness team, but instead signs on with Rob’s Adventure Consultants outfit and their motley crew of experienced and hardy climbers. Japanese climber Yasuko Namba (Naoko Mori) is out to finish her project of climbing all of the “Seven Summits,” the highest mountain on each continent, by taking on the biggest of them all. Americans Doug Hansen (John Hawkes) and Beck Weathers (Josh Brolin) are two highly contrasting personalities unified by their dedication to conquering the peak after many frustrations in pursuing their love of climbing. Beck is a big-mouthed, wealthy Texan, whilst Doug is a wiry man who laboured at three jobs to put together the funds for the climb, and even then, still needed Rob to give him a discount. Rob’s regular team includes fellow pro climber Andy Harris (Martin Henderson) and loyal manager Helen Wilton (Emily Watson) and newbie team doctor Caroline Mackenzie (Elizabeth Debicki), both of whom provide support at base camp. Rob and his company transport their clientele to the foot of the mountain to begin the rigorous acclimatisation and training process before launching a proper assault on the summit. On arrival, they’re confronted by the army of other climbing teams, some of whom resent Rob’s air of authority as the pioneer of their business and habit of looking askance at shabbier practices, like littering up the camp site.
This competition starts to make the situation tense and dangerous, at one point creating a human traffic jam at a dangerous crevasse crossing point. Teams try to get across this before the rising sun makes the ice brittle, and the delays make it ever more dangerous. Beck has a terrifying moment dangling from the rickety ladder bridge that leaves him shaken and inclined to tear a few angry strips off Rob, whilst Doug shows signs of susceptibility to the lung problems that descend at high altitudes. Faced with the prospect of teams tripping over each others’ toes when making their final ascents, Rob suggests to Scott that they cooperate and make their ascent together. Scott is cautious, aware of the teams’ different styles and ways of handling clients, and the teams’ lead sherpas Ang Dorjee (Ang Phula Sherpa) and Lopsang (Pemba Sherpa) clash heatedly. But Scott eventually agrees to the pact, and they head off during a window of good weather. There are always calculated risks in this business, with a storm cell hovering in the Bay of Bengal that may or may not come their way, an array of bodies that may or may not withstand the strains of more than eight kilometres above the sea, climbing with a squad of men and women who may or may not be able to effectively work together. When a brisk wind that dogs the team up to the South Col dies off, leaving a pristine and perfectly silent moonlit view of the peak, the climbers seem set for a swift and lucky ascent.
Kormákur presents Everest as a blend of movie styles, matching a polished, imposing brand of Hollywood spectacle on the visual level and the cues of an adventure drama, like Dario Marianelli’s thunderous music score, with a finicky, detail-based variety of realism on the dramatic level, exploring not just the whys and whens of the tale, but trying to come to grips with things as subtle as how body language signals differences in people that can help explain how eventually they will die on a mountain. Kormákur doesn’t always elegantly mesh these approaches, in part because of the slicker pretences of his filmmaking and the screenplay by one-time Gladiator (2000) cowriter William Nicholson and Simon Beaufoy, who has been selling the travails of ordinary people as multiplex fare as far back as The Fully Monty (1997) and who also penned 127 Hours (2009), a tale of similarly punished extreme sports hubris.
Everest is at its best when it sticks to studying the woozy, edgy camaraderie of these mountaineers, the sense of troubled awe found in the landscape, and the accumulation of minutiae that mean little in themselves, but add up to a deadly situation still being talked about 20 years later. Clarke and Gyllenhaal are particularly good as men bound by a certain code, but who approach it in divergent ways—the uneasy, assessing alertness that lurks under Rob’s affable, practiced demeanour, Scott’s tendency to play beach bum in the sky until duty calls and sees him push his body to a breaking point. Rob and Scott become, to a certain extent, victims and culprits in the calamity, men who sell their skills and their hard-won knowledge of the rarefied zones to others whose expectations and naivete, which no matter how hardy and experienced they are can’t entirely be shed until they venture into the deadly region above 8,000 metres, inevitably drive them to make perilous decisions.
Krakauer prods his fellow climbers over their motivations, but finds it hard to extract such nebulous, yet powerful drives from them; Rob fills in with that old standby, “Because it’s there.” The climbers’ overwhelming need to pit themselves against such a challenge and the feeling that they can’t rest until they’ve won against the mountain has no logical end, except perhaps the desire to not simply experience the extreme but to then share the experience. For Doug, it’s a virtually communal act, considering that he’s been partly sponsored by schoolkids and wants to plant a flag they gave him on the summit. Beck seems to be pushing against his own masculine self-image and fear of approaching middle age. Sam Worthington is shoehorned in as Guy Cotter, another climber who takes over communications when the team runs into trouble.
Kormákur emphasises the array of nationalities represented by these errant souls, people truly from every corner of the earth (and this is probably the first and last time in a major Hollywood film where a large percentage of the cast is playing Kiwis). The scaling of the mountain and subsequent events take up a bulk of the running time, and Kormákur handles this extended set-piece extremely well. The shoot was spread over a variety of locations, including some real footage taken near Everest ,but with most high-altitude footage shot in Italy and mixed with occasional, mostly seamless special effects. It adds up to a convincing, dizzying approximation of the experience of climbing the world’s tallest mountain and makes the film a must on the biggest screen you can find.
Kormákur holds a peculiar form of faith with the people he’s depicting. The act of reaching the peak is a maxim in their lives worth knocking on death’s door, and Kormákur follows them step by bloody step on a journey that is a stirring and noble moment in and of itself, but underscored by the anxiety that every extra second spent up that high brings these people closer to the disaster sneaking up on them. In this environment, tiny faults and minor delays become great big problems. Scott rushes down the mountain shepherding a wash-out, injects himself with dexamethasone to guard against pulmonary edema, the high-altitude equivalent of the bends, and heads on up again, pushing his body to the limit exactly when he needs reserves of strength and physical integrity. Beck, who had eye surgery years before, finds his vision going blurry from the altitude and cold and is left dazzled and lost by the trail. Crucial ropes needed to make the dangerous part of the ascent go missing.
Doug is halted by breathing trouble, but eventually he restarts and follows the party at a distance: when he proves determined to summit even as the rest of the party starts descending, Rob sticks with him, a seam of sentiment stirred by Doug’s agonised dedication—but with fateful consequence. A storm sweeps up the valley and slaps the mountain, and the people on it are immediately lost in a violent and freezing flurry that turns the operation into a hectic and lethal free-for-all where even the most experienced are readily overwhelmed. Those well-versed in these events or the various earlier versions will obviously know how these events play out, removing some of the tension from the familiarly constructed narrative, except perhaps for an immersive sense of the shock of the moment.
Kormákur captures the descent into chaos effectively, and makes the first death a particularly heartbreaking moment for not overplaying it: one moment a man is there, the next, nothingness. The grandeur remains, but has turned murderous. But Everest is hurt by a tendency to graze the obvious, like having Beck first appear wearing a Dole-Kemp campaign shirt to tell the audience he’s a bit of a good ole boy through period detail. Later, Beck has visions of his family, inspiring him to battle against the elements and begin an agonising trek, the kind of touch no filmmaker should be trying to ply in 2015. Kormákur has roots in a kind of oddball surrealism, but he would have done better sticking more purely to the docudrama template. The time-honoured desire to encompass a broad audience by appealing to basic reflexes of family relationships stretches a bit far. Actresses of the calibre of Watson, Knightley, and Robin Wright, as Beck’s wife Peach, are called upon to have their four or five minutes of screen time on the far end of increasingly distraught phone calls and do their wobbly-face emoting, in a business that is defined by a passing surreal disconnect between relative proximity and remoteness. This quality is at least drawn out by the pitiful strangeness of Jan’s attempts to contact her husband on the mountain as he struggles against soul and body-grinding forces of nature, proving that modern communications can reach anywhere, but still provide only an illusion of closeness and safety; that this scene is also true makes it especially poignant (also, kudos go for Knightley and Watson’s great Kiwi accents).
On the other hand, a scene in which Peach and her pals try to whip up action from diplomats and politicians from a coffee table war room sticks out for reeking badness, a cringe-inducing attempt to appeal to Republican mores where Peach stirs action with some mama bear growls, with Wright as the only caricature in the film. The final scenes, which depict a dangerous attempt at a helicopter rescue of one survivor at altitudes right at the threshold of the machine’s reach, feel rushed and flimsy, though again, this part of the tale is true. I also wonder why Yasuko’s story isn’t emphasised as much as the other characters, given that it’s just as dramatic and tragic as theirs: as a non-English-speaking woman, is she considered not as universally interesting? The straightforwardness of Kormákur’s approach gives the film crowd-enticing gloss, but also retards to a certain extent what should be a haunting study in stoicism and death. Only the very last shot, which is perfect, captures something of the same melancholy, spiritual grandeur, and vision of eternal stasis that Fanck and Pabst did so long ago.
Everest is ultimately an imperfect and perhaps slightly under-ambitious film, one that misses a chance to explore an obsession with the ethereal and the far reaches of experience in deference to remain a nail-biting hit. But it’s also the kind of big moviemaking with a human core that’s been desperately lacking this year, especially compelling to me when compared to blockbusters that are hollow displays of technique, like Mad Max: Fury Road and Mission Impossible: Rogue Nation, so I’m willing to forgive its faults. Most crucially, I walked away with a sense of healthy respect for both the living and the dead of Everest, and the mountain itself, which, however hazardous, still looms majestic in the mind, a place where dreams flow, for better and for worse.
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Director: Michael Mann
By Roderick Heath
New frontiers, vast and infinitesimal: Michael Mann commences Blackhat with a brief symphony of cinema comprising visions of systems micro and macro. The Earth is pictured from space, not as a zone of seas and continents, but rather as a glowing mass of connections, a wired-up world, before plunging into the tiniest components of a computing system, where the flow of electricity and energy sets in motion grand dramas. Microscopic grids flow with pulses of energy, tripping the gates of information flow that define the digital mechanism. Mann then pulls back to observe the interior of a nuclear power station, just as alien and geometric as the innards of a silicon chip, circuit boards and nuclear cooling rods as indistinguishable, symmetrical hunks of hardware. The streets of supercities unfold in the same geometric forms in a colonisation of the mind and the world by the precepts of the abstract and the mechanistic. Blackhat is at once a stripped-down, businesslike machine of a film, and one that bears the weight of summarising Mann’s career with covert elasticity. Blackhat is Mann going internationalist, finding the computer age is just as wide open and lawless, replete with shadow-enemies and doppelgangers, as Mann’s wilderness society in Last of the Mohicans (1992) and the mean streets of his neo-noir films, backdrops of burning sulphurous light and ashen, digital dark. Borders are disrespected to the point of invisibility in the new digital world, and the systems of the human world aren’t just failing to keep up, but lie immobilised, distraught at the collapse of familiar fiefdoms and settled dominions.
A “blackhat,” slang for malicious internet corsair, hacks into the mainframe controlling a nuclear power station in China, shutting down the water pumps for the reactor coolant, causing an explosion and threatening a meltdown. Shortly thereafter, the same insidious computer program is used to hack into the New York Stock Exchange and start a run on soy futures. The Chinese government reaches out to the U.S. through young, American-schooled, cybercrime expert Captain Dawai Chen (Leehom Wang) to instigate a joint task force to track down the all-but-ethereal criminals able to reach into the heart of nations. Dawai asks his sister, Lein (Tang Wei, the moon-faced tragedienne of Lust, Caution, 2006), to turn her computing expertise to the problem and come with him.
The Americans cautiously agree to help, with the taskforce’s team leader, FBI Agent Carol Barrett (Viola Davis), under orders to move carefully and not risk any security exposures to the Chinese. Probing the fragments of the “RAT” (remote access tool) coding used in the hacks, Dawai is shocked to recognise it as something he wrote in college his roommate and pal Nick Hathaway (Chris Hemsworth) as a show-off gag. Nick has since been imprisoned for a long stretch after using his prodigious hacking gifts to siphon millions from various financial institutions, but Dawai argues successfully that only the man most responsible for creating the code might be able to help unravel it. Nick is released, albeit with a tracker on his leg and U.S. Marshall Jessup (Holt McCallany) as watchdog until he comes up trumps or heads back to jail.
Nick soon proves his worth as he deduces how the stock exchange was hacked—it was by a criminal who got himself a job as a janitor inserting a USB stick with the malware into a mainframe computer. The team quickly tracks down the criminal and find him dead from an overdose, but his computer still offers a thin thread that leads them on through a web where the spider sits in a nest tugging on strings setting hardware—human agents—to facilitate and protect the real action, which takes place deep in the infinite sprawl of fibre optics and circuits. Hacking and cybercrime are pervasive facts of the modern world, but they have proven notoriously tricky, unpopular subjects for filmmakers (and given Blackhat’s box office, probably likely to remain so). Mann negotiates his way into this world with a key assumption that the world of virtual crime and real world crime are not really that separate or distinct.
Mann’s career has been built around probing and dismantling pop culture archetypes—cop, criminal, monster, hero, and perhaps most particular to American mythology, the lone man in the wilderness, be it primal or urban, doing battle alone and becoming one with his tools to survive. This is the kind of person colonial nations tend to mythologise, and yet work assiduously to snuff out in real life. They can be heroes in Mann’s work, but more often are rendered antiheroes because they can’t be assimilated. Nick is the latest in the long line of such figures, whose profoundest epitome is Hawkeye in Mohicans. Nick, once a soft, larkish college genius, has been hardened by two stretches in prison, the first a brief, but tough spell in “gladiator school” as punishment for a bar fight gone bad. His hopes for a great tech career foiled, he felt forced to turn his talents to nefarious ends, taking out his inferred rage at the world on banks and other institutions he considers corrupt, leading to his second, lengthy sentence. In our first glimpse of him, Nick is attempting to maintain a bubble of self-created reality, reading Foucault and listening to music on a headset. Guards to burst in and start tossing his cell, treating Nick to a face full of mace and carrying him out head first when he protests about someone standing on his book. The warden accuses him of using his iPod to hack bank accounts and give all of his fellow prisoners $900, but Nick retorts that he only used it to call up Santa Claus.
Mann refers right back to his debut with Thief (1981) and the epic diner gabfest of James Caan and Tuesday Weld, through to Heat’s (1995) famous coffee-break meeting of Al Pacino and Robert De Niro, when Nick and Lien settle down for a toey one-on-one in a Korean restaurant, an Edward Hopper-esque zone of social neutrality and tenuous connections afloat in the night. Nick explains in assured, yet uneasy fashion his wilful dominance over his situation through exercise of the mind and body. Lien retorts that he still sounds like a man mouthing mantras to himself in jail, staving off the moment when he has to actually face the reality of living the rest of his life. Somehow, Mann manages to shoot Hemsworth in such a way that he seems composed of the same igneous material as some of his predecessors, from Scott Glenn in The Keep (1984) to Will Smith in Ali (2001), his usually bright surfer boy face recast as dour, sulky, grey with a prison tan even as he’s built himself into a hard machine of muscle as well as digital prowess (pace all the stupid hacker stereotypes Hemsworth doesn’t live up to).
Mann’s gift for pirouettes of imaging that dispenses with a need for underlining dialogue has already yielded a breathtaking vignette of Nick, released from prison and escorted to the airport, pausing for a moment in wonder and fear in contemplating open space, Lien’s fingers folding about his shoulder a momentary shock of empathic human contact more alien than the bruising, bloodying tussles behind and ahead of him. After Nick’s first grilling by the prison warden, he’s put in solitary, shut away from his music and books: most directors would have made this the moment when Nick’s stoic façade drops, but Mann instead shows Nick pull completely within himself and start doing power pushups, readying himself for a day of battle still to come.
Mann creates in Nick a character who is at once supremely modern, aware and gifted at penetrating the veils of contemporaneity, but also schooled in ancient arts, a man stripped back to the essentials of his nature. A similar schism fuels Blackhat, the very title of which suggests classic genre motifs, the black hat of the Western villain, turned digital avatar, and very old games played with the shiniest toys, but finally regressing from super-modern to street fight. Blackhat, underneath its thriller surface, is perhaps closer kin to scifi, one of those epic tales of a civilisation that devolves from atomic power to sharp chisels and knives in the course of a conflict, as if Mann is playing 2001: A Space Odyssey (1968) in reverse, or transposing “Genesis of the Daleks” (TV, 1975) onto the contemporary geopolitical frame. Indeed, so much of today’s geopolitical purview is a battle of disparities—holy warriors taking on drones, improvised explosives breaking armies’ hearts. In Public Enemies (2009), Mann noted the prototypical surveillance culture of modern law enforcement counterbalanced by the raw firepower suddenly available to criminals. Mann saw that age as rough draft for later decades of state power versus armed radicalism, rival organisms with internal factions both idealistic and evil, an idea he brings to the threshold of futurism here.
In the same way, Blackhat contemplates computer technology as both enforcer of hegemonies and device for assaulting them, and the moral imperatives that vibrate throughout the film question the viability of rapidly dating systemics (countries, law enforcement agencies) versus swiftly evolving ones (terrorist organisations, online crime), and the characters’ fluctuating status between the ramparts. Although violent action combusts several times in the course of the film, the crisis at the core of Blackhat’s narrative isn’t a shoot-out or a terrorist attack, but a squabble between different branches of law enforcement. Carol tries to get help from an NSA contact to use Black Widow, a hush-hush piece of software that can resurrect deleted data, but her request is turned down because of the faint possibility of the software being leaked to the Chinese—so whilst that same program was used to nail Nick for crimes against capital, looming assaults against populaces must be ignored. The elephantine nature of the modern state is an illusion of control; the white ants invade the substructures. Although Nick’s entry into the team of law enforcers initially sparks conflict between Dawai and Carol and place Nick in an adversarial position, his gifts in the dark arts of hacking, an incoherent sprawl of hieroglyphs for most eyes, prove a powerful weapon, as does his hard-won street smarts. The two don’t always mesh so well, as when Nick tries to scare his invisible enemy with prison yard threats, only to relearn they don’t work over the wires. But when real thugs fall upon him and Lien under the scrutiny of remote eyes, brawler tactics work wonders as Nick is reduced to slashing enemies with broken bottles and slamming tables over their heads.
The uneasy alliance of individuals and motives forced together in the pan-Pacific taskforce melds eventually into a unit of diverse yet harmonious talents. This is a familiar genre motif with specific echoes of Howard Hawks’ fascination with such teams, albeit one Mann sets up only to demolish with exact and startling force later on. Mann lets them have moments of glory in the meantime, as when Carol expertly bullies a resisting Wall Street honcho (Spencer Garrett) into handing over records from the soy run to get a lead on the siphoned money—a particular highpoint for Davis, in the way her character’s mix of wary intelligence and deeply sad weariness seems tattooed on her face, amidst a great sustained characterisation. The breadcrumb trail forces the team to relocate to Hong Kong and confront a gang of heavies run by Kassar (Ritchie Coster), a former soldier turned muscle for hire, and tease out the elaborate means by which the blackhat keeps his operatives at arm’s length. The chase demands venturing into the ruptured heart of the modern world, the nuclear power station balanced precariously on the edge of meltdown, to extract vital information that can lead to the blackhat. Effective communication, as ever in Mann’s films, is a laborious task, to the point where Dawai and Nick can only effectively converse about Nick’s burgeoning romance with Lien over headsets in a helicopter.
Dawai locates the money the blackhat made on their engineered futures run, and Nick zeroes in on a remote unit that allows the agents to contact their controller without entering any wider system, but brings ever closer the point where the virtual hunt collides with the very real firepower of Kassar and his men: finally, when the money begins to move, so, too, do the guns, and as the Americans join local cops in swooping upon the suspects, a thunderous shoot-out erupts as Kassar’s insurgency approach sees IEDs and machine guns meeting the lawmen. The way Mann shoots his Hong Kong sequences suggests he might have been watching some of Johnny To’s concrete wilderness dramas, just as To surely has watched Mann’s code-of-conduct melodramas, and Blackhat vibrates with a similar sense of exposure in the wilderness of the new that is the modern Chinese landscape. Mann sees something of the same milieu as the 1930s America he analysed in Public Enemies in contemporary China, a land of haphazard novelty and striving individuals.
Mann was long regarded as a savant of style whose early work on the Miami Vice TV series helped define a haute couture-like ideal of pop culture, in tweaking the noir landscape for a different age with a different palate. Yet Mann has often pushed his sensibility further than his audience has been willing to go, from the dreamlike elliptics of The Keep to the unique, tersely beautiful blend of digi-realist immediacy and sprawling pop-art vistas in his recent films, as if someone commissioned the team that shoots Cops to remake Touch of Evil (1958). Mann’s visual language in Blackhat has evolved into a toey, restless aesthetic alternating twitchy handheld camerawork and compositions that blend immediacy with elements of expressionism and abstraction. Mann is still somewhat unique in contemporary genre cinema in that he labours to convey his films’ thematic and emotional information visually. Here, his teeming, tidal, oblique camerawork captures everyone and everything in the zone between animation and objectification, rarely conceding to this world even the dreamy lustre he gave his film version of Miami Vice (2006), perhaps because the air of unseen oppression generated by a war with an invisible enemy and Nick’s sense of exposure in the world define this tale and its telling, rather than the druglike, ephemeral romanticism of the earlier film.
The fascination with humans subordinated to controlling structures evinced in Public Enemies likewise arises. The first Hong Kong shoot-out sees the curves of sewer systems, arrays of concrete blocks and cargo crates becoming geometric obstacles of a human pinball machine, echoing the similarly alien sense of the world glimpsed in the work of Fritz Lang and Orson Welles. So many of Mann’s recurring themes and obsessions recur throughout Blackhat that it becomes a virtual textbook of his cinema, a language that, like the hacker computer code, flows through the film, giving it a contiguity elusive to many eyes. Nick’s gift for blackhat programming turned to a righteous end reintroduces a theme Mann tackled in Manhunter (1986), albeit with a very different tone, with the outlaw aiding lawman in bringing another criminal to justice. Nick’s brotherly loyalty to Dawai stretching across ethnic and national lines nods to Hawkeye and Uncas in Mohicans. Nick and Lien’s quickly combusting, almost ethereally intense affair recalls many throughout Mann’s works. Perhaps most revealingly, here that coupling eventually fuses into a union of mutual aid and moral as well as emotional symmetry, a blessed state that notably eluded most of their predecessors.
Blackhat is the closest thing I’ve seen yet to a contemporary Dr. Mabuse, The Gambler (1922), though Mann works from almost the opposite precept to Lang’s founding text of the paranoid thriller. Whereas Lang, working from Norbert Jacques’ novel, placed his infinitely malleable villain at the centre of the narrative and forced the audience to take the ride with him, Mann renders the blackhat himself a near-total void, a momentary personification of a force that has long since become free-floating, as indeed Lang rendered Mabuse’s legacy in his later films: anyone might do what the blackhat does if they have the tech and the will. Unsurprisingly for a filmmaker often obsessed with the noble impulses in criminals, Mann depicts Nick as a hero operating according to a private code rather than an imposed morality, and then reveals how everyone else operates the same way. Dawai uses his power to get a pal freed, and Carol and Jessup eventually make a conscious decision to work according to their private compasses, with Carol driven by immediate personal loss: her husband died in the 9/11 attack, and the spectre of further terrorist assaults drives her to agree to Nick’s most radical proposal—to hack into her NSA contact’s computer and use Black Widow to salvage the damaged information taken from the power station’s computers. This foray works and allows the team to track the blackhat’s operation to Jakarta, but the breach is quickly uncovered. Dawai is instantly ordered by his superiors to cut Nick loose, and Carol is told to bring him home in a storm of paranoia that Nick might sell Black Widow to the Chinese. Dawai, however, warns Nick, and he skips out just before Carol and Jessup can lower the boom.
Mann detonates his own film ostentatiously here, shattering his fusing team as each member is faced with a crisis of loyalty and purpose that drags them confusedly in different directions within and without. Mann then goes one further as a sudden attack by Kassar destroys the team more thoroughly: his bandit team, trailing Dawai, blow him up in his car with a rocket launcher, leaving Nick and Lien, who were just making their farewells as he was faced with a life on the run, stranded and cowering under a hail of bullets. Carol and Jessup, searching for Nick, race in to the rescue only to both be gunned down. Jessup manages to take several enemies with him in a display of professional bravura, but he still inevitably falls, caught in the open and outgunned. This sequence is stunning both in its abrupt, jarring narrative pivoting, and also as filmmaking. Mann’s signature slow-motion turns the explosion of Dawai’s car and the dance of death Jessup and his targets perform at a distance into arias of motion, before zeroing in on Carol’s face as she dies, gazing up at a tall Hong Kong building, a mocking echo of her motivation to save other people from her own personal hell before the big sleep, a fleeting flourish of woozy poetry as strong as anything Mann’s ever done. Mann has been stepping around the outskirts of tackling terrorism as an outright topic for a while now. Blackhat often feels like Mann’s companion piece-cum-riposte to the initially dark and probing, but ultimately victorious vision of Kathryn Bigelow’s Zero Dark Thirty (2012) and its careful elisions of questions about the situations is depicted. Mann depicts the biggest obstacle to gaining justice in a post-9/11 world as the proliferation of self-interested bureaucracies supposedly erected to deal with the problem, but perhaps instead arranged to create greater insulation from responsibility, and cordoned, mistrustful states whose turning radius is so great they can’t possibly react in time to such dangers, the human agents of those states, no matter the nobility of their purview, as lost, endangered naïfs compared to the hardened natural citizens of a more warlike age.
Nick and Lien manage to flee and are forced, for the sake of both allegiance and revenge, to continue pursuing the blackhat as renegades. Nick realises that the blackhat’s real purpose, for which his initial attacks were only a test and a financing operation, respectively, is to flood a dammed valley in Malaysia, destroying a number of tin mines and sending the price of the metal skyrocketing—reversing his earlier programme to wreak havoc in the real world to affect another virtual realm, the stock market. Stripped of alliances and cover, Nick and Lien must improvise from moment to moment in their hunt, and the outlay of ruses and tactics lets Mann strip the film down to the raw elements of method: the abstract systemology of the virtual world gives way to physical operations that nonetheless run on similar precepts of disguise, retooling, and manipulation; they use low-tech devices, from knocking a van off a roof and taping magazines to Nick’s chest as improvised body armour to utilising some coffee carefully spilt on some papers as a gateway to hacking into a major financial institution.
When Sadak (Yorick van Wageningen), the blackhat himself, is finally revealed, he’s a terse, aggressive, stocky operative who might himself be only a front for other forces. He could easily be Nick himself if he hadn’t been caught, turned middle-aged, cynical, and utterly unscrupulous. Nick penetrates his icily dismissive shell by stealing all his money, forcing him and the remnants of his crew to face Nick’s wrath. The finale, staged in the midst of Nyepi Day celebrations, doubles as action climax and visual-thematic joke: the flow of humans engaged in solemn rituals mimics the grid of the computer innards, whilst Nick and his enemies bob and weave in free patterns within the system, climaxing the duel of wits, technologies, and instincts in a way that sees Nick victorious. This confrontation doesn’t reach the same level of operatic drama that Mann gained with the Iron Butterfly-scored shoot-out of Manhunter or Mohicans, but it does set a memorably nasty, intimate seal on a film that may one day find the acclaim it deserves.
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Director: Colin Trevorrow
By Roderick Heath
Here there be spoilers…
I was just a little too old when the original Jurassic Park came out. My youthful obsession with dinosaurs had faded, and if it had been made a few years earlier when my fragile young mind was cramming itself with The Land That Time Forgot (1974) or Baby…Secret of the Lost Legend (1985) then I surely would have watched it until it became coded in my DNA. My just-teenaged, would-be sophisticate self watched it and felt that Steven Spielberg’s school of cinematic wonderment was running on fumes: his shift back to serious historical dramas seemed nascent in a film whose staging and shooting is often half-hearted from the man who made Raiders of the Lost Ark (1981). It did have a handful of admittedly classic Spielbergian moments, like the first glimpse of the revived dinosaurs, and the terrific set-piece that is the Tyrannosaur’s first break-out. My opinion was rather irrelevant in the face of those kids who were precisely the right age for it, and the parents who went along with the ride, making it the biggest-grossing film ever for a time, and unlike too many of the FX-driven blockbusters that followed it, most of them have retained a deep affection for it. I preferred Spielberg’s follow-up, The Lost World: Jurassic Park (1997), an extended doodle from the great filmmaker that embraced the horror movie-like possibilities of the material to a surprisingly impish degree, whilst also invoking its own absurdity. Nonetheless I’ve come to like the series overall a lot more in recent years, and even Joe Johnston’s undercooked third instalment from 2000 has moments of pleasure. Spielberg’s commentary on his own unease as a successful showman, for one thing, emerges much more strongly in the original today. And of course, there was so much Jeff Goldblum: his two turns as wiseacre mathematician Ian Malcolm embodied that rarest of creatures, the intellectual action hero, a walking insta-commentary on the drama unfolding about him, and something like the arrival of geek culture in mainstream cinema.
Moreover, the essence of Jurassic Park as an idea spoke readily and clearly to anyone who’s ever dreamed of seeing a dinosaur in the flesh and indeed to anyone who’s ever pined for reality to be even stranger than it is. Whilst I think it’s still far from Spielberg’s best variation on the theme, Michael Crichton’s novel provided him with perhaps the purest metaphor for such yearning he was ever likely to find. Crichton’s novel was actually something of a rehash for that successful literary entrepreneur, having used basically the same idea in his semi-classic 1974 film Westworld, where, as with his later, even more successful brainchild, he combined the theme of fantasies unleashed by hubris with an old-fashioned but newly relevant cautionary paradigm about the dangers of playing about with the building blocks of life. Jurassic World bears a heavy weight of expectation in reviving this peculiar, beloved fantastic zone and the fascinatingly diverse reactions to it have struck me as so erratic and vehement that it makes me wonder whether or not this seemingly uncomplicated material has a deeper relationship with what we bring to it than I suspected. Part of the power of the material lies in the way it found a way to manifest something wonderful and dreadfully primal in an otherwise very ordinary contemporary world. There are no superheroes, no complex world-building, and the material’s rules must hew reasonably close to those of the everyday. The genre patterns evoke classic safari flicks like Hatari! (1963) more than Godzilla (1954). This is also a franchise built, like it or not, around the threat of people being eaten by vicious animals, and occasionally the fulfilment of that threat.
Director Colin Trevorrow made the minor but witty and enjoyable indie film Safety Not Guaranteed (2012) and found himself chosen for his blend of droll humanism with a sense of ardent fantasticality, to step into Spielberg’s shoes. That must have been a daunting moment. He’s not even the first. Johnston, who had once been a crew member on Raiders, made a career as the second-string Spielberg, but his entry was tellingly basic by comparison in constructing suspense sequences and glib, thin storyline and characters, thrusting this material back to its ‘50s B-movie roots. And big Hollywood cinema is currently crowded with directors nominating themselves as Spielberg’s natural heir apparent, including recent stabs by Christopher Nolan, J.J. Abrams, Andrew Stanton, Brad Bird and more. What does this little upstart have they haven’t? Jurassic World doesn’t exactly retcon the second two films out of existence – they took place on the “B site” island of Isla Sorna anyway, rather the original park location Isla Nublar – but it does ignore them, and only fleetingly references events in the original. Those events are essentially regarded as teething difficulties in getting John Hammond’s dream up and running, even part of its special mythos (the Tyrannosaur exhibit even references it as part of the show) rebranded as, yes Jurassic World. There have been upgrades aplenty, such as they are: where Richard Kiley narrated exhibits before, now it’s Jimmy Fallon. Live animal feedings to the Tyrannosaurus have become the subject of frenzied iPhone filmings. Bored, spotty youths listlessly man the park rides. Hammond’s death in the interim has seen ownership of the park pass on to another dreamer-entrepreneur, Simon Misrani (Irrfan Khan), an Indian Richard Branson-esque billionaire.
Claire Dearing (Bryce Dallas Howard) runs the park day-to-day and digs up sponsors for the park’s new exhibits, which have to be unveiled every few years because of an unexpected problem with the park’s basic purview: dinosaurs have gone from staggering must-see to a still-privileged but familiar attraction, so they need to up the wow factor at regular intervals. The joke here isn’t belaboured, but still clear enough. The original Jurassic Park, amongst other things, was the starting gun for the CGI age, and the necessity of outdoing the last spectacle is a commonplace expectation of current tent-pole films. The park’s solution to this problem has been to get the wizards in the lab, led by Dr Wu (B.D. Wong, the only returning cast member of the original), to concoct a new dinosaur species. The resulting cross-breed is a big, mean, dextrous creature glimpsed hiding in the leafy foliage of its concrete bunker, given the focus group-friendly name Indominus Rex. Claire’s business-focused life faces a speed bump, as her two nephews Gray (Ty Simpkins) and Zach Mitchell (Nick Robinson) are visiting the park, with Claire charged to watch over them for a few days, by her sister Karen (Judy Greer) and her husband Scott (Andy Buckley). Gray is young and dinosaur-happy, whilst Zach is older and too preoccupied with girls to care much about anything else. Claire is too busy to spend time with the lads anyway, and gets her assistant, the glam but hapless Zara (former Merlin Morgana Katie McGrath), to shepherd them about the park instead. The boys quickly give her the slip and explore the park on their own. Meanwhile, in the pens of the Velociraptors, former Navy SEAL turned animal trainer Owen Grady (Chris Pratt) and his team including Barry (Omar Sy) have been carefully raising and educating these ingenious, ruthless killers to see if they can be tamed at all.
Both this operation and the creation of the Indominus Rex prove however to have been okayed by Hammond’s genetic engineering firm InGen, which only leases the products of its labours to Masrani’s operation: InGen operative Vic Hoskins (Vincent D’Onofrio), another former soldier, sniffs around Owen’s operation with interest, quickly making it clear he’s hoping to used tamed raptors for military purposes. Soon it emerges too that Indominus Rex, in spite of Wu’s insistence that it was created purely to satisfy Masrani’s showmanship needs, might also have been concocted with the same purpose in mind. But the animals have their own ideas. Called over to assess the Indominus Rex’s pen, Owen finds the creature has vanished, claw marks on the walls suggesting it might well have climbed out when no-one was looking. When Owen and other keepers venture into the pen, they realise something even worse is happening: the creature is hiding, having created a strategy to escape and lured them in. With a quick, terrifying charge, the monster squeezes through the closing gate, devours a couple of keepers, and Owen only avoids the same fate by dousing himself in petrol, hiding from the creature’s sense of smell. With Indominus out stalking the byways of the park, Claire and Misrani are forced to call in the crowds and send out the park security team to hunt the beast down. Soon however they find they’re up against a creature that’s more than a toothy critter, but an unholy chimera capable of far more than just stomping on folks, blessed with ruthless intelligence and chameleonic abilities. Meanwhile Zach, in a moment of teen bravado, decides to take himself and Gray in their bubble-like safari vehicle out through a hole mysteriously punched in a perimeter fence…
Jurassic World extends a ‘90s franchise, and repeatedly evokes the originals although it sidesteps much of their legacy. But it represents more of a mash-up of classic ‘80s Hollywood sci-fi and action flicks of which Jurassic Park was really a late entry, in a way that many of the creators of those films, including Spielberg himself, John Carpenter, James Cameron et al, would readily recognise. Much of their genre filmmaking was just as referential of favoured models as anything Quentin Tarantino has ever made, but opposing the post-modernist reflexes where the quotations are demarcated, but are instead carefully contoured in narratives. InGen has become a Weyland-Yutani-esque company, and some of the action scenes directly evoke Aliens (1986). Owen’s characterisation, as a scruff who may well prefer animals to people after being left more than a little alienated by his combat service, evokes many a cool rough-trade loner from the time (down to living in a trailer and working on his motorcycle), and even recalled to my mind John Heard’s character in Paul Schrader’s oddball remake of Cat People (1982). There’s even a dash of Chuck Russell’s The Blob (1988) in there, as the apparently random eruption of monstrosity proves to be engineered, with some of that film’s giddy, antisocial pulp energy, if not its outrageous gore. Trevorrow tips his hat jokily to Spielberg’s Jaws (1975), as a dead Great White is fed to the monstrous marine Mosasaurus that is one of the park’s main attractions. But perhaps Jurassic World owes most to Jaws 3-D (1983), the amusingly trashy sequel that was itself heavily reminiscent of authentic ‘50s B-movie Revenge of the Creature (1955) in exploiting the notion of captive monsters unleashed in fun parks. Jaws 3-D, which was directed by Joe Alves, production manager on the first two Jaws films, took the idea of carnival barking as a base aesthetic for the film. Trevorrow does a similar thing in the early scenes of Jurassic World, entering and beholding the park with the same breathless sense of discovery as Gray and Zach, surveying its expanses in swooping, shiny helicopter shots, filming kids and adults enjoying the attractions in a manner that does a far better job than Bird’s Tomorrowland managed at recreating the tony vibe of a great ad selling childhood fantasy in one grand package.
Jurassic World also highlights the original story’s recycling of Westworld by going the whole hog and giving us the fully working theme park that never got off the ground in the original. This demands some tweaks to the timeline, including that Hammond had decided by the end of the first film not to try any longer. Perhaps the almighty dollar demanded a change of mind. Masrani, like Hammond himself, is portrayed as a generally decent guy with blind spots, rather than a blunt corporate villain. He is prone to the over-confidence of success: he’s introduced learning to fly his own helicopter, a detail that’s both an important plot point and a commentary on his character, with his inability to completely master both the complex systems of genomes and flight, jobs that can’t be multitasked or mastered with people skills, ultimately conspiring to destroy him. Claire combines a couple of well-worn character traits from some of Spielberg’s films: like Peter in Hook (1991) she’s a workaholic, and like Alan Grant in the first Jurassic Park, she’s a dedicated professional awkward around kids, who bring the threat not of domesticity but of instability. For Spielberg those themes were rather more personal than they seemed at first, conveying his concern that his own love for filmmaking, not just directing but managing a whole, important infrastructure of production, might cause him to neglect his burgeoning family. For Trevorrow these are mere pop tropes to evoke. This is most awkward when Gray’s anxiety of their parents’ impending divorce is suddenly brought up, as he alerts Zach about what’s going on, only to then drop the theme: the theme of familial anxiety, so central to Spielberg and one of the rawest nerves he always touched in his heyday, is raised but only half-heartedly pursued. Trevorrow does work in one good touch: when informed that his folks might be divorcing, Zach pouts and worries for a moment, and then says most of his friend’s parents are split too, and you can see by his look the battle between nascent adult bravado and childish fear.
Mid-film the boys discover the ruins, lost in the jungle and half-buried, of the original Jurassic Park’s central post, littered with lost memorabilia and technology, down to the famous “When Dinosaurs Ruled the Earth” banner that set the seal on the original experience, quickly repurposed as fuel for a burning torch. Trevorrow here literalises the sensation so many reboot franchise episodes have of being built on the ruins of previous successes, replete with references left lying about like so much refuse, and give a metaphor for his own film that doubles as neat character business, as the two boys hurriedly patch together a working jeep and use it dash away to safety. Trevorrow’s scant filmography might well render moot what his own interests here are other than honouring old movies he loves, but there is a clear recurring motif from Safety Not Guaranteed, manifest in the screwball-flavoured romance of uptight office female and slightly asocial male, a jokey variation on the call-of-the-wild theme that the rest of the film purveys rather more urgently: Safety Not Guaranteed was far more free-wheeling riff on romantic comedies as it was on sci-fi, and whilst no-one would pretend Jurassic World is sophisticated as a character comedy, this reflex of the director is more than readily apparent throughout. Owen is as wobbly at human socialisation as he is accomplished at it with raptors, but then so is Claire, who wears her business suit like armour plate; so of course both are thrown in together in trying to extract Zach and Gray from the park, heading into a version of The African Queen (1951) with giant lizards. Claire, although sharing traits with Grant from the original, is closer in spirit to a gender-swap version of Gennaro, the lawyer who was unceremoniously eaten in Spielberg’s film but in Crichton’s book went through an enjoyable mouse-to-lion growth from corporate dweeb to dinosaur hunter. Probably the film’s funniest vignette comes when Claire, in silent retort to Owen’s scepticism over her being able to follow him on a jungle hunt in high heels, quickly gives herself an action chick makeover in the manner of dozens of plucky heroines only to be met by Owen’s bewildered stare.
Howard hasn’t thus far had the career she might have, considering both her pedigree and her talent: after catching eyes as the chief salvation of The Village (2004), her performance in Kenneth Branagh’s little-seen but marvellous As You Like It (2006) was a coup of the kind I don’t easily forget. She’s been hovering on the edge of stardom since, and she gives a mischievous performance as a square character: Howard’s Claire, slightly ridiculous, largely delicious, is very much the heart of the film, a not-quite-normal person forced to operate far beyond her experience and finds herself adept. Backwards and in heels, too. Pratt’s outright play for the kind of Harrison Ford–esque status many feel he could obtain after Guardians of the Galaxy (2014) comes very close to succeeding, although Owen lacks the kind of truly defining gesture to separate him from the pack, unless it’s his unexpected empathy for animals – or the douchey air-humping gesture he makes to Claire’s eye-rolling disdain, a moment that again recalls Trevorrow’s debut, showing there’s a bit of a naughty little boy in Owen. Which is perhaps why Zach and Gray, also naughty little boys, gravitate to him so quickly. Pratt’s large, emotionally communicative eyes undercut the potential macho pomposity in the role. When the first Jurassic Park came out much of this business about genetic science was just gaining credibility: now when D’Onofrio’s Hoskins speaks of the dinosaurs as specific property of InGen it’s clear the filmmakers are thinking about the efforts of corporations to patent their discoveries in genetics, with the implied riposte that no living system obeys legalese. Malcolm’s chaos theorising in the original made a similar point, but here it’s Owen who voices the same ideas in a more flesh-and-blood manner as he contemplates such questions in terms of animal behaviour patterns, warning that Indominus might lack socialisation to a point that will make it intolerantly violent (it ate the sibling the genetic engineers provided with, a dark rhyme to the alternate theme of the Mitchell brothers’ mutual reliance). The film’s emotional crux follows hard upon as the duo come upon a brachiosaur mauled by Indominus, a moment that echoes the scene with the Triceratops in the original except this time with the immediacy of an animal’s pain and death making it clear that the dinosaurs are indeed animals and not mere exhibits, in the gentlest variation on the elsewhere more urgently portrayed alternations of understanding and inimical attitude between life-forms.
The ins and outs of this plot, as Hopkins asserts authority over situation to further his own ends, including spiriting Wu away, are occasionally clunky (and obviously intended to set up further franchise expansion, in a not-so-salutary way), but then that’s true of most of the films Jurassic World sets out to honour. Hopkins’ crew of bullying heavies moves in to take over the park’s control room to ply their solution to the problem, but when it fails they pack up and depart again with equally efficient save-ass speed, leaving Claire’s chief tech nerds Lowery (Jake Johnson) and Vivian (Lauren Lapkus) to pick up the pieces. The story hinges on the question as to whether Owen can maintain the kind of control over the raptors Hopkins expects he can, and emotionally blackmails him into trying his plan of setting the raptors on Indominus. Except that the big bad proves to have raptor in her make-up, and swiftly turns the creatures on their masters in the dark forest for a frenzied repast. To be frank, I enjoyed this infinitely more than the year’s far more critically lauded retro-rocker, Mad Max: Fury Road, which struck me as two hours of fan service in exactly the wrong way, a reductio ad absurdum of action cinema to just running and shooting, for all the technical swagger. Jurassic World doesn’t skimp on fan service either, but its set pieces and cheer-along touches, like Owen riding off to battle on motorcycle with his gang of raptors, and the finale’s all-in monster brawl, have clear narrative purpose and spin off from the story with the sort of rolling semi-logic that Spielberg always made the guiding principle of his films, rather than simply and cynically reducing story to pretext. In fact, I enjoyed this more than any summer blockbuster-season film since Pacific Rim (2013). Perhaps that exposes my still-guttering love for behemoths smashing things up, but both films share a crucial feeling, as if they are the products of filmmakers trying to articulate real affection for the material.
Trevorrow has actually done what those other, more famous pretenders to the Amblin throne have failed to do, and recreate the tone, seemingly naïve and properly breathless, of the old-school blockbuster. His direction has pop energy that doesn’t strain to modish (little wobble-cam or incoherent editing). The film has characters, or at least caricatures who vibrate effectively in this setting. It has a structure, a set-up, complication, and a proper climax. It doesn’t trip over itself trying to be cleverer than the audience, try to paste over a lack of inspiration with glib humour like Pratt’s last hit vehicle Guardians of the Galaxy, or get bogged down with pseudo-intellectualisms (see the works of Nolan, Christopher). It is old-fashioned, generally in the best way. Trevorrow gives the film an edge that wasn’t uncommon in the kinds of ‘80s fare he’s honouring, as pterosaurs attack hapless funfair visitors in a sequence recalling The Birds (1963). Poor Zara finishes up becoming object of a tug-of-war between Pteranodon and Mosasaurus in a surprisingly intense moment of life-and-death struggle that ends grimly. This isn’t quite a horror moment in an otherwise juvenile-friendly epic – the only real bloodshed seen in the film comes when a more expected victim falls under the raptors – but it does signal a return of the edge this sort of fare used to have, to the sort of flourish Spielberg once served up easily in his early Indiana Jones films: the fantasy has a dark side, and the dark side has teeth. Although the mayhem here is more expansive than in Spielberg’s entries, moreover, Trevorrow is much fonder of his main characters and serves fewer of them up for lunch, even going so far as to actually, self-consciously avoid that most sadly common trope of this sort of thing, killing off the major black character.
