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Director: Fritz Lang
By Roderick Heath
The title resolves amidst intersecting geometries that coalesce and create a cityscape, ranged with neo-Babylonian techno-ziggurats: Metropolis, instantly a statement worthy of Ozymandias. A super-city where trains and cars shuttle along spanning bridges and aircraft buzz between sky-nudging structures. A great machine that explodes and morphs into a dark god of ages past, accepting human sacrifice into a greedy, fiery maw. A great dial of switches becomes a massive clock crushing its operator. A dark and twisted fairytale abode left like a seed of corruption in the midst of this empire of the will. The outpost of an ancient brand of faith discovered underground, to where the beaten and exhausted tread in search of hope. A beam of light in the midst of a dank, labyrinthine catacomb, terrorising and pinioning a saintly young woman. A robot fashioned in the likeness of a human, all art-deco brass curves and blank features, wreathed by electric arcs, slowly taking on the likeness of the same young woman. The robotic simulacrum dancing like Salome reborn, stirring the lusts of men until their eyes join together in a great mass of rapacious gazing. Statues of the seven deadly sins lurching out of their stalls in a Gothic cathedral, announcing the coming of calamity and death. A mass of desperate children all reaching out for their saviours in the midst of surging flood waters. A rooftop struggle between hero and villain for the life of the heroine, the battle of good and evil staged as vertiginous graph written on the face of a civilisation.
These are some of the lodestone images of Fritz Lang’s Metropolis, and it’s still easy to feel their power even after intervening decades where their genetic material is woven into pop culture at large. If A Trip to the Moon was the seed of science fiction on screen, Metropolis is its green stem, and much more too. The floodtide of Fritz Lang’s visual techniques and the expanse of the film’s evocation of the future might have met resistance of mind and eye in its day, but even in an abused and truncated form enough of his vision remained to stun the eye and light the creative spark.
Director Lang and his creative and personal partner Thea Von Harbou had climbed swiftly to the peak of the German film industry thanks to highly ambitious, stylistically radical films that provided basic engineering for cinema as it found maturity and began to branch into different streams of genre and style. Lang, working under the influence of Louis Feuillade, had taken his template and pushed it into stranger places with his rollicking action-adventure diptych The Spiders (1919), and had written the script for the film that kicked off the Expressionist cinema style, The Cabinet of Dr Caligari (1919). Lang’s first great opus, Dr Mabuse, the Gambler (1922), embodied the shock of the new in cinema, telling in the mode of epic melodrama a tale of crisis in modernity by depicting someone capable of manipulating its many aspects, and then his follow-up Die Nibelungen (1924) had delved into the foundational myth of Germany to explore the ructions that cause tragedy and the ideals and fidelities that make civilisations. Metropolis was destined to be the third chapter in this survey, a myth of the future if still based in the pressing quandaries of the present and articulated through a vast array of concepts from the cultural inheritance. Von Harbou wrote a novel specifically to use as the basis of the script, and the production took over Germany’s flagship film studio UFA in the midst of the national inflation travails that helped shake what little confidence there was in the Weimar republic. Lang’s lordly vision took a toll on cast and crew, fortunes were spent, and the reaction to the film’s initial was like cold water hitting hot metal, warping all perception of Lang’s achievement. Metropolis’s sniffy reception sounds familiar today, as many called it a giant would-be blockbuster that is all visual bluster and no substance. A film hated by no lesser personage in the budding science fiction genre than H.G. Wells. A film Lang himself later disowned, perhaps feeling that well had been too badly poisoned.
After barely recouping Metropolis’s massive expense upon release, UFA was compelled to let Paramount Pictures buy it out. Metropolis spent much of the next thirty years being cut down and reshaped, until what was left was so confused many thought it had always been that way. It was adopted as fetish object and style guide by the Nazis, who wanted to emulate its monumental aesthetic and absorb its message system into their own, and Von Harbou herself became an active party member. The film eventually became a pop art moveable feast, including being appropriated as a music video by Giorgio Moroder. Only in the past couple of decades has Metropolis been mostly restored to the point where it can be properly judged and studied according to Lang’s original intention. And yet, in spite of such manhandling, Metropolis still stands as one of the most influential films ever made. Metropolis provided a blueprint for envisioning a wing of the imagination encompassing dreamlike horizons, conjoining both the imminently possible and the ages of humankind so far into a grandiose survey of conceptual iconography. Much like the space opera that formed much of science fiction’s first popular phase on the page and which still survives chiefly thanks to Star Wars, Metropolis tries to comprehend the future and the present in terms of the past, envisioning an age of technical marvel and scientific miracle as a new version of the old alchemistic fantasia and the greatest dreams of imperial domain, whilst asking on what foundations such superstructures grow.
Metropolis is, of course, like most variations on the utopia-dystopia scale, actually an account of the moment of its making, thrown into sharp relief on a mimetic map. The tensions that termite Metropolis are the tensions lurking under the brittle façade of Weimar Germany, where, in the wake of World War I’s calamity, far left and far right agitators had clashed on the streets and nearly seized the machinery of government. The entire apparatus of state had been shaken, and reconstruction, the surge of newness pushing the nation forward, presented a political and social landscape few understood and felt at ease with. Even money wasn’t worth anything. The essential theme of labour versus management was more universal, and the new reality of much work in the early twentieth century, which turned humans into parts in huge assemblies, was taken into Metropolis to its logical conclusion, envisioning a carefully stratified human populace where some live in regimented, downcast, utterly slavish existences, doomed to run the infrastructure that allows more comfortable lives for the rest. Metropolis is the future itself, situated in no identified nation or age. Captain of this great project is Joh Fredersen (Alfred Abel), architect of the city and its Tyrant in the original sense, oligarchic master and civic administrator. Fredersen lives in the “New Tower of Babel,” a skyscraper at the city’s lofty hub.
Metropolis isn’t just a city he has been elected to run or master but his own brainchild, his ego-empire, the expression of human will essayed on the greatest scale. Metropolis is also in part a variation on a familiar conflict between fathers and sons, the stern and acquiescing pragmatism of age versus the idealism of youth, another universal topic also bound to gain impetus in the coming years. Fredersen’s son Freder (Gustav Fröhlich) is the child of privilege, anointed amongst the rich and blessed, free to train body and mind to maximum potential in his days before taking his ease with the procured lovelies invited to the pleasure gardens of the city’s rooftop expanses. But his life is set to be changed by the intrusion of a woman, Maria (Brigitte Helm), who ushers in a collective of urchins gathered from the lower reaches, to give them a look at the closest thing to heaven, the world Freder inhabits thoughtlessly. This gives the princeling his first sight of inequity and of the woman who becomes the instant lynchpin of his existence. Maria and her charges are quickly ushered out of this exalted sphere but Freder becomes determined both to find Maria and acquaint himself with the lives of Metropolis’s workers. The realm he ventures into proves to be a scene out of a fantasia where Dante co-authors with Dickens and Picasso. Here cowed and regimented workers trudge through blank, institutional corridors and take up work stations at hulking machines where they perform repetitive, arduous tasks for ten hour shifts.
An explosion in a massive machine inspires the horrified Freder to think of Moloch, the wicked god of Biblical lore. Seeing a young worker collapse at a station where he works a dial-like switching control, Freder rushes to take his place. The worker, whose name is Georgy but is snidely affixed merely with the title 11811 by the bosses, swaps clothes with Freder, who sends him to take refuge in his apartment. Freder struggles through the rest of his shift, almost broken trying to keep up with the vital task. Another worker, mistaking him for Georgy, whispers to him about a meeting Maria has called, and Freder joins the workers who descend into the ancient catacombs under the city to listen to Maria give a sermon. Fredersen, wishing to split Freder from Maria and to break her moral influence over the workers and gain an excuse to establish martial law, visits scientist and inventor C.A. Rotwang (Rudolf Klein-Rogge), who has constructed a perfect humanoid robot, a Machine Man: Fredersen wants Rotwang to give it Maria’s appearance, and use it to stir up trouble.
Lang explained that the root of Metropolis lay in a visit he made to New York in 1924, confronted by the looming grandeur of the city’s skyscrapers, floating like a dream fashioned from glass and steel, erected with all the promise of the age’s new possibilities but also stirring some profound anxiety, a fear of being dwarfed and pinioned by the weight of such achievements. The novel version of Metropolis was then written by Von Harbou as a parable about winners and losers in the modern world and Metropolis still feels strikingly relevant in choosing this as subject matter, as it remains the basic, ever-urgent matter at the heart of the modern dream. The first target of criticism of Metropolis is usually its storyline, which is usually judged not just simple but simplistic and naïve to boot in its treatment of social schisms. And that’s undoubtedly true on some levels. The film’s recurring motto, “The mediator between the head and the hands must be the heart,” is on the face of it a purely humanistic, essentialist slogan. But it’s not such a great stretch of the imagination to link the magical thinking behind it in regards to social philosophy with openness to similarly trite thought that would soon seduce the screenwriter along with millions of others to the Nazi cause. The solution at the end of Metropolis indicts the troublemaker and presents rapprochement between upper and lower classes as a matter simply of mutual respect and good-heartedness. Fredersen, who has built a city on iniquity and laboured to find an excuse to permanently and violently oppress his working class, is let off the hook because he gets anxious over his own son.
Metropolis is in part an attack on a worker’s revolt as an aim, seeing it as prone to demagoguery and manipulation and destructive in it results. On the other hand, it’s also a fervent attack on capitalist power as self-perpetuating, blinding, and dehumanising. Metropolis proceeds with a plot that is certainly close to comic book. To comment on Metropolis on this level, though, is to misunderstand it crucially. Metropolis invokes a vast sprawl of mythopoeic associations, and represents a clear and direct continuation of Die Nibelungen’s obsessive attempts to grapple with social identity and construction, using the language of mythology as starting point for a work of conjuring that unfolds on levels not just of story and action but in design, costuming, lighting, the entire texture sprawling across the screen. Metropolis betrays an ambition towards creating a total work of art, the gesamtkunstwerk which had been Wagner’s ideal and also had become the credo of the Bauhaus movement, whose cultural vitality and concepts Lang surely had in mind whilst making the film. Metropolis sometimes recalls nothing less momentous than the religious paintings of Ravenna or the sculptures of the Parthenon: we are looking into a way of conceiving the world from side-on, as an illustrative, holistic sprawl. Many of these mythical refrains are biblical, including the parable of the prodigal son and the captivity in Babylon.
Both Maria and Fredersen conceive the world in terms of legend, each employing the tale of Babel to make their own statement: Fredersen’s New Tower, with his gleaming citadel, announces to man and heaven his lordship over all, whilst Maria recalls the calumny and division implied at the root of such mammoth human projects. The speech she gives to the gathered workers is not a literal political tract but a parable recalling the original myth of the Tower of Babel from Genesis, tweaking it into a tract where in the destruction of the great human project came about because the visionaries designing the tower could not speak the same language, literally and figuratively, as the people hired to build it, causing riot and destruction. She casts Freder in the role of mediator, the man who can link above and below both personally and symbolically. Maria herself recalls the history of early Christianity’s practice in the catacombs of Rome, with similarities to Henryk Sienkiewicz’s much-filmed novel Quo Vadis?, casting Maria as voice of Christian charity and brotherhood. Freder discovers her in her underground church amidst the dark and twisted reaches of the catacomb, the sacred an island in the nightmarish space.
Other aspects recall the mythology Lang and Von Harbou had examined on Die Nibelungen, as faces and identities are swapped. Freder cast as a young Siegfried-like hero who ventures out to battle with dragons and finds himself swiftly engaged in a much more profound battle for the future of a society where covert designs and mysterious doppelgangers manipulate events. And of course, that other great Germanic myth, Faust, could be the overarching frame – all this represents what happens when mankind sells its soul for progress. The subplot of the twin Marias echo of one variation of classical Greek legend, one that Euripides utilised in his play Helen, in which the real Helen was duplicated by the gods, with the real Helen being whisked away to Egypt where she lived in captivity and incognito whilst her malicious double caused the Trojan War. The way the Trojan myths entwine the cultural and political with the personal and in particular the sexual points to the similar ambition propelling Metropolis, which was in part designed by Von Harbou as a lampooning of the liberated Weimar “new woman” in the figure of the provocative, sensual, carelessly destructive cyborg Maria, a chimera created by the denizens of the new age to enact their not-so-secret desires. Whereas for Lang, this element fits rather into his career-long fascination with the power of the irrational to warp the sturdiest superstructure of ethics and security, of which sexual desire is the most readily apparent and eternally vexing manifestations.
The crux for the atavistic and futuristic is Rotwang, the archetype of the mad scientist with his wild hair and gloved cybernetic hand whose persona was set to echo on and on through pop culture to come. But he’s also a projection of the ancient figure of the dark magician into a contemporary realm, the alchemist who rewrites laws of nature and steals the power of gods and demons and who worships idols, having turned the visage of his great love into a monument and has pentagrams festooned around his laboratory. Rotwang lives in a twisted, ancient building at the centre of Metropolis. He is linked to Fredersen not just in rivalry as radically different versions of the same titan-genius, but through a very personal link: the lost love was a woman named Hel, who married Fredersen rather than him and died giving birth to Freder. Fredersen’s request of him to aid his designs in regaining total control present Rotwang with a way to destroy him instead, by attacking the city he has built and the son who is the living link to Hel. Rotwang’s name – red wing in English – invokes both satanic stature and political danger. Like Faust, he conjures the Hel(en) figure as incarnation of taunting desirability and illusory object of yearning. His house is a hangover of Gothic fantasia clinging like a weed to the flank of the supercity, but also sits atop a well that leads into the dank labyrinth below the city. Rotwang is the jilted and obsessive lover who has castrated himself in surrendering his hand in creating a facsimile of woman. He knows too well the dark drives of humankind, which allows him to occupy this place, the gateway into secret human motives and the power of the illogical white-anting Fredersen’s ego-empire.
Lang’s obsession with underworlds, first evinced in The Spiders which conceived of a Chinese colony lurking underneath San Francisco and recurring again and again in his cinema, here has bloomed into something close to a form of psychic architecture that conceives of the whole of Metropolis as a mind, complete with id, ego, and superego, rational stretches and irrational depths, its holy and profane women, its young crusader torn between three father figures, one mad but powerful in mind and emotion, one timid and entrapped, the last seemingly dead in all nerves but will. Similar ideas are evinced in a very different setting in Von Harbou’s The Indian Tomb, a novel set in an Indian city (which Lang would film much later) where the progressive Maharajah’s stirred erotic jealousy turns his world into a repressive state and the shiny bastions of the exterior conceal basements where zombie-like lepers. Rotwang chases down Maria after the workers depart, stalking her through the labyrinth and terrorising her with a torch beam, ironically inverts the image of light in darkness as the bringing of terror and the pitiless of eye of technology (the movie camera?) to the subterranean realm where emotion is truth, to torment the holy innocent.
Maria and Freder’s journey is linked with two men Freder helps release from their slots in the great machine, Georgy and Josaphat (Theodor Loos). The latter works as aide to Fredersen but gets fired for not being prompt enough in reports, a devastating act that will doom Josaphat to a degrading existence as unemployable pariah. But Freder, as he did with Georgy, throws him a lifeline by letting him take refuge in his apartment and taking him on as a partner in his venture to change Metropolis. Just as Georgy is a near-double for Freder, his less lucky, anointed brother in look and soul, Josaphat has been Freder’s more human surrogate father almost incidentally as the man who took care of his needs on his father’s behalf. Josaphat’s growth from toady to hero is one of the film’s most entertaining elements. But Georgy has been sidetracked by the allure of the high life, and, fuelled by the cash in the clothes Freder loaned him, he goes for a night on the town in the Yoshiwara Club, the favourite night spot for the city elite. Both Georgy and Josaphat come under the thumb of one of Fredersen’s agents, known only as the Thin Man (Fritz Rasp), who bullies and blackmails both men into retreating into the underworld. Freder himself is imprisoned in Rotwang’s house when he hears, by chance, Maria’s screams coming from inside. Entering the abode, he finds himself duelling with the automated doors that steadily shepherd him into the attic and lock him in. Rotwang places the unconscious Maria in a mechanism in his laboratory that steadily reconstructs the Machine Man’s exterior into a perfect double of Maria.
The resulting creation is a demonically sensual and taunting succubus operating under Rotwang’s command, and even Fredersen, who knows well what it is, can’t resist when it visits him. Freder breaks out of Rotwang’s house and arrives back at his father’s office in time to see what looks like his father and his lover embracing. The crisis of disillusion on top of his agonised and exhausting adventures is so great Freder collapses in a delirium. The Robot-Maria, sent out by Rotwang to stir up anarchy, performs before the uptown folk at the Yoshiwara Club, Whore of Babylon going jazz age burlesque priestess. The cyborg’s starkly erotic, physically frenetic performance stokes the ritzy crowd, all milk-fed whelps produced by the idealistic, Olympian reaches of the city like Freder, into a grotesque mass of lust. The veneer of civilisation is peeled off like a chrysalis, and soon they’re duelling each-other and staging mass orgies, distracting the scions of the governing class from the chaos about to be unleashed by Robot-Maria’s more pertinent campaign. It takes the place of the still-imprisoned Maria and now preaches destruction of Metropolis’s utility systems, to bring the oppressors low. Freder, Josaphat, and Georgy try to calm the crowd but the workers try to assault Freder, and Georgy is stabbed to death when he throws himself in front of him. Led by Robot-Maria, the workers swarm to assault the Metropolis systems, finally destroying the great “Heart Machine” that coordinates the utilities, paralysing the city. But the workers’ actions unleash a flood that begins to fill their own city with water, threatening to drown their children who have remained behind.
Metropolis would be remarkable enough for the beauty and ingenuity put into what Lang puts in front of his camera, the sets by Otto Hunte, Erich Kettelhut, and Karl Volbrecht, Eugen Schüfftan’s radically innovative model photography, and Walter Schulze-Mittendorff’s totemic design for the Machine Man. But the cinematic textures of Metropolis in cutting, shooting, and use of the camera are equally impressive and represent silent cinema at its most innovative, amassing into an artefact that proves, scarcely a decade after the crude yet sufficiently significant grammar of Birth of a Nation (1915) helped officially open up the true cinematic age, just how vigorous the new medium had become, and looking forward to the ebullient freedoms of Abel Gance’s Napoleon (1927). Lang had Hollywood’s spectacles his sights, the colossi fashioned by Griffith and Cecil B. DeMille and laid out for stars like Douglas Fairbanks and Lon Chaney, hoping to prove European cinema could not just match such production heft but outdo it for artistry. Lang and his brilliant technical team, which also included cinematography greats Karl Freund and Günther Rittau, explored almost every facet of the medium possible in the time.
The surveys of Metropolis demanded the creation of a landscape through huge mock-ups and complex model work. The scenes of Robot-Maria’s creation and the destruction of the Heart Machine interpolation of photographic elements in a combination familiar in many respects now but still startling in their eye-filling beauty and inventiveness in context. Midway through the film, Lang launches into an astonishing movement after Freder’s discovery of his father with Robot-Maria. Freder’s mental disintegration is depicted in flourishes of abstract animation and herky-jerky editing that resembles the labours of experimental filmmakers. Robot-Maria’s dance is then intercut with Freder’s raving fantasies, in which he sees the Thin Man as evil priest repeating Maria’s sermon as rhapsodic incantation that stirs the forces of death and destruction into motion. The allegorical pantheon of the deadly sins and Death in Metropolis’s cathedral is seen jerking to life and striding out of their stalls. The film is split not into chapters or cantos like Die Nibelungen but into musical signatures – Prelude, Intermezzo, and Furioso.
Lang’s original concept was to have Rotwang literally conjure up magic forces to attack the modern, scientifically enabled world of Metropolis. This idea was mostly dropped but here something of this eruption of the irrational is still present, climaxing in the image out of medieval nightmare of Death slicing the air before Lang’s camera. Lang edges into the realm of outright surrealism here, and does again as he builds to a climactic shot during Robot-Maria’s dance when the screen is filled with that mass of eyes – the male gaze literalised as one great amorphous, greedy force, a shot reminiscent in execution of experimental photography. More subtly, perhaps, Lang’s filmmaking conveys a constant awareness of power relations throughout, befitting a film where the synergies of social relations, positive and negative, are translated throughout into concrete expressions. It’s quietly but surely present in conversational scenes like Freder’s first conversation with his father or the Thin Man’s confrontation of Josaphat, where attitudes of body and expressions define the characters (the latter scene building to the Thin Man’s physical as well as mental domination of Josaphat) in terms of their potency and the regard they show others – the hard line of Fredersen’s tilted jaw as he son appeals to him, only for the young man to realise his father is something like a monster. This aspect is illustrated more explicitly and spectacularly with Lang’s arrangements of human elements in the sequences where workers tread in close, robotic ranks.
The opening scenes depict the workers changing shifts in obedience to horns that blare out around the city, moving between their underground, near-featureless, pseudo-Berber city, the intermediary stage before Wells’ Morlock evolves and start eating the Eloi above, all scored to an unheard yet definite musical rhythm (no wonder musicians like Moroder have been drawn to the film). There are even moments of hand-held camerawork during Maria’s flight from Rotwang in the underground. One of Lang’s most insistent traits during the German phase of his career was the way he turned his awareness of and fascination for contemporary art styles and his utilisation of them to create cinematic effect. This trait had first made itself known in his plan for Dr Caligari’s Expressionistic effects, and in Die Nibelungen had seen him annexing Cubism and art nouveau for decorative and conceptual import. Here, the entire universe has become, on one level, a form of installation art, the marching ranks of workers elements arrayed in harmonies of line and form. Spaces are carefully diagrammed to open up vistas even within the boxy Academy ratio frame of the day, through use of height – Metropolis is a hierarchical tale on both the thematic and visual levels. The linear clarity and rigid control inherent in such stylisation is ironic considering that Metropolis’s concerns are closer to rather different European artists of the day, including the photomontage satire of John Hartfield and the bleak panoramas of Hans Baluschek.
Both Fröhlich and Helm were thrust into stardom specifically for this film, but whilst Fröhlich merely looks the part of ardent young hero, Helm, still a teenager during the shoot and yet attacking the role with astonishing gusto as she inhabits the Madonna-whore schism, is remarkable. Klein-Rogge, the hydra-headed star of Lang’s early films, wrote himself into film legend as Rotwang with his wild hair, gloved hand, and imperious gestures. His role is hurt by scenes still missing from the film, including a violent confrontation with Fredersen that gives Maria the chance to escape his house. The workers lay waste to the machinery that oppresses them but in a self-defeating way. Tellingly, Freder’s other self from the worker populace, Georgy, is defined by his dedication to his work, his understanding that he is in a way necessary to the survival of Metropolis even as it uses him up like an replaceable part. The shattering of order, celebrated by the workers who dance around the toppled idols of technocracy, soon gives way to panic as they realise their children are in danger, and they’re impotent to intervene. Fredersen, who has ordered the Heart Machine’s foreman and worker representative Grot (Heinrich George) to stand down and let the workers do their worst, is stricken himself with the seemingly imminent death of Freder in the flood. By this stage his machinations have even cost him the loyalty of the Thin Man, who responds to his desperate demand to know where his son is with the memorable retort, “Tomorrow thousands will ask in fury and desperation, ‘Joh Fredersen, where is my son?’” Meanwhile Robot-Maria is unbound, leading the frenetic, equally nihilistic revelry of the upper class out of the nightclubs and into the streets. Once the ambitions and pretences of Metropolis work themselves out, it becomes, in essence, a Boy’s Own adventure tale not that far from The Spiders’ cliffhanger suspense set-pieces. This is particularly plain in the finale as Freder, Maria, and Josaphat try desperately to save the workers’ children from the flooding, with Maria wrestling with the mechanism to set off the alarm gong in the town square, and the two men making arduous climbs up a shaft to reach her.
Lang’s acerbic perspective is still in constant evidence, as the climactic scenes hinge upon ideas that would preoccupy Lang in the next decade of his career or so are in play here in the likes of M (1931), The Testament of Dr Mabuse (1933), Fury (1936), and You Only Live Once (1937) – the terror of lynch mob justice, the accusation of the innocent, the reactive and self-consuming rage of the oppressed, the sinister manipulator of events, the rogue villain whose actions show up uneasy relationship of various social strata. The meeting of those strata is literalised almost comically here as the revelling scions of Metropolis’s upper levels, with Robot-Maria lifted shoulder high as their champion, collide with the mass of enraged workers, chasing the real Maria in the belief she is a witch who has led them to ruin. Somewhere amidst this is an eerie anticipating echo of the grim love affair that would soon come upon Nazi Germany with the almost ritualised, orgiastic invitation of destruction. Metropolis remains tantalising and enigmatic in this regard to this day, in spite of its optimistic depiction of a balance less restored than at last properly achieved. Robot-Maria is the film’s dancing Kali, whipping up the passions of the crowd as a brilliant mouthpiece for an insidious force and then leads the people rejoicing in the moment of pointless and delicious vandalism. In spite of the official message of Metropolis, the power of Robot-Maria’s wild, sexualised, anarchic insurrection feels more heroic than anything the nominal good guys accomplish here even if the result is the old conservative nightmare of such actions, the unleashing of uncontainable forces and unintended horrors. In a different time and different social mood, many a hero in the science fiction genre, from Logan to THX-1138 to Luke Skywalker to Neo, takes up the robot’s iconoclastic mantle rather than Freder’s even whilst stepping into his messianic shoes.
Luckily, the workers chasing the real Maria instead mistake the robot for her, tie her to an improvised pyre, and burnt. The skin is peeled by licking flame, the Machine-Man under the human guise revealed and with it not just the tricks of Rotwang and Fredersen but also the queasy face of the next stage of evolution. Rotwang’s degeneration from evil genius to lecher trying to escape Freder with Maria under arm across the rooftops is comparatively unconvincing and a nudge too far in the direction of gothic melodrama, perhaps inspired by the Lon Chaney version of The Hunchback of Notre Dame (1922) and surely laying ground for dozens of variations to come. But the staging of this sequence is impeccable, particularly in the moment when Maria falls over a railing and snatches onto a bell rope to dangle over a dizzying drop, the clang of the bell alerting Freder and others to this new drama. Like Rotwang’s house the cathedral is an island of the ancient amidst the city, and the sole place where the schizoid facets of Metropolis can still come together, crux of old and new, high and low, the bleak memento mori of medieval religious imagery gaining new potency in the context of Metropolis’s collapse. Rotwang falls to his death, Freder and Maria are reunited, and Freder literally becomes the mediator in showing Grot and his father how to overcome their pride and make piece. Again, certainly weak sociology, but also a perfect thumbnail for the fairy tale essence of Metropolis as a whole. Both the greatness and the difficulty of Metropolis lie in that essence, as a film that animates the dark and strident fantasies of its age without quite knowing how to critique or contain them. But even the most casual of glances around us at the world today shows that, where most films of its era have joined the ranks of playful relics, Metropolis still has something potent to say. And therein lies some of the deepest brilliance of Metropolis in tethering science fiction, the art of anticipation, with the method of myth, the primal storytelling form—both speak to that moment just over the horizon of experience and foresight. It is never; it is ever.
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Director: Ridley Scott
By Roderick Heath
I can imagine opening a newspaper in 1979 and glancing at a review of Alien with its plot recounted in dry ink lines, or perhaps at a poster and beholding the infamous tagline, “In space, no one can hear you scream.” I think one would have been forgiven if the thought didn’t cross your mind that it would one day this film might be considered a major cinematic classic. Even when you know much more about it, the improbability still stands. Sold to prospective studios in script form as “Jaws in space” by Dan O’Bannon and Ronald Shusett, a pair of young screenwriters who had happily looted the sci-fi B-movies and creature features they had loved as boys, Alien might have seemed something like a garish throwback in abstract, to the days when many a monstrous beast from space went on the loose was all the rage in drive-in fodder. After all, cinematic sci-fi in the late 1960s and ‘70s had generally taken on a more serious cast in keeping with the literary genre, complete with heightened social commentary and philosophical metaphors. Star Wars and Close Encounter of the Third Kind (both 1977) made studios everywhere enthusiastic for the genre for the first time since the ‘50s, however, because suddenly it was making giant piles of cash. O’Bannon had one claim to fame before helping pen the script originally called “Star Beast.” He had co-written, acted in, and helped make the world’s best-known student film, 1974’s Dark Star. But John Carpenter had gained most of the credit for that, leaving the high-strung O’Bannon chagrined and on the hunt for his own success. O’Bannon was particularly taken with the idea of returning to Dark Star’s sub-plot involving a rampaging alien stowaway, visualised in that comic film by a beach ball with talons, and playing this notion straight as a horror movie in space.
At first the script seemed doomed to finish up as feedstuff for Roger Corman’s low-budget production farm, because its gore and perverse aspects turned off big studios. But when sci-fi properties suddenly turned hot, the duo sold it to producer-director Walter Hill and business partner David Giler, who had Twentieth Century Fox at their backs. Hill and Giler worked the material over, adding major subplots and changing character names. But they retained one notable corollary of the original script – the parts were “unisex,” and could be filled by any actors, male or female. Hill decided not to direct the property himself, as he was too busy and inexperienced in special effects work. Picking the right filmmaker was the real trick, as they knew the wrong director might play it as schlock, whilst the right one would have to prove equal mastery over both the hard-edged, hi-tech realism and the mysterious, eerie, virtually surrealistic qualities the story offered. They found their man in a 42-year-old former TV commercial director from South Shields at the mouth of the Tyne named Ridley Scott. Scott had gained a reputation for turning simple advertisements into great visual artefacts, and had just made an impression with his Cannes-screened debut film, The Duellists (1977). He grabbed this opportunity with both hands. Scott and his ideas impressed the studio so much Fox doubled his budget. The result, far from being just another creature feature, is today regarded as one of the major classics of sci-fi filmmaking and indeed modern commercial filmmaking.
O’Bannon and Shusett happily acknowledged remixing the futuristic terrors and beauties of It! The Terror from Beyond Space (1958), Forbidden Planet (1956), This Island Earth (1955), and even the far-flung alien graveyards and body-invading spectres of Mario Bava’s signal sci-fi/horror cross-breed Planet of the Vampires (1966). There was also some similarity to the creatures that menaced their way through the pages of A.E. Van Vogt’s stories “Black Destroyer” and “Moonbeast.” Although not based on an H.P. Lovecraft story, Alien remains perhaps the most effective channelling of Lovecraft’s imaginative palette on film, conjuring a universe of infinite mystery and threat, replete with glimpses of things and places beyond human reference. This is a realm of things that squirm and ooze and move perversely and seem engineered for climes beyond any natural reference point, glowering with infinite disdain for precious human individualism and acumen. Here there is only the terrible beauty of survival talent and the cold equations of necessity. The purity of Alien as a narrative lies in the way it pits instinct versus intelligence. The self-propagating concept in the title of Scott’s first film is taken immediately to reductio ad absurdum: this is the duel at the edge of the universe, the perfect opposition. Alien as a metaphorical work is in its way as extreme as Solaris (1972) in exploring the essence of humanity through conceiving its opposite, with similar precepts – isolation and a manifestation of the incomprehensibly other. It’s another film that straddles the blurry genre midground with horror, essentially positing a haunted house movie in space mixed with no minor similarity to the slasher movie style that was just gaining real traction thanks to Carpenter’s Halloween, released the year before – a small cast stalked and killed one by one by a roaming killer.
The story is exceptionally simple on the face of it. The spaceship Nostromo, towing a combined bulk ore carrier and refinery through deep space back to Earth, is brought out of hyperspace and rerouted towards a remote and unexplored planetoid, source of a mysterious generated signal presumed to be a distress beacon. Captain Dallas (Tom Skerrit) and his crew, comprising flight officers Ripley (Sigourney Weaver), Kane (John Hurt), and Lambert (Veronica Cartwright), science officer Ash (Ian Holm), and engineers Parker (Yaphet Kotto) and Brett (Harry Dean Stanton), are awoken from their cryogenic sleep. After confusion and some argument, they follow the protocol mandated by the ship’s owner company (unnamed in this film, later dubbed Weyland-Yutani in James Cameron’s sequel Aliens, 1986) and land on the planet. The Nostromo is lightly damaged during landing and Brett and Parker set about fixing it whilst Dallas, Lambert, and Kane venture out onto the stormy, hostile surface of the planet to track down the source of the signal. They come across a ruined spaceship clearly not built by humans, with the fossilised remains of an ancient pilot with a ruptured ribcage still installed in a kind of cockpit, and a collection of seed-like pods in the hull. Kane gets close to one, intrigued by signs of life within, only for the crab-like thing inside to spring out suddenly and burn through the visor of his helmet. The organism clamps itself over his face, holding him in a comatose state whilst keeping him alive. Ripley, acting commander of the ship, refuses to let Dallas and Lambert bring Kane through the airlock for fear of biological contamination, but Ash ignores her and lets them aboard.
The creature (again unnamed here but usually called a “facehugger”) on Kane proves to have deadly acid for blood and is impossible to remove without killing its host, but eventually it falls off by itself and dies. Kane awakens, seemingly fine, but as he and the rest of the crew settle down for a meal, Kane suddenly starts to spasm in agony. Something tears its way out of his chest – the larval stage of new creature that will grow to human size and begin killing or utilising rival life forms. The greatest question before Scott and the filmmaking team was what the title creature should look like. Reputedly, it was O’Bannon who suggested to Scott that he take a look at the artwork of Swiss painter H.R. Giger. Both men fell under the spell of Giger’s painting “Necronomicon IV”, which portrayed a bizarre demonic entity with a tubular head, spiny back, and penile tail. Giger’s disturbing, distorted, perversely eroticised pictures tried to render aspects of the subconscious and the surreal, murky and obscure and protean, and provided a vital catalyst not just for the alien’s design but for the aesthetic of the film as a whole. Alien certainly belongs to both the sci-fi and horror genres, rooted in the solid conceptualism of the former but using it to annex the id-shaped atmosphere of the latter. If the film had been painstakingly created to reflect a certain academic shift in the basic imagery and concerns of genre storytelling it could not have been more precise, as the usually solid Freudian forms of sci-fi – all jutting phallic rockets matched to neo-colonialist visions written on the tabula rasa of space – gives way to a nightmarish zone filled with gaping holes and hideous babies that sprout from a man’s body. In this simple yet ruthlessly clever concept lies the aspect of Alien that instantly announced itself as contemporary, compared to the older genre works that inspired it. The alien monster is no simple, clean beast that stows away and rampages, but as a monster insidious and infesting, predatory and parasitic, instinctual and apparently not interesting in anything more than self-propagation but also possessed of a jarring, baleful brand of intelligence.
This aspect fit into a phase in sci-fi-and horror cinema where anxiety over the human body was becoming a driving concern. David Cronenberg’s early works like Shivers (1975), Rabid (1976), and The Brood (1979) had helped define and polarise this new, queasy style. The alternate title of Shivers, They Came From Within, perfectly reflected this motif, twisting the fear of the alien other expressed in titles of 1950s films like It Came From Outer Space (1953) into a motif of internal disorder and rebellion, evoking both the bodies corporeal and politic. Emerging even before the spectre of the AIDS epidemic, this new unease with disease derived from the strange new anxieties of the modern world, one where suddenly awareness of aspects of human life that had normally not been talked about in the post-Enlightenment age were suddenly common currency, many of them sexual, bound up with a time of rapid revision in understanding of gender and desire (also, notably, the superhero movie made its first real impact around this time with Superman, 1978, providing an antithesis). Alien announced this style, dubbed “body horror,” in big-budget, mainstream cinema, as Kane is impregnated and torn to shreds by his own nominal progeny. This vision of perverted birth transplanted onto the male body comes after intimations of oral rape. The intensely sexual aspect of this was already encoded in a series of visual evocations and design refrains. The waking of the ship’s crew in the opening scenes is gently birth-like, guided by the ships supercomputer which is called, mischievously, MUTHR. The coddled human creatures nicely cocooned in the Nostromo and tended to by the maternal computer soon offered up as fodder for the sustenance of a creation that faintly resembles a human but also swiftly grows to blend into the interior of the Nostromo itself, with limbs and skin resembling the tubes and conduits and metal forms of an industrial zone. The human, soft flesh, red blood, is at the mercy of a thing that seems both monster and machine, something that evolves too quickly to be contained and too aptly to be positioned anywhere but at the top of the food chain.
Sci-fi had generally been a realm of gleaming newness and minimalist chic ever since Things to Come (1936) posited the future as a gigantic shopping mall with a slight Bauhaus edge. This presumption often (though not always) went unchallenged in sci-fi cinema until Star Wars intrigued and impressed genre creators with its “lived-in” vision of a futuristic age (albeit past) that looked functional, busy, often banged-up and dirty. The script for Alien envisioned a future of space travel that has devolved into something much more familiar than cosmic swashbuckling, one where working stiffs ride the highways of deep space hauling around loads of resources, worrying about pay and bills and getting home to loved-ones. This was taken up not just as a background detail but an entire holistic mission by Scott and his designers. Surely Scott’s background, his intimate familiarity with the reverse face of the age of industry and technology, told him something different about what a spacefaring future might look and sound like, gleaned from a youth staring out at the ships on the Tyne and the decaying industrial landscape of England’s midlands, sights that told him how little some spacefaring future was likely to look like the brochures. Aspects of Alien’s look retain the sleek and clean aesthetic of high futurism – the womb-like confines of the stasis pod room and MUTHR’s control room. But these abut the factory-like interiors of the rest of the ship, grimy, functional, and cluttered. The alien planetoid itself – once again dubbed LV-426 in Aliens but left nameless here – is a place straight out of the dark places of the psyche, with its roiling volcanic forms. The horseshoe-shaped space wreck is perched atop a peak like Dracula’s castle gone Analog Magazine, with an interior that is a polymorphous zone of strangeness. Such contrasted landscapes chart both the psychic and physical realities of contrasting life forms.
O’Bannon’s collaboration with Carpenter on Dark Star had envisioned men on a mission wandering listlessly through space destroying rogue planets in a deadpan satire on the Domino theory, with its main characters so bored and alienated they’ve swapped personalities several times. It made for a sci-fi landscape virtually unheard-of before. Similarly, the humans inhabiting the Nostromo are there purely to ensure the smooth running of the machinery and deliver the load of processed ore to Earth, casually observed, highly ordinary people. Even Ripley, eventually to be canonised as one of the great action heroes, is here just a woman with a slight edge of competence, intuition, and coolness under pressure that lets her survive where all her fellows eventually fall. One common concern of the diverse filmmakers involved in creating Alien, particularly Scott and O’Bannon, was this awareness of social and class conflict and also the individuals perpetrating such schisms. Dallas as captain (and the most Dark Star-esque character) knows his job and can do it virtually in his sleep, preferring to bliss out alone with some classical music and escape the bolshy niggling of Parker and Brett and Ripley’s by-the-book sternness. Of course, that streak had the potential to save the whole situation, as her refusal to let Kane and the facehugger aboard is correct both according to the book and instinct, if not sheer reactive empathy. Ripley is first really defined by this act, an attitude of caution that seems unfeeling whereas Ash does the “humane” thing, although it will eventually be revealed that he’s not only obeying the company’s agenda but is also a more literal tool of a distant but still consequential power, as an android posing as human.
Ripley’s adherence to principle as well as rules and Ash’s actions in countermanding her seems at first merely a moment of tension in outlook and a road-bump in the chain of command on an already lackadaisical hierarchy – Ripley confronts Ash over the point and pushes Dallas for action but he simply wants to go home and avoid more headaches. But it proves instead the pivotal action that unleashes disaster, and Ripley’s cold act is proven the wise one. This aspect, the human capacity to act both rationally and instinctually according to given situations, is pointedly contrasted with what Ash celebrates it for, its “purity” as a creature of raw survivalist nerve and shark-like purpose that sustains its life cycle through other creatures, a form of exploitation equated with the business of business that motivates all that befalls the Nostromo. The crew themselves are defined by their mixture of camaraderie and interpersonal tension, and also by their varying levels of interest and complicity in that system, from Dallas, the man in charge who’s all too aware how little power he really has, to Parker and Brett constantly bringing the “bonus situation,” their own concerns purely mercenary, a mode of realistic cynicism adapted neatly to the exigencies of a job that demands spending years in forced sleep drifting through the ether. Alien is littered with sharp vignettes, like Parker insistently stealing back “his” chair and brushing it off after Ash has occupied it, Brett’s half-interested parroting of Parker (“Right.”), and Ripley telling them both to fuck off as they try to jerk her around as member of the superior flight crew. The film’s pivotal, immortal sequence when the crew settle down for dinner with the revived, apparently well Kane is a rare moment when the crew are all relaxed, happy, and on level ground, a seeming resumption of normality shot through with relief that gives way to epic horror and tragedy.
Alien’s defining quality is rooted not simply in its thrills or its vivid imaginative palette, but in its slow, patient, nerveless storytelling, so different from the mad rush of images in much contemporary filmmaking. Scott’s return to this fount, Prometheus (2011), although fine in and of itself, was disappointing for those of us hoping for a stylistic rather than thematic extension, a project revelling in the creation of miasmic atmosphere and slow-ratcheting dread. The normally propulsive Cameron honoured the model with his follow-up in its deceptive blend of quiet and intensity with Aliens before hitting the gas. The opening shot of Alien, a slow, abyssal scan of the dark planetoid silhouetted against the rays of its sun, with barely audible music and the slowly compositing title of the film across the width of screen, immediately roots what follows in a mode of interstellar gothic. There’s a powerful echo of William Blake’s “The Ancient of Days Setting a Compass to the Earth” in its image of a dark sun and the evocation of cosmic powers gathering, as Scott primes the viewer for a dive into an age where the dark, satanic mills and apocalyptic dragons of Blakeian verse have become universal state (and Blakeian ideas and images recur constantly through many of Scott’s subsequent films). This gives way to the Nostromo making its way through space, and much is made, in a manner reminiscent of 2001: A Space Odyssey (1968; doubtlessly deliberate as per Scott’s avowed Kubrickian fetish), of the sheer mechanical intricacy of the ship’s efforts to get from space onto the planet, at once ungainly and majestic. Jerry Goldsmith’s seafarer scoring reinforces the way this moment seems at once a super-technological event and a throwback to a days of laborious transport on the whims of the wind and tide. Goldsmith’s scoring, which was subject to conflicts with both Scott and the studio, is nonetheless one of the film’s less-appreciated achievements, defining the eerie, sonorous mood at the outset before swelling to offer overtones of not just menace but also elegy, even romanticism, as these far-out labourers find themselves cast however incidentally as pioneers and adventurers. His music rises to crescendo during the attack on Lambert and Parker where the dramatic furore of the scoring offsets the almost languid, slow-motion quality of the horror, this death-dance where you can do nothing but watch as a grotesque hell-beast sizes you up and prepares to lunch on your brain. And then, no music at all – only the sounds of unimaginable terror, piped through to Ripley as she rushes to a rescue that only come too late. All of it, a master class in the use of film’s sonic textures as well as visual.
The film’s opening minutes, similarly, say much about what can be done even when nothing is happening. Tracking shots through the ship’s interior, resolving eventually on the forms of the crew in perfect stasis, computers clicking to life before humans, toy baubles bobbing up and down according to the thrum of the constant engines: Scott evokes presence by absence, the eerie chill of a haunted house, the crew already dead but not yet knowing it. The ship’s name of course was taken from Joseph Conrad’s novel, a tale of an ordinary but great man ruined by greed, and a step removed from the heart of darkness. The hunt for the creature commences after its gruesome birth, with the crew at first assuming they’re only dealing with a small, nasty vermin. But soon Brett, assigned to track down the ship’s cat and mascot Jones, encounters the alien, having grown into a gangly, man-sized monstrosity that rips his forehead open with a recessed, springing jaw. Dallas ventures into the ship’s air duct system to track it down, only to be outwitted and attacked, his fate ambiguous (in the later director’s cut, revealed to have been cocooned alive as a meal or host body for another alien). Brett’s ill-fated hunt for Jones and its jolting climax makes for one of the film’s best scenes, in part because of Stanton’s shambling, ineffably hangdog refusal to act like he’s in a horror movie, perfectly depicting a man worn comically ragged by a lifetime of bullshit work suddenly reaching its end in a way no-one could ever see coming, seen as a series of eliding yet hideously suggestive glimpses of obscene creation and violence. Scott uses his search as an excuse to shoot the Nostromo’s darkest reaches with its filth and dripping water in a way that evokes the feeling of such an environment not just as a tactile space but a way of life and a working world that somehow also spills over into the dreamlike. The alien is first glimpsed dangling from some hanging chains and yet the plain sight of it doesn’t register for several viewings precisely because it looks like so much of the mechanical.
Dallas’ hunt for the alien is a more traditional horror sequence in which tension is built not just by the carefully utilised claustrophobic space Dallas scrambles about in, but the register of the tracking sensor that shows something zeroing in on him, yet remaining chillingly unseen and elusive until it appears at the least expected moment in one of cinema’s greatest ever pure “boo!” moments. Ripley is next in command, and is left the one who has to make a call on what to do now, cueing my favourite moment in Weaver’s performance. This scene depicts Ripley, shaken and grieving after two severe shocks but at the same time coolly taking charge, pacifying Parker and registering her disbelief with Ash’s responses, contrasting the increasingly brittle Parker and Lambert and Ash’s inhuman cool. Suspicious of Ash’s reticence with ideas for catching or killing the monster, Ripley consults with MUTHR only to learn the company has instructed that the alien be returned to Earth with the crew considered expendable to this end. Ripley angrily strikes Ash, only for Ash to chase her down and try to murder her, starting to leak not blood from a graze on his head but milky white fluid – the sign he’s actually an android. Although it displeased O’Bannon, Hill and Giler’s decision to introduce Ash as an android was inspired, as it gave the film a jolt of narrative complexity and surprise, as well as one of Scott’s best whisper-to-a-scream sequences, particularly when Ash is revealed, having silently entered the control room and now standing next to Ripley when she’s just read the shocking orders in MUTHR, to tell her that, in spite of the evidence of her eyes and mind, there’s a perfectly reasonable explanation for all of it.
Ash plays a very similar role to HAL 9000 in 2001 as the electronic entity on board who proves nearly as dangerous as any other threat, and he introduces another common conceptual wing of the sci-fi genre alongside space travel and alien life – the artificial human. But where HAL was a proto-consciousness destroyed by its own confusion born of being perched between states of being, there is nothing confused about Ash or his role, as simulacrum contrived to be indistinguishable and as a proxy to carry out dirty work, a sleeper agent representing both the interests of the company and his own fascination for the alien. Scott would of course return to the theme of the cynically created android being in Blade Runner (1982) and push several ideas nascent here to a limit, particularly the question of how moral in the human sense one could expect such a sentient creation to be when given life to by entirely different creative forces. Ash intellectually votes a kind of loyalty to the alien precisely because it’s more like him than the humans around him, with the keynote word of “purity” signifying something both fascistic and atavistic in that loyalty, with the hint that there’s always something machine-like to any lifeform, in compulsion to survive in itself and to reproduce to extend its genome.
The alien is a sophisticated but also utterly simple expression of this essence. Parker and Lambert must stop Ash killing Ripley, with Parker decapitating him with a blow. But the android still deadly, until Lambert finally fries him with an electrified prod. The physicality of this sequence is tremendous, particularly as it serves in part as a repeat-cum-revision of Kane’s earlier demise, echoed in the ripping apart of Ash and the exposure of his vitals, except now the human form is substituted for something else – the company man revealed as unholy chimera of literal milk for blood and circuitry, the strength and wicked concision of the android physique suggested as Ash rips Ripley’s curls from her head, forms his fingers like a vice on Parker’s chest, and tries to choke Ripley with a rolled-up magazine. The image of headless Ash still trying to kill is as vital in its way as the alien itself in depicting the maniacal heart of this tale, animating the essential notion of a universe turned animate and hostile, of creation turned insane. When they briefly revive Ash to glean information from him, his mocking smile and cold humour (“I can’t lie to you about your chances but…you have my sympathies.”) give cold comfort but also a fire to the last three crewmembers. They resolve to abandon the ship and blow it up, ensuring there’s nothing left of the alien to pose a threat, or a boon, to anyone else. The climactic scenes see Alien’s pitiless logic still in play even as everything seems to spiral towards incandescent terminus. Parker and Lambert’s scrambling eagerness to survive creates a racket that attracts their nemesis. Ripley finds herself trapped on the ship she instructed to turn off, the intelligent but insensate MUTHR now calmly counting off minutes to self-destruction regardless of Ripley’s screams for awareness.