Trevorrow tweaks this all-hell-breaking-lose aspect until it starts to recall The Simpsons episode “Itchy and Scratchyland”, that show’s scabrous lampoon-cum-celebration of Crichton’s tales. Of course, this never really becomes satiric, but offers rather a light sheen of sarcasm that reflects a readiness nonetheless to contemplate the “rollercoaster” ideal that initially defined the modern blockbuster as an actual theme park attraction, plied smartly but not smart-assed. More vitally, too, Trevorrow and fellow screenwriters ply a concept that Gareth Edwards tried to articulate but failed to properly dramatize in his take on Godzilla last year, that of its monsters as nobly self-sufficient, even heroic in their utterly natural way, in a manner that does not necessarily respect humankind. Although Owen’s bond with the raptors does ultimately snap back into effect, it becomes clear that even those fleet killing machines can’t handle Indominus alone, forcing Claire to go fetch a bigger set of teeth for a finale that’s gleeful in satisfying the audience with a grand display of dinosaur tag-team wrestling, the lawless ferocity of these creatures turned to good use. Jurassic World is definitely not perfect. Although I appreciate that the film has a first act, that act is not always that elegant in unspooling, and Hopkins’ subplot is just never that well-handled, even his regulation icky end. But goddamn it, I liked this film, down to its last line, a capper that could indeed have come of the kinds of Hawksian comedy-adventures that lies deep in this film’s DNA strand. Jurassic World has been an instantaneous, enormous hit, and for once that’s fairly deserved in my mind.
Only next time, if there must be more sequels, please bring plenty of Jeff Goldblum.
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Director: George Miller
By Roderick Heath
Mad Max (1979) was a weird and unexpectedly popular film made by George Miller, a young doctor who turned to filmmaking in his spare time during his residency training. Miller had already revealed an antic talent and gory sense of humour with his short film Violence in the Cinema, Part 1 (1971). His first feature evidently aimed to transplant the ’70s craze for car chase movies into the Aussie landscape, a smart commercial move considering that adulation of the car was and is one of the nation’s major religious movements. Miller and his initial cowriter James McCausland went a step further than the usual run of car chase flicks pitting redneck cops against raffish criminals. Perhaps borrowing a little from A Clockwork Orange (1971), Damnation Alley (1976), and Peter Weir’s The Cars that Ate Paris (1974), Miller set the film in a hazily futuristic time of a decayed social order where the roads were battlegrounds for marauders. His cops were badass neo-knights battling rampaging scum, and his hero, Max Rockatansky (Mel Gibson), was that popular figure of ’70s genre cinema, the good man pushed too far by lowlifes. The film was a hit both at home and overseas, albeit after a dub job for U.S. distribution. Miller expanded the series with Mad Max 2: The Road Warrior (1981), which pushed the concept into the realm of myth and depicted a properly post-apocalyptic landscape, and then Mad Max: Beyond Thunderdome (1985). Each film was exponentially more expensive and ambitious than the one before, and Gibson became an international star. Miller’s love of a bygone brand of big, sweeping, elemental cinema was laced with visual and thematic overtones borrowed from John Ford, Howard Hawks, David Lean, Akira Kurosawa, and especially Sergio Leone, whose offbeat, proto-punkish spaghetti westerns became a particular touchstone.
The Mad Max films have been remembered with rare fondness, particularly the middle episode, for their kinetic force, their exotic creativity, and specific, instantly influential roster of ideas and images: there is a serious case to be made for The Road Warrior as the best film ever made in the country. These films were quintessential artefacts of the early days of video, providing an easy bridging point between the drive-ins and home entertainment. Imitations exploded, at first in cheap Italian knock-offs and eventually in big-budget riffs like Waterworld (1995). In their native land, the Mad Max films were admired in themselves, and considered just about the only salvageable relics of Aussie cinema’s flirtation with genre filmmaking until the reawakened interest in Ozploitation in the 2000s. Beyond Thunderdome, an attempt to take the series upmarket and give it Spielbergian appeal, was a great-looking and thoughtful entry that nonetheless skimped terribly on action, and many felt Miller had pulled his creation’s teeth. Ever since Miller, a truly talented filmmaker, has, like George Lucas, wasted a lot of that talent trying to be a one-man film industry.
Miller had been mooting a fourth episode since the mid-1990s, and now, finally, it has arrived with rising star Tom Hardy slotted into the lead role. Fury Road has been greeted with an enthusiasm bordering on the orgiastic by critics and fans. That’s not so surprising. The appeal of the series was always based on the outlandish and the disreputable, and the new film, armed with a blockbuster budget, has the jagged, thumping appeal of a heavy-metal album in a sea of autotune pop. One unique quirk of the Mad Max series was that each episode, although linked by certain elements, represented a partial reboot rather than mere sequel to the previous one, remixing certain ideas and characterisations, thus lending itself rather neatly to recomposition 30 years down the track. Fury Road quickly reveals itself determined to a fault not to repeat the mistakes of Beyond Thunderdome.
Just how deeply Australian the Mad Max films were is necessary to note outright, most particularly their sense of the landscape as both a limitlessly boding expanse and a harsh and withholding thing where paucity dictates adaptation, and their vision of civilisation as a crude assemblage of spare parts left lying about by other cultures. Miller took the Oz-gothic vision of Ted Kotcheff’s seminal Wake in Fright (1971), which contemplated the ugly, unstable tone of devolved aggression that can be seen in some pockets of the continent, and gave it a purpose. He also quoted the wild, frenetic, purposefully crude inventiveness coming out of the nation’s pop cultural quarters in the late ’70s: in the weird panoply of grotesques that form the human world of Miller’s early vision lies the grubby energy welling out of grungy pub rock scenes, art schools, and the burgeoning gay and punk scenes. At the time this was cutting edge; now it’s all rather retro. Miller went to town mimicking the sweeping widescreen visions and strident, epic-sounding music associated with a brand of big movie-making that was fallow for most of the ‘70s: Miller made blockbusters on a budget. Mad Max: Fury Road, which cost $150 million, can’t argue such handmade pizzazz, and Miller had to work his fascination with creating weird little worlds and exploring their sensibilities in with a near-constant barrage of thrills and spills.
Hardy’s Max is glimpsed at the outset framed against the horizon, gazing into the distance, before stamping on a two-headed mutant lizard in an attempt to quell the semi-psychotic buzzing in his head—the voices of the people he tried and failed to save in the past, including his daughter. No time to stand around, however; Max quickly gets into his battered, old Interceptor and flees ahead of a squadron of hunter hotrods. They manage to wreck his vehicle, drag him out, and take him to the Citadel controlled by Immortan Joe (Hugh Keays-Byrne), a hulking aged warlord. Many citizens of the Citadel suffer from “half-life,” or a congenital anaemia usually accompanied by cancerous tumours that cause early death, and one half of Joe’s power rests on his ability to find strong donors to keep the others alive; the other half is control of an underground water supply. The culture of the Citadel includes his army of “War Boys,” young half-lifes kept functioning by blood donors, or “blood-bags” as they’re called, and controlled through promises of an afterlife in Valhalla if they die in combat for him. Joe also has a coterie of beautiful young woman kept as a concubines in a vault. Max is tethered, and his back is tattooed with his status as a universal donor. Before his captors can brand him, Max breaks free and nearly escapes, only to be recaptured. He’s given to one waning War Boy, Nux (Nicholas Hoult), as a blood-bag. Meanwhile Joe’s top “Imperator” Furiosa (Charlize Theron) leads men out on a supply run to the nearby cities that produce fuel oil and weapons Behind the wheel of her war-rig, an armed and armoured long-range fuel truck, Furiosa drives off the beaten path into the wastelands, stringing along her soldiers and plunging them into a battle with wasteland marauders. Joe soon realises what’s happened: Furiosa is helping the concubines escape.
Characterising Immortan Joe as a primitive tyrant with a taste for harem flesh might be seen as Miller having a sly dig at one of the basic appeals of his creation: the possibility that future civilisation decline would return humankind to barbarism and the unrestrained indulgence of primal appetites and discourteous sexuality, a notion exploited all too enthusiastically by the not-so-different Gor novels by John Norman. Some of the ugliest moments in Miller’s first two films in the series involved the pansexual rape habits of its villains, so Miller may be issuing a mea culpa as he takes on the theme of liberating sex slaves. The storyline mildly upbraids such a fantasy landscape’s appeal in repeatedly noting the stripping away of dignity and agency, something inflicted on Max as well as the young concubines, as he spends many scenes strapped to the front of Nux’s car as he gives chase, feeding him lifeblood. Easy enough, too, to read Joe as a caricature of just about any arbiter of social control, as he keeps his War Boys’ heads screwed with religion and his populace on a leash with carefully rationed water: he warns his populace as he pours water upon them not to become addicted to it, lest they resent its general absence.
Nux has the strongest, most interesting character arc in the film—point of fact, the only character arc. He charges into battle with fellow berserker Rictus Erectus (Nathan Jones), mouth spray-painted with silvery gloss to evoke the chrome-plated bumper bar of Death, desperate to live up to his creed only to be jolted out of the death-hungry obsession by his own failures. He slowly changes loyalty to the ragged team of heroes whilst Erectus becomes his personal nemesis in the pursuing armada. Hoult, usually cast as cupid-lipped young romantics, has a blast playing such a loose-screw, physical character.
Meanwhile the coterie of pulchritudinous fugitives—heavily pregnant favourite The Splendid Angharad (Rosie Huntington-Whiteley), flame-locked Capable (Riley Keough), Toast the Knowing (Zoë Kravitz), The Dag (Abbey Lee), and Cheedo the Fragile (Courtney Eaton)—are characterised not as feyly naïve or absurdly tough, but as a pack of sarcastically articulate waifs out of their depth and yet committed to their Quixotic mission, tucked under Furiosa’s wing and doing their best to operate in the ferocity of the moment. I’m not quite sure if anything about their characterisations makes sense in context, though. They’re children of the post-apocalyptic world but say they don’t want their children to be warlords. What else are they going to be? Conceptual artists? Miller should have gone back to Kurosawa to remind himself of how characters set in worlds run by different rules should act.
Max’s first proper glimpse of this coterie of bounteous female forms has them arrayed against the desert sand and sky in diaphanous silks and chastity belts like some particularly collectable Sports Illustrated foldout. Furiosa herself likes to shave her head and rub engine grease on her forehead as war paint, and has a mechanical left arm. Theron proves again she’s a performer of sneaky craft as she finds depth in a swiftly sketched character with real art, moving supply and convincingly from steely war face to shows of pathos and personal longing and anguish. Her Monster (2003) Oscar notwithstanding, I can’t help but wonder if Theron hasn’t finally found her metier here as a rudely charismatic bruiser. That Furiosa is in many ways the real protagonist of the film is Fury Road’s open secret. Max is at first frantic to the point of, yes, madness—understandable considering the indignities he suffers in the film’s opening scenes. He finally breaks free when Nux crashes his vehicle chasing Furiosa’s war-rig into a sandstorm, and his initial meeting with the cabal of females is a tense and coercive standoff, as he’s initially obsessed only with survival. Standoff turns into a three-way punch-up, as Nux, still chained to his escaped blood-bag, leaps into the fray, and Max alternates between fighting off Furiosa and stopping Nux from killing her. Max at first tries to leave them all behind, but finds the war-rig won’t go because Furiosa’s kill switches have to be cleared in an order only she knows. Furiosa convinces him to take her and the other women aboard, and, of course, uneasy partnership soon becomes unshakeable alliance.
The basic story of Fury Road reminded me more than a little of Vladimir Motyl’s White Sun of the Desert (1970) with way more action, blended with a solid B-western like Charge at Feather River (1953). Miller sprinkles stirringly bizarre, funny-appalling flourishes throughout Fury Road, proving something of his old, wicked sense of humour remains. Joe has a battery farm of tubby ladies having their breast siphoned as foodstuff that Joe trades as a delicacy. The escaped concubines pause to rid themselves of their detested chastity belts, which have barbed spikes protecting them from penetration. A remote patch of bog is home to a tribe of weirdoes living on stilts. Joe’s armada comes equipped with one vehicle carrying multiple drummers and electric guitarist for mobile war music, a touch that represents Fury Road’s most inspired nod to the rock ’n roll spirit that lurked within the original series’ texture, as well as providing perhaps this entry’s keenest example of the series’ habit of melding ancient ideas with the new. If Fury Road was nothing but such moments, it might have added up to a gonzo classic of crazy-trashy inspiration. But there’s not nearly enough humour to the film, nor enough real inspiration to its running set-pieces.
Here we get into the greater problems with this entry. The price Miller has paid to make such an inflated reboot has been to do like a lot of modern action directors and essentially turn the last act—the climactic chases from the second two original Mad Max films—and inflate them into an entire movie. The first half-hour sets a hard-charging pace the film can’t sustain but damn well tries, what with Max’s attempted escape through the labyrinth of the Citadel whilst besieged by flash-cut memories of his past failures quickly segueing into Furiosa’s escape. I was near being put off the film right from get-go: Miller over-directs to an absurd degree as he sets the film racing, starting with that annoying CGI lizard and the tumult of psychic ghosts tormenting Max that reduce the necessary reintroduction of the character to a barrage of cheesy camera effects. The very opening suggests a dialogue of intense, meditative quiet and thunderous action might begin, but instead there’s only thunder.
Miller’s most inspired touches of world-building are steamrollered into the tar along with everything else. The illogic that’s often leaked out the edges of Miller’s world—the amount of petrol the villains wasted in The Road Warrior was about the same as what they were chasing—here returned in watching Immortan Joe piss water away on desert sands. Apparently none of his subject populace of human flotsam have thought to put in some kind of collecting basin or sink. Miller has his image of mock-beneficent tyrant’s egotism and human pathos, and goes no further in setting us up with either a social metaphor of real force or a villain of great stature. In spite of the film’s thematic evocations, it’s as simplistic on the level of metaphor as can be, and the raving about the film’s feminist angles in some quarters ignores the fact that the “hero saves evil king’s sex-slaves” plot is one of the oldest in pulp adventuring. Of course, we live in a time where crude and basic lip-service to political themes in movies is popular for painting our Rorschach sensibilities onto (see also The Hunger Games films), so Fury Road is quite on trend in that regard. For all the faults of Beyond Thunderdome and its big, shameless debts to Lord of the Flies and Riddley Walker, it had a depth and a wistful poetry that completely eludes Fury Road, in moments like the haunting scene where Max is treated to a creation-myth-cum-history via a relic Viewmaster where random images from a vanished civilisation have been patched together to illustrate it. There’s a hint of this in the recurring phrase asked by the concubines, “Who killed the world?”, indicting the warmongers of the future with the warmongers of the past, but without pausing to note the irony of trying to touch on pacifistic themes whilst dancing the audience giddily into a sea of carnage.
Once the action kicks into gear, the early battles and the finale are the strongest, but in the middle comes some well-staged but uninspired stuff, including an attempt to get the war-rig unstuck from the mud, whilst one of Joe’s allies, the Bullet Farmer (Richard Carter), randomly and stupidly fires off his guns into murk. It begs the question: how did any of these halfwits survive the apocalypse? Miller can think up a lot of things, but not a nonviolent action set-piece for his truckers that can hold a candle to the sequence in Ice Cold in Alex (1959) where the heroes have to hand-crank their vehicle up a hill, or the bridge crossing in Sorcerer (1977).
In spite of the film’s efforts to honour the force of the original trilogy’s realistic action sequences, here swathes of CGI still must paint the skies. Still, Miller’s respect for landscape and physical context emerges throughout. Production problems meant that Fury Road had to be shot in Namibia rather than the hallowed turf of the Aussie outback, but the vistas are just as powerfully barren and stunningly vast (if also heavily digitally tweaked), and many of the best, though relatively few, moments of the film come when Miller draws back to behold this grand arena for perpetual human foolishness. One touch that did tickle me was Miller basing some of the wasteland marauders’ vehicles on the famous spiky Volkswagen Beetle from The Cars that Ate Paris.
Dramatically speaking, Fury Road is a near-total bust however, often reducing the honourable creed of the junk action flick to moving wallpaper of bangs and booms and crashes. They’re damn well done bangs and booms and crashes, make no mistake: Fury Road is a magnificent movie production, one that clearly demanded inspiring levels of commitment to put together, and it doesn’t feel cynical in its technical grandiosity and enervated on the level of real creation like this year’s Jupiter Ascending or like the subtle, but definite defeat of an auteur by studio forces as Avengers: Age of Ultron did. But like last year’s John Wick, which also gained many plaudits from critics I’d expect to know better, Fury Road frustrated me with the presumption that an action flick can and should just be a series of Pavlovian set-pieces. Miller has a talent for fitting vignettes of humanity into the sprawl of excess, and the ones that come are interesting, like Furiosa admitting she wants “redemption” for aiding Joe for so long, and Nux connecting with Capable, the least cynical of the escapees; Keough gives a quietly luminous performance that stands out amongst her fellows, though that might be because she actually has a proper interaction with another character. But the character reflexes are astonishingly clipped and basic. Nux changes side with barely a blink, and Max and Furiosa shift from trying to kill each other to palsy-walsy in a couple of minutes.
The bad guys particularly suffer from this thinness. Part of the force of the first two Mad Max entries lay in the fact that Miller was willing to contemplate, horror-movielike, the dread of characters failing in their personal missions of protection and the loss of loved ones to the new barbarians, and his ability to think up cool avatars of evil. Here Miller reduces that element to backstory visualised in the worst way possible. Keays-Byrne’s velvet-voiced, charismatic, if often overripe, presence was one of the most entertaining in Aussie TV and film of the ’70s and ’80s, and it’s great to see him restored to his rightful place as overlord of villains. Yet he’s completely wasted as Immortan Joe, who’s just a weak retread of Lord Humungus, lacking his real physical menace, mixed with traits from Dune’s Baron Harkonnen, and he remains a mere action figure in place of a villain. Perhaps it’s admirable we don’t get scenes of the concubines being raped or mistreated, but the film lacks basic melodramatic spurs and thus the delight in seeing evil regime churned into scrap metal. Moreover, Joe’s actual comeuppance is so clumsy and helter-skelter that I almost wondered why Miller bothered.
Furiosa, finding her beloved childhood birthplace no longer exists and sinking to her knees to scream in fury to the desert, is supposed to register as an emotional highpoint, but doesn’t really cut it, considering the character’s had about 15 lines of dialogue and the hoped-for Eden has only ever registered before as a tossed-off McGuffin. Late in the film, Miller introduces a new set of protagonists to add to the band of heroes—the Vuvalini, a small remnant tribe of women ranging from young and dashing “Valkyrie” (Megan Gale) to aged matriarchs, including “Keeper of the Seeds” (the always wonderful Melissa Jaffer). Like so much else in the film, these ladies deserve and demand far more time to impress themselves upon us, and the notion of a pack of gun-wielding grannies on choppers is delightful, but they’re tossed into the drama moments before the big finish revs up. Thus, moments like the Valkyries’ eruption into battle don’t carry much weight: it’s just more stuff happening.
Frankly, although the final chase sequence represents a breathless piece of cinema construction and risky filming, I didn’t enjoy it half as much as the jungle chase of Indiana Jones and the Kingdom of the Crystal Skull (2008), which emphasised fluid lines of camera motion to better read complex action using moving vehicles as mobile platforms in a running battle. Miller tries to do the same thing here, but changes camera positions and edits the stunt work too frenetically, with no sense of rhythm for the daring and the interplay of elements to register. But perhaps the biggest void in Fury Road is Max himself. Hardy seemed on paper like perfect casting as Max redux: he’s an actor of great sensitivity who has powerful star presence and also can look convincingly tough. His performances in Warrior (2011) and The Dark Knight Rises (2012) elevated both: the mordant humour as well as threat he invested in Bane has proven over time to be one of the latter film’s coups. But here he proves startlingly weak. At first he makes a stab at an Aussie brogue, but his accent skids about like slick tyres on an oily road, and he sometimes barely seems present in the movie. Trapped behind the mask he wears for much of the film, Hardy looks vaguely like some downmarket Daniel Craig clone. This isn’t entirely his fault. If I didn’t know better I’d suspect the screenplay was, like the second two Die Hard movies, one of those blockbuster imitation spec scripts that someone thought might as well be repurposed as a sequel for the model, so disposable is Max’s presence throughout much of the film. Max has been robbed of all of his mythic stature and specific gravitas.
I have suspected one of the reasons the series lay fallow for so long was because by the end of Beyond Thunderdome , Max as a character had reached a point in stasis. For all the alarum and affray here, it’s still rather obvious that Miller is unwilling to nudge him even slightly past the pose of eternal wanderer. That’s not necessarily a problem—after all, Zatoichi clocked up 20-odd films in his rootless wanderings and remained entertaining—but Max here just never feels particularly important, vital, or distinctive. The man who “carries Mr. Death in his pocket” has become just another player in a busy landscape. What Fury Road does well is just about the only thing it does: stage fast-paced road action. Fury Road is a triumph of high-powered editing masquerading as awesome swashbuckling fun, but much of the soul of this creation has been left by the roadside like so many burnt-out spark plugs: it’s an almost complete dud on an emotional level—and this kind of filmmaking runs on emotion. Yes, it is a good action movie. But it could have, and should have, aimed higher.
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Director/Screenwriter: Joss Whedon
By Roderick Heath
Here there be spoilers.
They’re back – Marvel’s all-star line-up, marshalled by nerd overlord Joss Whedon. It’s been a long three years since the last episode came out, and Marvel’s endless diversification of its fictional universe had, for me at least, begun to take rub of the shine from the brand even as it’s confirmed again and again its box office potency. The Avengers (Avengers Assemble in the UK, to pacify fans of John Steed and Emma Peel), uneven as it was, was a difficult act to follow, surpassing Kenneth Branagh’s grandiose Thor (2011) as the best Marvel movie in ebulliently bringing together a cast of epic-scaled characters and delighting in watching (and listening to) them cut loose. The standalone adventures since then, Iron Man Three, Thor: The Dark World (both 2013), Captain America: The Winter Soldier, and the tangentially related Guardians of the Galaxy (2014), whilst all entertaining to various degrees, inflated their production elements for spectacle but grazed one of the major problems with bigger-is-better storytelling: they felt smaller. That, plus the fact that The Avengers, via Whedon’s pithy, zippy writing style, proved these characters, once introduced with origins explored, actually work best when pitched against other characters like them, forcing them again to jostle for the pre-eminence and respect lesser folk automatically cede to them, and treating the audience to super-friends camaraderie.
In spite of his stature as a major professional fabulist, Whedon is not a particularly original or deep inventor when it comes to the tropes of fantastic fiction. His specific gift rather has been an understanding that the fantasy in that fiction works best when inseparable from the dramatic and emotional impact it has on characters, and through them the audience. The great passage in his TV series “Buffy the Vampire Slayer” that depicted the transformation of nice-girl witch Willow into a psychotic killer and sorcerer after the murder of her lover, or the “Gifted” storyline he wrote for the X-Men comics, that inspired X-Men: The Last Stand (2006), illustrate that understanding well. The Winter Soldier, which I admit to underrating last year, left the franchise in interesting disarray, with SHIELD broken and Hydra, the evil organisation of fascist futurists founded by Captain America’s old Nazi antagonist Red Skull, stripped of its cover.
Age of Ultron commences with the Avengers having stepped into the gap left by SHIELD’s demise, tracking down Hydra’s secret basis and destroying them. Whedon’s greatest coup in his first entry was a single “shot” that moved from Avenger to Avenger along the course of downtown New York, locating each one in the midst of a tussle that fulfilled both Whedon’s delight in connected cinema space that underlined the dramatic democracy of his sensibility, and brought the fluency of comic book illustration onto the screen. Here he offers the same stunt very early on as the Avengers fall upon a castle somewhere in the Mittel Europa enclave of Sokovia, the Avengers charging out of the snowy woods and raining thunder and wrath upon their enemies, in a more focused zone of action where the battle is like a colossal game of tag: Whedon resolves on a slow-motion sprawl with his cast flying en masse across the screen. The once-individualist warriors are now a weathered team: Steve ‘Captain America’ Rogers (Chris Evans) leading Tony ‘Iron Man’ Stark (Robert Downey Jnr), Thor (Chris Hemsworth), Bruce ‘Hulk’ Banner (Mark Ruffalo), Natasha ‘Black Widow’ Romanoff (Scarlett Johansson), and Clint ‘Hawkeye’ Barton (Jeremy Renner). Former SHIELD agent Maria Hill (Cobie Smulers), now officially working for Tony, provides support, and Nick Fury (Samuel L. Jackson) lurks in the wilderness, ready to help with the odd deus ex machina.
This Hydra base, administrated by improbably monocle-clad Baron Von Strucker (Thomas Kretschmann), holds secrets beyond the Avengers’ ken, including the fruits of a mysterious experiment in artificial intelligence, the sceptre of unbelievable power brought to Earth by Loki in the previous instalment and filched from the SHIELD vaults, and two siblings, Pietro Maximoff (Aaron Taylor-Johnson) and his sister Wanda (Elizabeth Olsen). They are, of course, mutants (or “enhanced” as Whedon calls them, to avoid stepping on turf currently locked down by Fox): Pietro, better known as Quicksilver, provided the best scene in last year’s X-Men: Days of Future Past, albeit with a different actor in the part. Pietro and Wanda in Whedon’s take are a pair of orphaned Russians with a gripe against Tony Stark (Robert Downey Jr.) because some of his weaponry killed their parents. Now their talents have been honed to a dangerous edge by Hydra. Pietro attacks the Avengers and leaves Hawkeye injured, whilst Wanda unleashes her psychic power to give Tony a vision of what he fears is the future, where all his pals are dead and the Earth decimated. Disturbed by this vision, Tony, retrieving Hydra’s experiments, resolves to use the recovered tech to complete one of his brainwaves: Ultron, an AI system more advanced than Jarvis (Paul Bettany), Tony’s digital manservant, to control a system of weapons to defend against alien attacks and allow the Avengers to stand down.
Tony convinces Bruce to help get the system working with the sceptre as power source. Whilst their experiments seem at first to fail, Ultron (voiced by James Spader, whose mordant purr remains immensely entertaining) awakens whilst the Avengers are partying, and, swiftly parsing his mission as programmed by Tony. Quicker than you can say “Colossus: The Forbin Project”, Ultron almost immediately decides in light of Tony’s desire for “peace”, the only way to achieve it is to annihilate human kind in general. Ultron seems to attack and virtually “kill” Jarvis, takes over Tony’s robotic support team and builds himself a crude body. Although that form is quickly destroyed in the melee that follows, Ultron escapes via the internet to rebuild himself more impressively elsewhere. Ultron invites Pietro and Wanda to help him under the guise of payback against Tony and the Avengers, and begins building a doomsday device utilising Vibranium, the same rare element that Cap’s shield is made from. Ultron also hopes to construct himself a perfect form combining human and metallic elements and powered by the core of the sceptre. To do this he takes control of Dr. Helen Cho (Claudia Kim), a medical tech wizard who has built a machine that fashions flesh, already demonstrated in repairing Hawkeye’s injury. The Avengers track down black market arms dealer Ulysses Klaw (Andy Serkis), who’s stockpiled Vibranium, to prevent Ultron getting his hands on the metal, but the team is split and driven into frantic disarray by Wanda’s psychic powers, each member sent spiralling down the rabbit hole of their own inner turmoil – most disastrously, Bruce’s alter ego the Hulk goes rampaging through a city, demanding Tony stop him with his latest, Hulk-sized Iron Man suit.
Already this synopsis should make plain how busy Age of Ultron will get. That busyness may well disorientate and even infuriate a lot of viewers, particularly those not terribly well-versed in this fictional universe or who missed a couple of instalments out of the previous ten movies in Marvel’s unfolding project. Whedon assumes, perhaps fairly by this point, that all of these faces are familiar and so can simply be let out the starting gate at full gallop. Despite being nearly two-and-a-half hours long, a lot of that run-time is spent in breathless motion. Whedon’s versing in the density of the Marvel universe as it’s developed over the past 60 years on the page is plain, and Age of Ultron revels in that richness with authentic passion: this is, for better or worse, is one of the most authentically comic book-esque of comic book movies. The storytelling style achieves the perfervid power of grand pulp fiction, harking back to days of print when villains and heroes chase each-other from page to page with scarcely a concern for anything but the next consequence of their mutual efforts in endlessly metastasising circumstances.
This does mean however that Whedon’s conceptual interests are flattened nearly into irrelevance. He imbues Ultron with Frankensteinian anger at his flawed creator, and makes Ultron himself into something of a cracked mirror of Tony himself, assimilating his flip speech patterns and plaintive neediness for companionship under the guise of gruff egotism. He accidentally cuts off Klaw’s arm in a tantrum when Klaw notes the similarities. Like just about everything else in the film, this fount of a theme is tightly wound into a narrative that can’t do much more than state an idea, rather than explore it. But Whedon does manage to imbue even a relatively second-string villain like Ultron with a distinctiveness that makes him interesting when he’s around, unlike the flat and dutiful villainy provided by several recent Marvel antagonists.
The Maximoffs are one of the big new items on this ticket, with Wanda about to evolve into Scarlet Witch, one of the key Avengers and also one of the most fractious. It’s an old adage about genre fiction, and action cinema above all, that character should be revealed in action, and the intensely mutually reliant nature of the Maximoffs defines them repeatedly throughout the film without requiring much dialogue to underline – and also provides a tragic jolt late in the film. Taylor-Johnson and Olsen, who played husband and wife in the tepid Godzilla (2014), have more chance here to show off their charisma even in more limited roles. Olsen is particularly good, plummy Slavic accent and all, in handling the switchbacks of her character, bringing something new to this panoply of heroes, insofar as she suggests a vengeful, dead-eyed confidence in her powers and the lurking spur of neurotic pain (and indeed, given the character’s instability in the comic books, menacingly so). Wanda and Pietro change sides in the conflict according to an essential, bitterly imposed awareness of the brutality in the world and their own motivation to counter it.
Ultron’s insistence on giving himself a human-like form means giving up the pure sanctity and detachment of a merely digital existence, and allows Wanda to see into his mind, which proves not a pretty place to be. The Avengers swing into battle with Ultron for control of this new, potentially unstoppable cybernetic organism he’s prepared as a shell, and once the body is captured, Tony has the brainwave of installing Jarvis, found tattered but still extant in a pocket of cyberspace, into the body to keep Ultron out and potentially give the team extraordinarily strong new ally. When Wanda, who can see deeply enough into Tony’s mind to know exactly how he thinks, warns Cap and some of the other Avengers what he wants to do, they dash back to stop him, but Thor casts the deciding vote rather literally by powering the new being up with lightning. The being that emerges, Vision (Bettany again, finally gracing the franchise with his physical presence), proves neither human nor machine and can’t even assure the Avengers that he’s not a threat, but instead proves a new and independent life form, who declares himself on the side of life and thus against whoever’s threatening it.
Whedon tries to make his storyline as organically specific to this universe as possible. But regardless of whether Ultron uses Vibranium in his doomsday machine or not, it’s still a doomsday machine, and the actual plot is, again like Whedon’s first instalment, quite simple in spite of the multiplicity of moving parts. Whedon does cleverly suggest that Ultron’s unresolved filial issues drive his desire to reproduce a human form rather than simply disseminate himself into the fabric of the electronic universe: he strives to reproduce and then evolve the human form into something new, but confirms his divided psyche. Like Michael Mann’s Blackhat earlier this year, Whedon tries to depict the digital world as a microcosmic zone of cause and effect, a new frontier of existence. An important subplot here sees Thor, disturbed by the implications of the vision Wanda stirs in him, daring to enter a mystical pool to commune with “water spirits” (cue compulsory Hemsworth shirtless scene), and emerges with the knowledge that the sceptre, the Tasseract, and the Aether, are all kin to the Infinity Stone in Guardians of the Galaxy, part of a fabled set of powerful objects that can be combined to imbue godlike power. And, what’s more, someone has been manipulating all of the events that have beset the Avengers recently, probably even having deliberately placed the double-edge blade that is Ultron where it would best tempt Tony, for precisely the purpose of making them do the work of rounding up the Infinity Stones. That manipulator is revealed in the now-traditional end credits teaser, and their identity is not actually surprising if you’ve been paying attention, but this element does suggest a degree of planning that’s formed a hidden substructure to the Marvel movies in spite of their occasionally wayward surfaces.
Inevitably, with so much lore and action to wade through, Age of Ultron can’t spare much time for more than cursory interaction between some of his Avengers: Whedon assumes Tony, Thor, and Cap, all of whom benefit from their own standalone movies, have been dealt with enough, and they mostly fill out the margins – but given those guys form the core of the fan following, that will probably leave more than a few feeling gypped. Downey Jr.’s art with a smart-aleck quip and Hemsworth’s ever-growing poise and ability to self-satirise in particular give the movie a sturdy support it doesn’t treat too well. Whedon instead concentrates on two character elements to give Age of Ultron a heart amidst the furore. He makes Hawkeye, the least well-served Avenger in the first instalment, the focus for the emotional journey of the episode just as Natasha was for the first. Chastened, bedraggled, and possibly outlawed after their first battle with Ultron and the Maximoffs has resulted in the Hulk decimating a city, the Avengers let Hawkeye take them to a safe house, which proves to be his own, a small farmhouse where Hawkeye has a wife, Laura (Linda Cardellini, always a welcome presence) and two children, with another baby on the way. This unexpected interlude of top-secret domestic bliss leaves the other Avengers toey in the face of their least “remarkable” member’s suddenly revealed settlement and success in keeping his work and life separate, and they move uneasily between rooms in this space, too large for it and too small for their own gifts.
Hawkeye’s specific gift as an Avenger, in contrast to the overwhelming force of the others, is one of precision, a gentleness of touch that eludes the galumphers around him. Whedon gives Hawkeye a crucial scene late in the film as he appeals to the momentarily overwhelmed Wanda to either stand clear of trouble or engage it wholeheartedly as a warrior. This vignette is a little wonder, referring to crucial backstory – Hawkeye also brought Black Widow over from the darkside – and also illuminating the present, suddenly making Hawkeye perhaps the most vital Avenger as well as the most human, and giving the film the kind of surprising emotional kick that is Whedon’s forte. Meanwhile romance is blossoming between a most unlikely couple, as Natasha is smitten with Bruce: in The Avengers Natasha had an intensely phobic reaction to the terrible spectacle of the Hulk, one that only seemed to infuriate the id-beast all the more. Now she has become the Hulk’s calming salve, able to draw the green guy out of his rages with nothing more than offering her hand, leading to the gently erotic sight of small woman’s palm in giant green mitt. But Bruce, whilst plainly equally taken, denies the attraction at first, and feels too conscious of his potential destructiveness to let the romance run its course.
Johansson, who ironically after several years floundering in stardom finally defined her screen persona playing Natasha, gets to work new levels to the character in love. Ruffalo, long a charm machine, is wonderful portraying Bruce’s befuddled delight. Whedon’s problematic but amiable film of Much Ado About Nothing (2013) was a long study in the dynamics of intimate staging for a roundelay of character expressed through quick-fire humour and effervescent emotion. Here that model is reproduced as haiku: Whedon even uses Hawkeye’s house as multilevelled stage in the same manner as he used his own house in that predecessor. I noted in my commentary on the first film that it represented a revival of an old Hollywood tradition, the all-star extravaganza, a genre that is distinct from the more prosaic style of the ensemble drama. Whedon was rightly praised for modelling the original like a Howard Hawks ensemble flick, like Rio Bravo (1959), watching fractious personalities bump against each-other in a pressure cooker situation and enjoy the process of watching them knit together. Whedon had a chance to make his El Dorado (1966) here, the semi-remake that’s possibly even better. The long, casually comic party sequence that follows the raucous opening does provide an islet of Hawksian interaction between the many different players, laced with appearances by supporting characters from the various sub-branches – James ‘War Machine’ Rhodes (Don Cheadle), Sam ‘Falcon’ Wilson (Anthony Mackie) – and vignettes, from Thor treating some old veterans to some of his potent Asgardian booze, to the various Avengers trying and failing to lift his hammer – except for Cap, who manages to move it ever so slightly, bringing a momentarily worried look to Thor’s face (this also sets up a joke that pays off later on).
But the simultaneous blend of firm genre structure with free-flowing behavioural study that was Hawks’ forte eludes Whedon here, who’s been forced to contend with a teetering superstructure of franchise business. Wanda’s mind-games with the team destabilises them and allows Whedon to offer some trippy sequences that expose the hang-ups of the characters, based so often in the same experiences that have given them their superlative talents, a notion that particularly intrigues Whedon for reasons already noted. Age of Ultron tries here to annex the same territory so well-handled by Indiana Jones and the Temple of Doom (1984), where the hero was confronted by his own internal chaos, confirming how little distance there was between his heroic side and dark one, but then emerging as purified righteous ass-kicker. In this regard, Whedon fails, rather badly. He can’t linger on the psychological trauma of his individual heroes long enough to make it seem more than another piece of plot hocus-pocus, nor can he leaven even the faintest feeling of anxiety that the team won’t reform and resurge. Age of Ultron is so jam-packed, so overflowing at the margins with throwaway details that it starts to resemble the pages of Mad Magazine, with tiny illustrative flourishes dotted between panels often providing the bulk of fun. Such a stuffed narrative would defeat many filmmakers. And frankly I think it’s defeated Whedon too.
Whedon’s sense of throwaway humour in marginalia makes this work for the most part however; the audience I saw the film with had most of its audible fun with such tossed-off touches, like Thor explaining his hammer-swinging technique to Vision, or Natasha shouting “Sorry!” as she pummels through a crowd on a motorcycle. One of my own favourite moments sees Ultron flying a jet whilst singing a ditty that signals just how cuckoo, and how human, he is. There’s a strong dash of the old James Bond spirit to this instalment, littered with rapid shifts between exotic locales to wreak havoc and look good doing it. The ship graveyard of Chittagong, Bangladesh provides the backdrop for an early battle (albeit supposedly in Africa), a location Whedon disappointingly doesn’t make much of, instead shifting focus for the battle between Iron Man and Hulk in a Michael Bay-esque wreck-the-city sequence – a well-staged, spectacular interlude that nonetheless represents screen time that could have been better spent on something else. The very end credits scan a grand Grecian-style monument depicting the Avengers in the midst of battle, well aware these are our neo-Olympians. There’s an odd and effective little moment that suggests again the breadth of cultural reference Whedon can make, as he offers a glimpse of Wanda retreating in a scuttling, stop-motion manner like a J-horror ghoul. Sadly, that kind of effective lo-fi trick can’t live long in a film with so many digital effects artists on the case.
Whedon’s visual sensibility is also still often surprisingly cramped, staging a major action sequence in a confined metallic chamber that looks like a set left over from City of Lost Children (1995), and offering up a climactic final image of a whole city floating above the Earth, and yet barely registering the surreal intensity of the moment: it’s just more cool stuff happening. Whedon’s visual syntax doesn’t break down, and yet the finale is such a whirlwind of events that his efforts to give every hero their clear ground for individual heroism, something Whedon did extremely well in his first instalment, here become more than a little ineffectual, offering, for instance, just a few blink-and-miss shots of Fury and Hill gunning down baddie robots. There is one grand moment when the heroes form together in Zukovia’s central church to protect the controls for the doomsday device and face a storm of steel and violence, a moment that evokes the most beautiful cover-wrapping comic book illustrations. But such moments of visual power are scarce. One reason I liked Zack Snyder’s Man of Steel (2013) more than many was precisely because Snyder was alive to the visual impact of such ideas, achieving an almost DeMille-like grandeur and beauty in his city-levelling battles and doomsday machines, and also wrestled with the notion of god-like entities battling as something perhaps frighteningly inimical to the rest of us. Whedon probably won’t be keelhauled for doing exactly the same thing like that film was because he’s got credit Snyder doesn’t have. In the lengthy, gigantic, overstretched finale, he bends over backwards to depict the Avengers trying to save the civilian populace of Sokovia as Ultron turns their city into a gigantic battering ram.
Apart from Scarlet Witch’s rousing entry into battle after Hawkeye’s pep-talk, however, Whedon never builds the same elating thrill as his first entry in studying all of his heroes defining themselves through battle, simply because he seems to feel unable to pause long enough to do so, nor the same impact in the face of self-sacrifice. The script promises that the battle will certainly prove deadly for at least some of the Avengers, and one significant character does die, albeit one carefully cross-indexed for relative value. But if Whedon was hoping that his second instalment would annex the mythic gravitas of Star Trek II: The Wrath of Khan (1982), all I can say is he doesn’t make it. There is another problem the superhero genre faces and Marvel might soon find the ride becoming considerably bumpier soon because of it: the moment when it starts to become a feedback loop that refers to scarcely anything outside itself, an phase that will delight the long-haul fans but eventually detach the casual aficionados. A large part of the impact of the first Iron Man in 2008 came from its deliberate, naïve but effective tapping of the fantasy of many of finding an impervious shield to the cruelty of the times, worked via a very basic story and easy-going sense of humour. The Winter Soldier brought that to up to date as it depicted the modern American sense of self in vivid conflict: Marvel has traced the history of the War on Terror incidentally. The trouble with Age of Ultron is that it can barely refer outside itself, unless it’s to anxiety over the AI future, which ain’t a new anxiety. Now the brand is brushing the edges of a cosmology, and still uninterested in sacrificing broad entertainment to acknowledge the genuinely deeper streams of its mythos.
Even Whedon proves caged by this: to put it bluntly, Age of Ultron, like the much-abused superhero films Spider-Man 3 (2007) and Iron Man 2 (2010), is haplessly overstuffed, and like the latter, is forced to bear the burden of expanding this fictional world, which seems a bit ridiculous at this point, eleven films into a series. And yet it coheres more than those likenesses, if only because Whedon is talented enough to do big things with the smallest flourish. My criticisms of Age of Ultron might sound a bit more impassioned than they’re really intended to be: Whedon’s made another enjoyable movie here, fashioned with verve and working the rollercoaster intensity that the modern blockbuster movie aspires to. Many of them these days can’t really manage it: such intensity demands a movie offer the capacity to make the audience feel the ride as well as gawk in bemused amazement. Age of Ultron will undoubtedly frustrate many with its sheer too-muchness, and will riotously entertain as many or more, because it retains honour in that too-muchness. Avengers: Age of Ultron is as determined to entertain to the limit as an old vaudeville act. For the sake of the show it tap-dances whilst juggling, singing, and balancing a chair on its nose. I would have settled for just the tap-dance done well.
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The Days of High Adventure: A Journey through Adventure Film
Director: Vladimir Motyl
By Roderick Heath
White Sun of the Desert has a stature with Russian film fans that can only be likened to the cultural currency The Godfather, Star Wars, or Gone with the Wind hold for western viewers. Lines of dialogue from the film have become everyday catch phrases. Statues have been erected to honour the lead character. Legend has it that to this day, Russian cosmonauts watch it as a ritual before going into space. Craters on Venus have been named after members of the gaggle of Muslim wives who feature in the film. Yet it’s a good bet most movie aficionados outside the limits of the old Soviet Union, even those with a taste for the exotic, haven’t heard of it. There’s nothing terribly unusual about this. Almost every national and regional film industry can boast this kind of big, native hit that, for whatever reason, just couldn’t be exported.
White Sun of the Desert wasn’t adopted as a lofty, arty darling of foreign critics, though some notable filmmakers, including Andrei Tarkovsky and Andrei Konchalovsky, were approached as prospective directors. Konchalovsky later described the screenplay by Valentin Yezhov and Rustam Ibragimbekov as a masterpiece, though it was largely rewritten by Motyl and others during filming. Meanwhile, the breed of movie fan that readily adopted spaghetti westerns and martial arts films around this time would surely have been bewildered if confronted by such an oddity, a work that extends the mood of The Good, The Bad, and The Ugly’s (1966) eerie, surrealist-tinged desert sequence into an entire feature. For a work of such renown and popular affection, even on such a localised scale, White Sun of the Desert defies expectations. Less than 90 minutes long, it’s not a grand and swaggering epic, intense action tale, or laugh-a-minute comedy, though it resembles all of these at various points, as well as a kind of chaste sex farce and portrait of existential absurdity essayed with an almost ambient, peculiarly Slavic brand of melancholic romanticism. If you can get onto the film’s specific wavelength, it reveals itself a rare treasure.
White Sun of the Desert is certainly full of familiar motifs of a good pulp yarn. A frontier setting. A charming and robust protagonist. A wicked villain. Damsels in distress. Helpmates to the hero who waver but reappear in time to save the day. Yet, the way director Vladimir Motyl lays out his material is highly eccentric and peculiarly fashioned. White Sun of the Desert belongs to a popular but mostly bygone brand of Russian cinema, usually referred to as the “ostern” or sometimes as a “Red western” or “borscht western.” This was a genre readily comparable to the American western, crowd-pleasing, adventurous dramas set on the fringes of civilisation filled with action, horse riding and gunplay, but set in the wilds beyond the Urals and the fringes of the Caspian Sea, or amongst Cossack tribes. Osterns were usually set during the raucous and violent years of the Bolshevik revolution and subsequent civil war, and a consequential similarity of the western and ostern is the depiction of primal dramas unfolding in the context of upheaval and social flux, a shift in modes of life that will soon settle into a new civilisation. The traditions of the folk tale and folk song are also often invoked to describe Motyl’s work, and the tension between the immediacy of genre storytelling and the baleful meaning of a cultural relic is apparent in the film’s tone, which seems to be both merrily enacted and woozily remembered.
The early scenes of White Sun depict Red Army soldier Fyodor Ivanovich Sukhov (Anatoly Kuznetsov) wandering in the desert sands close to the Caspian seashore. Animated lines appear around him during the opening credits, blocked to trace out the geometry of the sand dunes, as if mocking the hero’s attempts to impose linear intentions on his entirely wayward fate. The lazily picked music on the soundtrack softly builds the mood of isolation, languor, and laconic attitude that define the film. Sukhov has been away from home several years fighting for the revolution, but now he’s been mustered out and is trudging his way home across the deserts of Central Asia. Sukhov mentally composes letters to his wife, which all begin with “Dear Katerina Matveyevna,” and become missives crammed with a mixture of pedantic and obfuscating detail, and statements of po-faced patriotism and workaday acceptance of the way great events mean a billion petty irritations, interruptions, frustrations, and dangers for him. Sukhov always envisions Katerina (Galina Luchai), in the midst of green and fertile fields for utmost contrast to his current surrounds, as an idyll of Russian homeyness, stout, pale, and rosy-cheeked.
Sukhov’s nature, as an easy-going, helpful-minded guy, and his reputation as a terrific soldier prove his own undoing, because life keeps throwing people who need or seek his aid in his path. In the middle of nowhere, Sukhov encounters a man buried up to his neck in the desert sand, as per local tradition for punishment. Sukhov digs him out whilst noting that he’s already dug out two more like him, and the last one attacked and robbed him. This man, on the other hand, is Sayid (Spartak Mishulin), who was seeking revenge on his father’s murderer, the bandit Dzhavdet, but was instead caught by him and left to die. “I’ll have no peace as long as Dzhavdet is alive,” Sayid grumbles, and then, “Why did you dig me up?” “Sure, a dead man has no worries,” Sukhov retorts, “but it’s so boring.” The two men separate, though Sayid continues to shadow Sukhov, torn between hunting his enemy and repaying Sukhov. Soon, Sukhov is stopped by a unit of Soviet troops led by an officer named Rakhimov. The commander is eager to divest himself of a strange burden: nine wives of “Black” Abdullah (Kakhi Kavsadze), another, more formidable and active local bandit who also has pretences to being a guerrilla warrior in the rebellion of the Basmachi. As the Soviets chased him, Abdullah was forced to abandon his harem because they were slowing him down and even intended to kill them all, shooting two before the soldiers forced Abdullah to run.
Sukhov is determined not to get caught up in any more adventures and won’t join the hunt for Abdullah, so Rakhimov instead convinces him to take charge of the women and get them to a nearby coastal village. He assigns the very young soldier Petrukha (Nikolai Godovikov) to help. Sukhov leads the women, dressed in their utterly depersonalising, full-body burqas and only identifiable by height, across the sands to the coast. There they enter a tiny village distinguished by some oil tanks, a thatch of houses, and proximity to some ancient ruins that have been made into a museum (actually the strikingly weird and remote old Silk Road city of Merv). Sukhov and Petrukha set up camp in the museum, but don’t know some of Abdullah’s men have remained behind. The bandits knock Petrukha out when he’s left behind with the women and ambush Sukhov whilst he’s bathing in the sea. Sukhov gives a display of why he’s famous and lasted so long: he snatches a gun from the hand of a bandit and shoots down two, whilst a third is lassoed by Sayid, who’s trailed his saviour. Sukhov realises that Abdullah is planning to return to the village, because a ship beached on the coast near the oil tanks is the only form of transport on hand that can get himself, his men, and his plunder away. The closest thing to authority in the town is the former Tsarist customs officer Pavel Vereschagin (Pavel Luspekaev), who used to battle the area’s copious bandits and smugglers, but now is an aging drunkard, mourning the son he lost in World War I with his wife Nastasia (Raisa Kurkina) and sitting on an arsenal of weapons that makes his house a matter of interest to both sides of the local conflict. When Sukhov sends Petrukha to find out if Vereschagin is still living in his house, Vereschagin literally drags the young soldier inside via an open window. Charmed by Petrukha, who reminds him of his own dead boy, Vereschagin sings songs for him until Sukhov turns up. Sukhov passes Vereschagin’s odd test of nerve, responding to Sukhov’s request for a light for his cigar by throwing out a burning stick of dynamite; Sukhov lights his smoke and tosses the bomb further along. Vereschagin is initially happy to join Sukhov in defending the ship and the women from Abdullah, but his wife begs him not to risk his life.
Like most seemingly simple, but vital things, White Sun of the Desert’s great popularity is surely bound up with the slippery and surprising density of its layering. The film swings between poles of drama and comedy with a spacey, sunstruck (or perhaps a vodka-glazed) head. The quiet, indolently catchy song Vereschagin sings to himself while plucking at a guitar and laying on his back with a bellyful of liquor, offers a fatalistic paean to the whims of “Your Honour Lady Luck.” The song by composer Isaak Schwarz and Bulat Okudzhava, which became a huge hit, is the only scoring, pervading many scenes like the crash of waves on the shoreline and the desert winds. When it was released in the United States, a critic dismissed the film as an escapist tale, and it is that. White Sun of the Desert is as light as a summer breeze, though dark and tragic moments punctuate the story, sustaining a truly unique blend of dogging nostalgia and idyllic optimism. Within its airy frame, White Sun of the Desert describes a sense of life as broad as a John Ford film; indeed Ford was one of Moytl’s singular influences, through the contrast of vast space and enclosed interpersonal drama in films like Stagecoach (1939) and 7 Women (1966), and perhaps the desolate situation of The Lost Patrol (1934), though that film’s feeling of nightmarish, assailed existential crisis is transmuted into blithe absurdity. Here, drama is elemental, the tone dreamlike, albeit mostly a daydream, the strange and jagged sense of locale and behaviour touched with just the faintest edge of surrealism as Motyl depicts as an array of boxes jutting out of the otherwise barren earth, a tiny space of civilisation wedged between zones of inhospitable elements, fought over by perverse emissaries of clashing societies. A light dusting of the otherworldly is apparent in the way Motyl films the actors treading the desert sand as if dissolving in and out of the earth, the way the nine faceless women strut in the sands, and the sight of Sukhov climbing the crest of a dune and being confronted with the endless blue of the sea.
Moments of slapstick comedy occasionally punctuate the more wry comedic texture, from a trio of aged Arabs having their caps blown off by an explosion to young Petrukha being told by an unseen voice to raise his hands and then being promptly grabbed by Vereschagin from out of the frame and hauled into a window above. Later, one of Abdullah’s villainous compadres, a White faction exile, is hurled bodily out of another of Vereschagin’s windows when he comes looking to steal some weapons: “His grenades are the wrong calibre,” the soldier tells a comrade after picking himself up by way of face-saving explanation. The Arabs have been sitting against a wall for so long that none of them can remember why, and one of them can’t be awakened by even the loudest blast. Far from the overpowering postures of Soviet Realism, Motyl surely found his audience’s heart with both the fondness and the lightly satiric attitude he turns on Sukhov and his sense of cause, as well as appealing through a story that evokes generations of Orientalist adventures.
Sukhov is undoubtedly an ideal Soviet hero, happily proletarian but blessed with good manners, down to earth, pure of heart, resourceful, and indefatigable. He has many of the qualities of a mythic hero in spite of his personal modesty, including a weapon with a suggestive backstory—his revolver is a personal gift from his commander—and his status as eternal wanderer, Odysseus with a Red Army badge. Sukhov also wields a terse sense of humour even at the most awkward moments: when a villain asks him if he wants to die or be tortured first and then die, Sukhov, ever a pragmatist, replies ever so coolly, “I’d like to be tortured.” Time is time, and even the slight delay Sukhov buys by annoying his captors through such glib gambits gives him a chance. When he springs into action, he blends speed and guile as well as innate survival skill, as when he guns down the bandits who bail him up with a show of agility and gunplay that would make a John Woo hero proud.
But Sukhov still needs help to win, because he is also a faintly hapless, occasionally flummoxed, very human figure who makes some costly mistakes. He’s reminiscent of the heroes of Butch Cassidy and the Sundance Kid (1969), his closest Hollywood relatives of the time, and in some ways looks forward to characters like Indiana Jones and John McClane, rugged, exceptionally competent action heroes who nonetheless definitely feel pain and often look at the dangers facing them with bedraggled, ridiculous incredulity. Yet he’s far more average and lackadaisical than either of those guys, like somebody crossbred Casablanca’s Rick Blaine with Andy Griffith. Equally appealing to the hometown audience would have been the crucial, figurative joining of the generations and the concepts of Russia, as Sukhov appeals to Vereschagin for aid, a touch that echoes another of Motyl’s models, High Noon (1952). The old Tsarist officer reclines detached from the world in his house, with its walls clad in mementos of his youth and the world of the Belle Époque. Vereschagin wants to go out like a man, but he’s stopped at first by his wife’s desperate appeals. Vereschagin’s immobilised distraction and Sukhov’s forthright ethic seem directly opposed but are obviously two sides of the same coin. The two men are united by the cool, stoical attitude they maintain, casually batting aside the irritations of life and getting on with their own business. Both can also sink a shot of vodka with aplomb. The spirits represented by Vereschagin and Sukhov are in constant dialogue and battle within the very fabric of the film, the tensions of old and new, haunted and hopeful, commitment and carelessness. As Sukhov contends with the problem of his nine female charges, Motyl makes a joke with more depth than it seems to have at first, contemplating the problem of bringing new ideas to people who don’t necessarily see what’s so great about them, and very lightly basting the officious creeds spreading them.
White Sun of the Desert is indeed partly a film about clashing cultures and values, though the avatars of these systems seem to collide rather than interact. Early in the film Sukhov notes that “The East is a delicate matter” (one of the film’s most consequential, and popular, lines), and Sukhov is still as fallible as any in this context. Ignorant of any other lifestyle, the wives immediately decide that, having been abandoned by Abdullah, Sukhov is their new husband. Sukhov, however, is a good Soviet soldier and tells the ladies they are now free according to the gospel of Bolshevik liberation. “These nine liberated women of the East are precious things, too!” he tells the museum curator, who doesn’t want anyone upsetting the exhibits. Sukhov is fazed when he walks in on the ladies whilst washing, and they all impulsively grab their skirts and lift them over their faces, preferring to bare their lovely midriffs to him rather than their visages before deciding that as their new husband, he has the right. Their faces do indeed have more power than their bodies (except for one who has a thicker moustache than Clark Gable), sending Sukhov’s mind reeling, all hot coals in comparison to Katerina’s stolid creaminess. Sukhov houses them in a room of the museum and hangs a banner from the ceiling that reads, “Down with prejudice — Women are human beings. too!” The notion that the male hero is more of a feminist than the women he’s aiding is an idea of grand wit, but Motyl also disassembles this precept as Sukhov chooses the youngest of the women, 15-year-old Gyulchatai (Tamara Fedotova), who is also the most animated and easily distracted of the harem, to be his official interlocutor with the other wives.
Gyulchatai interprets this as being appointed favourite, which gives her status over the others, but also make her the target of blame when Sukhov shows no interest in them. They suggest Gyulchatai dance before him and inflame his passions, but she succeeds only in bewildering the warrior. Sukhov tries to explain that the women can now cast aside their veils and each take a husband. Gyulchatai, working through this proposition, retorts that this means she would have to do all the work for one man that the wives currently share between them. “That’s the way things are,” Sukhov replies, breezily confirming the limits of his own revolutionary outlook. Contrasting both Sukhov and Vereschagin is the adolescent romanticism of Petrukha, the boy soldier, who notices Gyulchatai’s unruly side in spite of her correctness and keeps finding opportunities and talk to her, urging her, “Show your sweet face!” in a certain amount of hope, as he’s falling in love with a walking bag. The influence of the dreaded Eastern decadence insinuates its way into Sukhov’s thoughts, and he eventually indulges a daydream whilst lazing in the heat of the sun on guard duty imagining Katerina Matveyevna joining him and his new bevy of females as he lounges in a potentate’s costume. He immediately pays the price for this lapse, as a small army sneaks under his nose.
In spite of the deadpan nature of much of the film, closer examination reveals an intelligent and layered cinematic sensibility that uses the setting as an organic stage, as enclosed and acausal as the settings of Beckett’s dramas, the plains of Dali’s paintings, the Zone of Tarkovsky’s Stalker (1979), and the people wandering through it as hardboiled avatars of their mutual, intensely insular, cultural sensibilities. Motyl expertly mines this situation for its simultaneous openness and treacherousness: the vistas are vast and seem wide open, and yet the smallest sand dune can hide something nasty lying in wait, a curve in the shape of reality that can swallow you. Something of Sergei Paradjanov’s anthropological and folkloric sensibility, which also often called back to the blank, two-dimensional display of early cinema and photography, permeates Motyl’s palette, whilst the way Motyl uses the natural elements even recalls the theatrical machinery of Georges Méliès. Although the necessary sparseness of Motyl’s shots couldn’t be more different to the baroquely crammed images of filmmakers like Sergei Eisenstein and Josef von Sternberg, he does nonetheless evoke them in the way his frames, even as they’re depicting moments of urgent action, retain a fragmented, pictographic quality, flowing by in momentary islets of vivid, oblique strangeness, from Sayid’s head suddenly revealed jutting from the sand like some lost Easter Island statue, to the frieze-like depictions of Katerina in her natural habitat. Motyl mimics Vereschagin’s collection of postcards, photographs, the squared-off display of such vintage keepsakes pinned to the walls of his house to evoke the cultural memory of a lost era. The viewer is forced to assume the same attitude as Sukhov, knowing something utterly odd might be just around the corner, and forced to take it as it comes.
Motyl, Belarussian by birth, had gotten into trouble with Soviet authorities with his previous film, Zhenya, Zhenechka, and ‘Katyusha’ (1967), for its “disrespectful” take on the Great Patriotic War, clearly identified with the displaced state of Sukhov and his pining for a place in the world. His setting and time frame here, as well as the delicacy of the humour he employed, allowed him to bring just the hint of a scallywag attitude to onerous official creeds whilst also earnestly celebrating his hero as an exemplar, and proved here at least that he understood his audience exactly. The film changes radically in emotional key if not in apparent style once Abdullah turns up, trailing a force including Sayid, who, after shooting down three of Abdullah’s men when they seemed to be attacking him, is convinced by the bandit to join his party for a better chance of avoiding being buried to his chin again. Whilst Sukhov snoozes with dreams of harem comfort, Abdullah and his force enter the museum, and Abdullah first sneaks into the women’s quarters and strangles Gyulchatai, and then uses her veil to surprise Petrukha and kill him with his own rifle’s bayonet. The key image of slaughtered youth, scanned in a high shot by Motyl’s camera affecting a godlike blend of dispassion and awareness, drives Vereschagin to rouse himself and help Sukhov in fighting off Abdullah. Abdullah is an immediately persuasive and eye-catching villain, as Motyl cast Kavsadze, a good-looking hulk of an actor who threatens to outweigh Sukhov not just in size but as a potent screen presence, one whose sadistic violence is just as offhand and unfussy as Sukhov’s heroism. Abdullah’s sense of entitled authority immediately manifests in his ugly killing of Gyulchatai and then asking his remaining wives why they haven’t saved him the trouble of killing them by doing it themselves in obedience to his will.
Fortunately, Sukhov manages to bail up Abdullah before he can kill anymore, holding a gun on him and forcing him to send his men off to prepare the ship for departure. This gives Sukhov time to spirit the women off via a secret, hidden tunnel out of the ruins shown to him by the museum curator. Abdullah avenges himself by shooting the curator dead. Sukhov and the wives are forced to take refuge in the only hiding place available, one of the large empty oil tanks on the shore, but the bandits quickly locate them there. Abdullah has his men pump oil from a rail tanker to pool around the hideout and prepares to casually roast them all alive within, but Sayid intervenes and blows up the tanker and some of Abdullah’s men with it. Meanwhile, Vereschagin enlists his wife to dispose of the arsenal, and then sneaks aboard the bandits’ ship and battles the villains aboard. He kills or throws them all overboard before taking command in a cheer-along display of grit and prowess, one made more affecting by the off-screen story of Luspekaev, a WWII veteran and experienced stage actor who acted in the film in spite of having both feet amputated because of war injuries; Luspekaev died not long after the film was completed. The bitter kicker here is that Vereschagin is unaware that Sukhov and Petrukha have booby-trapped the boat, and he inadvertently blows himself and the boat sky high in the moment of his triumph, disappearing in a plume of white water.
Inadvertent tragedy gives Sukhov the chance to elude and defeat his besiegers, climaxing in a memorable comeuppance for Abdullah that evokes the finale of White Heat (1949), as Sukhov guns Abdullah down on the oil tanker. The villain slides down the tank’s ladder, gripping onto rails, his death signed with fearsome, mythic display of his grip on life. Motyl winnows his drama down to a succession of finalising images of great power. When Sukhov plugs him, Abdullah’s fingers reflexively tighten on the trigger of his machine pistol, firing off shots one by one, his aggression suddenly impotent, possibly an even more directly phallic joke considering that the entire story has revolved around Abdullah’s sexual domain. Vereschagin’s wife walks the beach alone, approaching a solitary horse in the dusk as “Your Honour Lady Luck” returns to the soundtrack, soulfully underscoring the notion that in violent conflicts, each victory is another’s loss. The note repeats as Sukhov bids farewell to the wives but pauses when he reaches the missing space where Gyulchatai would have stood, the meaningful end to Motyl’s repeated tracking shock along the row, stricken through with a tragicomic awareness that the surface interchangeableness of the women was illusory, and a hole is left in the world precisely by Sukhov’s efforts to call them into individual consciousness. As for Sukhov himself, like many a legendary hero and western gunslinger, he disappears into the wastes he came from, sad but not disheartened. He’s heading for home once more, but of course in spirit, he’s still wandering out in the wilderness, where people will inevitably need his help again.
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Director/Coscreenwriter: Peter Jackson
By Roderick Heath
Here there be spoilers.
When Peter Jackson left off his first round of J.R.R. Tolkien adaptations with 2003’s The Lord of the Rings: The Return of the King, the world was his. The series was a smash hit crowned by Oscar garlands, and the Kiwi auteur had gained a reputation as an illustrator and orchestrator of the fantastic of the highest level. Jackson’s brand has taken some concussive hits since then. The Lovely Bones (2009), an attempt to revisit the kind of everyday melodrama Jackson pulled off so well with Beautiful Creatures (1994), was the kind of disaster only somebody with great talent can conjure, a forsaken mess that nonetheless contained remarkable patches. King Kong (2005) was majestic and quite undervalued, but Skull Island could never be really turned into another Middle-earth, and the film vibrated with such personalised élan that it made one wonder why Jackson felt the need to tether himself to mimicking such a well-worn model. Jackson’s return to Tolkien with 2012’s The Hobbit: An Unexpected Journey, wasn’t supposed to happen. Guillermo del Toro was primed to take over the reins under Jackson’s aegis and gave the material a fresh vision. But then scheduling, the grind of the production process, and the perhaps inevitable question of ultimate authority pushed Del Toro out.
The Hobbit, published by Tolkien in 1936, was initially marketed and met as a children’s adventure tale, was the seed for the grandeur of Tolkien’s fictional universe that comprises The Lord of the Rings trilogy. Yet, out of studio urgings and the whim of the creators to sate a vast and still-enthusiastic audience, The Hobbit was inflated into an epic as stately, expensive, and lengthy as its predecessor trilogy. This, on top of a glut of weak fantasy films trying to recapture Jackson’s success in the intervening decade, combined to generate a generally sniffy reception for the new trilogy. I’m generally happy to disagree with the received wisdom on The Hobbit trilogy. The strain and inflation have shown at times, where the flow of picaresque vignettes has threatened to devolve into Middle-earth tourism and theme-park rides, particularly with such superfluities as the dimwit trolls in An Unfinished Journey and the battle with the spiders in The Desolation of Smaug. Yet Jackson and his battery of writers—regular collaborators Frances Walsh and Philippa Boyens, plus Del Toro—have found scope and room to manoeuvre, and above all, allow the viewer to relax and revel in this invented world, less colourful than James Cameron’s Pandora, but far more diverse and substantial. It is easy and largely fair to turn up one’s nose at the recent predilection of movie studios for wringing franchise properties for maximum value, as evinced by the ridiculous splitting of the last books of the Twilight and The Hunger Games series. But that doesn’t really count for much on a case-by-case basis. The Harry Potter filmmakers pulled off something of a coup by splitting the last novel, and the idea that Jackson has engaged in anything beyond the pale by inflating a short book into an expansive adaptation is bunkum: long-running TV shows and film series have long been spun off from scant sources. The story had eminent scope for an epic telling, and for the most part, Jackson has told it with a depth of detail, affection, and intensity. Even Tolkien revised and suggested deeper resonances of his playful debut novel when his follow-up eclipsed it.
One of the problematic elements of Jackson’s approach has been making them not as individual units, but as connected parts of what is essentially one distinct project: all of them gain from being viewed in quick succession, making them artefacts perfectly attuned to the age of home viewing. Viewers long used to the vicissitudes of serialisation through TV and the habits of binge-viewing that the DVD/streaming age ushered in can easily negotiate this, but many film critics retain an old-fashioned belief in the integrity of the individual work. The Battle of the Five Armies is the last part of the Hobbit and demands reasonably fresh memory of the first two films to really make sense and seem rhythmically correct. Such expansive labours recall the days of Abel Gance and Fritz Lang’s multihour wonders, and Jackson’s conceptual spirit and visual sensibility contain more than a little of the spirit of silent cinema’s most ebulliently illustrative instincts, that joyful sense early filmmakers had in telling stories in whatever fashion they wanted via the medium’s horn of plenty.
The Battle of the Five Armies, as the title readily promises, is a study in scale and motion. From the very opening seconds, there is the relentless tug of imminent action, even in the quieter moments, as the characters and events set in motion in the early scenes finally collide, a formidable array of moving parts snapping into place. Tolkien’s The Hobbit was a breezy work, laced with puckish yeoman humour, with a hero knocked unconscious for most of the climactic battle; Jackson’s is far more imposing, and yet the essential spirit is still apparent. Interestingly, what distinguishes The Hobbit trilogy in the end from The Lord of the Rings is its far more human-level story.That might sound like an odd comment in the face of the film’s large swaths of CGI demon armies and fire-belching dragons. But The Lord of the Rings series inflates the stakes of its tale to consider the very fate of the entire world and the shifting balance of the natural order between warring poles of perfection and nihilism; the stakes, fought for by individuals and communities, were colossal beyond everyday reference. In The Hobbit, on the contrary, the issues are far more essential. Home. Property. Prosperity. Ambition. Revenge. Greed. Middle-earth is a place of incredulity-stirring dangers, but Jackson knows that the danger is there to give meaning to the security the characters long for.
Perhaps one reason why Jackson’s prelude trilogy hasn’t been as lauded as his first might lie in its similarities to the even more reviled Star Wars prequels: to a certain extent, both sets of prequels question and deconstruct the cosier presumptions of the series they follow. Jackson and his cowriters have carefully shuffled events to offer mirroring contrasts. The return of the King, such an idealised moment in the original trilogy as the restoration and apotheosis of order, is here subverted, as Thorin Oakenshield (Richard Armitage) finally regains his homeland and birthright, only to plunge immediately into one-eyed rapacity. We are told this is the “dragon sickness,” the evil of Smaug the dragon having sunk into the enormous treasure horde in the Dwarf city of Erebor, a fitting mythical metaphor that has been carefully woven in with effective psychology and foreshadowing. Thorin’s smouldering rage at dispossession and the allies who couldn’t or wouldn’t help finds more than sufficient indulgence in Erebor to enable his egomaniacal delusions. The heroic conjunctions of armies that save the day repeatedly in The Lord of the Rings give way here to competing camps motivated variously by desperation and prerogative, obligated to join forces only when something evil and impending demands it. The Shakespearean pathos of mad Denethor’s false regime is contrasted by the mere vanity and avarice of Laketown’s Master (Stephen Fry); the nobility of Elf leaders Elrond (Hugo Weaving) and Galadriel (Cate Blanchett) gives way to the haughty postures and self-regard of Thranduil (Lee Pace).
The opening scenes of The Battle of the Five Armies take up where The Desolation of Smaug left off, with the terrible dragon Smaug (Benedict Cumberbatch) breaking his way out of Erebor and, in a fit of saurian pique, attacking the commune of Laketown as a reprisal for its aid to the dwarf band that had tried to take back Erebor from him. Jackson’s gift for complex interactions, one part Rube Goldberg and one part Chuck Jones, is quickly revealed again describing calamity in vistas that evoke Cecil B. DeMille and Fritz Lang. The fleeing Master, boat loaded with gold, accidentally gives Bard the Bowman (Luke Evans) his chance to break out of prison. Bard makes his way across the city rooftops to take on Smaug with his paltry weapons. Bard’s son brings him the Dwarf-made black arrow that is the only effective chance against the malevolent creature, and in the midst of a churning inferno of blazing buildings and seemingly hopeless odds, Bard makes his stand with his son serving as a human bow. Jackson executes all of this with astonishing panache—the sweeping, vigorous camerawork, the ingenuity of the effects and vividness of the colour, and most particularly, the careful twinning of different scales, as monumental events crowd in upon individuals, from an old woman left haplessly alive in the midst of fellows turned to black ash as tidal waves of flame dash upon them to Bard’s slight, slowly stretching smile as he sees his chance to kill the monster, a tiny registration that signals the turning of worlds. Most directors would be happy to pull off such a sequence once in their careers; compare, indeed, to Gareth Edwards’ laborious Godzilla (2014), which couldn’t get anywhere near such clarity, intricacy, and high drama. For Jackson, it’s just an opening scene.
This moment is such naturally climactic stuff that almost anything that comes after it runs the risk of anticlimax. But Smaug’s death must come to facilitate what happens next, with Erebor freed and reclaimed by Thorin and his Dwarvish band, Laketown decimated and its citizens needing a home and sustenance. The citizens of Laketown would gladly make Bard, already a popular and populist figure, their new chieftain, with the Master, in a grandly comic coup de grace, killed by Smaug’s colossal corpse plunging from the sky to land on his fleeing barge. The Master’s sleazy aide Alfrid (Ryan Gage), faced with the unleashed contempt of the townsfolk, even tries to hitch his wagon to Bard’s success, but quickly finds that Bard’s ideal of civil service is uncomfortably different to his predecessor’s. Bard decides the citizenry should reclaim the ruins of Dale, the formerly prosperous human city outside Erebor laid waste by Smaug, as well as the share of Erebor’s treasure Thorin offered Laketown. But when he presses the claim, Thorin contemptuously refuses him, infected with the greed for the gold whose endless lustre promises to place him “beyond sorrow or grief” and granted all the power his will might use to humiliate everyone he once had to bargain with, plea to, or outwit in his days surviving as exiled king and freebooter. He has his band seal up the great gap Smaug left in the gate of the city and prepares for an assault by the coalition of Bard’s humans and the Elvish army of Thranduil, who seek the return of a collection of ancestral heirlooms. Meanwhile, Thorin’s arch foe, Azog the Defiler (Manu Bennett), leads an army of Orcs sent by the resurgent Sauron to capture Erebor as a strategic position. The Manichaeism that renders the moral schema of The Lord of the Rings so blissfully, uncomplicatedly heroic, but also thematically bombastic, is thus tempered with irony throughout Jackson’s take on The Hobbit.
The death of the singularly terrifying monstrous beast, rather than liberating, proves to be an act that merely uncovers the lack of faith between the factions and races and sets them picking at one another, the various leaders exposed in their chauvinism. Lee’s arrogant Thranduil happily provokes the Dwarves, and they, in turn, jeer and insult him, as Thorin’s cousin Dain (Billy Connolly, having a ball) turns up with an army to support him and vows to cut off Thranduil’s head and see if he still smirking then. Jackson and company elide Bard’s royal heritage to better bolster him as a figure of everyman sense and heroism in contrast to Thorin, but even Bard feels obliged to engage in battle if Thorin won’t respect his claim. Bilbo maintains the incorruptible streak that distinguishes his Hobbit breed: his great prize for the venture is an acorn he’s carried hoping to plant it at home. Yet, even he is seduced by the mysterious and magical gold ring he carries. Bilbo, having found the precious Arkenstone that is the symbol of kingship and sovereignty in the domain of Erebor, withholds the stone from Thorin, as his increasingly unreasonable instability frightens Bilbo and the rest of the hapless party. Thorin’s fear of a cursed lineage echoes Aragorn’s, but whereas Aragorn never seriously seemed in danger of his dark side, Thorin’s nearly consumes him. Thus the moral crux of the film comes when Bilbo sneaks out of Erebor to give the Arkenstone to Gandalf (Ian McKellen), who has come to warn all of the approach of an Orc army, in the hope the claimants can use it to leverage Thorin out of his intransigence: Bard attempts to make a deal, but Thorin instead almost throttles Bilbo for his perceived betrayal and then refuses to help Dain when the Orcs turn the confrontation into a savage battle for survival. It’s all a lot like Ran (1985) with monsters.
The Hobbits, as little folk in a big world, are ideal audience avatars, but problematic protagonists. Their peaceable homelands and instincts insulate them from the scale of threat that actually lives in their world, and thus our surprise is theirs, too. But Bilbo is as much viewpoint as protagonist in this tale, in spite of the title; his naïve charm counters Thorin’s tragic hero status and his attempts to stand up for right are important precisely because Bilbo is not a great force, but the representative of humble virtues. Freeman’s quietly excellent performance as Bilbo has deserved more attention than it has generally received or demanded, perhaps because his role necessarily lacks big gestures, except for his leap to save Thorin in An Unexpected Journey. Freeman’s Bilbo, surviving by the grace of his quick wits and dodging a thousand forms of death, is all the more engaging a hero—compared to Elijah Wood’s Frodo, who remained a little too much of a big-eyed blank slate—because he sounds like a neurotic Sussex accountant tossed into the centre of a Wagner opera, his small bleating voice competing with the roars of monsters and overlords, quietly offering “Sorry” to Thranduil when the Elf king notes Bilbo broke the whole Dwarf party out of his jail. His expert way with a character forced to negotiate his path in the world contrasts Armitage’s showier role, playing a figure of grand melodrama, including having to mouth most of the trailer dialogue—you know, those breathy, momentous lines like “Welcome to such-and-such!” before the cut to a wide shot of some rad-looking place. But Armitage, as well as wielding fervent, dark charisma, readily swings between Thorin’s schizoid poles without feeling affected.
The biggest outright invention for The Hobbit trilogy on Jackson’s part was the Elf warrior-woman Tauriel (Evangeline Lily, who wins the award for cast member whose name sounds most like a Tolkien character), and her triangular romance with Dwarf Kili (Aidan Turner) and Elf Legolas (Orlando Bloom). This fresh aspect hasn’t always been too elegantly woven into the straight-ahead flow of the original narrative, but it pays off here, placing a stronger emotional stake amidst the battle, particularly as Kili and Tauriel try desperately to save each other’s lives whilst battling Azog’s hulking brute of a son Bolg (John Tui). Jackson and company’s efforts to flesh out the background drama and give the tale a denser sense of connection and import in the light of The Lord of the Rings has been honourably attempted, but hasn’t really added up to much, in spite of their efforts to try and synthesise the multiple plot strands that made the predecessor trilogy so gripping. In the earlier works, Jackson might cut away from a giant battle to Frodo and Sam climbing into the lair of Shelob, with the promise that something cool and scary would soon happen to make up for the segue. Here he has Legolas and Tauriel go scouting the ancient Goblin stronghold of Gondobar to see what’s going on. They see lots of Goblins and run off, mission accomplished. In The Desolation of Smaug, Gandalf was caught by Sauron and Azog and caged; here Elrond, Galdriel, and Saruman (Christopher Lee) turn up and rescue him without any resolution or revelation much greater than confirming Sauron is alive and well and living in Middle-earth.
At least with Jackson, his ready indulgence of fan service–that is, inclusion of tropes and actions designed to delight those already familiar with this fare–has always felt honest and part of his own enthusiasm. Even at their most erratic, these films feel generous, especially compared to the increasingly parsimonious franchise-wringing displayed by some recent blockbuster rivals, like the Marvel superhero films that have become a perpetual game of promise without payment. The rescue of Gandalf pays off in an entertaining, if brief, display of bad-ass skills from the trio whose aura of power and accomplishment was always suggested in the previous films but scarcely enlarged upon. Galadriel, in particular, has long been a frustrating figure, the image of beatific Celtic wisdom, but here at last she gets to do the routine where she turns into a blue, glowing transsexual last seen in The Fellowship of the Ring (2001) to send the resurging evil spirits running.
One of Jackson’s special talents is particularly apparent here: most directors would have been readily overwhelmed by the mere action business, but Jackson throws in details of near-operatic intensity, as the bedraggled and injured Gandalf begs Galadriel to flee with him, finally giving more than a hint that there’s something romantic in their relationship, and Galdriel instead uses the arc of emotion to spur her attack on Sauron and the Nazgul in a desperate and self-destructive use of her powers. Many apparently found Radagast (Sylvester McCoy), who spirits Gandalf away, another annoying addition, but perhaps because of my own youthful fondness for McCoy and his stint as Doctor Who, I’ve had no problem with him as a figure of the kind of whimsical battiness Tolkien was very fond of, but that Jackson and company usually suppressed in the material to communicate to an audience in a much less whimsy-friendly age. I wish Radagast had gotten to do more here, as he and Beorn (Mikael Persbrandt) turn up with the last-act deus ex machine to join battle.
There is, yes, the slight feeling that Jackson, perhaps pushed to deliver a more ruthless cut for this last chapter, has forced to treat some of his competing elements scantly in favour of putting over his action pay-off; whereas the last two chapters were baggy, The Battle of the Five Armies is almost a little too focused on bringing the action. At least Jackson’s sense of humour has never been entirely buried amidst all the epic pomp and portent, though never as recklessly impudent as in his rowdy early fare like Bad Taste (1987) and Brain Dead (1992). In The Desolation of Smaug it seemed to me that with Laketown, a fascinating polyglot (particularly notable in the usually lily-white Middle-earth precincts) and crossroads dominated by a corrupt oligarchy, Jackson was actually trying to make some satiric capital. This sense rises again as Jackson references The Simpsons, with Alfrid squealing, “Think of the children!” annexes that show’s special talent for mocking bleating self-interest dressed up as civic virtue; indeed, this jokey dissection of rotten leadership prefigures the more serious versions driving the storyline. One of Bilbo’s lines has a stealthy, Monty Python-esque absurdity as he points out to Thorin that “there’s an army of Elves out there, not to mention several hundred angry fishermen!” The Looney Tunes sort of sensibility tends to bob up more, however, in such dazzlingly goofy vignettes as when the Orcs send trolls with rocks tied to their heads dashing at walls as living battering rams, knocking themselves stone cold in the process, and Alfrid, like a blend of Bugs Bunny and Daffy Duck, dresses up as a woman and tries to escape the warfare with “breasts” filled out with filched gold coins, so gaudy in his puerile selfishness that he’s almost lovable.
A brief vignette in the book, with Bilbo’s return home to find his house and possessions being auctioned off, serves a neat narrative function, as Jackson tweaks it into the mordant punchline of Bilbo’s journey. The great drama of dispossession and reclamation he’s just been through giving way to this petty variation, with the quiet, throat-catching codicil that the only way he can prove who he is is to show the original contract he signed with Thorin and the company—the mission has become his only identity. In this manner, mirth and darkness in this fictional universe are constantly in dialogue, and the touches that keep it recognisable sometimes surprising: Jackson depicts the entrance of the Laketowners into Dale, where they’re confronted by a blackened public sculpture that clearly evoke photos of the blasted ruins of Stalingrad. Such a different, grimmer zone of reference plugs into the undertone of personal World War I reminiscence some critics have found in Tolkien’s writing. The impact of broadened horizons and fighting for one’s life always provides an undercurrent of melancholy to these tales: you can go home again, but never as the same person. Moreover, as thrilling, expansive, and deliriously well-staged as the eponymous battle is, The Hobbit, unlike The Lord of the Rings, is essentially a tragedy, building as it does to the deaths of Thorin and Kili.
Jackson’s approach to the fantastic hasn’t entirely met with approval beyond immediate issues with his individual works. For the most part, Jackson has taken Tolkien’s creation literally, and some critics have accused him of sucking out the protean symbolic power of fantasy, with its Freudian and folkloric dimensions (and with them all but the most vaguely metaphoric or chaste sexuality). There is an accurate facet to this, though perhaps a similar dynamic can be observed in Tolkien’s own work, even with its grand cosmology and constant underlying spiritual parable. From his first published work, Tolkien has represented a strange kind of faith in the legitimacy of world-building, a creator of fixed points for the unconscious’ formless stuff, as opposed to the destabilised whims of surrealism. But one of Jackson’s most integral aesthetic touches has been to infuse his images with those underlying thematic urges toward transcendence, purity, and communication with the ethereal, as well as the fulsome, earthy, tangled nature of the organic universe and its blazing malefic zones beneath: the characters are constantly tugged between such poles. The films are thus constantly touched by a Zoroastrian sense of light.
In the original trilogy, this urge was most clearly sublimated into human Aragon’s love for Arwen, embodiment of the ethereal whose fate is connected with both the stars and the sustenance of the earth, first appearing in a blaze of white light to Frodo, who is healed by her touch. Here, romance is worldly; Tauriel, like Arwen, is an Elf but is draw closer to the corporeal by her love for Kili, and finally left distraught with very real tears pouring down her face. In the film, Jackson stages the climactic battle on Ravenhill in the midst of fairytale reaches of frozen waterfalls and billowing snow on ruins, augmented by the Melvillian touch of making Azog, Thorin’s nemesis, white as Moby-Dick. Transcendence here in The Hobbit is bound together with death. Thorin’s romance is with death; it’s the only form of greatness he’s ultimately made for.
The film’s most powerful and distinctive moment touches the same woozy, ethereal zone of communion between life and death, heaven and earth, in a landscape of enchanted ice, Azog seems to float dead under the ice that has become a zone of slaughter, and the rigid, white waterfall becomes a torrent of blood. The final duels on Ravenhill reference the battle on the ice of Alexander Nevsky (1938) and its manifold children, like The Empire Strikes Back (1980) and the ebullient wire-fu of Tsui Hark: the influence of the Asian fantasy film style Hark and others initiated, with its fast pace, lunging camerawork, and easy sense of how to blend the corporeal and the mystical, has been powerful on all of Jackson’s Tolkien films, and particularly marked in the barrel ride of The Desolation of Smaug and the climactic battle here of Legolas with Bolg, staged on a toppled tower jammed between two cliffs in a breathless whirl of action. Another film that’s surely often lurked in Jackson’s mind throughout the series has been John Boorman’s Excalibur (1981), and here Jackson tips it an explicit nod as Thorin and Azog’s fight climaxes in a similar fashion to Boorman’s depiction of Arthur and Mordred’s last embrace, which was itself inspired by the most influential of fantasy illustrators, Arthur Rackham.
Most admirable is the final scenes’ surprising sense of gentle diminuendo rather than overt triumph. Bilbo’s urgings for Thorin to look at the Eagles soaring in the sky as he dies is close to the best thing Jackson’s accomplished in this universe, as is Tauriel’s desperate appeal to a regretful Thranduil that he take away her grief, and the simplicity of the moment when Gandalf sits himself beside the battered, already haunted Hobbit and starts cleaning his pipe, ludicrously small and yet utterly beguiling gestures in the face of such experience. “You’re a good fellow, and I wish you well,” Gandalf says when taking his leave of Bilbo, “But you’re only a little thing in a great big world after all.” Somehow, it’s a testimony, a warning, and a benediction all at once: would you actually want to live in Middle-earth after all?
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Director: Ken Annakin
By Marilyn Ferdinand
Ken Annakin is an interesting director who stirs not a lot of interest among cinephiles. The British-born filmmaker got his start during World War II as assistant director to Carol Reed on a women’s recruiting short, We Serve (1942), and got his first feature break at the Rank Organisation with the adventure comedy Holiday Camp (1947). He went from being nominated for a screenwriting Oscar for Those Magnificent Men in Their Flying Machines (1965) and garnering a DGA nomination for his contribution to The Longest Day (1962) to winning a Razzie as worst director for The Pirate Movie (1982). He is best known as one of Walt Disney’s go-to directors for the live-action feature films wholly or partially shot in Europe.
What I like about Annakin is that when given the chance, he knew how to make intelligent movies for the whole family, a virtually extinct type of film that gets little respect today. His best-known Disney feature is Swiss Family Robinson (1960), a ripping family yarn that reunited him with Third Man on the Mountain actors James MacArthur and Janet Munro. The latter film is based on Banner in the Sky, a novel by writer and mountaineer James Ramsey Ullman (who ghost-wrote Tenzing Norgay’s autobiography, Man of Everest), which tells a fictionalized account of the first successful summiting of the Matterhorn in 1865. Of the two Swiss-inflected films, Third Man on the Mountain is the more ambitious and thought-provoking, with more believable situations and action sequences made all the more hair-raising for actually taking place on the Matterhorn.
Rudi Matt (MacArthur) lives in the fictional Alpine town of Kurtal, where he works as a dishwasher in a hotel that caters to the tourists who come to admire and climb the mountains. His father, Josef, the best guide the Alps had ever known, died when Rudi was a toddler while trying to keep his client from freezing on the slopes of the “Citadel.” The client was rescued literally wearing the red shirt off Josef’s back, and Rudi keeps the shirt as a talisman and inspiration for his own dream of following in his father’s footsteps. His mother (Nora Swinburne) and Uncle Franz (James Donald), a guide himself who refuses to go near the Citadel, continue to steer him toward a hotel career to protect him from dying like his father. His girlfriend, Lisbeth (Munro), rejoices every time Rudi sneaks out of the hotel kitchen to test himself on the nearby peaks, believing that men should do what they are meant to do in life.
During one of his escapes to the mountains, Rudi counts the peaks he has or will climb. He points at the Citadel and yells “And you!” Under the echoes of his own voice, he hears a cry for help. Investigating, he sees that a man has become trapped at the bottom of a crevasse. Finding that his rescue rope is too short, Rudi, like his father, strips his shirt off to tie to the end of the rope. The man he rescues is Captain Winter (Michael Rennie), a famous climber who has come to Kurtal to try to persuade Franz to be his guide up the Citadel. Winter encourages Rudi’s ambitions by buying him new equipment, and he convinces Franz to let the boy be their porter on a climb they have planned for another mountain. However, in an effort to impress Winter, Rudi strands himself on a chimney rock and must be rescued by Franz, now more set against Rudi’s ambitions than ever. When Franz confiscates Rudi’s new boots, Lisbeth and the hotel baker, Teo (Laurence Naismith), conspire to retrieve them and help Rudi learn how to be a proper guide to convince Winter and his uncle that he deserves a chance.
Winter leaves Kurtal, briefly dashing Rudi’s hopes, but he returns with Emil Saxo (Herbert Lom), a guide from another village, to take him up the Citadel. Rudi steals away to their base camp to join them. In an effort to rescue Rudi, the Kurtal guides race to the base camp and are shamed by Saxo for their cowardice. Franz not only agrees to join the climb, but to allow Rudi to come as well, and the breathtaking assault on the Citadel moves into high gear.
Walt Disney and his wife were smitten with and frequent visitors to Switzerland, and he personally insisted that Third Man on the Mountain be filmed there. In an odd irony to a story in which climbers from rival Swiss towns vie for the honor of scaling the Citadel, the director of the mountain unit was French mountaineer Gaston Rébuffat, one of the rare non-Swiss climbers to become an official Alps climbing guide. While Annakin used some matte paintings and a bit of movie magic to simulate the steep drops of the cliffsides, the climbing sequences are real; all the actors learned climbing techniques so that the use of doubles in closer shots could be kept to a minimum. The film shows how the sport was done in 1865—no pitons or carabiners to lock them to the rock faces, no pulleys, no waterproof down parkas, no helmets, and no oxygen. They wear wool clothes, plain leather boots with spikes, and stocking caps, and their main tool is their body—hands and feet for finding hand and toe holds, and shoulders and torso to act as a pulley for belaying their fellow climbers. They have no protection from a rock slide but to cower under whatever they can find, and they have to find something secure to throw their rope around if they can’t find any usable holds or paths. It’s both awe-inspiring and terrifying to watch the climbers moving along the mountain on the smallest of ledges with nothing between them and a fatal fall but the strength of their fingers and toes. I literally had to look away at certain points in the film.
However, the film is generously paced with scenes of village life, a little comic relief in the form of Teo and mountains of unwashed dishes, and the sense of pride the Swiss take in their unique sport. A telescope sits in the square through which the villagers eagerly take turns watching the progress on the mountain—the film gets its name from a declaration that there’s “a third man on the mountain” when only two were anticipated. The cinematography by the great Harry Waxman (Brighton Rock , The Wicker Man ) shows off Switzerland to good effect, particularly in the mystic shots of the Matterhorn looking like the killer it is (and inspiration for the Matterhorn ride at Disneyland), and his colorful mise-en-scène for a village dance offers an attractive, less sentimental view of small towns than is often the norm for family films.