Only Ripley is fated to live, to become the emblematic survivor, the eternal neo-Odysseus voyaging home and battling demons of the underworld at every turn. Scott and company had the guts to take up that original notion of O’Bannon and Shusett’s and even take it a step further in a way, making her the film’s pivotal figure without rhetoric or cliché: she became the great archetype of a modern heroine because she simply is. Ripley’s force and character are made apparent long before she has to take up the mantle of command and then the face the axis that will make her either titan or afterthought lunchmeat. To a certain extent this idea wasn’t so radical, particularly as Ripley serves the role of “final girl” already being codified in horror movie terminology. She would become as the archetypal warrior mother in Aliens, Boudica with a pulse rifle. Here she’s just another member of the crew, blessed only with a slight advantage in muscle of body, mind, and spirit that allows her to survive. And even that may be in part due to the alien, as it’s heavily suggested, being canny is enough to use her to so what it can’t—fly the Nostromo’s shuttle away from the dying vessel. Weaver’s performance is both excellent but also less stand-out than the star-driven sequels, as Alien retains something of the Howard Hawks ethic of the ensemble as star, but also because Ripley is becoming, evolving, just as surely as the alien is, switched on by crisis and forced to work every cell in her frame to live. Still Weaver catches the eye at first with the blend of amusement and attitude she turns on Parker and Brett, and comes into focus as she interrogates Ash over his breach of discipline and, later, his seemingly negligent lack of urgency. “You’re still collating?” Ripley asks Ash, with Weaver’s reading at once emotional and beggared and exacting in her refusal to be bullshitted, before announcing a course of action to her fellows that signals both her emotional genuineness and her unfurling strength. It’s the moment Weaver became a movie star and Ripley becomes not just a character but a hero.
The breathless climactic scenes, as the formerly becalmed corridors of the Nostromo become a labyrinth of din and smoke, do graze the edge of impressive but empty hullabaloo on repeat viewings. But the sneakily appended final act is a perfect islet that repeats the film in miniature and punishes anyone who thought defeating such evil it would be so easy. Tough, resilient, almost androgynous Ripley strips down to her panties, suddenly, almost discomfortingly vulnerable, takes a deep breath, and prepares for sleep, only to find she’s trapped with the ultimate boogeyman. Much like Laurie Strode in Halloween Ripley is terrorised into a cupboard and forced into her make-or-break stand there, adapting tools and formulating a quick plan that needs profound courage to pull off and circumstances allow no other end. The cunning of this sequence lies not just in staging a great twist that the entire film has, in retrospect, been conditioning the viewer for – is it just more quiet and methodical observation, or leading to something? – but in the way it underlines both human and alien as creatures refusing to surrender or abandon their essence. Ripley finds her warrior pith, fusion of dragon killers like St George and Perseus with the princesses they saved, as befitting a modern myth, and the incredibly resilient alien manages to survive in space, still trying to find a way back into the shuttle after Ripley blows it out the airlock, will still not give up the game until Ripley gives it a roasting with the shuttle engines. The last image, of Ripley returned to sleep, is sublime in its sense of circularity, the waking life a nightmare that must contended with, and sleep the place where everyone is safe.
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Director: George Pal
By Roderick Heath
The 1950s saw the first real boom in cinematic science fiction, and those genre halcyon days owed much to George Pal. The Hungarian-born filmmaker had made his name working in the German film industry before the Nazis came to power with a series of shorts linking music and a clever brand of animation he developed known as Puppetoons. After he moved to the U.S. and started working in Hollywood, he captured an Oscar for his shorts in 1943 before eventually turning to feature production with the 1950 fantasy film The Great Rupert, helmed by actor-turned-director Irving Pichel. Pal and Pichel quickly followed it up with a more ambitious project extrapolating cutting-edge scientific concepts, most of which were still purely theoretical, about what space travel would be like and turning them into a movie titled Destination Moon (1950). Not the best of the scifi work of the era and not quite the first, Destination Moon nonetheless renewed the template for a brand of realistic science fiction first touched on by Fritz Lang two decades earlier with The Woman in the Moon (1929), and proved the catalyst for an eruption of interest in all things fantastical and futuristic that would cram movie screens for the next few years. Pal, who seemed to harbour ambitions to emulate his Paramount Pictures stablemate, Cecil B. DeMille, as a maker of grandiose entertainments, soon produced two more works still familiar to anyone who loves the genre: When Worlds Collide (1951) and War of the Worlds (1953), based on the H. G. Wells novel. His brand came to grief with Conquest of Space (1955), an attempt to return to Destination Moon’s template of hard scifi that was generally rejected as hokey and clumsy, although now its ambition and fumbling attempts at a poetic understanding of space flight now look far more prescient.
Pal didn’t make another film for three years, and when he did, it came as a straight fantasy for MGM, tom thumb (1958), with Pal himself directing for the first time. The film’s success allowed him to return to scifi with a second raid on the works of H. G. Wells, this time the 1895 novella The Time Machine. Wells’ role in shaping the very concept of science fiction is hard to overestimate. If his predecessors and fellow progenitors Mary Shelley, Edgar Allan Poe, and Jules Verne opened up the strange new landscapes of speculative interest, the former pair as a psychic vista of strangeness and anxiety, and the latter with a grasp on the potential of machinery, Wells synthesised their approaches and used his real scientific learning to start writing stories that investigated a certain driving idea to a logical end, with his real dramatic and poetic gifts used to shade and guide. Wells was eventually frustrated by the way his early, short, sensational writings overshadowed his more literary and philosophical output even before his death in 1945. His most famous tales also defied easy filming, as they tend to be shaped more like travelogues through certain conceptual universes rather than as propulsive narratives. Pal, however, had no problem overseeing their conversion into forceful blood-and-thunder yarns.
Partly for this reason, Pal’s approach to scifi has often been divisive for genre fans in spite of his films’ iconic status, as he popularised the form by emphasising elements general audiences could grasp and relate to at the expense of more radical aspects: When Worlds Collide and War of the Worlds are littered with invocations of the biblical and parochial in contrast to the more difficult, sceptical, acidic impulses scifi in its literary form was just starting to contemplate. Yet Pal and his various stable directors had a grasp on the essence of scifi in the popular mindset as a place of vast frontiers, grand promise, and outsized threat: When Worlds Collide and War of the Worlds successfully visualised the new awareness of the Atomic Age as a place of both possibility and dread in fervent colours and big-type dramatic reflexes. By 1960, the zeitgeist was changing, and Pal took on The Time Machine with a mellower, more thoughtful palate, if also still happily leaping into adventure territory when the time came. Pal saw scifi through the eyes of a man whose life had been shaped by his love of constructing and manipulating his Puppetoons, a modern take on an old mechanistic craft with its roots based on middle Europe’s folk cultures as a new-age wing of the old fairy tale book; unsurprisingly, his next work as director was to be an exploration of the legacy of the Brothers Grimm. The Time Machine manages to be both thoughtful and wistful, but also childlike in its sense of the possible and glee in the process of the impossible.
The film’s prologue, a series of gently ticking, drifting clocks in the void giving way to the drumming thunder of Big Ben, has a beguilingly poetic quality that infuses the rest of the film, which looks both backwards and forwards with both youthful joie de vivre and an autumnal sweetness. In this regard, Pal’s visuals are inestimably aided by Russell Garcia’s scoring, with sound and image in deep accord in exploring the way the past and the future are another country. As later transposers of Wells’ art would also later do, Pal and screenwriter David Duncan wove Wells himself and his ideas into his tale, essentially presenting the anonymous time traveller of the book as Wells himself, or the version of himself he presented through his writing—a thoughtful dreamer and pacifist out of step with the coldly pragmatic mindset of the late Victorian age. Pal also reset the story at the moment of a great pivot, in the last week of the 19th century, charged with intimations of a farewell and a new beginning attendant to every change of year with the special dimension of one world about to give way to another. The book’s recounted narrative is retained, as kindly Scots merchant Robert Filby (Alan Young) and other members of a circle of friends, gruff Dr. Hillyer (a glorious character turn by Sebastian Cabot), boozy Bridewell (Tom Helmore), and stuffy Kemp (Whit Bissell), await dinner with their inventor friend George Wells (Rod Taylor) in his house. Increasingly irked by George’s absence, the men sit down to dinner served up by the housekeeper, Mrs. Watchett (Doris Lloyd), only for George to appear, bloodied, shattered, and dishevelled.
George, fortified by wine and Filby’s assurances that he has “all the time in the world,” begins to recount the strange adventure he’s had since he last talked to them. A flashback takes them to their last meeting, on New Year’s Eve, during which George tried to thrill and impress his friends with a demonstration of a miniature version of a time machine he’s built. The small machine seemed to work perfectly, but his friends chose to dismiss it as a conjuring trick. Hillyer and Kemp instead prodded George to turn his efforts towards more practical ideas to serve military applications, whilst Filby feared the machine on a more fundamental level, warning his friend that it’s not a good idea to tempt the laws of providence. Frustrated by their lack of belief and understanding, and appalled by more grim news from the Boer War, George arranged for the dinner a week in the future before heading to his laboratory and climbing into the full-sized version of the time machine, determined to brave all dangers and explore the future in his conviction it will prove to be the place where his dreams become common reality.
The Time Machine chose to take on its source novel in the period during which it was written and employ the odd and fascinating spectacle of super-sophisticated machinery built in a Victorian fashion. In doing so, The Time Machine’s eponymous creation, a glorious thing of brass curves, plush red velvet and blinking multicoloured lights, became one prototype for the subgenre today called Steampunk. The Time Machine wasn’t the first work to render a scifi classic in period, as a handful of Verne adaptations in previous years—Richard Fleischer’s 20,000 Leagues Under the Sea (1954), Byron Haskin’s From the Earth to the Moon (1958), and Henry Levin’s Journey to the Centre of the Earth (1959)—had already exploited the charm and colour of retro conceptualism. But that choice was more felicitous in making The Time Machine because of the nature of its narrative and its themes, and because although submarines and spaceships now existed, the idea of a time machine could still be illustrated in a charmingly vague way. George’s time travels didn’t have to be entirely imagined, and the contrast between his ideals and the reality of the new scientific age could be described, with an extra dimension of introspection from a 1960s perspective.
First and foremost, George’s plunge into what he calls “the fourth dimension” is both illustrated by and analogous with Pal’s own love of ingenious showmanship, visualising time travel through the basic building blocks of cinema itself—stop-motion and time-lapse photography—and replete with good-humoured flourishes, like the mannequin in Filby’s store window who becomes George’s unageing friend and barometer of shockingly changing tastes in fashion. George’s first stop in future time brings not just the chuffing oddness of a horseless carriage, but also a harsh taste of loss, as he sees Filby wearing a military uniform, only to learn to his sorrow that this is Filby’s grown son James (Young again), whose father has died in the trenches of World War I. George takes away one salve: Filby, who controlled George’s estate, refused to sell the house out of faith that one day George would “return.”
George despondently returns to his machine and presss on, experiencing his house’s destruction during the Blitz before stopping again presumably in the later 1960s, when atomic war has broken out. Again George is confronted by the sight of people fleeing to air raid shelters, and again meets James Filby in a military role, only this time he’s a silver-suited, white-haired air raid warden urging people to safety, astounded by George’s youthful appearance. The sight of an atomic missile drives Filby away even as Geroge begs him for conversation, and George barely survives the horror of an atomic explosion and the volcanic eruption it sets off. He climbs into his time machine and just manages to avoid being roasted by lava. Instead, he is walled inside a rock form for millennia.
When the rock wears away, he surveys a marvellously new green Earth where a sublime harmony seems to have evolved between human structures and the elements. He stops his machine suddenly, causing it to careen out of control, topple over and knock George out. He awakens to find himself close to a strange, Sphinxlike building, and when he begins to explore the landscape, finds it an Edenic place with apparently no one to share it, the huge, super-moderne buildings nearby uninhabited and run down. Finally, he does encounter other people, a bunch of wan, blonde, innocent and yet also almost pathologically indolent folk who call themselves the Eloi. George has to save one woman he sees close to drowning in a river under the blasé gaze of her friends. George makes the acquaintance of the woman, who says her name is Weena (Yvette Mimieux), and slowly begins to plumb the strangeness of the society he’s presented with.
The greatest qualities of The Time Machine become apparent in George’s headlong journey through time, experiencing his own erasure from history, the death of friends, and the calamities awaiting humankind thanks to our inability to learn lessons, all with steadily drooping enthusiasm. Pal grasps intuitively the action of time travel not just as discovery, but also as tragedy, as George finds himself doomed to witness looping events and scenes of loss and destruction, until finally, when the rock encasing him and his machine breaks apart, he seems to behold a gorgeous new future. But there are also peculiar proofs of faith, as when George finds that what was his old house has been turned into a park dedicated by James to his father’s love for his friend. There’s a striking intimacy and humanity to much of the film, for example, when George realises Filby has remained behind after his disappointing demonstration to talk, or George’s interactions with Weena, who gropes towards an understanding of him and the apple of necessary, but painful knowledge he brings to her Eden. When he arrives in the future he so dearly wants to see, his pleasure in what he sees is steadily worn down to a state of furious disillusion: the underlying truth about the Eloi and the strange beings that lurk in the darkness they call the Morlocks eventually proves utterly horrifying, but, in a way, less depressing to a man like George, who finds himself shocked and outraged when he finds the Eloi have allowed what’s left of the human intellectual inheritance to petrify and crumble away as they live happily in the sun eating the bounties provided to them without question or heed.
Wells set out with The Time Machine to disassemble the precious, barely questioned idealism of the high Victorian period, an idealism that had much in common with the 1950s variety—an official faith in the future with a vibrating anxiety over change and threat beneath it all. He took the still fresh and prickly notion of evolution, whose great proponent, Julian Huxley, had been one of Wells’ teachers, and applied it mirthlessly to the satirical idea that if allowed to continue, the stratification of society would eventually lead to two entirely different posthuman species, the Eloi, descendants of a leisure class, and the Morlocks, subterranean workers who, in a twist of brute sarcasm, have become farmers treating the Eloi as free-range cattle and living on their flesh. Pal and Duncan tweaked this concept to look squarely at the idea not just as a permutation of Victorian labour relations, but also as a distant echo of life in the 20th century: the Morlocks round up their flocks of Eloi by blasting out the sounds of air raid sirens that draw the Eloi underground. The Eloi have essentially become children, afraid of the dark and blithe about what supports their lifestyle, but George’s arrival quickly coaxes deeper reflexes from Weena. She braves the terrors of the night to warn him about the Morlocks as he searches for his machine, which he finds has been dragged within the Sphinx. George and Weena spend a night hunkered before a fire after one of the Morlocks has attacked her, but fortunately, the monsters prove vulnerable to bright light and a good right hook.
The Time Machine treads campy territory in trying to present the Eloi like a mob of listless, young Hollywood ingénues and beach bums (that Mimieux also starred in the same year’s Where the Boys Are amplifies the association), whilst also interestingly prescient on the oncoming age of the counterculture and its history-reboot philosophy, a movement which had much in common with the onset of many similar ideas in the Victorian age that Wells himself often espoused. There is stinging power in the moment when George, led to a collection of books kept by the Eloi by one of their number, realises the Eloi have let their cultural inheritance decay and literally turn to dust, and the previously idealistic and forward-looking savant is appalled and disillusioned to a crushing degree: “At least I can die amongst men!” he bellows in offense before abandoning his attempts to plumb the Eloi culture, because there is none. It’s also hard to deny that on at least one level, the film devolves into a Boy’s Own tale of two-fisted adventure and revolt as George proves the threat of the Morlocks is only as strong as they’re allowed to be. But the future sequences of the film have a similar mood of stripped-down mythos that would later sustain definitive genre TV works like Star Trek and early Doctor Who. In this regard and more, The Time Machine feels like a vital transitional moment in scifi cinema, mediating the chitinous forms of ’50s scifi and the brand that would dominate for the next 15 years or so in English-language scifi filmmaking—looking more closely at human society, its past and present, through the prisms of parable.
The soul-searching that often bubbled as subtext in ‘50s scifi films here hatches and becomes overt, contemplating the modern inheritance both as one of wonder, but also cringing fear of what terrors it had conjured. The Eloi living space has the quality of being at once futuristic and distantly mythical. The drama turns inward as it contemplates humanity’s fate with an early intimation of the idea of dystopia, a substrata of the genre that’s still powerful, often playing out in extrapolated versions of high modernist architectural environs and evoking common pasts as decayed and neglected memories, and plied with a dusting of fable as here, including the likes of THX-1138 (1971), Zardoz (1974), Rollerball (1975), and Logan’s Run (1976). The headier, questioning aspect of the film seeds many more genre directions, not the least of which was the time travel idea itself, one barely tackled in cinema before this, but which has become an oft-iterated theme in works as diverse as Back to the Future (1985) and Primer (2004). The haunting quality Pal manages to invest in the film continues to recur, especially powerful and poignant in the sequence when Weena leads George to a place where the remains of human civilisation still persist, the voices of men in ages past recorded on spinning rings reporting tales of bleak decline and death; pointedly, both voices heard are Paul Frees, who had loaned his stentorian tones to War of the Worlds as the definitive voice of futurism, now reporting as the ghost of ages lost in a sublime distillation of the scifi creed in a totemic moment: “My name is no consequence. The important thing you should know is that I am the last who remembers when each of us, man and woman, made his own decision.”
The lingering shadow of the ’50s monster movie still pervades The Time Machine, as the glowing-eyed Morlocks try to snatch Weena. But Pal still manages to generate a weird and tense atmosphere, as when George witnesses the Eloi responding to the Morlock siren call and then descends into their underground works to rescue Weena and in a gleeful action climax as George battles the cannibalistic, humanoid Morlocks, having discovered the gruesome secret in a room littered with human bones by exploiting their great weakness, their fear of bright light. A particular likeness has long intrigued me about this sequence and the way it connects to Pal’s earlier career and background: Garcia’s music in places sounds awfully reminiscent of Igor Stravinsky’s score for his famous ballet The Firebird, suggesting Pal might well have taken inspiration from that work and its roots in Slavic and Hungarian mythology, and evoking Pal’s own musical reflexes from his Puppetoon days. Certainly Pal had long been fascinated with the classic battery of fairy tales and had adapted several as shorts. This connection makes perfect sense to me, as the story is essentially the same, with George cast as the pure hero descending into a stygian underground to fight the demons and steal back a captive princess, fending off evil with light, and the time machine itself cast as the firebird, the vessel of transformative power. And as silly as George’s battle with the Morlocks is in a way, it’s still a genuinely gripping sequence with a great physicality, particularly as Pal’s eye is strong here, with the nightmarish image of the Morlocks advancing on their penned-up intended meals. The film’s corniest moment is also a highlight—an effete Eloi mans up and wallops one of the Morlocks in the back as it throttles George, saving his life.
A few good socks to the jaw and some fiery brands fortunately prove enough to give the Morlocks hell, being as they are used to victims who don’t fight back. George is able to rescue Weena and some of the other Eloi, blowing up part of the underground city, and a new dawn seems at hand. But the Morlocks set a trap for George, luring him into the Sphinx with his time machine and then closing the doors, separating him from Weena and forcing him to fight for his life before he manages to escape in time, first travelling forward, witnessing the gruesome decomposition of a Morlock he killed, a surprisingly graphic and spectacular visual punch for 1960. George finally returns to his own time to keep his date with his friends. His only proof for his story is a flower given to him by Weena, and again he is disbelieved, taken by his friends as an attempt to break into the penny dreadful market. At the last, Filby hears the time machine revving up again after George has dragged it back in from the garden and repositioned it in the laboratory so he can reappear outside the Sphinx before Weena.
It’s appropriate that the last notes of The Time Machine return to that mood of wistful longing and questioning as Filby is left contemplating his friend’s resolve when he and Mrs. Watchett notice George took three books to the future with him, leaving it up to the audience to divine which three books they were. This provides a lovely little supernal flourish that closes off the film on just the right note, again nudging the fablelike with the tiniest signs of human nature—a flower in Filby’s hand, a space on a bookshelf, the lights switching off in a house whose owner will never return, and a man shuffling off in the snow back to his family—proffered as transcendental totems.
The cast of the film lived long and well. When Rod Taylor and more recently Alan Young died, I could not help but think, “You have all the time in the world.”
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Director: Steven Spielberg
By Roderick Heath
This piece has been written for Wonders in the Dark’s Top 100 Science Fiction Films Countdown.
The box office success of Indiana Jones and the Last Crusade (1989), Steven Spielberg’s third trip to that popular well, partly disguised his struggle to find his artistic maturity, a struggle that defined his oeuvre in the late 1980s and early ’90s. With the fervent, Dickensian lilt of The Color Purple (1985) nominated for multiple Oscars but then frozen out, and Empire of the Sun (1987), now regarded as one of his greatest achievements, a box office bomb and object of critical suspicion at the time, his foray into a more serious brand of cinema might have seemed a blind alley. He returned to lighter, fantastical tributes to moviemaking’s past with Always (1989) and Hook (1991), but in spite of fine moments in both, they still look like awkward placeholders. Whilst Spielberg was working up the project that would eventually become Schindler’s List (1993), he also set out to find a new property to convert into hard-charging popcorn cinema in the Jaws (1975) mode. He found it in a novel by Michael Crichton, a former physician who turned to writing smart-pulpy scifi and thrillers for the printed page and TV in the late 1960s and even found some success as a film director himself for a time. Crichton had essentially recycled the core idea of his 1974 hit film Westworld for Jurassic Park, both being tales of a futuristic theme park contrived to realise deeply cherished fantasies for its audience whose illusion of control vanishes when the exhibits quickly become hunters.
Jurassic Park now looks very much like a pivotal moment in Spielberg’s career—not just chronologically, or in its success, which was colossal, even industry-deflecting in reestablishing Spielberg as the titan of pop cinema and giving the CGI era its clarion blast. Jurassic Park is its own work of theatre and self-dramatization, paying tribute to the ageless wish to see something truly awesome and to actually satisfying that desire. But it’s also a study in complication, the awareness of mechanics behind spectacles and the dangers of knowledge—the lot of adulthood. Westworld’s grounding in the Me Decade of the ’70s depicted very adult fantasies realised through the well-worn scifi concept of the humanoid robot that goes berserk. Jurassic Park, by contrast, had a more original, timely, scientific McGuffin to employ, and developed it with a variation on Crichton’s recycled concept with broader appeal: what if scientists could recreate dinosaurs using advances in DNA technology and exhibit the results as the ultimate tourist attraction? The concept of primeval forces placed before armies of sticky-fingered kids and their bewildered parents was obviously irresistible to Spielberg—a life-and-death entertainment for whole family.
Jurassic Park is also, more obviously, a tribute to and contemporary spin on a hallowed strand of scifi, one in which a remnant of the distant past and its formidable wonders is found subsisting in the present. This subgenre had roots in fare like Arthur Conan Doyle’s The Lost World and Edgar Rice Burroughs’ The Land that Time Forgot, entries from the early days of speculative fiction. The most famous movie inheritor of their lexicon was Merian C. Cooper and Ernest B. Schoedsack’s King Kong (1933), the definitive monster movie and progenitor over the intervening decades of the likes of Ray Harryhausen’s films and the Japanese kaiju epics. One of Jurassic Park’s key images, of the park’s wooden, momentous gateway, pays direct tribute to King Kong, whilst the opening scene deploys a wry joke for fans of the classic and a bluff for an audience expecting thrills. Tense and wary workmen and their overseer, great white hunter Robert Muldoon (Bob Peck), watch as something monstrous stirs behind trees, as Kong did in his first appearance. The culprit? A forklift. But the joke dies in the throat with intimations that something slyer and deadlier than Kong’s lumbering protomachismo is in play—the mechanical monster carries forth one of the deadly chimeras science has conjured ready to take a bite out of any hapless soul foolish enough to get close. Hints of dread give way to contrasts of absurdity and elusive promise, as lawyer Gennaro (Martin Ferrero) braves jungle depths to talk to miner Juanito Rostagno (Miguel Sandoval), who holds a shard of precious amber with its ancient prisoner, a luckless mosquito, every bit as powerful a relic pulled from the earth as Spielberg’s Ark of the Covenant. Gennaro, an insulated modern astray in the field contrasts Rostagno, a man confidently engaged in an ancient and honourable art, one shared by one of the film’s core heroes, Alan Grant (Sam Neill), a digger.
Alan and his palaeobotanist colleague and lover Ellie Sattler (Laura Dern) are tempted away from their dig for velociraptor bones in the New Mexico desert by the initially obscure temptations of twinkle-eyed entrepreneur John Hammond (Richard Attenborough), who offers to fund their research for years if they agree to come with him, no questions asked, to inspect his latest creation. Alan and Ellie find themselves thrown into the company of Gennaro and flashy mathematician Ian Malcolm (Jeff Goldblum), who’s also been hired for expert opinion. Soon, the trio find out just what Hammond and his company, InGen, have been brewing on Isla Nublar, a remote island off the coast of Costa Rica. InGen’s scientific wizards, led by Dr. Henry Wu (B.D. Wong), have conjured a motley collection of dinosaurs bred from remnant DNA extracted from amber-entrapped prehistoric insects and arranged in paddocks. Hammond hopes this will be the commercial coup of the millennium. He’s distressed when the three savants all bring up the potential risks and variables they’re facing now that dangerous animals have come back from the dead, even though the scientific team working for InGen have tried their best to control the population, including breeding only females and leaving them hormonally deficient. But the real spanner in the works is human: Hammond’s chief computer technician, Dennis Nedry (Wayne Knight), angry that he’s not getting paid enough for building Hammond’s cutting-edge, completely automated systems, has agreed to steal embryos for a rival company and arranges to send the park haywire to cover his theft and retreat. Nedry’s plan plays out during a confluence of complicating situations, with a hurricane brushing the island and Grant, Ellie, Ian, and Hammond’s two grandchildren, Lex (Ariana Richards) and Tim (Joseph Mazzello), trapped by the system breakdown in a very inconvenient situation.
The basic notions at the heart of Jurassic Park are some of the oldest and most familiar in science fiction, but given an ingenious gloss of cutting-edge theory and technology. The Frankenstein question of how far humankind’s dominion can and should stretch over the natural world is dressed up in some pop science thanks to the chaos theories espoused by Malcolm, who doubles as the film’s colour man: Malcolm’s mathematical extrapolations say that no outcome can be entirely predicted, especially when dealing with a living system. The film minimises, but doesn’t entirely eject the scientific detective element in Crichton’s book, as Alan tries to understand how the dinosaurs, in spite of their creators’ labours, prove still able to mate and reproduce: the use of frog DNA to fill in gaps in the genome proves the catalyst. Jurassic Park also came up with a great way to give those old lost world works a believable spin in an age when all the blank spots have been cleared from the world’s maps and a sense of wonder, and caution, in the face of the unknown steadily dulled. For Spielberg, the appeal of seeing dinosaurs is inevitably correlated with his very stock-in-trade, his cinematic skill, and the way he made the act of beholding itself a totemic action in his work.
Jurassic Park’s most powerful scene, one of the definitive moments of Spielberg’s career, is the lovingly orchestrated climax of the film’s first movement, when the visiting scientists catch their first, amazed glimpses of one of the dinosaurs in a dance of reaction shots, deft little dollies, and careful control of information that makes the act of seeing something as important as what’s being seen—Spielberg’s hotline into the unconscious of his audience at its most precise. Alan and Ellie are instantly plunged back into their own childhood fantasies of communing with the beasts they’ve made the subjects of their adult studies, confronted by a sprawl of saurian species straight off generations of museum dioramas and picture books illustrations instantly recognisable to any dinosaur-mad kid. Amazement gives way, inevitably, to curiosity, as Alan, Ellie, and Malcolm break out of the controlled limits of Hammond’s contrived theme park tour to look more closely at the science and the machinations behind the facades. Curiosity leads to knowledge, and that’s when the expulsion from Eden begins—or rather the dragons in Eden start to slither out of the underbrush. The scientists voice their concerns to the point where Hammond is left bemoaning the fact that the only person unequivocally on his side is Gennaro, “the bloodsucking lawyer,” who represents the purely fiscal mindset at a slight remove from Hammond’s creative vision. Small wonder the film of Jurassic Park inverts the novel’s fates, where Gennaro became a mild hero and Hammond died, consumed by his own creation.
Spielberg’s empathy with Hammond is vital to Jurassic Park, the filmmaker’s identification with the character’s desire to thrill and provoke people to wonderment mediating the myopia and incidental arrogance that created the park and leads to tragedy. Hammond is initially presented as a Venn diagram for Willy Wonka, Colonel Sanders, and Richard Branson, welcoming the innocent into his land of treats where the dangers are in full view. But Jurassic Park constantly correlates the experience of movie-going and its attendant paraphernalia with the world Hammond has engineered, and Hammond’s pride as a man who built himself up from the humblest of backgrounds—his first piece of showmanship was a flea circus—to become a maker of marvels. If a film like John Carpenter’s They Live (1988) depicted its maker’s increasing sourness and frustration with a zeitgeist he could never quite connect to and felt increasingly alienated from in scifi form, Jurassic Park is revealing of Spielberg’s point of view as somebody who had known success and yet had seen it careen in unexpected directions, throw up hazards, and stir worry he might be losing his way. Jurassic Park lampoons the idea of commercialising creative fruit even as it exemplifies the notion. The park is presented as the ultimate version of the Universal Studios tour where Spielberg’s man-eating shark regularly leaps from the water several times a day—except that the dinosaurs aren’t animatronic and will happily bite you on the ass. Spielberg gets to work through his ambivalence at the idea not just of seeing private inspiration become public circus, but the distance between art and reality above all. This motive comes as another indelible image, when a velociraptor painted on a wall is suddenly contrasted by the shadow of the real thing—wriggling, sniffing, hungry for living meat.
This moment exemplifies another enriching aspect of Jurassic Park, one that goes a long way to explaining the longevity of the film and the franchise it spawned: Spielberg’s ability to envision the dinosaurs not simply as threats and effects but as animals, with wilful, irrepressible natures, whether they’re brutal carnivores or boding vegetarians. The explosion in special-effects sophistication that allowed CGI to be paired with animatronics helped articulate this idea better than most variations on this idea had managed before, from the triceratops whose sleeping bulk captivates the scientists, to a brachiosaur that sneezes over an appalled Lex, or the sort of Heckle and Jeckle pair of raptors who stalk the kids through a kitchen in all their flitting curiosity and twitchy, predatory nerviness. Jurassic Park understood well the sway dinosaurs hold over people, particularly kids, avatars of a way of seeing the world as both hazardous, but also potentially splendid. The tyrannosaurus that is the film’s antihero encapsulates this understanding, progressing from demonic spectre that terrorises the heroes to engine of almost paternal vengeance that defeats the all-too-human velociraptors. The escape of the tyrannosaurus from its pen is the film’s core set-piece and another vignette of Spielberg’s skills at highest pitch, recalling the charge of Jaws as the monster is glimpsed in awful suggestions—a gory chunk of goat falling on top of Lex and Tim’s car, a pair of massive jaws closing in the flash of lightning—before the beast breaks through the fence left vulnerable by Nedry’s conniving and terrorises the kids, building to that most nightmarish moment in the Spielbergian universe: the object of awe and fascination looks right back at the beholder and decides it wants to eat it. The humans must reach into their most instinctual, primal facets to survive.
This sequence still thrills for relatively straightforward reasons that nonetheless completely elude so many of the filmmakers with pretensions to working in the same mode as Spielberg: he achieves the Pavlovian ideal of popular cinema, that for a few minutes you’re utterly convinced of the urgent reality of what’s happening. Spielberg creates the feeling of being someone small and vulnerable with the image right out of nursery room nightmare of a black and scaly monstrosity with butcher-knife teeth bearing down upon you, and yet the sequence is entirely logical, even mechanistic, as a series of unfortunate events where an animal’s hunger, the fear of some kids, the concern of two men, the panic of a third, and a broken-down moving part of someone else’s dream provide the elements of a chaotic ballet. Each moment, each gesture, each mistake, each fumbled attempt at recovery creates the context for the next, perfectly illustrating the concepts Ian has tried to expostulate unheeded. The initial note of nascent dread is signalled, like some Buddhist parable, by ripples in a cup of water—the same water, vitally, Ian had earlier used in teaching chaos theory to Ellie. By its climax, Alan has been forced to play Spielberg’s superhero Indiana Jones to save himself and Lex, Malcolm almost gets himself killed helping others, and Gennaro finishes up as lizard food, plucked off a toilet in the most horrible fashion in reward for his cowardice. Alan is left leading his two battered charges through the park, whilst Malcolm is recovered by Ellie and Muldoon moments before having to outrun the tyrannosaurus.
For all the showy thrill-mongering, much of the pleasure and quality of Jurassic Park comes as Spielberg enjoys his cast and characters interacting and treating the storyline’s conceits with both a sense of revelry and droll suspicion. The latter element is chiefly supplied by Goldblum’s Ian Malcom, whose persona is smartly contrived as the antithesis of the old-school cliché egghead, strutting through the film as leather-clad cool kid and dryly scornful voice of reason, violently contrasting Alan’s shabby, testy earthiness, Ellie’s pleasantly nerdy pluck, and Hammond’s pixilated bonhomie. Malcolm interestingly serves in contrast to one of the classic genre story patterns in which the figure of rationalism is portrayed as the cold arbiter of unfeeling precepts; Jurassic Park is, in part, the tragedy of everyone failing to listen to his Cassandralike omens. The scientists here are the bridging and communication points between the furore of nature and the human desire for order and domain. Muldoon (expertly played by the ice-eyed Peck, who sadly died not long after) evokes another archetype, the rugged bush tracker in slouch hat who sees the ruthless intelligence at hand in the raptors, but who finally proves no luckier than Jaws’ Quint when it comes to taking on his monstrous foes, outsmarted in the underbrush by tactics Alan had anticipated earlier. Alan and Ellie’s introductory scene sees Alan mischievously terrorising a snotty brat hanging around his paleontological dig site with tales of velociraptor acumen and savagery. Alan is basically a big kid himself, and another of Spielberg’s identification figures as the guy who likes stirring reactions in people and the man who fears taking the next step in his life as husband and father.
The bipolar aspect to Spielberg’s career was still fairly unrecognised when Jurassic Park came out. The mean and mischievous Loki of Jaws, 1941 (1979), and the first two Indiana Jones films, as well as the portraitist of cruelty and anarchy in The Color Purple and Empire of the Sun, was still dimmed to most eyes by the joyous Peter Pan of Close Encounters of the Third Kind (1977) and E.T. – The Extra-Terrestrial (1982). Like most of his fellow generation of “Movie Brats,” Spielberg had personal motives invested in his cinema but no problem plying his work for as big an audience as he could muster. Yet, for such a “big” work, many of the best moments in the film are virtually inconsequential—Ian and Ellie flirting up a storm, Alan beaming with boyish pleasure as he listens to a sickly triceratops breathing, Hammond expressing his quiet loathing for Ian’s taunting cynicism—nonetheless somehow manage to speak of the film’s essential theses of life in all its tumult, brutality, and empathy. The two children of a sundering family along for the ride provide surrogates for the younger audience and fill out one of Spielberg’s already-familiar pick-up families, as Alan grudgingly evolves from childphobic to burgeoning father figure. Early sequences are lengthy and surprisingly talky, prizing conversation, expostulation, the give-and-take of ideas and ways of seeing. The seed is here for Spielberg’s handling of this motif in ostensibly more serious fare, like Amistad (1997) and Lincoln (2012), just as the sequence when the visitors speak with Hammond and Muldoon at the raptor cage sees Spielberg try out a different way of shooting a scene—holding back, allowing multiple dialogues to take place at the same time—that signal an evolving aesthetic.
It’s chiefly the sense that the filmmaker is in his element that that gives Jurassic Park kick even as the storyline plays out in a predictable and, yes, somewhat slapdash fashion. I’ve never been an uncritical fan of Jurassic Park as a whole, although I’ve come to like it a lot more with time and clearer insight into its genuinely excellent aspects and elevating flourishes. But significant flaws also remain clear. Whilst Spielberg’s animated gamesmanship is always fun, the second half never succeeds in generating a sequence as intimately scary and thrilling as the tyrannosaurus break-out, and many of the situations feel frustratingly basic, failing to build to the kinds of crescendos Spielberg manages in his greatest action-adventure films; that’s one reason I actually prefer his sequel, the gleefully nasty and happily frivolous The Lost World: Jurassic Park (1996), which is essentially a series of Spielberg set-pieces striving to satirise and outdo earlier Spielberg set-pieces. The difficulties and budget-soaking cost of developing the film’s groundbreaking special effects whilst the script was still a work in progress (the writing was eventually credited to Crichton and David Koepp) shows through in the patchiness of some of the action. The film’s visual palette is relative bland, with Dean Cundey’s photography sometimes emphasising a surprisingly cheap, even TV-movie-like look. Nedry and Gennaro are reduced to crude, very ’90s stereotypes when I usually expect better from Spielberg. Casually killing off Gennaro and Muldoon left the film bereft of one of the book’s more enjoyable aspects, a lack that feels telling in the second half’s rather basic romp-and-chomp chase scenes that never, ever feel as urgent or compulsive as anything in a not-so-dissimilar monster chase movie like Aliens (1986).
Still, Spielberg continues to pull off great moments. The shock of the raptor attacking Ellie right after she manages to restore power is one of his finest pieces of timing and malicious nerve, whilst the sudden reappearance of the tyrannosaurus at the very end as deus-ex-machina is ridiculous on some levels, but tremendous on others. Moreover, the loose, rolling structure of Jurassic Park allowed Spielberg and his team to cram the film with throwaway touches until the film is as textured with jokes and visual flourishes as a MAD Magazine page. The tyrannosaurus’s yawing mouth glimpsed in a rearview mirror with the message, “Objects In Mirror Are Closer Than They Appear.” Nedry disposing of a handful of shaving cream on a piece of apple pie. Strands of DNA code projected onto a marauding raptor’s face. Hammond crowing, “We spared no expense!” as perpetual B-movie actor Richard Kiley’s voice emanates as tour guide from speakers. Hot starlet sprawled on a zebra skin embodying the call of the wild and Robert Oppenheimer puffing a pipe with warning warring for attention around Nedry’s computer space. The little dance of action Alan performs in trying to escape Tim’s yammering enthusiasm. Repurposing the Woody Woodpecker cartoon from Destination Moon (1951) as explain-it-all short of the Jurassic Park ride experience—a deep cut of referential wit as well as a perfect expository device. Lex with a spoonful of jelly starting to shake like the proverbial when she spies an interloping raptor. And, of course, that capstone flourish of the roaring T-Rex with a poster reading “When Dinosaurs Ruled the Earth” ribboning before the beast’s all-too-genuinely renascent power.
The achievement of Jurassic Park, both devious and ardent, is that it litters such touches around with abandon and feeds up a significant portion of its cast as dinosaur chow, and yet still manages to close out with a feeling of the sublime. The final frames offer a feeling of conciliation, acceptance, and still-bubbling curiosity rather than fear and retreat, as Alan gazes out at gliding seabirds with a new sense of life in its value, both his own and the kids he’s learned to care for, and the overall continuum that defines species and evolution. John Williams, who provided one of his best scores here, dusts proceedings with a sense of grandeur, even a hint of the elegiac, fleshing out this grace-note that suggests it’s precisely what terrifies us that often draws us back in deeper curiosity and need for understanding. This pivot of comprehension, moreover, backs up an aspect of the tale represented by Malcolm and his cautions against arrogance, and Alan and Ellie’s inquisitive and celebratory mindset. Jurassic Park is a tale of forces inimical to human conceit and the dangers of unfettered experimentation, and yet it finally manages to affirm the yearning spirit and the act of scientific inquiry as one of personal conviction. For Spielberg, it allowed him to tether his light and dark sides together with ease and pointed the way to the future.
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Director: Paul McGuigan
By Roderick Heath
More or less ignored when not reviled upon release in 2009, Paul McGuigan’s Push has become one of the very few movies of recent years I can watch any time, in any mood, and enjoy. McGuigan, a talented Scots director, caught my eye in the late ’90s with the grimier, more authentically punkish answer to Danny Boyle’s Trainspotting (1995), The Acid House (1996), and the tougher-minded, more authentically maniacal retort to Guy Ritchie’s gimmicky gangster movies with Gangster No. 1 (2000). His work since going Hollywood, Wicker Park (2004) and Lucky Number Slevin (2006), failed to find wide audiences or critical favour, but have located some after-the-fact fandom. After a spell doing TV work, he just recently re-emerged as a feature director, only to have another jarring flop with Victor Frankenstein (2015). Push, his best work to date, is a hugely entertaining concoction in desperate need of some appreciation. It’s colourful, clever, and serious enough to compel, but sufficiently light-footed to evoke the kind of pulp novel adventure and comic book mind-bending its story evokes. Push is hypermodern in its approach and aesthetics, but also has the charm of a cult object slightly out of its time, as McGuigan’s stylish filmmaking blends diverse strands of contemporary cinema that someone ought to remix more often in service of a gleefully tricky narrative that riffs on the superhero genre with more poise and artistry than any actual recent superhero movie.
Push was also perhaps a little too obviously hoping to be the cornerstone of an original cinematic franchise. McGuigan lays the basic pillars of its plot through the opening credits, as protagonist Cassie Holmes (Dakota Fanning) explains a secret history rooted in the efforts of Nazis to discover and exploit paranormal abilities. This programme eventually evolved into an ostensibly U.S. government-sponsored, but almost lawless and stateless organisation called Division, which specialises in collecting and employing an array of individuals given great psychic and telekinetic powers. These people have been sorted into several basic types, each with an unofficial, but pithy sobriquet. Movers can manipulate, repel, or direct objects. Sniffs have an extraordinary sense of smell and can track people’s movements through the smallest residual traces. Watchers have the power to foretell the future. Pushers can distort other people’s sense of reality. Shadows can mask people and objects from the powers of other breeds. Shifters can mask the true appearance of something. Stitches wield startling healing powers. Bleeders can pulverise with their vocal sounds. A prologue sequence sees young Nick Gant (Colin Ford) and his Mover father Jonah (Joel Gretsch) on the run from Division. Taking momentary refuge in a hotel room, Jonah forces Nick to leave him, as he intends to do battle with Division’s heavies, but tells him before their split that one day a girl will give him a flower, and this girl will give him the key to changing his life. Jonah dies moments later in battle with Division agents, led by the forbidding Carver (Djimon Hounsou), a battle Nick witnesses obliquely from a hiding place before he scurries away and gets on with the business of surviving on his own.
A decade later, Kira (Camilla Belle), a captive of Division, is seen receiving an experimental drug Division has cooked up to boost the powers of superhumans. Everyone who’s taken the drug before this has died, but Kira survives and escapes with a sample of the drug thanks to a marble dropped by another captive which spins by seemingly random luck across the floor and jams a door. Meanwhile Nick has grown into the stubbly, sad-eyed form of Chris Evans, and is living in Hong Kong, a popular refuge for unaligned superhumans because the dense population makes it difficult for Division’s goons to track them. Nick has inherited his father’s Mover powers, but has neglected to master them for fear he might meet the same fate. Nonetheless, driven by lack of cash, he tries to use his powers to cheat in a craps game, but fouls up and finishes up having to outrun gangsters bent on beating him up. Retreating into his apartment, he’s soon visited by two Sniffs, Agent Mack (Corey Stoll) and Agent Holden (Scott Michael Campbell), who have finally managed to track him down. They’re looking for Kira, Nick’s former girlfriend, but don’t let him know that, leaving Nick bewildered. Once they leave, Nick gets a phone call from 13-year-old Watcher Cassie, who is standing outside waiting for him to open the door so she can raid his refrigerator and enlist him in a search for a large sum of missing money.
Nick quickly sees through this ruse and declares he doesn’t want to get involved in whatever Cassie’s up to. But he soon finds that he and the girl have already been targeted by a Triad crime family headed up by a kingpin (Haruhiko Yamanouchi) who wants to get hold of the drug and make his mob a rival to Division. All of his children have powers—he and his two sons are Bleeders and his daughter (Xiao Lu Li) is a talented Watcher with a fondness not just for sweets but also a sadistic proclivity for taunting her enemies, particularly precocious Cassie, whose mother is a legend in the paranormal community for her Watcher gifts. The clan are dubbed the “Pops” because of the daughter’s habit of sucking on lollypops. The crime family attack Nick and Cassie in a marketplace. The Bleeders cause havoc with their deadly screams—a touch that recalls Jerzy Skolimowski’s The Shout (1978)—as they chase the duo, causing fish in tanks to explode and finally leaving Nick badly mangled. He escapes death only because the Pop girl warns her brothers that they need him to obtain the drug. Cassie takes Nick to a Stitch, Teresa Stowe (Maggie Siff), who reshapes Nick’s body: Teresa is a haughty S&M priestess who can take away pain, but also return it, and who perversely enjoys not healing, but bringing agony. Then Cassie performs the totemic act of handing Nick a flower, signalling to Nick the time to take a stand has come.
Push’s conceptual similarity to the X-Men films was widely noted on release, but that is misleading to a certain extent, as the plot encompasses a rather different take on the relationship of its gifted outsider heroes to authority at large (there’s also a notable influence by Stephen King’s Firestarter). There’s less emphasis on spectacular powers than on subtler brands demanding mental discipline and wit. In the company of Push’s cast of superhumans, time and reality are in a constant state of flux to a point where even they can’t necessarily keep up. Push actually hews closer to an honourable update of one of the source texts for the more ambitious and sophisticated strand of superhuman fantasy works, A.E. Van Vogt’s Slan, with its Byzantine sense of paranoia in confronting a posthuman landscape amidst the shell of the hitherto dominant civilisation. As filmmaking, Push unfolds like a Fritz Lang movie reset in Wong Kar-Wai’s kaleidoscopic modern Hong Kong and jammed in a blender with Tom Tykwer’s Run Lola Run (1999). McGuigan’s strong visuals, alive to the colour and teeming liveliness of the locale, borrows from the aesthetics more usually associated with artier filmmakers, like Wong, Sofia Coppola, Michael Mann, and Olivier Assayas. Like several of those directors, McGuigan finds in Hong Kong the perfect hyperkinetic muse to survey the modern world, a place where urban life takes on a venturesome romanticism because it’s a frontier where cultures are meeting and ricocheting in manifold new forms.
McGuigan and screenwriter David Boursa are able to dramatize this idea precisely through the mechanics of their story, which hinges on people with all their differing gifts and traits working against or in conjunction with each other. Each power tends to complement another, but can also jam things up. The setting and the essential theme are noirish, the nature of fate unfolding in an urban labyrinth. But the mood is far too ebullient to nudge noir fatalism, and besides, Hong Kong is also a setting of action films, and the thematic lexicon can skew close to the traditions of manga and anime radiating from Japan—one of the Pop brothers has Astro Boy tattooed on his arm—and genre fusion mimics cultural fusion.
Appropriately for a film where a jostling breadth of humanity bestrides the landscape and the many modes of sensing evinced in the storyline, McGuigan’s trippy, tricky fantasia is a filtered, audio-visually layered experience laced with the jazziness of experimental films and music videos, but always plied with measured effect: freaky lensing, uses of contrasting film stocks and grains, careful use of décor and subdivisions of the frame that recall Wong’s assimilation of Matisselike visual textures and putting them into a more dynamic context, judicious slow-motion and time-lapse photography courtesy of DP David Sova. These flourishes are used with particular vividness in sequences illustrating the superhumans’ powers, like the fast-forward visions the Sniffs have when fondling Nick’s cup, visualising their analysis in reducing months of Nick’s life to a blur of action, and vertiginously edited fantasies the Pushers install in people’s heads.
Nick and Cassie, trying to work out where Cassie’s visions are leading, enlist the help of some other paranormal ronin, including Shifter Hook Waters (Cliff Curtis), Sniff Emily Hu (Ming Na Wen), and Shadow Pinkie Stein (Nate Mooney), who all have their reasons for hating Division and joining the fight even if their good sense tells them to stay out of the way of Carver and his hand-picked goon squad. Meanwhile Kira awakens on a boat in Hong Kong harbour with no memory of how she got there, looked over by the gaunt stranger who owns the boat and a message written with her own lipstick on a mirror simply spelling out Nick’s name and a number: Kira has had her memory of the recent past erased by the boatman, Wo Chiang (Paul Car). She’s soon captured by the two Sniffs but is able to push Agent Mack into killing his partner by convincing him that he murdered his brother, creating an entire alternative existence for Mack in a few blinks of her black-swelling eyes. Kira then manages to defeat Mack in a scrambling melee in a rest stop toilet and flees back to Hong Kong. Following clues given by both Cassie’s visions and Emily’s detection, Nick tries to rendezvous with the mysterious girl who everyone’s looking for. It proves to be Kira, who first response is to take a few potshots at him with Mack’s appropriated gun. Turns out Nick and Kira were lovers back in the States, a romance that ended suddenly when Kira was kidnapped by Division, leaving Nick clueless as to her whereabouts. Or were they? Believing they have to keep Kira out of Carver’s hands and find where she’s stashed the drug, they hole up in a hotel room using Pinkie’s gifts to hide Kira.
Another good quality of Push is the strength of its cast and the sharpness of its characters. Evans, post-Fantastic Four, first got to move away from Johnny Storm’s dude-bro tediousness and work out the charmingly chilled-out, white bread hero he’d soon purvey to much more money and popularity as Captain America, but also with a scruffy, more asocial quality, anticipating his next foray into Asiatic scifi, Snowpiercer (2013). Hounsou, always a great screen presence, makes for a formidable opponent, one who wears Division’s imperial arrogance like a suit: it feels like a manifestation of McGuigan’s raspy wit that the one-time oppressed hero of Amistad (1997) is now the ultimate manipulator of destinies and identities. Belle, who gained notice in Rebecca Miller’s The Ballad of Jack and Rose (2004), has an oddly delicate screen presence that helps draw out the contradictions of her character, who is at once powerful and near-fatally malleable.
One of screenwriter Boula’s better tweaks of the familiar plot pattern here is the way Nick is presented less as a singular hero than merely one in a group of pan-ethnic characters. Nick’s neglect of his talents means that he’s nearly constantly outmatched in his various encounters throughout the film, ending up battered, tormented, and tossed about like a plaything, as when he tries to confront Carver and his Mover bodyguard Victor (Neil Jackson). His lack of savvy as a hero recalls one of the film’s influences, Big Trouble in Little China (1986), though his lacks aren’t played for as many laughs as Jack Burton’s. His essential decency is noted early on when, whilst being tortured by Bleeders, he uses his powers to push Cassie to safety, and he does finally start to bring his real talents to the fore as the story unfolds. Chief amongst these is not his telekinetic gifts, but his mind for strategy, with which he works out a way to avoid the seemingly unstoppable fate barrelling down on him and his pals.
Young Fanning, though, taking her first step from child star to adult actor, is the one who walks off with the proceedings, playing Cassie as a precocious punkette with dashes of delirious pink dye in her hair (“Lose a bet with your hairdresser?” Nick prods her) and who draws pictures illustrating her visions in an art book, despite her complete lack of artistic ability: her pictures of the futures she sees are essays in childish style, all too crudely contrasting her precocious projections. Cassie is, in many ways, the film’s proper protagonist, as she’s desperate to save her mother from Division’s clutches. She is partially wizened beyond her years by her gift and also trying to play the grown-up living in her mother’s near-legendary shadow, a person who has touched the lives of almost everyone in the narrative with reverberations that eventually prove anything but accidental. Rattled by her own constant premonitions of death and the taunts of her lollypop-sucking sister-adversary, Cassie tries to focus her gifts and see her way through to another future by trying her mother’s favourite device to improve her seer powers—alcohol. Cassie, roaring drunk, bursts into the hotel room where the ragtag gang are holed up and accosts Kira as the one who’ll get them all killed: “I’m 13, and I’m powering my use!” she declares with truculent bravado.
Her encounters with Pop Girl are charged with peculiarly personal antipathy as well as a sense of their similarities, both prodigies competing directly on the behalf of family with the obligation to use the prodigal gifts they possess to further the ends of their kin, but with very different ultimate purposes. Where Cassie’s mother lives in a tranquilised void in Division’s headquarter—she’s only briefly glimpsed being led around by guards and dropping the fateful marble that helps Kira escape—and becomes something like a younger sister to Nick, Pop Girl represents a vicious and egomaniacal patriarch and a clan of carefully groomed thugs. When Pop Girl reports a failure to her father, he slaps her around. Later, when she presents her brothers with a more successful insight, it prompts them to ask whether that will make their father love them.
Push vibrates with unexpected fragments of emotional and thematic depth like these, decorating McGuigan’s framework like the neon that blazes over Hong Kong, never overplayed to bog things down. The emotional tenor here is wound together with the way the Watchers predict the future, becoming, in essence, like film viewers anticipating certain outcomes: “I like how this future ends,” Carver tells Cassie at one point when fate seems to be dooming the outsiders’ revolt to a grim end. The film’s audience, meanwhile, have their expectations constantly switched around, holding fast to the faith certain things will come out right even in the face of mounting contradictions and seemingly impossible knots of fate. Push’s approach to fate is one of its cleverest aspects. The idea that precognition is an ability affected by choices and potentials rather than being perfect insight into the inevitable isn’t a new one—Frank Herbert’s Dune posited a similar concept—and Push presents it as a psychic gift derived from people’s trains of thought, which means it’s vulnerable to temporary disruption. Kira took advantage of this by having her own memory wiped, and Nick eventually formulates a way to outwit the enemy Watchers by piecing together a plan and then having his own mind wiped by Wo Chiang, his instructions written down and parcelled out to his comrades in arms. I’m not sure if all this holds water logically, but it’s damn fun to watch play out. Nick is forced to take such drastic measures after Kira falls sick from the drug she was injected with and has to be handed over to Carver to save her life. This makes her vulnerable to Carver’s Pusher talents: he convinces her that she’s an agent in his employ who is suffering from amnesia.
Nick’s ploy works, sending both Carver and the Pops scrambling to keep up with the seemingly random twists and turns of their quarries, whilst they follow a chain of clues to locate the suitcase containing the drug sample in a skyscraper under construction, with a super-talented Shadow hired to mask the location. Our heroes still have run a gauntlet of challenges and dangers. The Pops try to zero in on the drug, but are instead fooled by a substitute Nick contrives to deliver to them. He then has a literally bruising encounter with Teresa, who has sided with Carver and has a sadistic streak her healing gifts are weirdly wound in with: she can restore injuries she fixes, and does just this to Nick, planning to torment him further, but his rapidly evolving Mover gifts allows him to outwit her. Cassie, constantly dogged throughout the film by visions of herself dead with a tiger above her, lets herself be bounced randomly around the Hong Kong underground, but still seems doomed to meet her ordained fate when she’s cornered by Pop Girl in a storeroom. But it turns out to be Pop Girl’s body splayed under one of the tiger symbol-emblazoned shipping boxes, her mind wiped by the lurking Wo Chiang. With Kira’s Pusher abilities magnified, Carver keeps her under his control once she’s stabilised and uses her take on the Pop clan’s army of gunmen, leading to a climactic battle within the half-finished skyscraper between the three vying factions.
I suspect that if Push had been made a decade earlier, it would have been a major cult hit, and not because superpowers weren’t so common on screen then. McGuigan’s sensibility cuts against the increasingly parochial and bombastic flavour of a lot of similar filmmaking, with its focus on international drifters in a polycultural nexus fighting the powers that be harking back to the ’90s milieu, rather than the post-9/11 mindset that rewarded Michael Bay’s fascist chic with big bucks, and the far more conventional and baggy filmmaking of the now exhaustingly dominant superhero movie. McGuigan signals a deliberate note of needling satire about the dark side of Bush-era politics, as he has Carver note, “We’re not ones for diplomacy anymore.” The final battle is a terrifically organised free-for-all during which Carver and Kira turn enemies on each other, Kira orchestrating a battery of killers under her influence like a particularly freaky line-dance choreographer, whilst Nick battles Victor, their powers becoming so well-balanced that they’re essentially reduced to a fist-fight, at least until the Pop Bleeder boys try to squelch them both. McGuigan tips another nod to Big Trouble in Little China when the Pop patriarch releases his Bleeder scream in uncontrolled furore after one of his sons dies, bringing down a heap of scaffolding on him and Victor.
Nick finishes up carrying the elaborate triple-bluff through to its end when he injects himself with the drug, which by this time has been substituted for soy sauce, and pretends to die under Carver’s contemptuous gaze. The very last few moments confirm that an even more elaborate plot than anyone except Cassie had originally realised has just been pulled off, and though Kira is still in Carver’s clutches, Nick has arranged for her to recover the truth, setting the scene for a most satisfying blackout moment of poetic justice. I’m inclined to call Push a kind of pop masterpiece, but too few heard this tree fall in the woods. A few months after its release, many of the same people who dissed it were calling the equally tricky but comparatively dour and pompous Inception (2010) a major event, which goes to show what a funny world we live in.
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Director/Coscreenwriter: Norman Foster
By Roderick Heath
J. P. Marquand had a serious reputation as a writer in the 1930s, but he’s been remembered to posterity chiefly for his sideline in pulp fiction. He created Mr. Moto for the Saturday Evening Post in 1935 as a replacement for Charlie Chan, whose creator Earl Derr Biggers had recently died. Marquand quickly wrote several Moto books. His creation proved popular enough that two years later, 20th Century Fox inaugurated a series built around Moto. But this was not quite the same character. Marquand’s I. A. Moto was an Imperial Japanese agent, superficially genial and eccentric but capable of ruthless action. The Hollywood version was renamed Kentaro Moto and redesignated as an importer with a sideline in private investigation who later was employed as an Interpol agent and teacher of criminology. But he was best described by a character in Thank You, Mr. Moto: “Adventurer, explorer, soldier-of-fortune – one of the Orient’s mysteries.”
Whereas Chan was an avuncular collection of clichéd impressions of Chinese immigrants grafted onto the Conan Doyle template for a genius detective at a time when it was a short cut to popularity to give them distinctive ethnic or physical traits, Moto assembled more than a few Japanese clichés: pebble-lens glasses, big gold teeth, hyperattentive politeness, martial arts adeptness, and so on. Fox cast Peter Lorre in the part and gave him a sartorial makeover. Casting an Austrian Jewish actor as a Japanese gentleman seems a downright perverse idea today, but was hardly strange at the time; Warner Oland and Sidney Toler played Chan and Boris Karloff was both über-villain Fu Manchu and detective Mr. Wong. A big selling point for casting Lorre was that it would show off his thespian dexterity. His Hollywood debut two years earlier with Mad Love had been publicised as the coming to America of a great European actor, one who had electrified audiences worldwide with his performance in Fritz Lang’s M (1931). Lorre, who learnt his lines by rote for his first English-language role in Hitchcock’s The Man Who Knew Too Much (1934), was to become one of Hollywood’s indispensible character actors. The Moto films, which occupied him for most of the late ’30s, represented a stint of proper stardom. The role allowed him the widest range within a single part, and even the chance to destabilize presumptions about his character constantly.
Moto, as a skilful detective and globetrotting, multicultural savant, combined aspects of the Sherlock Holmes brand of hero with the physicality of a man of action, a mix that feels more contemporary than most of the era’s pulp heroes. He anticipates later pop-culture titans like James Bond, without his carnal appetites, and Indiana Jones, with whom he shares a fascination with the arcane, with the added complication and fascination of his being a non-Caucasian hero, one who insinuates rather than dominates until he clearly has the upper hand. The Moto series doesn’t entirely transcend the moment of its making. Yellowface bugs many people today and for good reason, and yet the series just as often ridicules, subverts, or inverts such caricatures, often putting the sublimely poised and skilful Moto in the company of clueless Westerners or having him act out caricatures only to throw them off and stun enemies and onlookers. Lorre’s preternatural gifts are also often exploited so that, in the same way that he puts on a new face, Moto turns it about and becomes just about any ethnicity you please, including perhaps his funniest guise in the series in Mysterious Mr. Moto (1938), a German artist who derides a gallery full of modernist work and then shows off his kitschy pictures of kids and kittens.
Several instalments in the series were helmed by Norman Foster, a former actor and a talent whose gifts were apparent enough for Orson Welles to collaborate with him on several projects, including Journey into Fear (1943), which marries Moto-ish settings with a more Wellesian technique. He later made some interesting noir films, like Kiss the Blood Off My Hands (1948), and then moved into TV, where his career extended into the 1970s. Foster also cowrote the first two Moto films, with their backlot settings offering that delicious tang of the faux-exotic, encompassing much of what was wonderful and goofy about old Hollywood, that many filmmakers since have tried to reproduce. The Moto films are lightning-paced, funny, quirky, brief, but packed full of incident, detail, even mystique.
Think Fast, Mr. Moto, establishes Moto and his abilities in an opening sequence that sees him in the guise of a scruffy carpet merchant wandering through San Francisco’s Chinatown on Chinese New Year on the hunt for a lead. He encounters a masked stranger secreted in a wicker basket in the store, where Moto tries to sell a diamond; his Union Jack tattoo will identify him as the man who murdered an investigator. Moto has to fight his way out when an officious policeman who thinks Moto’s an unlicensed peddler enters the scene, sparking a three-way battle in which Moto’s jujitsu abilities triumph. Returning to his hotel, the “real” Moto emerges from under the layers of his disguise, but Moto’s motives and designs remain largely opaque until the climax.
One reason I fell under the spell of Moto as a character when I was a kid stems from this ambiguity. Although toned down from Marquand, Moto is still startling in switches of affect and manner, swinging from beaming friendliness and ready-to-please affability to command or chilling retributory violence according to the needs of the moment. When he confronts the tattooed murderer, who proves to be a passenger liner steward named Carson (John Rogers), Moto’s swerve into cold menace as he faces down and approaches the knife-wielding baddie is impressively badass, and their knock-down, drag-out fight climaxes with Moto heaving Carson over his head and hurling him over the ship’s side like a sack of rubbish. This follows on from an earlier scene in which, dragged into a stateroom by a party of boisterously patronising Americans, he puts up with them until he repays their pushiness by tossing several bodily about the room. It’s a bit of roughhouse payback that Bob Hitchings (Thomas Beck), object of the party and son of the ship’s owner, is good-humoured enough to understand. Moto and Hitchings prove to be linked by both the past—they belonged to the same college fraternity—and by secret, immediate motives; Moto is investigating a smuggling ring that’s been operating through the Hitchings Line, owned by Bob’s father, and Bob, trying to shake off his playboy habits, is heading to take over the Chinese end of the line’s export operations.
Think Fast, scarcely over an hour long, nonetheless sets up Moto as a perfect pulp hero—infinitely talented, complete with an arsenal of awesome headache cures, magic tricks, and cardsharp legerdemain, tough in all respects and yet usually happily plays a pleasant Asian milquetoast, declining alcoholic drinks in favour of milk. Considering how awkwardly a lot of franchise films these days lumber about for hours trying to set up heroic characters, the casual concision of the film still feels like a perfect antidote and model, an engine of humming efficiency that modern Hollywood could do well to study. Foster surrounds Moto with a rich assortment of character actors and teeming settings, as if he wanted to pack in every possible trope of the exotic mystery, from the shipboard setting and romance to the plunge into Shanghai nightlife where White Russian and Sikh gangsters rub shoulders with international flotsam. Foster orchestrates it all with efficient energy: indeed it’s been funny watching recent high-class movies, like The White Countess (2004), Lust, Caution (2006), and Shanghai (2011), tackling the same milieu and failing to feel half as real, lacking that mythic tilt Hollywood once wielded so deceptively and fearlessly. Ironically, recently you have to go to Hong Kong cinema, like Tsui Hark’s work, like Peking Opera Blues (1986), for similar panache.
Think Fast sticks to the basic pattern of Marquand books, as Moto teams up with an American innocent abroad who falls into the orbit of a woman of mystery, in this case, Gloria Danton (Virginia Field). Gloria poses as a wealthy traveller to ensnare Bob, expertly tempting him by feigning initial indifference, but, of course, she actually falls for him and is whisked off the ship by her employer, Nicolas Marloff (Sig Ruman), upon arrival in Shanghai. Marloff runs the International Club, one of those chic nightspots Hollywood would have believed were just everywhere in those days. Bob talks the Hitchings Line’s local manager, Mr. Wilkie (Murray Kinnell) into helping him find Gloria, but it’s Moto who secretly tips Bob off that she actually works as a singer in the International Club, and, of course, Moto has good reasons for bringing all the players together. Just getting to the club proves an ordeal for Moto and Lela, as they’re shanghaied by their rickshaw coolies on the order of Marloff’s agent, turban-clad Adram (J. Carrol Naish), who tries to assassinate Moto. Moto proves better with a gun than Adram does with a knife, winging Adram. Then one of the coolies tries to arrange his death by leaving his rickshaw in front of Bob and Wilkie’s oncoming car.
In good old Hollywood style, once they get to the club, there’s a brief time-out for a song by Gloria (warbling a godawful ditty in which she declares, “I’m just a shy vi-o-let.”). A couple of times during the series, Moto grazes against a love interest, usually a young Chinese-American starlet, but that couldn’t go anywhere with a white guy, even one dressed up as Japanese. Plus Moto’s not exactly the type you see settling down to have 10 kids like Charlie Chan. Here he enlists hotel telephone operator Lela Liu (Lotus Long) to listen in on interesting calls, and then to be his date/back-up on the venture to the International Club. She finishes up getting shot in the back by an unseen villain as she tries to call the police to Moto’s aid, although later we’re assured she survives.
One of the strong qualities of the series is the humour that constantly accompanies the thrills and seriousness, although it sometimes verges on goofy, as here when Moto has a hapless bartender make up a ridiculous hangover cure that includes gin, Worcestershire sauce, and a raw egg. Wryer is Moto cementing his friendship with Bob by revealing they were fraternity brothers; when Hitchings recalls Moto broke a pole vault record, Moto replies, “Now I would only break the pole.” In another example, one of Bob’s society lush pals, after seeing Moto toss her friends about the stateroom, asks in delight, “Hey – do that to me!” When Marloff asks what Moto is writing in Chinese on a menu, Moto replies that it’s an ancient haiku poem—except that when Lela reads it, it translates into a message to call the cops. In later films, Moto’s heroism is taken as a given, but in the first two entries he retains an opacity akin to ’70s antiheroes in his willingness to play dirty when necessary, think on his feet, and seem to ally with the bad guys if it gets him closer to his goal. Because his identity is so hard to nail down, he can get away with such tricks. When Marloff confronts him with the sight of Bob and Gloria trussed up and captive, Moto laughs and casually advises Marloff to keep Bob as a hostage and “slit her throat and be done with it.” This note echoes again in Thank You, Mr. Moto, in which he smilingly tells a woman, in response to her accusation that he killed a man to get hold of a valuable property, “Of course. I thought it was a very good reason.” The finale of Think Fast is a whirlwind of twists and reversals: exposed by the wounded Adram, Moto is shot by Marloff, and seems done for. Marloff prepares a coup de grace, only for Moto to rise miraculously and toss his enemies about the room before revealing his bulletproof vest to Bob and Gloria and slapping handcuffs on Wilkie, who proves to be both the real head of the smuggling ring and Lela’s attempted killer.
The collegial feel of the series is partly due to the stock company of actors who played similar or recurring roles: Ruman and Beck play slight variations on their characters in Thank You, whilst Field popped up again in two more. In Mr. Moto’s Last Warning and Mr. Moto Takes a Vacation (both 1939), Moto is “helped” by bumbling Englishmen, inverting the usual diptych of Anglo hero and ethnic sidekick. In another entry, Mr. Moto on Danger Island (1938), Moto gains the aid of good-natured palooka, “Twister” McGurk (Warren Hymer), who becomes Moto’s aide in his eagerness to learn Moto’s great wrestling moves. Mr. Moto’s Gamble (1938), the third film, has the film buff’s delight of seeing Moto contending with Keye Luke, playing Charlie Chan’s inimitable Number One son Lee. This was a side effect of the rapid revision of the script, intended for a Chan entry, after Oland’s sudden death. In the film Moto mentions his respect for Lee’s father, and maintains Chan’s solicitude to the extent of having Lee locked up in jail to keep him out of trouble. Another interesting sidekick for Moto came in Mr. Moto Takes a Chance (1938), where Rochelle Hudson plays an aviatrix who’s also a spy, staging a crash landing in the Vietnamese jungle to seek out the same rebellious conspiracy Moto’s investigating. The strongest villain of the series was also a self-reflexive piece of casting, as Joseph Schildkraut appeared in the final entry, Takes a Vacation, playing a supervillain with a genius for disguise. Like Lorre, Schildkraut was an Austro-Hungarian émigré and spends most of the film made up as another character, successfully impersonating a crusty American scientist before he’s unmasked, rises to full courtly bearing, and lets slip his Germanic lisp.
The whole series is generally a lot of fun, but Thank You, Mr. Moto easily stands tallest. Having established Moto, Norman’s second entry does what good sequels are supposed to do; it gets on with business, but also can be enjoyed by any viewer coming in blind. The opening sequence is a gem of atmosphere, as a caravan crossing the Gobi Desert is assailed by a sandstorm, and one of the travellers, a disguised Moto, contends with the homicidal attentions of another member of the party. Attacked in his tent, Moto battles the assassin by the flicker of an oil lamp, with the desolate wind whistling outside. Moto wins the fight, battering his opponent into submission, but the battle begins again when Moto releases him. This time Moto hacks him to death with a knife and begins digging up the sand under the tent to bury the corpse. Moto reaches Peiping (then the name of Beijing), but runs afoul of Schneider (Wilhelm von Brincken), a supposedly concerned citizen who’s whipped up the police to hypervigilance over smuggled art treasures. Schneider smartly detects that Moto has a scroll painting hidden inside his prop walking cane. Moto snatches the scroll and runs for it, managing to elude capture and make it to his hotel room, where his current valet doesn’t recognise him at first. Moto divests himself of guise and valet and attends a formal garden party being thrown by Colonel Tchernov (Ruman), a wealthy White Russian wash-up. Moto recognises the gamesmanship behind such gestures: “Garden parties are seldom given in Peiping without a purpose.”
That purpose proves to be so Tchernov could invite Prince Chung (Philip Ahn) and his mother (Pauline Frederick), make an offer to buy their family’s collection of scroll paintings and, if they refuse to sell, use coercive means to gain his prize. The party sequence is a another gem, this time of expository staging, commencing with a Hitchcockian crane shot the glides across Tchernov’s ballroom. The villains and heroes of the piece and all congregated with classical dramatic method, with all the major protagonists save the Chungs literally lined up to meet Eleanor Joyce (Jayne Regan), an American Oriental art historian and guest of the Tchernovs. Romantic, young consular official Tom Nelson (Beck) sets out to charm Eleanor with an extended gag about his psychic knowledge of her actually culled from her passport. Moto’s entrance, solitary and singular, is accompanied by a suddenly forceful passage in the dance music, gaining everybody’s interest and cautious attention, especially Tchernov, who invited him to keep an eye on him. This backfires, of course. Moto’s subsequent absence from the ballroom goes unnoticed by everyone except, in a terrific throwaway detail, the waiter carrying his customary glass of milk, as he thwarts Tchernov’s attempt to force Chung at gunpoint to sign over ownership of his scrolls. Foster elides Moto’s intervention; only when Eleanor intrudes, with Prince Chung brushing past hurriedly, does the resolution of the confrontation reveal itself, but through Eleanor’s confused eyes, seeing only Moto and a corpse. Moto convinces her to keep quiet about his and the Prince’s presence so that Tchernov’s death will be ruled a suicide, but finds herself increasingly uncomfortable, believing Moto murdered Tchernov.
The scroll paintings prove to be part of an elegant pulp McGuffin that form a map to the lost tomb of Genghis Khan: the scroll Moto brought back with him from the Gobi is part of the set, deliberately stored away from the others long away to render the map incomplete. Moto has been hired to race against Tchernov’s allies, Schneider and Koerger (Sidney Blackmer), to bring all of the scrolls together and locate the tomb with its fabled treasure. Everyone wants the scrolls, even Eleanor, albeit for her collection. An antiquarian, Pereira (John Carradine, sporting droopy moustache and fez for some reason), tempts her with one, which might be one of the Chungs’ stolen scrolls. Moto rumbles Pereira by visiting his shop and spots the scroll he’s trying to sell as a fake, but also perceives he stole the real scroll. Pereira is gunned down from a car speeding by just as he’s about to tell Moto who hired him for the heist. Moto faces the same sticking point as Tchernov in trying to learn the secret of the scrolls: even with the Prince’s gratitude to Moto for saving his life, the Chungs refuse to part with their legacy and decry the inevitable looting of the Khan’s tomb. The Chungs’ place in this drama generates peculiar emotional intensity, with Madame Chung’s haughty efforts to cling to the last remnants of their clan pride in the chaotic modern world and China’s dismembered state circa 1937—she used to be a lady-in-waiting to the Dowager Empress—and her son’s arduous position in trying to honour traditional values but protect his mother.
This schism is painfully illustrated as Koerger and company break into the Chungs’ house, tie up the Prince, and, after beating him fails to dent his resolve to keep silent, begin torturing his mother. This proves more than the Prince can resist, and he gives up the scrolls to the villains. Far from being grateful, however, Madame Chung is appalled at her son’s lapse and makes a last-ditch tilt for honour by trying to stab Koerger with a ceremonial knife. Koerger shoots her, and Chung, once freed by Moto and Nelson, stabs himself with the same knife, expiring in convulsions of shame and despair. Ahn’s excellent performance as Chung, genuinely strong and proud, but with his one weakness awfully, tragically laid bare, sells this sequence. It stirs an interesting reaction in Moto, who reveals a streak of serious Buddhist faith and a conscientious determination to avenge his friend and balance his cosmic books. Moto operates throughout the film, as he did in the first one, between worldviews and hemispheric cultural sensibilities, which are tellingly represented by two versions of the same thing: Tchernov, an exiled tsarist, and the Chungs are both fallen aristocrats out of place in the mid-century tumult, but with radically different responses to crumbling values of homicidal rapacity versus suicidal fidelity, and meeting mirroring ends: Tchernov’s fake suicide (“We call it harakiri,” Moto tells Eleanor) and Chung’s real one. Moto, operating according to mercenary requirement (“My mission has been clearly defined,” he tells Chung), nonetheless feels the pull of other values as the mission becomes more urgent.
A new dimension emerges as Eleanor eavesdrops on Tchernov’s wife (Nedda Harrigan) and learns she’s been having an affair with Koerger, which her husband’s death leaves her nicely free to continue. Eleanor becomes the object of Madame Tchernov’s jealousy when Koerger takes her prisoner, a random but felicitous element that gives Moto the key to destroying his enemies. Another interesting prefiguration of many a modern action hero is that way Moto becomes a kind of avenging angel: after the Chungs’ death, Tom and Moto pursue the villainous party who have Eleanor captive and most of the scrolls in hand in a car (“You handle your car quite well.” “It’s not mine, I borrowed it from my boss.”). After being shot at, Tom drives straight into a river, car crashing in the water with an almighty splash, and the pair struggle to escape the wreck and swim to safety under a hail of bullets. Tom is knocked out with an oar, and Moto seems to die from a bullet in the back. The villains set off on the trail to Khan’s tomb on a junk, but find their crew spooked by what they call a demon dogging their path. This is Moto of course, who, soaked and covered in mud and detritus, keeps emerging from the dark and fog to knock off henchmen, including Schneider, until he can crash in on Koerger, whom he keeps at bay in spite of the gun in his hand with an elaborate hail of bluffs. Eleanor proves quick-witted enough to help Moto in this, pretending that she’s also Koerger’s lover, which infuriates Madame Tchernov enough to grab at Koerger’s gun hand—all the window Moto needs.
The very finish sees Moto burning the scrolls to ensure that they won’t ever cause such havoc again and to honour his promise to Chung, rounding off the film with a touch of numinous beauty as Moto prays over the smoking ashes in the flickering firelight of the junk cabin. There’s a haunting note here, with a level of deference for the shared cultural maxims of Chung and Moto that adds up to a rare touch in a genre action movie of the time. Again, Thank You is only 67 minutes long and yet packs in enough narrative layers for a film three times as long. All of the Moto films have solid production values, particularly marked in Thank You, with rich, chiaroscuro evocations of Peiping courtesy of Virgil Miller’s fine photography, with swank Western enclaves, busy street scenes, and gritty, shadow-swamped, almost besieged atmosphere on the fringes where soldiers wait by ancient gates on the edge of sepulchral territories where it seems entirely possible that Moto could be a demon on the hunt for vengeance, although that note is dispelled when he breaks in on Koerger and offers, in his familiarly chirpy way, “Good evening everybody!” The mood echoes back to Josef von Sternberg’s oneiric chinoiserie in Shanghai Express (1932) and forward to Seijun Suzuki’s stylised remembrance in Story of a Prostitute (1964), whilst works of referential pastiche, like Indiana Jones and the Temple of Doom (1984) and Hammett (1982), would later find it a touchstone. The Moto series was ended by the spectre of World War II after eight instalments; the character was left out of the film version of Marquand’s last Moto novel, Stopover Tokyo (1958). Moto’s only comeback has been a cheap 1965 entry played by Henry Silva of all people. Japanese heroes aren’t so verboten now in Western popular culture, though chiefly only the historical kind. I’d love to see Mr. Moto return.
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Directors: Richard C. Sarafian / Alejandro Gonzalez Iñárritu
By Roderick Heath
The story of Hugh Glass contains the essence of American frontier mythology—the cruelty of nature met with the indomitable grit and resolve of the frontiersman. It’s the sort of story breathlessly reported in pulp novellas and pseudohistories, and more recently, of course, movies. Glass, born in Pennsylvania in 1780, found his place in legend as a member of a fur-trading expedition led by General William Henry Ashley, setting out in 1822 with a force of about a hundred men, including other figures that would become vital in pioneering annals, like Jim Bridger, Jedediah Smith, and John Fitzgerald. The expedition had a rough time over the course of the following year, often battling warriors from the Arikara nation. Near the forks of the Grand River in what is today South Dakota, Glass was attacked by a bear and terribly mauled, and his party on the expedition believed his death was inevitable. Fitzgerald and some other men, perhaps including Bridger, were left behind to watch over Glass. For whatever reason, they departed before Glass had actually expired, taking his rifle with them. But far from dying conveniently, Glass, alone in an inhospitable wilderness, instead began to recover. Living off the land and at first literally crawling his way cross country, Glass headed for the nearest sure outpost of western civilisation, Fort Kiowa, about 200 miles away. He was helped by friendlier Native-Americans tribes and eventually made it to the Cheyenne River, where he built a raft and floated downstream to the fort. He later confronted and recovered his rifle from Fitzgerald.
Glass found only temporary reprieve from the violent death that would eventually come 10 years later, when his luck ran out and the Arikara caught up. But the account of his ordeal has been told and retold, lending him a kind of immortality. Alejandro Gonzalez Iñárritu’s latest work, The Revenant, takes on Glass’s story via the highly fictionalised novel by Michael Punke, and Iñárritu and coscreenwriter Mark L. Smith embellished the tale further to illustrate not merely a great vignette of trial and suffering, but also a panoramic experience of a time and place that’s less than two centuries in the past and yet seems near-fantastical. It’s not the first film to take direct inspiration from Glass. Man in the Wilderness was the second of two films Richard C. Sarafian released in 1971, the other being his most famous work, Vanishing Point. Man in the Wilderness fell into obscurity by comparison, perhaps because it was overshadowed by a host of similar films at the time, including A Man Called Horse (1970) and Jeremiah Johnson (1972). Man in the Wilderness is, after a fashion, also a product of a legendary time of pioneers and radicals impossible to recapture in an age of more insipid labours, except this time the disparity is merely one of artistic modes. Sarafian’s film is a totem for the fresh, sun-dappled, smoky-grainy stylistics of American New Wave cinema, whilst Iñárritu’s comes with a hefty, technically demanding contemporary production with a massive budget trying to recapture the same feeling of extreme experience and offer that peculiarly contemporary aesthetic, high-powered moodiness. Both films are nonetheless fascinatingly unified, and divided, by their approaches to Glass’s tale, and by their stature as products of filmmakers at the height of their respective powers.
Man in the Wilderness imposes pseudonyms on its characters for the sake of independence and portrays its main character, redubbed Zachary Bass (Richard Harris), as an Englishman, whilst also introducing an element of loping surrealism in Sarafian’s vision right at the outset: his “Captain Henry” (John Huston) commands from the deck of a boat that has been repurposed as a huge cart dragged overland by a team of horses, allowing his expedition to tackle both water and land as he aims his team toward the nearest big river to catch the spring melt. Immediately, Man in the Wilderness recasts Glass’s narrative as a variation on a theme by Melville, a tale of hubris on land rather than sea: Huston, who adapted Moby Dick into a film in 1956, here takes on the Ahab-esque master role, one which also fits neatly into the run of such corrupt overlord figures Huston would play in this period, most famously in Chinatown (1974). Iñárritu is less fanciful if not less referential or less preoccupied with symbolic dimensions, as his version of Ashley, also called Henry (Domhnall Gleeson), is forced to leave behind his river barge as well as all the furs the team has obtained after a devastating attack by the Arikara that leaves most of the party dead. Iñárritu quickly reveals his own points of adherence as his camera drifts through eerie, sunray-speared forests straight out of some imagined cinematic handbook of Terrence Malick’s (suggested title: “How to Be a Transcendentalist Filmmaker in 2,346 Easy Lessons”), with a strong dash of Herzog as Iñárritu’s camera roams restlessly around his characters on their small raft. Iñárritu creates a jittery, incessantly neurotic mood that suggests that, far from finding limitless freedom and romantic self-reliance in the wilderness, these pioneers are lurching into a bleeding sore in the Earth partly of their own making. Iñárritu and cowriter Mark L. Smith also quickly introduce fictional aspects of Glass’s story, as they portray Glass (Leonardo DiCaprio) as accompanied by Hawk (Forrest Goodluck), his teenage son by his native wife.
Glass’s life before he joined the Henry expedition was by all reports already amazing. His adventures included a stint of piracy under Jean Lafitte and a spell living with a Pawnee tribe. He married a woman of the tribe and helped represent them in a delegation to the U.S. government. So Hawk isn’t at all an improbable invention, underlining both Glass’s attachment to and affinity for the land and its inhabitants, an affinity too few of his fellows share, as well as lending grim consequence to his character’s preoccupations and the odyssey ahead of him. Iñárritu’s Glass is haunted by the memory of Hawk’s mother, killed in an army raid on their camp, and Glass is marked with enigmatic infamy by his fellows for having killed one of the army soldiers who threatened his son. Fitzgerald, called Fogarty in Sarafian’s film (played there by Percy Herbert, whilst Tom Hardy takes the role in Iñárritu’s), is portrayed in both films as an antsy, truculent, paranoid exemplar of the white pioneer, with a side order of racism and a dose of fear-and-trembling religiosity in The Revenant. Iñárritu makes sure we know whose side to take when his Fitzgerald keeps insistently calling local Indians “tree-niggers.” To a certain extent, Sarafian’s Bass combines aspects of Iñárritu’s Glass and Fitzgerald, presenting a man stripped out of his world and adapted to a new one, solitary and haunted, motivated by almost inchoate need and sometimes seeing the mother of the child he left in Britain, Grace (Prunella Ransome), in foggy memory. Sarafian’s film is a sprawl of hazy browns, yellows, and pale greys, whereas Iñárritu paints with blue filters just occasionally relieved by the touch of the sun.
Early in The Revenant, Fitzgerald tries to spark a fight with Glass and Hawk in his anxiety and boiling anger following their battle with the Arikara and their looming cross-country hike, a gruelling journey made all the more bitter by their lost fortune. Fitzgerald takes out his resentment on Glass as the man who knows the land and has the cool mastery over it and himself that Fitzgerald lacks. Fate puts Glass at Fitzgerald’s mercy, although Fitzgerald only accepts the sorry and dangerous task because Henry offers him a bonus. He, Bridger, and Hawk remain to keep vigil, but Fitzgerald, who once survived a scalping by Indians—he has the semibald patch on his pate to prove it—is so afraid of being caught again by the war party on their trail that he knifes the protesting Hawk to death, dumps Glass in a shallow grave, and lies to Bridger about an imminent native attack to get him to flee with him. In Man in the Wilderness, Fogarty and the avatar for Bridger, Lowrie (Dennis Waterman), flee when they really do when seeing Indians close by, and, when they meet up with Henry, the commander acquiesces to their decision with a pep talk: “Man is expendable. We’re exploring new frontier – we must always push on and give our lives if need be.” Henry all but invites becoming Bass’s nemesis, not just by not going back for him, but also by anointing himself as representative of all the forces and powers by which Bass has felt persecuted. As the film unfolds, the two men fight long-range psychic warfare, Bass making a spear and aiming it with gritted teeth at the distant mountains Henry is trying to cross, Henry firing his guns into the whirling snow behind his wagon train at the invisible opponent. But Henry has his own bewildered feeling for Bass, as he gave the runaway a place on his ship when he was a youth and wanted to be his father figure; instead, he remained locked out by the coldly self-reliant exile.
The Revenant’s title comes from a nickname attached to Glass, a French word meaning to come back or be reborn, and both Sarafian and Iñárritu emphasise Glass/Bass’s story as one of both literal and mystical resurgence. Sarafian’s Bass emerges from his rough grave with some piece of his spirit now infused with the land, and his former fellows begin to see the landscape as charged with portents of his survival. Visions of the stalking revenger torment Captain Henry and Fogarty, to the point where Fogarty accidentally guns down Lowrie, thinking he’s Bass back from the dead. The meaning and import of Bass’s experience isn’t discussed or turned into images as literal as The Revenant’s, but rather diffused throughout the textures of the film. Both Man in the Wilderness and The Revenant wrestle with Glass/Bass’s journey as a tale replete with religious, or at least spiritual, overtones, but also present the hero himself in a state of deep crisis about his belief systems, an insistence that suggests just why Glass’s story fascinates them, as Glass travels as far, physically and in terms of life force, from other men as it’s possible to get and then begins his return. Iñárritu loads his take with images of both shamanic and Catholic concepts of rebirth, as Glass crawls out of the grave, emerges from a ritual hut after surviving a bout of sickness, and later is disgorged from the belly of a horse he climbed into to keep warm. He also enters the (possibly imagined) ruins of an abandoned frontier church replete with faded murals depicting devils and angels. “God made the world!” a hand-lashing, Bible-bashing teacher instructs bewildered and smouldering young Bass, and Sarafian’s film studies the divergent tug between the call of the sublime hidden somewhere in the landscape and his hatred of abusive powers claiming to work in the name of an almighty.
By contrast, Iñárritu’s take on Glass, whilst offering a similarly ecumenical view of spiritual impulses, nonetheless offers what is essentially a passion play, a Catholicised fetish tale of suffering as the way to truth. Both films also depict Glass/Bass’s revenge-seeking journey with a sense of anticipation over whether he’ll actually carry it through. The question of whether to take revenge is couched in terms of maintaining something like an ethical system in the face of a nihilistically indifferent land and a focal point for Bass’s already deep-set sense of alienation and aggrieved fury in the face of humanity’s contemptible side. Iñárritu’s Glass, on the other hand, has a more obvious spur to chase down and confront his enemy—the murderer of his son. Hikuc strikes up a woozy amity with Glass in part because they’re both bereft wanderers, but it’s Hikuc who conveniently spells out the message that vengeance is God’s province, not man’s, and the question becomes whether Glass will heed the credo of vengeance belonging to the Lord and bring mercy to the terrible reaches of the Earth. Meanwhile, authority as represented by Henry is, in very 1971 fashion, posturing, despotic, and grave in Man in the Wilderness; authority, in very 2015 fashion, is callow, well-meaning, and barely competent in The Revenant. “Zach fought against life all his life,” Captain Henry says of Bass, who is presented as a classic prickly antihero of the late ’60s and early ’70s, a self-reliant misfit who can’t handle domesticity, has contempt for standard religion as plied by figures like Henry as representative of the self-righteous, hierarchical world, and who only finally begins to regain a reason to engage with humanity, ironically, because of his betrayal and abandonment. Shortly after he’s left to die, Bass is found by a band of Arikara on the warpath, whose chief (veteran actor Henry Wilcoxon) gives him a blessing, an act that arms him spiritually on the way to recovery.
Sarafian’s world is happenstance, gritty and eerie. Iñárritu’s is enormous, but also reaches incessantly through the nightmarish for the ethereal. Iñárritu, although not universally admired, comes to the material right off the Oscar-garlanded success of Birdman, or, The Unexpected Virtue of Ignorance (2014), and he’s been lauded as a major talent since the release of Amores Perros in 2000. By comparison, Sarafian’s vision didn’t get much time to mature: a former TV director, he seemed poised for a major career with Vanishing Point and Man in the Wilderness and produced a handful of other cultish films, including Lolly-Madonna XXX and The Man Who Loved Cat Dancing (both 1973), few of which were successes at the time, forcing him back into TV and very occasional features. Nonetheless, Vanishing Point and Man in the Wilderness stand as one of the most coherent units of filmmaking of the ’70s, complimentary mythical takes on the death and resurrection of the American spirit in that age of great national questioning. Vanishing Point’s hero, Kowalski, is contemporary man, riding his chrome horse across the landscape towards his inevitable date with death; Bass is both his ancestor and spiritual counterpart, clawing out of the Earth and relearning how to live in an Ouroboros-like chain. Man in the Wilderness is as shaggy, earthy, and fecund as Vanishing Point is shiny, modern, and solipsistic. Both films start in the present but explore their heroes’ lives via interpolated flashbacks: we see Grace, who had to contend with his restless incapacity to live a normal life and his decision to leave their son in her mother’s care after Grace died, whilst moments of dreamy, proto-Malickian beauty drift by, including Bass, lying tattered and agonised, staring up at autumnal trees dropping their leaves on him in languorous slow-motion, his lost lover’s face fading in and out of focus over maps of autumn detritus.
Vanishing Point was written by Guillermo Cabrera Infante, whose script referenced a peculiarly Latin-American brand of symbolic journey also reflected in Iñárritu’s comprehension of his material, which amplifies to the point of overloudness many of the ideas already present in Man in the Wilderness. Iñárritu has plainly long been fascinated by characters on the edge of the mortal precipice, whether explored in personal experiences fending off death or desperation in the likes of 21 Grams (2004) and Biutiful (2009), and caught between worlds, as evinced in Babel (2006). Iñárritu’s Glass is equally at odds with his nominal civilisation but has his place in a new one, again in a manner familiar from a lot of post-Dances With Wolves (1990) westerns. Iñárritu’s visual approach to The Revenant varies the one he proffered in Birdman, often punctuating the film with virtuoso linked camera movements, at once drifting and propulsive, and including staging several violent action sequences in seemingly unblinking single takes. In Birdman, the visual scheme emphasised both theatrical unity and the transformative power of its protagonist’s vision, as well as the impelling intensity of his neurosis. In The Revenant, Iñárritu regards the landscape as a sprawling system and a much larger stage through which his characters wander, apparently both free, but also locked in by the scale and indifference of the land and, even more unavoidably, the brutality of other humans and the wilderness of one’s own mind. But dreams and reveries have just as much import for Iñárritu as Sarafian, interpolating throughout Glass’s visions of his dead wife and other awesome, terrible sights around the west, like a mountain of buffalo bones and the smoking ruins of his village.
Iñárritu’s narrative incorporates a motif that suggests a tribute-cum-inversion of John Ford’s canonical western, The Searchers (1956), as he weaves in a rival storyline with Glass’s. The Arikara band’s leader, Elk Dog (Duane Howard), scours the landscape because his daughter, Powaqa (Melaw Nakehk’o), has been kidnapped, and his belief that Henry’s party took her sparked the initial assault on them. At one point, he trades Henry’s recovered furs to a band of French trappers led by Toussaint (Fabrice Adde) in exchange for some horses, unaware that this party is the one holding Powaqa captive as a sex slave. Glass finds succour when he encounters a Pawnee loner, Hikuc (Arthur RedCloud), who shares offal from a felled bison with him, and later, recognising Glass is in danger of dying from infection, seals him up in a hut and plants maggots on his wounds to clean them. Glass emerges from this ordeal greatly recovered, but finds in the meantime that the French trappers have murdered Hikuc. He comes across them as Toussaint is raping Powaqa, intervenes, and lets Powaqa kill Toussaint before distracting his fellows whilst she runs away. Glass now has two gangs of incensed enemies on his trail. By contrast, Sarafian’s Bass remains much more of an onlooker, witness to the often surreal on the wilderness. He watches helpless as a small party comprising a white mountain man and his Indian family and companions are assaulted and wiped out by others on the warpath, but the funerary pyres the war party light near the dead bodies gives Bass the gift of warmth for the first time in weeks; he is also able to salvage spearheads and other tools from the attack. Later, he watches as a native woman gives birth in the midst of the woods whilst her man waits beyond a cordon of taboo, a spectacle of pain and exposure that nonetheless communicates an overwhelming charge of life’s unruly beginning and power, forcing Bass to think at last about the son he left behind and marking his own, genuine moment of spiritual rebirth.
The Revenant comes pouncing out of the underbrush, a careening, unstoppable beast of a film, much like the bear that gives its hero a very hard time. Iñárritu’s film is a visual experience of great verve and occasionally astonishing invention, utilising cinematographer Emmanuel Lubezki’s incredible talent and turning his eye on terrains of grand mountains, snows, rivers, blood, filth, fire, night and day and, most zealously, the sepulchral beauty of magic hour. Iñárritu unveils a vision of nature as hell and cathedral, forge and fire. The director’s new obsession with plying his tricky extended shots and wowing the audience with how’d-they-do-that-isms conjures at least one great sequence, when Glass is awakened by the arrival of the Arikara war party and forced to flee on his horse only to ride over the edge of a cliff, pitching himself and his mount into an abyss. Lubezki’s recent shooting style, which he pioneered to mighty effect on The Tree of Life (2011), has brought to modern cinema something of a panoramic effect, utilising extreme wide-angle lenses, but with looming, lunging actions in the foreground, imbuing even simple actions with epic stature and lucid beauty. Iñárritu leans on this effect like a crutch throughout, when the camera is roaming. Unlike on Birdman, though, this incessant movement here seems to foil the energy and effects of his actors, who are often reduced to filling in unnecessary spaces. The more sophisticated Iñárritu becomes in terms of his filmmaking, the more scanty and heavy-handed his and Smith’s screenplay seems, the more repetitive in its action and straining in its search for significance the film becomes. The second hour of the two-and-a-half-hour film concentrates on Glass’s recovery and agonised journey, but ultimately gives less convincing a sense of his method than Man in the Wilderness. It’s not enough for Iñárritu to have his motif of death and rebirth or stage one sweeping chase sequence—he gives variations on both several times.
DiCaprio’s genuinely good performance does far more to put flesh on Glass than the script ever does, presenting a man who’s in deep, soul-twisting pain long before the bear gets him, a being used to the laws by which frontier life is lived: it’s there in his eyes as he polishes his gun and keeps a firm lid on his son’s mouth. By the end, he’s suffered so much he enters a kind of rhapsody, and the thirst for revenge cannot be sated; it can only be transmuted into a different kind of rhapsody. But Hardy, who stops just this side of broad, has the juicier part as the half-mad Fitzgerald. The film desperately needs more of the eccentric character power of the scene where Fitzgerald tells Bridger about a revelation that a duck he came across was God and had a vision of the interconnectedness of things, just before he shot and killed it. Even this scene, though, doesn’t seem to have a point to make other than to underline Fitzgerald’s already underlined mixture of weird conviction and cynicism. Dialogue in early scenes is so awkward-sounding like it might well have been translated from Spanish. But to be fair, Iñárritu is making his first true epic film, perhaps the first since Scorsese’s Gangs of New York (2002) that tries to mate the worship of expanse and macrocosmic survey that defines the epic with a volatile, near-experimental aesthetic. At the core is an appropriately epic purpose, an attempt to invoke the breadth of the American historical experience as crucible of trial, suffering, and violence, of contention with nature as an alternately brutal and sublime passage of arms, and with human nature, the bitterest of wildernesses. A point of reference here could well be D.H. Lawrence’s diagnosis of the death worship at the heart of so much formative American mythology and an attempt to move beyond it, to explore the emergence of new faiths, binding ideas, and crossbreeds of culture created in such a time and place. But Iñárritu doesn’t give enough of that, and it’s also hard to shake the feeling after a while that he just adores all the handsome gore and portent as some kind of art. Sarafian includes the birth scene to give a pungent, urgent image of life counterbalancing death, down to the mother biting through her babe’s umbilical cord. Iñárritu, on the other hand, can handle manly suffering by the bushel, but can’t handle its opposite. His art only exists in a hysterical flux.
Sarafian’s film is far more becalmed and classical, though in many ways, its approach is not only similar but, in its early ’70s manner, more sensible, balladlike in moments of wistfulness and muscular in action. It’s also much shorter, but still manages to conjure a mythic tone through the force of its images and the surging drama of Johnny Harris’ score, whose old-fashioned romanticism directly contrasts The Revenant’s surging atonal drones and thuds from a battery of composers. Wielding a sense of nature untouched both by human hands and CGI tweaking, Sarafian actually explores his hero’s mindset via flashbacks and the utilisation of the landscape as mimetic space, where Iñárritu rather merely states it: we know what the world means to Bass in a way that’s much richer, and less sentimental, than Glass’s pining for his wife. Indeed, Sarafian’s structure is more successful here than in Vanishing Point, where some of the flashback vignettes laid on formative crises a bit thickly. Richard Harris, an actor who could be sublime or a colossal hambone depending on his mood, was at his best for Sarafian as DiCaprio is for Iñárritu: both actors seem to revel in simply inhabiting their roles with a minimum of dialogue, their reactions to the shock of cold water, the feel of the earth, and the texture of blood entirely real. It could also be said that Sarafian does a slyer job inverting the audience’s viewpoints, as he offers a vignette depicting the Indians recording the sight of Henry’s land-boat in a painting, a glimpse of the strangeness of western enterprise through native eyes. Sarafian presents his Native Americans in their tribal contexts, in their fully formed social life, so starkly contrasting the bizarre, lumbering, unnatural expedition they make several attempts to wipe out.