James MacArthur is terrific as Rudi. He conveys Rudi’s irresistible urge to climb without theatrics—he just moves as though propelled by an unseen hand. MacArthur enjoyed climbing, and so some of this performance might have included his own awakening to the beauty and challenges of the sport, but he modulates his performance with a steely resolve when needed. Janet Munro is an incredibly likeable actress whose approach to playing Lisbeth is more mature than I’ve seen her attempt before. Her final clinch with Rudi includes a very grown-up kiss, and she speaks about marrying him without a hint of girlishness—she’s a woman who can bear up should she lose her man to the mountain because she knows he’s not going to be fully himself without it. The competitiveness of the sport and the honor of being lead guide or first to summit are voiced strongly by a surprisingly effective Herbert Lom, who is almost unrecognizable as Emil. Michael Rennie seems just a little too kind, forgiving, and genteel for this sport, but he doesn’t do any real damage to the film. And just for good measure, MacArthur’s mother, Helen Hayes, makes an uncredited cameo appearance in the film as a hotel guest.
Ullman’s fictionalized names draw parallels to the real events that inspired his novel. The book and screenplay suggest that the young conquerer of the Citadel will have his name forever linked with the mountain, giving the erroneous impression that Matt lent his name to the Matterhorn. In addition, Captain Winter’s name and nationality must have derived from the organizer of the real climb, Edward Whymper. Screenwriter Eleanore Griffin, a solid talent whose work on Imitation of Life (1959) has been all but forgotten by Douglas Sirk auteurists, put together a well-written script that encourages children and young adults to follow their hearts and take responsibility for themselves and others, and shows adults how important it is to care for their children without squashing their spirits.
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Director/Coscreenwriter: James Gunn
By Roderick Heath
Here there be spoilers:
The US summer blockbuster season has just passed, and what a dismal time it was for critics, audiences, and studios alike. A parade of banal sequels and listless franchise expansion have meant that some are seriously questioning just what Hollywood is good for right at the time when the mass cinema industry’s basic presumptions are being challenged. Guardians of the Galaxy, the latest in Marvel’s world-conquering, epoch-defining hits, was one of the few real critical and commercial bright spots of the season— an industry surprise considering the source comic’s lack of legacy and its deliberately volatile, tongue-in-cheek take on fantastic fare. The building blocks of Guardians seems at first glance to be quite a distance from Captain America’s boy scout decency or the PG naughtiness of Tony “Iron Man” Stark, offering a hero who seems to have nothing more going for him than the vocabulary, horniness, and general attitude problem of an ’80s movie delinquent and a talking racoon who likes taking out his confusion with a Gatling gun set in distant climes of classic space opera. But audiences seem to have been hungry for a little more bite and jollity in the genre, and Guardians has been generally received as a genuine throwback to the kind of goofy, audience-delighting hit that made the 1980s a rather good time to be a kid—or at least, that’s what the hype reported.
Director and cowriter James Gunn was not, at first glance, the kind of filmmaker one expected to score such a hit, as his biggest claim to fame prior to this was his dark, unstable farce Super (2011). That work subjected the superhero genre to aggressive deconstruction, exposing its heroes as stymied vigilante wingnuts and sexual fetishists out of their depth, essayed with a blunt and rather obvious method but managed with a spirit that made the film as entertaining as what it was satirising. Gunn emerged from the infamous, outrageous exploitation studio Troma and entered Hollywood writing Scooby-Doo (2002) and Dawn of the Dead (2004) before making his directing debut with Slither (2006). Undoubtedly Gunn’s clear understanding of what he was kidding made Marvel hire him. The studio’s product has been, in the past two years since The Avengers (2012), devolving into bland and shapeless pablum, and new ingredients have definitely been required. Gunn’s writing partner on this film, Nicole Perlman, did script-doctor work on Thor (2011), still my favourite Marvel movie. The hope that something of Super’s corrosive spirit could be blended with Thor’s grandeur to create something as simultaneously wry and spectacular, knowing and unfettered as, say, Raiders of the Lost Ark (1981) or Flash Gordon (1980) rose in my heart.
Guardians kicks off with an unabashedly Spielbergian touch, in a prologue set in 1988: a young boy, Peter Quill (Wyatt Oleff), is called in to his dying mother’s (Laura Haddock) hospital room to say goodbye to her. She leaves him a specific and peculiar gift: a mix-tape filled with all her favourite oddball pop hits. When she expires, Peter runs outside to grieve, only for a mysterious UFO to fly over and pick him up in a tractor beam. Twenty-odd years later, Quill (played as a grown-up by sitcom star Chris Pratt) is now a low-rent corsair and space stud zipping about the galaxy using the dodgy nom-de-guerre of Star Lord. He’s trying to escape the influence of his adopted father, Yondu Udonta (Michael Rooker), leader of a band of pirates called Ravagers who picked up young Quill on a contract to deliver him to his real, mysterious father, but kept the kid and raised him as one of their band (sadly, no Pirates of Penzance jokes are forthcoming).
Quill snatches a chance to make himself rich when he locates a mysterious orb in a wrecked spaceship on a remote planet that every other goon and chancer in the galaxy is after. Yondu is incensed that Quill beat him to it and doesn’t plan cutting him in, whilst warrior Korath (Djimon Hounsou) and his henchmen fight Quill for it. Peter gives Korath the slip and heads to Xandar, a squeaky-clean intergalactic imperial hub that recently signed a peace treaty with the phlegmatic Kree race, after a protracted and bloody war. But once there, he’s immediately attacked by three rivals, one of whom, Gamora (Zoë Saldana), is after the orb. The other two, Rocket (voice of Bradley Cooper) and Groot (voice of Vin Diesel), are bounty hunters after Quill, but after a struggle in the streets of Xandar’s capital, all four are arrested by the peace-keeping Nova Corps, led by sarcastic Corpsman Rhomann Dey (John C. Reilly) and flung into a rough prison floating in space called the Kyln. Initially antagonistic and mutually contemptuous, Quill, Gamora, and the bounty hunters soon find themselves bound together by a mutual interest: money. Gamora hopes to make a fortune selling the orb to the omnivorous “Collector,” Taneleer Tivan (Benicio del Toro) and offers the others a piece of the action, necessitating an escape plan.
The constituent parts of Guardians are interesting and occasionally spark, particularly the characterisation of Rocket, whose loyal companionship with Groot stems from their background as products of crimes against nature committed in some genetics lab. Rocket’s unstable, resentful, acidic take on the world around him is used to cover up some major existential pain that leads him at one point to nearly shoot up a bar full of people just to release his anger. Groot has a vocabulary limited to three words, “I am Groot,” with variations of intonation that only Rocket can understand in a ready jest on similarly opaque utterances by Chewbacca and R2D2 in the Star Wars films. Groot tends to express himself more through the language of his “body,” like when he releases glowing buds to swim in the air for both lighting purposes and a little symbolic commentary, and, most strikingly towards the end, when he sprouts a thicket of lush foliage to enfold and protect his friends from harm. For a more dramatic thicket of backstory, we have Gamora, whose body is a literal lethal weapon, trained since childhood along with her sister Nebula (Karen Gillan) by their adoptive father, intergalactic harbinger of doom Thanos (Josh Brolin), who destroyed their civilisations.
Somewhere along the line, however, Gamora rebelled. She pretends to be in the service of her father and chief bad guy Ronan (Lee Pace) but actually intends to foil them. Nebula chases after her sister in an inevitable, quasi-sibling feud of mythic proportions. Drax (Dave Bautista) is a hulking alien Quill and the others meet in the Kyln who seeks revenge on Ronan for killing his family and signs up for any business that might lead him to his foe. Gunn’s referential framework here, likeably enough, can be seen as encompassing not just obvious touchstones like Star Wars and such predecessors in the space opera realm like Lensman and Buck Rogers, but also John Carpenter’s Dark Star (1974) and some its pop culture children, most of which have appeared on TV—Red Dwarf, Lexx, and Futurama. There’s also some kinship with much more disreputable ’80s fare like Ice Pirates, The Last Starfighter, Night of the Comet (all 1984), and My Science Project (1986), half-clever, scrappy, rascally movies that blended genre fare with a pop spirit that ironically contrasted the traditionally weird and epic zones of scifi with characters still locked in mundane, earthly zones of understanding. Guardians has clear ambitions to annexing that tradition.
Well, that’s what Guardians of the Galaxy’s ambitions are. The film’s actual achievement is, by contrast, so minor that it counts as the biggest disappointment from a big movie I’ve had since Gravity (2013). How could I fail to like what’s clearly entertained audiences so fully? I don’t know. I’m desperate for good space opera. Perhaps therein in lies some of the problem. Guardians threw my mind back to the Pirates of the Caribbean films insofar as that, like those works, it’s overloaded with raw material that could make for truly great, weird, original adventure films—perhaps, indeed, too many because neither Pirates nor Guardians have any idea how to put them together. Guardians isn’t a traditional superhero story; in fact, it’s Marvel’s first work that, though based on a comic series and linked via plot elements like Thanos to other strands of the Marvel universe, represents new genre turf. Yet Guardians fails to escape the template Marvel has established of superfluous motivations and static characterisations, without any place of real interest to take its stories. The early films the studio put out had the advantage of being origin stories, a necessity in setting up superhero franchises that frustrates some comic book fans but helps make the phenomenon coherent for the rest of us. A maxim often bandied about in reference to the comic book genre is that second films are the best, because the business of setting up character and situation has been done and the sequel can hit the ground running.
But Marvel has been proving that maxim untrue, because their sequels have tended to be ramshackle hunks of fan service with plotting that is painfully superfluous. Even this year’s superior, but still highly overrated Captain America: The Winter Soldier, which tried to shift into new territory by borrowing a veneer of hard-boiled cynicism from ’70s thrillers, still readily descended into info-dump explanations and bland, bloodless action. Guardians is technically an origin story but tries to behave like a swinging sequel. Similarly, although Gunn makes many gestures toward placing his work in a grand tradition of zippy fun, the actual product he ends up with is a by-rote work with occasional touches of impertinence that fail to add up to anything substantial. Rather than a flow of loopy, inspired humour and madcap action, Guardians offers up zany ideas harvested from its source material and then lets them sit around serving no function. Guardians wants to act like the usual epic claptrap of its genre is mere background whilst playing up the idiosyncrasies of it heroes, but it remains enslaved to a banal edition of its genre as it overcompensates by stuffing in more plot elements and antagonists than it knows what to do with.
The biggest lack of Guardians is any faith—or even real interest—in storytelling. The early fight between Rocket, Groot, Quill, and Gamora on the streets of Xandar is a good example, simply allowing the three different plot strands/character groups to collide on the street. The prologue sets in motion a theoretical sense of longing for family that Quill gains through his new compadres and invests plentiful melodramatic thrusts to give the story some charge. Yet Guardians’ attempts to get emotional and exciting flounder without ever feeling urgent or convincing. The team comes together and becomes inseparable mostly because that’s what the story demands they do, without much effort put in to developing convincing camaraderie: we go from Rocket drunkenly threatening to kill everyone to superfriends real fast and a couple of low-rent group bickering sessions. The closest we get to a scene of real emotional bonding, touching almost on a love scene (that verboten thing in this perpetually preadolescent genre), comes when Quill and Gamora take a timeout so they can share backstory, delivered in lumpen stare-into-the-middle-distance manner. Guardians lopes from scene to scene without a clear sense of direction. Drax summons up Ronan and his legions for no better reason than the film needs a bit more banging and blasting at that juncture. We spend ages waiting for our heroes to encounter the perverse Collector. The moment they reach his lair, the film swerves ridiculously as one of Tivan’s servants (Ophelia Lovibond) tries to master the infinity stone to escape his influence and instead causes a big bang in a twist that feels less like a radical blindsiding to keep us on our feet than a clumsy waste of time and money.
Imagine getting an actor of Del Toro’s calibre and wasting him like that. In fact, Guardians stands as an incidental monument to the decadent lack of interest in the talent Hollywood has at its disposal in the age of the FX blockbuster. Fine actors—Glenn Close! John C. Reilly! Benecio del Toro! Josh Brolin! Djimon Hounsou!—are hurled into the mix and then given absolutely nothing to do. The film even makes a show of this by casting Vin Diesel as a tree that only speaks three words. Quill’s status as intergalactic lady’s man and arrested-development miscreant might have been funnier if J. J. Abrams’ take on James T. Kirk hadn’t already done basically the same thing. Having him flip the bird to the Nova Corps whilst getting a mug shot taken scarcely constitutes investing him with a lode of real character and comes across like a rebellious gesture that’s been relentlessly examined and finally approved by a corporate strategy meeting that thinks it’s being edgy.
Similarly, Gunn throws up the comic’s wacky ideas—a crazy anthropomorphic racoon! a space hero who’s a total scrub!—and expects us to find them outrageously entertaining and not pay any attention to how little invention has gone into the stuff that surrounds them. For instance, in Ice Pirates, a film usually written off today as an example of what could go wrong with the ’80s fantasy template, there’s a genuinely inspired aspect to the final battle, which takes place in the midst of a time warp where the heroes pass through a lifespan’s worth of events in a few minutes even as they charge about trying to defeat the bad guys. Even the ramshackle charms of Flash Gordon sported more real wit, like the impromptu football match in Ming’s throne room that entwined a great, specific joke about culture shock with slapstick humour. By comparison, Guardians has a dismaying lack of cleverness for all its enhanced budget and technical advantages.
Gunn and Perlman’s script does throw up some wisecracks that are pretty funny: the most edgy and unexpected comes when Quill, responding to Gamora’s peevish complaint that his spaceship is filthy, tells his other new friends, “Oh she has no idea. If I had a black light this’d look like a Jackson Pollock painting.” But the humour doesn’t add up to much. There are great long patches without anything particularly amusing going on, and really only the fanciful effects that give us Groot and Rocket distinguish them from comic-relief characters in decades worth of second-string westerns. Drax comes from a race that speaks in vaguely medieval fashion but has no understanding of metaphor, a potentially fertile idea for comedy, but the script develops the idea lazily (apparently though Drax can’t comprehend figures of speech like “over your head,” he has no problem using simile). Pace’s Ronan is supposed to be a fearsome figure of genocidal intent and deep wells of resentment behind his status as a vengeful extremist, but he arrives on screen as basically the same glowing-eyed, hooded bad guy Christopher Ecclestone played in Thor: The Dark World (2013). At the outset, we see Gamora close to Ronan, but what side she’s really on isn’t questioned for any narrative intrigue, whilst the relationships are spat at us by the movie without much care for impact or how we connect them, such as who Thanos is, what his connection to Ronan is motivated by, what Gamora and Nebula’s relationship was before Gamora’s treachery.
The film’s simultaneously flippant yet somehow witless take on employing generic niceties keeps the story from ever seeming important, and thus there’s no vitality to the inevitable wham-bam climax. Guardians makes an outright joke of the obvious McGuffin status of the object that motivates the plot, the orb which holds an “infinity stone,” a source of immense, primeval power. As Quill says, “It’s got a real shining-blue suitcase, Ark of the Covenant, Maltese Falcon sort of vibe.” Rather than amusing me with the plain cheek of this self-referential jive, though, this line highlighted how fed up I am with blockbusters that can’t sustain a proper storyline or be bothered investing real stakes in a plot that connects convincingly to the heroes’ predicaments. Similarly, the film’s soundtrack is replete with the hits that feature on Quill’s inheritance, his mix-tape, utilised as an ironically jaunty soundtrack in place of the usual blaring Wagnerian stuff. There is inherent fun to watching Quill dance across an alien landscape to Redbone’s “Come and Get Your Love” or planning battle to the Runaways’ “Cherry Bomb.” But again I felt after a while that the music was being used to disguise the film’s lack of imagination and skill: the songs are patched over the sequences rather than carefully wound into them, unlike, for recent example, the ingenious deployment of Jim Croce’s “Time in a Bottle” during the best scene in the otherwise insipid X-Men: Days of Future Past (2014). The film tosses out what it sets up as a clever escape sequence in the Kyln, as Rocket lists required objects, only for Groot to almost sabotage it by casually snatching one object and setting off anarchy, and the would-be clever sequence dissolves into so much visual white noise.
What Gunn is trying to do here is actually quite difficult, certainly more difficult than he seems to have realised. It’s certainly not impossible: the action-adventure film that satirises itself as it goes along whilst not deflating the excitement. Look at a really great predecessor that did this sort of thing: the opening of Raiders of the Lost Ark. The careful deployment of information, the steadily constructed tension, hints of character, unfolding of incident. John Carpenter’s Big Trouble in Little China (1986) nailed exactly the mix this film is after, veering blithely between high myth and low comedy, timeless thrills and fleeting insouciance, as did just about any Hong Kong action of the ’80s. Gunn’s work isn’t particularly interesting visually, zipping by its alien landscapes as just so much more CGI fodder without a sign of wonder or investment in the fantastic, betraying the film’s references to Star Wars and the like as the smarmy pretensions of a second-rate jokester. The film’s action scenes are big and expensive and noisy, and yet remarkably dull, failures as cinematic spectacle just as the script fails at satiric comedy. There’s an odd moment in the final battle when a bunch of spaceships join together like a giant Lego set to form a kind of net to catch Ronan’s ship. This is another striking idea, one that comes out of nowhere, performed by a bunch of characters whose presence in the film has been vague at best. Guardians tries to have its cake and eat it, but doesn’t know how to bake and can’t chew.
To me, the film’s one real flash of excitement came when Gamora and Nebula finally meet in battle, a conflict where, for all the weaknesses in its set-up, at last showed a buzz of emotional investment in the fight and the sight of physical dynamism in the actresses and their stunt stand-ins that is the essence of this type of cinema. But even this doesn’t count for much because it’s over before you know it and only ends with a set-up for a sequel (isn’t everything?), and it’s thrown into the mix with about 15 other vignettes pieced together without much intelligent scene grammar. Finally, right at the end, something of Guardians’ ambitions came to fruition in Groot’s final sacrificial action, and the borderline-mystical joining of the ragtag team who become the eponymous Guardians by virtue of their exceptional weirdness, as well as pith, to defeat Ronan with the infinity stone. Pratt does give Star Lord his all, and he could well be a promising action-comedy star. This and the black-out gag featuring a dancing baby groot almost convinced me that I hadn’t wasted my time. And yet, it is easy to understand why Guardians been such a big hit, and I can’t even discount the possibility that some day it will be as big an object of cult veneration as the ones it invokes. Either way, my personal, dismal movie-going year continues unabated.
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The Days of High Adventure: A Journey through Adventure Film
Director: Don Siegel
By Roderick Heath
Few filmmakers more than 20 years into their careers can be said to have just come into their own—indeed, by that time, many have burned out or lapse into mere competence. Even fewer whose careers started in Hollywood’s classic studio era could have claimed such inspiration in the tumult of the mid 1960s, when audience and business shifts had left many familiar talents high and dry. Don Siegel defied the odds as he suddenly found himself a venerated hit-maker by the early ‘70s who eventually was elevated from B-movie craftsman to master and auteur. Having made the leap from Warner Bros’ in-house expert of montage cutting, Siegel directed terrific films from his debut film, The Verdict (1946), including The Big Steal (1949), Invasion of the Body Snatchers (1956), The Line-Up (1958) and Hell Is for Heroes (1961), and his reputation amongst peers was strong—Ida Lupino, herself no slouch at directing, once confessed she hoped to be counted as a decent second-string Siegel. Siegel’s vertiginous visual sensibility, filled with alternations between godlike high angles and all-too-human, bruising closeness, a feel for both primal and urban landscapes as spaces that shape human action, a grip on both the studious grammar of classical filmmaking and expressive reflexes that could readily bend or break those rules armed him with tools that could absorb what he needed from New Wave filmmaking, ignore the rest, and still seem authoritative.
Siegel’s grouchy cynicism directed at the counterculture resulted in scabrous portraits in Coogan’s Bluff (1968) and Dirty Harry (1971), but then he could pivot and reveal a sheer delight in bratty anti-authoritarianism and rejection of communal rules—key to Two Mules for Sister Sara. His most consistent theme was more subtle, however, one of individuals at odds with their milieu, unable to comprehend the niceties of coexistence with radically different viewpoints and social doctrines that try to force acquiescence on his instinctually, rather than politically rebellious heroes. This is one reason that the theme of a lone wolf working within a larger system or cause was one of his favourites, an attitudinal linchpin that would have a profound influence, particularly on Quentin Tarantino.
He wrestled with modernity’s teeming, contradictory emotions in a way mainstream audiences could understand and coalesce without feeling like they were being preached at by a message movie. Siegel could offer a cop or a criminal empathy at any given moment. He could provoke liberals by transferring a frontier law ethos to modern cities, and then pivot to anatomise contemporary urges to agitation and shifting social mores in contexts like scifi with Body Snatchers, or historical, as in Hell Is for Heroes, with its proto-beatnik hero adrift in the war zone, or even further back with anxiety over emerging feminism in The Beguiled (1971) in a Civil War landscape. Two Mules for Sister Sara, like its immediate follow-up The Beguiled, bespeaks of Siegel’s inherent love of such paradox, prefiguring the next film’s dark, eerie take on sexual and social dislocation in a playful fashion that resembles The African Queen (1951) remade by Sam Peckinpah. Indeed, Peckinpah was Siegel’s first major protégé, whilst Sister Sara stars his second, Clint Eastwood.
Like Peckinpah, Siegel’s oeuvre seems intricately macho, but could embrace femininity and lyricism at unexpected moments. Again, like Peckinpah, he found an ideal thematic landscape in the open zones of culture between the U.S. and Mexico. But whereas for Peckinpah that landscape offered a schism between worlds that held the possibility of continued romantic freedom on the one hand and familiar but encroaching control on the other, for Siegel it was closer to Shakespeare’s forests, a zone of anarchy where his heroes could roam free and where familiar demarcations become porous, not a no-man’s-land but any-man’s-land. Siegel could also make fun of himself more convincingly. Sister Sara, written by Albert Maltz, was based on a story by Budd Boetticher, himself a major director who had hit a career doldrum by this time, is even more explicitly Shakespearean in its use of disguise and uncertain identity, as well as gender comedy to entertain and tease.
Antihero Hogan (Clint Eastwood) is a mercenary and a former soldier in his country’s Civil War—what side isn’t mentioned. He’s looking to make a quick fortune and buy perpetual personal independence by aiding a community in the same process, in this case the Mexican Juarista revolt against French imperialism in the 1860s. Hogan’s intentions are hampered when he comes across a nun about to be sexually assaulted in the borderland wilderness by three ruffians, whom Hogan kills in quick order with both direct and cunning means. The nun calls herself Sister Sara (Shirley MacLaine), and Hogan is forced to carry on as her protector when she reveals she must not be found by patrolling French dragoons because she, too, is aiding the revolution.
When she learns that Hogan has been hired to help destroy a French fortress in Chihuahua, Sister Sara reveals intimate knowledge of the place because her church was next door. She suggests a raid on the fortress when the garrison celebrates its traditional Bastille Day bacchanal. Sara proceeds to drive Hogan batty with a mixture of basic physical appeal that he cannot move upon, and her dedicated plying of her religious calling, such as insisting on proper burial and prayers for her assaulters, and a dozen other daily impositions. Hogan’s general credulity for Sara’s vocational steadfastness is thus sustained even when she reveals some strange knowledge, as when she reassures him that God will forgive him for putting his hands on her ass in a good cause. She soon reveals stranger habits, as when she absconds with one of Hogan’s half-smoked cigars to indulge a few furtive puffs with the relief of a showgirl between matinees, and a surprising tolerance, nay, thirst for strong liquor. She’s no nun, of course, and he’s no knight in shining armour, so the interplay of deception and ignoble intention between her and Eastwood, and the tongue-in-cheek approach to sex and religion, ambles with an off-kilter pep. Eastwood rarely played a proper romantic lead, and he doesn’t exactly play one here either, as Hogan is a sensually crude being who has no thought for settling down. The film draws much entertainment value from forcing one of his taciturn warriors to deal with a disturbing female form that is, at first, painfully off-limits, and then his increasingly perturbed reactions to Sara’s provocations.
It’s not very surprising when late in the film Sara is revealed to be a prostitute well known by certain members of the army she’s declared war on. Sara’s act, however, is more than mere camouflage and not exactly a play for false veneration. It is certainly a good-humoured mockery of the theoretical disparity of the classic madonna-whore figuration as it’s pitted against Hogan’s arch masculinity, her habit merely exacerbating Hogan’s confusion before femininity whilst also calling into question his—and the audience’s—understanding of it. Sara makes theatrical displays of playing the good Christian, blessing her buried attackers with water and infuriating Hogan with the waste. Yet Sister Sara intriguingly conflates what is usually perceived as two different kinds of tolerance, that of the woman who’s so familiar with life’s rough side that a near-rape is just another day at the office, and that of the committed religious idealist who forgives her enemies out of divine assurance, and suggests there’s no essential difference as both stem from a degree of character slightly beyond the more reactive male. Likewise, the independence of the prostitute is conflated with that of the nun, defined by their communal life in an overtly feminine space (to wit, the conflation of nunnery and bawdyhouse in Shakespearean humour) that also renders them autonomous in many ways. But Sara remains something distinct from Howard Hawks’ famous tough women because, unlike them, she reveals herself not as above the usual portrait of femininity surviving in a macho world, but readily hewing to both sides of stereotype and proving herself more than able in both.
Sister Sara represents a fascinating intersection point for several approaches to the western, although its setting and scope of action partly elide more exact definitions of the genre, almost a final point of correlation before the genre started its decline through the ’70s. In the late ‘60s, the genre had been schismatically redefined by the spaghetti westerns of Sergio Leone and then by the ferocity of Peckinpah, unified by their emphasis on tactile, visual realism and harsher violence than oatsers had known in the past, but separated on deeper levels by their ways of conceiving the genre’s heroes and social inferences. Leone’s grand, archetypal approach was reacting to the “adult western” of the ’50s, uninterested in its psychological and truthful reflexes, whilst Peckinpah accused the older genre of naiveté and aimed right for its sanctities. Boetticher had been, along with Anthony Mann, the adult western’s most persistent auteur, and Boetticher’s intimacy with his material was always a great strength. He was fascinated by the way individuals paint their own internal hopes or neuroses upon the neutral landscape. Boetticher wrote Sister Sara, whilst Siegel borrowed Leone’s composer Ennio Morricone to lend his film some of the weird, perfervid atmosphere of the Italian style. He also annexed aspects of Peckinpah’s The Wild Bunch (1969) and set about stitching together disparate influences with his own viewpoint in satirising the disparity between the individualist, macho hero and the woman who is in some ways tougher and more determined than him. To a certain extent, the film’s portrait of Hogan’s dizziness before Sara’s independence was reproduced on set as the practiced survivor MacLaine intimidated both Siegel and Eastwood, who finished up billed second for the last time until The Bridges of Madison County (1994), giving the finished film an amusing subtext.
Sara and Hogan’s voyage through the wilderness has a multiplicity of resonances, not just to thematically similar predecessors, like The African Queen, Black Narcissus (1947), and Heaven Knows, Mr. Allison (1958). There’s a playful take on Samuel Beckett in Sara and Hogan’s droll meandering through a blank and depopulated landscape, bickering half-romantically, half-irascibly. There’s a hint of Luis Buñuel in Siegel’s wry, schoolboy delight in profane conceits, where a whore is holy and holiness is whoring out to anyone on the side of the angels, as well as the general atmosphere of Mexico Buñuel perhaps grasped better than anyone else as an ideal stage for surrealist disparities. The film’s title points to a particularly Buñuel-esque joke: Sara’s mule has an injured foot, giving Hogan a chance to finally leave her behind in a small village, but Sara immediately kneels to pray before a roadside shrine, whereupon a farmer rides by with an another mule for which she’s able to arrange a swap. Morricone’s droll choral chants confirm divine intervention, though the result is an extremely uneven trade. Siegel borrowed Buñuel’s former cinematographer Gabriel Figueroa, and he aided in creating a film that exemplifies the visual pleasures of early ’70s cinema. Figueroa captures the sun-burnished, raw, earthy hues of the Mexican landscape, dotted with the vivid colours humans drape themselves in or discharge, be it sweat or blood, and even the porcelain tint of MacLaine’s naked back, all with a sense of pungent physicality, immediacy, and crucial beauty.
Of course, if you don’t want to think much about what a film means deep down, Sister Sara is, first and foremost, a rollicking entertainment built around Siegel and Boetticher’s cleverness and exactitude as storytellers and painters of circumstance and event. Early in the film, as Hogan helps Sara elude the French, he takes her into a ruined hacienda where he might stand a chance in a firelight shootout and kills a lurking rattlesnake. Hogan sets up an ambush, placing loaded guns in old loopholes, ready to move from one to the other to maintain rapid fire, whilst the hidden Sara dissuades a searching soldier by grabbing up the tail of the dead snake and shaking it to make the man think there’s a lurking serpent. The ploy works, and the soldiers depart. Later, when the two are bunked down for the night in a small copse, Hogan hears strange scuffling sounds in the night, so he hoists Sara into a tree, pours out some gunpowder, and lights it to catch a glimpse of the intruding presence like a camera flash, only to find a group of refugees from the war. Sara’s garb gives her rare abilities to cross barriers and move unmolested through social contexts, if not the wilderness. This advantage backfires when she tries to collect information in a garrison town, only to be waylaid by some officers looking for anyone who can give last rites to their dying commander. The commander proves to be a man Sara herself helped assassinate, and she has to silence him before he can shout out at her in rage. Fortunately, he dies right away, and Sara takes comfort in a long swig of Hogan’s whiskey once she returns.
The film’s centrepiece is a long, superbly constructed and sustained sequence in which Hogan is skewered by an arrow from a roving Indian band when he and Sara set out to blow up a troop train. Sara again successfully wields the power of her fake religiosity by warding off the Indians by holding her crucifix up in the hope some might recognise it, and then sets about obeying Hogan’s instructions for getting the arrow out of him. The shaft has pierced him through, and the point is jutting from his back, so the best way to extract the arrow is to bash it right through. Hogan gets drunk to dull the pain as he makes her meticulously prepare the arrow with a groove filled with gunpowder to be lit at the moment she strikes so that the burning powder will cauterize the wound even as it slides through his body. This excruciating piece of frontier doctoring works a treat, but it leaves Hogan too drunk and too crippled to prepare to blow the train. Instead he makes Sara plant dynamite under a trestle bridge (never mind that dynamite wasn’t patented until a year after the end of the Juarista War), necessitating a perilous climb for the woozy lady. Hogan, who can only shoot with his left hand, must try to detonate the explosive with a bullet. He muffs it repeatedly until Sara lets loose in a tirade of furious, salty insults and slaps, whereupon he finally manages to hit the dynamite and wreck the train in spectacular fashion. Their shared achievement in wounding the enemy proves to be partly self-defeating, as the French garrison in Chihuahua is put on the alert, so that the easy victory over a mob of drunkards Sara promised the Juaristas becomes instead an assault on a highly alert stronghold.
There’s a terrifically involved, logical and convincing layering of story. Siegel steps easily between comic and serious notes because they’re both allowed to flow with naturalness from the circumstances. Sara isn’t pretending to be a nun just because it’s funny, but because she’s genuinely afraid for her safety and it’s a practical, useful disguise, albeit one that creates problems as well as solutions. Frankly, Sister Sara makes a lot of contemporary genre filmmaking seem, by comparison, plastic and detached from reality, however much more fire and blood they might toss at the screen. Hogan and Sara eventually rejoin society as they make it to the encampment of a Juarista band led by Colonel Beltrán (Manolo Fábregas), another alpha male held in axial partnership with Hogan by Sara as they venture into town to check over their target and find the soldiers on the defensive, demanding a new plan. Siegel’s dynamic sense of staging turns a throwaway sequence like the Juaristas sneaking into town and ascending to the rooftops overlooking the fort into an epic moment of communal action in the offing.
Hogan travels back to the States to buy more dynamite, giving him time to heal, and when he returns, he is faced with Sara’s actual identity. Boetticher was quite mad at Siegel for making it too obvious that Sara wasn’t what she was supposed to be before the reveal, but it’s still a splendidly funny moment when Sara leads Hogan and the freedom fighters to the “church,” and the madame (Rosa Furman) greets Sara gleefully by grabbing her backside. When Hogan protests that her church is actually a cathouse, she replies, “Oh no, this is no cathouse. This is the best damn whorehouse in town.” Sara rattles off an airy explanation, wraps a red shawl about her head, steals a cigar, and bingo, she’s anything Hogan could ever need and maybe more than he can handle.
When an underground passage that offers a secret way into the fortress proves to be locked from above, the only way for the army to penetrate the fort is for Hogan to pose as a bounty hunter bringing the wanted Sara back for punishment. The fort’s commander, Gen. LeClaire (Alberto Morin), is a gentlemanly creep who pleasantly offers Sara a last indulgence of a snoot full of wine before being shoved before a firing squad still in her habit. Hogan’s quick draw sees the CO and his roomful of brass-buttoned officers blown to kingdom come in a blink, and red-blooded characters can finally get down to the proper business of fighting and fucking. The final battle scene was criticised by some, and it is at odds with the rest of the film to a certain degree, as Siegel visualises the ferocious battle as a murderous whirlwind that plays as Siegel’s riposte-cum-tribute to the climax of his former protégé’s The Wild Bunch. Forty-odd years later, though, it just seems like a damn great action climax—indeed, one of my favourites—in keeping with the determinedly gritty vicissitudes of its time. Hogan finally gets to prove his action chops, tossing dynamite like an arsenal of thunder and letting galloping horses drag him past the French guns so that he can let Beltrán and his renegades into the fort. Flames boil and limbs are severed as Siegel’s camerawork switches from rocketing tracking shots to handheld immersion in the midst of furious hand-to-hand melees.
Hogan reenters the brothel with the fort’s cashbox in a wheelbarrow and bashes his way into Sara’s room to find her in a bathtub: he climbs in fully clothed, explaining “I don’t have time!” when she comments he might at least take off his hat. The film’s last, great visual joke shows Hogan back on horseback and heading home, tetchily waving for his lady to catch up. Sister Sara is just as much his essential pain in the ass as before, dressed in all her finery as a woman of easy virtue, crossing the desert with her rough-hewn beau in dainty defiance of good sense.
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Director/Co-screenwriter: Joon-ho Bong
By Roderick Heath
Here there be spoilers
South Korean director Joon-ho Bong captured the attention of many international filmgoers in 2006 with his home-grown monster movie The Host. He rode the crest of a wave of interest in popular Korean cinema with its potent and often outlandish preoccupations, and reservoir of directorial talent and also including Chan-Wook Park and Kim Jee-woon. Many movie fans found that The Host offered the texture and quality of a bygone variety of genre entertainment, plied with energy and love for the nuts-and-bolts craft of a good creature feature Hollywood hasn’t offered since around the time of Arachnophobia and Tremors (both 1990). An enjoyable film, it was nonetheless rather overrated: I found Bong’s filmmaking, in spite of (and because of) his sustained steadicam shots, often clumsy or arrhythmic, the script far too busy and over-long, and the attempts to incorporate political and social commentary obvious, even tacky, without ever being incisive or as curtly dovetailed as in the best examples of the genre. Still, the film surely earned Bong a cult following abroad, whilst his follow-up, Mother (2011), seemed a complete about-face in subject matter, but still earned critical plaudits for the director’s eccentric artistry. Snowpiercer is a work of greatly increased ambition, an adaptation of a French graphic novel series with The Host’s co-stars Kang-ho Song and Ah-sung Ko rubbing shoulders with an international cast in a film that aims for the broadest possible audience, delivering thrills and spill tethered to an allegorical purpose that’s barely disguised.
A post-apocalyptic take on Spartacus (1960) mixed with a little A Night to Remember (1958) and The Cassandra Crossing (1977), Snowpiercer is built around one central, dominating concept: the entire film takes place on a super-fast bullet train speeding around the world. The world itself has been frozen into a giant block of ice by a misguided attempt to deal with global warming by inculcating the atmosphere with a dense artificial gas, and only the train’s constant motion keeps it from finishing up as a metal popsicle. Captain America himself, Chris Evans, plays Curtis, an intelligent and conscientious member of the train’s lower class, consisting of passengers who were allowed on board in the pure desperation and chaos of civilisation’s last days, and have been forced to subsist ever since in the rear carriages. The train is the brainchild of genius inventor and industrialist Wilford (Ed Harris), who never leaves the very front carriage, tending his engine, which yields a miraculous, perpetual-motion energy supply. The train still travels the world-looping track he built nominally for international travel, but actually because he anticipated just such a fate.
Curtis has become something a virtual older brother, even a father figure, for young Edgar (Jamie Bell). The two have begun conspiring on ways to overthrow the armed guards who keep them cordoned off from the other classes on the train, and stage a takeover. The filthy and dispirited passengers of the rear carriages are fed on green, jelly-like blocks of protein. Curtis is haunted by evil events that occurred on the train in the early days and is discomforted by Edgar’s hero worship. Curtis feels second-rate compared to other passengers, like the wizened old Gilliam (John Hurt), who are missing multiple limbs for reasons that are eventually explained. Gilliam seems to have an intimate understanding of the train’s remote lord, who is regarded as an almost god-like benefactor by the better-off on the train, and he advises Curtis as their plans begin to take shape. Another, more mysterious helper has been smuggling messages of advice to Curtis in his evening protein blocks.
The third-class passengers are infuriated when Wilford’s emissary and concubine Claude (Emma Levie) comes on one of her occasional missions to extract small children for an unknown purpose. She claims Tim (Marcanthonee Jon Reis), son of Tanya (Octavia Spencer), and in the distraught melee that results, one passenger, Andrew (Ewen Bremner) tosses a shoe at Claude’s head. Andrew is grotesquely punished by having his arm forced out through a portal to be frozen stiff in the high mountain cold, and then shattered with a hammer, whilst Mason (Tilda Swinton), a gummy, gawky, patronising Minister in the train’s government, lectures the third class in the necessity of their happy obeisance to the settled order. Mason accidentally gives away a crucial piece of information which Curtis correctly interprets: the guards’ guns have run out of bullets in putting down earlier revolts. Now, if they can strike hard and fast enough, the third class might stand a chance. Curtis chafes against the efforts of Edgar, Tanya, and others to make him their appointed leader, but it soon becomes clear that any revolt is going to need a guiding mind with a clear and relentless idea of what to do each at each challenge, with the reflexes to match. Gross manifestations of repression and inequality are of course soon gleefully repaid as Curtis launches his revolt, using salvaged barrels to jam doors open and swoop upon the guards. As the rebels gain access to the next few cars, they discover the sickening truth about their food source, as insects and waste scraps are mashed into their protein blocks.
Snowpiercer has many conceptual similarities to works and writers from great days in the science-fiction genre, particularly J.G. Ballard’s grimy satires and Philip K. Dick’s dystopian fantasias. Cinematically, Bong signals his influences and reference points early on: some have compared him to Steven Spielberg, and whilst that was evident in The Host with its narrative focus on a fractious, venturesome family unit, here the guiding influence seems rather to be ‘80s and ‘90s Euro Cyberpunk, like the early films of Jean-Pierre Jeunet and Marc Caro, and Terry Gilliam, who’s given an explicit name-check in Hurt’s character. Which could be cool, but frankly I found much of Snowpiercer felt old-hat, particularly in channelling Gilliam’s least likeable trait, of pushing his performers towards becoming leering grotesques, particularly evident in Bremner’s performance and, more appreciably, Swinton’s amusing if unsubtle Mason, who becomes the main foil and victim of the rebellion. Although pushed a few rungs down the social bracket so she speaks with a broad midlands accent and has a rather awful dental plate, Mason’s a quite obvious burlesque on Margaret Thatcher, abusing her charges, whom she calls “freeloaders,” for their lack of gratitude, and going through a show-and-tell play with a shoe placed on Andrew’s head: “Be a shoe,” she advises the passengers, because they’re not hats. In case it’s not obvious enough already, Snowpiercer is supposed to be a parable about have and have-nots, casting the rear carriage passengers as third world and underclass losers held down by the man, man.
Curtis seeks out Namgoong Minsoo (Song), the train’s former electrical and security wizard, who seems to have degenerated into a hopeless frazzled drug addict. The drug of choice on the train is Kronol, a by-product of the train’s toxic waste and a highly flammable substance. Minsoo, once he’s awakened out of his dissociate daze after being plucked from a penal cell like a morgue locker, makes a deal with Curtis to get his daughter Yona (Ko) out of another locker, and for them both to receive for blocks of Kronol in exchange for getting the rebels through each barrier ahead of them on the train. Yona, a “train baby”, seems to have a preternatural awareness, bordering on precognition, and is able to warn the advancing force about dangers hidden on the far side of the closed doors. The rebels face their greatest challenge in a carriage where they find Mason and a death squad armed with battle-axes waiting for them, timing a blackout with the train’s movement into a long, dark tunnel, so that the attackers, who have night vision goggles, can freely slaughter them. But, in perhaps the film’s funniest moment, one of the tiny number of matches Minsoo had saved is used to light a torch, and this is rushed from the rear of the train to the battleground by successive runners including Andrew in an ecstatic parody of an Olympic torch relay.
Fire allows the battle to proceed fairly and the rebels vanquish their foes, but Curtis is forced to make a call between saving Edgar, who is defeated and used as a human shield by one of the guards, and catching Mason before she can scurry off. Curtis makes the choice of a leader and goes after Mason: Edgar’s throat is cut but Curtis captures the Minister and uses her to force the guards to stop fighting. I like Evans as an actor: he was the star of one of my favourite recent genre films, Push (2009), which was one of those rare films that started off cleverly and kept up the flow of invention until the very end. And he’s quite competent here as a hero whose only exceptional characteristics are his intelligence and his desperation for moral regeneration, which drives him to break boundaries others accept. To his credit, Bong gives the film time to breathe with contemplative time-outs between scuffles, and paying attention to Curtis’ interactions with his fellow, culminating in a lengthy explanation to Minsoo about the early days on the train, when he was a teenage punk who had succumbed to murderous cannibalism, before the protein feed regime was instituted and the passengers were starving.
Curtis was brought to his senses when Gilliam and other older passengers began donating their limbs as food to keep the marauders like Curtis from snatching babies for the pot: Edgar’s life was saved directly by this intervention. Curtis thus faces that regulation trope (or cliché) of many recent Japanese and Korean dark thriller and horror films, the sense of guilt or transgression that can only be expiated by sacrificing a limb (see also the works of Chan-Wook Park, who produced this, and Takashi Miike). Such a revelation invests Curtis with a memorable pathos and darkness, and yet it doesn’t sit very well with the pretty clean-cut guy we’ve been introduced to. I couldn’t help but wonder if it would have been more convincing, and indeed genuinely affecting, with an older, more world-weary and weathered actor in the part, somebody who at least looked like he had the memory of a savage self in him.
At some point in this film’s development, Bong seems to have decided he was faced with a clear choice with this material, to either try to make it convincing or to play up its symbolic value. He chose the latter, but immediately revealed his lack of understanding of science-fiction, which can revolve around parable but must also exemplify a logical take on its chosen fantastical realm. The film follows a very basic guiding logic that makes sense, the literally linear movement from front to back of the train, which has a suspiciously video-game conceit to it, whilst also evoking the powerful influence of producer Park in the resemblance of fight scenes to the tight-packed, squared-off fight scenes that rather resemble the famous corridor battle in Oldboy (2006). But beyond this, Snowpiercer’s set-up, both technical and social, makes painfully little sense, never working at all to explain certain basic questions. Key to the film’s plot is the supposed balance of life within the train, a concept that has important ramifications in a climactic reveal. As the rebels advance through the conveyance, they pass through carriages dedicated to the propagation of animal and plant-life.
If the Snowpiercer had been deliberately designed as a mammoth Noah’s Ark-like device to save a small section of humanity I might have bought this, but the circumstances of the machine’s construction, when revealed, present the film as a private industrial Spruce Goose repurposed into it present use. The train, when glimpsed from the outside, doesn’t seem all that much bigger than the average Amtrak cross-country express, and couldn’t possibly support enough infrastructure to make the life on the train we see possible, not even to produce the insects ground up for the protein meal. The film is full of unexplained logic jumps as weapons come out of nowhere and characters who shouldn’t know one end of a gun from another suddenly having a working knowledge of automatic weapons. A gunfight is precipitated in the midst of a carriage full of the last kids on earth. Obviously someone doesn’t think children are our future.
The perspective the audience is forced to follow makes the early stages a striking experience in the sense of isolation and imposed abused, envisioning life in the third-class carriages as a ride on the Trans-Siberian Express turned into way of life, mixed with a favela. The conceit of the film can be excused as merely a transposed vision of slum dwellers invading the better parts of town wrapped in a polite sleeve of genre fiction, but nakedness of political metaphor doesn’t make for brilliance. As the film unfolds the coherency of the metaphor becomes increasingly silly and self-serving, as it offers no chance for perspective from the other classes on the train, just a broad caricature of privilege and indoctrination. Far from being a wake-up call about the dangers of global warming, the film could be seen as marking a different inference, a metaphor for the way third world countries are denied the pleasures and benefits of industrialisation by the environmental concerns of rich westerners. As the rebels penetrate the “first world” part of the train, the vignettes they see there look like the interior of a luxury liner where prim personages sit, and then the interior of a rave club, filled with louche young things reclining in decadent postures. Yes, that’s the limit of Bong’s insight into modernity’s diseases: stoned young party people and Victorian upper-crust caricatures. It’s so puerile it makes the French Revolution invocations of The Dark Knight Rises (2012) seem profound.
Where all the warriors came from, and indeed where they go to after initial skirmishes, and the train’s entire apparent infrastructure of government and representation, is skipped over. Good points might have been made about the whipped-up bloodlust and fear of the other passengers when faced with the insurrection as a simile for political manipulation, but the only “people” on the train are the rebels, and even they’re pretty one-dimensional. The film’s best scene isn’t much more sophisticated but is staged with such an intimate gusto I didn’t mind, as the rebels bust into a schoolroom carriage. There the primly raised little snots of the train’s upper class are inculcated with cultish love of Wilford through absurd songs and catechisms like “The engine is eternal! The engine is forever!” and “We would all freeze and die!” Mason delights in hearing the songs: “I love that one – such a tonic!” she reports with splendidly needy over-enthusiasm. Canadian actress Allison Pill has a deliriously inspired cameo here as the kids’ wackadoodle teacher, eyes aglow and eyelids aflutter with feverish excitement in teaching the gospel of Wilford like a Moonie zealot, whilst the overtones of this sequence take on several targets at once, from religion in general to the specifically cultish fanaticism attached to supposed benefactors, and even perhaps a tilt north of the 38th parallel.
The scene sharpens to a point as the heavily pregnant teacher draws an automatic weapon on Curtis and the other rebels: she gets a knife in the throat, and Curtis coolly executes the increasingly pathetic Mason in retaliation. Most of the issues I had with the film on an intellectual level with the film might have been rendered moot if I’d found it more satisfying on the level of meat-and-potatoes action, but Snowpiercer is rather ordinary in that regard, and certainly inferior to, say, Pierre Morel’s work on Banlieu 13 (2004), a film which had much the same structure and subtext but not half the pretension. One major problem with the film’s development is that apart from Mason none of the antagonists are at all well-defined enough to dislike. We have bad guys whom scrutiny of the credits tell me are called Franco (Vlad Ivanov, the sleazy abortionist of 4 Months, 3 Weeks, and 2 Days, 2007) and Egg-Head (Tómas Lemarquis) but who come out of nowhere and are standard action movie villains. Curtis and Franco end up having a gunfight between carriages as the train goes around a long curve, an idea that makes interesting use of the specifics of the situation but as it plays out here is numbingly stupid.
Franco lumbers along emotionlessly killing Curtis’ followers, including Tanya, and proves rather hard to dispatch, like the Terminator in business casual. The film’s action set-piece is the tunnel fight, which is passably well-staged but more interested in pretty effects like art-directed blood spurting on the windows than in believably depicting a fight in such close-packed quarters: interestingly, neither side seems to have thought much about how such battles are likely to proceed. Bong does pull off one terrific little moment of action staging, with Curtis locked in mortal combat with a goon, another goon looms over his shoulder ready to strike, only for Edgar to launch himself into the frame and crash into the goon’s belly. This moment not only requires carefully framing on Bong’s part but also nicely shows off Bell’s physical grace as an actor, which no-one seems interested in exploiting otherwise. I’m not sure what both sides stopping their fight momentarily to celebrate the anniversary of getting on the train is supposed to signify except unfunny satirical intent.
It could also be argued that the film’s weakness as a mixture of realistic and metaphorical storytelling are justified by a certain pseudo-surrealist tone, and there is a little of this, as when the rebels suddenly burst into carriages that are gardens and aquariums. Not nearly enough to justify the film’s conceits, however. Where the finale might have justifiably moved into a zone of splintering realities, like the last episode of The Prisoner (TV, 1967-8), Bong and screenwriter Kelly Masterson (who penned Sidney Lumet’s last film, Before the Devil Knows You’re Dead, 2007) stick close to diagrams of clunky blockbuster exposition. Curtis and Minsoo make it to the engine of the train, but find their way barred by a seemingly impassable hatch. Minsoo has a secret intention to use the Kronole he’s amassed to blow open the train’s only exterior hatch, because he’s noticed that the ice outside has retreated and escape from the train is now possible. Rather than do this immediately however, he and Curtis sit around for a half-hour talking whilst their enemies have time to mass. Claude unexpectedly emerges from the engine with a gun to usher Curtis in to see Wilford. Now, unlike Curtis who’s supposed to be smart, the audience will have guessed about five minutes in that Wilford was the one sending the helpful messages to Curtis, with only the motivation hazy. This is revealed to be, in a shameless rip-off of the climactic revelations of The Matrix Reloaded (2003), because Wilford likes to carefully provoke and repress rebellions to justify culling back the train’s population for the sake of sustainability.
Now, why a technocrat like Wilford who has essentially reduced the world to his own immediate ego-verse where he might easily control every element of life would rely on such clumsy and self-destructive tactics to maintain balance on his train is a question for smarter folks than I. So too is why the train’s society is set up like it is. Mason’s use of the word “freeloader” made me wonder if perhaps the schism was set up around those who, as in Roland Emmerich’s 2012 (2009), had paid to get on the ark and those who had been taken on as an act of charity or had forced their way on. But this is never actually brought up, and really it’s just a conservative code word trucked in for broad satirical effect, and besides, after eighteen years nobody’s questioning such delineations? The dark sacrificial antitheses of the surface paradises portrayed in the likes of Shirley Jackson’s “The Lottery” or Logan’s Run (1976), stories based around similar ideas, aren’t necessarily more probable but they make a hell of a lot more sense in terms of the schematic societies they present us with.
Another ready reference point here is that immovable icon of cinema sci-fi, Metropolis (1926), which has an infamously vague political meaning, but at least boiled itself down to a likeable homily. I’m not sure what homily I could boil Snowpiercer down to, not even “Fight the Man”, as the film’s somewhat self-defeating climax derails (literally) the point it seems to have been making. The film does finally achieve a minatory power in the rush of events and visuals building to that climax – the sight of young Tim imprisoned amongst the gears and wheels of the engine has a Dickensian, symbolic impact, and Curtis and Minsoo rushing to embrace Yong and Tim to protect them from an explosion’s billowing flames offers a fitting condensation of the film’s theme of fatherly care, and a spark of real emotion at last in a film that otherwise lacks it. The last images evoke the end of THX-1138 (1971), although not as vividly iconic, in the simultaneous evocation of freedom and exposure, even as once again Snowpiercer begs a lot more questions than it really answers. Is it better than a Michael Bay movie? Yes. But not that much better.
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Director: Gareth Edwards
By Roderick Heath
Like many young boys, I was once a Godzilla freak. Worse, I was a perpetually frustrated Godzilla freak. For a long time, the only entry in Toho Studios’ banner series I had available to me was Godzilla 1985, the somewhat altered New World Studio recut of The Return of Godzilla (1984), at the time, Big G’s first film in 10 years. Godzilla 1985 was, however, a great place to start with the most famous of atomic monsters, because it stripped its iconic monster back to the force of nature and terror it had begun as in Ishiro Honda’s great 1954 original. That stature had been diluted and then erased through the ’60s and ’70s as Godzilla had been turned increasingly into a giant tag-team wrestler taking on motley foes in increasingly weak instalments. By the time of Godzilla vs. Megalon (1973), the lizard was delivering flying karate kicks and swapping high-fives with his robot buddy.
Toho’s revived series soon brought back the antagonists and continued until 2004, whilst in between came a film remembered by every scifi fan in fear and loathing, Roland Emmerich’s Godzilla (1998). Emmerich’s film wasn’t actually a Godzilla film, tossing out just about everything that separated him from his forebears (The Beast from 20,000 Fathoms, 1951) and progeny (The Giant Behemoth, 1956; Gorgo, 1960; every other kaiju eiga) that made him King of Monsters. Another Hollywood Godzilla movie had to make up for this betrayal. The man to try this proved to be Gareth Edwards, a filmmaker with a lone, low-budget work behind him: Monsters (2009), an inventive, intelligent if pedantic movie, turning the invasive mutant beasts that littered its North American hinterlands into broad metaphors for many a contemporary ill, including illegal immigration. Edwards’ evident skill was ripe for a richer canvas, and his Godzilla is his play for directorial megatonnage, whilst giving the vintage Toho franchise new life. The carefully hyped product has been generating excitement in everyone with the slightest glimmer of fondness for Godzilla, but it had its work cut out for it to stand out in the field of modern special-effects movie, like Cloverfield (2006) and Pacific Rim (2013), where cities are regularly levelled and colossal beasts are terrorising humankind.
Edwards, to his credit, makes all the right moves early on, kicking off with a clever opening credits sequence that moves from pages of Darwinian evolution to photos of mysterious happenings and monstrous phenomena around A-bomb test sites, real and fake grainy photos, with cast and crew names flashing on screen in swiftly redacted excerpts. Edwards gives signs early on that his playbook is inflected by Steven Spielberg as much as by Toho. What the rising crane shot to reveal a vista is to Spielberg, a peak into a vertiginous depth is Edwards, commencing with an impressive helicopter shot of a massive sinkhole in the midst of an open-cut mine teeming with antlike humans, a visually impressive and thematically keen vision of what’s to come. Scientists Dr. Ichiro Serizawa (Ken Watanabe) and Vivienne Graham (Sally Hawkins) are brought to the mine in the Philippines to behold an amazing discovery in the sinkhole—the bones of a colossal saurian skeleton with two strange pods in its chest cavity, one of which seems to have hatched recently and disgorged something large.
Meanwhile, in Japan, nuclear safety watchdog Joe Brody (Bryan Cranston) and his wife Sandra (Juliet Binoche) are alarmed by strange seismic and electrical disturbances at the nuclear power plant where they work. Just as Joe begins shutting the plant down, something bursts into the sub-basement where Sandra and an inspection team are working, and releases a flood of radioactive smoke. Edwards wrings the climax of this sequence for high emotion, as Joe is forced to seal off a corridor, leaving Sandra and the other workers trapped, with Joe saying farewell to his wife through a pane of Perspex before she is sealed away forever.
The film jumps 15 years to find Joe, now a damaged, hysterical seeker of the truth, venturing into the quarantined zone around the destroyed reactor in search of old data. His and Sandra’s son, Ford (Aaron Taylor-Johnson), is a bomb disposal expert just returned from active duty and reunited with his doctor wife Elle (Elizabeth Olsen), and has long since written his old man off as a crackpot. Nonetheless, he ventures to Japan to bail him out, only to be promptly dragged back into the quarantine zone with him as Joe urgently tries to convince him of strange phenomena that portend another cataclysmic event, an event presaged by the mysterious absence of any radiation in the hot zone. Joe and Ford are captured by guarding soldiers and brought to Serizawa and Graham, who are keeping watch on a mysterious something buried in the ruins, the weird, crusty subterranean beast that caused the initial disaster and has now been growing fat and strong from absorbing all of the fallout. Of course, Joe and Ford’s arrival coincides just about exactly with the creature waking up and bursting out of its cocoon to wreak havoc. If you’re expecting this to be Godzilla, though, you’d be wrong, because this is rather a colossal, insectoid monster dubbed Muto—“Massive Unknown Terrestrial Organism”—that pulverises everything in sight and spreads its wings to fly into the night.
I was bemused by some early reviews that criticising the film for taking too long to get to the monster stuff, because most of the time, critics (justifiably) bawl out modern genre films for being too quick at cutting to the chase. Edwards and screenwriter Max Bornstein spend a lot of time setting up a rigorously old-fashioned approach to their storytelling. There’s some nice humour and character moulding early on, like a great little scene in a Japanese police station where Ford waits for his father to be released, entertained by watching as a Goth girl is collected by chastising parents before catching sight of his old man, who looks out with a detectable mix of shame and gratitude to his son. Whereas even the ardent Pacific Rim skipped most of that stuff to revel in the fantastic world it created, this Godzilla goes for an old-school tempo of ominous suggestion, startling glimpse, and finally, grand reveal, in the same fashion as such great monster movies as Them! (1954) and Jaws (1975), as well as the original Honda film. The opening offers wrenching, mythic loss to invest Joe with pathos well suited to a hero in this kind of film, whilst providing a father-son redemption as its key human story pivot, pitching Joe as kin to Close Encounters of the Third Kind’s (1977) Roy Neary as a man driven to frayed extremes by tragedy and intimations of the new and terrifying, with a touch of Unabomber nuttiness to him, counterbalanced by his son’s tepid all-American rectitude (notwithstanding his being played by a British actor). Cranston, still riding the crest of a huge following from the TV series “Breaking Bad,” knows how to do edgy and irrational without losing gravitas and empathy, and his presence in the film feels at first like the film’s most inspired, galvanising choice. Unfortunately, Godzilla then does something rather stupid from which it never truly recovers: it kills Joe in a skywalk collapse during Muto’s hatching, leaving Ford to fill in as hero.
Losing its most (only, in fact) detailed and engaged protagonist, the rest of Godzilla feels unmoored in a subtle, but dogged fashion. Taylor-Johnson, a good actor who can play oddball heroes effectively (Nowhere Boy, 2010; Kick-Ass, 2011; Savages, 2012), is reduced to a veritable GI Joe figurine. The limits of Edwards’ Spielbergian mimicry, which extends to naming its main hero after one Spielberg hero and the actor who played another, becomes obvious if one were to compare the scenes of Roy Neary’s home life with those of Ford Brody’s, which are far less detailed, realistic, and vibrant. Ford and Elle never cease looking and acting like placeholders where finished characters might later be inserted, and Edwards cross-cuts in ungainly fashion between the pair in their disparate places as the action heats up, with Elle trying to stick out her healing job in the midst of calamity, but this and the final reunion of the family played for uplift remain weightless.
One motif, amongst many, the monster film shares in common with the disaster film is the need to find convincing ways to have core protagonists somehow manage to be in different places so as to witness the main points of action, but Bornstein’s script manages some awfully contrived methods to keep Ford in play. These include shoving him into the midst of havoc on Hawaii and then having him talk his way onto a squad wiring up and then dismantling a thermonuclear device in northern California. Moreover, the rest of Edwards’ excellent cast is generally left holding the bag. Watanabe is on hand to maintain the film’s Japanese connection, but spends most of the film looking vaguely stupefied, as if someone just slapped him with a fish. Hawkins has quite literally nothing to do except look gawky and worried. Notably, although the filmmakers have named Watanabe’s character after Akihiko Hirata’s troubled genius in Honda’s film, who embodied the position of the nuclear inventor dogged by guilt in creating a terrible weapon, Watanabe’s character has no real function other than to act as sagacious pronouncer (e.g. “Let them fight!” and “Nature will find a balance!”).
Rather than the firm antimilitarism of the early Godzilla films and their preference for scientists, journalists, and everymen as protagonists, this one makes sure to give us a resolute soldier hero straight from a recruiting poster, even if he is one who specialises in dismantling bombs rather than launching them. The film’s awkward subplot about crusty Admiral Stenz (David Strathairn) trying to lure Godzilla and foes to an H-bomb to kill them provokes perhaps the film’s most affecting genuflection to the original, emblematic meaning of all this, as Serizawa questions his decision by handing him his grandfather’s watch, which stopped forever at the time of Little Boy’s drop on Hiroshima. It’s a nicely understated moment that lets both characters and film understand the totem as sufficient unto itself. But the film is really nice to Stenz and his reasoning and cops out of any serious contemplation of the place for nuclear deterrent in the 21st century. Nor even are Godzilla and Muto actually designated as creations of the Atomic Age; rather, they are explained as prehistoric life forms that evolved when the Earth was much more radioactive to live off that energy, and merely revived by a new energy source. This fuzzy take on the key motif behind the series could have been mitigated by a clear new take on the monsters as symbolic phenomena, but nothing really sticks—certainly nothing likely to stick in the mind of any eight-year-old with as much meaning as the chillingly apocalyptic moment in Godzilla 1985 when an atmospheric nuclear blast creates a miniature nuclear winter that revives a felled Godzilla.
Of course, asking for highly reasoned parables and good human drama from a colossal-budget Hollywood creature feature has its churlish side. Edwards has clearly put a lot of thought and effort to one essential aspect of his film—to return to his monsters the awe and mystique engendered by truly titanic scale and impact. Muto’s hatching is grand spectacle, whilst Godzilla’s first real appearance is left until halfway through the film, savouring every hint, sign, tremor and partial glimpse. His coming is marked by cataclysm that sublimates imagery from the 2004 tsunamis as he comes ashore on Hawaii, until suddenly the whole grand beast is revealed in classic fashion in an upward camera pan that tracks the monster’s body from toenail to brow, before Big G releases his trademark concussive roar. Even better is a later sequence in which soldiers speed to Yucca Mountain, where the second, still-filled Muto egg Serizawa and Graham recovered is now stored, with Serizawa having realised the first Muto is heading to reunite with its female sibling. Soldiers begin inspecting the installation, only to find the entire backside of the mountain has been ripped out by the newly hatched and even more colossal mate, now casually ambling toward Las Vegas like a grumpy, loping teen after its first morning coffee. DP Seamus McGarvey’s images are all smoky, foggy, artfully ragged: Godzilla’s landfall at the Golden Gate Bridge—that perpetually unlucky structure!—creates at least one truly beautiful image, of the monstrous antihero striding away from the shattered bridge in a rainy morning mist. Another visually striking, if logically dumb scene has Ford and other soldiers inspect a rail bridge to see if their transport can cross it, only to realise a Muto is lurking in the shadows of the gorge it crosses, at once impersonal and blank in its scale and terribly immediate and minutely watchful in its predatory awareness.
Edwards maintains a rigour toward his monsters, perhaps trying to not oversate the audience as he builds a series of crescendos and diminuendos, bringing his visions of the monsters to the edge of declarative view, but then often dodging or averting his gaze. Sustaining this quality, too, seems to have been paramount in the minds of Edwards and his FX team, as they play with how the audience sees the beasts, from the distant, abstracting authenticity of cable news broadcasts to the swooping, fearsome perspective of parachutists falling in between the squirming bodies and snapping jaws of the monsters. Edwards is so determined to lend intangible, almost religious wonder to Godzilla that he explicitly likens it to the black monolith in 2001: A Space Odyssey (1968) by playing György Ligeti’s “Requiem” during the parachuting sequence, a sequence that is the film’s most strikingly staged but also about half an hour later than it should in the scheme of the film. Frankly, this evasive approach is impressive the first half-dozen times or so, but after a while, it starts to get irritating, reminiscent of the frustrating distance the first Transformers (2007) had from its nominal protagonists, as if the filmmakers had failed to really think through how to use their special effects in a dramatic way, a failing never committed by Willis O’Brien or Ray Harryhausen. This leads me to the singular thought I had in contemplating this Godzilla: it’s a monster movie for people who don’t like monster movies.
That might seem a strange comment for a film as devoted to the spectacle of giant lizards and bugs scrapping in downtown San Francisco as this one, but it stuck with me because the overall film is so pensive, so evasive in its approach to its raison d’etre. Pacific Rim, a film that stands heads and shoulders over this one for me in most respects, succeeded in providing thunderous effects and cleverly meshing them with its human drama, though admittedly it was easier there because the fate and will of the human characters was tied to their robot simulacrums directly engaged in action with their foes. And it was also beautiful to look at, resplendent in its hallucinatory colours, in a mobile manner sharply different to this film’s oblique aestheticism, which threatens at many points to become ponderous, especially with Edwards’ stop-start approach to action. Edwards has a great eye for big compositions and for depicting mass drama, like an awesome high shot of a highway clogged with cars and a downed airliner lying smouldering amidst the vehicles, suggesting the meeting place of Godard’s Week-End (1967) and the monster movie. Yet, like a lot of contemporary filmmakers who turn their hand to this sort of thing, the type of simple, shot-for-shot visual exposition required to gain more intimate entry into chaos and stage dynamic interpersonal action is lacking, like a late, awkwardly rushed scene in which Ford tries to incinerate the Mutos’ eggs. When the Mutos first converge on San Francisco, Edwards offers stunning shots of the duo clambering over the tops of skyscrapers, culminating in a charmingly odd moment where the two seem to kiss and one gives the other a meal—a nuclear weapon. But several minutes later, it shows dimwit office workers still caught by surprise as the monsters careen into their building.
On the other hand, Edwards knows how to sharpen his effects to a point for some powerful, climactic moments, as in the finale’s cunningly delayed introduction for his most salient gift, his ability to spit plumes of blue radioactive flame, in a manner carefully contrived to reduce every fan to tears of joy. Edwards and company visualise this as a literal build-up, the spines on Big G’s tail starting to glow, and then the glow rushing forward in a long arc on its back, disappearing into murk and then back again, before it opens its mouth and lets loose. It’s a great fillip of fan service not just because the effects are good, but because it’s staged with relish and visual acuity. And whilst Edwards seems weirdly shy of letting the Godzilla-Muto death match take centre stage, when it does, it’s satisfying, as Big G lets loose with every limb, including its tail, to wallop its enemies, whilst the two Mutos come close to taking him down when they double-team it. One shot of a wounded Godzilla, collapsed in pain and exhaustion, with Ford barely metres away from its colossal snout, captures the disparity between two life forms and also their weird accord as dusty, battered, battle-hardened warriors. There’s a flash here of peculiar poetry, the kind that gives this Godzilla some of the stature it craves. Of course, by the end of the film, Godzilla itself arises with perverse heroic stature, a living embodiment of a channelled, but not tamed power fantasy, even as it stomps out of shattered ruins and disappears back into the ocean, still primal and strange in its individual might, as a TV news title declares it “The King of Monsters.” Yes it is, even when its films are only princelings. It’s still a good night at the movies.
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The Days of High Adventure: A Journey through Adventure Film
Director: Byron Haskin
By Roderick Heath
Eleanor Parker’s death last December at the marvellously ripe age of 91 saddened me greatly. On top of the loss of a link with history, Parker had long been one of my favourite female stars from classic Hollywood. I’d had a powerful crush on her ever since first seeing her in Scaramouche (1952), where she whips up a storm as the hero’s fiery actress-mistress. The Naked Jungle is sublime stuff for the Parker fetishist and a quintessential work of ’50s adventure cinema. Adapted from an admired short story by Carl Stephenson, the film was produced by George Pal, a former animator who moved into live-action films and became one of the most successful filmmakers feeding the science fiction craze of the post-War era, commencing with Destination Moon (1950) and When Worlds Collide (1951). Pal had evident ambitions to become the next Cecil B. DeMille, to whom he paid overt tribute by adapting two of his failed projects, When Worlds Collide and War of the Worlds, and mimicking his mix of epic largesse and religious piety. The quasi-biblical flavour of tribulation and transcendence found in Pal’s movies was corny, but bolder than rivals staking out a place in the scifi race in seeking to capture the psychic polar extremes of the era.
Pal’s brand reached its height when he hired Byron Haskin to direct War of the Worlds (1953). By that time, Haskin had been working in films for 30 years, having made his directing debut in the late ’20s, but was known mainly as a cinematographer until he made the superb Technicolor hit for Disney, Treasure Island (1950). His work with Pal was the next high point of his career, as the pair developed a grand, hysterical, almost hallucinogenically lush Technicolor brand of scifi cinema with War of the Worlds that plugged vividly into the era’s fantasies and colonised the minds of a generation of budding filmmakers: Joe Dante, Paul Verhoeven, Steven Spielberg, John Carpenter, and a host of others have paid homage to it over the years.
Haskin, like Jack Arnold and Gordon Douglas, actually directed only a handful of scifi films but remains associated with the genre because he did his most famous work in it and indeed seemed most at home there. The much-derided Conquest of Space (1955) ended the Pal-Haskin partnership until they reunited for The Power (1968), but that sadly confirmed how out of place their brand of craftsmanship was in the late ’60s. Haskin had, in the meantime, continued to work occasionally in the genre, directing important episodes of the TV show “The Outer Limits,” including the famous ‘Demon with a Glass Hand’ episode by Harlan Ellison, and the eerie cult film Robinson Crusoe on Mars (1964). The Naked Jungle was the immediate follow-up to War of the Worlds and represented a digression into period exotic adventure, though it has aspects in common with scifi cinema’s “creature feature” impulses insofar as the climax involves combating a monstrous animal force. Here, the monster is entirely earthly and real, but no less alien. And yet for much of its length, The Naked Jungle is not a film about man vs. wild, but rather a tale of man vs. woman, though the two are definitely linked within the narrative logic.
The Naked Jungle is definitely of a piece with When Worlds Collide and War of the Worlds, with its emphasis on collapsing “civilisation,” individuals standing in the way of almost cosmic-level nihilism, and Haskin’s powerful, colour-sodden, cleanly contextualised images of fire, corrosion, and calamity. However, it avoids piety, perhaps reflecting the strong influence of coscreenwriter Ben Maddow, blacklisted at the time and fronted by Philip Yordan. Maddow’s incisive gall inflects the film’s vision of a capitalist empire run by a repressed yob and very literally eaten away by hive-mind labourers; or perhaps because of its historical 1901 setting, the need for such reassurance was negated. But it certainly has the same thematic stresses as other Pal films, with the emphasis of the film as a whole on the peculiarities of human willpower to both create and destroy and the ghost in the machine itching to tear the works down. There’s an intimacy, however, to these transcendent/apocalyptic visions that far outstrips many of Pal’s inheritors in modern cinema of spectacular destruction like Roland Emmerich and Michael Bay. As War of the Worlds finds its poetic center in a young woman’s anguished recollection of lost peace and safety, so The Naked Jungle is, for most of its length, squarely and as unabashedly as you could get in the ’50s, about sex. The title isn’t entirely a tease in that regard: animalistic impulses threaten self-appointed titan Christopher Leiningen (Charlton Heston) from within and without. Parker is Joanna, a mail-order bride from New Orleans who travels via steamboat to Leiningen’s coffee plantation in the Rio Negro area of the Amazon jungle.
When Joanna arrives in Leiningen’s whitewashed castle filled with trappings of Western civilisation tediously brought in by boat, a trove Joanna is intended to round off, she finds the workforce of tribal folk more welcoming than Leiningen, whose Olympian attitude apparently borders on contempt for her. After several exchanges of strained politesse, Joanna finally loses her cool in a memorable eruption of verve: “Yes – I am exactly as represented. I speak several languages, play the piano, converse intelligently, and have very nice teeth. Would you care to count them?” Joanna then compares herself to a horse Leiningen bought, though at one point Haskin frames him with a statuette of a stallion, indicating he’s the would-be stud. Leiningen’s response is even franker in its conceit: “You’re very beautiful – intelligent – accomplished. There must be something wrong with you.” He soon enough sniffs it out: Joanna is a widow, a friend of Leiningen’s brother who recommended herself as the best candidate after he asked her to help him find a wife for the Amazon plantation owner. This leads into the film’s cunningly portrayed central problem. Leiningen is a virgin, having begun his empire building as a teen and resisted the temptation to sleep with the native women: “They have a name for the white men who sneak into the native villages at night. I was determined that no one would ever call me by that name.” As such, he’s initially repelled by the thought of a sexually experienced wife. Gleeful metaphors abound as Leiningen and Joanna compare her presence to the never-played piano he had shipped in. “A good piano sounds better when it’s played,” Joanna retorts pithily, and we all know what she means. Leiningen’s adamantine control begins to crack almost immediately. Taunted by Joanna’s preference of her own perfume to the brands he had imported, he gets drunk, kicks down her bedroom door, and splashes scent all over in a moment of tactile, erotic frenzy before his willpower returns.
Leiningen begins schooling Joanna in “what you’re up against” in introducing her to both the world he’s carved out with his two hands and the glowering force of sexual frustration. The plantation used to be a swamp, but the water is now held back by lock gates (plot point!); Leiningen extrapolates that a similar mental gate is required to hold the physically and spiritually corrosive power of the jungle—nature itself—at bay, pointing out one of his workers who has Mayan ancestry, “one of the greatest civilisations the world has ever known,” but who has devolved into a head-hunter. Lest we mistake Leiningen for one of them exploit-the-natives capitalists, fellow planter Gruber (John Dierkes) turns up with a full head of steam, believing some of his contract workers have run off to Leiningen, and indeed he finds two hiding amongst Leiningen’s crew, identified by the whip marks on their backs. Leiningen outwits Gruber with the aid of the state commissioner (William Conrad), who’s been waylaid by Gruber to help reclaim the workers, by the somewhat torturous but successful ploy of accusing the two men of murder—the shrunken head carried by another worker is used as a prop. His move to hang them gives the commissioner pretext to intervene and hold them for trial, rather than deliver them back to Gruber’s tender mercies. Joanna meanwhile is momentarily shocked out of her formidably wide comfort zone by the spectacle of a native justice ritual that results in a man being killed. She abuses Leiningen’s foreman Incacha (Abraham Sofaer) for letting it happen, but, of course, the dead man is Incacha’s son.
The Naked Jungle looks back over its shoulder to fetid melodramas like West of Zanzibar (1927) and Red Dust (1932) in using a jungle setting as mimetic canvas to paint perfervid fantasies, whilst its themes both pay heed to and mock late Victorian Freudian theories of repression as the key to constructing civilisations. Neither Haskin nor Heston and Parker step back from the campy edge to the hothouse melodrama, and indeed push gleefully toward and over the edge as Leiningen moves from chilly Pharaonic recline to panther-like lunges and poses over the piano as he probes Joanna about her past and her knowledge of men with the energy of a prosecutor grilling a murderess, with Parker’s blue eyes registering insult and provocation and converting them into energy. Parker, just before delivering that crack about pianos, rises whilst pounding a discordant note on the keyboard, as if the soundtrack has invaded the movie itself to declare infinite offence. Relations devolve into a comically grotesque show before the commissioner as Joanna tries to inform him that she’s leaving but not because the Amazon has proven too much for her, whilst Leiningen tries to feed her dictatorial cues, and the film moves into the territory occupied by Alfred Hitchcock and Douglas Sirk as Technicolor satirists of bourgeois gender relations.
Young Heston’s odd mixture of physical strength and ability to play febrile personalities was rarely better exploited as Leiningen strikes poses worthy of Bauhaus sculpture, a study in masculine strength who almost immediately starts crumbling within when confronted by Joanna’s all-but-irresistible cache of feminine virtues. Whilst Heston had made his mainstream debut in a DeMille film, the invocations here of primal struggle with plague and flood more clearly point the way forward to his role as Moses. Yet as a protagonist, Leiningen more recalls John Wayne’s Matt Dunston in Red River (1948), a haute macho icon with a vein of rich hysteria just under the surface, and like Dunston, Leiningen engages in a titanic, almost mythic enterprise only to feel the ground slipping out from under his feet: “I was afraid you were disappointed in me,” Joanna announces excitedly as she cottons on to Leiningen, “Instead you’re afraid of me.” Superman loosens up and confesses to having read the books of poetry he has piled around the house. The moment with the perfume has its mirror later as Joanna entices him to put insect repellent on her back, in a scene that approximates the temperatures inside supernovae whilst not even resolving with the traditional kiss. The kind of primeval power a man can obtain in the jungle is transmitted by signs and legends: “Beyond that next bend, your husband has more power than a king,” the commissioner tells Joanna on the boat taking her upriver toward this Amazonian Heart of Darkness. But the jungle’s power is signified at the same moment, as the captain of the steamboat (Romo Vincent) notes birds flying far out of their climes, the first mark of something happening deep within that heart that can upend the peace treaty Leiningen has made with the earth.
The tension and mystery about what’s out there are built carefully but marginalised for most of the first hour of The Naked Jungle. It’s made amusingly clear just how dreadful it could be, as the commissioner confirms he’s ventured upriver to find out what it is, and utters the dread word, “Marabunta!” to Leiningen, who is so alarmed he makes sure no one could possibly be listening before allowing the conversation to continue, whilst scorer Daniele Amfitheatrof lets loose with his oft-repeated theme of the threat for the first time, a wild-sounding, high flurry on wind instruments that sounds like a bird’s fearful cry. When Leiningen decides to go with the commissioner, he packs Joanna along, intending to send her across land to catch a boat out. But the signs of dread proliferate, with wildlife and villages all deserting the locale. A floating canoe proves to have a dazzlingly clean skeleton in it, albeit still clad in clothes that identify it as Gruber’s. Finally the heroes are confronted by the awesome sight, far more destructive and dangerous than any monster of myth, of the Marabunta: a colossal column of soldier ants, or, as the commissioner dubs it, “40 square miles of agonising death,” devouring all in its path, and working irresistibly toward Leiningen’s plantation. Leiningen, of course, decides to defend his turf, pitting immoveable object against unstoppable force. Joanna half-coerces him into letting her stay rather than leave with the baleful commissioner, pointing out that her presence gives him power over the workers. Not taking chances, however, Leiningen steals a leaf from Cortez—surely a deliberate echo—and burns his workers’ boats to prevent escape.
The Naked Jungle belongs in a blurred genre zone. In addition to its variation on the themes of Pal’s scifi series and an historical adventure, the story patterns and audience-appeal tropes recall films like The Hurricane (1937) and The Rains Came (1939) as sexy dramas set in exotic places with climactic deus ex machina transfigurations, and looking forward to the ’70s craze for disaster movies and the horror films of an oncoming age. Although there’s little overt gore in the film, the visceral nature of its implied horror laid groundwork for a significant subgenre. Alfred Hitchcock’s The Birds (1963) followed the model of the Haskin-Pal film in concentrating on a tense romance foregrounding calamitous animal attacks in a vision of truths behind the human condition, and beyond to the craze for animal-attack films in the ’70s exemplified by Jaws (1975), by which time the metaphorical force of this narrative pattern as displaced portrait of invasive forces eating at the western body politic would be more starkly obvious. Paul Verhoeven, a fan of War of the Worlds in his youth, may have remembered The Naked Jungle for Starship Troopers (1997), where the ideas are the same but the bugs bigger, whilst Spielberg quotes it for a gleefully nasty trope in Indiana Jones and the Kingdom of the Crystal Skull (2008), though there, the ants eat the communist. Most intriguingly, perhaps, Werner Herzog’s Fitzcarraldo likewise essays the same theme in the same setting. There, the secret brittleness of Haskin’s white übermensch was exchanged for Herzog’s beautiful, nonconformist visionary, but both heroes test their own potential to gain dominion against natural forces and fail in a fashion that confirms them as titans who refuse to become Promethean victims, but instead find revelation in loss. The common link between Pal’s monster movie and Herzog’s arthouse drama is the immediate sense of existential peril, a vivid interest in the contrast of powerful individual humanity against implacable surrounds.
In Leiningen’s case, this comes in contending with a force that overwhelms and outwits his efforts to hold it off, but finds other things in defeat. Not least of which, natch, is that it seals the deal in his marriage, and the mission is changed not just by the threat of the ants but of Leiningen’s changing perspective and circumstance to become one of protection, and not mere defiance. Haskin’s sense of style is unobtrusive and yet undeniable: the cinematography by Ernest Laszlo, a fin-de-siècle trumpet blast for the beauty of Technicolor Academy-ratio pictorialism as the widescreen age was burgeoning, offers rich depth of field and space in the boxy format, seeking out balancing elements in compositions, and smooth tracking shots that dog the characters incisively, like the deft little track forward as Joanna and Leiningen provoke each other as she plays the piano. A keen eye for colour coding is plain as the white walls of Leiningen’s buildings, his outpost of civilisation, and are echoed by the characters’ dress. Joanna arrives clad in a blazing white jacket, an emissary of alien cleanliness and angelic beauty that makes her instantly iconic to the native workmen, whilst Leiningen first appears filthy and clad in earthy colours. Later, as the two stand together to form a united front for the native labourers, both are dressed in pale hues matching the house, symbolising their unity with the world they’re defending, not long before the insinuating masses of black ants begin crawling over the plaster. Pulsating greens dominate exteriors and, as disaster comes, fire rendered in nightmarish hues call back to War of the Worlds, as Leiningen’s last bulwark against the invaders burns away.
Haskin and Pal’s special-effects team do more restrained work here than in Pal’s other scifi works, offering painterly matte depictions of the oncoming swarm, first glimpsed as a great, grey, teeming gash in the jungle, and then cleverly layered shots of the ants crawling on limbs, stripping away leaf and stem, and reducing Leiningen’s plantation to a skeletal desert. The sense of staging reaches a crescendo in the film’s most famous and excerpted scene, as Leiningen’s rotund lock keeper (Jack Reitzen), performing the vital task of keeping the canals Leiningen’s dug as a barrier to the ants filled with floodwater, falls asleep at his post, with the camera tilting down from his sleeping face to note the masses of ants crawling up his legs. Awakening, he’s flung into a thrall of terror, screaming as his eyes are eaten in their sockets by the horde.
Haskin returns to the same image, of a man’s hand curling up in pain as the ants swarm on his body, the second time with Leiningen himself as he makes his last desperate effort: whereas that binary moment of him rubbing fluid on Joanna’s body carried potent erotic meaning, here the corporeal sensation is equally powerful and far more terrible, whilst the efforts of both men to hang on to life is reduced to the singular picture (interestingly, the poster of Saul Bass’s new-age variation of the story, Phase IV , depicts an ant burrowing its way out of a hand) that calls back to Luis Buñuel’s love of crawling ants as symbol of irrepressible forces, the tingling sensatory quality of dozens of tiny feet evoking the finest patterns of the nervous system. Of course, Leiningen fares better than his employee and escapes the gnawing death to induce his own destructive flood, destroying the lock gate entirely and allowing the waters to wash the ant horde away, saving lives at the cost of rolling back his labours. Leiningen is caught by the boiling waters, but lurches his way out of the mud and into Joanna’s arms on a water-logged plain as the end title appears. It profits a man everything, it seems, to lose his world but gain his woman.
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Director: Zack Snyder
By Roderick Heath
As I’m sure you’ve noticed, internet pop culture commentary is essentially split into two camps. There are those who tend to celebrate everything shiny and new and consider it automatically superior to the old, and those for whom all revision is doomed never to measure up to the purity, authority, and warm associations of a classic. In this era of commercial cinema sustaining itself through troubled times by carefully reinventing properties many of us have an ingrained affection for, the schism is all too easy to observe. A caveat here is that in spite of what the selective memory of cinephiles and filtering processes of repute suggest, commercial movie-making has been eating its own tail since its birth, with popular properties remade and reconfigured in an endless tapestry of remakes and reboots, as well as original works that are mostly variations on the same old themes. The difference today is not just in the kinds of properties being recycled, but in the stature of this process: audiences of millions don’t just go to see a movie, but await news of the filmmakers’ choices with merciless scrutiny. Every tweak risks stirring frenetic excitement or irrational loathing. For myself, who grew up very happily watching the first two Christopher Reeve Superman films repeatedly, there’s a certain bittersweet sense of both profit and loss from Zack Snyder’s new take. I know I’ve really wanted Superman to come back strong. Superman doesn’t exist, of course, nor do I want him to, but his symbolic power is still enormous. We still live in a world where awesome abuses of the weak occur, and the promise of absolute justice represented by Superman is, like Sherlock Holmes, one based in a faded era and sensibility, and yet nothing superior has yet been invented to replace him.
Bryan Singer’s strongly felt, but deeply problematic Superman Returns (2006) already proved the folly of trying to reproduce past glories, attempting anxiously to recreate the emotional and audio-visual textures of the Reeve films but failing through an inert story and half-hearted stabs at heterodoxy. Snyder’s take leaps into the phantom zone of near-complete redrafting, skewing the franchise back toward its rowdier roots. The charming mixture of naiveté and sophistication, mythic feeling and inclusive, good-humoured knowing Richard Donner conjured in his great 1978 take on Joel Siegel and Jerry Schuster’s canonical comic book hero seems now to have been an unreproducible alchemy: none of the superhero flicks that have tried to claim its mantle lately have measured up in more than flashes. Like this year’s Star Trek: Into Darkness, Snyder’s film is cursed, therefore, with inevitable comparison to a near-perfect totem of fantastic cinema, and like J. J. Abrams’ film, stirs divergent responses in me, only more so.
Donner and his team updated Superman by leaving his overgrown Boy Scout sensibility untouched whilst making the world he inhabited as vividly, energetically disillusioned as the 1970s and presenting analogues for the audience’s delight at the conceit in the characters sharing his world. Donner’s film wasn’t an irony-free zone, but its power lay in deliberately evoking sarcasm and then being seen to nullify it. Snyder’s take comes under the production aegis of Christopher Nolan, and in many respects Man of Steel obeys the basic demarcations Nolan and screenwriter David S. Goyer placed on their version of Batman: an attempt to sustain a coherent and grounded take on material once played purely for incongruity, with emphasis on psychological credulity and a variety of selective realism. That’s become a popular approach thanks to the success of Nolan’s films.
And yet blockbuster movies have started to feel like they’re running together precisely because there are so many of them, and they all seem aware of each other because they have to be. This genre specialises in creating worlds unto themselves, where anything is possible, but the correspondingly conversant audience has come to accept it all without batting an eyelid. The fantastic no longer needs introducing, but rather, mere reiteration. The wayward elements that helped make Donner’s film great are also its weirdest and most esoteric: the mystically tinged space trip Superman takes during his tutelage by his father’s simulacrum, the Andrew Wyeth and John Ford-esque moments of Americana, the goofy, quixotically romantic nighttime flight Superman takes with Lois Lane. Such quirky, spacious indulgences are verboten in tent-pole flicks now, where a risk-averse ethos of the part of both filmmakers and the target audience favours the creation tolerable entertainment. Snyder’s approach doesn’t skimp on set-up, at least: the difference is one of method. Instead of mythical elegy, here we have chain-lightning pulp pace rendered with an overtone of sombre grandeur. Whereas the early ads for the film suggested a soulful, doleful take on Superman as a Terrence Malick-esque searcher, that quality only emerges in occasional flashes in the film, which opens up the possibility, to me at least, that this version was built in the editing room from a more expansive take.
Snyder’s stuck remixing a familiar story: again Krypton explodes, again young Kal-El is sent rocketing off to safety whilst his parents Jor-El (Russell Crowe) and Lara (Ayelet Zurer) die. But here things are more baroquely complicated, with Jor-El’s efforts to communicate imminent danger to the Kryptonian high council interrupted by General Zod (Michael Shannon), who is intent on taking dictatorial control of the planet. Jor-El slips through Zod’s clutches and steals a codex that contains the DNA of all Kryptonians, and has this diffused into his son’s body so that he becomes the living vessel for his species. Zod, unable to stop Kal-El’s escape, kills Jor-El. Along with his followers, Zod is then captured and exiled to an acausal space pocket called the Phantom Zone, just before Krypton finally explodes. Kal-El’s spaceship safely lands on its destination: Earth.
Man of Steel skips the tale of Kal-El’s earthly upbringing, at least for the moment. His adoption by Jonathan and Martha Kent (Kevin Costner and Diane Lane), his ostracism and outsider status in Smallville, Kansas and glimpses of his latent powers, like saving his schoolmates from a bus crash, instead emerge in flashback fragments throughout. This peculiar choice evokes a similar one made by Cary Fukunaga in his fine adaptation of Jane Eyre (2011) for expostulating character genesis quickly; indeed, it works thematically as well as structurally, placing Clark/Kal-El/Superman’s physical and character growth in counterpoint with the great drama to which his entire life seems to have been leading. Stylistically, Snyder quickly declares intent to do the opposite to Singer, and throws out all hangovers from the Reeve series, including John Williams’ unsurpassable score, which Singer leaned on like a crutch. The music here is provided by Hans Zimmer, who offers what is for him an unusually energetic and expressive score, but which still seems all too standard-issue compared to Williams’ dream-conjuring work. That’s the most overt disparity between Superman 1978 and 2013, though there are other qualities to mourn. The hunky grin and humane openness of Christopher Reeve and the husky-voiced, she-nerd vivacity of Margot Kidder are gone. Everyone here is much sterner, more grown-up, more world-weary. There’s a constant feeling in these modern spectacles that some kind of spiritual Rubicon has been crossed and that the jovial, old pulp and comic book world cannot be invoked again. Whereas Donner and company made the very disparity between youthful dreaming and adult disillusion the fuel of their movie, Snyder and Goyer split the difference.
There’s been no shortage of good and entertaining work in the superhero genre lately, even if it’s often repetitive and lexically limited, its days as major blockbuster material possibly limited now. My own favourites of recent years, Guillermo Del Toro’s Hellboy II: The Golden Army (2008) and Kenneth Branagh’s Thor (2011), stood out for their willingness to stretch into blurred genre borderlands, whilst last year’s The Avengers set a high-water market for pure entertainment, pulling off the difficult task it undertook by limiting its focus to oddball character dynamics and a big, crowd-pleasing third act. Man of Steel has a similar structure and climax to The Avengers, but it’s a far more ambitious work, refusing to relax into geekfest fun and games. Snyder tries to retell the most famous origin story in modern pop culture, not quelling the memory of previous incarnations but coherently setting up its own priorities, and doing it all in a fashion that recreates the specific gravity of this mythos. The big, make-or-break difference between Nolan’s Batman films and Man of Steel lies in who’s actually doing the filmmaking. I am aware that my own disregard of Nolan and evolving admiration for Snyder is largely opposite to most commentators, but I’m happy with this attitude. Snyder is a technical wizard and messy, dramatic filmmaker, with a compensating passion for the big screen as an expressive space. He has more sense of cinematic show and shape and in his little toe than Nolan and most of his ilk have in their whole bodies.