Sarafian’s film could well have had significant influence, or at least psychic anticipation, of Werner Herzog’s Aguirre, the Wrath of God (1972) and Fitzcarraldo (1982), which revolve around similarly absurdist adventures of western world-builders seen in stark remove. By contrast, in spite of the powerful technical accomplishment of The Revenant and the often extraordinary beauty of its images, its aesthetic seems mostly second-hand, marrying long-take machinations in competition with Alfonso Cuaron to Malick and Herzog’s visual habits, with hints of a dark, wilfully odd brand of historical filmmaking that bobbed to the surface now and then in the ’70s and ’80s, like Avery Crounse’s Eyes of Fire (1984) and Geoff Murphy’s Utu (1983), and a rather large dab of Chuck Norris. Both Sarafian and Iñárritu build to action climaxes that underline the hero’s development of a new sense of moral compulsion, albeit here, at last, in notably different ways. In Man in the Wilderness, Captain Henry and his compatriots find the river they’ve been making for has dropped and the cart-ship literally finishes up stuck in the mud, forcing the party to stand and fight off a massed Indian attack. The Indian chief, seeing Bass approaching, clearly believes he’s been spared by cosmic forces to gain his righteous reward, and gives him the opportunity of taking his revenge with the trapping party entirely at his mercy. In The Revenant, catching wind that Glass might be alive, Henry leads men out to find him, and they bring him back to Fort Kiowa, whilst Fitzgerald tries to rob Henry’s safe and runs off, ahead of approaching justice. Henry and Glass ride after him.
Man in the Wilderness ends stirringly with Bass finally refusing to take revenge, instead simply vowing to return home to his son with a look of weary gratitude and uninterest in Henry and then tramping on. The rest of Henry’s party start trailing after Bass, abandoning their quest and likewise starting off, humbled and delivered from their own baggage, physical and mental. By contrast, the addition of Hawk and his murder to Iñárritu’s narrative has created a more immediate melodramatic spur that Iñárritu feels bound to satisfy at least partway, and so we get Glass and Fitzgerald fighting it out in a savage death match in the snowy wilds, knifing each other and biting off body parts with hateful gusto before Glass has a last-minute attack of morality and instead kindly sends Fitzgerald floating off to be scalped by Elk Dog, who happens along with the recovered Powaqa and the war party and are watching the fight with bewildered interest. Glass’s act of mercy towards Powaqa saves his life here, but the mechanics of this sequence are so clumsy and thudding that Iñárritu fails to deliver the moral lesson he wants to. Sarafian’s finale is the consummation of his work; Iñárritu’s is a bridge too far, an underlining of the director’s habits of unsubtlety and fondness for chasing down the obvious. Finally, the two films stand as ironic avatars of their filmmaking periods. If Man in the Wilderness is an underrated classic that was virtually ignored because of the wealth of such works in its time, The Revenant is a failed attempt to make a masterpiece in a time when Iñárritu will be praised for his ambition to drive cinema into new territory.
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Director/Coscreenwriter: J. J. Abrams
By Roderick Heath
Here there be spoilers.
And so it begins. Again. After months of feverish anticipation, it finally came down to me amidst a movie theatre filled by fans, many dressed as their favourite Star Wars characters. Some recoil from the way such popular material can suck up all the oxygen of cultural discussion, but I can’t help feeling enormously cheered when surrounded by people who love a story and a way of seeing so much that it inspires them to throw out the usual rules about how we’re supposed to treat the products of imagination in real life. Amidst such cultish fervour, however, it can also be hard to formulate an objective opinion. J. J. Abrams now lives out the dream of so many in the audience who saw the first Star Wars back in 1977 in relaunching the series for a new time and generation, skewing it back toward his understanding of what made it great in the first place. Abrams is, of course, the former scribe of TV shows, including Lost and Alias, who graduated to making films with the nervy action thriller Mission: Impossible 3 (2006), the big, fun, rather dumb rebooted Star Trek movies, and his best to date, the deeply personal, if derivative, semiclassic, Super 8 (2011).
Auteurist scruples may wince at the prospect, but then again, just as George Lucas was so ready to remix his favourite old movies into something for himself, the time had come, apparently, when someone can do the same to Lucas’ model. The new Star Wars entry comes weighed down with a colossal amount of expectation amongst many hardcore and casual fans, most of who want to bury the memory of Lucas’ prequels that I spent so many digits exploring recently. I like the prequels, and my set of expectations are inevitably different. I’m a fan of the series, of Lucas as a filmmaker, and of fantastic movies in general, a set of loyalties that can converge neatly—or twist in gruelling discursions.
The Force Awakens nonetheless studiously hits all the right notes from the outset— the classic title swooping away from the camera, the expository screen crawl, the first glimpse of something awesome deep in outer space. In this case, it’s a Star Destroyer appearing as a silhouette against a planet and disgorging a swarm of smaller space ships like some monstrous arachnid. The crawl does a fair job setting up the essential story: the Republic is faltering, a bunch of Imperial holdouts calling themselves the First Order are on the march, and Luke Skywalker has disappeared. First Order jackboots, including new dark lord Kylo Ren (Adam Driver) and Stormtroop commander Phasma (Gwendoline Christie), are chasing down dashing X-wing pilot Poe Dameron (Oscar Isaac), who’s on a mission to retrieve a map that may show Luke’s whereabouts. Poe receives the map from an old rebel adherent, Lor San Tekka (Max Von Sydow, pitifully wasted), on the desert planet Jakku, but Ren and his thugs arrive, forcing Poe to hide the map in his droid BB-8 just before he’s captured. The First Order thugs massacre Tekka and his fellow villagers, but one Stormtrooper, whose only moniker is FN-2187 (John Boyega), is disgusted with the slaughter. He helps Poe escape Kylo’s clutches, albeit not before Kylo uses his skill with the Force to extract the map’s whereabouts. Poe gives his rescuer a proper name, Finn, based on his number, and they escape in a TIE fighter. The craft is damaged, and they crash-land on Jakku. Finn thinks Poe has died and starts searching for BB-8 alone, only to be adopted quickly by venturesome young salvager, Rey (Daisy Ridley). Duo and droid flee First Order forces, and eventually hijack an old, battered spaceship found lying about a Jakku junkyard. Whaddaya know, it’s the Millennium Falcon.
The Force Awakens works well up to this point. Ridley, Boyega, and Isaac are able to create likeable heroes and strong repartee with surprising fleetness, setting up this fresh roster of characters in the context of a new era whilst also counterpointing the story beats of the very first Star Wars film in a way that feels apt to the basic patterning that has dominated the series. Rey is, like Anakin and Luke Skywalker, the product of a desolate environment and even more hardscrabble existence, and Finn recalls Han Solo and Lando Calrissian in his determination to do right in spite of a morally compromised past. BB-8 is an ingeniously designed and executed new droid who has to bear all the heavy lifting of cute appeal in this edition, for precious little kid-friendly whimsy will be allowed to slip through tightened fanboy security. Isaac, in particular, is instantly convincing: his natural charisma and swagger, so often damped down in more earnest performances and films, makes Poe a real focal point — so, of course, the film leaves him out of its middle act. Abrams’ insistence on returning as much as possible to “practical” special effects, replete with model work and life-size mock-ups, pays the most obvious dividends. The physical world here has texture, and the technical production is magnificent, every ray gun blast and engine noise registering with thrumming force, every spaceship seeming real and tactile. If Abrams achieves nothing else, it might be that he does something similar to what Lucas, Spielberg, and the other Movie Brats accomplished in their day for his own contemporary cinema: reinvigorate the love of craft and sense of film production as a near-religious event.
Rey and Finn’s first adventure in the Falcon, dodging TIE fighters inside the strewn wrecks of cast-off Imperial death machines, is dynamically staged, and carries thematic force—the world of the old Star Wars films is now a dramatic scrap heap, a legendary time given way to an age of fractious decay needing new blood and gumption. But The Force Awakens starts to go awry here, too. The arch touch of finding the Falcon in such a circumstance is wittily purveyed, but segues into a desperately flimsy reintroduction for Han (Harrison Ford) and Chewbacca (Peter Mayhew), who have just returned to their old lives as smugglers because, as Han says at one point, it’s “the only thing I was ever good at.” You’ve gotta be kidding me, Abrams. Han and Chewie, appearing in a big, junky smuggling ship, zero in on the Falcon and pick it up. They hold off some disgruntled clientele and marauding monsters in a sequence that comes across more as a big-budget Red Dwarf gag than Star Wars-grade fare, and Abrams gets to do one of his trademark breathless but unimaginative run-about-hallways action scenes. The best news is that Ford is at the top of his game here, slipping back into Han like a second skin and tossing off his bluffs and grouchy quips with sublime ease. But this is part of the problem, too. Howard Hawks, one of Lucas’ masters and models, knew very well that he couldn’t utilise John Wayne the same way in El Dorado (1966) as he had in Red River (1948), and apart from Han’s tentative reunion with Leia late in the piece, there’s little convincing sense of character development. Abrams offers the juice of seeing an old friend, but with the dispiriting corollary of finding that old friend is still a screw-up. Of course, there’s a reason for this, such as it is.
It’s not surprising that Abrams is confident in making a continuation that gives us “what we want.” Any experienced TV writer learns quickly how to move onto a project and mimic the qualities that sustain a successful show. Here that honed skill is matched to a fan’s fetishism for the look, sound, and tenor of the original trilogy. The Force Awakens bends over backwards to operate like someone just took all the old Star Wars toys out of your bottom drawer and started playing with them again, at the expense of developing Lucas’ fantasy world in any meaningful way. Spent the last 30 years wondering what the rebuilt Jedi Order would look like, how Han would take to being a war hero and husband to a princess, what the rebuilt Republic would be like? Abrams answers these questions by negating them, hitting the reset button and returning the narrative to comfortable, fan-service postures. Luke’s in narrative purgatory, the Jedi are a nonstarter, Han’s gone rogue again, and Leia’s now a general, which means she does the same thing here as she did in the finale of the original—stand around watching glowing maps. The Republic is up and running once more, but fragile, and the First Order is being fought by “the Resistance,” which is basically the Rebel Alliance with a mandate, still scrappy, outmatched outsiders. The First Order looks, sounds, and operates exactly the same as the Empire though they seemingly have none of that entity’s resources or purview. Having experienced two giant variations on the Maginot Heresy already with the Death Star, here is, well, another Death Star, except it’s been constructed inside a planet and is called the Starkiller base: “It’s bigger!” Han cracks, a touch of knowing self-satire that doesn’t actually excuse the laziness of the story. The First Order have an overlord who’s come out of nowhere named Snoke (Andy Serkis)—wow, there’s a terrifying villain name—and looks like a bigger, even pastier and nastier version of Emperor Palpatine. His underlings Ren and Phasma are joined by General Hux (Domhnall Gleeson, overacting something shocking) to duke it out for most incompetent bad guy prize.
The emotional element for many in seeing Han, Chewie, and Leia again after so many years presents Abrams with a ball he can’t possibly drop, and he doesn’t. Nor does he do anything interesting or enriching with it: Han and Leia stand around swapping a few feels, and then we’re off again. The habit of reviving iconic characters only to make them mere furniture or to bump one or two off for shock effect is one comic book readers mocked decades ago, and Abrams lets himself be drawn into the same trap, as indeed he already did on his Star Trek films. One of the major spoilers or whatever here is Kylo Ren’s identity: in a motif drawn from the expanded universe novels that followed the original trilogy but tweaked for the sake of independence, Kylo is actually Ben Solo, Han and Leia’s son, who’s fallen under the spell of the Dark Side. The absolute signature moment of the original trilogy was, of course, the revelation by Vader that he was Luke’s father. Think about that moment, how brilliantly powerful and climactic it was, how dramatically staged. Here, we learn Kylo’s real identity in a throwaway piece of exposition spouted by Snoke. Lame scarcely covers it. Kylo keeps Darth Vader’s melted helmet as a totem in his bedroom to spur his longing to become a worthy heir to the Sith lord’s power. Driver is competent in the role, but anyone who critiqued Hayden Christensen’s rather more complex performance as Anakin Skywalker should not have the gall to call this anything more persuasive. Indeed, the film badly lacks a truly potent and charismatic villain, someone to shock the narrative into feeling like anything more than a wire hanger to drape callbacks and footloose action on.
I know this might sound rich coming from a guy who defended the writing of the prequels, but the script of The Force Awakens is weak in many respects. It struck me to be about three or four drafts away from optimal, and contains many familiar clichés of Abrams’ writing style—and contemporary screenwriting in general. Lawrence Kasdan might have been hired to give the script some gloss of familiarity with the original characters (he’s credited as cowriter along with Abrams and Michael Arndt), but too much of the film has Abrams’ rather more mechanical, weakly balanced sensibility. In its desperate need to get off to a high-powered start and stay in that gear, the sequences that have to bear the weight of character and story development, particular in the middle act when our heroes takes refuge in a bar run by gnomic alien crone Maz Kanata (voiced by Lupita Nyong’o), take on an awkward feel, at once rushed and laborious. Maz is a fascinating example of how an attempt to reproduce an element of the original trilogy (Yoda) finished up as a bland and forgettable placeholder, someone to nudge Rey along her path toward finding her inner Jedi and nothing more: no one will remember a thing this character says or does. Also, why net an actress of Nyong’o’s quality for such a fruitless aspect of the film? The film sets up a tension whereby Finn fears the inevitable moment when his Stormtrooper past will be revealed to Rey. The moment comes. There’s no payoff. We wait for Han and Leia to be reunited. They’re reunited. And we’re done. Compared with the way Indiana Jones and the Kingdom of the Crystal Skull (2008) wove Indy’s reunion with Marion as a screwball bickering scene in amidst thunderous action, this is strikingly witless. Indeed, for all the faults of Kingdom of the Crystal Skull, it was a far more accomplished film than this in acknowledging aging heroes and weaving in legacy with derring-do.
The Force Awakens is a paean to popcorn movies as an ideal, and it moves along with such rollercoaster verve and good spirits that it does fulfil that ideal to a great degree. But something’s been lost. For Lucas, even at his lowest ebbs, the Star Wars mystique was about something more, something richer and more conceptually challenging. The acting is “better” here than in the prequels, but largely because the actors are called upon to do much less complicated things, in that increasingly common pseudo-screwball, TV-influenced manner where they all but trip over their dialogue from having to rattle it off so quickly. Boyega and Ridley give mostly confident, broad performances where they nail what their characters are supposed to be doing in any given scene, as much as the script is clear about who they are and what they’re thinking and feeling, which isn’t as often as I’d like. Boyega has a good sense of humour and he conveys Finn’s anxiety well, a particularly neat turn from an actor whose most notable previous role, as the hapless leader of the gang of posturing toughs in Attack the Block (2011), was defined precisely by a lack of self-humour. But at no point was I ever convinced that this character had ever been ruthlessly trained since childhood as a killing machine and then discovered his humanity. This is actually a very cogent example of something I was getting at in my comments on the prequels, where Lucas tried so hard to make his characters operate according to the laws of his invented universe rather than dumping easy avatars into that world, which is exactly what Abrams and company have done. Ridley, who suggests this year’s model Keira Knightley, is sometimes a plucky lass with a line of good-golly-gosh faces and sometimes an omnicompetent Sarah Connor type, and the film is remarkably cagey—or lazy—in telling us who she is and how she got this way. A couple of the bad guys sneer about her being a scavenger, but this feels more like regulation screenwriting apparatus than a real goad to her class rage. Nonetheless, I liked Finn and Rey as protagonists: as this revived series goes on, they might be allowed to take these roles to some interesting places. Or maybe not.
I’m not sure what, if any, authentic emotional level Abrams works on, except for his love of classic Gen X action and scifi flicks, and the originals in this series above all. The sprawl of Lucas’ references was vast. Abrams’ take on Star Wars refers to almost nothing outside itself, except with some vague suggestion of an Islamic State programme of all-consuming absolutism behind the First Order, as well as the usual Nazi-authoritarian stuff. Given the post-Romanesque world of the collapsed Empire, there was a good opportunity to give the overarching narrative shape by referring to tales of Charlemagne and Arthur, rather than the Greek and German myths used in the original sextet. One of the best heroic images in the film, when Poe leads in a flight of Resistance X-Wings to battle like charging paladins or knights of the Round Table, grasps this concept. There’s also a hint of Excalibur surrounding the light saber left behind by Luke, which Rey finds hanging around in an odd place (but convenient for Abrams, who still has a poor sense of how to get characters around points A, B, and C) which seems to now choose its owner. But the really alarming side of The Force Awakens is that it completely lacks any kind of fresh, motivating frame of reference or core idea, or at least, none that’s allowed to make itself apparent. The original films never let concepts get in the way of a good story, but they were held together doggedly by Lucas’ carefully parsed underpinnings. It’s enough for Abrams that a character goes from zero to hero; that’s his and Hollywood’s current idea of mythic resonance. Some critics have congratulated this film for precisely the absence of mythological preoccupation. Go to hell, I say; then why am I watching this and not the 300 other action-adventure franchises out there?
Abrams and his team have gone to great lengths to merely dress familiar things in new garb: here’s a new Emperor stand-in, here’s a Darth Vader wannabe, here’s a second-string Luke Skywalker, without pausing to let any of it breathe or gain substance. The original film took nearly an hour to leave Tatooine in the course of charting the events that set Luke on his journey, passing through stages of surprising stillness and quiet, evoking the meditative edge that often bubbled unexpectedly to the surface in places throughout the sextet. Lucas’ Jedi were thinkers and feelers; everyone here is a doer. Abrams grazes similar moments of horror to the death of Luke’s aunt and uncle and Anakin’s mother in noting the First Order’s violence, but it’s impersonal and offstage. Many branded the prequels as overly light and lacking grit, but The Force Awakens is actually far more blithe and evasive about the impact of violence. Many similarly derided the introduction of the idea of the midi-chlorians as a source for the Force as a misguided demystification of Lucas’ spiritual aspect, but here Abrams and company do something worse as the film reaches its climax and Rey literally gets her Jedi knight moves on in the course of battling Kylo. The whole point of the original trilogy was the process of developing the mental and spiritual discipline required to become a Jedi, and the prequels studied what horrible results could come of the process failing. To Abrams, it’s become just another cheap power fantasy.
The Starkiller base wipes out a few planets a la the destruction of Alderaan, but whereas that was Leia’s home and an immensely brutal act registered through her reaction delivered with a political purpose of tyrannising obedience out of Imperial subjects, here it’s just some places that get wiped out for no particular reason other than, well, the story needs to make us dislike the baddies some more. Such is the film’s great technical in-your-face bluster and swiftness of movement that the weakness of its story structure and designs is nearly obscured. Return of the Jedi saw the rebels embarking on a rather limp plan to foil their enemies’ defences, but that plotline now looks positively Machiavellian in cunning compared with the way Han and Finn take out the Starkiller base’s defences by holding Phasma at gunpoint and threatening her into lowering the shields. So much for these fanatically committed agents of evil. The second great spoiler here is that Kylo, when Han finally confronts him, kills his father, in a sequence deliberately reminiscent of the death of Obi-Wan in the original. That scene was wrenching and shocking in part because Lucas never really suggested it was going to be so momentous. Here Abrams telegraphs what’s going to happen so blatantly that I couldn’t feel even a flicker of surprise, or even much sadness. By this stage, Han is just another moving part amongst too many. But I did like the flicker of interesting ambiguity that strays into the scene—does Han realise what’s in Kylo’s heart and willingly sacrifice himself, or did he trust too much?—which lends the film momentary depth by offering the one vignette that isn’t plying the obvious.
The Force Awakens is spectacular, of course, but there’s a difference between spectacular and spectacle. Spectacular is flash and impact; spectacle is lucid and grand. Lucas aimed to give a touch of the sublime in his sense of the cosmic, and so often had a poetic edge to his visuals to counterpoint the kinetic ferocity. His frames spoke of his love of the fantastic, his desire to share with the audience a sense of things vast and strange, even when his words failed him and his movies skidded. Nothing like the romantic vistas of Attack of the Clones get a look in here, and Abrams’ way of evoking the same kind of yearning in Rey as once possessed Luke, so eloquently captured in the famous sunset shot of the original, manifests as her watching a spaceship take off, without anything like the same sense of visual rapture conveying inner meaning. The Force Awakens deploys the same lexicon of fantastic images as Lucas created, the scale of his war machines and the martial vigour of the space battles and final light saber duel. But Abrams has no gift for spectacle, and apart from the few brief visions early in the film, like the wrecked carcasses of Star Destroyers and their cavernous innards, no grasp on the dreamlike sensibility that coiled throughout the original sextet, no feel for the dark and hushed places that often live in the corners of that fantasy world where the heroes often found some of their truest threats.
Abrams has been consistently improving as a director, and he restrains his messy instincts here to a great degree, imitating Lucas as much as possible. Yet his images never escape the realm of mere prose. The final battle sequences forget entirely about the space war raging above the heads of the duelling young warriors, and the Starkiller base blows up with scarcely a raised eyebrow: there’s no sense of the dramatic shape that made the original’s finale so enthralling. Here it’s just more cool, pretty things going zap and boom. Even the scene I praised earlier, of the Resistance’s charge, kind of comes to nothing. Finn and Rey’s attempt to bring Kylo down really gains strength, but this is then spoilt by Abrams’ need to give too much too soon. I’m being churlish to a deliberate degree, I’ll admit. The Force Awakens is a beautifully produced, solid, fast-paced and entertaining space adventure movie. But on some level, for all the familiar paraphernalia and exacting tribute, I felt like it was barely a Star Wars film, but rather just another imitation, Battle Beyond the Stars (1980) with more money. The film finally wraps up with a coda that is, on one level, excruciatingly clumsy, but also intriguing, as Rey confronts Luke at his hidden abode, an ancient Jedi temple at the edge of the ocean, his grizzled and battered face suggesting the hells he’s been through coping with the aftermath of his awful triumph. It’s telling that merely the sight of Mark Hamill’s face captures exactly the note the film has spent more than two hours trying to strike.
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Director/Coscreenwriter: George Lucas
By Roderick Heath
The fervent anticipation at the nearing release of Star Wars – Episode VII: The Force Awakens carries an unavoidable sensation of déjà vu. Like just about everyone else my age, I grew up watching the original Star Wars trilogy, and recall another wave of both powerful hype and real expectation through the closing months of the last millennium that crested with the release of George Lucas’ return to the series, Star Wars – Episode One: The Phantom Menace. This cinematic phenomenon began as a good-humoured, referential piece of space disco created by Lucas, a man who up until 1977 had been best known for a film about teens driving about all night to the musical accompaniment of ’50s oldies. But the series he inaugurated with Star Wars – Episode IV: A New Hope (1977) quickly became something rare: giant blockbusters viewers adopted with the fierce personal attachment of cult films. Stripped down to constituent parts, the original Star Wars films seem simple, even infantile, and yet there’s something incredibly powerful encoded in them, defying reduction if not dissection. Almost inimitable amongst modern special-effects-driven movies, they maintain the rarefied quality of fable, combining cheeky but essentially straitlaced heroism with a quality, in their evocations of places seen and visited, their alien cities dancing on clouds and death machines the size of moons and taverns littered with denizens of two dozen species, that resembles the apparatus of dreaming.
Concurrent with the fond eagerness was a quieter but powerful swell of cynicism from people who disliked the films or resented the hype. Star Wars had germinated as personal fantasia but became marketing event. Lucas began his career with the semi-experimental scifi feature THX 1138 (1971), but more than any other filmmaker of his generation—the so-called Movie Brats—Lucas came to exemplify faith in the broad audience’s wont as well as the artisan-artist’s individual vision. Lucas learnt the hard way about the pitfalls as well as the prospects in making movies for that audience by dealing with the uproar over the nightmarish Indiana Jones and the Temple of Doom (1984) and the flop of the oddball Howard the Duck (1986), and had resolved to be a responsible provider of family entertainment. Facing a new trilogy with much darker and less commercial subject matter than his first series, Lucas at first courted a new generation of young viewers as fans by conceding to them excessively. Trouble is, the people who already loved Star Wars weren’t kids anymore: they were 20- and 30-somethings who wanted, whether they knew it or not, two completely divergent, yet equally necessary, concessions: the feeling of being thrust back to childhood while simultaneously reflecting their evolution. The Matrix, released a few months before The Phantom Menace, became the film the latter singularly refused to be: a superman fantasy dressed up in pseudo-grit and cyberpunk quotes that fitted the mood of the time. The Phantom Menace was a huge hit, but soon became a byword for the cultural equivalent of a fumbled touchdown. I was and still am bewildered by the level of invective the prequel trilogy receives. In some ways, I even prefer those films today.
I don’t say this just for the sake of contrariness. Some criticism levelled at the trilogy is legitimate and feelings of dashed expectations are honest enough for many. But I also feel this cult of disdain exemplified something notably obnoxious about the dawning age of the internet, a deeply spoiled capacity to judge with distinction or consider with a sense of history that refers outside of the bubble of fandom, or the opposite, charmless snootiness turned on popular cinema. I think of how lumbering and overhyped a lot of modern franchises have been—The Dark Knight, Pirates of the Caribbean, Transformers and Twilight and Hunger Games series, even to a certain extent the Marvel superhero films. So many are testimonies to a brand of professional smoothness or an anodyne brand of fun, rarely taking any risks or offering real ambition to match their flimsy gravitas. Peter Jackson’s Tolkien adaptations, formidable as they are, rendered the epic and the fantastic in a manner that remains resolutely concrete, sapped of relevance as parable, and the more they try for the ethereal, the less they seem. So I’ve found myself returning often to the colour and expansive glee apparent in even the least of the Star Wars movies. There’s real beauty and great invention to be found in the prequel trilogy. At their best, they exemplify the creed of the project as it began to explore complicated ideas and motifs through apparently cheery and unpretentious figurations. Lucas had originally drawn on nearly a century’s worth of space opera scifi and pulp storytelling as well as more serious sources.
The surprising thing about The Phantom Menace is how well Lucas captures the tone of some of the stuff he alludes to—the broad, tony, featherweight joie de vivre of a Saturday afternoon adventure film by someone like Nathan Juran or Richard Thorpe. People wanted the Star Wars prequels to be about their childhoods, but it remained, in many ways, an account of Lucas’ youth. One definite impact upon my own sense of art and artistry I can say the series had was the way it introduced me to the idea of auteurist cinema. George Lucas was Star Wars; even when he wasn’t directing, his influence was still all over the product. This eventually proved a sword with two edges, as Lucas the creator became the boogeyman of fanboy campfire tales.
The overarching story of the prequel trilogy is straightforward, but also much more complex in its dimensions and ramifications than the original trilogy’s. The trilogy depicts the transformation of the Galactic Republic, an ancient, galaxy-spanning alliance of planets, into a fascistic Empire. Palpatine (Ian McDiarmid), a devotee of the once hugely powerful but long since toppled mystic society called the Sith, is at first a mere senator from the planet of Naboo. He engineers a plot in multiple stages, first leveraging himself into the chancellorship of the Republic Senate by creating a crisis between his home world and a cabal of smug, fish-faced aliens called the Trade Federation, led by Nute Gunray (Silas Carson). Palpatine then foments a full-scale civil war between Republic loyalists and disaffected groups, using his adherent and accomplice Count Dooku (Christopher Lee) to manipulate events until he is given dictatorial powers, permitting him to create a full-scale army of clones to control his domain. Then Palpatine moves to wipe out the Jedi, the Republic peacekeepers who adhere to an antipathetic philosophy to the Sith whilst drawing on the same quasi-spiritual energy source known as the Force.
Woven into the fabric of his plot are three core characters: the elected Queen and later Senator of Naboo, Padmé Amidala (Natalie Portman), Jedi knight Obi-Wan Kenobi (Ewan McGregor), and his pupil Anakin Skywalker (played as a kid by Jake Lloyd, as a man by Hayden Christensen). The Phantom Menace tells how Obi-Wan and mentor Qui-Gon Jinn (Liam Neeson) save Padmé and aid her in reconquering Naboo from the Federation. They encounter young Anakin by chance when hiding out on the remote, barbaric desert planet Tatooine, where he and his mother Shmi (Pernilla August) are slaves to gruff, sleazy trader Watto (Andrew Secombe). Anakin’s uniquely powerful ways with the Force help gain a victory, and after Qui-Gon’s death in battle with Palpatine’s initial apprentice Darth Maul (Ray Park), Obi-Wan convinces the Jedi Council to let him train the winning, but possibly unstable young prodigy. Whilst The Phantom Menace is the least effective of the six feature films to date in the series, it also clearly illustrates the uncool side of Lucas’ obsessions in a way that also confirms their meaning to him. In its first 40 minutes or so, the episode has a much more juvenile style and tone than the other films and is the one most clearly made with a young audience in mind. As much as this tone acts like nails on a chalkboard for older viewers, it’s not actually a flaw in itself.
That said, Lucas had not personally directed a whole film in 22 years, and the one-time savant of ’70s cinema had clearly grown stiff in the joints. Some parts of this revival are brilliantly executed, others weakly patched together. Early special-effects sequences in the episode are awkward and feel unfinished—particularly an underwater journey for the Jedi—and replete with weak edits. The much-hyped, first-ever, completely computer-generated character in a feature film proved to be Jar Jar Binks (voiced by Ahmed Best), a floppy-eared, lizard-like alien from a Naboo race called the Gungans who seems composed of a few hundred different comic-relief figures (and ethnic clichés) from old movies. I generally side with popular opinion here: Jar Jar is an annoying figure who nudges the material too close to the cartoonish, lacking the fierce-cute appeal of the often derided but lovable Ewoks. That said, although Jar Jar grates badly in early scenes, his involvement in a climactic battle through which he careens like Jerry Lewis trying to be Errol Flynn, bringing terror and destruction to both the enemy and his own fellow Gungans, blends comedy and action well in a sequence that calls out directly to a lot of classic swashbucklers, like Nick Cravat darting through danger in The Crimson Pirate (1953) or Herbert Mundin amidst the throng at the end of The Adventures of Robin Hood (1938).
An extended subplot involving the substitution of the real Padmé, who pretends to be one of her own handmaidens behind a decoy, played by a very young Keira Knightley, means Portman and Knightley are forced into awkwardly imitating each other with a weird mid-Atlantic accent. But Padmé is one of the most interesting characters in the franchise. She’s a product of a culture with a curious predilection for being governed by emotionally and intellectually advanced young women, one who remains the voice of social and political wisdom in the trilogy and a gutsy fighter who has a tendency to leap into frays where others hesitate but who founders on her love for a younger, volatile man. The Ruritanian look of Naboo has a fervent and colourful charm, again clearly linking the instalment with the fantasy filmmaking of Lucas’ youth like Knights of the Round Table (1954) or Jack the Giant Killer (1962). The core of the story is distrustful races coming together to fight a common enemy, as the humans of Naboo ally with Jar Jar’s people, the Gungans. The last word spoken in the film is the Gungan king’s (Brian Blessed) cry of “Peace!”, contextualising the developing story as a decline from a state of civilisation into a time of war. War comes not as great and appealing crusade or assaults by conveniently abstract others, but because of the manipulations of cabals hoping to gain power or money. Images throughout the film of the Federation’s war machines trammelling the lush, green beauty of Naboo introduce a recurring note of concern for the environment, nodding toward the same themes of natural purity and the insatiable ravening of sentience depicted in Wagner’s Das Rheingold.
The core sequence, again often criticised but actually a terrific bit of filmmaking, comes when Qui-Gon manipulates events on Tatooine to allow him and his party to escape with young Anakin, which requires letting Anakin enter a dangerous form of competition known as the Pod Race. This sequence provides another evident reference to a movie that stands as distinct precursor to the Star Wars series in both production grandeur and self-mythologising style, William Wyler’s Ben-Hur (1959). Whereas the chariot race in that film was a climax, here the pod race actually inaugurates the essential Star Wars myth with the spectacle of something new and amazing coming into the world, and serving at least four purposes. In straight narrative terms, it solves the crisis of how the heroes will get off Tatooine and leads to Anakin joining their team. It’s also an action set-piece that jolts the spluttering film to life. It focuses not just the story, but also the mythic element in the evolving epic tale as Anakin’s great, courageous, slightly berserk talent reveals itself for the first time. It also revives the panoramic aspect that’s always been crucial to Star Wars: tiny, enriching details flit by, from Jabba the Hut overseeing the race and boredly flicking bugs off his booth’s ledge to vendors selling alien small fry to hungry viewers to the two-headed race caller mouthing off sarcastically. This sort of stuff is, to me, always a great part of the pleasure of Lucas’ creation, a universe of recognisable things given a fantastic, slightly mocking but ultimately effusive makeover. Also, given how junky a lot of ’90s action filmmaking looks today, this sequence is especially great in its clean and fluid use of widescreen and the perfect legibility of the visual grammar. But sequences like this sit cheek by jowl with awkward ones, like Anakin being teased by some fellow Tatooine waifs, where the style of acting and humour strays too far into a broad and juvenile place, like a Saturday morning children’s show.
Climactic scenes of The Phantom Menace may push the kiddie wish-fulfilment a bit far as Anakin saves the day by blowing up a Trade Federation control ship to a chorus of applause. But the light saber duel between the Jedi and Darth Maul, which costs Qui-Gon’s life and reveals Obi-Wan’s gift for surprising pompous opponents, is in the best series tradition. Attack of the Clones, the first follow-up, is probably the most frustrating entry in the entire cycle. The episode encompasses some heavy lifting in the overall narrative, depicting Anakin simultaneously as a brave and gallant knight who wields an almost unnerving romantic fixity in pursuing Padmé, but also harbouring a dangerously fraying psyche. This side to him, though sensed warily by the leading Jedi Yoda (Frank Oz) and Mace Windu (Samuel L. Jackson), is revealed when he returns to Tatooine looking for his mother Shmi (Pernilla August), only to find her on the edge of death after being kidnapped and tortured by humanoid nomads known as Sandpeople. Anakin, stirred to psychotic rage after Shmi expires in his arms, slaughters a whole village of them. The monster within Anakin is hatching, byproduct of both his alienated and exploited youth and the process of becoming a Jedi, a process that was supposed to ennoble and cleanse him of such evil. Anakin confesses his act to Padmé, alternating shows of rage, adolescent petulance, grief, and bewildered self-reprehension. Padmé, resisting her own ardour for the handsome warrior, nonetheless acquiesces to and covers up his lunacy.
Parts of Attack of the Clones have a romantic grandeur that easily match the best moments in any other episodes and strike at the heart of the appeal of this universe. The film starts effectively with a noirish sequence depicting an assassination attempt on Padmé that kills one of her doubles, a moment that signals immediately that the kiddie games of The Phantom Menace are over. Anakin and Padmé kissing before being wheeled out for a death match before a stadium full of insect men is a moment carved out of the very ore of the fantasy epic. The climactic battle sequences, including a tribute to Ray Harryhausen as our heroes battle a trio of monsters, the Jedi finally depicted at their best as they rally to save our heroes and fight off an army of robots, and Yoda and Dooku meeting in a light saber duel, are great entertainment, with a hint of the old to-hell-with-it absurdity that marked the older films. The landscapes on display are a diorama of fetish points for space opera and classic scifi—robots, aliens, Art Deco supercities, technogothic castles, glistening chrome space ships, and stygian automated factories, as if decades of Amazing Stories and Astounding magazine covers have come to life. Mixed in with this are references to the ’50s pop culture beloved of Lucas, like diners and hot-rod-like speeders and spacecraft, making for the deepest immersion in the fantasy world Lucas had created.
But the episode is also beset by a baggy narrative that wastes screen time when it should be developing the tortured romance of Anakin and Padmé, whose affair unfolds in settings straight out of Pre-Raphaelite art. Instead we’re lumped with a couple of action scenes that come across more as show reels for the increasingly good digital effects or blueprints for computer games, like an asteroid field chase and a sequence in a droid assembly plant that is well-done and has a certain thematic force by portraying our heroes trying not to be more literally stamped out by a heedlessly working machine, but could easily have been left out. Some sequences even stir thrills and a touch of exasperation at the same time, like the early chase sequence through the planetwide city of Coruscant. Wisely, Lucas reduced Jar Jar to a handful of cameos here, as a malleable political stand-in for Padmé, whilst the reliable duo of C3-P0 (Anthony Daniels) and R2-D2 (Kenny Baker) are turned to for comic relief, though the pair don’t wield the importance or sharpness of humour they had in the original trilogy. For all its flaws, though, Attack of the Clones is a vigorous, fun, substantial work. Many of the best moments, odd for such a piece of big filmmaking, tend to be tossed-off asides: Obi-Wan using a Jedi mind trick on a barroom drug dealer, Anakin playing Joe Friday with bar patrons, bounty hunter Jango Fett (Temuera Morrison) spinning his blaster like a gunslinger after shooting down a Jedi, C3-P0 having a killer droid head welded onto his body, and the sight of Anakin speeding across the Tattooine landscape on a futuristic motorcycle like the Wild One gone Zen Ronin.
A great part of the appeal of the original series lay in the relatively broad simplicity of its heroes, who stood for clear, easily graspable, positive values. Even Han Solo, the slightly tarnished wiseguy uneasily elevated to crusader status, is hardly a Dostoyevsky character. The characters did evolve, but only Luke really deepened, and his journey from fresh-faced farm boy, an obvious avatar for the audience’s fantastic yearnings, to grim inheritor of cosmic destiny, bore most of the real dramatic and mythic weight. By comparison, the prequels force one to empathise with a callow budding psychopath, his enabling lover, and his emotionally constipated mentor. These three protagonists each aid in causing the destruction of the world they think they’re defending. The prequels depict a world falling apart and tellingly refuse to let the audience off the hook, no matter how distanced or naïf the rendering of that hook: almost everything the audience wants to see is bound up in this decay. The desire to see action is sated, but immediately indicted by Yoda as proof of failure. The romance of Anakin and Padmé slips its bonds, but signals impending doom for both. The daydream sustained in the original trilogy is therefore critiqued and inverted.
Much as older viewers couldn’t relate to Anakin, many kids and teens did. His deeply egotistical and painfully self-castigating sense of having his potential thwarted and his need for control foiled, and Padmé’s optimism waning into an increasingly detached cynicism towards the political process she stands for, depict states of mind all too prolific in our time, ones that contradict common, conflicting expectations loaded upon young people, to be incredible achievers and unswervingly empathetic idealists all at once. “Only a Sith talks in absolutes,” Obi-Wan warns Anakin as he turns to the dark side. At the time, some took this for a tilt at the rhetoric of George W. Bush, as much as it now sounds like a thumbnail sutra explaining the powerful appeal of groups like Islamic State for some—the promise of complete surrender to a simple cause, a pure mode of thought for which any act can be countenanced. In this regard, Lucas clearly had his pulse on something other populist filmmakers have tried to grasp but usually belaboured. What is also clear to me is that Lucas, when he revisited this material, wanted to try to live within in it on a much deeper level than the original films and pay truer heed to the material’s partial roots in the medieval mythos, both Eastern and Western, where lives were lived and death was met according to rather different value systems. The famous title card of every episode declares that this is all “A long time ago in a galaxy far, far away…,” but this fairytale motif only really feels true with the prequels. The original films are a charmingly bratty revolution fantasy, where the good guys happen to speak like ’70s American teens and the bad guys have English accents. The prequels are a tragic contemplation of the forces that tear societies, and individuals, to pieces. Lucas’ interest in a chillier, headier brand of scifi parable was obvious right from THX 1138 and here found further articulation.
This quality emerges strongly in the last film of the trilogy, Revenge of the Sith, where Palpatine’s attempts to win over Anakin resemble at once a seduction, therapy session, and a chess match of moral relativism. In the original trilogy, evil was, like in Indiana Jones and the Temple of Doom, an elixir that once tasted was totally subsuming. In the prequel trilogy, both the light and the dark sides are more processes of thought and ways of feeling: by the time he becomes Darth Vader, Anakin is convinced he’s bringing peace and justice to the realm. A constant leitmotif to the prequels is a sense of ethical questioning and a tension between the personal and the political that ultimately destroys both the Jedi and Anakin by pulling them in asymmetrical directions. Yoda warns young Anakin about maintaining attachments and giving himself cause for fear, and it’s precisely this that ultimately leads him straight into Palpatine’s arms. But the Jedi, presented as uncomplicated paragons whose aura is legendary in the original series, are here revealed as gallant but also demanding and elitist, almost incomprehensible to someone who runs on emotion as much as Anakin and perhaps ultimately too detached from the fate of the Republic to actually save it in part because of their own ethic of accepting loss.
Lucas shows he understands something vital about courtly sagas and classical tragedy: the requirement of role and the nature of humanity are disparate and demanding things. Lucas literalises the tension key to the prequels between role and person early on with Padmé’s absurd regalia, a crushing weight of stately role that continues to stand like a statue even when she’s entirely outside of it. Jar Jar actually serves a fairly analogous role here as Han Solo did to the original films, if much less successfully, as a character who remains oblivious to the pretences of the civilised and the imposing (“Maxi big the Force!”). His clumsiness is the very opposite to the ideal of disciplined self-abnegation that defines the Jedi and also the fetishism of power and order that defines the Sith.
The writing of the prequels is often criticised, but what this brings up is just exactly what is good writing in such a context? Is it the writing of, say, Joss Whedon, where everyone, no matter where they come from, speaks like a smart-aleck English major in a Californian college, or the brick-heavy koans of Christopher Nolan? That famous quote of Howard Hawks about the trouble working out how a Pharaoh should talk for Land of the Pharaohs (1955) (“I don’t know how a Pharaoh talks. And Faulkner didn’t know. None of us knew.”) is still relevant in this regard. Lucas tries, a bit archly but with some purpose, to recreate the flavour of a certain brand of courtly poeticism in speech through the prequels, with a texture on occasion that strives for the flavour of medieval epics— romantic, stylised, high-flown to the point of sounding like recitative. Lucas himself compared it to a kind of a rhythmic sound effect—a fair description. There’s a much-mocked line in Attack of the Clones when Anakin and Padmé share a romantic interlude by the side of a lake. Padmé remembers days of joy swimming and lying on the sand with an old boyfriend, and Anakin feebly jokes how much he hates sand. It is an uncomfortable moment, but deliberately so: Anakin tries to shrug aside a hint of romantic jealousy with humour, but accidentally reveals a hole in his soul, as he’s actually talking about his childhood on a planet where sandstorms were dangerous and life was hard, a place to which he will soon return. Characterisation, backstory, foreshadowing. Not so bad for a dumb joke about sand.
That’s not to cover up the many dud line readings in the prequels, most of which are perplexing as they could’ve been salvaged with a few hours’ dedicated ADR work. It’s definitely true that Lucas accomplishes his aims better with images than words. An iconic shot in Attack of the Clones depicting Anakin regarding the dawn and trying to calm his raw nerves with Padmé hovering in the wings, and the final shot of the same film where the pair get married in the rays of a setting sun, have a transfixing, totemic beauty. Lucas’ formal gifts are, in fact, often greatly in evidence throughout the series, particularly his interest in wide shots replete with geometries that highlight the formalism that defines this age in his fantastical world and the tension about to bust it to pieces.
I think the style is quite deliberate and suits the tone of the material, and is also modulated with a deliberation many didn’t notice, moving from the pantomime-like tone of the opening episode to high operatic drama in the last. But the emphasis on a tense decorum in this futuristic (albeit past) world leaves Portman and Christensen often seeming far more out of place than their predecessors ever did. Christensen, whose chief claim to fame was playing a troubled young misfit on the TV series Higher Ground before Lucas cast him, is one of the most vexing elements of the triptych. Lucas clearly wanted a James Dean-Marlon Brando quality to Anakin, his generational touchstones for rebellious youth and social disaffection, a touch of the immature as well as the fearsome to his asocial side. If Christensen was irredeemably bad, he could simply be allowed to fade into the texture of the films like human wallpaper. But Christensen delivers on occasion, as in the scene when Anakin tells Padmé about the massacre of the Sandpeople: he grasps the degree to which Anakin is composed of alternating repression and inchoate eruption, nobility and monstrosity.
Plummy old pros like McDiarmid, Jackson, and Oz fit into this landscape better. McGregor acquits himself well enough in the series, an achievement considering he had a difficult job in matching his younger, pithier version of Obi-Wan to Alec Guinness’ quiet and assured characterisation. Although he and Christensen have the athleticism, in some ways Portman strikes me as the natural adventurer of the three young stars, dashing about firing ray guns with delighted eyes; her “I call it aggressive negotiations” quip in Attack of the Clones is pure swashbuckle. Perhaps the best performance in the trilogy comes from August, who does a terrific job of securing the drama in the spectacle of a mother bereft of her son; the reunion in Attack of the Clones has an unusual pathos because the dying woman is transfixed by the sight of her grown son.
At its best, the prequel trilogy legitimately inhabits the realm of chivalric romance, stocked with themes and stances found in sagas, particularly in the traits that define Anakin, who’s actually much closer to a great mythic hero like Achilles, Jason, or Siegfried than Luke ever was in the violence and intensity of his driving emotions and character stances—forbidden love, crippling conflict between stoic integrity and hysterical eruption, an inability to settle into required strictures of life in the society he represents. Obi-Wan was originally presented as a mentor figure whose initially uncomplicated call to action for Luke was revealed in subsequent instalments to have more dimensions, but he still remained a figure of sagacious wisdom. McGregor plays him as a dashing, but serious-minded swashbuckler who retains a telling and ultimately calamitous blind spot when it comes to Anakin, his pupil and adopted brother, an emotional substitute for the lost father figure of Qui-Gon. This fantasy world is a kind of Eden from which everyone falls, giving birth to a different time and throwing up rogues like Han and Lando Calrissian (Billy Dee Williams).
Many of Lucas’ reference points for creating his mythos were pretty disreputable, including not just the classy art of Alex Raymond’s Flash Gordon comics but the vulgarity of their screen serial adaptations. A wealth of other reference points is apparent— the swashbucklers of Michael Curtiz, the conceptual richness of Frank Herbert’s Dune novels and the venturesome absurdity of Edgar Rice Burroughs, the sweep of John Ford’s western mythology and the rigorous formality of Akira Kurosawa’s samurai epics, and Ray Harryhausen’s films, which combined ingenious wonders with the ropy charms of B-movies. On the highest level, Lucas has often seemed an acolyte of Cecil B. DeMille, whose embrace of scale and riotous colour as aesthetic tools matched the themes of world-shaping powers with The Ten Commandments (1956), and of Fritz Lang, who laid the groundwork for much of the style of Lucas’ works with his silent epics The Spiders (1919), Dr. Mabuse, the Gambler (1922), Die Nibelungen (1924), and Metropolis (1926)—fantastical pieces of world-building replete with similarly surreal and cavernous environs, action cliffhangers, and stories often split across multiple episodes. Coruscant turns Metropolis’ soaring modernist architecture into an entire world. There’s more than a hint of Die Nibelungen (both movie and source myth, quite apart from Wagner’s take) in the recurring images of crushing courtly stature and state, infernal downfall and baleful regard. Palpatine sitting at the centre of all plots is the ultimate Mabuse, manipulating the downfall of others for personal amusement, reducing government to a matter of his own will and detecting the weak points of Anakin’s psyche to turn him into a helpless acolyte.
The political substance of the series is a mishmash of historical motifs, blending a parable for the Roman Empire, the Crusades, the American Revolutionary War and Civil War, and World War II, complete with space Nazis and galactic paladins. But the prequels contain a consistent thread of real interest in the idea of what constitutes the self and society, diagnosing cynicism as a problem that’s as pernicious as corruption. The original trilogy only seemed to reference contemporary politics by evoking a generational anxiety of becoming what the ’60s counterculture rebelled against, as Luke tried to avoid becoming his father, whilst the battles of the Ewoks uncomfortably suggested an odd hijacking and inversion of the Vietnam experience. The prequels suggest a more immediate and clarified lesson. “So this is how freedom dies,” Padmé murmurs at one point when the Senate votes to make Palpatine Emperor, “With thunderous applause.” Revenge of the Sith, the concluding movie in the trilogy, has a rueful warning for younger generations of how easy it is to be so subsumed when your leaders manipulate you to commit evil in the name of good, with Anakin, youth and talent personified, seduced by promises of power and privilege, called to commit slaughter in the name of peace, to be delivered from fear and frustration. Anakin’s urge to free himself from fear also detaches him from democracy, making him lean toward authoritarianism, the get-things-done attitude of Palpatine.
One of the most obviously powerful qualities of the series since its inception has always been John Williams’ scoring, and perhaps the most inarguably strong aspect of the prequels is his music, particularly the “Duel of the Fates” piece used in The Phantom Menace and the lush “Across the Stars” motif in Attack of the Clones, and the thunderous drums and choral works that recur throughout Revenge of the Sith. The prequels sport a few nods to the original trilogy that are passing excessively cute—having C3-PO prove to have been an engineering project of young Anakin’s, making Boba Fett’s father Jango the genetic source of all the initial wave of clone Imperial Stormtroopers. But there are also some refined and intelligible touches of foreshadowing and mirroring throughout, particularly in Anakin’s two duels with Count Dooku, which mimic cinematic effects and story patterning in The Empire Strikes Back (1980) and Return of the Jedi (1983) in suggesting the same forces of fate and divergence of character that define fathers and sons, masters and pupils. Revenge of the Sith signals the closing bookend to the trilogy in echoing Episode VI – Return of the Jedi, as Palpatine’s plots reach climax, the Jedi are wiped out, and Anakin begins a precipitous transformation into that darkest of dark marauders, Darth Vader.