Snyder’s last two live-action features, the disjointed but impressive Watchmen (2009) and the rich and strange Sucker Punch (2011), were divisive films, but for me, of course, made Man of Steel a film to watch for on top of its provenance as a comeback of the greatest superhero. Superman has come to be seen, awkwardly and even tiresomely, as a figurative superego for the United States, a noble knight who has to retain perfection or lose his status, as opposed to the malleable, id-inflected figure of Batman. As with the criticisms levelled at the new Star Trek movies, the sensation of idealism slowly being replaced with specious “relevance” looms throughout, though the hovering spirit of real-world anxieties always hangs heavy over such inventions. Superman offered a quasi-Jewish messiah figure at the start of the worst episode of anti-Semitism in history. The idea of Superman as a symbolic bulwark against the bleakest of threats takes its power from such circumstances of birth. Aptly, according to his interpretation, Zod, the Kryptonian rebel who has been promoted in the movies to one of Superman’s greatest adversaries, is here characterised as a both an engineered warrior whose reflexes quite genuinely can’t move beyond the bellicose, and a eugenicist and übermensch-proponent who believes Krypton’s past was ruined by weak stock and that its future must be purchased with species-cleansing.
Whilst I could wax lyrical about the specific pleasures of the older Superman that this one avoids, Snyder’s take nonetheless achieves authority in part for its sense of sobriety, lending the material much more scifi cred than it’s had before: the opening is a sprawl of ebullient Edgar Rice Burroughs-isms, with Jor-El dodging apocalypse and the wrath of Zod’s attempted coup on the backs of flying lizards to get his son Kal-El launched off-world. The rocket-paced élan of the opening is the sort of sequence that illustrates the painterly zest Snyder brings to CGI spectacle, resolving in the punch-drunk poeticism of Lara watching geysers of flame erupt to consume her world. That sort of scruff-of-the-neck gambit is one many movies can’t recover from, but Snyder tries, with varying levels of success, to keep the sense of relentless, junk-epic storytelling hurtling forth with the same unstoppable force as Superman’s flying—and therein lies some of the discomfort. These sorts of films are now expected to do all the heavy lifting that was once dispersed over a dozen modes of popular moviemaking in the 1970s, engaging real-world conundrums and providing parables for questions of morality and political resonance that would have once been only a vague allusion or frosting of agreeable subtext, whilst providing nonstop thrills. Snyder retains, however, a quiescent poetic sensibility, one diffused into his love of spectacle and world-contorting effects, leaking out from such visuals as the glimpses of Clark in youthful exile labouring on a fishing boat, faced with a distant glimpse of a burning oil rig that demands he leap in and save the day. There’s a strong sense of life on the fringe of civilisations here that gives Clark’s status as a man caught perpetually between worlds a grounded, experiential flavour.
One aspect of the plot here seems to reference intentionally The Thing (1982), as military authorities discover a Kryptonian colonising ship that’s been under the Arctic ice for millennia, and Clark, on the hunt for clues to his hitherto mysterious origins, infiltrates the workforce on the site. There he encounters Pulitzer Prize-winning journalist Lois Lane (Amy Adams), and Clark has to save her from one of the guardian sentry robots in the spaceship. Clark encounters his father, whose personality survives as an uploaded programme stored in a device salvaged from Clark’s spaceship, and Jor-El is able to school Clark in his background and nature. Snyder provides a neat piece of exposition as Jor-El explains Kryptonian history to his son, events displayed in a kind of moving art-deco, bas-relief that hurls the mind back to 1930s public artwork, a sort of design in-joke that touches on this mythology’s roots. Jor-El then sends Clark on his high-flying way, now wearing his iconic costume, actually a piece of salvaged Kryptonian utility wear sporting the symbol for “hope” that is his family’s emblem. Snyder stages this scene beautifully, revelling in Clark testing his ability to fly, crashing spectacularly but then gaining more perfect control and shooting across the face of the earth with liberated joy, a sequence that confirms that modern special effects really can communicate the essence of the fantastic.
Clark finds himself just in time, because soon Zod and his cabal turn up. Released from the Phantom Zone after Krypton’s destruction and having scoured the galaxy searching for remnants of their civilisation, they finally locate Clark through the frozen ship’s homing beacon. Zod, with his incapacity to think beyond immediate blunt-force solutions, demands that the humans hand over his compatriot: Clark gives himself up to the authorities, represented by General Swanwick (Harry Lennix) and Dr. Emil Hamilton (Richard Schiff), whilst Lois, having been arrested for her contact with the alien, becomes interlocutor. Clark agrees to be handed over to Zod, but warns that Zod isn’t to be trusted, and this proves exactly right: with his super-opponent immobilised by immersion in the Krypton atmosphere aboard his ship, Zod decides that with a little redecorating, Earth could become a new Krypton, repopulated with the DNA strip-mined from Clark’s body. One problem Man of Steel develops is that it boils down to plot 1-A of scifi action: supervillain wants to destroy the world with doomsday device, superhero sets out to stop the plot with major whoop-ass. But, of course, that’s the essence of roughly half the comic books ever penned, and who are the filmmakers to mess with that? But the attempts to skew the Superman mythos closer to real scifi are smart, and pay off with some lush and spectacular imagery, rejecting the day-glo neoclassicism of Donner’s Krypton in favour of a more organic world, and building to a superlatively envisioned contrast of Clark’s raw, corporeal force going up against the chitinous cyberpunk styling of Zod and company.
Man of Steel certainly offers a darker, rougher take on the Superman myth than usual, but to its credit, it tries to take the creation of the most elevated of superheroes seriously on a level that the older films essentially avoided. It’s this element that emerges with singular power: what makes a hero? Man of Steel aptly and coherently reflects the notion, dodged or fumbled badly by most movies of this ilk, that we no longer trust heroes simply for parochial reasons: with several versions of “truth, justice, and the American way” jostling for supremacy at the moment, some of them rather ugly, Superman more or less has to reinvent them. Snyder, who tackled Alan Moore’s cynical probing of the theme with Watchmen, offers a kind of dialectical antithesis here, albeit one that still raises awareness of the dark side of being a messiah figure. Man of Steel actually follows through with it, as Clark’s ethical construction as well as origin story is explicated. The paternal dualism of Jor-El and Jonathan is cleverly paralleled by the structure, each offering versions of self-sacrificial communal care: Jonathan is killed, in an affecting twist on the old mythology, trying to save people during a tornado, signalling to Clark not to save him in his certainty that the time for Clark’s public revelation of his gifts has not yet arrived.
Clark/Kal-El/Superman’s quiescent mix of anguish and acquiescence at his place in the scheme of things becomes the defining motif of his journey, leading to a surprisingly nuanced moment when he returns home to Martha, happily declaring he knows now who he is, and she responds with a stiff, faintly wounded bromide, like any mother hurt by an adopted child’s location of an alternative identity. The sense of overwhelming import that infuses Clark’s growing experience finally pays off in that great first flying scene, and when the creation they start to dub Superman finally appears fully formed, setting off to battle with motivation and character as well as apparel settled. When he launches himself into the fray, telling Lois with quiet charm to step back before he takes off at full power, it’s a genuinely rousing moment.
Much less impressive are Snyder’s nods towards religious parallels, which Singer plied tediously. A sequence of Clark consulting a priest to work through his issues hits a note reminiscent of the lost-in-translation, fetishized evocations of Christian iconography in Japanese anime—which might actually be the point. Another element of the film that falls unexpectedly flat is Adams’ Lois. Adams knows how to play neurotic, but appealing energy, and as such, she could be expected to follow comfortably in Kidder’s footsteps. But her Lois never feels very important, and romance between her and Clark is frustratingly dampened until a scene close to the climax when Superman lowers her lovingly to the ground. Kate Bosworth’s much-maligned turn as Lois in Superman Returns was actually one of the better aspects of that film, for Bosworth offered a Lois who was more a frustrated career woman on the verge of being half-willingly domesticated. In retrospect, Bosworth’s Lois feels all the better because Adams’ take remains stolid and functional, a reminder that Snyder’s touch with actors can be weak.
Cavill’s performance holds up under considerable pressure, however: his characterisation is subtler than Reeve’s, if not requiring much flexibility. Cavill sustains the sense of igneous strength under an essential conscientiousness and self-effacing will. Cunningly, Cavill, whose most high-profile role before this was Theseus in the god-awful Immortals (2011), conspires with the film around him to suggest that Superman becomes all the more human, and humane, because of his exceptionalism, rather than in spite of it. The notion that Superman is a hero for whom killing is an abhorrent act, even though he’s finally forced to cross that threshold, finally emerges with force, unlike many superheroes, such as most of the Marvel crew, who are essentially deadly weapons restraining their neuroses.
Zod and Clark are counterpointed throughout not simply in the broken fraternity that produced them, but because of different ideals. In a sneaky twist on the film’s insistent religious imagery, Kal-El is the result of the first nonvirgin birth on Krypton in centuries, Jor-El and Kara having had a baby the old-fashioned way. By contrast, Zod was the result of Krypton’s long genetic engineering programme, manufactured as a member of a warrior caste, one who cannot see past the end of his own nose, bellowing in triumphalist certainty at his quarry, except, of course, Superman, a product of deviant influences, proves superior. The contrast between battles of the spirit and battles of the flesh is exacerbated by Zod’s icy number two Faora (Antje Traue). She smashes her way through soldiers, facing off against a hapless but unswerving human opponent, Col. Hardy (Christopher Meloni), for a knife fight that’s going to have an inevitable end, Kryptonian patronising the human in his Horatius-on-the-Bridge moment: “A good death is its own reward.” Fortunately, Clark comes to the rescue, so that, in the film’s best pay-off, Hardy has a delayed self-sacrificing revenge as, firing her quip back at her, he blows Faora, himself, and most of the other invaders up. Traue’s statuesque villainy actually come close to stealing the film: she’s not really asked to provide erotic crackle or narrative depth, but provides both anyway with clinical brutality and genuinely alien regard for a lesser species that surprises her with its gameness. Snyder likes his women kick-ass, so it’s not surprising that he’s more animated by Faora than Lois, who’s reduced to spouting exposition as characterisation (“I’m a Pulitzer Prize-winning journalist!”).
Shannon’s Zod, on the other hand, is effective without being surprising, as the actor plays in essentially the same key of perma-ferocity he’s handled a half-dozen times before. Terence Stamp’s disco-glam Zod was distinguished by Stamp’s projection of imperious egotism and confident psychopathy even when speaking clueless malapropisms (“So this is planet Houston!”) reflecting the disconnection between his knowledge and his assumptions. Shannon plays a far more coherent and motivated Zod, but he’s inevitably less fun. Crowe, on the other hand, is aging into a superbly relaxed and engaging actor: whilst in last year’s dreadful The Man with the Iron Fists he provided the sole source of fun, here he fulfils one of the most thankless roles imaginable, the guy who always dies in the first act of this story (previously played by Marlon Brando, no less!), with a blend of paternal poise and conscientious anxiety, believably projected even beyond the grave as a model for his son. Costner, never one of my favourite actors, nonetheless does well in counterpointing Crowe as the kind of role model we all wish our fathers to be, someone who can die ignominiously and yet still become practically omniscient through pure character—which is, indeed, what both Jor-El and Jonathan accomplish. Laurence Fishburne provides the third corner for the great paternal triangle in Clark’s growth, playing Lois’ boss Perry White, editor of the Daily Planet, in a pitch of sceptical authority.
The much-deplored last act of the film, depicting Clark’s battles with his fellow Kryptonians, is indeed overlong, but also deeply, beautifully in debt to the essential nature of its comic sources, with superbeings rumbling across cityscapes in fistfights that shake worlds, whilst recreating something of the antiheroic tilt of Frank Miller’s The Dark Knight Returns in making the destruction of Metropolis collateral damage. Snyder and his effects team pull out all the stops to translate the suggested nature of the physical tussling in the comics in a manner the movies haven’t quite managed before. There’s a sense of Superman here as both a bulwark against chaos and also unwitting facilitator of it. Particularly great are a couple of fillips of zest, the first coming when Zod, threatens Martha Clark, only for Superman to come crashing through the wall to drive his foe crashing through fields and silos in a pummelling rage, shouting, “You think you can threaten my mother?” If there’s one absolute law in the fictional universe, it’s that you don’t pick on Superman’s mom.
The second comes as Zod and Superman duel in a world-cracking frenzy, springing from the midst of a devastated city up into space where they kick about a space station before plunging back to Earth: this sequence is so pure in its evocation of the strange logic of the Superman comics that it could be animated pages of the old strip. The finale builds to an effective climax not just of the fighting but also of the essential moral drama of making Superman choose between various evils, making the right choices but with the personal cost for its hero not elided. The howl of anguish Superman releases after snapping Zod’s neck, to save the lives of some hapless passengers, evokes the one he gave over Lois’s body in the Donner film, but with a new dimension. This isn’t actually so new: after all, Superman actually killed Zod far more casually and indeed unfairly, in Superman II (1980), and of course, the interesting question is raised as to who exactly would be Zod’s judge and jailer? No, Snyder’s film doesn’t displace or eclipse Donner’s, but it does earn the right to complement it, proving that a superhero movie can offer a different brand of class. Welcome back, Superman.
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The Days of High Adventure: A Journey through Adventure Film
Director: Robert Clouse
By Roderick Heath
Enter the Dragon provokes one of those questions that can never be answered: what kind of career might Bruce Lee have had if he had lived? Lee died during the post-production of this film, on the cusp of enormous stardom. His image and mythology still reverberate, like those of James Dean, another movie star to die young with a small body of work, but just enough to achieve iconic status. The film and the question came inevitably back to mind after the death of Lee’s Enter the Dragon co-star Jim Kelly a few weeks ago. Kelly, a martial arts champion and the first black film star with such a background, displayed charisma and cool in Enter the Dragon and earned himself a decade-long movie career, albeit in mostly forgettable vehicles. Whether Lee himself could have become a true global film star, and stayed one through the ’70s and into the ’80s to counter the pumped-up übermensch dominant in that time, is a fascinating proposition.
Lee is perhaps the most famous Asian movie actor for international audiences. The son of a Hong Kong opera star, Lee moved to the United States in his teens, where he studied at university and became an actor and martial arts teacher. He evolved into a fascinatingly multifaceted figure, with interests in philosophy and poetry as well as the more physical disciplines that gained him fame. He shattered stereotypes of Asian men in the popular mindset of the West, even if he inadvertently created another.
Enter the Dragon served the function for which it was intended—an icon-forging showcase for Lee’s skills and screen presence. In the process, it became a classic of the movie-going underworld, a genuine, top-shelf cult film—the kind of movie that had its sold-out screenings in fleapit cinemas in shady city districts, and a reason home video was invented, its VHS box swiftly becoming tattered by innumerable rentals. It’s the most successful movie of its type ever made, parlaying a budget of $850,000 into an eventual gross of more than $200 million. I recall when I was a young teen, going to a friend’s house, where his father was watching it on tape recorded off television and pointing out to me all the bits that had been censored, recalling with loving zest the sounds of cracking bone that were supposed to accompany certain moments. It’s still hard to believe that the seemingly robust man on screen would be dead within a few months of shooting so many amazing feats. Lee, like Fred Astaire, had a sense of theatre to his physical craft that contributed to his talent; he acted like the world’s most fearsome fighter, and so he was. His incredible speed and athletic ability were quite genuine, and the camera loved it. The fact that Lee was a canny actor helped. His affectation of taciturn confidence bends and gives way only at appropriate times but leaves you in little doubt he was more than just another good athlete who could look tough and attractive on screen.
Enter the Dragon represented an attempt, both commercially and aesthetically, to create a pan-Pacific film. Warner Bros. coproduced it with the Hong Kong-based Golden Harvest studio, and American director Robert Clouse handled the mostly Chinese crew. The film fused aesthetics laid out by the films of King Hu and other wu xia experts in the late ’60s with a flashy plot and tone reminiscent of many a sub-James Bond franchise. Indeed, Enter the Dragon bears far more resemblance to Ian Fleming’s novel You Only Live Twice than the film of it did. Like the Steve Reeves Hercules films 15 years earlier, Enter the Dragon accompanied the TV show Kung Fu in helping to kick off a craze for another film culture’s product in the United States, but this time, the gulf breached was broader. Suddenly, cinema and TV screens were filled with the sham-exotic delight of crudely dubbed Shaolin monks and warriors for peace and freedom in the time of the Manchus, worlds far outside the familiar points of reference for Eurocentric cultures. Lee’s prowess became, by proxy, heroic symbol, exacerbated in Enter the Dragon by Kelly’s presence and characterisation, confirming the close link of the growing popularity of the kung fu flick to the Blaxploitation genre’s celebration of personally empowered non-Caucasians—or to put it more concisely, brothers who kick ass.
Lee’s character, named Lee as if to further the conflation of the hero with the actor, is seen at the outset as a Shaolin disciple, battling another disciple (Sammo Hung), receiving the advice of a sage abbot (Roy Chiao), and becoming a teacher of younger would-be warriors. He’s quickly recruited by British spy boss Braithwaite (one-time-only actor Geoffrey Weeks) to infiltrate the island controlled by Han (Shih Kien), who, Lee learns from the abbot, was himself once a Shaolin disciple but who chose to use his gifts to gain wealth and power through evil. Han now controls a small army of martial arts adherents, and holds an occasional martial arts tournament that entices men seeking fortune and glory to compete. Lee soon learns that he has another, even more immediate reason to take on Han: several of his henchmen, including the senior thug Oharra (Robert Wall), attacked Lee’s sister Su Lin (Angela Mao) and caused her to commit suicide rather than be gang-raped. Lee signs up for the tournament. Clouse offers a neat formal device here as the three main protagonists, Lee, Williams (Kelly), and Roper (John Saxon) join the party embarking by junk for the island, their particular motives for venturing into this viper’s nest revealed in flashbacks as they’re ferried through the floating world of Hong Kong’s harbour. Williams and Roper are Vietnam veterans who fought together: where Roper has skipped from the U.S. ahead of mob loan sharks, Williams has beaten up a couple of racist cops.
Enter the Dragon’s style is quintessentially early ’70s, from Lalo Schifrin’s throbbing, propulsive jazz-funk score similar to his superlative work on Dirty Harry (1971), to Gilbert Hubbs’ zoom-patched cinematography. The New Wave-lite visual flourishes, like those zooms and the expositional flashbacks, help synthesise, on a visual level, the same mood of syncopated flashiness as the music, and this finds perfect accord with the film’s contemporaneous themes and fetishes. Director Clouse had previously made a well-received adaptation of a John D. MacDonald novel, Darker than Amber (1970), which had impressed Lee and co-producer Fred Weintraub. They took visual inspiration from comic books, particularly the popular Terry and the Pirates with its pseudo-oriental colouring to create the film’s specific ambience, which envisions the subsistence of a kind of Chinese warlord-chic into the second half of the 20th century. Williams, the self-empowered black hero, cuts a striking figure on the streets of Hong Kong, picked out on the prowl with energetic zooms in the same manner that John Shaft was in Gordon Parks’ 1971 trendsetter Shaft, evoking a kind of worldly man at once streetwise and fit for his environment but also without a natural harbour, giving potency to his pithy reckoning: “Ghettoes are the same the world over. They stink.”
Whilst both Roper and Williams were planning to attend the tournament either way, both are on the run from themselves. Williams’ conscientiousness balances the far glibber Roper, a compulsive gambler who tries to live the playboy lifestyle but finds the bill’s always bigger than his resources and is shocked to be confronted with evil of a kind he cannot make peace with. Roper’s the sort of character Burt Lancaster might have played 10 years earlier—a life-loving, appetite-indulging trickster with real skill to back up his braggart zest. The semblance to Lancaster’s characters in films like The Professionals (1966) is particularly keen when Roper claps eyes on Han’s head courtesan Tania (Ahna Capri) and murmurs, “A woman like that could teach you a lot about yourself.”
Clouse’s use of the Hong Kong location is attentive and flavourful, zeroing in on structures that mark the peculiar texture of the city—ultramodern and virtual shanty town, particularly in the harbour’s floating ghetto, coexisting with a peculiar tension that defines the storyline with its many twinning opposites. Michael Allin’s script doubles up motivation for Lee’s vengeance, in haphazard manner, whilst the dramatic development is generally only functional. But the flashback sequence to Su Lin’s death is great stuff, as Mao gives a terrific display of her own kung fu prowess, decimating henchmen left and right, as fate presses in. Su Lin is chased into the recesses of the waterfront until she’s trapped in a warehouse, surrounded by Han’s men as they bash their way in through doors and windows, and the sequence screws inwards towards its climactic point-of-view shot of Su Lin clutching a hunk of broken glass with Oharra glaring down at her, death or dishonour reduced to a singularly powerful picture that resolves with the plunge of the deadly edge of glass towards the camera.
Oharra and Bolo (Bolo Yeung) are Han’s main henchmen, enforcing tyrannical discipline on their adherents, many of whom have been harvested from a ruthlessly whittled assortment of social rejects and the desperate of Hong Kong. Bolo, in particular, represents the cruel side of Han’s regime, snapping the spines of lesser henchmen who prove inadequate. Han offers his competitors a kind of Playboy-spread macho fantasy, where readiness to engage in primal struggle is countered by a boyish reward of plenty. But Han’s Island becomes a variation on the place in Pinocchio (1940) where the children are indulged with fantastic plenty until they’re turned into donkeys for labour. Han greets his guests with a buffet of easy living and sex, which proves to be a seductive entrée to a process of elimination, weeding out weaklings and dissenters and absorbing talents into his criminal organisation of heroin dealing and forced prostitution.
Lee’s inevitable battle of retribution with Oharra comes, surprisingly in terms of the film’s structure, half-way through Enter the Dragon, as he comes up against the colossal brute in the course of the tournament and sees the Shaolin master easily and steadily clobbering the heavy. (Wall was another martial arts champion at the time and a pal of Lee’s: their ethos was one of full commitment to the fighting on screen, and a lot of filmed clobbering is undoubtedly and wince-inducingly real, though Lee was occasionally replaced by stuntman Yuen Wah for the more gymnastic shots.) Oharra, infuriated, tries to attack Lee from behind with broken bottles, but he’s still beaten, and Lee jumps on him and breaks his back, cueing the film’s most remarkable shot, a slow-motion close-up of Lee’s face, contorting with warrior rage and grief. This tremendous shot confirms Lee really was an actor, as his façade of stoic intensity melts for a moment, and becomes a fulcrum of the action genre: the immediate moral and psychic impact of killing is apparent on a hero’s face with specificity redolent of the films of Anthony Mann. The audience is aware that Lee, as both a Shaolin adherent and son of pacifists, is painfully violating many codes that are important to him, but won’t let them stand in the way of justice. Enter the Dragon is not built, like many classic Asian martial arts cinema (e.g., Kurosawa’s Sanshiro Sugata , The One-Armed Swordsman , The 36th Chamber of Shaolin , or Clan of the White Lotus ) around the acquiring of gifts in confluence with spiritual and conscientious growth; rather the hero is utilising his gifts for righteousness having long since learned where his sense of that lies, but it’s still a burden for him to wage such intimate war.
Nonetheless, Lee doesn’t seem too beset by soul-searching otherwise, preferring to give the audience the kind of unabashed good guy that fell out of fashion in Hollywood in the early ’70s. Lee is fun to watch even when he’s not hitting people, which, considering that he’s playing such a clean-cut character, is doubly admirable. There’s wit in Lee’s performance, in his sarcastic eye rolls when listening to Roper’s jive, or his patiently bored expression as he waits for the cobra he’s foisted on a couple of Han’s guards. Most importantly, Lee’s sense of gestural effect, the quality that made him indelible to so many viewers, is easily apparent and unmistakeable: his high, loud screeches before leaping into battle, his habit of widening his eyes and giving a savagely gleeful, tigerlike loll of his jaw after he’s bested an opponent.
Lee infiltrates Han’s underground operation because he needs to use the only radio on the island, and discovers the depravities within, including women going mad from being pumped full of drugs to make them pliable slaves. When his presence is detected, he rips his way through a small army of henchmen, one of whom is 19-year-old Jackie Chan, in a whirlwind of physical dexterity and badass moves, including kicking two men in the face in one leap. Not the least of Enter the Dragon’s gifts to film posterity was in providing early proving grounds for the talents of Yeung, Hung, and Chan. One clever touch that allows the film to play out as an exercise in pure martial artistry is the fact that Han has banned guns on his island—it’s implied that he lost his hand thanks to one—completely freeing the drama from that usual bugbear of the modern-day martial-arts flick, “Why don’t they just shoot him?”
Much of Enter the Dragon’s punch is thanks to Clouse’s sense of slick, illustrative style, quoting liberally from various Western film masters as well as mimicking the Hong Kong industry’s templates. Much like Don Sharp’s terrific Fu Manchu films of the mid-’60s, Clouse creates a conversant mix of retro style and sharp modernity in turning pulp-fiction Orientalist tropes into compelling contemporary action fare, with the telling difference that now an Asian could also be the hero and kick Fu Manchu in the face. As with the Bond films, Fritz Lang’s early serials and expressionist thrillers cast a long shadow here. Han has a Rotwang-esque gloved hand that hides the fake he wears, the bones of his real hand mounted in his private sanctuary (“A souvenir!” is how he describes it to Roper). Of course, the fake hand comes off and is replaced by claws and blades in the climactic scenes, a touch that perfectly channels both the traditions of wu xia and the Lang-Bond influence. Clouse belongs in a category with some other American filmmakers to emerge from the matrix of late ’60s industry upheavals, like Tom Gries, Richard C. Sarafian, Hal Needham, and Ted Post, who are always left out of accounts of the decade’s official auteurist sagas, but who made a mark reconfiguring populist filmmaking with an influx of lightly contoured post-New Wave effects and successfully blending the slick, playful expectations of genre cinema with a patina of pseudo-realism. For Clouse, Enter the Dragon proved a problematic success, as he was pigeonholed as a martial arts filmmaker, handling the likes of the infamous Gymkata (1985).
Lee’s brief oeuvre, which had also included The Big Boss, about a kung fu hero who becomes a unionist warrior, and Lee’s self-directed Way of the Dragon (1973), where he was defending immigrants in Rome from the mob, concentrated on the ideal of accomplished physical champion of the weak, a compulsory aspect of the genre, of course, but also with a level of discomfort and introspection inherent in contemplating a globalising world where exploitation was nascent. Clouse and Allin bypass that anxiety for the most part, aiming rather, in spite of the background notes of racial angst and Vietnam fallout, for a kind of pan-cultural atmosphere. If I’d pick a major weakness of the film, it’s that it could have fleshed out the roles of Capri and Betty Chung, who plays Mei Ling, an undercover agent who has infiltrated Han’s operation. Mei Ling is largely superfluous, used only to set up action scenes. Tania’s peculiar status as Han’s right-hand woman, who nonetheless succumbs quite easily to Roper’s charms, is interesting, but left sadly underdeveloped, particularly in relation to the bittersweet climax. Lee, like a lot of action stars who would follow him, seemed sadly wary of romance on screen, preferring to project a monkish persona in that regard.
The main characters are well-delineated and enjoyable, however, with Roper and Williams well-used as worldly foils to the fixated brilliance of Lee, in trying to scam Han’s tournament. When Han tries to impress Williams into his operation, the radical resists, of course, prompting Han to murder him. He then tries the same offer with Roper, whose affectation of glib acquiescence to business is shattered finally when he’s confronted with Williams’ mangled, bloody body; in an act of moral decision, he refuses to fight Lee in the ring. Interestingly, only Saxon’s clout as a marketable name resulted in the plot developing this way, as Williams and Roper’s functions were swapped. What the film lost in potential radical clout by having Williams and Lee team up, it gained in entertainment value: Saxon is fun as Roper, with a swaggering, smarmy charm and some surprisingly deft martial arts moves, and his move from comic relief to full-on hero is neatly handled. Roper is forced to battle Bolo after refusing to fight Lee, and bests the hulking henchman at last with a kick in the balls, whereupon all hell breaks loose as the battle lines are drawn between the visitors and prisoners against Han’s army.
The climactic battle between Lee and Han is a great set-piece, and indeed any showing of Enter the Dragon on TV can arrest me in anticipation of it. Khan, who was cast in spite of his poor English precisely because he could offer Lee a strong foe, slashes our hero repeatedly with his razor-fingered fake hand, leading to one of Lee’s most amusingly tough-guy gestures: licking his own blood from his fingers after touching a wound, before clobbering Han in the face with a flying leap and kick, moves that were Lee signatures.
Han finally takes refuge in his mirror-lined bathroom, where reflection upon reflection mangles all sense of space and sense. This gives Clouse a chance to work a variation on the climax of Welles’ The Lady from Shanghai (1946). As in Welles’ films, this hall of mirrors presents an electrifying visual metaphor for the hero’s destruction of duplicitous images, as Lee recalls the advice of his mentor to smash the illusions his adversary presents and begins breaking the mirrors. Clouse’s visual control in this sequence is genuinely impressive, extracting tremendous visual jazz and excitement from a simple device, with the inevitable pay-off of Han finishing up skewered on one of his own weapons. The final shots of Enter the Dragon find a bloodied and frayed Roper scanning a battlefield of fallen warriors, with Tania amongst them, but still offering a thumbs-up of comradeship to Lee. There’s a rich sense of both the pleasure and cost of victory over evil here, an avoidance of heroic bombast, and a sense of humanity that enriches Enter the Dragon, in spite of its sketchy story, to a point far beyond the usual mercenary reflexes of action films, and marks it as something special.
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Director/Coscreenwriter: Wong Kar-Wai
By Roderick Heath
(This essay is on the Chinese version, not the international cut.)
Wong Kar-Wai’s return to cinema screens after a lengthy fallow phase carries huge expectations for a man who, alongside John Woo and Zhang Yimou, is arguably the most reputed Chinese-language filmmaker worldwide. Wong gained his stature in international cinema in the 1990s partly for his lushly textured cinematic sensibility and partly because his trove of thematic interests, his simultaneous sense of vibrating modernity and underlying longing for the past, marked him as an artist with a finger on the pulse of the age.
With the landscape of urban Hong Kong as his hyperkinetic muse, Wong’s visual panache matched, on levels both explicit and sublime, his fascination with the problems of human accord. In films like Chungking Express (1994) and Fallen Angels (1995), he created a version of the modern world where human beings, as compartmentalised as the tiny apartments and hole-in-the-wall eateries they frequented, were floating human islets grazing against possible mates and friends. The simultaneous urges in the density of contemporary life towards isolating, alienating atomisation and compressed, forced communing worked a constant pressure on the psyches of his characters, who then maintained their own peculiar methods for holding the world at bay, like the shopgirl in Chungking Express who blares out “California Dreaming” as a wall of noise against a grubby reality. Wong’s vocabulary of images and ideas, his unique way of filtering them through storytelling conceits that seemed somehow hip and quaint all at once, essayed through one of the most virile, formalistically confident eyes in contemporary film.
Wong briefly stepped out of his familiar mode with a take on the wu xia genre with the epic Ashes of Time (1995, revised 2007), but that film, which had a troubled production, proved a typically hallucinatory, internalised revision on that style, with Wong distorting it to suit his own mood rather than vice versa. His shift into a semi-historical perspective on his key concerns with In the Mood for Love and 2046 (2004), presented mesmeric studies in shifting cultural paradigms, his singular men and manifold women living and drowning in seas of neon-lit, corrosive emotions, which clearly continued his favourite themes but now accented them through a love of nostalgic artifice. His most famous characters, the suffering twosome of In the Mood for Love, refused to succumb to amoral pleasures in a quietly upending age, and finished up wounding themselves, but got on with the painful business of living. The general critical failure of Wong’s U.S. excursion My Blueberry Nights (2006) after 2046’s mixed response nonetheless demanded Wong retreat and reorientate. The Grandmaster sounds in abstract like a shift of direction for the director in tackling a biopic that’s also a martial-arts action drama. But, as the melancholic warriors of Ashes of Time and the oddball spin on the loner-assassin motif in Fallen Angels portended, The Grandmaster proves rather a dizzying sprawl of images and almost associative storytelling methods that revise how this, or indeed any, kind of filmmaking can deliver. It may be Wong’s most stylistically and thematically ambitious work.
The grandmaster of the title is Ip Man, a figure with folk-hero lustre in Hong Kong for popularising the Wing Chun kung-fu style and, amongst many students, most famously taught Bruce Lee. Ip Man has already been the subject of films and TV series, including a pair of popular recent films starring Donnie Yen. But in Wong’s hands, Ip (Tony Leung Chiu Wai) proves as much mediating viewpoint, conceptual linchpin, and witness to an era’s passions and tragedies as he is protagonist. Wong’s film ultimately becomes more akin to a heroic epic in the original sense, in that it’s partly about the deaths and births of nations, in this case the severance of modern China from its past, and the creation of modern Hong Kong. Wong tests Ip Man’s folk-hero status less by de-romanticising him than by studying the forces that create such figures and bury others. Thus, Wong turns the stuff of paperback heroism into raw material for one of his elusively poetic meditations on time and fate.
Whereas Wong’s early, young characters were always nagged by ennui, because of their sense of disconnection from the past, his later, older ones are always haunted by its contradictory loss and simultaneous, unavoidable influence on the present. Ip becomes one of Wong’s dreamer exiles, first glimpsed engaged in spectacular battle with challengers on the streets of his native city of Foshan, possibly in the course of his actual job, which was as a policeman. The opening credits see architectural and decorative patterns and inky credits warp and dissolve in water, introducing the film’s constant motif of water as visual conduit for time, whilst the fight takes place before a set of iron gates that become a recurring image invoking Ip’s life and losses. Ip is glimpsed in a bar pronouncing the essence of Kung Fu: “Two words. Horizontal. Vertical. Make a mistake—horizontal. Stay standing, and you win.”
This essentialist formula for fighting could make an equally good one for life in general, and Wong proceeds with that very assumption, albeit in a fashion that explores the different ways one can win and lose, fail and fight. Wong immediately depicts the more thrilling version, as he starts his film in the midst of a violent melee. Ip smashes his way through a dozen street toughs, including one fearsome opponent, Tiexieqi (Cung Le), who squares off with him in a one-on-one battle, the duo churning in the tempest like saurian beasts. This scene is an ecstatic deployment of cuts and camera moves, rendered in stark, near-monochrome colours: shots alternate blindingly fast moves and slow-motion close-ups of hands, feet, clothing, raindrops, broken glass, and walloping blows. A rickshaw is hilariously crushed by the simultaneous blows of Ip and his opponent, and the enemy finishes up sprawled on a toppled iron gate, flattened by a fearsome flying kick by Ip, who then strides away tugging the rim of his jaunty white hat like a Chinese version of a Bogart hero, confirmed in his Herculean talents. Other battles like this recur throughout The Grandmaster, but they’re largely untethered to any specific sense of narrative cause and effect. They are, rather, sufficient unto themselves as islets of furious action, displays of the physical genius of Ip and “Razor” Yixiantian (Chang Chen), exiles from the Mainland now surviving in the urban wilderness of mid-century Hong Kong, more depictions of their existential situations than battles for any real end. Wong’s fragmentation of the fights into impressionistic affairs turns the battlers into cosmic forces, working upon beads of water and other objects in the same way history at large works on these people.
Wong sets up a dialogue between his narrative in shifting between Hong Kong in the mid ’50s, and mainland China in the late ‘30s, when Ip, a citizen of Foshan and then on the cusp of his forties, first gained real fame in the martial arts community when he was chosen to represent the loose confederacy of southern Chinese martial arts schools against a northern fighter. Ip’s voiceover says that at the time, we was in the long spring of his life as a wealthy family man married to the lovely Zhang Yongcheng (Song Hye-kyo), who watches over her husband with a solicitous, indulgent eye and is described as “a woman of few words, because she knew their power.” But the stability of his life was counterpointed by his accomplishment as a martial artist, having been anointed as a promising figure in his youth by the aged founder of the Wing Chun school, Chan Wah-Shun (illustrious director and fight choreographer Yuen Woo-Ping).
The challenge from the north is brought by a potentate of martial artistry and the values attendant to it, Gong Yutian (Wang Qingxiang). Gong unified northern schools into a federation and has nominated formidable protégé Ma San (Zhang Jin) as his successor. But he still plans to duel a southerner himself, as he believes Ma San is too aggressive and hungry to make a name for himself. Ip volunteers as a challenger in noting that he’s a comparative nobody, but his challenge is accepted because the battle in the rain has gained him notoriety. His nomination as champion is controversial as he’s still largely unproven as a fighter, and he’s rigorously challenged by fellow southern experts to make sure he can handle the various northern styles. Gong himself has a young daughter, Gong Er (Zhang Ziyi), who’s learned her clan’s famed “64 hands” technique, but whom her father wants to become a doctor and avoid the sometimes brutal world he inhabits.
The film’s early scenes, taking place in 1937, are set almost entirely within the Republic House, a brothel nicknamed the Gold Pavilion by clientele, which the southern Kung Fu adherents frequent as a kind of clubhouse and occasional field of battle. Wong’s recreation of the vanished world of classy, institutional bawdyhouses and the martial arts fraternity is similar in mood to Hou Hsiao-hsien’s studies of fin-de-siècle moods and aesthetics in Flowers of Shanghai (1998) and Three Times (2006). In contrast to Hou’s static panoramas, however, Wong’s rendering is replete with dreamlike, elliptical and obtuse framings that suggest the bustle and intimacy of this world, as well as its claustrophobic, clannish qualities. Wong’s camera is as happy caressing the hems of dresses and shoes of its characters, like noting the tiny bound feet of the Peking Opera artist who gives Ip one of his tests wearing dainty boots that belie her amazing athleticism and skill, as it is recording the fearsome speed and detail of the fighting styles. The ornate atmosphere is violated when fights take place, as when Ma San swats aside several southerners who try to challenge Gong, sending them crashing through walls and down stairwells, or flipping them right around with casual contempt. Ip prizes precision above all things in kung fu, a trait that serves him largely well in fights that take place within the stately confines of the Gold Pavilion, but which later foils him in a telling fashion.
When the time comes for his fight with Gong, however, Ip finds the master has more than a mere match of physical skill in mind. He poses a problem that demands philosophical rigour as well—to try to break a cake Gong holds and simultaneously ponder the dumpling as a symbol for China itself and the martial arts community’s place in it, as the pressure of the Japanese occupation of Manchuria and the flailing responses from the Kuomintang seem destined to cause the south to secede. Ip succeeds in snapping the cake and answers the riddle by dismissing its precept, in arguing that their kind can look beyond their own borders and consider the world their field of interest. There’s a clever confluence here, in anticipating the effect Ip’s ideas would have on the international popularity of kung fu, whilst also paying heed to a great genre motif of posing a challenge to the young would-be master that’s as much spiritual and intellectual as physical. Gong warns Ip that his victory will make him famous and a target because everyone will want to fight him. He’s immediately confronted by Gong Er, who is determined to regain her family’s honour. Thus, another great stock figure of wu xia enters the tale, or rather two: the vengeful offspring of a defeated champion and the plucky female warrior wanting to prove herself in the arena.
Wong assiduously deconstructs these figures, but also elevates Gong Er’s conflation of them to a status of classical tragic heroine. When the old men who patronise her suggest her predicament is the will of heaven, she retorts with razor-sharp contempt, “Maybe I am the will of heaven,” a statement of tremendous pith but also hubris on her part, highlighting the tragic theme most precisely. Unsurprisingly for a director who has tended in the past to luxuriate in his actresses as both performers and imagistic fetishes, particularly the veritable harem of 2046, to a degree scarcely seen since the heady days of Sternberg and Dietrich, Zhang soon becomes the magnetic pole of the film. Gong Er and Ip’s battle in the Gold Pavilion sees martial arts mastery take on cryptic sexual qualities, bringing the equally talented man and woman into the most startling intimacy possible without any actual erotic contact, faces brushing within millimetres of each other as their bodies orbit, gravity made nonsense by their will and skill. Gong Er technically bests Ip by forcing him to land heavily on a step and break it, thus violating his own rule, and the two part seemingly as friendly equals. They are haunted thereafter by recollections of the fight and its dreadful intimacy, and they continue to correspond in planning a return bout for which Ip will head north, even buying his wife a coat for a winter journey. But the outbreak of new war soon sees Ip lose his two daughters, his money and home, his wife, and finally, his country.
Many of Wong’s films are close to being omnibus works, collections of interlocked short stories in which elements mirror and repeat with algorithmic variations, with characters and situations that comment on each other sometimes in isolated episodes and other times in counterpoint. The Grandmaster is looser in this regard, as his shifts of time zone and focal character are less formally precise, in keeping with a story that works more as a chain of vignettes than a linear account. Although Wong certainly tells a story, he privileges loose ends and fragmentary insights as much as he does the core plot, justified by the nature of his tale and his essential point about Ip Man as an avatar for an age that tore societies to shreds. People are lost to time and memory. Both Ip’s wife and children are ripped away from him by war, and the world he knew disintegrates under the pressure of history, which he describes as going from spring to winter in one moment. Wong’s filmmaking follows suit, as he leaves behind the amber tints and fraternal bosom of the Gold Pavilion for visions of Gong Er standing in snowy vistas and riding steam trains bustling with industrial-age power. Gong Er encounters Razor, a nationalist spy and another superlatively talented warrior who’s been wounded and is trying to hide from Japanese soldiers searching the train that’s taking Gong Er to medical school. Gong Er pretends to be Razor’s sweetheart, and, once the soldiers leave, Razor and Gong Er share a charged moment of tactile communion before he flees.
Wong employs film references galore throughout The Grandmaster, and this scene particularly recalls Hitchcock’s The 39 Steps (1935), except with Gong Er the willing saviour rather than randomly chosen target in fake romantic contact to throw off pursuers; hints of Brief Encounter (1945) percolate as well. Here, as elsewhere in the film, however, Wong employs melodrama tropes only to fracture them and study them like facets of hallucinatory beauty and artifice, creating a romantic dream expostulated in fetishized textures: the ice on the window, the blood dripping from the seat and caking Razor’s hands as he fondles Gong Er’s fur coat, all forming a moment of distilled fantasy-nostalgia. Razor never becomes a major protagonist like Ip and Gong Er in spite of his seeming lode of lethal cool and ability; rather he becomes a contrapuntal figure to both, finding a niche for himself later in Hong Kong as a barber and pacifier who keeps gangsters from taking control of the street. But Razor never gains the kind of status Ip does in spite of his action-hero background. Wong here ventures into territory similar to Quentin Tarantino (a fan and proponent) as he invokes the metatextual nature that often inflects genre storytelling, particularly in wu xia, based in a common pool of mythology, with characters transgressing the boundaries of tales and tellers and gaining some life of their own. Razor, who could be the hero of his own story, becomes a memorable bit player in Gong Er’s, just as she is one in Ip’s legend as Wong tells it. Gong Er’s own fate is bound up with her fervent need to prove herself a worthy vessel for her clan’s legacy.
When Ma San became a collaborator with the Japanese, Gong disowned him and the two fought, with Ma San killing the old man. Gong Er was aggrieved and further stung by the requests of her father’s clansmen and adherents that she desist from reprisal. Only her bodyguard and clan loyalist Jiang (Tielong Shang), sticks by her. She asked for a sign whilst praying in a temple if her father approved of her desire for vengeance, at the price of giving up all other worldly fulfilments, and received it in the form of a candle burning before a Buddha statue. Wong certainly offers everything one could hope for in the mode of a romantic-action epic. There’s a tale of unrequited love, thunderous fights, a grand revenge saga, a strident bad guy, a determined revenger, a vast scope, and extraordinary vistas portraying an exotic, lost world. Only Wong breaks it all with his conceptual hammer and then pastes it back together as pulp travesty transformed into poetic saga—and yet there’s reality behind even some of the film’s more romantic conceits. Gong Er, for instance, is based on a woman who shot a warlord in the back after 10 frustrating years of seeking revenge against him for killing her father. Such touches confirm the sensation that there’s another element in play here, detectable even without reading interviews with Wong that confirm it: he’s trying to recreate the Hong Kong he grew up in, where men and women with legendary pasts had retreated into hidey-holes in their new home, getting on with the banal business of living. Because of the outlawing of the martial arts schools by the Maoist government in 1949, all of the masters vacated en masse for Hong Kong.
One might contrast Wong’s investigation of this fecund theme with a far less imaginative film like Edward Zwick’s Defiance (2008), which could only state, not find dramatic irony in the fact that its irrepressible real-life protagonists finished up running a Brooklyn trucking firm. Wong takes a step further back than In the Mood for Love and 2046, films which achingly recreated the Hong Kong of Wong’s youth in the brief time of pacific grace between the Maoist triumph in China and the horrors of Vietnam and Cambodia and looks to the even crueller crucible of the age before, transmuted via legendary characters. Characters like Jiang, who was once an imperial executioner (and the character in The Grandmaster who most clearly looks like a classic wu xia stock figure), and Gong Yutian’s contemporary and fellow in pre-Republic revolutionary assassination Ding Lianshan (Benshan Zhao), harken back even further to the forces that dragged China into the modern age. Crucial to the film’s structure is the disparity as well as the attraction between Ip and Gong Er: whereas Ip obeys the precepts of his Wing Chun creed and keeps moving forward in spite of awful loss, Gong Er renders herself a prisoner to the past. Wong underscores the mirroring in Ip and Razor’s experiences by depicting both in thrilling, visceral battles in the rain, except that where Ip’s fight is bloodless, Razor has to contend with assassins trying to knife him. Shots of blood falling into rainwater and sullying it communicate the essence of a more primal, brutal aspect to Razor’s experiences, as he’s pushed from nationalist patriot to lone-wolf survivor in the Hong Kong street.
Wong, who spent a year obsessively editing this film, finally turned in a rapturous mural of oneiric images, all carrying the powerful sensatory charge of sights, sounds, even scents recalled from a past just over the horizon: the whole thing could be an opium hallucination breathed in by Gong Er in her declining days, much like one of its evident models, Sergio Leone’s Once Upon a Time in America (1984). The Grandmaster is feverishly drunk on its own highly romantic, deeply aestheticized take on a lost past. Undoubtedly for wu xia aficionados there are references and genre tropes aplenty here to masticate, but its cinematic language and references are far wider. Its closest relative in recent western filmmaking as a realm of thundering steam trains, stylised elemental extremes, and fervent human feeling, was Joe Wright’s Anna Karenina (2012), and David Lean seems a point of common reference. But whereas Wright’s film was dancelike and theatrical, Wong’s is at once dense and aerated, musical in texture.
The opening fight sequence seems to take up the gauntlet thrown down by a great scene in Yimou’s Hero (2002) where action, rain, and music entwined in a synergistic dance. Indeed the stylistic gauntlet Yimou threw down with his deliriously stylised wu xia movies has remained a standing challenge for action filmmakers worldwide since, as Yimou turned his artful eye to aestheticizing genre precepts with Hero and House of the Flying Daggers (2004) with formalistic brilliance and purified, archaic, thematic concerns. Wong’s aims are ultimately different: he doesn’t offer patriotic apologia as Yimou did in Hero, nor create an uncomfortable crossbreed as Yimou did in The Curse of the Golden Flower (2005), but rather meditates on the nature of modern peace as a catharsis bought by conspicuously ignoring the horrors of the recent past. Wong confirms his debt to Leone’s Once Upon a Time in America by including a music cue from that delirious saga, but the kinship is equally signalled by shared traits and motifs, like railway stations, exile, and opium as both plot devices and style keys. Indeed, if Tsui Hark hadn’t already claimed the title, Once Upon a Time in China might have made a good name for this film.
Where Leone and Lean were sleek, spacious, classical stylists even when adopting elliptical storytelling devices, however, Wong is situated in some post-Impressionist zone, piecing together his vision in points and patches of colour and light. Wong manages to produce a film that is both intensely thoughtful, replete with sequences of quiet intensity that nonetheless remains in near constant motion, achieving a kind of ecstatic flux that can, like a great kung fu fighter, shift from any stance to another with ease. The beauty of cinematographer Philippe Le Sourd’s photography is both heightened and undercut by Wong’s fast-paced, occasionally enigmatic, eliding approach to cutting. Potentially languorous tracking shots are constantly cut off mid-flow, and early scenes are filled with vertiginous barricades between figures within frames, capturing the hermetic aspects of the time and place, as esoteric soup recipes and ancient creeds have their last moments of exacting consequence. One recurring shot depicts two fighters facing off with one centre-frame, the other circling into the shot closer to the camera, and the cut coming as they block out the opponent, cumulatively creating a tension and amplifying the sense of physical intricacy. Conversely, when he’s shooting fights, Wong becomes fiendishly precise, opposite to most other contemporary filmmakers, often alternating from eye-level shots to high, overhead views in obedience to the lateral-horizontal precepts of Ip’s philosophy.
Leone’s influence is particularly strong in the nominal climax, in a railway station on New Year’s Eve, 1940, when Gong Er finally ambushed Ma San and taunted him into a duel. Wong partly spoils his own climax with a flash-forward already depicting Gong Er in 1952, a cagey, still-beautiful but frail and haunted woman who resists Ip’s entreaties to teach him the 64 hands technique. Her battle with Ma San, the culmination of her campaign of payback, is an instant classic and indeed perhaps the best individual sequence in any movie of the past 10 years. Similar to the opening of Once Upon a Time in the West (1968), it commences with a long wait in the railway station as Gong Er studies flames in a brazier whilst Jiang sits on the platform, drifting in a wintry reverie where even the flicker of light bulbs and the swirl of snowflakes seem invested with ineluctable sense of momentous forces gathering: Gong Er strides through steam and smoke like Eastwood in A Fistful of Dollars (1964), anointed as a titanic hero. In her furious bout with Ma San, they badly wound each other. Ma San seems to come out the worse, as he ricochets off a moving train and is left sprawled on the platform, admitting defeat and allowing Gong Er her moment of triumph. But when she returns home, she coughs up blood and faints in a shot of deeply morbid ecstasy.
Wong provides the pay-off for the grand revenge saga the audience expects, but with a radical tweak that fulfils a note many other action films only suggest. For Gong Er, her defeat of Ma San is the highpoint of her life, a moment after which everything else, thanks to her vows, can only be addendum, anti-climax, and wastage. The Grandmaster‘s concluding passages are a return to classic Wong territory as it reduces its vast tapestry to a portraitist study in frustrated romantic melancholy, as Gong Er and Ip Man encounter each other in Hong Kong. Gong Er confesses her pained and resigned desire for Ip, whilst never releasing herself from the strictures of her vows, and a button, saved from the winter coat Ip bought for his wife for their planned trip north, becomes the orphaned relic of their mutual desire. Ziyi’s face, tearful and yet perfectly composed, becomes at last a pool of wan splendour, calmly studied after the furious onrush of the film preceding this moment. Gong Er dissolves like a dream in a welter of opium and visions of herself as an impossibly perfect girl practising her moves like a dancer in the snow. Ip finds himself stranded in the present tense, taunted by his own emotional imperfection and losses, with his wife dying on the mainland, separated from him by more than water or politics. Nonetheless, he survives, artfully clobbering his way to preeminence in Hong Kong and becoming mentor for a new generation. Undoubtedly, The Grandmaster might prove a frustrating experience for viewers expecting a traditionally structured story that delivers familiarly neat character arcs and studious explication. Indeed, Wong’s original concept was just such a movie. But the finished film is a different, far more adventurous success, a bold, extraordinarily executed fusion of approaches that adds up to a genuinely great cinema experience.
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Director/Coscreenwriter: Guillermo Del Toro
By Roderick Heath
One of the great filmmakers working in modern genre cinema, Guillermo Del Toro has worked his way up to becoming one of the anointed few: a director of Hollywood mega-productions. And yet, although Del Toro has affinity for the sort of material that today fuels most blockbusters, a true top-tier success seems frustratingly out of reach for the portly Mexican auteur. Since his debut with the haunting, witty fable Cronos in 1992, he’s found his greatest critical success in the Spanish-language diptych of dark fairy tales, The Devil’s Backbone (2001) and Pan’s Labyrinth (2006). Many of his films for the Hollywood market, like the fun and stylish Mimic (1997) and the Hellboy films, did middling box office, but gained fearsome cult followings. Well, at least they did with me. Hellboy II: The Golden Army was probably the best film of the past ten years to have a comic book source, offering both rigorous personality and teeming strangeness. That film’s sequence with the forest god clearly signalled Del Toro’s desire to make an unrestrained monster movie. Only Blade 2 (2004) has proved a true big hit in ratio to its budget, whilst Del Toro’s involvement with bringing Tolkien’s The Hobbit to the big screen ultimately proved a wasted effort, and he handed reins back to fellow nerd-lord Peter Jackson.
Del Toro’s surprising incapacity to truly score with a mass audience, which seems confirmed by his latest attempt at a world-conquering work achieving only soft box office, seems rooted perhaps in the fact that his affection for fantastic film retains a nerdish delight in genre esoterica, his desire to build rather than merely remake franchises, and an old-fashioned ethic that’s determinedly inclusive, refusing fashionable filmmaking postures in favour of emphasising character interaction and particularity in the worlds he creates. In short, Del Toro is a native of this land rather than an interloper, and he lets viewers know the difference.
Nonetheless, Pacific Rim is an overt bid by Del Toro to claim his rightful place at the top of the cinematic food chain. The oneiric, decidedly adult fantasy visions of his Spanish films that ironically involve children and their place in a dangerous world are balanced by the looser, goofier studies in misfits and oddballs cohering in his American works. But the hemispheres of his oeuvre still feel unitary not only in their lexicon of images and ideas harvested from centuries of folk tradition and mythology, but also in their essential tone, their emotional largesse and formal beauty, rendered in bold and fleshy, Renaissance-art colours and highly mobile, vigorous camerawork that maintains nonetheless classical rigour. Pacific Rim nominally annexes territory laid waste by Michael Bay, but is at odds with the preferred approach of most Hollywood big-movie directors like Bay.
The annoyingly vague title, which seems to have aimed for a Cloverfield-esque obfuscation, should have bit the dust during production: to get a sense of this film’s gleeful inner nature, it should’ve been called “Fury of the Mecha-Men” or “Hell-Beasts from the Deep”—something flashy, trashy, and vulgarly poetic, perfectly in tune with this film’s B-movie roots. Easily the best big-budget film of the year so far, Pacific Rim is gloriously corny and entirely unashamed of it, and no small work of formal artistry. It suggests a joie de vivre in its own absurdity and cinematic nature as well as confidence in its cornball dramatics and audio-visual force that’s been frustratingly lacking from the endless series of reboots and franchise instalments of the past couple of years. Even this year’s estimable Man of Steel had an uphill battle to erase memories of earlier versions. Del Toro, on the other hand, may well have made the best monster movie since the original King Kong (1933).
Of course, I am biased, both towards Del Toro as a filmmaker and his choice of references here. How much one enjoys Pacific Rim depends on one’s hunger for adventure, mayhem, and spectacle on the big screen, but will almost inevitably be augmented by a certain affection for ’50s scifi cinema and Japanese fantastic cinema and anime or kaiju, exemplified by the first and greatest, Godzilla (1954), and massive super-technology that offers symbiosis between human and machine, found in the likes of Godzilla director Ishirô Honda’s follow-ups like The Mysterians (1958) and Atragon (1961). Del Toro co-penned the script with Travis Beacham, who previously penned the lackluster Clash of the Titans (2010) remake, which shared at least two qualities Del Toro could appreciate: love of big, monsterish thingies and a certain democratic quality to the way it approached heroic quests. In pointed contrast to Bay’s fascist visions, Del Toro’s desire to create a more internationalist, multicultural vision of world saviours than one usually gets certainly comes out in the course of Pacific Rim, but that again is another way the film accords with old models, like Earth vs. the Flying Saucers (1956) and Conquest of Space (1955). With some emphasis on cooperation between talents of different nationalities and cultural resources, and brave new world solutions, the main plot hinges on the desperate need to create subliminal accord between two historically polarised entities, an American male and a Japanese female.
This accord becomes vital because, sometime in the near future, colossal monsters start crawling out the Pacific seabed, and attacking major cities. Del Toro gives an immediate nod to It Came from Beneath the Sea (1955) as the first monster attacks the Golden Gate Bridge, severing its span while assaulted by jet fighters who find their weapons hopelessly outclassed by the terrifying beast. The animal is finally brought down after several days and apocalyptic damage to several cities. Soon, however, a steady number of of the so-called kaiju crawl out of some kind of dimensional portal hidden deep in the Pacific rift to create more havoc. A counter-weapon to the epidemic of monsters is rapidly developed and deployed: colossal, hard-to-control robots called jaegers (German for “hunters”) that are piloted by specially chosen people who have the ability to “drift,” that is, symbiotically join minds through technological linkages. People tend to drift best with people they already share connections with, so many jaeger pilots are related or have similarly close bonds. Charlie Hunnam plays Raleigh Becket, who pilots a jaeger with his brother Yancy (Diego Klattenhoff). Vigorous and unorthodox fighters with an elastic approach to the rules of their trade, Raleigh and Yancy venture out of their designated defence zone off the Alaska coast one night during a fearsome storm to save a fishing trawler in the path of a kaiju. Although they succeed, the kaiju they thought they killed surfaces. The monster slices open the jaeger, and Yancy is ripped away to his death. Raleigh manages to keep enough control over the machine to finish the beast off and bring the mangled jaeger to the coast, where it flops on a beach before a grandfather and grandson (David Fox and Jake Goodman), fleetingly reminiscent of the main characters of Cronos.
Yancy’s death marks another turn in the tide of the kaiju war, as more of the tougher, more intelligent breed of beast that killed him emerge. Raleigh, left bereft and mentally scarred in more ways than one by the loss of his brother and drift partner, spends years in exile working construction shifts on the new sea wall the United Nations has directed be built to hold out the kaiju. There seems here to be a bit of a satirical pot-shot at the infamous Israeli security wall as well as “pragmatic” solutions to the eventuality of flooding from global warming, or a genre conflation of the idea with Hadrian’s Wall or the Great Wall of China. But it’s still really a broad metaphor for any problem that can be blocked out of sight and thence out of mind. Of course, that doesn’t last long. Meanwhile the jaegers have their ranks thinned, and finally the marshall of the force, Stacker Pentecost (Idris Elba), is told by assorted bigwigs that the jaegers are to be decommissioned. Just as soon as Pentecost is informed of this, however, a kaiju easily bashes a hole through the wall in Sydney, and is brought down by Aussie father and son jaeger pilots Herc and Chuck Hansen (Max Martini and Robert Kazinsky).
The jaeger force’s science team, garrulous American nerd Geiszler (Charlie Day), who finds the kaiju unremittingly cool, and snooty, fussy Oxbridge type Gottlieb (Burn Gorman), who loves numbers far more than the messy elements, predict that kaiju will start to arrive in massed groups. Realising that the human race’s days might be numbered, Pentecost tries to get as many jaegers in the field as possible for a last-ditch attempt to close the portal, and particularly wants Raleigh because he’s the only one apart from Pentecost himself who ever managed to pilot a jaeger alone. Nonetheless, a new drift partner for Raleigh is sought, and the best candidate proves to be Pentecost’s assistant Mako Mori (Rinko Kikuchi). In good contemporary fashion, Mako proves her grit and equality by besting Raleigh in a kendo battle. But Pentecost is reluctant to field Mako, for good reasons: she has personal, tragic spurs to want to take on the kaiju, with the kind of trauma in her past that can turn drifting into a destructive psychodrama. As both she and Raleigh share such trauma, they are a combustive team—risky, but also potentially extraordinary. Many films have explored how traumatic past experiences can both bring people close in kinship and retard their capacities to operate in the urgent flow of life, but here they’re quite crucial to the way the plot unfolds.
An immediate, stand-out quality of Pacific Rim is how good it looks, not an entirely superficial piece of praise. There’s been some criticism in various quarters of the photography of the fight scenes, and indeed, Del Toro occasionally frames his action close to the battles in that modish fashion that makes them blurry, dizzying studies in motion. But Del Toro never lets the action devolve into the kind of gibberish that some directors like Bay or Jonathan Liebesman have wrought lately, trying rather to break up the potential visual monotony of big things hitting each other. Del Toro knows how far to take it, and where to step back, and frankly, the inability of some observers to discern the difference worries me. Raleigh and Yancy’s first battle takes place in a churning squall: following Raleigh’s comment that the jaegers make their pilots feel able to take on hurricanes, the notion that these machines can compete with the very elemental nature of the Earth is rendered thrillingly literal in combat. More importantly, Del Toro sees no reason why special-effects-based cinema can’t be not just thrilling, but actually beautiful in a fashion that avoids the plasticity of a lot of CGI work. Pacific Rim is absolute eye candy. The lysergic vivacity of the colours comes to resemble some brand of modern art, with a palette close to Ridley Scott’s early films, in a peculiar, visual tone poem of modern urban noir, except on a far larger scale and blended with a techno-gothic largesse. His delight in swathing battles in rain and night helps contribute to the sort of visual density that distracts from flaws in the effects, of course, but also helps Del Toro create a rich atmosphere for his battles, apt for a director who loves his Universal horror films.
To expect Del Toro to offer the kind of polymorphic strangeness of his far smaller films in something like this would be pretty foolish. Pacific Rim doesn’t try to upset the apple cart in terms of genre rules; on the contrary, it tries to recreate the naïve tone and deceptive simplicity of classic models whilst blending it with the supercharged spectacle modern cinema can offer. Whereas Jackson’s take on King Kong (2005) was an enormous, gorgeous, but defanged and unwieldy love letter to the ideals of the monster movie, Del Toro keeps focused on the mode’s basics: titanic entities wailing on each other. At the same time, Pacific Rim manages to introduce some scifi gimmickry with genuine depth without getting bogged down in its own conceptualism: the concept of “drifting” delves into cyberpunk territory where barriers of the psyche are broken and definitions of physical reality and human intimacy lose some of their traditional meaning. It also presents a speedier version of the construction of empathy between people, which in most human experience, begins on a familial level, then extends to romantic partners and, if we’re lucky, close friends and immediate colleagues. When Raleigh and Mako first drift and take charge of their jaeger, Raleigh’s traumatic recollection of Yancy’s death shoves spiralling Mako into a recollection of her own formative trauma: the memory of wandering the lanes of decimated Tokyo with a colossal kaiju stalking her after killing her family.
Del Toro’s feel for the roots of such fantasy in childhood phobia is keen here in the nightmarish evocation of abandonment and the fear of a colossal force that feels straight out of any number of childhood bad dreams, and plugs back into the same mythopoeic zone Del Toro investigated with Pan’s Labyrinth, particularly in the totemic red shoe which Mako clutches in her memory and which adoptive father Pentecost hands to her to signal her graduation to monster killer. However, here the children are not abandoned in the face of horror, but rather the jaegers stand for all parental strength to hold back the nightmares, according with Mako’s ascension to full adulthood. Pacific Rim doesn’t mimic the feel of a fairy tale, and yet its underpinnings certainly maintain those qualities, as well as employing a delightful fetishism for taxonomy and offering peeks into bazaars of the esoterically charming and strange, in the colossal barns that house the jaegers and the kaiju party emporium run by Hannibal Chow (Ron Perlman) that captures the essence of being a kid and wandering into some pit of nerdish delight. Another thing Del Toro succeeds in which filmmakers who try to make monster movies often fumble is making their creatures not only malicious enough but also tough enough to make seeing them smote actually enjoyable, as the difficulty in killing colossal monsters is charted vividly: the rise of Raleigh and Mako is depicted purely in relation to their building ability to kill kaiju, from desperate and frantic tussles to lethal efficiency.
The film’s central battle takes place in Hong Kong, as the kaiju seem to hunt Geiszler following his invasion of their hive-mind, tracking him down to a public shelter, whilst the jaegers are faced with defeat by the new, specifically engineered beasts, including one that generates a charge that knocks out the electrics of the jaegers. Only Mako and Raleigh can save the day, and save it they do, marching into battle with a container ship wielded like a club, and finally bisecting a winged demon with their suddenly revealed super-sword, a compulsory mecha flourish saved for the most beautiful reveal and pay-off. The ebullient absurdity and grandeur of Pacific Rim can and should impress itself upon any receptive viewer, but if you’ve ever shared any of the fetishes I listed earlier, you’ll be especially tickled.
Neither the monster movie nor the concept of the giant or humanoid robot are concepts peculiarly native to Japan, of course. Godzilla was directly inspired by the Ray Harryhausen-enabled The Beast from 20,000 Fathoms (1953), whilst men driving robots has been a genre fixture since the early 20th century. But the kaigu eiga or “strange creature film” that Godzilla defined has its roots in the moment following World War II, as Japan faced modernisation in the face of atrocious destruction. Godzilla stood in for all the awful, impersonal threats of the atomic bomb and the modern age, and the kaigu eiga became a hugely popular style as a result; overseas, they became perhaps the key introduction to Japanese cinema and literary culture for most people. Soon enough, in the likes of The Mysterians and King Kong Escapes—epic technological reactions to these metaphoric menaces—began to appear, big enough and brash enough to answer such awful figurations with force, but requiring evolutionary boldness from humankind. The notion of humans forming symbiosis with machines became a fulcrum of the mecha genre, which has analogues in the American tradition like Iron Man, but which remains distinctively Japanese nonetheless. In mecha, an emphasis on collective power is always nascent, the notion of parts fitting together to make a whole on both a human and a technological level, a sort of gestalt power.
This aspect is realised in perhaps the most surprising and resonant edge of the traditions Del Toro is quoting here in how Del Toro perceives and draws out the faint mystical quality that often underlies them. Having recently made a repeat viewing of Tsui Hark’s gloriously loony-tunes Zu: Warriors from the Magic Mountain (1981) just a few days before seeing Pacific Rim, I was freshly attuned to the degree Del Toro and Beacham evoke the same conceptual fulcrums as their models. As in Zu, the ultimate unity of two different people linked on a supraphysical level to become a greater entity becomes the necessary ideal for conquering evil, though here it’s achieved on a techno-psychic level, rather than a spiritual one, but the difference is negligible, especially as there’s often a mystical edge underlying the fetishized futurism of a lot of anime. Notably, another recent film to channel the same influence and with similar configurations was Scott Pilgrim vs. the World (2010), which also paraded an anime influence, but in an entirely different key. The functioning accord needed between Mako and Raleigh is echoed by the need for the entire jaeger team to work together with their multitudinous nationalities, and the biology/abstraction schism of Geiszler and Gottlieb’s concepts of science and their radically different personalities, and the brain/hand link between the scientists and the warriors. Geiszler eventually decides to try drifting with the brains of the kaiju to learn about their motives, and successfully divines the forces employing them. Not surprisingly for Del Toro, Pacific Rim eventually edges into the sort of Lovecraftian territory he adores, that realm on the borderline between science fiction and psychological monstrosity.
Del Toro also finds peculiar humour and thematic heft in the sight of a whole kind of illicit industry growing off the literal detritus of the kaiju wars, giving him a chance to revisit the kind of mischievous black-market economics and underworld life he’s explored before in Hellboy II’s troll market sequences, evoked here as Geiszler travels down into the boondocks of Hong Kong, in a neighbourhood called the Bone District that’s sprouted in the shadow of a gigantic kaiju skeleton. Geiszler searches for an intact kaiju brain he can drift with, and with Pentecost’s guidance, he tracks down the distinctly un-Chinese Chow: “I got the name from my favourite military leader and my second favourite Szechuan restaurant in Brooklyn,” Chow explains, which sounds exactly like Del Toro and Beacham explaining how they thought the name up. Perlman’s appearance gained an appreciative laugh from the audience at my screening: he’s finally become a popular cinematic icon.
Geiszler is startled and excited to discover that Chow’s operation has mastered preservation and exploitation of the kaiju in a way the biologist thought impossible, with grotesquely amusing touches, like the colossal, squirming ticks Chow’s operatives pry off the fallen beasts. Chow ends up as, well, chow for a baby kaiju after airily proclaiming one dead, but Geiszler and Gottlieb joins forces in drifting to invade the kaiju’s mind and extract the dreadful truth about their origins and purpose. Geiszler’s adventures in Hong Kong see the bespectacled boffin singled out for annihilation by the kaiju who attack the city, and, thrown out by Chow who realises this, he’s forced to take refuge in a public shelter, where the panicking denizens thrash around him trying to get away from this Typhoid Mary but unable to escape their supposed shelter, as a kaiju bashes its way in from above.
The character postures—Pentecost is the armour-assed leader, Raleigh the bruised saviour, Mako the talented neophyte who only needs to get her act together—are fundamental, but handled with such verve and straight-faced force by cast and director that it fits this fare perfectly. There’s a merciful lack of Joss Whedon-esque flippery or pseudo-hip humour. Even Del Toro’s casting of two Americans to put on cheesy accents as an Australian father and son, and perpetual xenomorph Clifton Collins Jr. as the team’s Chinese-monickered tech wiz, has a certain aptness in recreating the pasteboard tone of many B-movies, and there is a music hall sense of humour underlying the regulation Alpha male head-butting of Raleigh and Chuck. Although this could just be a by-product of watching it as an Aussie with an audience of such: hoots of delighted derision were exploding around me whenever Martini and Kazinsky opened their mouths. Even if there’s nothing as happily off-message in the film as Hellboy 2’s hilarious Barry Manilow sing-along, Del Toro still manages to offer fillips of character comedy, from making Mako a bit of a perv, constantly trying to catch a glimpse of Raleigh with his shirt off through her cabin door peephole, to Gottlieb enthusiastically, if cluelessly trying to match Geiszler’s homeboy handshake. Del Toro’s riffs on stock characters are much like his riffs on anime: gleeful in recreating their essence whilst also subtly undermining them or warping them to his individual purpose.
Hunnam, who’s been hovering on the edge of a major career ever since appearing in the original British version of TV’s “Queer as Folk,” and his enticing performances in Nicholas Nickleby (2002) and Cold Mountain (2004), leaves behind his smooth-cheeked Dickens hero for a modern variety with bruises on his soul. He’s entirely likeable, to the degree Raleigh’s an upright and solid hero, though the film’s one lack is a protagonist as flagrantly cool and richly conceived as Hellboy. Kikuchi and Elba ultimately own the film. Kikuchi, who broke out with her performance in Gael Garcia Bernal’s very different fable about internationalism, Babel (2006), and provided a slyer pleasure in The Brothers Bloom (2009), still looks barely out of her teens even though she’s over 30, and offers a slightly oddball elegance to her roles; here the mix of supple humour and emotional immediacy she brings to her part is vital. Normally I don’t like iron leader characters (in films or real life), but the compensating factor for Pentecost is being played by Elba, whose capacity to project formidable authority overlaying a contemplative depth, hinted at in Thor (2011) and Prometheus (2012), is utilised here and mixed with a certain fearsome humour, as when he chides Raleigh, “Rule number one, don’t ever touch me. Rule number two, don’t ever touch me,” and serves the lippy Chuck a harsh character analysis.
The thunderous finale is gloriously over-the-top, as multiple hell-beasts attack our heroes, noble sacrifices and hair’s-breadth escapes are made, dimensions are crossed, and alien swine are righteously roasted. It’s certainly possible to wish that Pacific Rim had more down time for its characters and time to expand on some of its trippier ideas, but it ultimately remains faithful to its chosen brand. Many films try to make me feel eight years old again; this one succeeded.
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The Days of High Adventure: A Journey through Adventure Film
Directors: Nathan Juran, Gordon Hessler
By Roderick Heath
Ray Harryhausen’s death this past May genuinely pained me, like so many fellow film lovers who had grown up with his works. Harryhausen’s work kept the faith in cinema’s capacity to make the illusory and the impossible come to life on the big screen. Whilst the grand old man of movie magic hadn’t done any new work of note since 1981, his life provided a link with the golden age of studio cinema, and beyond that, through his mentors, to the pioneering roots of film. Nerds of many stripes loved Harryhausen, not just for fashioning images that fuelled their imaginations and brightened up the dolour of existence, but also because he seemed one of us. Like a much later generation of filmmakers who would try conjuring epic cinema through backyard thrift and wit, Harryhausen began as an adolescent enthusiast and tinkerer, one who watched King Kong (1933) one too many times.
Harryhausen sought out the mentorship of Kong’s effects maestro, Willis H. O’Brien, who had forged his famous stop-motion techniques, a version of animation working with malleable figures rather than drawn cells. In 1949, having worked under Frank Capra and George Pal, Harryhausen gained his first feature film credit alongside O’Brien with Mighty Joe Young. Four years later, after crafting a handful of shorts, he helped make The Beast from 20,000 Fathoms, partly inspired by a story by his boyhood friend Ray Bradbury, but really a variant on King Kong, albeit one that dragged the mythos into the Atomic Age. Harryhausen’s effects immediately became a kind of film star in their own right.
Harryhausen followed up Beast with It Came from Beneath the Sea (1954), Earth vs. the Flying Saucers (1956), and Twenty Million Miles to Earth (1957), all produced on tight Columbia Pictures budgets that severely limited their scope and drama. Nonetheless, they were highly profitable and are still huge fun, quintessential experiences of the era’s scifi craze, shot full of imagery that helped create a lexicon of the fantastic in cinema that’s more powerful than ever. Harryhausen forged a partnership with producer Charles H. Schneer that would hold until Harryhausen’s retirement. The team first paired with Nathan Juran on Twenty Million Miles to Earth, a former art director who had won an Oscar on John Ford’s How Green Was My Valley (1941) and had moved into fantastic cinema with the weak Beast rip-off The Deadly Mantis (1957). Looking for a more expansive and spectacular field in which to exercise his gifts, Harryhausen spearheaded a turn from scifi monsters to mythology and adventure for the first time with The 7th Voyage of Sinbad, crossbreeding special-effects-based spectacle with traditional swashbuckling heroics. For the first time, Harryhausen got to make a feature in colour, and he debuted his new technique, called Dynamation, which allowed more sophisticated, layered interaction between photographic elements.
Harryhausen was always deeply involved with developing his projects and the aesthetics of his films, writing storylines and often dictating their visuals. This was one reason he became identified as their essential auteur over the credited director, on top of the fact that he was often accused of picking journeymen over greater directors to make sure the spotlight remained on his work. This wasn’t exactly true: amongst the directors Harryhausen worked with were Juran, Cy Endfield, Don Chaffey, Gordon Hessler, and Desmond Davis, all talented and engaged smiths of genre cinema who had a way with arresting imagery. Harryhausen and Juran meshed particularly well, as Juran had a sense of decorative colour and design that fleshed out Harryhausen’s worlds, as well as a strong sense of craft. 7th Voyage and Jason and the Argonauts (1963) stand as Harryhausen’s best films, both triumphs of a particularly lustrous and stylised, yet also earthy and robust, brand of adventure filmmaking.
Harryhausen’s material was cleverly pitched on a level that appealed both to the youth audience, which loved the colour and fantastic intricacy of his work, and to older filmgoers. His films stood fairly lonely throughout the ’60s and early ’70s, when it was widely assumed that to be hip, fantastic films had to be either self-mocking or else loaded with loud satiric or allegoric import: Harryhausen stuck mostly to a tone of bare-boned, unself-conscious intensity, but with suggestions of a deeper awareness. One of the most memorable sequences in 7th Voyage comes when evil magician Sokurah (Torin Thatcher), for the sake of entertaining the Caliph of Baghdad and his court, transforms a princess’s middle-aged, uptight handmaiden Sadi (Nana DeHerrera) into a bizarrely erotic, blue-skinned snake woman who dances with liberated, but deeply disturbing joy, until she almost strangles herself with the new tail she’s not quite aware of. The undercurrents of this scene exemplify the sensibility behind the Harryhausen brand, distilling suggestive and polymorphic ideas into a colourful and deceptive sequence, and also presenting a perfect unity of the special effects and Bernard Herrmann’s scoring.
In 7th Voyage, Sinbad (Kerwin Matthews) is transporting his fiancé, Princess Parisa (Kathryn Grant), whose marriage to Sinbad will seal a peace between Baghdad and her native kingdom Chandra. On the way, he rescues Sokurah from the rampaging assault of a cyclops when his ship anchors off the mysterious island of Colossa. In the process of escaping the cyclops and protecting Sinbad’s crew, Sokurah loses the magic lamp that is his most prized possession. Sokurah is desperate to return to Colossa to recover his lamp, which contains a genie in the shape of a boy, Burani (Richard Eyer), who can emerge to perform feats of wondrous magic. He tries to charm the caliph (Alec Mango) into granting him the ship he needs with displays of sorcery, but Sinbad convinces the caliph it’s too dangerous. Sokurah forces their hands, however, by shrinking Princess Parisa to the size of a small doll: the princess’s father threatens war on Baghdad if they can’t restore her, and they have to accept Sokurah’s word that the princess can be restored with ingredients only found on Colossa. Because so few regular sailors will dare the voyage, Sinbad hires a crew of criminals, who naturally prove mutinous; they are tamed by the terror of encountering Sirens that drive them mad off the Colossa coast. Landing on the island, Sinbad takes a party inland to search for the nests of the fabled Roc, a bird whose shell is a necessary ingredient for Sokurah’s potion. But the island proves a relentlessly dangerous place where Rocs and the Cyclops decimate Sinbad’s crew.
7th Voyage starts with a motif that would recur throughout Harryhausen’s subsequent fantasy works and that helped mark a new phase in Hollywood’s approach to historical cinema—engaging with the past through approximations of period aesthetics. The credits unfurl over illustrations that mimic the style of the art of the from which cultures the stories are drawn, introducing the audience to the iconography and traditional background of the stories before the narrative proper begins, and grounding the material in a sense of the arcane suddenly brought to life, in much the same way that Harryhausen shocks lumps of latex and metal to life. Juran’s sense of colour and design balances the lustrous location shooting, which, like many epics of the period, was done in Spain. The candy-coloured costuming of the court scenes treads close to pantomime, but the use of old Moorish structures as stand-ins for Baghdad helps give the film a sense of solid physicality, one that pays dividends as it moves to the Colossa coastline, a place filled with genuinely interesting and odd-feeling locations that give lustre to the sense of transportation: Harryhausen’s effects conjure a colossal carved face through which the adventurers must move to penetrate the inland of Colossa, with suggestions of lost civilisations and daemonic power.
Juran’s direction is canny in his sense of event: knowing a character like Sinbad doesn’t really need an introduction or an origin story, he can simply leap into the narrative, with Sinbad’s ship crawling through the dense fog near Colossa, and dissolving to a inward tracking shot that finds the good captain himself at the wheel of his ship, face stricken with keen attention and electric curiosity as well as concern as he ventures into a new unknown, thus immediately identifying the hero’s perspective with that of the audience. 7th Voyage actually strip-mines a couple of different Sinbad stories from the tales of Scheherazade, freely mixed with touches from The Odyssey, notably the Cyclops and the Sirens off Colossa, whose hideous screeching drives Sinbad’s mutinous crew mad but that he, Sokurah, and loyal mate Harufa (Alfred Brown) block out with waxed cloth in their ears. And again, King Kong’s influence is apparent in the motif of a lost world where monsters weird and fantastical stomp, visited by a ship penetrating a veil of fog.
The first time I ever saw 7th Voyage, I was struck by the unnerving predication of the film’s being partly set in Baghdad—this was around 1990, I was a kid, and the Gulf War was brewing, lending dark immediacy to the threat of the Sultan of Chandra (Harold Kasket) to reduce the city to “rubble and bleached bones.” Of course, being a kid, I still had an occasionally confused sense of film chronology: I recall exclaiming during the finale, when Sinbad and Parisa swing across a chasm on a rope, “Hey, they ripped that off from Star Wars!” Of course, it was the other way around. Indeed George Lucas’ love of referencing Harryhausen’s works was a recurring motif in his glitzy series.
The beauty of Harryhausen’s work always lay in the exacting sense of behaviour, the articulation and physicality of his figures, and the mischievous qualities of humour and sensitivity so often invested in them. It’s this aspect, difficult to describe, which helped them transcend the realm of mere effects and become creative visions. The Cyclops, great two-legged beasts with horned heads and centaur legs to match their singular eyes, seem like cruel mistakes of nature trapped by being too large to be agile and too dumb to think logically, but with their cages for prey, spits for roasting game, and cumbersome, spiked clubs seem barely less civilised and intelligent than the creeps who comprise most of Sinbad’s crew, and with whom they engage in a battle of brute force and arrogance. When the crew come across a hatching Roc, they promptly spear the huge, fluffy chick and roast it, the newborn’s thigh offering a hunk of meat the size of a buffalo leg. When the chick’s mother, a far larger, two-headed, eagle-like bird, returns and finds what’s happened, she understandably ravages the remnants of Sinbad’s crew and plucks Sinbad himself away to devour at her convenience. This was a quality Harryhausen had partly learnt from O’Brien, who offered such touches as his prehistoric birds scratching behind their ears and an often jarring sense of detail, like the broken-jawed Tyrannosaur King Kong defeated lying prone, dying but still breathing. Harryhausen followed O’Brien in this, his monsters often displaying wrenching, surprising emotion, peculiarly sensitising an audience to their plight: you feel sorry for the Ymir of Twenty Million Years and the Cyclops of these films even as they rampage, often because their human persecutors seem much less lively and individual: so often in Harryhausen there’s a sort of ecological spirit underlying the message. The overt violation of a tenuous balance of a rarefied natural order wrought by Sinbad’s crewmen is replicated less crassly but more dangerously by Sokurah’s alchemist arrogance, having gone so far as to chain a colossal dragon outside his cave laboratory as a watchdog.
The colour of 7th Voyage, the vivacity of its pace and the mutually complementary power of Harryhausen’s effects and Herrmann’s music rest on the bedrock of a well-shaped narrative, with a kind of simple but rigorous care that’s even rarer in modern equivalents than the exacting personality of Harryhausen’s effects. Characterisations are, of course, one-dimensional in an authentically mythic fashion: Sinbad is brave and honest, Sokurah is evil and wily, Parisa is sweet and plucky, Harufa is loyal and doomed. The younger audience gets a figure to empathise with in Burani, who is essential to the narrative and whose desire to escape his supernatural life accords with Sinbad and Parisa’s tragic frustration in her plight, and contrasts Sokurah’s merciless hunger for power and the threat of war hanging over their respective cities. The clarity of the plotting in Kenneth Kolb’s script, which borders on the naïve but retains integrity, keeps its flow of cause and effect surprisingly precise, even elegant, each element informing another. Parisa’s plight is not just a plot motivator, but a superbly utilised device: with her tiny stature, she can help spring the lock of the cage where the cyclops puts the crew. There’s a lovely sequence of chintzy fantasy in which Parisa realises she can slide down the spout of the lamp to visit Burani within and learn the phrase that calls him out. She finds a pellucid space where fog flows out a tablet and a poem-puzzle that holds the key to freeing Burani, and the boy himself in solitary imprisonment, delighted by the Princess’s visitation but melancholy in his fate as a slave to the will of men: the film aptly fades out on the lad, now human, gleefully taking the helm of Sinbad’s ship. The cyclical rebirth of Burani is echoed by the self-induced destruction of Sokurah. The amusingly literal device he provides for Sinbad’s crew to defend themselves from the Cyclops, a huge crossbow that takes a dozen men to load, is finally used on Sokurah’s pet dragon, which then promptly falls in death on its master.
The finale, in which Parisa drops the lamp into lava according to the rhyme, looks forward to Peter Jackson’s finale for his The Lord of the Rings: The Return of the King (2003), Jackson, of course, being another contemporary movie wizard much influenced by O’Brien and Harryhausen. The Fellowship of the Ring (2001) betrayed the influence in its Mines of Moria scenes that mirrored the environs of Sokurah’s underground castle, whilst its dragon protector surely inspired the one guarding Gringotts in J.K. Rowling’s Harry Potter and the Deathly Hallows and its film version. It’s not just the ingenuity of Harryhausen’s effects and Juran’s design here that made their work so powerfully formative, but its genuine artistry, the care of the lighting and framing, the gift for capturing the flavour of the arcane with ruins of civilisations and lost lore rediscovered, in the midst of primal terrors and alchemic nightmares. Juran’s fondness for high and low angles turn every element in the film into an aspect of a drama built around size in a dialectic of relative strength. Sokurah appears as a silhouetted figure sneaking into Parisa’s palace bedchamber to curse her, her arm seen getting smaller and smaller on the bed, whilst later he looms over her as colossally as the Cyclops do over the others. The taboo is evoked throughout, from Sinbad’s initial knock on Parisa’s cabin door, rebuked by Sadi, to Sokurah warning crewmen he leads not to drink from a stream he claims is poisoned, but they soon find tastes like wine, a different kind of poison in the context of a dangerous land.
The finale’s eye-popping set-piece is Sinbad’s battle with a skeleton animated to glowering, ferocious life, armed with sword and shield and duelling the hero in the midst of Sokurah’s castle. Sinbad, faced with the impossibility of killing such an enemy, tricks the skeleton into following him up a spiral staircase from which it falls and breaks to pieces. Over a half-century later, this sequence is still astounding, and perhaps more so for knowing that the choreography wasn’t being exactingly mapped out with computers, but rather by Harryhausen’s hand and eye. Of course, Harryhausen tried to top this in the climax of Jason and the Argonauts with a small army of such skeletons battling the heroes. If there’s a dated aspect to 7th Voyage now, it lies only in the blandly American presences of Matthews and Grant, whereas British character actor Thatcher’s magnificent hambone zeal is hugely entertaining. Juran went on to make with Matthews the more overtly juvenile Jack the Giant Killer (1961), almost a remake of 7th Voyage that also featured Matthews and Thatcher, and the horror movie The Boy Who Cried Werewolf (1972).
Harryhausen did not return to Sinbad as a subject for 15 years. The changes that went on in the world and the film industry in that time were enormous, and Harryhausen relocated to England, joining a small band of American filmmakers who were finding a more rewarding production base there. The interval between 7th Voyage and The Golden Voyage of Sinbad is telling, less in the look and quality of Harryhausen’s work and the film, which does a great job of evoking the saturated colour and epic craft of the earlier film, but in the approach it takes to the same basic story: where 7th Voyage is bouncy and comic book, Golden Voyage is terser in dialogue and storyline, tougher and less primly naïve, if also less spectacular and vibrant. The success of One Million Years B.C. (1966), largely owing to the incandescent sex appeal of Raquel Welch, was followed by the nearly ignored The Valley of Gwangi (1968), and a five-year gap intervened before Golden Voyage’s release. Harryhausen’s product had been battered by inconsistent commercial performance, and he had learnt one lesson: Golden Voyage puts the busty beauty of English starlet Caroline Munro front and centre. Director Hessler, fated like too many other interesting directors to spring out of British genre cinema in the late ’60s to essentially disappear, had done striking work in horror films before this, and his subtly oneiric take on Harryhausen’s visions is loving and rich.
Although it’s often suggested that Harryhausen’s brand was ultimately rendered obsolete by the explosion of fantastic cinema at the end of the ’70s, I think it’s also true that explosion was largely due to the success of Golden Voyage, which revealed there was a new audience hungry for old-fashioned thrills. Sinbad was played this time by John Philip Law, the most conspicuously Aryan of movie stars appearing with dyed-black hair, an American who had become a stalwart in European cinema. His Sinbad is a touch more roguish, if no less ultimately good, in a fashion that looks forward to Indiana Jones as a gritty soldier of fortune leaping into the unknown for good and glory. Like its predecessor, Golden Voyage pits Sinbad against an evil sorcerer and sends him to a mysterious land filled with atavistic peril: Tom Baker earned his epochal run as Doctor Who by playing Prince Koura, the magician with designs to ruling an Arabian city-state, trying to unite the three pieces of a wrought-gold dial that will give him unlimited power, anticipating the plot of Hellboy II: The Golden Army (2009), by another Harryhausen acolyte, Guillermo del Toro. One of the pieces of the crown falls fortuitously into Sinbad’s hands via a Coleridge allusion—the piece is dropped by a tiny winged homunculus created by Koura. The finger of fate is on Sinbad, as he’s visited by that dream of a mysterious dancer with a tattooed eye on her hand and visions of Koura. He finds the dancer, Margiana (Munro), is a slave in a merchant’s house, and, seeing the tattoo and recognising her import, manages to extract her at the price of also accepting the merchant’s bohemian son Haroun (Kurt Christian) as a crewman. Sinbad is enlisted by the Vizier (Douglas Wilmer), who has been so disfigured by Koura’s magic in his efforts to resist that usurper that he has to wear a mask. The Vizier gives Sinbad clues that point to the lost continent of Lemuria in the Indian Ocean as the location of a fountain of divine power, and he accompanies Sinbad in the adventure to retrieve the relic.
Harryhausen often turned his own showmanship into a subtext of his films: Sokurah’s malefic delight in exhibiting the transformed Sadi in 7th Voyage—“Behold!” he cries before shattering the urn that contains herr transformed self—is the cinema magician’s sneaky avatar, whilst Golden Voyage more darkly suggests the exhaustion as well as the thrill involved in conjuring life from clay. In one of the most fiendishly achieved, but subtle moments of Harryhausen’s craft, Koura is shown resuscitating one of the homunculi, patient and delighted father to an unholy, yet charming beast rising from a lump of artificial flesh to alert, scampering life ready to do mischief. Koura is slowly being aged to the point of wizened collapse by working his magic, a note that accords with Harryhausen’s explanation of his eventual retirement as owing to his wearying of labouring so long and hard on single projects when other filmmakers could make many more. Elsewhere in the film, Harryhausen proffers two sterling scenes of combat by the heroes with animated statues, the first with the figurehead of Sinbad’s own ship, brought to life by Koura to steal a map, and later a figure of Kali, the Indian goddess of cyclical destruction and rebirth, whose six arms present Harryhausen with one of his greatest challenges of articulation, solved with superlative skill.