Frankly, Revenge of the Sith is the best of the Star Wars films, a grandiose distillation of the entire concept of space opera scifi, the closest the series has come yet to fulfilling its neo-Wagnerian streak. It’s also the tightest, most dynamic piece of filmmaking, a narrative inexorable in the same way as A New Hope, except on a downward trajectory, successfully carrying through a promise to turn into high tragedy. Elements that had problems connecting and synchronising in the first two films snap into gear here— even Christensen is fairly okay—if at the relative expense of some aspects, including Padmé, a dashing figure in the first two instalments left as mere weepy baby mama here. The opening sequence is a marvel that shows how far special effects advanced even in the six years since the trilogy began, and unfolds as a pure episode of swashbuckling action, as Anakin and Obi-Wan try to rescue Palpatine, who’s been kidnapped by Dooku and cyborg rebel leader General Grievous. Anakin defeats Dooku this time and kills him at the chancellor’s behest, and finishes up having to pilot a massive crashing spaceship in for a neat landing. This whole sequence is a piece of cinema spectacle I don’t think anyone’s topped in the last 10 years. Revenge of the Sith alternates the urge to such kinetic release and intense, yet quiet, almost cerebral sequences where the characters grope their way through their contradictory impulses and collapsing worldviews.
Another very large reason I like these films is that they reject nearly every modish trick of so much contemporary filmmaking. As modern, perhaps excessively so, as the digital special effects seemed upon release, the actual cinematic design of the films is rich and classical in utilising the screen’s expanse, and those much-quibbled-over effects, sometimes gorgeous and sometimes cheesy, offer to me a quality like the painted wonders of old matte effects – not realistic, but transportive on some level. There’s scarcely a single too-tightly-framed shot or jerky camera moment in all seven hours of the filmmaking here. Lucas’ trademark Kurosawan screen wipes nudge visual and narrative structure along with fluidic insistence. I’ll also admit I have a liking for aspects of these films from which others recoil, so go ahead and assume I’m mentally ill. I enjoy Lucas’ happy embrace of the kind of outsized, old-fashioned melodrama and idealization usually filtered out of modern tent-pole films where the cult of awesome has a very narrow range of definition; the scenes of Anakin and Padmé swooning in the fields of Naboo, which have a resplendent, flower-child goofiness to them, and Vader’s final, over-the-top cry of “NO!” are big, gregarious middle fingers turned up at the middling, sometimes nonexistent emotional range of most of Lucas’ inheritors. Revenge of the Sith concludes the move away from the kid-friendly tone of The Phantom Menace, as here the young Jedi are butchered en masse by Anakin amidst a night of long light sabers. Marching ranks of Stormtroopers invade the Jedi temple, and Anakin heads to the planet Mustafar to wipe out the separatist leaders, including Nute Gunray, now that Palpatine no longer needs them.
Lucas’ direction, which grows more vigorous and animated throughout the trilogy, cuts loose in this movement, replete with delirious high viewpoints of marching armies, cross-cut glimpses of myriad alien worlds where other Jedi are betrayed and ambushed, and the churning violence Anakin turns on his enemies, carving up the separatists with a savagery that’s quite unmatched in the whole six-film cycle. The finale of Sith, at once paving the way for the next cycle of history and underlining the total collapse of everything depicted as sacrosanct and worthy in the previous three films, sees Obi-Wan and Anakin battling over Padmé’s crumpled, pregnant form on a volcanic planet where the spuming lava flows mimic the emotional landscape of the characters and the action unfolds in gloriously hyperbolic manner. Molten rock erupts, sparks fly, light sabers streak and slash, colossal machines fall apart and melt. The mimetic quality of Lucas’ creation is at its most unrestrained and beautiful here: I’m not sure if mainstream cinema had seen its like since the days of DeMille, or Powell and Pressburger, whose Black Narcissus (1946) and The Red Shoes (1948) similarly paint obsession and jealousy, love and hate, in bold tones of bloody red and dancelike motion.
Lucas does grant concessions to the remnant heroic ideal at the heart of the series. Yoda gives the newly crowned Emperor a bit of what-for before fleeing in the face of the crushing political machine the Sith now wields, and Obi-Wan quite literally cuts Anakin’s legs from under him when the young, increasingly mad tyro overreaches and underestimates his opponent. The concluding scenes take the cross-cutting structure to a striking place as two different kinds of death and birth are contrasted—the waning life-force of Padmé even as she struggles to give birth to the crucial Dioscuri of the next epoch, Luke and Leia, matched with the reconstruction of the mangled and pathetic Anakin into the monstrous form of Darth Vader. There’s a perverse and gruelling quality to this moments that, again, defined new territory for a series once based in mere boyish adventure. The themes of rebirth, cycles and family, decay and renewal, conclude in images of funeral, as Padme is celebrated in death by Naboo, and homecoming, with Leia finding a home with Senator Organa (Jimmy Smits) and his wife. But the very last shot inevitably returns to that most memorable image of A New Hope, as young Luke is held by his aunt and uncle (Joel Edgerton and Bonnie Maree Piesse) as they gaze out on the twin suns of Tatooine, the future with its horrors and glories a distant promise.
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Director: Wes Craven
By Roderick Heath
Wes Craven’s career making horror films lasted over forty years, but he remained devilishly hard to contain or categorise. A former philosophy student and English professor, he often exhibited great conceptual intelligence in his work, utilising highbrow ideas like metatextuality and nested realities well before they became fashionable, as well as pursuing a definite satirical interest in confronting the violent and perverse impulses lurking under the surface of the modern world. But he also gleefully delivered the down-and-dirty pleasures of his chosen genre, and as he developed from the relatively straightforward rawness of his infamous debut, Last House on the Left (1972), he began to revel in a stylised, madcap, virtually slapstick version of horror. There was a strong dash of Looney Tunes to his horror – the villains reminiscent of Wile E. Coyote or Yosemite Sam in their braggart ferocity, the heroes fighting back with their Acme kit-like improvised methods. His sixth feature film, A Nightmare in Elm Street (1984), was the kind of hit every low-budget, ghettoised filmmaker dreams of, one that made mountains of lucre and impacted upon the genre significantly. And yet the director himself was forced to sell the rights to the film before its release, and could only stand and watch as his brainchild became a pop cultural phenomenon. Craven’s career would remain skittish, even after he finally found a degree of stature and mainstream success with the Scream series. In the phase following Elm Street, Craven did some of his best, most distinctive and vigorous work, but little of it was well-received at the time, including the would-be new franchise creator, Shocker (1989), the freakish, scabrous parable The People Under the Stairs (1991), and the ingeniously self-referential Wes Craven’s New Nightmare (1993).
The Serpent and the Rainbow might have seemed at first glance a play for relative respectability. Craven took on a script by Richard Maxwell and Adam Rodman, adapted a memoir by researcher Wade Davis, recounting his investigations into tetrodotoxin, a chemical derived from puffer fish venom and used by Haitian voodoo practitioners in zombie creation rituals, with the hope of adapting it for medical use. Respectability seems the last thing on Craven’s mind when the viewer is confronted by the resulting film, however. Long before Charlie Kaufman made a joke out of trying to turn dry reportage into a popular genre movie in Adaptation. (2002), Craven beat him to the reality, creating one of his strangest, most defiantly individual films, as well as one of his best – ridiculous, weird, and riotously entertaining. The Serpent and the Rainbow arrived as a near-freeform assault on familiar narrative niceties, shifting through familiar modes at breakneck speed. It’s a travelogue, anthropological study, political thriller, surrealist fugue, blood-and-thunder horror yarn, and action blockbuster all at once. It looks back to Val Lewton and Jacques Tourneur’s great I Walked With a Zombie (1942) in trying to seriously and even realistically encompass voodoo as a socio-religious tradition, with an aspect of a specific, very ‘80s brand of fashionable ethnographic study and Third World consciousness-raiser a la The Emerald Forest (1984) or Under Fire (1983). But it also shifts into utterly whacko B-movie shtick and haunted house ride-like showmanship when it feels like it.
Davis becomes Dennis Alan, played by Bill Pullman, a dashing young Harvard-trained ethnobotanist (!) who arrives deep in the Amazon forest hoping to find commercially exploitable herbal remedies amongst tribal shamans. One shaman (Evencio Mosquera Slaco) feeds him a hallucinogenic concoction as he thinks Dennis needs to perceive things beyond, because there’s some immensely evil force looming over him. Dennis, in his altered state, encounters a jaguar that terrifies him at first but proves to actually be his protective spirit animal. But the shaman is replaced in the fugue by a fearsomely leering sorcerer (Zakes Mokae), who torments Dennis with visions of being dragged down into the earth by dead and buried men. When he awakens from this grotesque trip, Dennis heads to his helicopter in relief but finds the pilot dead, killed by some malediction. Dennis is forced instead to hike out of the jungle, seemingly guided to safety by the jaguar spirit. When he gets back to the US, Dennis is hired by his mentor, Earl Schoonbacher (Michael Gough), who now works for pharmaceutical company boss Andrew Cassedy (Paul Guilfoyle): Schoonbacher and Cassedy want him to go to Haiti, to investigate a seemingly authentic case of somebody having been made into a zombie. The first scenes of the film have already shown this, as the evil magician of Dennis’s dream, actually Captain Dargent Peytraud (Zakes Mokae), oversaw the burial of the man pronounced dead but, Craven reveals, weeping in his coffin. The Captain works for the Tonton Macoute, the secret police force that did the dirty work for the government of ‘Papa Doc’ and ‘Baby Doc’ Duvalier.
The unfortunate victim, Christophe Durand (Conrad Roberts), has since been disinterred and briefly sheltered for a time by psychiatrist Marielle Duchamp (the ever-excellent Cathy Tyson), whose report attracted outside attention. Dennis meets up with Marielle but Christophe has long since left the run-down, grimy asylum Marielle tries to administrate: eventually they track him to where he now lives, the cemetery where he was buried, lurking in the shadows as a distraught and disorientated shell of his former self. Christophe was a schoolteacher who was fighting the Duvalier dictatorship, and Peytraud targeted him for destruction. Dennis tries to get on with his job, approaching braggart gambler and alchemist Louis Mozart (Brent Jennings) to make some of the supposed zombiefying concoction he’s famous for, and Louis happily agrees for a few hundred dollars. Louis tries to cheat Dennis by giving him a batch of the bogus blend he sells to tourists, but Dennis spots the gag and forces Louis to put up the real thing. Louis eventually agrees but insists Dennis join him the long and complex preparation process for this mysterious concoction. Trouble is, the longer he spends in Haiti, the more deeply Dennis becomes involved with both the local culture and its marvels, and also the evil of the Duvalier regime, as represented by Peytraud, who uses both torture and voodoo to torment and terrorise anyone who attracts his sadistic interests.
Standing on the side of the just is Marielle’s friend, fellow resistance member, and voodoo priest Lucien Celine (Paul Winfield), who tries to use white magic to protect Dennis and Marielle as they tread on territory Peytraud jealously defends. In many ways Craven’s sense of style could hardly have been more different to the elegance and suggestiveness of the classic Universal and Val Lewton horror films: his camerawork, quite often utilising hand-held and steadicam shots that roam about his characters and vivid lensing effects that mimic the presence of unseen forces assailing them, is vigorous in a manner that suggests Werner Herzog’s work on Aguirre, Wrath of God (1972) on crack, the special effects unrestrained, and the manifestations of primal and supernatural terror visualised with gusto. And yet in other ways, particularly in Craven’s obsession with dreams and visions as the bridging point between the concrete and the fantastic, The Serpent and the Rainbow maintains links with an older, more ethereal brand of horror; reality and dream, worldly power and magic are in such a constant flux that they become inseparable. A richly visualised, otherworldly elegance pervades parts of the film, particularly a magical sequence in which Marielle takes Dennis on a trek along with thousands of worshippers on a religious festival. Streams of worshippers flow through the jungle to a rock pool high in the mountains where they carry a statue of the Virgin Mary, camping at night along the way in forests bedecked with jewels and totems and guttering candles, and Dennis and Marielle make love in a cave with a sense of ritualistic fervour, capping a movement of deliriously sensual textures.
In the midst of this movement, Craven offers an interlude when Dennis has another of his prophetic visions, seeing himself visited in the night in the forest by Christophe carrying the corpse of a voodoo priestess in a white grave dress, which then disgorges a snake for a tongue that bites Dennis on the face. Such are the breakneck shifts of mood and effect in this film, which come so often as to become their own, weird form of lucidity in creating a world where just about anything can and does happen. Dennis is constantly assailed with similarly strange and often spectacular dreams hallucinations and Craven uses these to give a more pyrotechnic brand of horror. Dennis’ early vision of being dragged down into the earth sees corpses thrusting rotting fingers at him before plunging into a black abyss, as if the dread sins of the past buried however deep are about to claim Dennis. Later, when he’s retreated from the villains to a small beachfront cabin, he sees a burning boat drifting to the shore, carrying the voodoo priestess, before the cabin closes up, shrinks down, and becomes a coffin, blood filling it up like a bathtub. The idea that villain Peytraud fights his battles on both a physical level and on the spiritual lets Craven go to town in portraying the totality of this form of warfare. Peytraud also represents for Craven one of several attempts to create another Freddy Krueger, a trickster villain who respects no usual limitations of physical law and logic to attack his enemies. Mokae was a South African actor who first found repute working with playwright Athol Fugard, and his later acting career was usually split between politically oriented dramas and horror films. Here he had a chance to combine those two, and he’s an unrestrained hoot in the role, with his rolling, bugging eyes and gold tooth flashing matched by rasping voice of cruel relish, as if someone recast Robert Newton’s Long John Silver as a Blaxploitation villain.
Most of Craven’s films had a powerful undercurrent sense of absurdist black comedy, and oftentimes entirely explicit. That streak is certainly present here, particularly apparent in just how much abuse Dennis receives throughout the film. It gets to the point where this all starts to feel like a lampoon on both the usual travails of venturesome heroes in pulp tales – young Pullman’s square-jawed, all-American visage needs only a pith helmet to complete the picture – and also of white western anxiety in the face of dangers beyond the safe limits of home, like Midnight Express (1978) gone troppo. In one sequence Craven reaches an apogee of discomfort in mainstream cinema whilst somehow avoiding depicting any actual gore. Peytraud seeks to terrify and punish Dennis by having him arrested, strapped to a chair naked in the secret police’s favourite torture chamber, and hammering a nail through his scrotum. Before striking his relished blow, Peytraud matches any Bond villain as he responds to Dennis’ desperate question “What do you want?” with, “I want to hear you scream!” This moment ranks with the “Squeal, piggy!” scene in Deliverance (1972) in literalising a protagonist’s emasculation by forces beyond his control. There is a disparity at the heart The Serpent and the Rainbow between the thesis Davis was arguing, that the apparent manifestations of the supernatural were actually the work of a complex, puzzling but actually rational work of nascent chemistry, and Craven’s casual demolition of that concept by embracing ooky-kooky magic. Voodoo as a religion and cultural phenomenon has been a constant source of interest for storytellers interested in the fantastic, but very few investigate it with much depth or seriousness as a genuine cultural phenomenon.
Whilst The Serpent and the Rainbow throws out any pretences to being seen as a strict tract on the subject, it does find Craven with an anthropological bent, truly fascinated by the sights, sounds, and lifestyle of Haiti, considering it as a fully-fledged society present amidst but also cordoned off from familiar definitions of modernity. The eruptions of irrationality in the storyline literalise this schism and also lets Craven show his own sensibility, associating political tyranny with forces of evil. There’s an appealing casualness to the interracial romance of Dennis and Marielle that looks forward to Craven’s embrace of black heroism in The People Under the Stairs and fusion of horror with Blaxploitation lampooning on Vampire in Brooklyn (1994). The pilgrimage scene is a highpoint of this bent, amidst an immersive sense of place (although the production was forced to leave Haiti mid-shoot and was finished in other locations including the Dominican Republic), as is a brief but fascinating depiction of Lucien performing a wedding. The Duvalier government and the Tonton Macoute really did use the paraphernalia of voodoo as part of their arsenal of repression, although ironically Wade Davis himself had little trouble from them. Marielle, a modern rationalist by profession, is also famed for her performances when possessed by spirits, and Dennis witnesses this transformation with bewilderment: “There is no conflict between my science and my faith,” as she states.
Craven’s pointed sense of humour makes itself apparent when a tourist-friendly display of local performers for a hotel crowd is portrayed as a festival of the strange with a male performer getting female guests to shove spikes through his cheeks, another chewing on glass, until finally Peytraud, who looks on, announces himself by mesmerically compelling one of the performers to attack Dennis. This scene is mirrored later in a vignette that counts amongst the most Cravenish of Craven moments, when Dennis returns to the States with the zombiefying powder and is treated to a swanky dinner by Cassedy and his wife Deborah (Dey Young) in their mansion as reward. Deborah, possessed by Peytraud in spite of the many miles and supposed barriers between these places, suddenly turns strange and sneering, begins chewing on a glass, and then launches herself across the dinner table in an attempt to stab Dennis, forcing her husband and Schoonbacher to drag her off. This makes for a disturbing/hilarious image of posh, lily-white insularity turned into funhouse for chaos and vengeful lunacy. There are seeds here for Craven’s later, equally wild and loopy The People Under the Stairs, which would turn the mirror back on Reaganite America and accuse it of being essentially the same thing. Craven didn’t help write the script here, which points to why some of Craven’s favourite themes are channelled in slightly different directions to his usual work, particularly his recurring motif of good and bad families and their avatars who, in the course of the tale, become increasingly blurred: Krug and his cohort and the bourgeois parents of Last House on the Left, the holidaying family and the mutants of The Hills Have Eyes (1977), the suburbanites and their resurging tormentor/victim in Elm Street.
Here the oppositions are more political and national. The corollary to that theme, of the “normal”, “good” people becoming increasingly warlike and competent in facing their enemies, is more clearly present here too but it takes a long time before Dennis, reduced to a worm before the boot of Peytraud’s intent, finally turns. Peytraud frames Dennis for the murder of Christophe’s sister and uses it to ensure he’ll have him executed if he ever returns to the country, before sticking him on the next plane out. However Mozart sneaks aboard the plane and gives Dennis the batch of zombiefying powder for free, asking only that Dennis let people know about his talents. But Mozart is captured and executed by Peytraud, and after the incident at the Cassedys’ house Dennis feels compelled to return to Haiti as he senses Marielle will be in danger too. Lucien arranges to have Dennis brought to safety by some of his men disguised as cops, pre-empting the Tonton Macoute, so Peytraud has Marielle kidnapped, uses a hex to kill Lucien, and has an operative treat Dennis to a dose of the zombie powder. Dennis desperately begs bewildered people not to bury him as he folds him and seems to drop dead. In his paralysed state, Dennis is forced to experience his own burial.
This sequence sees Craven paying tribute to the famous dream of death and burial in Dreyer’s Vampyr (1932), shooting much of it subjectively from the view of the frozen Dennis as he passes under the eyes of friends and doctors, and his mocking enemy Peytraud. Just before he’s put into the ground, the Captain drops a tarantula into the coffin to keep him company, giving Craven a chance to stage a most iconically phobic horror image, the monstrous black arachnid crawling over Dennis’s stony face. Dennis is saved by Christophe, who knows very well what’s happened and digs Dennis out of his grave. The clash of aesthetic attitudes apparent in the texture of Craven’s filmmaking, and the ruthless way the original three-hour cut was pared down into a very peculiar 97 minutes, makes The Serpent and the Rainbow an experience that would probably seem to many perturbingly hectic. But it also finally exemplifies something rare about its maker and gives it force that refuses taming. The finale sees all hell break loose in both senses of the term, as the Duvalier government collapses, leading to scenes of explosive rage and rejoicing on the streets, through which threads the smaller but vital drama of Dennis taking on Peytraud for control of the nation’s spiritual as well as physical fate.
Here Craven goes all-out with a riotous assault of inspired, crazy images – the torture chair coming to life and chasing Dennis about the room, Dennis being assaulted by Lucien’s shade, his bashing his way through a door only to find gravity inverting as if he’s in The Poseidon Adventure (1972) and dangling from the doorframe, and a nod to Lewton and Mark Robson’s Bedlam (1946) as Dennis enters a hall of prison cells from which prisoners’ arms reach, unnaturally long, trying to grasp him. Craven connects Peytraud’s relish of holding the captured souls of his victims, including Lucien, with the political oppression, as Peytraud uses his control over the apparatus of terror to turn victims of that oppression into weapons. Except, naturally, this proves a double-edged sword, as Dennis and Marielle smash the pots containing the souls, letting loose the magical wrath of the repressed on their tormentor, spirits massing to drive Peytraud into a fire and burn him alive, whilst Lucien’s released shade passes on his powers to Dennis. Peytraud is defeated in the real world but there’s one fight left on the spiritual plane. Dennis, invested with Lucien’s magic and utilising the fierceness of his jaguar spirit, is able to overpower Peytraud here too, whereupon he hoists Peytraud by his own petard, psychically tethering him to the torture chair and punctured through the balls before being shunted off to hell, complete with reversal of the “I want to hear you scream!” line. The spirits of the dead arise in rainbow colours whilst the populace celebrates and Dennis and Marielle limp away, bloodied but triumphant. This climax goes so far over the top it all but hits orbit, and I dare say the film as a whole is a litmus test, either sweeping you up in its mad thrust or leaving you totally cold. But it’s also uproarious and casually flings brilliantly staged filmmaking at the audience, a perfect encapsulation of Craven’s delight in his art. Horror film will miss him.
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Director: Gordon Douglas
By Roderick Heath
The New Mexico desert, a vast, flat, seemingly sterile and vacant zone of the Earth, where it seems like nothing can hide for long in the glare of the sun. A police spotter plane contacts two cops in a patrol car, Sergeant Ben Peterson (James Whitmore) and Trooper Ed Blackburn (Chris Drake), and guides them in tracking down a small figure wandering in the gruelling landscape. This proves to be a young girl (Sandy Descher), clutching a doll, walking with a glazed and staring expression in a state of deep trauma. Heading to a car and caravan parked nearby hoping to return her to her parents, they instead find the caravan has been violently torn open by some great force, with no sign of the owners, later identified as a couple named Ellinson. Only a weird, unrecognisable animal is print left in sand nearby, and sugar cubes are scattered all over. Ambulance men and lab investigators arrive, take a cast of the print, and load the girl to be taken to hospital. For a moment Ben and a medic are distracted and puzzled by a strange, trilling sound that arises out of the swirling sands near the site – a sound that momentarily stirs the girl. Ben and Ed head to a nearby general store owned by ‘Gramps’ Johnson as a dust storm rises and night falls, and find the store has also been broken into and trashed with incredible ferocity, with a buckled Winchester rifle on the floor and Gramps’ corpse discovered at the foot of steps into the cellar, mangled and bloodied. Ben heads off to bring the investigators over from the caravan, leaving Ed alone. Just as the sound of the car disappears into the night, Ed hears the same trilling call, and heads outside to look for the source. We hear his gun fire and his terrible scream as something launches on him from the dark.
Them! is the greatest atomic monster movie. Made with machine-like skill and chitinous beauty, it’s one of the very few sci-fi classics of the 1950s that feels scarcely dated. Part of its rare value and specific force stems from adopting what was then a radical idea, starting off in a different genre altogether, and proceeding with remarkable swerves of story and expectation. Them! unfolds essentially as a police procedural. Early scenes carefully posit signs of something incredible and far beyond the ordinary, violent death and carnage falling under the provenance of professional lawmen, whose method is linked with that of scientific enquirers, sifting facts and winnowing out inescapable conclusions. Slender threads and long shots are followed, ridiculous suppositions and apparently lunatic stories taken seriously. Director Gordon Douglas only made this single foray into fantastic cinema. Most of the time he made rock-solid westerns and crime flicks. This armed him perfectly to approach this story, however. Them! has familiar elements of both horror and sci-fi, but leads stylistically with a tone of sunstroke noir, like Don Siegel’s The Big Steal (1949) or Dick Powell’s Split Second (1953), before segueing into the nightmarish scene at the store. Jack Arnold had tackled the desert as a setting of atmosphere and surrealist destabilisation in It Came From Outer Space a year earlier, and Douglas went one better. Here the wind howls through gutted walls and sets the overhead lights dancing, littered with broken bodies and signs of forceful intent at once superhuman in ripping out a wall and finicky in pausing again to steal sugar. The ripped bags and pooled grains are infested with tiny black ants, a coldly witty foreshadowing of where all this is going. White Sands, site of the first atomic bomb test less than a decade earlier, is not far away.
Douglas confronts the once-open American landscape as a place suddenly turned septic and deadly, riddled with monsters, and its taciturn, self-reliant inhabitants with their expert marksman eyes suddenly outmatched and their bones left strewn about, bleaching in the sun. Investigative method is at first is left utterly bemused, noting the damage done to Gramps, including shattered bones, pulverised flesh, and “the one for Sherlock Holmes – there was enough formic acid in him to kill twenty men.” FBI Agent Bob Graham (James Arness) is just as clueless in the face of the details. Wiser, more rarefied intelligences are called for. Soon an unlikely pair of big brains are flown in, chasing a suspicion based on the plaster print: Dr Harold Medford (Edmund Gwenn) and his daughter, fellow scientist Dr Patricia Medford (Joan Weldon). Bob and Ben smirk and gawk at the site of a good-looking female scientist and a cuddly, absent-minded old professor, but soon find themselves scrambling to keep up with their businesslike attitudes and cryptic suggestions of imminent disaster. Medford uses the scent of formic acid to stir the young girl from her catatonic state: suddenly the girl launches herself from her chair, screaming “Them!” as she cowers in the corner. Medford grows all the grimmer as he makes the lawmen take him and Pat out to see where the print was found, scouring for new prints. Pat finds one, just in time to have the thing that made it come up behind her: an ant, big as an elephant. Medford shouts for the cops to shoot at the creature’s antennae to render it senseless, but it’s not until Ben fetches a machine gun that they bring down this unholy terror.
Medford pronounces his worst suspicion confirmed: lingering radiation from the first atom bomb test has sparked mutation. The ant is the worst possible species to face blown up to hundreds of times its normal size, an animal with great strength, social organisation, martial intelligence, and “savagery that makes Man look feeble by comparison.” If Godzilla (1954) articulated Japan’s sense of being on the receiving end of the atom age’s horrible birth, full of images of soaring, impersonal destruction, Them! is the more paranoid companion piece from the victors. The towering, singular, city-flattening monsters of most atomic monster movies here are exchanged with large and threatening but more immediate and pervading enemies. Manny Farber’s metaphor of termite art never felt more appropriate. The fear articulated in Them! is less of the destructive force of the Bomb itself than of the more insidious threat of radiation. Soldiers were being marched through atomic bomb test sites even as Them! was produced, many later to fall ill. The giAnts could also be seen as a twist on a popular caricature of Communists – monsters with a warlike attitude and perfect, communal organisation, spreading out and infesting the nation. Douglas had already done his best for Cold War acclimatising on I Was a Communist for the FBI (1951).
As Ben and Blackburn explore Gramps’ shattered store, a droning radio in the story broadcasts news from around the world. Reports on diplomatic entreaties and success of vaccination programs, the instability of modern politics and the genius of modern science reported in close succession, investing the scene confront the cops with a portentous mood of diagnosis. Them! depicts the essential conflict between the Janus faces of the atomic age, the forces that created the evil – science and militarism – called in to clean up their own mess, with the moral leadership provided by civil guardians Ben and Bob. “This is the first time I’ve ever given orders to a General,” Ben quips to General O’Brien (Onslow Stevens) as they’re required to work together, because Medford insists on keeping the existence of the giAnts secret as long as possible. With the nature of the beast finally revealed, the job of tracking down the monsters requires searching the desert by helicopter, and Medford calls in O’Brien and aide Major Kibbee (Sean McClory). Finally they glimpse one of the great black beasts standing astride the entrance to the nest, a ribcage in in its mandibles. Medford counsels the need to both exterminate the nest but also to keep it intact and make sure every creature is killed. He comes up with a plan that the two lawmen and two soldiers carry out, firing phosphorous charges at the nest with bazookas to keep the giAnts at bay, and then gas their hive with cyanide.
Bob momentarily balks at having Pat, who needs to do what her elderly father can’t, descend with him and Ben into the nest to survey the damage, but she quickly dismisses his concerns: “There isn’t time to give you a fast lesson in insect pathology.” Pat’s introduction echoes that of Bella Darvi’s similar prodigal daughter of the savant in Sam Fuller’s Hell and High Water (1954): the first sight of her is a sliver of leg in a pump, descending a ladder, astounding the meatheads before quickly and simply laying claim to her place on the team. Fuller’s tone was satiric where Douglas is businesslike, for like Pat he can’t stand distractions and pointless arguments. It could be one of the most significant early rumbles of feminism on film: Pat does scream queen duty early on but after that is a model of cool and purpose, and as much as it makes Bob look gassy, he’s forced to concede Pat’s point. After that it’s never mentioned again. This aspect is perfectly contiguous with the film’s survey of a new landscape where the pace of change, and evolution itself, is outpacing comprehension. George Worthing Yates, who wrote the original story for Them!, would return to the same feminist slant, if more awkwardly, on It Came From Beneath the Sea (1955).
Descent into the ant nest sees the nightmarish tint of the store sequence shift into the realm of the truly strange and mythic as Ben, Bob, and Pat roam the labyrinth, where gas clouds swirl and demonic forms lie slumped and twisted. Two ants from a walled-up section of nest break out and attack, but Ben manages to cook both with his flame thrower, that great catch-all weapon of any self-respecting monster hunter. But the most disturbing and threatening discovery in the nest is an absence, as Pat recognises the importance of some large, empty egg shells. New queen ants and male consorts have hatched and left the nest, meaning that new colonies will be founded someplace else, and the cycle will start again. The film’s lengthy mid-section returns to the investigative theme as our small band of heroes rustle up government support, but still keep their operation small and low-key as they sift through leads extracted from an avalanche of reports encompassing weird and unusual events. In this situation, the more bizarre and lunatic-sounding the story, the more meaningful it is, one of the cleverest conceits of the script (by Ted Sherdeman and Russell Hughes). The team get their best clue from a shaky Texan aviator, Alan Crotty (Fess Parker, pre-Davy Crockett), who’s been shut up in a loony bin because of his report of nearly flying into UFOs shaped like ants. More crucial leads come from a theft of a load of sugar from a parked railway car, and from a loopy alcoholic, Jensen (Olin Howlin), whose reports of seeing giant ants crawling about the LA River bed and flying about in model aeroplanes would be dismissed as DTs by most but set the hairs on our heroes’ necks standing.
Them! stands tall not just in the annals of monster movies but in movie history in general for the way it balances two qualities required for great storytelling which can seem contradictory: the concision of its storytelling, both visually and in its writing, with lean ferocity to the plot and pacing, coexisting with enriching distractions – comic asides, incidental vignettes, and moments of human intensity. The comedy is good: the railway security man who’s been arrested because he employers believe he must have been complicit in the sugar theft scoffing, “You ever hear of a fence for hot sugar?”, Crotty bleating that the staff in the hospital won’t even give him “anything to hold up my pants!” two old souses arguing the ethics of evening wear, or Jensen chanting “Make me a sergeant, charge the booze!” when he thinks Kibbee wants to draft him. The heroes and their motives are straightforward, with only Ben’s tight-wound desire to settle a score against the things that killed his partner and turned his beat into a war zone offered as an aside to the general business of social dedication, whilst romance between Bob and Pat is noted but not belaboured. Otherwise they get along with their jobs with the dedication of experts. Even with this terse attitude, though, Them! manages to be revealing, as with Medford’s habitual insistence on calling his daughter doctor when they’re discussing business, and Pat’s concern for the old man’s health. Gwenn, long a scene-stealing actor, delivers a peach of a performance, at once a source of frail but plucky humanity, as when he splutters irascibly at being lectured on how to use a two-way radio, and then delivers the regulation voice of pseudo-poetic wisdom beholding the terrors of a new age.
The necessity of the heroes doing that job is illustrated and made urgent by the repeated motif of interrupted lives, and children left endangered by the deaths of parents – the Ellinsons at first and then the two sons of Mrs Lodge (Mary Ann Hokanson). The hunt for the ants comes to Los Angeles in probing the sugar theft, and quickly a new ant colony in the storm drain system under the city is identified, in part because of an even more random lead, when Ben and Bob check out the body of a man who crashed his car but had clearly been violently mutilated beforehand. This man, Lodge, was a working man who took his children out on Sunday mornings, the only time he had for them, and it’s clear that this time it ended in violent tragedy. Finding what happened to Lodge’s children and where proves to the key to mystery and the stake for the finale. This aspect of the story does more than serve a plot function: it situated Them! in a real world that many such films never even graze, particularly in today’s genre film. The most powerful images here aren’t of battle and monstrosity but of human reaction. The first, of the Ellinson girl stirred from her traumatic bubble to jump up, face distorted by terror and proximity to the camera and screaming the title, is designed and executed as a perfectly iconic moment, capturing the leap from rigid anxiety to explosive, cathartic hysteria – the essence of the atom age conflated into a child’s face. Another moment, bordering on arch and yet remaining starkly serious, comes after the first giAnt is killed, with the sound of its fellows ringing eerily out of the dust storm, and Medford speaks a faux-Biblical quote that underline the mood of imminent apocalypse and primal threat: “And there shall be destruction and darkness come over Creation – and the beasts shall reign over the Earth.” The rhyme to the Ellinson girl’s violent display comes towards the end when Mrs Lodge hears her boys are alive, with Douglas cutting to a close-up as she buckles in sudden relief, a moment that packs emotional wallop no matter how many times I watch the film.
No monster movie is better than its monster, of course. As Steven Spielberg would to great effect years later with Jaws (1975), Them! keeps its beasties off screen for a long time – nearly a third of the film. The first appearance is a piece of brilliant mischief on Douglas’ part, as Pat kneels by a print she finds and scans her surrounds, unaware that a colossal monster is rising up over the sand dune just behind her, a giant something seeming to crawl out of infinite nothing, before fixing on the small, juicy human with beady eyes. I remember the first time I ever saw the film as a kid and being utterly bewildered as to what kind of threat was going to turn up until that most memorable reveal. The effects used to animate the giAnts aren’t always convincing, and aren’t as artful as the stop-motion work by Willis O’Brien and Ray Harryhausen. But the decision to eschew miniatures and use puppets and large-mock-ups gives them a sense of size and imminence, bristling threat and an aura of brutish savagery. When the ants do show up, just as importantly, they don’t shrink as threats – rather the opposite. Even when not seen that eerily memorable sound effect of their call (actually the massed sound of a species of tree frog) signals their presence and builds atmosphere. One of my favourite moments in the film, which feels to me again like an encapsulation of the era’s taut nerves and sense of dark wonder at the newly threatening frontiers of existence, is when a report comes through to the government about another ant nest having hatched out on a ship at sea. Medford cranes over the shoulder of a signalman typing up a furiously tapped Morse code message. Douglas zooms in on the signalman’s headphones, dissolves to a shot of the ship at sea, then to the hand tapping out the message – a hapless sailor trying to get out his message as the giAnts careen through the ship consuming men and bashing through walls.
Them! as an artefact vibrates with intimations of a novel and alien age, Douglas and Hickox seeking out odd visual textures to underline a headlong rush into an enclosing modernity and pestilential menace. When the first giAnt appears, the humans in the scene are dehumanised by the goggles they wear against the sand, making them look a bit ant-like themselves (whilst Weldon’s tightly cinched waist is insectoid as anything in the film), whilst the irradiated desert anticipates a post-apocalyptic world. LA’s vaulted roadways and cemented rivers, and the storm drains where the army ventures on the hunt for the ants, becomes a maze of blank and glistening concrete, like a rough draft for some futuristic city, the kinds seen on a hundred scifi pulp novel covers. Bronislau Kaper’s scoring mimics the churn of radio signals and the pulse of Morse code and singing telephone lines as the action plays out on arrays of communication that suck in all the information of the world in a new network to be disseminated by our heroes.
Them! benefits from its relative privilege, a long time before Star Wars (1977), as a film from a genre usually relegated to cramped budgets and expedient filmmaking in those days, made with something like the care and production heft of a top-line movie, apparent not just in the special effects but also the technical elements including Sidney Hickox’s photography and especially Bronislau Kaper’s thunderous music score. Whitmore’s performance as Ben anchors the film with his restrained humanity and everyman quality, a quality that makes him seem like a prototype for a brand of movie hero who was still to have his day in the future, whereas Arness’s jut-jawed company man feels more like a familiar type of the day, especially as he gets befuddled around Pat’s aura of competence. Ben is also a tragic hero, dying whilst saving the Lodge kids from an army of the ants in the storm sewer, managing to hoist the two lads to safety only to finish up mangled between two massive mandibles – a bloodcurdling moment remarkable not just in its cruel verve but in carrying through on the violent threat to its hero with a gutsiness still few films can claim. When, a few minutes later, Bob gets trapped by a collapsed roof in a section of tunnel with more of the beasts, the narrative’s rude and declared disinterest in the usual niceties makes the moment all the more thrilling, with Bob becoming the image of a frontline warrior with machine gun blazing in desperate last stand against the ultimate enemy – monsters of the id turned flesh.
Though the two films belong technically to the same subgenre, if Godzilla, released in Japan less than four months later, defined the giant monster movie forever, Them! has surely had as permanent effect on a smaller-scaled brand of man-versus-whatever drama – there’s something of its mutant DNA in films as diverse as Jaws and its many rip-offs, The Birds (1963), Night of the Living Dead (1968) and Aliens (1986), and the Jurassic Park films, both on the level of narrative patterning and on the crudely but effectively phobic level of exploiting the dread of being eaten by something with a lot of teeth and legs. But there are also the seeds of concerns filmmakers like Robert Aldrich, with Kiss Me Deadly (1955), John Boorman, with Point Blank (1967), up to and including Michael Mann, would later enlarge upon, surveying the wilderness of the new with anxiety rather than triumph. The enemy is defeated and exterminated in the very last moments of Them!, but not without a sense of both regret, as the human protagonists look down upon the last of a new species writhing in streams of fire, and also, vitally, a sense of menace contained but not quelled. As Medford’s hokey but effective last speech states and Douglas’ bleakly revelling images convey, it won’t be the last horror the brave new world will have to stare down.
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Director: Baltasar Kormákur
By Roderick Heath
Mount Everest has always loomed in my imagination, a behemoth of rock standing like some exposed bone of the earth, puncturing the sky. When I was a kid, I watched the documentary Conquest of Everest (1953), which depicted Tenzing Norgay and Edmund Hillary’s triumphant ascent, fixated by the scale of the feat. Hillary’s photos of Norgay on the summit, wearing his mask and breathing oxygen, made him look like the first true astronaut, the pair of humans balancing on a pebble and touching the void. A lot of people obviously share this fascination, but some aren’t happy to just watch it on a screen. Forty years later, climbing Everest became a commercial tourist enterprise, professional climbers leading parties of variably rich and enthusiastic amateurs to the peak. The subject of Baltasar Kormákur’s Everest is the mountain’s dormant treachery, the danger always present when climbing its bulk to heights usually traversed only in jets.
In 1996, journalist Jon Krakauer had the painful and dubious fortune to join an Everest climbing party and find himself in the midst of a tragedy that he would report on in his book Into Thin Air. His account inspired a popular telemovie; a small industry of other accounts by survivors, some aimed at rebutting his take on the story; and now, a big-budget feature film. Recently, even worse disasters have struck would-be climbers of the great peak, lending timeliness to a tale that counsels respect for the power nature can still wield over us. Icelandic filmmaker Kormákur, began his directing career 15 years ago with a very different piece of work, the droll and raunchy Almodovar-esque comedy 101 Reykjavik (2000). He has been making movies ever since in both Iceland and in Hollywood, and here makes an overt stab at epic stature.
Mountain-climbing movies have a long pedigree, harking back to the craze for them in Weimar Germany, exemplified by Arnold Fanck and G.W. Pabst’s The White Hell of Piz Palu (1928), a film that defined a finite blend of wrenching physical intensity and spiritual romanticism associated with great heights where people can die and yet remain, frozen and unchanged, for ages. Mountain climbing is an innately cinematic activity during which even the most banal maneuvers can be charged with visual beauty and a sense of fraught peril. The Challenge (1938) depicted the first climb of the Matterhorn, whilst films over the years of varying degrees of seriousness and excitement, including The White Tower (1948), The Mountain (1956), Third Man on the Mountain (1959), Five Days One Summer (1982), K2 (1992), and Vertical Limit (2000), have all plied varieties of high-altitude melodrama. Everest, in telling a true and largely grim story, has no plot contrivances or great, driving stakes to lean on (like Vertical Limit, which was essentially 1953’s The Wages of Fear on a mountain), leaving Kormákur to create his sense of drama by paying attention to the contrasting spectacles of human-scale ambition and suffering, and the vast, dwarfing vista of the mountain, ignorant of the tiny creatures perambulating up its flanks. The chief players in the impending tragedy are professional mountain climbers Rob Hall (Jason Clarke) and Scott Fischer (Jake Gyllenhaal), men who pioneered opening the mountain to tourism by acting as guides to small, relatively select groups of amateur climbers, who find themselves merely two of many competing operations.
Rob and Scott couldn’t be much more different as personalities: Rob is a sturdy, circumspect New Zealander who leaves his pregnant wife Jan (Keira Knightley) at home to ply his trade, whilst Scott is a scruffy, blissed-out Yank fond of a good drink until he snaps into action. Rob is described as a “hand holder” who does his utmost to get all of his clients, no matter how shaky, to the top. Scott prefers a more Darwinian approach, believing only people capable of getting themselves to the summit under their own steam should make the trip—those who can’t hack it can head back down. Both men are intrinsically aware of the disconnect between the mores of dedicated, experienced mountain climbers and the concessions to the people they’re now dedicated to aiding. Mountain climbing can be a group activity, but treats strong, prudent, self-sufficient people the best. The vagaries of nature are indifferent to the timetables and expectations of paying customers. Scott’s tough, terse righthand man, Anatoli Boukreev (Ingvar Eggert Sigurðsson), avoids climbing with oxygen, as he feels they lend an air of false security, preferring hard, fast ascents and descents. This approach, however, asks more of the less rugged and experienced types their business depends on than some can manage.
Michael Kelly plays Krakauer, who was going to make the ascent with Scott’s Mountain Madness team, but instead signs on with Rob’s Adventure Consultants outfit and their motley crew of experienced and hardy climbers. Japanese climber Yasuko Namba (Naoko Mori) is out to finish her project of climbing all of the “Seven Summits,” the highest mountain on each continent, by taking on the biggest of them all. Americans Doug Hansen (John Hawkes) and Beck Weathers (Josh Brolin) are two highly contrasting personalities unified by their dedication to conquering the peak after many frustrations in pursuing their love of climbing. Beck is a big-mouthed, wealthy Texan, whilst Doug is a wiry man who laboured at three jobs to put together the funds for the climb, and even then, still needed Rob to give him a discount. Rob’s regular team includes fellow pro climber Andy Harris (Martin Henderson) and loyal manager Helen Wilton (Emily Watson) and newbie team doctor Caroline Mackenzie (Elizabeth Debicki), both of whom provide support at base camp. Rob and his company transport their clientele to the foot of the mountain to begin the rigorous acclimatisation and training process before launching a proper assault on the summit. On arrival, they’re confronted by the army of other climbing teams, some of whom resent Rob’s air of authority as the pioneer of their business and habit of looking askance at shabbier practices, like littering up the camp site.
This competition starts to make the situation tense and dangerous, at one point creating a human traffic jam at a dangerous crevasse crossing point. Teams try to get across this before the rising sun makes the ice brittle, and the delays make it ever more dangerous. Beck has a terrifying moment dangling from the rickety ladder bridge that leaves him shaken and inclined to tear a few angry strips off Rob, whilst Doug shows signs of susceptibility to the lung problems that descend at high altitudes. Faced with the prospect of teams tripping over each others’ toes when making their final ascents, Rob suggests to Scott that they cooperate and make their ascent together. Scott is cautious, aware of the teams’ different styles and ways of handling clients, and the teams’ lead sherpas Ang Dorjee (Ang Phula Sherpa) and Lopsang (Pemba Sherpa) clash heatedly. But Scott eventually agrees to the pact, and they head off during a window of good weather. There are always calculated risks in this business, with a storm cell hovering in the Bay of Bengal that may or may not come their way, an array of bodies that may or may not withstand the strains of more than eight kilometres above the sea, climbing with a squad of men and women who may or may not be able to effectively work together. When a brisk wind that dogs the team up to the South Col dies off, leaving a pristine and perfectly silent moonlit view of the peak, the climbers seem set for a swift and lucky ascent.
Kormákur presents Everest as a blend of movie styles, matching a polished, imposing brand of Hollywood spectacle on the visual level and the cues of an adventure drama, like Dario Marianelli’s thunderous music score, with a finicky, detail-based variety of realism on the dramatic level, exploring not just the whys and whens of the tale, but trying to come to grips with things as subtle as how body language signals differences in people that can help explain how eventually they will die on a mountain. Kormákur doesn’t always elegantly mesh these approaches, in part because of the slicker pretences of his filmmaking and the screenplay by one-time Gladiator (2000) cowriter William Nicholson and Simon Beaufoy, who has been selling the travails of ordinary people as multiplex fare as far back as The Fully Monty (1997) and who also penned 127 Hours (2009), a tale of similarly punished extreme sports hubris.
Everest is at its best when it sticks to studying the woozy, edgy camaraderie of these mountaineers, the sense of troubled awe found in the landscape, and the accumulation of minutiae that mean little in themselves, but add up to a deadly situation still being talked about 20 years later. Clarke and Gyllenhaal are particularly good as men bound by a certain code, but who approach it in divergent ways—the uneasy, assessing alertness that lurks under Rob’s affable, practiced demeanour, Scott’s tendency to play beach bum in the sky until duty calls and sees him push his body to a breaking point. Rob and Scott become, to a certain extent, victims and culprits in the calamity, men who sell their skills and their hard-won knowledge of the rarefied zones to others whose expectations and naivete, which no matter how hardy and experienced they are can’t entirely be shed until they venture into the deadly region above 8,000 metres, inevitably drive them to make perilous decisions.
Krakauer prods his fellow climbers over their motivations, but finds it hard to extract such nebulous, yet powerful drives from them; Rob fills in with that old standby, “Because it’s there.” The climbers’ overwhelming need to pit themselves against such a challenge and the feeling that they can’t rest until they’ve won against the mountain has no logical end, except perhaps the desire to not simply experience the extreme but to then share the experience. For Doug, it’s a virtually communal act, considering that he’s been partly sponsored by schoolkids and wants to plant a flag they gave him on the summit. Beck seems to be pushing against his own masculine self-image and fear of approaching middle age. Sam Worthington is shoehorned in as Guy Cotter, another climber who takes over communications when the team runs into trouble.
Kormákur emphasises the array of nationalities represented by these errant souls, people truly from every corner of the earth (and this is probably the first and last time in a major Hollywood film where a large percentage of the cast is playing Kiwis). The scaling of the mountain and subsequent events take up a bulk of the running time, and Kormákur handles this extended set-piece extremely well. The shoot was spread over a variety of locations, including some real footage taken near Everest ,but with most high-altitude footage shot in Italy and mixed with occasional, mostly seamless special effects. It adds up to a convincing, dizzying approximation of the experience of climbing the world’s tallest mountain and makes the film a must on the biggest screen you can find.
Kormákur holds a peculiar form of faith with the people he’s depicting. The act of reaching the peak is a maxim in their lives worth knocking on death’s door, and Kormákur follows them step by bloody step on a journey that is a stirring and noble moment in and of itself, but underscored by the anxiety that every extra second spent up that high brings these people closer to the disaster sneaking up on them. In this environment, tiny faults and minor delays become great big problems. Scott rushes down the mountain shepherding a wash-out, injects himself with dexamethasone to guard against pulmonary edema, the high-altitude equivalent of the bends, and heads on up again, pushing his body to the limit exactly when he needs reserves of strength and physical integrity. Beck, who had eye surgery years before, finds his vision going blurry from the altitude and cold and is left dazzled and lost by the trail. Crucial ropes needed to make the dangerous part of the ascent go missing.
Doug is halted by breathing trouble, but eventually he restarts and follows the party at a distance: when he proves determined to summit even as the rest of the party starts descending, Rob sticks with him, a seam of sentiment stirred by Doug’s agonised dedication—but with fateful consequence. A storm sweeps up the valley and slaps the mountain, and the people on it are immediately lost in a violent and freezing flurry that turns the operation into a hectic and lethal free-for-all where even the most experienced are readily overwhelmed. Those well-versed in these events or the various earlier versions will obviously know how these events play out, removing some of the tension from the familiarly constructed narrative, except perhaps for an immersive sense of the shock of the moment.