Golden Voyage romps gleefully through its essentialist plot: screenwriter Brian Clemens, a stalwart hero of British film and TV genre writing at the time, is mischievous in developing some familiar themes but then distorting them, like orphaned Margiana’s anointed status by the eye tattoo that proves to mark her not, as usual in pulp fare, as a lost heir to a kingdom, but actually a chosen sacrifice/mate to a centaur worshipped as a god by the devolved inhabitants of Lemuria. The film moves through the crucial motifs of the mythic quest, a reminder that Harryhausen and Clemens had a grip on the innate structural sense Joseph Campbell identified. Such motifs come complete with riddle prophecy, delivered by the “Oracle of All Knowledge,” a horned spirit (played by an uncredited, marvellously weird Robert Shaw) that appears in a sacred flame like an eruption of the secret id of humankind. Although the narrative is determinedly traditional, it laces contemporary ideas as well as classical references throughout: whereas 7th Voyage is concerned with frustrated mating rituals, perfect for the repressed ’50s, here Haroun is a coded stoner-slacker needing some advanced application, whilst Margiana offers unabashed cheesecake in a role ironically defined by nascent emancipationist reflexes, as Sinbad, after glimpsing her delirious dancing form in a prophetic dream, liberates her from slavery and makes her one of his crew. There are hints of perverse metaphor as Margiana encounters her intended fate as bride of the centaur, whilst Haroun offers some comic relief redolent of Willie Best: “My heart is full of bravery!…But I have very cowardly legs.” Of course, Haroun mans up enough to become a possible successor to Sinbad, giving the Kali statue a shove over a precipice to save his master.
“There’s an old proverb I choose to believe in,” Sinbad says at one point, “Trust in Allah, but tie up your camel.” This becomes a running gag, and also reintroduces a thematic strand that runs through so many of Harryhausen’s works—counterbalancing the seriousness with which they question the nature of what’s alive with a belief in human audacity in the face of primal forces. Just as Jason in Jason in the Argonauts tells Zeus to his face that he wants to prove men can challenge the infinite, Sinbad repeatedly proves the value of his blend of guts and caution in taking on the mystical. The polycultural wonderland that Hessler, Harryhausen, and Clemens evoke here encompasses a variety of mythological traditions, keeping its hero in focus as a figure of early cross-cultural outreach and dynamism. The usual climactic battle of monsters takes on overtly symbolic aspects, as the Oracle predicts good and evil battling at the edge of eternity, fulfilled when the centaur is attacked by a griffin. Golden Voyage could have used a little more story complication, but the feel for storytelling minutiae is still strong, in Harryhausen’s effects, like the displays of fear on the homunculus’ face and the bewildered aggression of the centaur, and the production, particularly the excellent sound design that gives corporeal conviction and dread to moments like the figurehead tearing itself loose from its place with the crack of splintering wood. Care and vision are also apparent in the directing, culminating in the finale in which Koura becomes invisible, only to be caught out standing in the waters of the magic fountain, his shadow revealed; Sinbad stabs him, and the fountain turns blood red.
The success of Golden Voyage gave Harryhausen renewed vigour and clout, but fate proved unkind, as his next film, Sinbad and the Eye of the Tiger (1977), was released in the same summer as the first Star Wars hit. Harryhausen’s stop-motion effects themselves weren’t yet outmoded: inspired to take up the form by 7th Voyage, Phil Tippett would work on the likes of Star Wars – Episode V: The Empire Strikes Back (1980) and Robocop (1987), and use his knowledge to help make the first CGI blockbuster Jurassic Park (1992) more convincing. What did become immediately passé was Harryhausen’s effort to produce special-effects-driven cinema without blockbuster budgeting, that could have added greater artisanal vigour and input to the almost cottage industry approach he had to his work. Eye of the Tiger, whilst not as bad as often painted, is still badly hampered by the sluggish, shapeless direction of Sam Wanamaker. Harryhausen bounced back for his final film, the glorious if camped-up Clash of the Titans (1981), but it was the end of an era.
It’s too tempting to turn a tribute to Harryhausen into another excuse to bash the era of CGI. CGI special effects’ crimes have been exaggerated, as many who work with the form are spurred by the same spirit as Harryhausen’s, but often without that crucial sense of personality and sparing approach to detail and problem-solving that invested his creations with unique life. One doesn’t have to be a luddite to see the difference between, say, the engagement with these creatures as entities with, say, the whirling robots of the Transformers movies or, indeed more aptly, the Kraken of the remake of Clash of the Titans (2010), which become amorphous, characterless blotches of pixels by comparison with Harryhausen’s creatures. More importantly, too many of the movies around them are, compared to these voyages of Sinbad, equally amorphous and dreary successors. Harryhausen did not specialise in cinematic realism: he specialised in cinematic dreams.
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The Days of High Adventure: A Journey through Adventure Film
Director: Tony Siu-Tung Ching
By Roderick Heath
Deep within the tangled growth of a dark forest lies an ancient ruin, a place where lost or weary travellers might find a place to rest for the night. But in the glow of moonlight, a mysterious and beautiful female emerges from the shadows. She approaches with seductive, otherworldly tenderness, and the traveller, stunned and smitten, can only submit, but at the peril of their soul, as they graze the boundaries of the liminal and fall in love with an emanation from beyond.
You know where this is going, because it’s the basic outline of dozens upon dozens of ghost stories. It’s a simple narrative that exploits a kind of idle masculine fantasy, charging it with warning and delineating the boundaries of taboo through the image of the death-dealing temptress and the evocation of evil in a place cordoned off by legend to commemorate some forgotten travesty of history and invested over time with fetid psychological symbolism. Mario Bava’s La Maschera del Demonio (1960) and Terence Fisher’s The Gorgon (1964) are some Western film variations; Eastern takes include episodes in Masaki Kobayashi’s Kaidan (1964) and Kaneto Shindo’s Kuroneko (1968).
Tony Siu-Tung Ching’s variation, based on a novel by Songling Pu, is something different—a crossbreed of this Gothic-flavoured nightmare scenario with the high-flying, reality-bending action of wu xia, the meat-and-potato genre of Chinese cinema. Blends of supernatural and mythical drama with swashbuckling exploits are fairly common in wu xia, and in the annals of Hong Kong action film. Tsui Hark’s canonical fantasy action work Zu: Warriors from the Magic Mountain (1982) and Lau Kun Wai’s nutty Mr. Vampire (1985) did it before Ching, as the Bride with White Hair diptych would afterwards. Ching is one of Hong Kong cinema’s most employed stunt and action choreographers, but he has maintained a directing career as well, with the three entries in his A Chinese Ghost Story series the most famous.
The grandmaster of Hong Kong cinema’s international emergence in the 1960s, King Hu, had experimented with melding spirituality and action and had filmed another Songling Pu story as the epic A Touch of Zen (1972). The first episode of Ching’s take was produced by Hark, and the imprint of that master’s rocket-paced, breathless sensibility is all over Ching’s work. But there is a delicate, but fervent romantic streak counterpointing the ebullience in Ching’s first two terrific films (the third is generally regarded as a flat retread of the first and lacks two important actors) helps to mark out A Chinese Ghost Story I & II as gems of 1980s Hong Kong cinema and that distinguishes Ching’s sensibility, even in later, blander work like The Empress and the Warriors (2008) and The Sorcerer and the White Snake (2011). Ching’s cleverest tweaks to the old mythos was to transform the ghostly female figure from agent of death to pawn struggling for freedom, and uncover an element of dreamy longing and rebellion against the oppressive nature of social norms.
The intensely rhythmic opening evokes fetishistic, erotic qualities, a swooning succession of wind-driven autumnal leaves, drenched moonlight, dangling silks, burning candles, hazy nocturnal light, breathily suggested sensuality, and exposed flesh, as a young taxman is seduced by a spectral woman. The bells on the anklet of Tsiao-Tsing Nieh (Joey Tsu-hsien Wang) ring when locked in the folds of love, summoning an awful thing from the woods to launch itself upon the man she pretends to embrace but, in fact, holds as prey. Destined to encounter these supernatural emissaries is a young tax collector, Ning Choi Sin (the lamented, ever-charming Leslie Cheung), who passes through a regional city. Law and order there are kept by an incompetent, overeager gendarmerie who assume everyone running must be a wanted criminal. Ning is beset by multiple humiliations as a callow youth playing the one official everyone wants to avoid, without horse or funds to buy him a dry place to sleep for the night. When he tries to collect taxes from one tavern keeper, he finds that rain has rendered all of the entries in his record book illegible.
Penniless, Ning asks where he might spend a sheltered night. He is directed to the ruined Lan Ro Temple by townsfolk whose murmuring disquiet at his obliviousness evokes a trillion horror movie peasants. Ching turns canard into satirical coup as Ning keeps pausing and glancing back over his shoulder at the crowd, who all cease rhubarbing and play dumb until he starts off again. He reaches the long-abandoned temple deep in the woods and straddling a lake, bathed in blue moonlight and fog and swirling leaves. Ning is chased by wolves, which stop at the threshold, and is then caught between two super-talented martial arts warriors battling in the grounds of the temple. The frighteningly brilliant Taoist warrior-monk Yin Chek Hsia (Ma Wu) duels with his long-time challenger Hsia-hou (Wai Lam), who’s determined to best the monk but has never succeeded. Poised uncomfortably between their sword points, Ning spouts desperate pacifications: “Love will conquer the world! Love is a powerful weapon!” Hsia-hou stalks off whilst Yin, who’s holed up at the temple trying to hide from a world of such competitive men, tells Ning to leave him alone. Hsia-hou comes across Tsiao-Tsing bathing in a river and tries to seduce her, leading to his exsanguinating death by the mysterious monster. When Yin comes in search of him, he’s attacked by Hsia-hou’s withered zombie remnant.
The Taoist destroys the zombie with magic, whilst Ning spends the night in a temple wing filled with other zombies who, despite his proximity, keep failing in their attempts to catch the oblivious taxman. Ning is drawn out of the temple by the strains of an instrument being plucked in the temple grounds: he finds the musician is Tsiao-Tsing, lustrously beautiful and hauntingly melancholic. With his mixture of bumbling well-meaning and innocence, Ning makes the lady fall in love with him. Tsiao-Tsing has a secret, however, that is no small lover’s hindrance: she’s actually the ghost of a murdered woman whose father was also killed before he could properly bury her and perform the necessary rituals to help her become reincarnated. Now she’s in thrall to a demon that can alternate between the forms of a tree monster, with an enormously long tongue, and an androgynous human overlord with a retinue of malevolent ghost-women. The demon is planning to wed Tsiao-Tsing to its evil overlord, Lord Dark, in the netherworld because, as Yin says in the film’s most pertinent line, “Spirits use each other, just like people.” The centrality of the romantic passion between Ning and Tsiao-Tsing enriches A Chinese Ghost Story enormously without ever slowing the film’s breakneck pacing or giddy inventiveness.
A Chinese Ghost Story, a pinnacle of Hong Kong film, also represents in turn an exemplar of a showbiz ethic, one that aims to offer a variety of entertainment, shifting from thunderous action to scares to romantic melodrama to slapstick comedy to musical numbers, without fatal tonal uncertainty or narrative diffusion. This replicated a presumption which Hollywood filmmaking once accepted but since abandoned in favour of focus-grouped niche markets, kept alive rather in the mass-audience-serving style of Hong Kong film and Bollywood. A Chinese Ghost Story readily includes all these elements, including breaks for song numbers. Both episodes are loaded with horror-movie tropes, but Ching quickly reveals his love for silent comedy, channeling the influence of Keaton, Chaplin, and Lloyd, always well-remembered Hollywood icons in Hong Kong film, in Ning’s beleaguered but hardy approach to the hilariously overdrawn problems life keeps throwing his way. Ching’s intricate staging of comedy situations could become silly if they weren’t handled with deft invention and timing, qualities that work hand in hand with wu xia’s emphasis on precise physical skill and wit. In his first appearance, Ning tries to eat a dumpling that proves so hard it can crack rocks. A later comic bit turns into a miniature epic of taboo-grazing and suspense-mongering mixed with low comedy as Tsiao-Tsing hides Ning from the demon and her ghost-slaves when they come to visit her in the temple. She forces him into her bath to hide under the water, doing everything in her power to keep one of the more curious ghosts from looking into the bath, including breathing water into his lungs via a kiss and finally diving in and sitting on top of the increasingly breathless bureaucrat. Ching delights here in dodging around the usually prim behaviour in popular Chinese cinema whilst not breaking the rules. The comedic and suspense elements dovetail beautifully in a climactic moment as Ning tries to climb a ladder even as it’s being eaten by the monster, thus climbing frantically to nowhere.
A Chinese Ghost Story is, in familiar fashion, partly the tale of Ning’s maturation. As he begins to learn how to make his way in the world, he hits upon the bright idea of faking all of the erased entries in his ledger and successfully intimidates debtors into paying up. Ning’s true rite of passage is doing battle with evil, of course, a labour in which he’s not greatly talented or effective, but he transcends himself through the strength of his ardour. Tsiao-Tsing saves him several times with her supernatural powers, and she and Yin take on most of the action sequences. Deeply knowledgeable in the occult and supernatural warfare, Yin uses the paraphernalia of his religion and black magic as well as martial arts prowess to battle evil, and chases spirits through into the netherworld. Yin’s formidable gifts and cold capacity to recognise and take out ghost women makes him an oddball blend of the familiar variety of wu xia hero—a warrior who has mastered arts both physical and spiritual, giving them herculean skill and poise—mixed with the Van Helsing-esque variety of evil-battling savant, with overtones of a third tradition linked to both: the superhero. Yin is mistaken at first for a murderer by Ning, who sees him decapitate one of the tree demon’s ghostly underlings and glimpses his face on a wanted poster, which proves to be the image of Yin’s outlaw brother. The young bureaucrat tries to report Yin to the local magistrate, who is so timorous that he’s happy to take any excuse to ignore the problems posed by Lan Ro Temple, striking a note of satire over the ostriches and puppet masters of politics that extends more cogently into the sequel. Soon enough, however, Ning and Yin form a team, and Yin abruptly starts tearfully confessing how he’s let his anger over being confronted by challengers alienate him from humanity.
The very title A Chinese Ghost Story conflates parochial qualities with sarcasm. The story is grounded in the peculiarities of Chinese folklore and the accumulation of religious and spiritual concepts from multiple cultural influences, ineffably different to European precepts and yet subject to the same historical patterns. Ching presents a world where the incorporeal and earthly can meet and shift between states almost at will. The raw symbolic qualities of ghostliness, as embodiments of loss, of unfulfilled responsibility towards the dead, of fear of the unknown, and other permeable emotions that dog us, are considered as part of the texture of everyday existence. The narrative duel pits abstracted good against evil, but each is associated with different levels of religious belief and concomitant social ideas. The primal undertow of animism, associated with sacrifice and an oppressive, ancient, feudal/patriarchal hierarchism that subjugates Tsiao-Tsing to its power for despicable ends, is embodied by the ancient tree demon. This is pitted against the more enlightened religious creeds of Taoism and Buddhism, with their singular spiritual beneficence and capacity to meet chaos with order. Evil is battled not with crucifixes and holy water, but mantras and written sutras.
But the title’s cheekier quality is located in another dimension, that is, the manner in which it combines and coherently contrasts distinctive localised storytelling modes. The narrative sends horror story crashing headlong into comedy and freewheeling action, with the spirits and demons serving similar purposes to aliens for Hollywood blockbusters, a reminder that Ching followed Hark in trying to compete with and outdo the flash of Hollywood on a limited budget. Even fiends from hell prove fallible to the right bit of chop-socky know-how. It’s this hyped-up quality, the genre-hopping energy and gall of Ching’s films, that spur me to consider them adventure films, as they travel well beyond the psychological miasmas of horror tales as well as wu xia’s shared trait with Westerns, in that they both detail personality clashes and morality plays in terms of action. Here, as in Greek myth, battles with supernatural forces are merely part of the texture of a grand battle of humankind to dominate the earth around them and even venture into lands beyond, and, like many true adventure tales, the heroes engage in rebellion against repressive orders. And throughout it all, comedy and tragedy masks frame every gesture with an emotional directness that again feels like it belongs to a longer, older tradition.
The vivacity of Ching’s imagery and the compulsive drive of his filmmaking provide a centrifugal force that compels the various, usually quite distinct building blocks to form a coherent whole, a whole that overcomes the occasionally jarring shifts in approach, and finally dances on air as deftly as its heroes. Ching creates indelible visual impressions, like the grotesque sight of the tree demon’s colossal, tentacle-like tongue slashing through the undergrowth and writhing under the feet of the heroes. The penile invasive tip tries to dive into their mouths to drain their essences, enhances the already queasy erotic quality of the great tongue, an image of perverse evil that contrasts and manipulates the enticing feminine grace of Tsiao-Tsing. Ching wreathes shimmering mist and diffused light around the starkly atmospheric environs of Lan Ro, with the hauntingly lovely sight of Tsiao-Tsing’s white-and-red-clad form dashing through the misty trees, with sleeves of flowing silk that can become rescuing ropes and animated tendrils. This quality of unearthly beauty appended to the usual wire-fu shenanigans would show up again in the Bride with White Hair films and Hark’s Detective Dee and the Mystery of the Phantom Flame.
The undertone of hazy eroticism and romantic languor is never entirely quelled by all the action, climaxing in a rapturous scene in which Tsiao-Tsing and Ning fulfil otherwise unquenchable longing by writing a poem together, creating a missive shot full of mysterious imagery that is so vague and affecting that in the sequel it’s mistaken for some kind of secret political message. The act of writing is imbued with the same romantic and totemic power it possesses in the climactic scenes of Doctor Zhivago (1965) and Hero (2002), and, in a way, the lovers’ penning of their poem is political, as it is a placard for their independence, with the films siding with young rebels against the malicious, life-sapping dictates of forced marriage. Whilst the Old Evil is bested in combat, the film resolves with Ning desperately attempting to keep exterminating light from falling on Tsiao-Tsien, who finally has to retreat into the urn with her ashes to protect herself. She cannot emerge again to see Ning, and he must perform the necessary rites to send her on in her reincarnation cycle.
Ching’s sequel lacks the romantic passion and the structure of the original, but in some other ways is superior. With a larger budget and zestier staging, he embraces an ever more madcap approach to his blend of action, comedy, and supernatural power. With Tsiao-Tsing freed from the bonds of the demon and hopefully allowed to gain reincarnation, Ning travels on his lonely way, only to be imprisoned, escape, and fall into the company of another warrior monk, this time a Buddhist called Autumn (Jacky Cheung): Autumn takes Ning for a thief when he rides off on Autumn’s horse, in the mistaken belief that it has been provided to facilitate his escape. Autumn, as well as possessing the same proficiency in white magic as Yin, can dig his way through the earth at great speed like some sort of mutant gopher.
The duo are attacked by spooks in the woods, which for some reason, do not set Autumn’s infallible nose for the supernatural tickling; in reality, they’re not spooks at all, but a band of freedom fighters in disguise. The band is led by sisters Windy (Joey Wang again) and Moon (Michelle Reis), who want to rescue their father, Lord Fu (Siu-Ming Lau), a former official who’s been arrested and charged with treason for trying to criticize the autocracy of the Imperial court. The fighters mistake a bearded Ning for Elder Chu Kot, the intellectual with whom Ning was imprisoned and whose writings inspired both the Lord’s arrest and his faction’s rebellion. Ning is transfixed by Windy’s amazing resemblance to Tsiao-Tsing, wondering if, against all seeming logic, she is her reincarnation. Both sisters in turn are love-struck by the man they believe to be their wise revolutionary guru.
Ching devotes a lot of the first half of A Chinese Ghost Story II to trying to top his first film’s physical comedy and action set-pieces, and succeeds, if at the expense of narrative contiguity, especially in two extended sequences of ribaldry. As in the first episode, the plot revolves around a haunted temple, except this time the locale is chosen by the freedom fighters as a place to ambush the convoy taking Lord Fu to the Emperor, and proves to be inhabited a large saurian demon that ponderously stalks potential victims in the temple. When Ning and Autumn first enter the temple, Autumn endeavours to teach Ning an incantation that can freeze anything in its tracks. Ning accidentally freezes Autumn while practising it at exactly the same time that the hulking demon bears down up them: Ning desperately tries to fend off the creature and communicate with Autumn through eye movements to learn the counter-curse. At one point all three become frozen in a pose with the beast, claws about to furl about the heroes, dribbling drool down on Ning’s cheek. The level of farceur skill shown here by the two Cheungs, and the way Ching cleverly weaves it in with the animatronics of the monster, is rare and splendid. A second, equally adroit if sillier scene enlarges upon the first film’s bathtub scene, as Ning tries to avoid compromising the two Wu sisters when he tries to alert a bathing Windy to the monster’s presence, and then tries to cover for Windy as she tries to get dressed without being seen by Moon and the other warriors and retreats to a loft, where the monster stalks her, in a dance of embarrassment and timorous sexuality.
Whilst both women are taken by Ning, he only has eyes for the one who looks like Hsiao-Hsien; when Moon gets the message, she transfers her affections to Autumn, an equally impossible fancy. But as in the first episode, the lingering shadow of arranged marriage holds Ning and his love at bay, for Windy’s father has promised her long ago to another lord, though fortunately such impediments prove rather more surmountable when both lovers are corporeal. Along the way, however, Windy is almost transformed into a demon herself when the monster in the temple is finally destroyed, albeit with its still-animated body parts flying in all directions to attack and latch onto the fighters. The girls’ father and his escorting jailers, led by the formidable, decent but rigidly dutiful soldier Hu (Waise Lee), finally pass by the temple, but the clash of arms between the two forces is stalled by the arrival of the official procession escorting the Imperial High Priest (Shun Lau). The High Priest proves to be the source of both the epidemic of demons and the political repression sweeping the land.
Political subtext is introduced during Ning’s early, mistaken imprisonment, learning quickly he has no hope of proving his innocence. Elder Chu (Feng Ku), who’s spent most of his life in jail, claims that every effort he’s made to find safe artistic ground has merely brought him some new variety of official persecution: “I analyse military strategy, they say I’m organising rebellion…I try to write fairy stories, they say I’m promoting superstition!” He’s spent so long in jail that he’s actually dug a hole through the wall and comes and goes when he feels like it, using his cell as a quiet place to work. Ching’s mischievous culmination of the theme comes when the heroes pursue the High Priest to his temple, where they find the entire Imperial court arranged in rigid ceremonial splendour—except they’re all hollow shells, their insides eaten out by the demon, a fake government fronting for monstrous power. Fortunately for Ning, he and Windy find themselves at the Lotus Temple, where Yin has holed up, and they’re able to call him to aid Autumn in a showdown with the High Priest.
Both episodes conclude with epic, utterly bizarre and visually startling leaps into special-effects set-pieces, as the heroes make journeys into the netherworld to do battle with the demons on their own turf, lands of abyssal dark and desolate plains where the demons sit on thrones and lord over dimensions beyond. In the first episode, Old Evil’s body proves to be composed of severed, animate flying heads that try to gnaw on the heroes like piranha, but the tag-team work of the three heroes finally helps defeat the monster. In the second, the High Priest proves to be a colossal juggernaut of a flying centipede, and Autumn and Yin, in a flourish unashamedly pinched by Men in Black (1998), are both swallowed by the beast, forcing them to destroy the beast by detaching the spirits from their bodies by reciting mantras, and then hacking their way out. This risky trick for the two savants of supernatural warfare proves tragic for Autumn, who can’t get back into his body. His spirit is swept away, with a distraught Moon chasing him–a last flourish for the rarefied melancholy that consistently underscores the series’ general joviality.
Ching’s visual style throughout the two films is a constant delight. Like Hark, who would eventually take the approach to excessive levels, Ching toys in the first episode with paring every shot to the bare minimum of time it takes to register, in a fashion that anticipates, but still remains distinct from, Hollywood filmmakers’ embrace of the hyperkinetic because basic rules of focus and editing rhythm are still obeyed. Nonetheless the racing pace of the films is startling and compulsive, whilst Ching’s photography, essayed in an argot of wide-focus lenses used in close-ups to give everything an overlarge, vertiginous immediacy, and zooming camera motions that constantly take on points of view or are used to add physicality to action shots, became deeply influential in a lot of subsequent filmmakers. Perhaps the western filmmaker most inflected with Ching’s example is Peter Jackson, whose photographic style and kinetic approach to fantasy, spectacularly in his early work and more measured in his Tolkien films, bears distinctive traces of Ching’s mighty fantasy-adventure diptych— at a zillion times the cost.
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Director: J. J. Abrams
By Roderick Heath
Here there be spoilers.
I know modern movies are essentially treated by many viewers as dialogue filler between action sequences: certainly young audiences in movie theatres act that way. But I’m still stuck back in the age of storytelling, antediluvian-hearted animal that I am. When I wrote about the first entry in J. J. Abrams’ cycle back to a retrofitted version of the original Star Trek in 2009, I commented that although the USS Enterprise was back boldly going where no one had gone before, what it seemed likely to find was far more limited and generic than in Gene Roddenberry’s epochal, probing, often weirdly poetic TV classic. To a great extent, Star Trek: Into Darkness realized my expectations, provoking schismatic reactions in me.
Abrams offers fun and derring-do with only a thin veneer of the inquisitive humanism and speculative eccentricity that was the point of Roddenberry’s creation. This edition provokes suspicion, reinforced by Abrams’ own admissions, that he uses the superstructure of the Trek mythos in service to space opera malarkey whilst ignoring the richer and stranger texture of the source, the patina of flower-child idealism emphasising the multitudinous possibilities for contact and communication in the universe. Of course, that tone coexisted in a vision of the future with corny politics, guys in polyester stockings wrestling with men in plastic lizard suits, and storylines synthesised to justify whatever spare costumes and sets were lying around the Paramount backlot, from Nazi uniforms to gangster threads. The best movies in the Trek cinematic strand are essentially fast-paced pulp yarns that play ably on the fact that with all of the elements of essential drama long in place, it was easy to whip through worlds and ideas.
A greater problem that Abrams courts here is having his take compared to Nicholas Meyer’s Star Trek II: The Wrath of Khan (1982), a gold standard of scifi and franchise filmmaking. The stature of The Wrath of Khan lay in the near-perfection of its balance of character, theme, action, and plot rather than in its wobbly production, making it the complete opposite to so much big-budget fare today. The older film’s balance came to a certain extent from the accumulated affection for its cast and the substance of its repeated motifs, something a relatively callow franchise can’t swing nearly so confidently, especially one that has to fight for space on the multiplex screens and win over the popcorn crowd. Into Darkness doesn’t compete in regards to storytelling skill or provocation of wistful emotion. On the other hand, Meyer invested a depth into the characters that they’d never really had before, and played up their aging, worrisome quirks to deliver that rarest of creations, a zippy pop-culture work that grazed the edges of tragedy and myth. Therein lay a contradiction: Meyer both fulfilled and reinvented the brand. Abrams does the same thing, by dealing with a version of the characters defined by youthful volatility and the struggle to learn who they are, rather than the warhorses of the older movies and the crisp professionals of the series. Abrams’ signature touch at the start of his first instalment, one indeed he’s finding hard to top, was an epic sequence of generational loss and birth, signalling his intent to annex Star Trek as a place for genuine character drama. With its early reliance on broad stereotypes and the later series’ generally flaccid placeholders, the human element has always been the weak point of Trek, ironically only really gaining urgency through the perspective of characters who were not human, but who sought to understand that state, like Spock and The Next Generation’s Data.
Never mind the old show: some of the best qualities Abrams and company instilled in their revision aren’t really done further justice. John Cho’s butched-up Sulu, Zoë Saldana’s substantial Uhura, Karl Urban’s DeForest Kelley-by-way-of-Robert Newton take on Bones McCoy, and Anton Yelchin’s comedic Chekhov, all ripe for expanded roles, get odd moments of action, but are all somewhat left holding the bag. Abrams concentrates again on the Kirk and Spock Dioscuri, though the tricky relationship dynamic of Spock and Uhura—sage and communicator—pays off with a satisfying sop to the strength of mutual care. Klingons make it into this entry, but they’re just swarthy menaces who provide story fodder and a fight scene without much chance to show off their weirdly specific, perverse warrior pride and intelligence. Okay, one could wax lyrical about how Into Darkness doesn’t encompass the old Trek brand. It’s still a very enjoyably, impeccably made action flick that follows its predecessor and (mostly) surpasses it, standing up with John Carter (2012) as a rocking yarn that breathes life back into the near-asphyxiated field of mainstream scifi spectacle, purely through the vivacity of its visuals and pacing and the energy of its conceptual universe, coming at a time when scifi spectacle has seen entertaining entries like Avatar (2009) and Oblivion (2013) that are nonetheless dispiriting in their derivativeness. Rejigging Trek for the umpteenth time is also derivative, but Abrams, having jolted the timeline of the series into an alternative reality for the sake of giving a shock to the material (and to the inertia of fan-obsessive continuity), at least has a sense of purpose, glazed in a sense of colour, light, humour, and movement that approximates the best of the old popcorn flicks we all watched as kids.
However, Abrams’ screenwriters, Damon Lindelof, Roberto Orci, and Alex Kurtzman, having proven themselves gifted at harvesting the tropes and ideas of other, better writers and remixing them into superficially clever narratives, have benefited greatly from the annexation of scifi properties by blockbuster cinema. Lindelof’s incoherent screenplay for last year’s Prometheus pointed sadly to just how much artisanal love and craft have deserted the medium. Yet Star Trek has a strong, but malleable, bedrock of lore that can accommodate almost any mode of storytelling, whilst Abram’s gusto and love for his medium is reliable. Abrams dumps the audience into an extended fusion of Indiana Jones adventure and the TV show’s cheerily tacky evocation of the alien as James T. Kirk (Chris Pine) and Bones distract a hostile aboriginal tribe on a far-flung planet long enough for Spock (Zachary Quinto) to drop a cold fusion device into an erupting volcano that’s threatening to wipe the planet out. Spock takes a tumble into the volcano’s mouth and expects to die. After escaping the natives, Kirk violates the Starfleet Prime Directive of not interfering with the evolution of species, and reveals the Enterprise in order to beam Spock aboard. Spock officiously reports the incident to Starfleet: Kirk is dressed down by his mentor Captain Pike (Bruce Greenwood) and fired from his captaincy. Pike takes over the Enterprise and rehires a chastened Kirk as first officer. But a mysterious schemer named John Harrison (Benedict Cumberbatch) has engineered a terrorist attack that decimates a Starfleet facility in London, and a meeting is called of senior commanders to consider the danger.
Evoking The Godfather Part III (1990), Harrison assaults the meeting with a hovering attack ship, killing Pike and other Starfleet grandees. Senior commander Admiral Marcus (Peter Weller) survives and gives Kirk the Enterprise to chase Harrison to where he’s fled: Kronos, the home world of the ever-ornery Klingons. Marcus equips Kirk with a number of drone photon torpedos to decimate the remote region in which Harrison is hiding. Scotty (Simon Pegg) and Spock argue the foolishness of such an act when relations with the Klingons are so fragile, and Kirk relents, choosing instead to capture Harrison with the help of Spock and Uhura. The Klingons are less than welcoming, and the trio are forced to fight, only to be saved by an awesomely talented warrior who proves to be Harrison. Harrison surrenders to Kirk upon learning of his strange cargo, and reveals his true identity: he’s Khan, a genetically engineered, super being exiled from Earth three centuries before. He was reawakened when the spaceship taking him and his fellow genetically engineered savants into exile was rediscovered in deep space, and Khan’s intelligence had been put to use by Marcus. The torpedoes actually contain his shipmates, held hostage to the Admiral’s nefarious designs.
The opening sets a template Abrams follows efficiently: essential Star Trek tropes are employed in a witty style that doesn’t forestall serial-like escapades, paying off in a boiled-down version of many an episode’s lesson, as the natives have an epiphany, drawing the image of the Enterprise in the dirt as a new sky-god. Abrams’ attempts to dovetail the TV show’s traditional themes with a good-humoured, spring-heeled approach are at their most successful here. The consequences of Kirk’s brazen style, in saving Spock who had been entirely willing to die according to the limits of his role, are also followed through in a way that the series rarely required of Kirk. This rule evoked the similar ones holding Superman and Doctor Who at bay from dabbling in social engineering. A hesitation here is that Kirk’s actions are only reprehensible from a strict rule-book perspective: he saves a native species and his first officer both from annihilation at the small expense of providing the natives with a glimpse of things strange and wonder-provoking, a possibly mixed blessing. Kirk’s disgrace puts in motion a drama about the inefficacy of always obeying seniors, even as Kirk has an extended crisis about his own leadership capacity clashing with his tendency to buckaroo improvisation: “I don’t know what I should do,” he says to Spock at a crucial juncture, “I only know what I can do.”
The original Star Trek asked questions redolent of the era’s concerns regarding race, war, and society: what constitutes “humanity” and life worthy of respect? How does one maintain a balance of peace against inimical opponents? Does one intervene in societies beset by growing pains or keep hands off for fear of playing god? What indeed is “god” in such a universe? Stirring and engaging as these questions were in such a medium, they were already pretty old-hat for science fiction by the 1960s. Whilst ethical and scientific inquiries are far less important in the context of Abrams’ films, here the questions are manifested in the push and pull of the Kirk-Spock relationship, with a new third corner in Khan, relating to morality and responsibility in leadership, whilst the larger story almost too obviously seeks to channel anxiety over terrorist blowback, manufactured war-justifying threats, and drone warfare. This “dark” slant of terrorist supervillains and warmongers is actually thematically similar to Meyer’s other Trek film, The Undiscovered Country (1992), which reconstructed the Cold War endgame into scifi argot. Into Darkness’ assumptions about institutional power are, at least before the plot cleans up neatly, far from the semi-utopian assumptions of the old Trek. But it does give a new urgency to Kirk’s desire to puzzle out how to do the most good when the responsibility is his, one Spock reiterates in the classic formula from The Wrath of Khan, “The needs of the many outweigh the needs of the few or the one.”
Roddenberry’s patina of idealism was also always inseparable from the surprising rigidity and old-fashioned quality of its space-age notions of hierarchy and responsibility, something Meyer recognised when he played up Starfleet’s Hornblower qualities, and which Abrams tweaks here to more menacing purpose. Starfleet’s attitude and costuming are becoming distinctly more militarised: Kirk and his crew now occasionally wear peaked caps, which hint this future is now only a stone’s throw from the overt fascism of Starship Troopers (1997), and Scotty quits the Enterprise crew in protest of this creeping militarisation. Here, much of the leadership of Starfleet is exterminated, except for the very head honcho who proves to be a ranting General Ripper-esque psycho. Thus, Kirk and company find themselves caught between two different versions of the same evil. This narrative is definitely more sceptical than the traditional Trek story, but not necessarily more cynical. What’s more frustrating about Into Darkness is that where Abrams proved with his extended movie brat homage Super 8 (2011) that he could replicate the careful unfolding of narrative that made the brand of Spielberg et al. so powerful back in the day, here he’s still at the mercy of the lazier reflexes of the contemporary blockbuster. Khan’s motivation, history, and perspective aren’t gradually and effectively revealed, but dumped in an exposition speech delivered in the now-compulsory interlude where the villain is briefly imprisoned, as per The Dark Knight (2008), Skyfall, and The Avengers (both 2012).
The story is complex, but all of its elements are essentially in place already as the film jumps into it. Khan is awake. His crew are already stowed in cryogenic chambers hidden in photon torpedos with no convincing explanation for this strange choice of hiding place, nor how Marcus found them. Marcus’ plot has already largely progressed, and he chooses the least sensible patsy imaginable to deliver his Pearl Harbor/Gulf of Tonkin/9-11 on the Klingons. Khan and his crew’s backstory begs so many questions, most of which remain unanswered, that it could cause your forehead to turn inside out if you think about it too much. Into Darkness exacerbates an ever-more apparent problem with a lot of contemporary screenwriting—a story that is at once dense but also essentially treated as baggage. The story has already happened: Kirk and company are roped-in patsies who have to mop up the debris. What is left, then, is basically an extended third act of chase and battle. Whereas in The Wrath of Khan, the war to control the Genesis device was beautifully contoured into the story on several levels, providing thematic gravity, motive, and payoff, here Khan himself is turned into a variation on the device—apt as he is always associated with cyclical destruction and rebirth, which give the Vedic overtones of his name some coherence, with his blood possessing incredible healing properties. At the film’s outset he gains himself a suicide bomber (Thomas Harewood) by saving his deathly ill daughter with a transfusion, whilst this element bides time to provide a deus-ex-machina in the finale. The larger drama in play—Marcus’ attempt to force a war between the Federation and the Klingons—is timely, but not forceful, a significant idea dismissed as mere plot device.
But there I go again comparing, and to a large extent that’s unfair. I can only illustrate why it’s unfair by example: it’s akin to faulting Raiders of the Lost Ark (1981) for not concentrating on the same elements of an evident inspiration like Only Angels Have Wings (1939). Whilst definably linked by aspects of character and image and genre, the older film is an exotic adventure movie, but also a situation-comedy about character, whereas the later movie is a full-throttle action film built around linked set-pieces. There’s still room for character and thematic depth in the action film, but it’s subordinated to an ethic of rolling cliffhangers. The problem here is that we already have so many would-be roller-coaster rides on modern cinema screens, making one ache for a more considered brand of genre delight. The positive aspect is that so many of those rides suck, whereas Star Trek’s rigid place in the pop cultural firmament helps give this style rare integrity and power. The day when Kirk and Khan could not only trade physical blows, but also blows of wit and ego laced with literary references seem sadly gone. One of the reasons Khan made such an impact on Trekkies and casual fans alike was because his leonine intellectualism, as well as great physical strength, made him a rare kind of villain befitting a show with a penchant for cerebral stimulation. Khan’s genius is stated, but scarcely given real scope: the film is filled with products of his brilliance, like the souped-up warship he’s designed for Marcus, but again, they’re already present and ready for use.
In its middle third, Into Darkness does shift into the kind of strategic gamesmanship The Wrath of Khan did so well, once again forcing the heroes to take on an enemy who seems to have all the advantages. A seemingly impossible situation is set up, which must be solved with both grit and smarts—a common quality of all versions of the series. Caught in deep space, sabotaged by Marcus in his plan to make them magnets for punitive Klingon action, the Enterprise crew first have to get their ship going, but then are chased by Marcus in the massive and lethal new Dreadnought-class spaceship Vengeance Khan designed. The Vengeance knocks the Enterprise out of warp close to Earth, and only the fact that Scotty has smuggled himself aboard prevents the Enterprise’s complete destruction. Kirk forges a brittle alliance with Khan to take out their mutual enemy, and the two make a thrilling, high-speed flight through a debris field to plunge into a narrow airlock that Scotty has to pop whilst under guard. Khan unleashes unvarnished, megalomaniacal rage, crushing Marcus’ head with his bare hands in another movie nod (to Blade Runner ) and forcing the Enterprise to beam over the torpedoes containing his frozen friends. However, Bones and Sulu pull off a (not too) malicious switcheroo, allowing them to blow Khan out of the sky just as he fires on them.
Into Darkness pulls off something that some other recent films, like the awful Robert Downey Sherlock Holmes series, have tried but not quite swung: putting characters better known for brains into situations requiring brawn, whilst not entirely asking them to abandon the former. Casting Cumberbatch, who plays a modernised Holmes on television, as Khan suggests a move towards embracing the intellectual as well as violent kind of villainy and in keeping with Ricardo Montalban’s characterisation of Khan as a wily, chess-playing, Moriarty-ish kind of enemy as well as a bristling he-man who delighted in his prowess and competitiveness but could only find the satisfaction of exercising his gifts against challenging opponents. That promise doesn’t really eventuate here, in part because he’s bestowed with a new trait that makes him less Nietzschean but also a more apt, shadowy doppelganger to Kirk: he’s consumed by his sense of care and duty toward his fellow mutants as a crew equal that dampens his capacity to act according to the ruthless predatory instincts of his genetic programming. This is a clever exacerbation of the basic theme flowing throughout Abrams’ Star Trek: finding drama in two inimical versions of the same sense of duty. The Kirk-Khan death dance takes on new dimensions, then, as each is forced into positions and choices that test their essential makeup. Cumberbatch invests Khan with pride and an exclusive variety of empathic feeling reserved strictly for his fellow übermensch, but also apocalyptic anger when offended. The “otherness” of Khan, with his distinct ethnic identity, has been removed, relying rather on Cumberbatch, with a mop of black hair and a deep, mordant voice, to embody malefic brilliance. That voice is capable of the same purr, redolent of a panther starting to think about its next meal, that made a star of Alan Rickman. Cumberbatch, whose early roles mostly stuck him playing swots and bluebloods, was hitherto best used for villainous purposes in Atonement (2007). I half-hoped he could find someone on the Enterprise to enjoin, “You have to bite it!” Even if Khan can’t be all that he should be in a modern multiplex blockbuster, Cumberbatch still inflates himself to fill Montalban’s large shoes.
Likewise Quinto, who doesn’t possess Leonard Nimoy’s lode of abyss-throated gravitas, makes up for it with his poise. Some have said that the new Trek has essentially become Spock’s series, and there’s a lot of truth to this, if only because the contemporary sensibility finds the internally divided, outwardly stoic figure much more compelling than the squarer Kirk. This seems to be the season for digging up fallen ’80s heroes, following William Sadler and Miguel Ferrer’s contributions to Iron Man 3; Abrams goes one much better in giving former Robocop Weller a lip-smacking bad-guy role. Rounding out the cast is Alice Eve, playing Marcus’ daughter Carol, a scientist who gets aboard the Enterprise to find out what her father’s up to: according to Trek lore, of course, she’s destined to be the mother of Kirk’s son David and supply a dash of silly cheesecake to a Peeping Tom Kirk, suggesting sexuality in Hollywood hasn’t progressed beyond the 1950s. Also, why Admiral Marcus has an American accent and Carol a British one is left sadly opaque.
Chris Pine’s performance is stretched in ways here that threaten to reveal its limitation: Shatner’s Kirk was always smug, but supremely competent, a man who wore his captaincy naturally. Pine’s, on the other hand, still feels a bit too much like a high school football captain suddenly beset by existential angst about life after graduation. But he and Quinto do still pull off the propulsive aspect of mutual reliance and affection in spite of violently contrasting temperaments. The harum-scarum rush of bluff and double-dealing, mixed with intense, vivid, physical action, is pretty tremendous stuff, and once Abrams is in his action element, Into Darkness rips and roars. The major set-pieces of the finale see Abrams trying to one-up the crashing spaceship sequence of George Lucas’ Star Wars – Episode III: Revenge of the Sith (2005), first by having the Enterprise go into free-fall in Earth’s atmosphere, the heroes caught inside what amounts to a colossal tumble-dryer, and then Khan crashing the Dreadnought into San Francisco Bay in a suicide run at Starfleet Headquarters.
Abrams revels here in the scale and detail and force of what the contemporary special-effects palette can do for him, rejoicing in assaulting the prim environs of the Enterprise and the whole idea of colossal battleships in space, and subjecting them to violence on a grand and entertaining scale. Abrams, a famously transplanted TV talent, has been displaying ever-evolving cinematic gifts since his debut, the strong Mission: Impossible III (2006), a film driven by a peculiar tension between his grasp of kinetic pace and the sense-battering editing endemic to contemporary Hollywood. Abrams has been conquering the latter trait, and though his first Star Trek still displayed those bad habits. The classicism he forced on himself with Super 8 has paid dividends here: the spectacle is gorgeous and the fighting mostly comprehensible. But what really keeps Into Darkness humming is the clarity of Abrams’ focus on emotion that, in spite of the whiz-bang elements, still provides a sturdy superstructure. Where the first instalment ran with one of Abrams’ favourite themes—personality crises in the young and talented played out through the heightening tropes of genre urgency—here the crux is rites of passage that could also be life climaxes. Kirk loses Pike, the last link to his youth, right after he’s sent back to the minors, and, as in The Avengers, the swaggering hero is forced to make the ultimate sacrifice, saved only by convenient screenwriting (and the mutual model for both films is, again, The Wrath of Khan).
The gag is that whereas The Wrath of Khan saw Spock giving his life to restart the Enterprise’s engines, here it’s Kirk, building to an outrageously conceited yet peculiarly stirring mirroring scene to the older film’s climax. Spock sets off in vengeful pursuit of Khan culminating in an essentially superfluous but aptly grandiose and thrilling chase across the futuristic San Francisco skyline, battling on the backs of flying vehicles hundreds of feet above the ground, with Khan’s super-strength, lethal to humans, checked by Spock’s alien physique and way with a mind-meld. The beauty of this battle is twofold: the running theme of Abrams’ films—Spock’s deep-buried, but powerful sense of rage and feeling for his friends—is stoked and leashed upon an apt opponent. And, of course, there’s the sneaky joy of Spock, killed by Khan’s machinations in another reality, now kicking the superman’s ass, with some help from Uhura.
What’s ultimately true here is that Abrams has made a spectacular, bouncy, ripping-paced swashbuckler, largely transcending its flaws and niggling disappointments, but not the moment of its creation. Whether anyone will still watch this in 30 years’ time like they do The Wrath of Khan is a minor point; perhaps more important is that we’ll be watching it for different reasons if we are. The film’s very rushed wrap-up dismisses Kirk’s revival from the dead like something that happens every day, flinging Khan back into deep freeze and sending the crew off on their canonical five-year mission without any note of promise, mystery, or new horizons. By any standard, this is a weak and frustrating conclusion to a good ride, one that again reminds me too sharply of how much emotional fullness and storytelling relish are held as less important than getting the film wrapped up in the permitted running time. Even at its corniest, Star Trek was about wonderment, curiosity, and awe, but these seem to be aspects our screen culture has lost. At least we have gained a good action series.
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