Kormákur captures the descent into chaos effectively, and makes the first death a particularly heartbreaking moment for not overplaying it: one moment a man is there, the next, nothingness. The grandeur remains, but has turned murderous. But Everest is hurt by a tendency to graze the obvious, like having Beck first appear wearing a Dole-Kemp campaign shirt to tell the audience he’s a bit of a good ole boy through period detail. Later, Beck has visions of his family, inspiring him to battle against the elements and begin an agonising trek, the kind of touch no filmmaker should be trying to ply in 2015. Kormákur has roots in a kind of oddball surrealism, but he would have done better sticking more purely to the docudrama template. The time-honoured desire to encompass a broad audience by appealing to basic reflexes of family relationships stretches a bit far. Actresses of the calibre of Watson, Knightley, and Robin Wright, as Beck’s wife Peach, are called upon to have their four or five minutes of screen time on the far end of increasingly distraught phone calls and do their wobbly-face emoting, in a business that is defined by a passing surreal disconnect between relative proximity and remoteness. This quality is at least drawn out by the pitiful strangeness of Jan’s attempts to contact her husband on the mountain as he struggles against soul and body-grinding forces of nature, proving that modern communications can reach anywhere, but still provide only an illusion of closeness and safety; that this scene is also true makes it especially poignant (also, kudos go for Knightley and Watson’s great Kiwi accents).
On the other hand, a scene in which Peach and her pals try to whip up action from diplomats and politicians from a coffee table war room sticks out for reeking badness, a cringe-inducing attempt to appeal to Republican mores where Peach stirs action with some mama bear growls, with Wright as the only caricature in the film. The final scenes, which depict a dangerous attempt at a helicopter rescue of one survivor at altitudes right at the threshold of the machine’s reach, feel rushed and flimsy, though again, this part of the tale is true. I also wonder why Yasuko’s story isn’t emphasised as much as the other characters, given that it’s just as dramatic and tragic as theirs: as a non-English-speaking woman, is she considered not as universally interesting? The straightforwardness of Kormákur’s approach gives the film crowd-enticing gloss, but also retards to a certain extent what should be a haunting study in stoicism and death. Only the very last shot, which is perfect, captures something of the same melancholy, spiritual grandeur, and vision of eternal stasis that Fanck and Pabst did so long ago.
Everest is ultimately an imperfect and perhaps slightly under-ambitious film, one that misses a chance to explore an obsession with the ethereal and the far reaches of experience in deference to remain a nail-biting hit. But it’s also the kind of big moviemaking with a human core that’s been desperately lacking this year, especially compelling to me when compared to blockbusters that are hollow displays of technique, like Mad Max: Fury Road and Mission Impossible: Rogue Nation, so I’m willing to forgive its faults. Most crucially, I walked away with a sense of healthy respect for both the living and the dead of Everest, and the mountain itself, which, however hazardous, still looms majestic in the mind, a place where dreams flow, for better and for worse.
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Director: Michael Mann
By Roderick Heath
New frontiers, vast and infinitesimal: Michael Mann commences Blackhat with a brief symphony of cinema comprising visions of systems micro and macro. The Earth is pictured from space, not as a zone of seas and continents, but rather as a glowing mass of connections, a wired-up world, before plunging into the tiniest components of a computing system, where the flow of electricity and energy sets in motion grand dramas. Microscopic grids flow with pulses of energy, tripping the gates of information flow that define the digital mechanism. Mann then pulls back to observe the interior of a nuclear power station, just as alien and geometric as the innards of a silicon chip, circuit boards and nuclear cooling rods as indistinguishable, symmetrical hunks of hardware. The streets of supercities unfold in the same geometric forms in a colonisation of the mind and the world by the precepts of the abstract and the mechanistic. Blackhat is at once a stripped-down, businesslike machine of a film, and one that bears the weight of summarising Mann’s career with covert elasticity. Blackhat is Mann going internationalist, finding the computer age is just as wide open and lawless, replete with shadow-enemies and doppelgangers, as Mann’s wilderness society in Last of the Mohicans (1992) and the mean streets of his neo-noir films, backdrops of burning sulphurous light and ashen, digital dark. Borders are disrespected to the point of invisibility in the new digital world, and the systems of the human world aren’t just failing to keep up, but lie immobilised, distraught at the collapse of familiar fiefdoms and settled dominions.
A “blackhat,” slang for malicious internet corsair, hacks into the mainframe controlling a nuclear power station in China, shutting down the water pumps for the reactor coolant, causing an explosion and threatening a meltdown. Shortly thereafter, the same insidious computer program is used to hack into the New York Stock Exchange and start a run on soy futures. The Chinese government reaches out to the U.S. through young, American-schooled, cybercrime expert Captain Dawai Chen (Leehom Wang) to instigate a joint task force to track down the all-but-ethereal criminals able to reach into the heart of nations. Dawai asks his sister, Lein (Tang Wei, the moon-faced tragedienne of Lust, Caution, 2006), to turn her computing expertise to the problem and come with him.
The Americans cautiously agree to help, with the task force’s team leader, FBI Agent Carol Barrett (Viola Davis), under orders to move carefully and not risk any security exposures to the Chinese. Probing the fragments of the “RAT” (remote access tool) coding used in the hacks, Dawai is shocked to recognise it as something he wrote in college his roommate and pal Nick Hathaway (Chris Hemsworth) as a show-off gag. Nick has since been imprisoned for a long stretch after using his prodigious hacking gifts to siphon millions from various financial institutions, but Dawai argues successfully that only the man most responsible for creating the code might be able to help unravel it. Nick is released, albeit with a tracker on his leg and U.S. Marshall Jessup (Holt McCallany) as watchdog until he comes up trumps or heads back to jail.
Nick soon proves his worth as he deduces how the stock exchange was hacked—it was by a criminal who got himself a job as a janitor inserting a USB stick with the malware into a mainframe computer. The team quickly tracks down the criminal and find him dead from an overdose, but his computer still offers a thin thread that leads them on through a web where the spider sits in a nest tugging on strings setting hardware—human agents—to facilitate and protect the real action, which takes place deep in the infinite sprawl of fibre optics and circuits. Hacking and cybercrime are pervasive facts of the modern world, but they have proven notoriously tricky, unpopular subjects for filmmakers (and given Blackhat’s box office, probably likely to remain so). Mann negotiates his way into this world with a key assumption that the world of virtual crime and real world crime are not really that separate or distinct.
Mann’s career has been built around probing and dismantling pop culture archetypes—cop, criminal, monster, hero, and perhaps most particular to American mythology, the lone man in the wilderness, be it primal or urban, doing battle alone and becoming one with his tools to survive. This is the kind of person colonial nations tend to mythologise, and yet work assiduously to snuff out in real life. They can be heroes in Mann’s work, but more often are rendered antiheroes because they can’t be assimilated. Nick is the latest in the long line of such figures, whose profoundest epitome is Hawkeye in Mohicans. Nick, once a soft, larkish college genius, has been hardened by two stretches in prison, the first a brief, but tough spell in “gladiator school” as punishment for a bar fight gone bad. His hopes for a great tech career foiled, he felt forced to turn his talents to nefarious ends, taking out his inferred rage at the world on banks and other institutions he considers corrupt, leading to his second, lengthy sentence. In our first glimpse of him, Nick is attempting to maintain a bubble of self-created reality, reading Foucault and listening to music on a headset. Guards burst in and start tossing his cell, treating Nick to a face full of mace and carrying him out head first when he protests about someone standing on his book. The warden accuses him of using his iPod to hack bank accounts and give all of his fellow prisoners $900, but Nick retorts that he only used it to call up Santa Claus.
Mann refers right back to his debut with Thief (1981) and the epic diner gabfest of James Caan and Tuesday Weld, through to Heat’s (1995) famous coffee-break meeting of Al Pacino and Robert De Niro, when Nick and Lien settle down for a toey one-on-one in a Korean restaurant, an Edward Hopper-esque zone of social neutrality and tenuous connections afloat in the night. Nick explains in assured, yet uneasy fashion his wilful dominance over his situation through exercise of the mind and body. Lien retorts that he still sounds like a man mouthing mantras to himself in jail, staving off the moment when he has to actually face the reality of living the rest of his life. Somehow, Mann manages to shoot Hemsworth in such a way that he seems composed of the same igneous material as some of his predecessors, from Scott Glenn in The Keep (1984) to Will Smith in Ali (2001), his usually bright surfer boy face recast as dour, sulky, grey with a prison tan even as he’s built himself into a hard machine of muscle as well as digital prowess (pace all the stupid hacker stereotypes Hemsworth doesn’t live up to).
Mann’s gift for pirouettes of imaging that dispenses with a need for underlining dialogue has already yielded a breathtaking vignette of Nick, released from prison and escorted to the airport, pausing for a moment in wonder and fear in contemplating open space, Lien’s fingers folding about his shoulder a momentary shock of empathic human contact more alien than the bruising, bloodying tussles behind and ahead of him. After Nick’s first grilling by the prison warden, he’s put in solitary, shut away from his music and books: most directors would have made this the moment when Nick’s stoic façade drops, but Mann instead shows Nick pull completely within himself and start doing power pushups, readying himself for a day of battle still to come.
Mann creates in Nick a character who is at once supremely modern, aware and gifted at penetrating the veils of contemporaneity, but also schooled in ancient arts, a man stripped back to the essentials of his nature. A similar schism fuels Blackhat, the very title of which suggests classic genre motifs, the black hat of the Western villain, turned digital avatar, and very old games played with the shiniest toys, but finally regressing from super-modern to street fight. Blackhat, underneath its thriller surface, is perhaps closer kin to scifi, one of those epic tales of a civilisation that devolves from atomic power to sharp chisels and knives in the course of a conflict, as if Mann is playing 2001: A Space Odyssey (1968) in reverse, or transposing “Genesis of the Daleks” (TV, 1975) onto the contemporary geopolitical frame. Indeed, so much of today’s geopolitical purview is a battle of disparities—holy warriors taking on drones, improvised explosives breaking armies’ hearts. In Public Enemies (2009), Mann noted the prototypical surveillance culture of modern law enforcement counterbalanced by the raw firepower suddenly available to criminals. Mann saw that age as rough draft for later decades of state power versus armed radicalism, rival organisms with internal factions both idealistic and evil, an idea he brings to the threshold of futurism here.
In the same way, Blackhat contemplates computer technology as both enforcer of hegemonies and device for assaulting them, and the moral imperatives that vibrate throughout the film question the viability of rapidly dating systemics (countries, law enforcement agencies) versus swiftly evolving ones (terrorist organisations, online crime), and the characters’ fluctuating status between the ramparts. Although violent action combusts several times in the course of the film, the crisis at the core of Blackhat’s narrative isn’t a shoot-out or a terrorist attack, but a squabble between different branches of law enforcement. Carol tries to get help from an NSA contact to use Black Widow, a hush-hush piece of software that can resurrect deleted data, but her request is turned down because of the faint possibility of the software being leaked to the Chinese—so whilst that same program was used to nail Nick for crimes against capital, looming assaults against populaces must be ignored. The elephantine nature of the modern state is an illusion of control; the white ants invade the substructures. Although Nick’s entry into the team of law enforcers initially sparks conflict between Dawai and Carol and place Nick in an adversarial position, his gifts in the dark arts of hacking, an incoherent sprawl of hieroglyphs for most eyes, prove a powerful weapon, as does his hard-won street smarts. The two don’t always mesh so well, as when Nick tries to scare his invisible enemy with prison yard threats, only to relearn they don’t work over the wires. But when real thugs fall upon him and Lien under the scrutiny of remote eyes, brawler tactics work wonders as Nick is reduced to slashing enemies with broken bottles and slamming tables over their heads.
The uneasy alliance of individuals and motives forced together in the pan-Pacific task force melds eventually into a unit of diverse yet harmonious talents. This is a familiar genre motif with specific echoes of Howard Hawks’ fascination with such teams, albeit one Mann sets up only to demolish with exact and startling force later on. Mann lets them have moments of glory in the meantime, as when Carol expertly bullies a resisting Wall Street honcho (Spencer Garrett) into handing over records from the soy run to get a lead on the siphoned money—a particular highpoint for Davis, in the way her character’s mix of wary intelligence and deeply sad weariness seems tattooed on her face, amidst a great sustained characterisation. The breadcrumb trail forces the team to relocate to Hong Kong and confront a gang of heavies run by Kassar (Ritchie Coster), a former soldier turned muscle for hire, and tease out the elaborate means by which the blackhat keeps his operatives at arm’s length. The chase demands venturing into the ruptured heart of the modern world, the nuclear power station balanced precariously on the edge of meltdown, to extract vital information that can lead to the blackhat. Effective communication, as ever in Mann’s films, is a laborious task, to the point where Dawai and Nick can only effectively converse about Nick’s burgeoning romance with Lien over headsets in a helicopter.
Dawai locates the money the blackhat made on their engineered futures run, and Nick zeroes in on a remote unit that allows the agents to contact their controller without entering any wider system, but brings ever closer the point where the virtual hunt collides with the very real firepower of Kassar and his men: finally, when the money begins to move, so, too, do the guns, and as the Americans join local cops in swooping upon the suspects, a thunderous shoot-out erupts as Kassar’s insurgency approach sees IEDs and machine guns meeting the lawmen. The way Mann shoots his Hong Kong sequences suggests he might have been watching some of Johnny To’s concrete wilderness dramas, just as To surely has watched Mann’s code-of-conduct melodramas, and Blackhat vibrates with a similar sense of exposure in the wilderness of the new that is the modern Chinese landscape. Mann sees something of the same milieu as the 1930s America he analysed in Public Enemies in contemporary China, a land of haphazard novelty and striving individuals.
Mann was long regarded as a savant of style whose early work on the Miami Vice TV series helped define a haute couture-like ideal of pop culture, in tweaking the noir landscape for a different age with a different palate. Yet Mann has often pushed his sensibility further than his audience has been willing to go, from the dreamlike elliptics of The Keep to the unique, tersely beautiful blend of digi-realist immediacy and sprawling pop-art vistas in his recent films, as if someone commissioned the team that shoots Cops to remake Touch of Evil (1958). Mann’s visual language in Blackhat has evolved into a toey, restless aesthetic alternating twitchy handheld camerawork and compositions that blend immediacy with elements of expressionism and abstraction. Mann is still somewhat unique in contemporary genre cinema in that he labours to convey his films’ thematic and emotional information visually. Here, his teeming, tidal, oblique camerawork captures everyone and everything in the zone between animation and objectification, rarely conceding to this world even the dreamy lustre he gave his film version of Miami Vice (2006), perhaps because the air of unseen oppression generated by a war with an invisible enemy and Nick’s sense of exposure in the world define this tale and its telling, rather than the druglike, ephemeral romanticism of the earlier film.
The fascination with humans subordinated to controlling structures evinced in Public Enemies likewise arises. The first Hong Kong shoot-out sees the curves of sewer systems, arrays of concrete blocks and cargo crates becoming geometric obstacles of a human pinball machine, echoing the similarly alien sense of the world glimpsed in the work of Fritz Lang and Orson Welles. So many of Mann’s recurring themes and obsessions recur throughout Blackhat that it becomes a virtual textbook of his cinema, a language that, like the hacker computer code, flows through the film, giving it a contiguity elusive to many eyes. Nick’s gift for blackhat programming turned to a righteous end reintroduces a theme Mann tackled in Manhunter (1986), albeit with a very different tone, with outlaw aiding lawman in bringing another criminal to justice. Nick’s brotherly loyalty to Dawai stretching across ethnic and national lines nods to Hawkeye and Uncas in Mohicans. Nick and Lien’s quickly combusting, almost ethereally intense affair recalls many throughout Mann’s works. Perhaps most revealingly, here that coupling eventually fuses into a union of mutual aid and moral as well as emotional symmetry, a blessed state that notably eluded most of their predecessors.
Blackhat is the closest thing I’ve seen yet to a contemporary Dr. Mabuse, The Gambler (1922), though Mann works from almost the opposite precept to Lang’s founding text of the paranoid thriller. Whereas Lang, working from Norbert Jacques’ novel, placed his infinitely malleable villain at the centre of the narrative and forced the audience to take the ride with him, Mann renders the blackhat himself a near-total void, a momentary personification of a force that has long since become free-floating, as indeed Lang rendered Mabuse’s legacy in his later films: anyone might do what the blackhat does if they have the tech and the will. Unsurprisingly for a filmmaker often obsessed with the noble impulses in criminals, Mann depicts Nick as a hero operating according to a private code rather than an imposed morality, and then reveals how everyone else operates the same way. Dawai uses his power to get a pal freed, and Carol and Jessup eventually make a conscious decision to work according to their private compasses, with Carol driven by immediate personal loss: her husband died in the 9/11 attack, and the spectre of further terrorist assaults drives her to agree to Nick’s most radical proposal—to hack into her NSA contact’s computer and use Black Widow to salvage the damaged information taken from the power station’s computers. This foray works and allows the team to track the blackhat’s operation to Jakarta, but the breach is quickly uncovered. Dawai is instantly ordered by his superiors to cut Nick loose, and Carol is told to bring him home in a storm of paranoia that Nick might sell Black Widow to the Chinese. Dawai, however, warns Nick, and he skips out just before Carol and Jessup can lower the boom.
Mann detonates his own film ostentatiously here, shattering his fusing team as each member is faced with a crisis of loyalty and purpose that drags them confusedly in different directions within and without. Mann then goes one further as a sudden attack by Kassar destroys the team more thoroughly: his bandit team, trailing Dawai, blow him up in his car with a rocket launcher, leaving Nick and Lien, who were just making their farewells as he was faced with a life on the run, stranded and cowering under a hail of bullets. Carol and Jessup, searching for Nick, race in to the rescue only to both be gunned down. Jessup manages to take several enemies with him in a display of professional bravura, but he still inevitably falls, caught in the open and outgunned. This sequence is stunning both in its abrupt, jarring narrative pivoting, and also as filmmaking. Mann’s signature slow-motion turns the explosion of Dawai’s car and the dance of death Jessup and his targets perform at a distance into arias of motion, before zeroing in on Carol’s face as she dies, gazing up at a tall Hong Kong building, a mocking echo of her motivation to save other people from her own personal hell before the big sleep, a fleeting flourish of woozy poetry as strong as anything Mann’s ever done. Mann has been stepping around the outskirts of tackling terrorism as an outright topic for a while now. Blackhat often feels like Mann’s companion piece-cum-riposte to the initially dark and probing, but ultimately victorious vision of Kathryn Bigelow’s Zero Dark Thirty (2012) and its careful elisions of questions about the situations is depicted. Mann depicts the biggest obstacle to gaining justice in a post-9/11 world as the proliferation of self-interested bureaucracies supposedly erected to deal with the problem, but perhaps instead arranged to create greater insulation from responsibility, and cordoned, mistrustful states whose turning radius is so great they can’t possibly react in time to such dangers, the human agents of those states, no matter the nobility of their purview, as lost, endangered naïfs compared to the hardened natural citizens of a more warlike age.
Nick and Lien manage to flee and are forced, for the sake of both allegiance and revenge, to continue pursuing the blackhat as renegades. Nick realises that the blackhat’s real purpose, for which his initial attacks were only a test and a financing operation, respectively, is to flood a dammed valley in Malaysia, destroying a number of tin mines and sending the price of the metal skyrocketing—reversing his earlier programme to wreak havoc in the real world to affect another virtual realm, the stock market. Stripped of alliances and cover, Nick and Lien must improvise from moment to moment in their hunt, and the outlay of ruses and tactics lets Mann strip the film down to the raw elements of method: the abstract systemology of the virtual world gives way to physical operations that nonetheless run on similar precepts of disguise, retooling, and manipulation; they use low-tech devices, from knocking a van off a roof and taping magazines to Nick’s chest as improvised body armour to utilising some coffee carefully spilt on some papers as a gateway to hacking into a major financial institution.
When Sadak (Yorick van Wageningen), the blackhat himself, is finally revealed, he’s a terse, aggressive, stocky operative who might himself be only a front for other forces. He could easily be Nick himself if he hadn’t been caught, turned middle-aged, cynical, and utterly unscrupulous. Nick penetrates his icily dismissive shell by stealing all his money, forcing him and the remnants of his crew to face Nick’s wrath. The finale, staged in the midst of Nyepi Day celebrations, doubles as action climax and visual-thematic joke: the flow of humans engaged in solemn rituals mimics the grid of the computer innards, whilst Nick and his enemies bob and weave in free patterns within the system, climaxing the duel of wits, technologies, and instincts in a way that sees Nick victorious. This confrontation doesn’t reach the same level of operatic drama that Mann gained with the Iron Butterfly-scored shoot-out of Manhunter or Mohicans, but it does set a memorably nasty, intimate seal on a film that may one day find the acclaim it deserves.
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Director: Colin Trevorrow
By Roderick Heath
Here there be spoilers…
I was just a little too old when the original Jurassic Park came out. My youthful obsession with dinosaurs had faded, and if it had been made a few years earlier when my fragile young mind was cramming itself with The Land That Time Forgot (1974) or Baby…Secret of the Lost Legend (1985) then I surely would have watched it until it became coded in my DNA. My just-teenaged, would-be sophisticate self watched it and felt that Steven Spielberg’s school of cinematic wonderment was running on fumes: his shift back to serious historical dramas seemed nascent in a film whose staging and shooting is often half-hearted from the man who made Raiders of the Lost Ark (1981). It did have a handful of admittedly classic Spielbergian moments, like the first glimpse of the revived dinosaurs, and the terrific set-piece that is the Tyrannosaur’s first break-out. My opinion was rather irrelevant in the face of those kids who were precisely the right age for it, and the parents who went along with the ride, making it the biggest-grossing film ever for a time, and unlike too many of the FX-driven blockbusters that followed it, most of them have retained a deep affection for it. I preferred Spielberg’s follow-up, The Lost World: Jurassic Park (1997), an extended doodle from the great filmmaker that embraced the horror movie-like possibilities of the material to a surprisingly impish degree, whilst also invoking its own absurdity. Nonetheless I’ve come to like the series overall a lot more in recent years, and even Joe Johnston’s undercooked third instalment from 2000 has moments of pleasure. Spielberg’s commentary on his own unease as a successful showman, for one thing, emerges much more strongly in the original today. And of course, there was so much Jeff Goldblum: his two turns as wiseacre mathematician Ian Malcolm embodied that rarest of creatures, the intellectual action hero, a walking insta-commentary on the drama unfolding about him, and something like the arrival of geek culture in mainstream cinema.
Moreover, the essence of Jurassic Park as an idea spoke readily and clearly to anyone who’s ever dreamed of seeing a dinosaur in the flesh and indeed to anyone who’s ever pined for reality to be even stranger than it is. Whilst I think it’s still far from Spielberg’s best variation on the theme, Michael Crichton’s novel provided him with perhaps the purest metaphor for such yearning he was ever likely to find. Crichton’s novel was actually something of a rehash for that successful literary entrepreneur, having used basically the same idea in his semi-classic 1974 film Westworld, where, as with his later, even more successful brainchild, he combined the theme of fantasies unleashed by hubris with an old-fashioned but newly relevant cautionary paradigm about the dangers of playing about with the building blocks of life. Jurassic World bears a heavy weight of expectation in reviving this peculiar, beloved fantastic zone and the fascinatingly diverse reactions to it have struck me as so erratic and vehement that it makes me wonder whether or not this seemingly uncomplicated material has a deeper relationship with what we bring to it than I suspected. Part of the power of the material lies in the way it found a way to manifest something wonderful and dreadfully primal in an otherwise very ordinary contemporary world. There are no superheroes, no complex world-building, and the material’s rules must hew reasonably close to those of the everyday. The genre patterns evoke classic safari flicks like Hatari! (1963) more than Godzilla (1954). This is also a franchise built, like it or not, around the threat of people being eaten by vicious animals, and occasionally the fulfilment of that threat.
Director Colin Trevorrow made the minor but witty and enjoyable indie film Safety Not Guaranteed (2012) and found himself chosen for his blend of droll humanism with a sense of ardent fantasticality, to step into Spielberg’s shoes. That must have been a daunting moment. He’s not even the first. Johnston, who had once been a crew member on Raiders, made a career as the second-string Spielberg, but his entry was tellingly basic by comparison in constructing suspense sequences and glib, thin storyline and characters, thrusting this material back to its ‘50s B-movie roots. And big Hollywood cinema is currently crowded with directors nominating themselves as Spielberg’s natural heir apparent, including recent stabs by Christopher Nolan, J.J. Abrams, Andrew Stanton, Brad Bird and more. What does this little upstart have they haven’t? Jurassic World doesn’t exactly retcon the second two films out of existence – they took place on the “B site” island of Isla Sorna anyway, rather the original park location Isla Nublar – but it does ignore them, and only fleetingly references events in the original. Those events are essentially regarded as teething difficulties in getting John Hammond’s dream up and running, even part of its special mythos (the Tyrannosaur exhibit even references it as part of the show) rebranded as, yes Jurassic World. There have been upgrades aplenty, such as they are: where Richard Kiley narrated exhibits before, now it’s Jimmy Fallon. Live animal feedings to the Tyrannosaurus have become the subject of frenzied iPhone filmings. Bored, spotty youths listlessly man the park rides. Hammond’s death in the interim has seen ownership of the park pass on to another dreamer-entrepreneur, Simon Misrani (Irrfan Khan), an Indian Richard Branson-esque billionaire.
Claire Dearing (Bryce Dallas Howard) runs the park day-to-day and digs up sponsors for the park’s new exhibits, which have to be unveiled every few years because of an unexpected problem with the park’s basic purview: dinosaurs have gone from staggering must-see to a still-privileged but familiar attraction, so they need to up the wow factor at regular intervals. The joke here isn’t belaboured, but still clear enough. The original Jurassic Park, amongst other things, was the starting gun for the CGI age, and the necessity of outdoing the last spectacle is a commonplace expectation of current tent-pole films. The park’s solution to this problem has been to get the wizards in the lab, led by Dr Wu (B.D. Wong, the only returning cast member of the original), to concoct a new dinosaur species. The resulting cross-breed is a big, mean, dextrous creature glimpsed hiding in the leafy foliage of its concrete bunker, given the focus group-friendly name Indominus Rex. Claire’s business-focused life faces a speed bump, as her two nephews Gray (Ty Simpkins) and Zach Mitchell (Nick Robinson) are visiting the park, with Claire charged to watch over them for a few days, by her sister Karen (Judy Greer) and her husband Scott (Andy Buckley). Gray is young and dinosaur-happy, whilst Zach is older and too preoccupied with girls to care much about anything else. Claire is too busy to spend time with the lads anyway, and gets her assistant, the glam but hapless Zara (former Merlin Morgana Katie McGrath), to shepherd them about the park instead. The boys quickly give her the slip and explore the park on their own. Meanwhile, in the pens of the Velociraptors, former Navy SEAL turned animal trainer Owen Grady (Chris Pratt) and his team including Barry (Omar Sy) have been carefully raising and educating these ingenious, ruthless killers to see if they can be tamed at all.
Both this operation and the creation of the Indominus Rex prove however to have been okayed by Hammond’s genetic engineering firm InGen, which only leases the products of its labours to Masrani’s operation: InGen operative Vic Hoskins (Vincent D’Onofrio), another former soldier, sniffs around Owen’s operation with interest, quickly making it clear he’s hoping to used tamed raptors for military purposes. Soon it emerges too that Indominus Rex, in spite of Wu’s insistence that it was created purely to satisfy Masrani’s showmanship needs, might also have been concocted with the same purpose in mind. But the animals have their own ideas. Called over to assess the Indominus Rex’s pen, Owen finds the creature has vanished, claw marks on the walls suggesting it might well have climbed out when no-one was looking. When Owen and other keepers venture into the pen, they realise something even worse is happening: the creature is hiding, having created a strategy to escape and lured them in. With a quick, terrifying charge, the monster squeezes through the closing gate, devours a couple of keepers, and Owen only avoids the same fate by dousing himself in petrol, hiding from the creature’s sense of smell. With Indominus out stalking the byways of the park, Claire and Misrani are forced to call in the crowds and send out the park security team to hunt the beast down. Soon however they find they’re up against a creature that’s more than a toothy critter, but an unholy chimera capable of far more than just stomping on folks, blessed with ruthless intelligence and chameleonic abilities. Meanwhile Zach, in a moment of teen bravado, decides to take himself and Gray in their bubble-like safari vehicle out through a hole mysteriously punched in a perimeter fence…
Jurassic World extends a ‘90s franchise, and repeatedly evokes the originals although it sidesteps much of their legacy. But it represents more of a mash-up of classic ‘80s Hollywood sci-fi and action flicks of which Jurassic Park was really a late entry, in a way that many of the creators of those films, including Spielberg himself, John Carpenter, James Cameron et al, would readily recognise. Much of their genre filmmaking was just as referential of favoured models as anything Quentin Tarantino has ever made, but opposing the post-modernist reflexes where the quotations are demarcated, but are instead carefully contoured in narratives. InGen has become a Weyland-Yutani-esque company, and some of the action scenes directly evoke Aliens (1986). Owen’s characterisation, as a scruff who may well prefer animals to people after being left more than a little alienated by his combat service, evokes many a cool rough-trade loner from the time (down to living in a trailer and working on his motorcycle), and even recalled to my mind John Heard’s character in Paul Schrader’s oddball remake of Cat People (1982). There’s even a dash of Chuck Russell’s The Blob (1988) in there, as the apparently random eruption of monstrosity proves to be engineered, with some of that film’s giddy, antisocial pulp energy, if not its outrageous gore. Trevorrow tips his hat jokily to Spielberg’s Jaws (1975), as a dead Great White is fed to the monstrous marine Mosasaurus that is one of the park’s main attractions. But perhaps Jurassic World owes most to Jaws 3-D (1983), the amusingly trashy sequel that was itself heavily reminiscent of authentic ‘50s B-movie Revenge of the Creature (1955) in exploiting the notion of captive monsters unleashed in fun parks. Jaws 3-D, which was directed by Joe Alves, production manager on the first two Jaws films, took the idea of carnival barking as a base aesthetic for the film. Trevorrow does a similar thing in the early scenes of Jurassic World, entering and beholding the park with the same breathless sense of discovery as Gray and Zach, surveying its expanses in swooping, shiny helicopter shots, filming kids and adults enjoying the attractions in a manner that does a far better job than Bird’s Tomorrowland managed at recreating the tony vibe of a great ad selling childhood fantasy in one grand package.
Jurassic World also highlights the original story’s recycling of Westworld by going the whole hog and giving us the fully working theme park that never got off the ground in the original. This demands some tweaks to the timeline, including that Hammond had decided by the end of the first film not to try any longer. Perhaps the almighty dollar demanded a change of mind. Masrani, like Hammond himself, is portrayed as a generally decent guy with blind spots, rather than a blunt corporate villain. He is prone to the over-confidence of success: he’s introduced learning to fly his own helicopter, a detail that’s both an important plot point and a commentary on his character, with his inability to completely master both the complex systems of genomes and flight, jobs that can’t be multitasked or mastered with people skills, ultimately conspiring to destroy him. Claire combines a couple of well-worn character traits from some of Spielberg’s films: like Peter in Hook (1991) she’s a workaholic, and like Alan Grant in the first Jurassic Park, she’s a dedicated professional awkward around kids, who bring the threat not of domesticity but of instability. For Spielberg those themes were rather more personal than they seemed at first, conveying his concern that his own love for filmmaking, not just directing but managing a whole, important infrastructure of production, might cause him to neglect his burgeoning family. For Trevorrow these are mere pop tropes to evoke. This is most awkward when Gray’s anxiety of their parents’ impending divorce is suddenly brought up, as he alerts Zach about what’s going on, only to then drop the theme: the theme of familial anxiety, so central to Spielberg and one of the rawest nerves he always touched in his heyday, is raised but only half-heartedly pursued. Trevorrow does work in one good touch: when informed that his folks might be divorcing, Zach pouts and worries for a moment, and then says most of his friend’s parents are split too, and you can see by his look the battle between nascent adult bravado and childish fear.
Mid-film the boys discover the ruins, lost in the jungle and half-buried, of the original Jurassic Park’s central post, littered with lost memorabilia and technology, down to the famous “When Dinosaurs Ruled the Earth” banner that set the seal on the original experience, quickly repurposed as fuel for a burning torch. Trevorrow here literalises the sensation so many reboot franchise episodes have of being built on the ruins of previous successes, replete with references left lying about like so much refuse, and give a metaphor for his own film that doubles as neat character business, as the two boys hurriedly patch together a working jeep and use it dash away to safety. Trevorrow’s scant filmography might well render moot what his own interests here are other than honouring old movies he loves, but there is a clear recurring motif from Safety Not Guaranteed, manifest in the screwball-flavoured romance of uptight office female and slightly asocial male, a jokey variation on the call-of-the-wild theme that the rest of the film purveys rather more urgently: Safety Not Guaranteed was far more free-wheeling riff on romantic comedies as it was on sci-fi, and whilst no-one would pretend Jurassic World is sophisticated as a character comedy, this reflex of the director is more than readily apparent throughout. Owen is as wobbly at human socialisation as he is accomplished at it with raptors, but then so is Claire, who wears her business suit like armour plate; so of course both are thrown in together in trying to extract Zach and Gray from the park, heading into a version of The African Queen (1951) with giant lizards. Claire, although sharing traits with Grant from the original, is closer in spirit to a gender-swap version of Gennaro, the lawyer who was unceremoniously eaten in Spielberg’s film but in Crichton’s book went through an enjoyable mouse-to-lion growth from corporate dweeb to dinosaur hunter. Probably the film’s funniest vignette comes when Claire, in silent retort to Owen’s scepticism over her being able to follow him on a jungle hunt in high heels, quickly gives herself an action chick makeover in the manner of dozens of plucky heroines only to be met by Owen’s bewildered stare.
Howard hasn’t thus far had the career she might have, considering both her pedigree and her talent: after catching eyes as the chief salvation of The Village (2004), her performance in Kenneth Branagh’s little-seen but marvellous As You Like It (2006) was a coup of the kind I don’t easily forget. She’s been hovering on the edge of stardom since, and she gives a mischievous performance as a square character: Howard’s Claire, slightly ridiculous, largely delicious, is very much the heart of the film, a not-quite-normal person forced to operate far beyond her experience and finds herself adept. Backwards and in heels, too. Pratt’s outright play for the kind of Harrison Ford–esque status many feel he could obtain after Guardians of the Galaxy (2014) comes very close to succeeding, although Owen lacks the kind of truly defining gesture to separate him from the pack, unless it’s his unexpected empathy for animals – or the douchey air-humping gesture he makes to Claire’s eye-rolling disdain, a moment that again recalls Trevorrow’s debut, showing there’s a bit of a naughty little boy in Owen. Which is perhaps why Zach and Gray, also naughty little boys, gravitate to him so quickly. Pratt’s large, emotionally communicative eyes undercut the potential macho pomposity in the role. When the first Jurassic Park came out much of this business about genetic science was just gaining credibility: now when D’Onofrio’s Hoskins speaks of the dinosaurs as specific property of InGen it’s clear the filmmakers are thinking about the efforts of corporations to patent their discoveries in genetics, with the implied riposte that no living system obeys legalese. Malcolm’s chaos theorising in the original made a similar point, but here it’s Owen who voices the same ideas in a more flesh-and-blood manner as he contemplates such questions in terms of animal behaviour patterns, warning that Indominus might lack socialisation to a point that will make it intolerantly violent (it ate the sibling the genetic engineers provided with, a dark rhyme to the alternate theme of the Mitchell brothers’ mutual reliance). The film’s emotional crux follows hard upon as the duo come upon a brachiosaur mauled by Indominus, a moment that echoes the scene with the Triceratops in the original except this time with the immediacy of an animal’s pain and death making it clear that the dinosaurs are indeed animals and not mere exhibits, in the gentlest variation on the elsewhere more urgently portrayed alternations of understanding and inimical attitude between life-forms.
The ins and outs of this plot, as Hopkins asserts authority over situation to further his own ends, including spiriting Wu away, are occasionally clunky (and obviously intended to set up further franchise expansion, in a not-so-salutary way), but then that’s true of most of the films Jurassic World sets out to honour. Hopkins’ crew of bullying heavies moves in to take over the park’s control room to ply their solution to the problem, but when it fails they pack up and depart again with equally efficient save-ass speed, leaving Claire’s chief tech nerds Lowery (Jake Johnson) and Vivian (Lauren Lapkus) to pick up the pieces. The story hinges on the question as to whether Owen can maintain the kind of control over the raptors Hopkins expects he can, and emotionally blackmails him into trying his plan of setting the raptors on Indominus. Except that the big bad proves to have raptor in her make-up, and swiftly turns the creatures on their masters in the dark forest for a frenzied repast. To be frank, I enjoyed this infinitely more than the year’s far more critically lauded retro-rocker, Mad Max: Fury Road, which struck me as two hours of fan service in exactly the wrong way, a reductio ad absurdum of action cinema to just running and shooting, for all the technical swagger. Jurassic World doesn’t skimp on fan service either, but its set pieces and cheer-along touches, like Owen riding off to battle on motorcycle with his gang of raptors, and the finale’s all-in monster brawl, have clear narrative purpose and spin off from the story with the sort of rolling semi-logic that Spielberg always made the guiding principle of his films, rather than simply and cynically reducing story to pretext. In fact, I enjoyed this more than any summer blockbuster-season film since Pacific Rim (2013). Perhaps that exposes my still-guttering love for behemoths smashing things up, but both films share a crucial feeling, as if they are the products of filmmakers trying to articulate real affection for the material.
Trevorrow has actually done what those other, more famous pretenders to the Amblin throne have failed to do, and recreate the tone, seemingly naïve and properly breathless, of the old-school blockbuster. His direction has pop energy that doesn’t strain to modish (little wobble-cam or incoherent editing). The film has characters, or at least caricatures who vibrate effectively in this setting. It has a structure, a set-up, complication, and a proper climax. It doesn’t trip over itself trying to be cleverer than the audience, try to paste over a lack of inspiration with glib humour like Pratt’s last hit vehicle Guardians of the Galaxy, or get bogged down with pseudo-intellectualisms (see the works of Nolan, Christopher). It is old-fashioned, generally in the best way. Trevorrow gives the film an edge that wasn’t uncommon in the kinds of ‘80s fare he’s honouring, as pterosaurs attack hapless funfair visitors in a sequence recalling The Birds (1963). Poor Zara finishes up becoming object of a tug-of-war between Pteranodon and Mosasaurus in a surprisingly intense moment of life-and-death struggle that ends grimly. This isn’t quite a horror moment in an otherwise juvenile-friendly epic – the only real bloodshed seen in the film comes when a more expected victim falls under the raptors – but it does signal a return of the edge this sort of fare used to have, to the sort of flourish Spielberg once served up easily in his early Indiana Jones films: the fantasy has a dark side, and the dark side has teeth. Although the mayhem here is more expansive than in Spielberg’s entries, moreover, Trevorrow is much fonder of his main characters and serves fewer of them up for lunch, even going so far as to actually, self-consciously avoid that most sadly common trope of this sort of thing, killing off the major black character.
Trevorrow tweaks this all-hell-breaking-lose aspect until it starts to recall The Simpsons episode “Itchy and Scratchyland”, that show’s scabrous lampoon-cum-celebration of Crichton’s tales. Of course, this never really becomes satiric, but offers rather a light sheen of sarcasm that reflects a readiness nonetheless to contemplate the “rollercoaster” ideal that initially defined the modern blockbuster as an actual theme park attraction, plied smartly but not smart-assed. More vitally, too, Trevorrow and fellow screenwriters ply a concept that Gareth Edwards tried to articulate but failed to properly dramatize in his take on Godzilla last year, that of its monsters as nobly self-sufficient, even heroic in their utterly natural way, in a manner that does not necessarily respect humankind. Although Owen’s bond with the raptors does ultimately snap back into effect, it becomes clear that even those fleet killing machines can’t handle Indominus alone, forcing Claire to go fetch a bigger set of teeth for a finale that’s gleeful in satisfying the audience with a grand display of dinosaur tag-team wrestling, the lawless ferocity of these creatures turned to good use. Jurassic World is definitely not perfect. Although I appreciate that the film has a first act, that act is not always that elegant in unspooling, and Hopkins’ subplot is just never that well-handled, even his regulation icky end. But goddamn it, I liked this film, down to its last line, a capper that could indeed have come of the kinds of Hawksian comedy-adventures that lies deep in this film’s DNA strand. Jurassic World has been an instantaneous, enormous hit, and for once that’s fairly deserved in my mind.
Only next time, if there must be more sequels, please bring plenty of Jeff Goldblum.
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Director: George Miller
By Roderick Heath
Mad Max (1979) was a weird and unexpectedly popular film made by George Miller, a young doctor who turned to filmmaking in his spare time during his residency training. Miller had already revealed an antic talent and gory sense of humour with his short film Violence in the Cinema, Part 1 (1971). His first feature evidently aimed to transplant the ’70s craze for car chase movies into the Aussie landscape, a smart commercial move considering that adulation of the car was and is one of the nation’s major religious movements. Miller and his initial cowriter James McCausland went a step further than the usual run of car chase flicks pitting redneck cops against raffish criminals. Perhaps borrowing a little from A Clockwork Orange (1971), Damnation Alley (1976), and Peter Weir’s The Cars that Ate Paris (1974), Miller set the film in a hazily futuristic time of a decayed social order where the roads were battlegrounds for marauders. His cops were badass neo-knights battling rampaging scum, and his hero, Max Rockatansky (Mel Gibson), was that popular figure of ’70s genre cinema, the good man pushed too far by lowlifes. The film was a hit both at home and overseas, albeit after a dub job for U.S. distribution. Miller expanded the series with Mad Max 2: The Road Warrior (1981), which pushed the concept into the realm of myth and depicted a properly post-apocalyptic landscape, and then Mad Max: Beyond Thunderdome (1985). Each film was exponentially more expensive and ambitious than the one before, and Gibson became an international star. Miller’s love of a bygone brand of big, sweeping, elemental cinema was laced with visual and thematic overtones borrowed from John Ford, Howard Hawks, David Lean, Akira Kurosawa, and especially Sergio Leone, whose offbeat, proto-punkish spaghetti westerns became a particular touchstone.
The Mad Max films have been remembered with rare fondness, particularly the middle episode, for their kinetic force, their exotic creativity, and specific, instantly influential roster of ideas and images. These films were quintessential artefacts of the early days of video, providing an easy bridging point between the drive-ins and home entertainment. Imitations exploded, at first in cheap Italian knock-offs and eventually in big-budget riffs like Waterworld (1995). In their native land, the Mad Max films were admired in themselves, and considered just about the only salvageable relics of Aussie cinema’s flirtation with genre filmmaking until the reawakened interest in Ozploitation in the 2000s; indeed, there is a serious case to be made for The Road Warrior as the best film ever made Down Under. Beyond Thunderdome, an attempt to take the series upmarket and give it Spielbergian appeal, was a great-looking and thoughtful entry that nonetheless skimped terribly on action, and many felt Miller had pulled his creation’s teeth. Ever since Miller, a truly talented filmmaker, has, like George Lucas, wasted a lot of that talent trying to be a one-man film industry.
Miller had been mooting a fourth episode since the mid-1990s, and now, finally, it has arrived with rising star Tom Hardy slotted into the lead role. Fury Road has been greeted with an enthusiasm bordering on the orgiastic by critics and fans. That’s not so surprising. The appeal of the series was always based on the outlandish and the disreputable, and the new film, armed with a blockbuster budget, has on the face of it at least the jagged, thumping appeal of a heavy-metal album in a sea of autotune pop. One unique quirk of the Mad Max series was that each episode, although linked by certain elements, represented a partial reboot rather than mere sequel to the previous one, remixing certain ideas and characterisations, thus lending itself rather neatly to recomposition 30 years down the track. Fury Road quickly reveals itself determined to a fault not to repeat the perceived mistakes of Beyond Thunderdome.
Just how deeply Australian the Mad Max films were is necessary to note outright, most particularly their sense of the landscape as both a limitlessly boding expanse and a harsh and withholding thing where paucity dictates adaptation, and their vision of civilisation as a crude assemblage of spare parts left lying about by other cultures. Miller took the Oz-gothic vision of Ted Kotcheff’s seminal Wake in Fright (1971), which contemplated the ugly, unstable tone of devolved aggression that can be seen in some pockets of the continent, and gave it a purpose. He also quoted the wild, frenetic, purposefully crude inventiveness coming out of the nation’s pop cultural quarters in the late ’70s: in the weird panoply of grotesques that form the human world of Miller’s early vision lies the grubby energy welling out of grungy pub rock scenes, art schools, and the burgeoning gay and punk scenes. At the time this was cutting edge; now it’s all rather retro. Miller went to town mimicking the sweeping widescreen visions and strident, epic-sounding music associated with a brand of big movie-making that was fallow for most of the ‘70s: Miller made blockbusters on a budget. Mad Max: Fury Road, which cost $150 million, can’t argue such handmade pizzazz, and Miller had to work his fascination with creating weird little worlds and exploring their sensibilities with a near-constant barrage of thrills and spills.
Hardy’s Max is glimpsed at the outset framed against the horizon, gazing into the distance, before stamping on a two-headed mutant lizard in an attempt to quell the semi-psychotic buzzing in his head—the voices of the people he tried and failed to save in the past, including his daughter. No time to stand around, however; Max quickly gets into his battered, old Interceptor and flees ahead of a squadron of hunter hotrods. They manage to wreck his vehicle, drag him out, and take him to the Citadel controlled by Immortan Joe (Hugh Keays-Byrne), a hulking aged warlord. Many citizens of the Citadel suffer from “half-life,” or a congenital anaemia usually accompanied by cancerous tumours that cause early death, and one half of Joe’s power rests on his ability to find strong donors to keep the others alive; the other half is control of an underground water supply. The culture of the Citadel includes his army of “War Boys,” young half-lifes kept functioning by blood donors, or “blood-bags” as they’re called, and controlled through promises of an afterlife in Valhalla if they die in combat for him. Joe also has a coterie of beautiful young woman kept as a concubines in a vault. Max is tethered, and his back is tattooed with his status as a universal donor. Before his captors can brand him, Max breaks free and nearly escapes, only to be recaptured. He’s given to one waning War Boy, Nux (Nicholas Hoult), as a blood-bag. Meanwhile Joe’s top “Imperator” Furiosa (Charlize Theron) leads men out on a supply run to the nearby cities that produce fuel oil and weapons Behind the wheel of her war-rig, an armed and armoured long-range fuel truck, Furiosa drives off the beaten path into the wastelands, stringing along her soldiers and plunging them into a battle with wasteland marauders. Joe soon realises what’s happened: Furiosa is helping the concubines escape.
Characterising Immortan Joe as a primitive tyrant with a taste for harem flesh might be seen as Miller having a sly dig at one of the basic appeals of his creation: the possibility that future civilisation decline would return humankind to barbarism and the unrestrained indulgence of primal appetites and discourteous sexuality, a notion exploited all too enthusiastically by the not-so-different Gor novels by John Norman. Some of the ugliest moments in Miller’s first two films in the series involved the pansexual rape habits of its villains, so Miller may be issuing a mea culpa as he takes on the theme of liberating sex slaves. The storyline mildly upbraids such a fantasy landscape’s appeal in repeatedly noting the stripping away of dignity and agency, something inflicted on Max as well as the young concubines, as he spends many scenes strapped to the front of Nux’s car as he gives chase, feeding him lifeblood. Easy enough, too, to read Joe as a caricature of just about any arbiter of social control, as he keeps his War Boys’ heads screwed with religion and his populace on a leash with carefully rationed water: he warns his populace as he pours water upon them not to become addicted to it, lest they resent its general absence.
Nux has the strongest, most interesting character arc in the film—point of fact, the only character arc. He charges into battle with fellow berserker Rictus Erectus (Nathan Jones), mouth spray-painted with silvery gloss to evoke the chrome-plated bumper bar of Death, desperate to live up to his creed only to be jolted out of the death-hungry obsession by his own failures. He slowly changes loyalty to the ragged team of heroes whilst Erectus becomes his personal nemesis in the pursuing armada. Hoult, usually cast as cupid-lipped young romantics, has a blast playing such a loose-screw, physical character.
Meanwhile the coterie of pulchritudinous fugitives—heavily pregnant favourite The Splendid Angharad (Rosie Huntington-Whiteley), flame-locked Capable (Riley Keough), Toast the Knowing (Zoë Kravitz), The Dag (Abbey Lee), and Cheedo the Fragile (Courtney Eaton)—are characterised not as feyly naïve or absurdly tough, but as a pack of sarcastically articulate waifs out of their depth and yet committed to their Quixotic mission, tucked under Furiosa’s wing and doing their best to operate in the ferocity of the moment. I’m not quite sure if anything about their characterisations makes sense in context, though. They’re children of the post-apocalyptic world but say they don’t want their children to be warlords. What else are they going to be? Conceptual artists? Miller should have gone back to Kurosawa to remind himself of how characters set in worlds run by different rules should act.
Max’s first proper glimpse of this coterie of bounteous female forms has them arrayed against the desert sand and sky in diaphanous silks and chastity belts like some particularly collectable Sports Illustrated foldout. Furiosa herself likes to shave her head and rub engine grease on her forehead as war paint, and has a mechanical left arm. Theron proves again she’s a performer of sneaky craft as she finds depth in a swiftly sketched character with real art, moving supply and convincingly from steely war face to shows of pathos and personal longing and anguish. Her Monster (2003) Oscar notwithstanding, I can’t help but wonder if Theron hasn’t finally found her metier here as a rudely charismatic bruiser. That Furiosa is in many ways the real protagonist of the film is Fury Road’s open secret. Max is at first frantic to the point of, yes, madness—understandable considering the indignities he suffers in the film’s opening scenes. He finally breaks free when Nux crashes his vehicle chasing Furiosa’s war-rig into a sandstorm, and his initial meeting with the cabal of females is a tense and coercive standoff, as he’s initially obsessed only with survival. Standoff turns into a three-way punch-up, as Nux, still chained to his escaped blood-bag, leaps into the fray, and Max alternates between fighting off Furiosa and stopping Nux from killing her. Max at first tries to leave them all behind, but finds the war-rig won’t go because Furiosa’s kill switches have to be cleared in an order only she knows. Furiosa convinces him to take her and the other women aboard, and, of course, uneasy partnership soon becomes unshakeable alliance.
The basic story of Fury Road reminded me more than a little of Vladimir Motyl’s White Sun of the Desert (1970) with way more action, blended with a solid B-western like Charge at Feather River (1953). Miller sprinkles stirringly bizarre, funny-appalling flourishes throughout Fury Road, proving something of his old, wicked sense of humour remains. Joe has a battery farm of tubby ladies having their breast siphoned as foodstuff that Joe trades as a delicacy. The escaped concubines pause to rid themselves of their detested chastity belts, which have barbed spikes protecting them from penetration. A remote patch of bog is home to a tribe of weirdoes living on stilts. Joe’s armada comes equipped with one vehicle carrying multiple drummers and electric guitarist for mobile war music, a touch that represents Fury Road’s most inspired nod to the rock ’n roll spirit that lurked within the original series’ texture, as well as providing perhaps this entry’s keenest example of the series’ habit of melding ancient ideas with the new. If Fury Road was nothing but such moments, it might have added up to a gonzo classic of crazy-trashy inspiration. But there’s not nearly enough humour to the film, nor enough real inspiration to its running set-pieces.
Here we get into the greater problems with this entry. The price Miller has paid to make such an inflated reboot has been to do like a lot of modern action directors and essentially turn the last act—the climactic chases from the second two original Mad Max films—and inflate them into an entire movie. The first half-hour sets a hard-charging pace the film can’t sustain but damn well tries, what with Max’s attempted escape through the labyrinth of the Citadel whilst besieged by flash-cut memories of his past failures quickly segueing into Furiosa’s escape. I was near being put off the film right from get-go: Miller over-directs to an absurd degree as he sets the film racing, starting with that annoying CGI lizard and the tumult of psychic ghosts tormenting Max that reduce the necessary reintroduction of the character to a barrage of cheesy camera effects. The very opening suggests a dialogue of intense, meditative quiet and thunderous action might begin, but instead there’s only thunder.
Miller’s most inspired touches of world-building are steamrollered into the tar along with everything else. The illogic that’s often leaked out the edges of Miller’s world—the amount of petrol the villains wasted in The Road Warrior was about the same as what they were chasing—here returned in watching Immortan Joe piss water away on desert sands. Apparently none of his subject populace of human flotsam have thought to put in some kind of collecting basin or sink. Miller has his image of mock-beneficent tyrant’s egotism and human pathos, and goes no further in setting us up with either a social metaphor of real force or a villain of great stature. In spite of the film’s thematic evocations, it’s as simplistic on the level of metaphor as can be, and the raving about the film’s feminist angles in some quarters ignores the fact that the “hero saves evil king’s sex-slaves” plot is one of the oldest in pulp adventuring. Of course, we live in a time where crude and basic lip-service to political themes in movies is popular for painting our Rorschach sensibilities onto (see also The Hunger Games films), so Fury Road is quite on trend in that regard. For all the faults of Beyond Thunderdome and its big, shameless debts to Lord of the Flies and Riddley Walker, it had a depth and a wistful poetry that completely eludes Fury Road, in moments like the haunting scene where Max is treated to a creation-myth-cum-history via a relic Viewmaster where random images from a vanished civilisation have been patched together to illustrate it. There’s a hint of this in the recurring phrase asked by the concubines, “Who killed the world?”, indicting the warmongers of the future with the warmongers of the past, but without pausing to note the irony of trying to touch on pacifistic themes whilst dancing the audience giddily into a sea of carnage.
Once the action kicks into gear, the early battles and the finale are the strongest, but in the middle comes some well-staged but uninspired stuff, including an attempt to get the war-rig unstuck from the mud, whilst one of Joe’s allies, the Bullet Farmer (Richard Carter), randomly and stupidly fires off his guns into murk. It begs the question: how did any of these halfwits survive the apocalypse? Miller can think up a lot of things, but not a nonviolent action set-piece for his truckers that can hold a candle to the sequence in Ice Cold in Alex (1959) where the heroes have to hand-crank their vehicle up a hill, or the bridge crossing in Sorcerer (1977).
In spite of the film’s efforts to honour the force of the original trilogy’s realistic action sequences, here swathes of CGI still must paint the skies. Still, Miller’s respect for landscape and physical context emerges throughout. Production problems meant that Fury Road had to be shot in Namibia rather than the hallowed turf of the Aussie outback, but the vistas are just as powerfully barren and stunningly vast (if also heavily digitally tweaked), and many of the best, though relatively few, moments of the film come when Miller draws back to behold this grand arena for perpetual human foolishness. One touch that did tickle me was Miller basing some of the wasteland marauders’ vehicles on the famous spiky Volkswagen Beetle from The Cars that Ate Paris.
Dramatically speaking, Fury Road is a near-total bust however, often reducing the honourable creed of the junk action flick to moving wallpaper of bangs and booms and crashes. They’re damn well done bangs and booms and crashes, make no mistake: Fury Road is a magnificent movie production, one that clearly demanded inspiring levels of commitment to put together, and it doesn’t feel cynical in its technical grandiosity and enervated on the level of real creation like this year’s Jupiter Ascending or like the subtle, but definite defeat of an auteur by studio forces as Avengers: Age of Ultron did. But like last year’s John Wick, which also gained many plaudits from critics I’d expect to know better, Fury Road frustrated me with the presumption that an action flick can and should just be a series of Pavlovian set-pieces. Miller has a talent for fitting vignettes of humanity into the sprawl of excess, and the ones that come are interesting, like Furiosa admitting she wants “redemption” for aiding Joe for so long, and Nux connecting with Capable, the least cynical of the escapees; Keough gives a quietly luminous performance that stands out amongst her fellows, though that might be because she actually has a proper interaction with another character. But the character reflexes are astonishingly clipped and basic. Nux changes side with barely a blink, and Max and Furiosa shift from trying to kill each other to palsy-walsy in a couple of minutes.
The bad guys particularly suffer from this thinness. Part of the force of the first two Mad Max entries lay in the fact that Miller was willing to contemplate, horror-movielike, the dread of characters failing in their personal missions of protection and the loss of loved ones to the new barbarians, and his ability to think up cool avatars of evil. Here Miller reduces that element to backstory visualised in the worst way possible. Keays-Byrne’s velvet-voiced, charismatic, if often overripe, presence was one of the most entertaining in Aussie TV and film of the ’70s and ’80s, and it’s great to see him restored to his rightful place as overlord of villains. Yet he’s completely wasted as Immortan Joe, who’s just a weak retread of Lord Humungus, lacking his real physical menace, mixed with traits from Dune’s Baron Harkonnen, and he remains a mere action figure in place of a villain. Perhaps it’s admirable we don’t get scenes of the concubines being raped or mistreated, but the film lacks basic melodramatic spurs and thus the delight in seeing evil regime churned into scrap metal. Moreover, Joe’s actual comeuppance is so clumsy and helter-skelter that I almost wondered why Miller bothered.
Furiosa, finding her beloved childhood birthplace no longer exists and sinking to her knees to scream in fury to the desert, is supposed to register as an emotional highpoint, but doesn’t really cut it, considering the character’s had about 15 lines of dialogue and the hoped-for Eden has only ever registered before as a tossed-off McGuffin. Late in the film, Miller introduces a new set of protagonists to add to the band of heroes—the Vuvalini, a small remnant tribe of women ranging from young and dashing “Valkyrie” (Megan Gale) to aged matriarchs, including “Keeper of the Seeds” (the always wonderful Melissa Jaffer). Like so much else in the film, these ladies deserve and demand far more time to impress themselves upon us, and the notion of a pack of gun-wielding grannies on choppers is delightful, but they’re tossed into the drama moments before the big finish revs up. Thus, moments like the Valkyries’ eruption into battle don’t carry much weight: it’s just more stuff happening.
Frankly, although the final chase sequence represents a breathless piece of cinema construction and risky filming, I didn’t enjoy it half as much as the jungle chase of Indiana Jones and the Kingdom of the Crystal Skull (2008), which emphasised fluid lines of camera motion to better read complex action using moving vehicles as mobile platforms in a running battle. Miller tries to do the same thing here, but changes camera positions and edits the stunt work too frenetically, with no sense of rhythm for the daring and the interplay of elements to register. But perhaps the biggest void in Fury Road is Max himself. Hardy seemed on paper like perfect casting as Max redux: he’s an actor of great sensitivity who has powerful star presence and also can look convincingly tough. His performances in Warrior (2011) and The Dark Knight Rises (2012) elevated both: the mordant humour as well as threat he invested in Bane has proven over time to be one of the latter film’s coups. But here he proves startlingly weak. At first he makes a stab at an Aussie brogue, but his accent skids about like slick tyres on an oily road, and he sometimes barely seems present in the movie. Trapped behind the mask he wears for much of the film, Hardy looks vaguely like some downmarket Daniel Craig clone. This isn’t entirely his fault. If I didn’t know better I’d suspect the screenplay was, like the second two Die Hard movies, one of those blockbuster imitation spec scripts that someone thought might as well be repurposed as a sequel for the model, so disposable is Max’s presence throughout much of the film. Max has been robbed of all of his mythic stature and specific gravitas.
I have suspected one of the reasons the series lay fallow for so long was because by the end of Beyond Thunderdome , Max as a character had reached a point in stasis. For all the alarum and affray here, it’s still rather obvious that Miller is unwilling to nudge him even slightly past the pose of eternal wanderer. That’s not necessarily a problem—after all, Zatoichi clocked up 20-odd films in his rootless wanderings and remained entertaining—but Max here just never feels particularly important, vital, or distinctive. The man who “carries Mr. Death in his pocket” has become just another player in a busy landscape. What Fury Road does well is just about the only thing it does: stage fast-paced road action. Fury Road is a triumph of high-powered editing masquerading as awesome swashbuckling fun, but much of the soul of this creation has been left by the roadside like so many burnt-out spark plugs: it’s an almost complete dud on an emotional level—and this kind of filmmaking runs on emotion. Yes, it is a good action movie. But it could have, and should have, aimed higher.
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Director/Screenwriter: Joss Whedon
By Roderick Heath
Here there be spoilers.
They’re back – Marvel’s all-star line-up, marshalled by nerd overlord Joss Whedon. It’s been a long three years since the last episode came out, and Marvel’s endless diversification of its fictional universe had, for me at least, begun to take rub of the shine from the brand even as it’s confirmed again and again its box office potency. The Avengers (Avengers Assemble in the UK, to pacify fans of John Steed and Emma Peel), uneven as it was, was a difficult act to follow, surpassing Kenneth Branagh’s grandiose Thor (2011) as the best Marvel movie in ebulliently bringing together a cast of epic-scaled characters and delighting in watching (and listening to) them cut loose. The standalone adventures since then, Iron Man Three, Thor: The Dark World (both 2013), Captain America: The Winter Soldier, and the tangentially related Guardians of the Galaxy (2014), whilst all entertaining to various degrees, inflated their production elements for spectacle but grazed one of the major problems with bigger-is-better storytelling: they felt smaller. That, plus the fact that The Avengers, via Whedon’s pithy, zippy writing style, proved these characters, once introduced with origins explored, actually work best when pitched against other characters like them, forcing them again to jostle for the pre-eminence and respect lesser folk automatically cede to them, and treating the audience to super-friends camaraderie.
In spite of his stature as a major professional fabulist, Whedon is not a particularly original or deep inventor when it comes to the tropes of fantastic fiction. His specific gift rather has been an understanding that the fantasy in that fiction works best when inseparable from the dramatic and emotional impact it has on characters, and through them the audience. The great passage in his TV series “Buffy the Vampire Slayer” that depicted the transformation of nice-girl witch Willow into a psychotic killer and sorcerer after the murder of her lover, or the “Gifted” storyline he wrote for the X-Men comics, that inspired X-Men: The Last Stand (2006), illustrate that understanding well. The Winter Soldier, which I admit to underrating last year, left the franchise in interesting disarray, with SHIELD broken and Hydra, the evil organisation of fascist futurists founded by Captain America’s old Nazi antagonist Red Skull, stripped of its cover.
Age of Ultron commences with the Avengers having stepped into the gap left by SHIELD’s demise, tracking down Hydra’s secret basis and destroying them. Whedon’s greatest coup in his first entry was a single “shot” that moved from Avenger to Avenger along the course of downtown New York, locating each one in the midst of a tussle that fulfilled both Whedon’s delight in connected cinema space that underlined the dramatic democracy of his sensibility, and brought the fluency of comic book illustration onto the screen. Here he offers the same stunt very early on as the Avengers fall upon a castle somewhere in the Mittel Europa enclave of Sokovia, the Avengers charging out of the snowy woods and raining thunder and wrath upon their enemies, in a more focused zone of action where the battle is like a colossal game of tag: Whedon resolves on a slow-motion sprawl with his cast flying en masse across the screen. The once-individualist warriors are now a weathered team: Steve ‘Captain America’ Rogers (Chris Evans) leading Tony ‘Iron Man’ Stark (Robert Downey Jnr), Thor (Chris Hemsworth), Bruce ‘Hulk’ Banner (Mark Ruffalo), Natasha ‘Black Widow’ Romanoff (Scarlett Johansson), and Clint ‘Hawkeye’ Barton (Jeremy Renner). Former SHIELD agent Maria Hill (Cobie Smulers), now officially working for Tony, provides support, and Nick Fury (Samuel L. Jackson) lurks in the wilderness, ready to help with the odd deus ex machina.
This Hydra base, administrated by improbably monocle-clad Baron Von Strucker (Thomas Kretschmann), holds secrets beyond the Avengers’ ken, including the fruits of a mysterious experiment in artificial intelligence, the sceptre of unbelievable power brought to Earth by Loki in the previous instalment and filched from the SHIELD vaults, and two siblings, Pietro Maximoff (Aaron Taylor-Johnson) and his sister Wanda (Elizabeth Olsen). They are, of course, mutants (or “enhanced” as Whedon calls them, to avoid stepping on turf currently locked down by Fox): Pietro, better known as Quicksilver, provided the best scene in last year’s X-Men: Days of Future Past, albeit with a different actor in the part. Pietro and Wanda in Whedon’s take are a pair of orphaned Russians with a gripe against Tony Stark (Robert Downey Jr.) because some of his weaponry killed their parents. Now their talents have been honed to a dangerous edge by Hydra. Pietro attacks the Avengers and leaves Hawkeye injured, whilst Wanda unleashes her psychic power to give Tony a vision of what he fears is the future, where all his pals are dead and the Earth decimated. Disturbed by this vision, Tony, retrieving Hydra’s experiments, resolves to use the recovered tech to complete one of his brainwaves: Ultron, an AI system more advanced than Jarvis (Paul Bettany), Tony’s digital manservant, to control a system of weapons to defend against alien attacks and allow the Avengers to stand down.
Tony convinces Bruce to help get the system working with the sceptre as power source. Whilst their experiments seem at first to fail, Ultron (voiced by James Spader, whose mordant purr remains immensely entertaining) awakens whilst the Avengers are partying, and, swiftly parsing his mission as programmed by Tony. Quicker than you can say “Colossus: The Forbin Project”, Ultron almost immediately decides in light of Tony’s desire for “peace”, the only way to achieve it is to annihilate human kind in general. Ultron seems to attack and virtually “kill” Jarvis, takes over Tony’s robotic support team and builds himself a crude body. Although that form is quickly destroyed in the melee that follows, Ultron escapes via the internet to rebuild himself more impressively elsewhere. Ultron invites Pietro and Wanda to help him under the guise of payback against Tony and the Avengers, and begins building a doomsday device utilising Vibranium, the same rare element that Cap’s shield is made from. Ultron also hopes to construct himself a perfect form combining human and metallic elements and powered by the core of the sceptre. To do this he takes control of Dr. Helen Cho (Claudia Kim), a medical tech wizard who has built a machine that fashions flesh, already demonstrated in repairing Hawkeye’s injury. The Avengers track down black market arms dealer Ulysses Klaw (Andy Serkis), who’s stockpiled Vibranium, to prevent Ultron getting his hands on the metal, but the team is split and driven into frantic disarray by Wanda’s psychic powers, each member sent spiralling down the rabbit hole of their own inner turmoil – most disastrously, Bruce’s alter ego the Hulk goes rampaging through a city, demanding Tony stop him with his latest, Hulk-sized Iron Man suit.
Already this synopsis should make plain how busy Age of Ultron will get. That busyness may well disorientate and even infuriate a lot of viewers, particularly those not terribly well-versed in this fictional universe or who missed a couple of instalments out of the previous ten movies in Marvel’s unfolding project. Whedon assumes, perhaps fairly by this point, that all of these faces are familiar and so can simply be let out the starting gate at full gallop. Despite being nearly two-and-a-half hours long, a lot of that run-time is spent in breathless motion. Whedon’s versing in the density of the Marvel universe as it’s developed over the past 60 years on the page is plain, and Age of Ultron revels in that richness with authentic passion: this is, for better or worse, is one of the most authentically comic book-esque of comic book movies. The storytelling style achieves the perfervid power of grand pulp fiction, harking back to days of print when villains and heroes chase each-other from page to page with scarcely a concern for anything but the next consequence of their mutual efforts in endlessly metastasising circumstances.
This does mean however that Whedon’s conceptual interests are flattened nearly into irrelevance. He imbues Ultron with Frankensteinian anger at his flawed creator, and makes Ultron himself into something of a cracked mirror of Tony himself, assimilating his flip speech patterns and plaintive neediness for companionship under the guise of gruff egotism. He accidentally cuts off Klaw’s arm in a tantrum when Klaw notes the similarities. Like just about everything else in the film, this fount of a theme is tightly wound into a narrative that can’t do much more than state an idea, rather than explore it. But Whedon does manage to imbue even a relatively second-string villain like Ultron with a distinctiveness that makes him interesting when he’s around, unlike the flat and dutiful villainy provided by several recent Marvel antagonists.
The Maximoffs are one of the big new items on this ticket, with Wanda about to evolve into Scarlet Witch, one of the key Avengers and also one of the most fractious. It’s an old adage about genre fiction, and action cinema above all, that character should be revealed in action, and the intensely mutually reliant nature of the Maximoffs defines them repeatedly throughout the film without requiring much dialogue to underline – and also provides a tragic jolt late in the film. Taylor-Johnson and Olsen, who played husband and wife in the tepid Godzilla (2014), have more chance here to show off their charisma even in more limited roles. Olsen is particularly good, plummy Slavic accent and all, in handling the switchbacks of her character, bringing something new to this panoply of heroes, insofar as she suggests a vengeful, dead-eyed confidence in her powers and the lurking spur of neurotic pain (and indeed, given the character’s instability in the comic books, menacingly so). Wanda and Pietro change sides in the conflict according to an essential, bitterly imposed awareness of the brutality in the world and their own motivation to counter it.
Ultron’s insistence on giving himself a human-like form means giving up the pure sanctity and detachment of a merely digital existence, and allows Wanda to see into his mind, which proves not a pretty place to be. The Avengers swing into battle with Ultron for control of this new, potentially unstoppable cybernetic organism he’s prepared as a shell, and once the body is captured, Tony has the brainwave of installing Jarvis, found tattered but still extant in a pocket of cyberspace, into the body to keep Ultron out and potentially give the team extraordinarily strong new ally. When Wanda, who can see deeply enough into Tony’s mind to know exactly how he thinks, warns Cap and some of the other Avengers what he wants to do, they dash back to stop him, but Thor casts the deciding vote rather literally by powering the new being up with lightning. The being that emerges, Vision (Bettany again, finally gracing the franchise with his physical presence), proves neither human nor machine and can’t even assure the Avengers that he’s not a threat, but instead proves a new and independent life form, who declares himself on the side of life and thus against whoever’s threatening it.
Whedon tries to make his storyline as organically specific to this universe as possible. But regardless of whether Ultron uses Vibranium in his doomsday machine or not, it’s still a doomsday machine, and the actual plot is, again like Whedon’s first instalment, quite simple in spite of the multiplicity of moving parts. Whedon does cleverly suggest that Ultron’s unresolved filial issues drive his desire to reproduce a human form rather than simply disseminate himself into the fabric of the electronic universe: he strives to reproduce and then evolve the human form into something new, but confirms his divided psyche. Like Michael Mann’s Blackhat earlier this year, Whedon tries to depict the digital world as a microcosmic zone of cause and effect, a new frontier of existence. An important subplot here sees Thor, disturbed by the implications of the vision Wanda stirs in him, daring to enter a mystical pool to commune with “water spirits” (cue compulsory Hemsworth shirtless scene), and emerges with the knowledge that the sceptre, the Tasseract, and the Aether, are all kin to the Infinity Stone in Guardians of the Galaxy, part of a fabled set of powerful objects that can be combined to imbue godlike power. And, what’s more, someone has been manipulating all of the events that have beset the Avengers recently, probably even having deliberately placed the double-edge blade that is Ultron where it would best tempt Tony, for precisely the purpose of making them do the work of rounding up the Infinity Stones. That manipulator is revealed in the now-traditional end credits teaser, and their identity is not actually surprising if you’ve been paying attention, but this element does suggest a degree of planning that’s formed a hidden substructure to the Marvel movies in spite of their occasionally wayward surfaces.
Inevitably, with so much lore and action to wade through, Age of Ultron can’t spare much time for more than cursory interaction between some of his Avengers: Whedon assumes Tony, Thor, and Cap, all of whom benefit from their own standalone movies, have been dealt with enough, and they mostly fill out the margins – but given those guys form the core of the fan following, that will probably leave more than a few feeling gypped. Downey Jr.’s art with a smart-aleck quip and Hemsworth’s ever-growing poise and ability to self-satirise in particular give the movie a sturdy support it doesn’t treat too well. Whedon instead concentrates on two character elements to give Age of Ultron a heart amidst the furore. He makes Hawkeye, the least well-served Avenger in the first instalment, the focus for the emotional journey of the episode just as Natasha was for the first. Chastened, bedraggled, and possibly outlawed after their first battle with Ultron and the Maximoffs has resulted in the Hulk decimating a city, the Avengers let Hawkeye take them to a safe house, which proves to be his own, a small farmhouse where Hawkeye has a wife, Laura (Linda Cardellini, always a welcome presence) and two children, with another baby on the way. This unexpected interlude of top-secret domestic bliss leaves the other Avengers toey in the face of their least “remarkable” member’s suddenly revealed settlement and success in keeping his work and life separate, and they move uneasily between rooms in this space, too large for it and too small for their own gifts.
Hawkeye’s specific gift as an Avenger, in contrast to the overwhelming force of the others, is one of precision, a gentleness of touch that eludes the galumphers around him. Whedon gives Hawkeye a crucial scene late in the film as he appeals to the momentarily overwhelmed Wanda to either stand clear of trouble or engage it wholeheartedly as a warrior. This vignette is a little wonder, referring to crucial backstory – Hawkeye also brought Black Widow over from the darkside – and also illuminating the present, suddenly making Hawkeye perhaps the most vital Avenger as well as the most human, and giving the film the kind of surprising emotional kick that is Whedon’s forte. Meanwhile romance is blossoming between a most unlikely couple, as Natasha is smitten with Bruce: in The Avengers Natasha had an intensely phobic reaction to the terrible spectacle of the Hulk, one that only seemed to infuriate the id-beast all the more. Now she has become the Hulk’s calming salve, able to draw the green guy out of his rages with nothing more than offering her hand, leading to the gently erotic sight of small woman’s palm in giant green mitt. But Bruce, whilst plainly equally taken, denies the attraction at first, and feels too conscious of his potential destructiveness to let the romance run its course.
Johansson, who ironically after several years floundering in stardom finally defined her screen persona playing Natasha, gets to work new levels to the character in love. Ruffalo, long a charm machine, is wonderful portraying Bruce’s befuddled delight. Whedon’s problematic but amiable film of Much Ado About Nothing (2013) was a long study in the dynamics of intimate staging for a roundelay of character expressed through quick-fire humour and effervescent emotion. Here that model is reproduced as haiku: Whedon even uses Hawkeye’s house as multilevelled stage in the same manner as he used his own house in that predecessor. I noted in my commentary on the first film that it represented a revival of an old Hollywood tradition, the all-star extravaganza, a genre that is distinct from the more prosaic style of the ensemble drama. Whedon was rightly praised for modelling the original like a Howard Hawks ensemble flick, like Rio Bravo (1959), watching fractious personalities bump against each-other in a pressure cooker situation and enjoy the process of watching them knit together. Whedon had a chance to make his El Dorado (1966) here, the semi-remake that’s possibly even better. The long, casually comic party sequence that follows the raucous opening does provide an islet of Hawksian interaction between the many different players, laced with appearances by supporting characters from the various sub-branches – James ‘War Machine’ Rhodes (Don Cheadle), Sam ‘Falcon’ Wilson (Anthony Mackie) – and vignettes, from Thor treating some old veterans to some of his potent Asgardian booze, to the various Avengers trying and failing to lift his hammer – except for Cap, who manages to move it ever so slightly, bringing a momentarily worried look to Thor’s face (this also sets up a joke that pays off later on).
But the simultaneous blend of firm genre structure with free-flowing behavioural study that was Hawks’ forte eludes Whedon here, who’s been forced to contend with a teetering superstructure of franchise business. Wanda’s mind-games with the team destabilises them and allows Whedon to offer some trippy sequences that expose the hang-ups of the characters, based so often in the same experiences that have given them their superlative talents, a notion that particularly intrigues Whedon for reasons already noted. Age of Ultron tries here to annex the same territory so well-handled by Indiana Jones and the Temple of Doom (1984), where the hero was confronted by his own internal chaos, confirming how little distance there was between his heroic side and dark one, but then emerging as purified righteous ass-kicker. In this regard, Whedon fails, rather badly. He can’t linger on the psychological trauma of his individual heroes long enough to make it seem more than another piece of plot hocus-pocus, nor can he leaven even the faintest feeling of anxiety that the team won’t reform and resurge. Age of Ultron is so jam-packed, so overflowing at the margins with throwaway details that it starts to resemble the pages of Mad Magazine, with tiny illustrative flourishes dotted between panels often providing the bulk of fun. Such a stuffed narrative would defeat many filmmakers. And frankly I think it’s defeated Whedon too.
Whedon’s sense of throwaway humour in marginalia makes this work for the most part however; the audience I saw the film with had most of its audible fun with such tossed-off touches, like Thor explaining his hammer-swinging technique to Vision, or Natasha shouting “Sorry!” as she pummels through a crowd on a motorcycle. One of my own favourite moments sees Ultron flying a jet whilst singing a ditty that signals just how cuckoo, and how human, he is. There’s a strong dash of the old James Bond spirit to this instalment, littered with rapid shifts between exotic locales to wreak havoc and look good doing it. The ship graveyard of Chittagong, Bangladesh provides the backdrop for an early battle (albeit supposedly in Africa), a location Whedon disappointingly doesn’t make much of, instead shifting focus for the battle between Iron Man and Hulk in a Michael Bay-esque wreck-the-city sequence – a well-staged, spectacular interlude that nonetheless represents screen time that could have been better spent on something else. The very end credits scan a grand Grecian-style monument depicting the Avengers in the midst of battle, well aware these are our neo-Olympians. There’s an odd and effective little moment that suggests again the breadth of cultural reference Whedon can make, as he offers a glimpse of Wanda retreating in a scuttling, stop-motion manner like a J-horror ghoul. Sadly, that kind of effective lo-fi trick can’t live long in a film with so many digital effects artists on the case.
Whedon’s visual sensibility is also still often surprisingly cramped, staging a major action sequence in a confined metallic chamber that looks like a set left over from City of Lost Children (1995), and offering up a climactic final image of a whole city floating above the Earth, and yet barely registering the surreal intensity of the moment: it’s just more cool stuff happening. Whedon’s visual syntax doesn’t break down, and yet the finale is such a whirlwind of events that his efforts to give every hero their clear ground for individual heroism, something Whedon did extremely well in his first instalment, here become more than a little ineffectual, offering, for instance, just a few blink-and-miss shots of Fury and Hill gunning down baddie robots. There is one grand moment when the heroes form together in Zukovia’s central church to protect the controls for the doomsday device and face a storm of steel and violence, a moment that evokes the most beautiful cover-wrapping comic book illustrations. But such moments of visual power are scarce. One reason I liked Zack Snyder’s Man of Steel (2013) more than many was precisely because Snyder was alive to the visual impact of such ideas, achieving an almost DeMille-like grandeur and beauty in his city-levelling battles and doomsday machines, and also wrestled with the notion of god-like entities battling as something perhaps frighteningly inimical to the rest of us. Whedon probably won’t be keelhauled for doing exactly the same thing like that film was because he’s got credit Snyder doesn’t have. In the lengthy, gigantic, overstretched finale, he bends over backwards to depict the Avengers trying to save the civilian populace of Sokovia as Ultron turns their city into a gigantic battering ram.
Apart from Scarlet Witch’s rousing entry into battle after Hawkeye’s pep-talk, however, Whedon never builds the same elating thrill as his first entry in studying all of his heroes defining themselves through battle, simply because he seems to feel unable to pause long enough to do so, nor the same impact in the face of self-sacrifice. The script promises that the battle will certainly prove deadly for at least some of the Avengers, and one significant character does die, albeit one carefully cross-indexed for relative value. But if Whedon was hoping that his second instalment would annex the mythic gravitas of Star Trek II: The Wrath of Khan (1982), all I can say is he doesn’t make it. There is another problem the superhero genre faces and Marvel might soon find the ride becoming considerably bumpier soon because of it: the moment when it starts to become a feedback loop that refers to scarcely anything outside itself, an phase that will delight the long-haul fans but eventually detach the casual aficionados. A large part of the impact of the first Iron Man in 2008 came from its deliberate, naïve but effective tapping of the fantasy of many of finding an impervious shield to the cruelty of the times, worked via a very basic story and easy-going sense of humour. The Winter Soldier brought that to up to date as it depicted the modern American sense of self in vivid conflict: Marvel has traced the history of the War on Terror incidentally. The trouble with Age of Ultron is that it can barely refer outside itself, unless it’s to anxiety over the AI future, which ain’t a new anxiety. Now the brand is brushing the edges of a cosmology, and still uninterested in sacrificing broad entertainment to acknowledge the genuinely deeper streams of its mythos.
Even Whedon proves caged by this: to put it bluntly, Age of Ultron, like the much-abused superhero films Spider-Man 3 (2007) and Iron Man 2 (2010), is haplessly overstuffed, and like the latter, is forced to bear the burden of expanding this fictional world, which seems a bit ridiculous at this point, eleven films into a series. And yet it coheres more than those likenesses, if only because Whedon is talented enough to do big things with the smallest flourish. My criticisms of Age of Ultron might sound a bit more impassioned than they’re really intended to be: Whedon’s made another enjoyable movie here, fashioned with verve and working the rollercoaster intensity that the modern blockbuster movie aspires to. Many of them these days can’t really manage it: such intensity demands a movie offer the capacity to make the audience feel the ride as well as gawk in bemused amazement. Age of Ultron will undoubtedly frustrate many with its sheer too-muchness, and will riotously entertain as many or more, because it retains honour in that too-muchness. Avengers: Age of Ultron is as determined to entertain to the limit as an old vaudeville act. For the sake of the show it tap-dances whilst juggling, singing, and balancing a chair on its nose. I would have settled for just the tap-dance done well.
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The Days of High Adventure: A Journey through Adventure Film
Director: Vladimir Motyl
By Roderick Heath
White Sun of the Desert has a stature with Russian moviegoers that can only be likened to the cultural currency The Godfather, Star Wars, or Gone with the Wind hold for western viewers. Lines of dialogue from the film have become everyday catch phrases. Statues have been erected to honour the lead character. Legend has it that to this day, Russian cosmonauts watch it as a ritual before going into space. Craters on Venus have been named after members of the gaggle of Muslim wives who feature in the film. Yet it’s a good bet most movie aficionados outside the limits of the old Soviet Union, even those with a taste for the exotic, haven’t heard of it. There’s nothing terribly unusual about this. Almost every national and regional film industry can boast this kind of big, native hit that, for whatever reason, just couldn’t be exported.
White Sun of the Desert wasn’t adopted as a lofty, arty darling of foreign critics, though some notable filmmakers, including Andrei Tarkovsky and Andrei Konchalovsky, were approached as prospective directors. Konchalovsky later described the screenplay by Valentin Yezhov and Rustam Ibragimbekov as a masterpiece, though it was largely rewritten by Motyl and others during filming. Meanwhile, the breed of movie fan that readily adopted spaghetti westerns and martial arts films around this time would surely have been bewildered if confronted by such an oddity, a work that extends the mood of The Good, The Bad, and The Ugly’s (1966) eerie, surrealist-tinged desert sequence into an entire feature. For a work of such renown and popular affection, even on such a localised scale, White Sun of the Desert defies expectations. Less than 90 minutes long, it’s not a grand and swaggering epic, intense action tale, or laugh-a-minute comedy, though it resembles all of these at various points, as well as a kind of chaste sex farce and portrait of existential absurdity essayed with an almost ambient, peculiarly Slavic brand of melancholic romanticism. If you can get onto the film’s specific wavelength, it reveals itself a rare treasure.
White Sun of the Desert is certainly full of familiar motifs of a good pulp yarn. A frontier setting. A charming and robust protagonist. A wicked villain. Damsels in distress. Helpmates to the hero who waver but reappear in time to save the day. And yet the way director Vladimir Motyl lays out his material is highly eccentric and peculiarly fashioned. White Sun of the Desert belongs to a popular but mostly bygone brand of Russian cinema, usually referred to as the “ostern” or sometimes as a “Red western” or “borscht western.” This was a genre readily comparable to the American western, crowd-pleasing, adventurous dramas set on the fringes of civilisation filled with action, horse riding and gunplay, but set in the wilds beyond the Urals and the fringes of the Caspian Sea, or amongst Cossack tribes. Osterns were usually set during the raucous and violent years of the Bolshevik revolution and subsequent civil war, and a consequential similarity of the western and ostern is the depiction of primal dramas unfolding in the context of upheaval and social flux, a shift in modes of life that will soon settle into a new civilisation. The traditions of the folk tale and folk song are also often invoked to describe Motyl’s work, and the tension between the immediacy of genre storytelling and the baleful meaning of a cultural relic is apparent in the film’s tone, which seems to be both merrily enacted and woozily remembered.
The early scenes of White Sun depict Red Army soldier Fyodor Ivanovich Sukhov (Anatoly Kuznetsov) wandering in the desert sands close to the Caspian seashore. Animated lines appear around him during the opening credits, blocked to trace out the geometry of the sand dunes, as if mocking the hero’s attempts to impose linear intentions on his entirely wayward fate. The lazily picked music on the soundtrack softly builds the mood of isolation, languor, and laconic attitude that define the film. Sukhov has been away from home several years fighting for the revolution, but now he’s been mustered out and is trudging his way home across the deserts of Central Asia. Sukhov mentally composes letters to his wife, which all begin with “Dear Katerina Matveyevna,” and become missives crammed with a mixture of pedantic and obfuscating detail, and statements of po-faced patriotism and workaday acceptance of the way great events mean a billion petty irritations, interruptions, frustrations, and dangers for him. Sukhov always envisions Katerina (Galina Luchai), in the midst of green and fertile fields for utmost contrast to his current surrounds, as an idyll of Russian homeyness, stout, pale, and rosy-cheeked.
Sukhov’s nature, as an easy-going, helpful-minded guy, and his reputation as a terrific soldier prove his own undoing, because life keeps throwing people who need or seek his aid in his path. In the middle of nowhere, Sukhov encounters a man buried up to his neck in the desert sand, as per local tradition for punishment. Sukhov digs him out whilst noting that he’s already dug out two more like him, and the last one attacked and robbed him. This man, on the other hand, is Sayid (Spartak Mishulin), who was seeking revenge on his father’s murderer, the bandit Dzhavdet, but was instead caught by him and left to die. “I’ll have no peace as long as Dzhavdet is alive,” Sayid grumbles, and then, “Why did you dig me up?” “Sure, a dead man has no worries,” Sukhov retorts, “but it’s so boring.” The two men separate, though Sayid continues to shadow Sukhov, torn between hunting his enemy and repaying Sukhov. Soon, Sukhov is stopped by a unit of Soviet troops led by an officer named Rakhimov. The commander is eager to divest himself of a strange burden: nine wives of “Black” Abdullah (Kakhi Kavsadze), another, more formidable and active local bandit who also has pretences to being a guerrilla warrior in the rebellion of the Basmachi. As the Soviets chased him, Abdullah was forced to abandon his harem because they were slowing him down and even intended to kill them all, shooting two before the soldiers forced Abdullah to run.
Sukhov is determined not to get caught up in any more adventures and won’t join the hunt for Abdullah, so Rakhimov instead convinces him to take charge of the women and get them to a nearby coastal village. He assigns the very young soldier Petrukha (Nikolai Godovikov) to help. Sukhov leads the women, dressed in their utterly depersonalising, full-body burqas and only identifiable by height, across the sands to the coast. There they enter a tiny village distinguished by some oil tanks, a thatch of houses, and proximity to some ancient ruins that have been made into a museum (actually the strikingly weird and remote old Silk Road city of Merv). Sukhov and Petrukha set up camp in the museum, but don’t know some of Abdullah’s men have remained behind. The bandits knock Petrukha out when he’s left behind with the women and ambush Sukhov whilst he’s bathing in the sea. Sukhov gives a display of why he’s famous and lasted so long: he snatches a gun from the hand of a bandit and shoots down two, whilst a third is lassoed by Sayid, who’s trailed his saviour. Sukhov realises that Abdullah is planning to return to the village, because a ship beached on the coast near the oil tanks is the only form of transport on hand that can get himself, his men, and his plunder away. The closest thing to authority in the town is the former Tsarist customs officer Pavel Vereschagin (Pavel Luspekaev), who used to battle the area’s copious bandits and smugglers, but now is an aging drunkard, mourning the son he lost in World War I with his wife Nastasia (Raisa Kurkina) and sitting on an arsenal of weapons that makes his house a matter of interest to both sides of the local conflict. When Sukhov sends Petrukha to find out if Vereschagin is still living in his house, Vereschagin literally drags the young soldier inside via an open window. Charmed by Petrukha, who reminds him of his own dead boy, Vereschagin sings songs for him until Sukhov turns up. Sukhov passes Vereschagin’s odd test of nerve, responding to Sukhov’s request for a light for his cigar by throwing out a burning stick of dynamite; Sukhov lights his smoke and tosses the bomb further along. Vereschagin is initially happy to join Sukhov in defending the ship and the women from Abdullah, but his wife begs him not to risk his life.
Like most seemingly simple, but vital things, White Sun of the Desert’s great popularity is surely bound up with the slippery and surprising density of its layering. The film swings between poles of drama and comedy with a spacey, sunstruck (or perhaps a vodka-glazed) head. The quiet, indolently catchy song Vereschagin sings to himself while plucking at a guitar and laying on his back with a bellyful of liquor, offers a fatalistic paean to the whims of “Your Honour Lady Luck.” The song by composer Isaak Schwarz and Bulat Okudzhava, which became a huge hit, is the only scoring, pervading many scenes like the crash of waves on the shoreline and the desert winds. When it was released in the United States, a critic dismissed the film as an escapist tale, and it is that. White Sun of the Desert is as light as a summer breeze, though dark and tragic moments punctuate the story, sustaining a truly unique blend of dogging nostalgia and idyllic optimism. Within its airy frame, White Sun of the Desert describes a sense of life as broad as a John Ford film; indeed Ford was one of Moytl’s singular influences, through the contrast of vast space and enclosed interpersonal drama in films like Stagecoach (1939) and 7 Women (1966), and perhaps the desolate situation of The Lost Patrol (1934), though that film’s feeling of nightmarish, assailed existential crisis is transmuted into blithe absurdity. Here, drama is elemental, the tone dreamlike, albeit mostly a daydream, the strange and jagged sense of locale and behaviour touched with just the faintest edge of surrealism as Motyl depicts as an array of boxes jutting out of the otherwise barren earth, a tiny space of civilisation wedged between zones of inhospitable elements, fought over by perverse emissaries of clashing societies. A light dusting of the otherworldly is apparent in the way Motyl films the actors treading the desert sand as if dissolving in and out of the earth, the way the nine faceless women strut in the sands, and the sight of Sukhov climbing the crest of a dune and being confronted with the endless blue of the sea.
Moments of slapstick comedy occasionally punctuate the more wry comedic texture, from a trio of aged Arabs having their caps blown off by an explosion to young Petrukha being told by an unseen voice to raise his hands and then being promptly grabbed by Vereschagin from out of the frame and hauled into a window above. Later, one of Abdullah’s villainous compadres, a White faction exile, is hurled bodily out of another of Vereschagin’s windows when he comes looking to steal some weapons: “His grenades are the wrong calibre,” the soldier tells a comrade after picking himself up by way of face-saving explanation. The Arabs have been sitting against a wall for so long that none of them can remember why, and one of them can’t be awakened by even the loudest blast. Far from the overpowering postures of Soviet Realism, Motyl surely found his audience’s heart with both the fondness and the lightly satiric attitude he turns on Sukhov and his sense of cause, as well as appealing through a story that evokes generations of Orientalist adventures.
Sukhov is undoubtedly an ideal Soviet hero, happily proletarian but blessed with good manners, down to earth, pure of heart, resourceful, and indefatigable. He has many of the qualities of a mythic hero in spite of his personal modesty, including a weapon with a suggestive backstory—his revolver is a personal gift from his commander—and his status as eternal wanderer, Odysseus with a Red Army badge. Sukhov also wields a terse sense of humour even at the most awkward moments: when a villain asks him if he wants to die or be tortured first and then die, Sukhov, ever a pragmatist, replies ever so coolly, “I’d like to be tortured.” Time is time, and even the slight delay Sukhov buys by annoying his captors through such glib gambits gives him a chance. When he springs into action, he blends speed and guile as well as innate survival skill, as when he guns down the bandits who bail him up with a show of agility and gunplay that would make a John Woo hero proud.
But Sukhov still needs help to win, because he is also a faintly hapless, occasionally flummoxed, very human figure who makes some costly mistakes. He’s reminiscent of the heroes of Butch Cassidy and the Sundance Kid (1969), his closest Hollywood relatives of the time, and in some ways looks forward to characters like Indiana Jones and John McClane, rugged, exceptionally competent action heroes who nonetheless definitely feel pain and often look at the dangers facing them with bedraggled, ridiculous incredulity. Yet he’s far more average and lackadaisical than either of those guys. He’s more like somebody crossbred Casablanca’s Rick Blaine with Andy Griffith. Surely much of the film’s appeal to the hometown crowd lies in the crucial dialectic it offers, one of the generations and the concepts of Russia. Sukhov appeals to Vereschagin for aid, a touch that echoes another of Motyl’s models, High Noon (1952). The old Tsarist officer reclines detached from the world in his house, with its walls clad in mementos of his youth and the world of the Belle Époque. Vereschagin wants to go out like a man, but he’s stopped at first by his wife’s desperate appeals. Vereschagin’s immobilised distraction and Sukhov’s forthright ethic seem directly opposed but are obviously two sides of the same coin. The two men are united by the cool, stoical attitude they wield, casually batting aside the irritations of life and getting on with their own business. Both can also sink a shot of vodka with aplomb. The spirits represented by Vereschagin and Sukhov permeate the very fabric of the film – the tensions of old and new, the haunted being and the hopeful, commitment and carelessness. As Sukhov contends with the problem of his nine female charges, Motyl makes a joke with more depth than it seems to have at first, contemplating the problem of bringing new ideas to people who don’t necessarily see what’s so great about them, and very lightly basting the officious creeds spreading them.
White Sun of the Desert is indeed partly a film about clashing cultures and values, though the avatars of these systems seem to collide rather than interact. Early in the film Sukhov notes that “The East is a delicate matter” (one of the film’s most consequential, and popular, lines), and Sukhov is still as fallible as any in this context. Ignorant of any other lifestyle, the wives immediately decide that, having been abandoned by Abdullah, Sukhov is their new husband. Sukhov is a good Soviet soldier and tells the ladies they are now free according to the gospel of Bolshevik liberation. “These nine liberated women of the East are precious things, too!” he tells the museum curator, who doesn’t want anyone upsetting the exhibits. Sukhov is fazed when he walks in on the ladies whilst washing, and they all impulsively grab their skirts and lift them over their faces, preferring to bare their lovely midriffs to him rather than their visages before deciding that as their new husband, he has the right. Their faces do indeed have more power than their bodies (except for one who has a thicker moustache than Clark Gable), sending Sukhov’s mind reeling, all hot coals in comparison to Katerina’s stolid creaminess. Sukhov houses them in a room of the museum and hangs a banner from the ceiling that reads, “Down with prejudice — Women are human beings. too!” The notion that the male hero is more of a feminist than the women he’s aiding is grand wit, but Motyl also disassembles this precept as Sukhov chooses the youngest of the women, 15-year-old Gyulchatai (Tamara Fedotova), who is also the most animated and easily distracted member of the harem, to be his official interlocutor with the other wives.
Gyulchatai interprets this as being appointed favourite, which gives her status over the others, but also make her the target of blame when Sukhov shows no interest in them. They suggest Gyulchatai dance before him and inflame his passions, but she succeeds only in bewildering the warrior. Sukhov tries to explain that the women can now cast aside their veils and each take a husband. Gyulchatai, working through this proposition, retorts that this means she would have to do all the work for one man that the wives currently share between them. “That’s the way things are,” Sukhov replies, breezily confirming the limits of his own revolutionary outlook. Contrasting both Sukhov and Vereschagin is the adolescent romanticism of Petrukha, the boy soldier, who notices Gyulchatai’s unruly side in spite of her correctness. He finds opportunities to talk to her, urging her to “Show your sweet face!” in a certain amount of hope, as he’s fascinated initially by a walking bag. The influence of the dreaded Eastern decadence insinuates its way into Sukhov’s thoughts, and he eventually indulges a daydream whilst lazing in the heat of the sun on guard duty imagining Katerina Matveyevna joining him and his new bevy of females as he lounges in a potentate’s costume. He immediately pays the price for this lapse, as a small army sneaks under his nose.
Motyl uses the setting as an organic stage, as enclosed and acausal as the settings of Beckett’s dramas, the plains of Dali’s paintings, the Zone of Tarkovsky’s Stalker (1979), and the people wandering through it as hardboiled avatars of their mutual, intensely insular, cultural sensibilities. Motyl expertly mines this situation for its simultaneous openness and treacherousness: the vistas are vast and seem wide open, and yet the smallest sand dune can hide something nasty lying in wait, a curve in the shape of reality that can swallow you. Something of Sergei Paradjanov’s anthropological and folkloric sensibility, which also often called back to the blank, two-dimensional display of early cinema and photography, permeates Motyl’s palette, whilst the way Motyl uses the natural elements even recalls the theatrical machinery of Georges Méliès. Although the necessary sparseness of Motyl’s shots couldn’t be more different to the baroquely crammed images of filmmakers like Sergei Eisenstein and Josef von Sternberg, he does nonetheless evoke them in the way his frames, even as they’re depicting moments of urgent action, retain a fragmented, pictographic quality, flowing by in momentary islets of vivid, oblique strangeness, from Sayid’s head suddenly revealed jutting from the sand like some lost Easter Island statue, to the frieze-like depictions of Katerina in her natural habitat. Motyl mimics Vereschagin’s collection of postcards, photographs, the squared-off display of such vintage keepsakes pinned to the walls of his house to evoke the cultural memory of a lost era. The viewer is forced to assume the same attitude as Sukhov, knowing something utterly odd might be just around the corner, and forced to take it as it comes.
Motyl, Belarussian by birth, had gotten into trouble with Soviet authorities with his previous film, Zhenya, Zhenechka, and ‘Katyusha’ (1967), for its “disrespectful” take on the Great Patriotic War, clearly identified with the displaced state of Sukhov and his pining for a place in the world. His setting and time frame here, as well as the delicacy of the humour he employed, allowed him to bring just the hint of a scallywag attitude to onerous official creeds whilst also earnestly celebrating his hero as an exemplar, and proved here at least that he understood his audience exactly. The film changes radically in emotional key if not in apparent style once Abdullah turns up, trailing a force including Sayid, who, after shooting down three of Abdullah’s men when they seemed to be attacking him, is convinced by the bandit to join his party for a better chance of avoiding being buried to his chin again. Whilst Sukhov snoozes with dreams of harem comfort, Abdullah and his force enter the museum, and Abdullah first sneaks into the women’s quarters and strangles Gyulchatai, and then uses her veil to surprise Petrukha and kill him with his own rifle’s bayonet. The key image of slaughtered youth, scanned in a high shot by Motyl’s camera affecting a godlike blend of dispassion and awareness, drives Vereschagin to rouse himself and help Sukhov in fighting off Abdullah. Abdullah is an immediately persuasive and eye-catching villain, as Motyl cast Kavsadze, a good-looking hulk of an actor who threatens to outweigh Sukhov not just in size but as a potent screen presence, one whose sadistic violence is just as offhand and unfussy as Sukhov’s heroism. Abdullah’s sense of entitled authority immediately manifests in his ugly killing of Gyulchatai and then asking his remaining wives why they haven’t saved him the trouble of killing them by doing it themselves in obedience to his will.
Fortunately, Sukhov manages to bail up Abdullah before he can kill anymore, holding a gun on him and forcing him to send his men off to prepare the ship for departure. This gives Sukhov time to spirit the women off via a secret, hidden tunnel out of the ruins shown to him by the museum curator. Abdullah avenges himself by shooting the curator dead. Sukhov and the wives are forced to take refuge in the only hiding place available, one of the large empty oil tanks on the shore, but the bandits quickly locate them there. Abdullah has his men pump oil from a rail tanker to pool around the hideout and prepares to casually roast them all alive within, but Sayid intervenes and blows up the tanker and some of Abdullah’s men with it. Meanwhile, Vereschagin enlists his wife to dispose of the arsenal, and then sneaks aboard the bandits’ ship and battles the villains aboard. He kills or throws them all overboard before taking command in a cheer-along display of grit and prowess, one made more affecting by the off-screen story of Luspekaev, a WWII veteran and experienced stage actor who acted in the film in spite of having both feet amputated because of war injuries; Luspekaev died not long after the film was completed. The bitter kicker here is that Vereschagin is unaware that Sukhov and Petrukha have booby-trapped the boat, and he inadvertently blows himself and the boat sky high in the moment of his triumph, disappearing in a plume of white water.
Inadvertent tragedy gives Sukhov the chance to elude and defeat his besiegers, climaxing in a memorable comeuppance for Abdullah that evokes the finale of White Heat (1949), as Sukhov guns Abdullah down on the oil tanker. The villain slides down the tank’s ladder, gripping onto rails, his death signed with fearsome, mythic display of his grip on life. Motyl winnows his drama down to a succession of finalising images of great power. When Sukhov plugs him, Abdullah’s fingers reflexively tighten on the trigger of his machine pistol, firing off shots one by one, his aggression suddenly impotent, possibly an even more directly phallic joke considering that the entire story has revolved around Abdullah’s sexual domain. Vereschagin’s wife walks the beach alone, approaching a solitary horse in the dusk as “Your Honour Lady Luck” returns to the soundtrack, soulfully underscoring the notion that in violent conflicts, each victory is another’s loss. The note repeats as Sukhov bids farewell to the wives but pauses when he reaches the missing space where Gyulchatai would have stood, the meaningful end to Motyl’s repeated tracking shock along the row, stricken through with a tragicomic awareness that the surface interchangeableness of the women was illusory, and a hole is left in the world precisely by Sukhov’s efforts to call them into individual consciousness. As for Sukhov himself, like many a legendary hero and western gunslinger, he disappears into the wastes he came from, sad but not disheartened. He’s heading for home once more, but of course in spirit, he’s still wandering out in the wilderness, where people will inevitably need his help again.
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Director/Coscreenwriter: Peter Jackson
By Roderick Heath
When Peter Jackson left off his first round of J.R.R. Tolkien adaptations with 2003’s The Lord of the Rings: The Return of the King, the world was his. The series was a smash hit crowned by Oscar garlands, and the Kiwi auteur had gained a reputation as an illustrator and orchestrator of the fantastic of the highest level. Jackson’s brand has taken some concussive hits since then. The Lovely Bones (2009), an attempt to revisit a mode of everyday melodrama Jackson pulled off so well with Beautiful Creatures (1994), was a fascinating example of a type of disaster only somebody with great talent can conjure, a forsaken mess that nonetheless contained remarkable patches. King Kong (2005) was majestic and quite undervalued, but Skull Island could never be really turned into another Middle-earth, and the film vibrated with such personalised élan that it made one wonder why Jackson felt the need to tether himself to mimicking such a well-worn model. Jackson’s return to Tolkien with 2012’s The Hobbit: An Unexpected Journey, wasn’t supposed to happen. Guillermo del Toro was primed to take over the reins under Jackson’s aegis and gave the material a fresh vision. But then scheduling, the grind of the production process, and the perhaps inevitable question of ultimate authority pushed Del Toro out.
The Hobbit, published by Tolkien in 1936, was initially marketed and met as a children’s adventure tale, was the seed for the grandeur of Tolkien’s fictional universe that comprises The Lord of the Rings trilogy. Yet, out of studio urgings and the whim of the creators to sate a vast and still-enthusiastic audience, The Hobbit was inflated into an epic as stately, expensive, and lengthy as its predecessor trilogy. This, on top of a glut of weak fantasy films trying to recapture Jackson’s success in the intervening decade, combined to generate a generally sniffy reception for the new trilogy. I’m generally happy to disagree with the received wisdom on The Hobbit trilogy. The strain and inflation have shown at times, where the flow of picaresque vignettes has threatened to devolve into Middle-earth tourism and theme-park rides, particularly with such superfluities as the dimwit trolls in An Unfinished Journey and the battle with the spiders in The Desolation of Smaug. Yet Jackson and his battery of writers—regular collaborators Frances Walsh and Philippa Boyens, plus Del Toro—have found scope and room to manoeuvre, and above all, allow the viewer to relax and revel in this invented world, less colourful than James Cameron’s Pandora, but far more diverse and substantial. It is easy and largely fair to turn up one’s nose at the recent predilection of movie studios for wringing franchise properties for maximum value, as evinced by the ridiculous splitting of the last books of the Twilight and The Hunger Games series. But that doesn’t really count for much on a case-by-case basis. The Harry Potter filmmakers pulled off something of a coup by splitting the last novel, and the idea that Jackson has engaged in anything beyond the pale by inflating a short book into an expansive adaptation is bunkum: long-running TV shows and film series have long been spun off from scant sources. The story had eminent scope for an epic telling, and for the most part, Jackson has told it with a depth of detail, affection, and intensity. Even Tolkien revised and suggested deeper resonances of his playful debut novel when his follow-up eclipsed it.
One of the problematic elements of Jackson’s approach has been making them not as individual units, but as connected parts of what is essentially one distinct project: all of them gain from being viewed in quick succession, making them artefacts perfectly attuned to the age of home viewing. Viewers long used to the vicissitudes of serialisation through TV and the habits of binge-viewing that the DVD/streaming age ushered in can easily negotiate this, but many film critics retain an old-fashioned belief in the integrity of the individual work. The Battle of the Five Armies is the last part of the Hobbit and demands reasonably fresh memory of the first two films to really make sense and seem rhythmically correct. Such expansive labours recall the days of Abel Gance and Fritz Lang’s multihour wonders, and Jackson’s conceptual spirit and visual sensibility contain more than a little of the spirit of silent cinema’s most ebulliently illustrative instincts, that joyful sense early filmmakers had in telling stories in whatever fashion they wanted via the medium’s horn of plenty.
The Battle of the Five Armies, as the title readily promises, is a study in scale and motion. From the very opening seconds, there is the relentless tug of imminent action, even in the quieter moments, as the characters and events set in motion in the early scenes finally collide, a formidable array of moving parts snapping into place. Tolkien’s The Hobbit was a breezy work, laced with puckish yeoman humour, with a hero knocked unconscious for most of the climactic battle; Jackson’s is far more imposing, and yet the essential spirit is still apparent. Interestingly, what distinguishes The Hobbit trilogy in the end from The Lord of the Rings is its far more human-level story.That might sound like an odd comment in the face of the film’s large swaths of CGI demon armies and fire-belching dragons. But The Lord of the Rings series inflates the stakes of its tale to consider the very fate of the entire world and the shifting balance of the natural order between warring poles of perfection and nihilism; the stakes, fought for by individuals and communities, were colossal beyond everyday reference. In The Hobbit, on the contrary, the issues are far more essential. Home. Property. Prosperity. Ambition. Revenge. Greed. Middle-earth is a place of incredulity-stirring dangers, but Jackson knows that the danger is there to give meaning to the security the characters long for.
Perhaps one reason why Jackson’s prelude trilogy hasn’t been as lauded as his first might lie in its similarities to the even more reviled Star Wars prequels: to a certain extent, both sets of prequels question and deconstruct the cosier presumptions of the series they follow. Jackson and his cowriters have carefully shuffled events to offer mirroring contrasts. The return of the King, such an idealised moment in the original trilogy as the restoration and apotheosis of order, is here subverted, as Thorin Oakenshield (Richard Armitage) finally regains his homeland and birthright, only to plunge immediately into one-eyed rapacity. We are told this is the “dragon sickness,” the evil of Smaug the dragon having sunk into the enormous treasure horde in the Dwarf city of Erebor, a fitting mythical metaphor that has been carefully woven in with effective psychology and foreshadowing. Thorin’s smouldering rage at dispossession and the allies who couldn’t or wouldn’t help finds more than sufficient indulgence in Erebor to enable his egomaniacal delusions. The heroic conjunctions of armies that save the day repeatedly in The Lord of the Rings give way here to competing camps motivated variously by desperation and prerogative, obligated to join forces only when something evil and impending demands it. The Shakespearean pathos of mad Denethor’s false regime is contrasted by the mere vanity and avarice of Laketown’s Master (Stephen Fry); the nobility of Elf leaders Elrond (Hugo Weaving) and Galadriel (Cate Blanchett) gives way to the haughty postures and self-regard of Thranduil (Lee Pace).
The opening scenes of The Battle of the Five Armies take up where The Desolation of Smaug left off, with the terrible dragon Smaug (Benedict Cumberbatch) breaking his way out of Erebor and, in a fit of saurian pique, attacking the commune of Laketown as a reprisal for its aid to the dwarf band that had tried to take back Erebor from him. Jackson’s gift for complex interactions, one part Rube Goldberg and one part Chuck Jones, is quickly revealed again describing calamity in vistas that evoke Cecil B. DeMille and Fritz Lang. The fleeing Master, boat loaded with gold, accidentally gives Bard the Bowman (Luke Evans) his chance to break out of prison. Bard makes his way across the city rooftops to take on Smaug with his paltry weapons. Bard’s son brings him the Dwarf-made black arrow that is the only effective chance against the malevolent creature, and in the midst of a churning inferno of blazing buildings and seemingly hopeless odds, Bard makes his stand with his son serving as a human bow. Jackson executes all of this with astonishing panache—the sweeping, vigorous camerawork, the ingenuity of the effects and vividness of the colour, and most particularly, the careful twinning of different scales, as monumental events crowd in upon individuals, from an old woman left haplessly alive in the midst of fellows turned to black ash as tidal waves of flame dash upon them to Bard’s slight, slowly stretching smile as he sees his chance to kill the monster, a tiny registration that signals the turning of worlds. Most directors would be happy to pull off such a sequence once in their careers; compare, indeed, to Gareth Edwards’ laborious Godzilla (2014), which couldn’t get anywhere near such clarity, intricacy, and high drama. For Jackson, it’s just an opening scene.
This moment is such naturally climactic stuff that almost anything that comes after it runs the risk of anticlimax. But Smaug’s death must come to facilitate what happens next, with Erebor freed and reclaimed by Thorin and his Dwarvish band, Laketown decimated and its citizens needing a home and sustenance. The citizens of Laketown would gladly make Bard, already a popular and populist figure, their new chieftain, with the Master, in a grandly comic coup de grace, killed by Smaug’s colossal corpse plunging from the sky to land on his fleeing barge. The Master’s sleazy aide Alfrid (Ryan Gage), faced with the unleashed contempt of the townsfolk, even tries to hitch his wagon to Bard’s success, but quickly finds that Bard’s ideal of civil service is uncomfortably different to his predecessor’s. Bard decides the citizenry should reclaim the ruins of Dale, the formerly prosperous human city outside Erebor laid waste by Smaug, as well as the share of Erebor’s treasure Thorin offered Laketown. But when he presses the claim, Thorin contemptuously refuses him, infected with the greed for the gold whose endless lustre promises to place him “beyond sorrow or grief” and granted all the power his will might use to humiliate everyone he once had to bargain with, plea to, or outwit in his days surviving as exiled king and freebooter. He has his band seal up the great gap Smaug left in the gate of the city and prepares for an assault by the coalition of Bard’s humans and the Elvish army of Thranduil, who seek the return of a collection of ancestral heirlooms. Meanwhile, Thorin’s arch foe, Azog the Defiler (Manu Bennett), leads an army of Orcs sent by the resurgent Sauron to capture Erebor as a strategic position. The Manichaeism that renders the moral schema of The Lord of the Rings so blissfully, uncomplicatedly heroic, but also thematically bombastic, is thus tempered with irony throughout Jackson’s take on The Hobbit.
The death of the singularly terrifying monstrous beast, rather than liberating, proves to be an act that merely uncovers the lack of faith between the factions and races and sets them picking at one another, the various leaders exposed in their chauvinism. Lee’s arrogant Thranduil happily provokes the Dwarves, and they, in turn, jeer and insult him, as Thorin’s cousin Dain (Billy Connolly, having a ball) turns up with an army to support him and vows to cut off Thranduil’s head and see if he still smirking then. Jackson and company elide Bard’s royal heritage to better bolster him as a figure of everyman sense and heroism in contrast to Thorin, but even Bard feels obliged to engage in battle if Thorin won’t respect his claim. Bilbo maintains the incorruptible streak that distinguishes his Hobbit breed: his great prize for the venture is an acorn he’s carried hoping to plant it at home. Yet, even he is seduced by the mysterious and magical gold ring he carries. Bilbo, having found the precious Arkenstone that is the symbol of kingship and sovereignty in the domain of Erebor, withholds the stone from Thorin, as his increasingly unreasonable instability frightens Bilbo and the rest of the hapless party. Thorin’s fear of a cursed lineage echoes Aragorn’s, but whereas Aragorn never seriously seemed in danger of his dark side, Thorin’s nearly consumes him. Thus the moral crux of the film comes when Bilbo sneaks out of Erebor to give the Arkenstone to Gandalf (Ian McKellen), who has come to warn all of the approach of an Orc army, in the hope the claimants can use it to leverage Thorin out of his intransigence: Bard attempts to make a deal, but Thorin instead almost throttles Bilbo for his perceived betrayal and then refuses to help Dain when the Orcs turn the confrontation into a savage battle for survival. It’s all a lot like Ran (1985) with monsters.
The Hobbits, as little folk in a big world, are ideal audience avatars, but problematic protagonists. Their peaceable homelands and instincts insulate them from the scale of threat that actually lives in their world, and thus our surprise is theirs, too. But Bilbo is as much viewpoint as protagonist in this tale, in spite of the title; his naïve charm counters Thorin’s tragic hero status and his attempts to stand up for right are important precisely because Bilbo is not a great force, but the representative of humble virtues. Freeman’s quietly excellent performance as Bilbo has deserved more attention than it has generally received or demanded, perhaps because his role necessarily lacks big gestures, except for his leap to save Thorin in An Unexpected Journey. Freeman’s Bilbo, surviving by the grace of his quick wits and dodging a thousand forms of death, is all the more engaging a hero—compared to Elijah Wood’s Frodo, who remained a little too much of a big-eyed blank slate—because he sounds like a neurotic Sussex accountant tossed into the centre of a Wagner opera, his small bleating voice competing with the roars of monsters and overlords, quietly offering “Sorry” to Thranduil when the Elf king notes Bilbo broke the whole Dwarf party out of his jail. His expert way with a character forced to negotiate his path in the world contrasts Armitage’s showier role, playing a figure of grand melodrama, including having to mouth most of the trailer dialogue—you know, those breathy, momentous lines like “Welcome to such-and-such!” before the cut to a wide shot of some rad-looking place. But Armitage, as well as wielding fervent, dark charisma, readily swings between Thorin’s schizoid poles without feeling affected.
The biggest outright invention for The Hobbit trilogy on Jackson’s part was the Elf warrior-woman Tauriel (Evangeline Lily, who wins the award for cast member whose name sounds most like a Tolkien character), and her triangular romance with Dwarf Kili (Aidan Turner) and Elf Legolas (Orlando Bloom). This fresh aspect hasn’t always been too elegantly woven into the straight-ahead flow of the original narrative, but it pays off here, placing a stronger emotional stake amidst the battle, particularly as Kili and Tauriel try desperately to save each other’s lives whilst battling Azog’s hulking brute of a son Bolg (John Tui). Jackson and company’s efforts to flesh out the background drama and give the tale a denser sense of connection and import in the light of The Lord of the Rings has been honourably attempted, but hasn’t really added up to much, in spite of their efforts to try and synthesise the multiple plot strands that made the predecessor trilogy so gripping. In the earlier works, Jackson might cut away from a giant battle to Frodo and Sam climbing into the lair of Shelob, with the promise that something cool and scary would soon happen to make up for the segue. Here he has Legolas and Tauriel go scouting the ancient Goblin stronghold of Gondobar to see what’s going on. They see lots of Goblins and run off, mission accomplished. In The Desolation of Smaug, Gandalf was caught by Sauron and Azog and caged; here Elrond, Galdriel, and Saruman (Christopher Lee) turn up and rescue him without any resolution or revelation much greater than confirming Sauron is alive and well and living in Middle-earth.
At least with Jackson, his ready indulgence of fan service–that is, inclusion of tropes and actions designed to delight those already familiar with this fare–has always felt honest and part of his own enthusiasm. Even at their most erratic, these films feel generous, especially compared to the increasingly parsimonious franchise-wringing displayed by some recent blockbuster rivals, like the Marvel superhero films that have become a perpetual game of promise without payment. The rescue of Gandalf pays off in an entertaining, if brief, display of bad-ass skills from the trio whose aura of power and accomplishment was always suggested in the previous films but scarcely enlarged upon. Galadriel, in particular, has long been a frustrating figure, the image of beatific Celtic wisdom, but here at last she gets to do the routine where she turns into a blue, glowing transsexual last seen in The Fellowship of the Ring (2001) to send the resurging evil spirits running.
One of Jackson’s special talents is particularly apparent here: most directors would have been readily overwhelmed by the mere action business, but Jackson throws in details of near-operatic intensity, as the bedraggled and injured Gandalf begs Galadriel to flee with him, finally giving more than a hint that there’s something romantic in their relationship, and Galdriel instead uses the arc of emotion to spur her attack on Sauron and the Nazgul in a desperate and self-destructive use of her powers. Many apparently found Radagast (Sylvester McCoy), who spirits Gandalf away, another annoying addition, but perhaps because of my own youthful fondness for McCoy and his stint as Doctor Who, I’ve had no problem with him as a figure of the kind of whimsical battiness Tolkien was very fond of, but that Jackson and company usually suppressed in the material to communicate to an audience in a much less whimsy-friendly age. I wish Radagast had gotten to do more here, as he and Beorn (Mikael Persbrandt) turn up with the last-act deus ex machine to join battle.
There is, yes, the slight feeling that Jackson, perhaps pushed to deliver a more ruthless cut for this last chapter, has forced to treat some of his competing elements scantly in favour of putting over his action pay-off; whereas the last two chapters were baggy, The Battle of the Five Armies is almost a little too focused on bringing the action. At least Jackson’s sense of humour has never been entirely buried amidst all the epic pomp and portent, though never as recklessly impudent as in his rowdy early fare like Bad Taste (1987) and Brain Dead (1992). In The Desolation of Smaug it seemed to me that with Laketown, a fascinating polyglot (particularly notable in the usually lily-white Middle-earth precincts) and crossroads dominated by a corrupt oligarchy, Jackson was actually trying to make some satiric capital. This sense rises again as Jackson references The Simpsons, with Alfrid squealing, “Think of the children!” annexes that show’s special talent for mocking bleating self-interest dressed up as civic virtue; indeed, this jokey dissection of rotten leadership prefigures the more serious versions driving the storyline. One of Bilbo’s lines has a stealthy, Monty Python-esque absurdity as he points out to Thorin that “there’s an army of Elves out there, not to mention several hundred angry fishermen!” The Looney Tunes sort of sensibility tends to bob up more, however, in such dazzlingly goofy vignettes as when the Orcs send trolls with rocks tied to their heads dashing at walls as living battering rams, knocking themselves stone cold in the process, and Alfrid, like a blend of Bugs Bunny and Daffy Duck, dresses up as a woman and tries to escape the warfare with “breasts” filled out with filched gold coins, so gaudy in his puerile selfishness that he’s almost lovable.
A brief vignette in the book, with Bilbo’s return home to find his house and possessions being auctioned off, serves a neat narrative function, as Jackson tweaks it into the mordant punchline of Bilbo’s journey. The great drama of dispossession and reclamation he’s just been through giving way to this petty variation, with the quiet, throat-catching codicil that the only way he can prove who he is is to show the original contract he signed with Thorin and the company—the mission has become his only identity. In this manner, mirth and darkness in this fictional universe are constantly in dialogue, and the touches that keep it recognisable sometimes surprising: Jackson depicts the entrance of the Laketowners into Dale, where they’re confronted by a blackened public sculpture that clearly evoke photos of the blasted ruins of Stalingrad. Such a different, grimmer zone of reference plugs into the undertone of personal World War I reminiscence some critics have found in Tolkien’s writing. The impact of broadened horizons and fighting for one’s life always provides an undercurrent of melancholy to these tales: you can go home again, but never as the same person. Moreover, as thrilling, expansive, and deliriously well-staged as the eponymous battle is, The Hobbit, unlike The Lord of the Rings, is essentially a tragedy, building as it does to the deaths of Thorin and Kili.
Jackson’s approach to the fantastic hasn’t entirely met with approval beyond immediate issues with his individual works. For the most part, Jackson has taken Tolkien’s creation literally, and some critics have accused him of sucking out the protean symbolic power of fantasy, with its Freudian and folkloric dimensions (and with them all but the most vaguely metaphoric or chaste sexuality). There is an accurate facet to this, though perhaps a similar dynamic can be observed in Tolkien’s own work, even with its grand cosmology and constant underlying spiritual parable. From his first published work, Tolkien has represented a strange kind of faith in the legitimacy of world-building, a creator of fixed points for the unconscious’ formless stuff, as opposed to the destabilised whims of surrealism. But one of Jackson’s most integral aesthetic touches has been to infuse his images with those underlying thematic urges toward transcendence, purity, and communication with the ethereal, as well as the fulsome, earthy, tangled nature of the organic universe and its blazing malefic zones beneath: the characters are constantly tugged between such poles. The films are thus constantly touched by a Zoroastrian sense of light.
In the original trilogy, this urge was most clearly sublimated into human Aragon’s love for Arwen, embodiment of the ethereal whose fate is connected with both the stars and the sustenance of the earth, first appearing in a blaze of white light to Frodo, who is healed by her touch. Here, romance is worldly; Tauriel, like Arwen, is an Elf but is draw closer to the corporeal by her love for Kili, and finally left distraught with very real tears pouring down her face. In the film, Jackson stages the climactic battle on Ravenhill in the midst of fairytale reaches of frozen waterfalls and billowing snow on ruins, augmented by the Melvillian touch of making Azog, Thorin’s nemesis, white as Moby-Dick. Transcendence here in The Hobbit is bound together with death. Thorin’s romance is with death; it’s the only form of greatness he’s ultimately made for.
The film’s most powerful and distinctive moment touches the same woozy, ethereal zone of communion between life and death, heaven and earth, in a landscape of enchanted ice, Azog seems to float dead under the ice that has become a zone of slaughter, and the rigid, white waterfall becomes a torrent of blood. The final duels on Ravenhill reference the battle on the ice of Alexander Nevsky (1938) and its manifold children, like The Empire Strikes Back (1980) and the ebullient wire-fu of Tsui Hark: the influence of the Asian fantasy film style Hark and others initiated, with its fast pace, lunging camerawork, and easy sense of how to blend the corporeal and the mystical, has been powerful on all of Jackson’s Tolkien films, and particularly marked in the barrel ride of The Desolation of Smaug and the climactic battle here of Legolas with Bolg, staged on a toppled tower jammed between two cliffs in a breathless whirl of action. Another film that’s surely often lurked in Jackson’s mind throughout the series has been John Boorman’s Excalibur (1981), and here Jackson tips it an explicit nod as Thorin and Azog’s fight climaxes in a similar fashion to Boorman’s depiction of Arthur and Mordred’s last embrace, which was itself inspired by the most influential of fantasy illustrators, Arthur Rackham.
Most admirable is the final scenes’ surprising sense of gentle diminuendo rather than overt triumph. Bilbo’s urgings for Thorin to look at the Eagles soaring in the sky as he dies is close to the best thing Jackson’s accomplished in this universe, as is Tauriel’s desperate appeal to a regretful Thranduil that he take away her grief, and the simplicity of the moment when Gandalf sits himself beside the battered, already haunted Hobbit and starts cleaning his pipe, ludicrously small and yet utterly beguiling gestures in the face of such experience. “You’re a good fellow, and I wish you well,” Gandalf says when taking his leave of Bilbo, “But you’re only a little thing in a great big world after all.” Somehow, it’s a testimony, a warning, and a benediction all at once: would you actually want to live in Middle-earth after all?
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Director: Ken Annakin
By Marilyn Ferdinand
Ken Annakin is an interesting director who stirs not a lot of interest among cinephiles. The British-born filmmaker got his start during World War II as assistant director to Carol Reed on a women’s recruiting short, We Serve (1942), and got his first feature break at the Rank Organisation with the adventure comedy Holiday Camp (1947). He went from being nominated for a screenwriting Oscar for Those Magnificent Men in Their Flying Machines (1965) and garnering a DGA nomination for his contribution to The Longest Day (1962) to winning a Razzie as worst director for The Pirate Movie (1982). He is best known as one of Walt Disney’s go-to directors for the live-action feature films wholly or partially shot in Europe.
What I like about Annakin is that when given the chance, he knew how to make intelligent movies for the whole family, a virtually extinct type of film that gets little respect today. His best-known Disney feature is Swiss Family Robinson (1960), a ripping family yarn that reunited him with Third Man on the Mountain actors James MacArthur and Janet Munro. The latter film is based on Banner in the Sky, a novel by writer and mountaineer James Ramsey Ullman (who ghost-wrote Tenzing Norgay’s autobiography, Man of Everest), which tells a fictionalized account of the first successful summiting of the Matterhorn in 1865. Of the two Swiss-inflected films, Third Man on the Mountain is the more ambitious and thought-provoking, with more believable situations and action sequences made all the more hair-raising for actually taking place on the Matterhorn.
Rudi Matt (MacArthur) lives in the fictional Alpine town of Kurtal, where he works as a dishwasher in a hotel that caters to the tourists who come to admire and climb the mountains. His father, Josef, the best guide the Alps had ever known, died when Rudi was a toddler while trying to keep his client from freezing on the slopes of the “Citadel.” The client was rescued literally wearing the red shirt off Josef’s back, and Rudi keeps the shirt as a talisman and inspiration for his own dream of following in his father’s footsteps. His mother (Nora Swinburne) and Uncle Franz (James Donald), a guide himself who refuses to go near the Citadel, continue to steer him toward a hotel career to protect him from dying like his father. His girlfriend, Lisbeth (Munro), rejoices every time Rudi sneaks out of the hotel kitchen to test himself on the nearby peaks, believing that men should do what they are meant to do in life.
During one of his escapes to the mountains, Rudi counts the peaks he has or will climb. He points at the Citadel and yells “And you!” Under the echoes of his own voice, he hears a cry for help. Investigating, he sees that a man has become trapped at the bottom of a crevasse. Finding that his rescue rope is too short, Rudi, like his father, strips his shirt off to tie to the end of the rope. The man he rescues is Captain Winter (Michael Rennie), a famous climber who has come to Kurtal to try to persuade Franz to be his guide up the Citadel. Winter encourages Rudi’s ambitions by buying him new equipment, and he convinces Franz to let the boy be their porter on a climb they have planned for another mountain. However, in an effort to impress Winter, Rudi strands himself on a chimney rock and must be rescued by Franz, now more set against Rudi’s ambitions than ever. When Franz confiscates Rudi’s new boots, Lisbeth and the hotel baker, Teo (Laurence Naismith), conspire to retrieve them and help Rudi learn how to be a proper guide to convince Winter and his uncle that he deserves a chance.
Winter leaves Kurtal, briefly dashing Rudi’s hopes, but he returns with Emil Saxo (Herbert Lom), a guide from another village, to take him up the Citadel. Rudi steals away to their base camp to join them. In an effort to rescue Rudi, the Kurtal guides race to the base camp and are shamed by Saxo for their cowardice. Franz not only agrees to join the climb, but to allow Rudi to come as well, and the breathtaking assault on the Citadel moves into high gear.
Walt Disney and his wife were smitten with and frequent visitors to Switzerland, and he personally insisted that Third Man on the Mountain be filmed there. In an odd irony to a story in which climbers from rival Swiss towns vie for the honor of scaling the Citadel, the director of the mountain unit was French mountaineer Gaston Rébuffat, one of the rare non-Swiss climbers to become an official Alps climbing guide. While Annakin used some matte paintings and a bit of movie magic to simulate the steep drops of the cliffsides, the climbing sequences are real; all the actors learned climbing techniques so that the use of doubles in closer shots could be kept to a minimum. The film shows how the sport was done in 1865—no pitons or carabiners to lock them to the rock faces, no pulleys, no waterproof down parkas, no helmets, and no oxygen. They wear wool clothes, plain leather boots with spikes, and stocking caps, and their main tool is their body—hands and feet for finding hand and toe holds, and shoulders and torso to act as a pulley for belaying their fellow climbers. They have no protection from a rock slide but to cower under whatever they can find, and they have to find something secure to throw their rope around if they can’t find any usable holds or paths. It’s both awe-inspiring and terrifying to watch the climbers moving along the mountain on the smallest of ledges with nothing between them and a fatal fall but the strength of their fingers and toes. I literally had to look away at certain points in the film.
However, the film is generously paced with scenes of village life, a little comic relief in the form of Teo and mountains of unwashed dishes, and the sense of pride the Swiss take in their unique sport. A telescope sits in the square through which the villagers eagerly take turns watching the progress on the mountain—the film gets its name from a declaration that there’s “a third man on the mountain” when only two were anticipated. The cinematography by the great Harry Waxman (Brighton Rock , The Wicker Man ) shows off Switzerland to good effect, particularly in the mystic shots of the Matterhorn looking like the killer it is (and inspiration for the Matterhorn ride at Disneyland), and his colorful mise-en-scène for a village dance offers an attractive, less sentimental view of small towns than is often the norm for family films.
James MacArthur is terrific as Rudi. He conveys Rudi’s irresistible urge to climb without theatrics—he just moves as though propelled by an unseen hand. MacArthur enjoyed climbing, and so some of this performance might have included his own awakening to the beauty and challenges of the sport, but he modulates his performance with a steely resolve when needed. Janet Munro is an incredibly likeable actress whose approach to playing Lisbeth is more mature than I’ve seen her attempt before. Her final clinch with Rudi includes a very grown-up kiss, and she speaks about marrying him without a hint of girlishness—she’s a woman who can bear up should she lose her man to the mountain because she knows he’s not going to be fully himself without it. The competitiveness of the sport and the honor of being lead guide or first to summit are voiced strongly by a surprisingly effective Herbert Lom, who is almost unrecognizable as Emil. Michael Rennie seems just a little too kind, forgiving, and genteel for this sport, but he doesn’t do any real damage to the film. And just for good measure, MacArthur’s mother, Helen Hayes, makes an uncredited cameo appearance in the film as a hotel guest.
Ullman’s fictionalized names draw parallels to the real events that inspired his novel. The book and screenplay suggest that the young conquerer of the Citadel will have his name forever linked with the mountain, giving the erroneous impression that Matt lent his name to the Matterhorn. In addition, Captain Winter’s name and nationality must have derived from the organizer of the real climb, Edward Whymper. Screenwriter Eleanore Griffin, a solid talent whose work on Imitation of Life (1959) has been all but forgotten by Douglas Sirk auteurists, put together a well-written script that encourages children and young adults to follow their hearts and take responsibility for themselves and others, and shows adults how important it is to care for their children without squashing their spirits.
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Director/Coscreenwriter: James Gunn
By Roderick Heath
Here there be spoilers:
The US summer blockbuster season has just passed, and what a dismal time it was for critics, audiences, and studios alike. A parade of banal sequels and listless franchise expansion have meant that some are seriously questioning just what Hollywood is good for right at the time when the mass cinema industry’s basic presumptions are being challenged. Guardians of the Galaxy, the latest in Marvel’s world-conquering, epoch-defining hits, was one of the few real critical and commercial bright spots of the season— an industry surprise considering the source comic’s lack of legacy and its deliberately volatile, tongue-in-cheek take on fantastic fare. The building blocks of Guardians seems at first glance to be quite a distance from Captain America’s boy scout decency or the PG naughtiness of Tony “Iron Man” Stark, offering a hero who seems to have nothing more going for him than the vocabulary, horniness, and general attitude problem of an ’80s movie delinquent and a talking racoon who likes taking out his confusion with a Gatling gun set in distant climes of classic space opera. But audiences seem to have been hungry for a little more bite and jollity in the genre, and Guardians has been generally received as a genuine throwback to the kind of goofy, audience-delighting hit that made the 1980s a rather good time to be a kid—or at least, that’s what the hype reported.
Director and cowriter James Gunn was not, at first glance, the kind of filmmaker one expected to score such a hit, as his biggest claim to fame prior to this was his dark, unstable farce Super (2011). That work subjected the superhero genre to aggressive deconstruction, exposing its heroes as stymied vigilante wingnuts and sexual fetishists out of their depth, essayed with a blunt and rather obvious method but managed with a spirit that made the film as entertaining as what it was satirising. Gunn emerged from the infamous, outrageous exploitation studio Troma and entered Hollywood writing Scooby-Doo (2002) and Dawn of the Dead (2004) before making his directing debut with Slither (2006). Undoubtedly Gunn’s clear understanding of what he was kidding made Marvel hire him. The studio’s product has been, in the past two years since The Avengers (2012), devolving into bland and shapeless pablum, and new ingredients have definitely been required. Gunn’s writing partner on this film, Nicole Perlman, did script-doctor work on Thor (2011), still my favourite Marvel movie. The hope that something of Super’s corrosive spirit could be blended with Thor’s grandeur to create something as simultaneously wry and spectacular, knowing and unfettered as, say, Raiders of the Lost Ark (1981) or Flash Gordon (1980) rose in my heart.
Guardians kicks off with an unabashedly Spielbergian touch, in a prologue set in 1988: a young boy, Peter Quill (Wyatt Oleff), is called in to his dying mother’s (Laura Haddock) hospital room to say goodbye to her. She leaves him a specific and peculiar gift: a mix-tape filled with all her favourite oddball pop hits. When she expires, Peter runs outside to grieve, only for a mysterious UFO to fly over and pick him up in a tractor beam. Twenty-odd years later, Quill (played as a grown-up by sitcom star Chris Pratt) is now a low-rent corsair and space stud zipping about the galaxy using the dodgy nom-de-guerre of Star Lord. He’s trying to escape the influence of his adopted father, Yondu Udonta (Michael Rooker), leader of a band of pirates called Ravagers who picked up young Quill on a contract to deliver him to his real, mysterious father, but kept the kid and raised him as one of their band (sadly, no Pirates of Penzance jokes are forthcoming).
Quill snatches a chance to make himself rich when he locates a mysterious orb in a wrecked spaceship on a remote planet that every other goon and chancer in the galaxy is after. Yondu is incensed that Quill beat him to it and doesn’t plan cutting him in, whilst warrior Korath (Djimon Hounsou) and his henchmen fight Quill for it. Peter gives Korath the slip and heads to Xandar, a squeaky-clean intergalactic imperial hub that recently signed a peace treaty with the phlegmatic Kree race, after a protracted and bloody war. But once there, he’s immediately attacked by three rivals, one of whom, Gamora (Zoë Saldana), is after the orb. The other two, Rocket (voice of Bradley Cooper) and Groot (voice of Vin Diesel), are bounty hunters after Quill, but after a struggle in the streets of Xandar’s capital, all four are arrested by the peace-keeping Nova Corps, led by sarcastic Corpsman Rhomann Dey (John C. Reilly) and flung into a rough prison floating in space called the Kyln. Initially antagonistic and mutually contemptuous, Quill, Gamora, and the bounty hunters soon find themselves bound together by a mutual interest: money. Gamora hopes to make a fortune selling the orb to the omnivorous “Collector,” Taneleer Tivan (Benicio del Toro) and offers the others a piece of the action, necessitating an escape plan.
The constituent parts of Guardians are interesting and occasionally spark, particularly the characterisation of Rocket, whose loyal companionship with Groot stems from their background as products of crimes against nature committed in some genetics lab. Rocket’s unstable, resentful, acidic take on the world around him is used to cover up some major existential pain that leads him at one point to nearly shoot up a bar full of people just to release his anger. Groot has a vocabulary limited to three words, “I am Groot,” with variations of intonation that only Rocket can understand in a ready jest on similarly opaque utterances by Chewbacca and R2D2 in the Star Wars films. Groot tends to express himself more through the language of his “body,” like when he releases glowing buds to swim in the air for both lighting purposes and a little symbolic commentary, and, most strikingly towards the end, when he sprouts a thicket of lush foliage to enfold and protect his friends from harm. For a more dramatic thicket of backstory, we have Gamora, whose body is a literal lethal weapon, trained since childhood along with her sister Nebula (Karen Gillan) by their adoptive father, intergalactic harbinger of doom Thanos (Josh Brolin), who destroyed their civilisations.
Somewhere along the line, however, Gamora rebelled. She pretends to be in the service of her father and chief bad guy Ronan (Lee Pace) but actually intends to foil them. Nebula chases after her sister in an inevitable, quasi-sibling feud of mythic proportions. Drax (Dave Bautista) is a hulking alien Quill and the others meet in the Kyln who seeks revenge on Ronan for killing his family and signs up for any business that might lead him to his foe. Gunn’s referential framework here, likeably enough, can be seen as encompassing not just obvious touchstones like Star Wars and such predecessors in the space opera realm like Lensman and Buck Rogers, but also John Carpenter’s Dark Star (1974) and some of its pop culture children, most of which have appeared on TV—Red Dwarf, Lexx, and Futurama. There’s also some kinship with much more disreputable ’80s fare like Ice Pirates, The Last Starfighter, Night of the Comet (all 1984), and My Science Project (1986), half-clever, scrappy, rascally movies that blended genre fare with a pop spirit that ironically contrasted the traditionally weird and epic zones of scifi with characters still locked in mundane, earthly zones of understanding. Guardians has clear ambitions to annexing that tradition.
Well, that’s what Guardians of the Galaxy’s ambitions are. The film’s actual achievement is, by contrast, so minor that it counts as the biggest disappointment from a big movie I’ve had since Gravity (2013). How could I fail to like what’s clearly entertained audiences so fully? I don’t know. I’m desperate for good space opera. Perhaps therein in lies some of the problem. Guardians threw my mind back to the Pirates of the Caribbean films insofar as that, like those works, it’s overloaded with raw material that could make for truly great, weird, original adventure films—perhaps, indeed, too many because neither Pirates nor Guardians have any idea how to put them together. Guardians isn’t a traditional superhero story; in fact, it’s Marvel’s first work that, though based on a comic series and linked via plot elements like Thanos to other strands of the Marvel universe, represents new genre turf. Yet Guardians fails to escape the template Marvel has established of superfluous motivations and static characterisations, without any place of real interest to take its stories. The early films the studio put out had the advantage of being origin stories, a necessity in setting up superhero franchises that frustrates some comic book fans but helps make the phenomenon coherent for the rest of us. A maxim often bandied about in reference to the comic book genre is that second films are the best, because the business of setting up character and situation has been done and the sequel can hit the ground running.
But Marvel has been proving that maxim untrue, because their sequels have tended to be ramshackle hunks of fan service with plotting that is painfully superfluous. Even this year’s superior, but still highly overrated Captain America: The Winter Soldier, which tried to shift into new territory by borrowing a veneer of hard-boiled cynicism from ’70s thrillers, still readily descended into info-dump explanations and bland, bloodless action. Guardians is technically an origin story but tries to behave like a swinging sequel. Similarly, although Gunn makes many gestures toward placing his work in a grand tradition of zippy fun, the actual product he ends up with is a by-rote work with occasional touches of impertinence that fail to add up to anything substantial. Rather than a flow of loopy, inspired humour and madcap action, Guardians offers up zany ideas harvested from its source material and then lets them sit around serving no function. Guardians wants to act like the usual epic claptrap of its genre is mere background whilst playing up the idiosyncrasies of it heroes, but it remains enslaved to a banal edition of its genre as it overcompensates by stuffing in more plot elements and antagonists than it knows what to do with.
The biggest lack of Guardians is any faith—or even real interest—in storytelling. The early fight between Rocket, Groot, Quill, and Gamora on the streets of Xandar is a good example, simply allowing the three different plot strands/character groups to collide on the street. The prologue sets in motion a theoretical sense of longing for family that Quill gains through his new compadres and invests plentiful melodramatic thrusts to give the story some charge. Yet Guardians’ attempts to get emotional and exciting flounder without ever feeling urgent or convincing. The team comes together and becomes inseparable mostly because that’s what the story demands they do, without much effort put in to developing convincing camaraderie: we go from Rocket drunkenly threatening to kill everyone to superfriends real fast and a couple of low-rent group bickering sessions. The closest we get to a scene of real emotional bonding, touching almost on a love scene (that verboten thing in this perpetually preadolescent genre), comes when Quill and Gamora take a timeout so they can share backstory, delivered in lumpen stare-into-the-middle-distance manner. Guardians lopes from scene to scene without a clear sense of direction. Drax summons up Ronan and his legions for no better reason than the film needs a bit more banging and blasting at that juncture. We spend ages waiting for our heroes to encounter the perverse Collector. The moment they reach his lair, the film swerves ridiculously as one of Tivan’s servants (Ophelia Lovibond) tries to master the infinity stone to escape his influence and instead causes a big bang in a twist that feels less like a radical blindsiding to keep us on our feet than a clumsy waste of time and money.
Imagine getting an actor of Del Toro’s calibre and wasting him like that. In fact, Guardians stands as an incidental monument to the decadent lack of interest in the talent Hollywood has at its disposal in the age of the FX blockbuster. Fine actors—Glenn Close! John C. Reilly! Benecio del Toro! Josh Brolin! Djimon Hounsou!—are hurled into the mix and then given absolutely nothing to do. The film even makes a show of this by casting Vin Diesel as a tree that only speaks three words. Quill’s status as intergalactic lady’s man and arrested-development miscreant might have been funnier if J. J. Abrams’ take on James T. Kirk hadn’t already done basically the same thing. Having him flip the bird to the Nova Corps whilst getting a mug shot taken scarcely constitutes investing him with a lode of real character and comes across like a rebellious gesture that’s been relentlessly examined and finally approved by a corporate strategy meeting that thinks it’s being edgy.
Similarly, Gunn throws up the comic’s wacky ideas—a crazy anthropomorphic racoon! a space hero who’s a total scrub!—and expects us to find them outrageously entertaining and not pay any attention to how little invention has gone into the stuff that surrounds them. For instance, in Ice Pirates, a film usually written off today as an example of what could go wrong with the ’80s fantasy template, there’s a genuinely inspired aspect to the final battle, which takes place in the midst of a time warp where the heroes pass through a lifespan’s worth of events in a few minutes even as they charge about trying to defeat the bad guys. Even the ramshackle charms of Flash Gordon sported more real wit, like the impromptu football match in Ming’s throne room that entwined a great, specific joke about culture shock with slapstick humour. By comparison, Guardians has a dismaying lack of cleverness for all its enhanced budget and technical advantages.
Gunn and Perlman’s script does throw up some wisecracks that are pretty funny: the most edgy and unexpected comes when Quill, responding to Gamora’s peevish complaint that his spaceship is filthy, tells his other new friends, “Oh she has no idea. If I had a black light this’d look like a Jackson Pollock painting.” But the humour doesn’t add up to much. There are great long patches without anything particularly amusing going on, and really only the fanciful effects that give us Groot and Rocket distinguish them from comic-relief characters in decades worth of second-string westerns. Drax comes from a race that speaks in vaguely medieval fashion but has no understanding of metaphor, a potentially fertile idea for comedy, but the script develops the idea lazily (apparently though Drax can’t comprehend figures of speech like “over your head,” he has no problem using simile). Pace’s Ronan is supposed to be a fearsome figure of genocidal intent and deep wells of resentment behind his status as a vengeful extremist, but he arrives on screen as basically the same glowing-eyed, hooded bad guy Christopher Ecclestone played in Thor: The Dark World (2013). At the outset, we see Gamora close to Ronan, but what side she’s really on isn’t questioned for any narrative intrigue, whilst the relationships are spat at us by the movie without much care for impact or how we connect them, such as who Thanos is, what his connection to Ronan is motivated by, what Gamora and Nebula’s relationship was before Gamora’s treachery.
The film’s simultaneously flippant yet somehow witless take on employing generic niceties keeps the story from ever seeming important, and thus there’s no vitality to the inevitable wham-bam climax. Guardians makes an outright joke of the obvious McGuffin status of the object that motivates the plot, the orb which holds an “infinity stone,” a source of immense, primeval power. As Quill says, “It’s got a real shining-blue suitcase, Ark of the Covenant, Maltese Falcon sort of vibe.” Rather than amusing me with the plain cheek of this self-referential jive, though, this line highlighted how fed up I am with blockbusters that can’t sustain a proper storyline or be bothered investing real stakes in a plot that connects convincingly to the heroes’ predicaments. Similarly, the film’s soundtrack is replete with the hits that feature on Quill’s inheritance, his mix-tape, utilised as an ironically jaunty soundtrack in place of the usual blaring Wagnerian stuff. There is inherent fun to watching Quill dance across an alien landscape to Redbone’s “Come and Get Your Love” or planning battle to the Runaways’ “Cherry Bomb.” But again I felt after a while that the music was being used to disguise the film’s lack of imagination and skill: the songs are patched over the sequences rather than carefully wound into them, unlike, for recent example, the ingenious deployment of Jim Croce’s “Time in a Bottle” during the best scene in the otherwise insipid X-Men: Days of Future Past (2014). The film tosses out what it sets up as a clever escape sequence in the Kyln, as Rocket lists required objects, only for Groot to almost sabotage it by casually snatching one object and setting off anarchy, and the would-be clever sequence dissolves into so much visual white noise.
What Gunn is trying to do here is actually quite difficult, certainly more difficult than he seems to have realised. It’s certainly not impossible: the action-adventure film that satirises itself as it goes along whilst not deflating the excitement. Look at a really great predecessor that did this sort of thing: the opening of Raiders of the Lost Ark. The careful deployment of information, the steadily constructed tension, hints of character, unfolding of incident. John Carpenter’s Big Trouble in Little China (1986) nailed exactly the mix this film is after, veering blithely between high myth and low comedy, timeless thrills and fleeting insouciance, as did just about any Hong Kong action of the ’80s. Gunn’s work isn’t particularly interesting visually, zipping by its alien landscapes as just so much more CGI fodder without a sign of wonder or investment in the fantastic, betraying the film’s references to Star Wars and the like as the smarmy pretensions of a second-rate jokester. The film’s action scenes are big and expensive and noisy, and yet remarkably dull, failures as cinematic spectacle just as the script fails at satiric comedy. There’s an odd moment in the final battle when a bunch of spaceships join together like a giant Lego set to form a kind of net to catch Ronan’s ship. This is another striking idea, one that comes out of nowhere, performed by a bunch of characters whose presence in the film has been vague at best. Guardians tries to have its cake and eat it, but doesn’t know how to bake and can’t chew.
To me, the film’s one real flash of excitement came when Gamora and Nebula finally meet in battle, a conflict where, for all the weaknesses in its set-up, at last showed a buzz of emotional investment in the fight and the sight of physical dynamism in the actresses and their stunt stand-ins that is the essence of this type of cinema. But even this doesn’t count for much because it’s over before you know it and only ends with a set-up for a sequel (isn’t everything?), and it’s thrown into the mix with about 15 other vignettes pieced together without much intelligent scene grammar. Finally, right at the end, something of Guardians’ ambitions came to fruition in Groot’s final sacrificial action, and the borderline-mystical joining of the ragtag team who become the eponymous Guardians by virtue of their exceptional weirdness, as well as pith, to defeat Ronan with the infinity stone. Pratt does give Star Lord his all, and he could well be a promising action-comedy star. This and the black-out gag featuring a dancing baby groot almost convinced me that I hadn’t wasted my time. And yet, it is easy to understand why Guardians been such a big hit, and I can’t even discount the possibility that some day it will be as big an object of cult veneration as the ones it invokes. Either way, my personal, dismal movie-going year continues unabated.
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